Ulgrotha: Darkness Falls Forever
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What is "Ulgrotha: Darkness Falls Forever" |
Showing 32 of 32 Black cards
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At the end of your turn if a creature was not put into your graveyard this turn, put the top card of your library into your graveyard.

,
, sacrifice An-Havaa Undertaker: Return target creature from your graveyard to your hand.



The undertaker sees only profit these days.
0/2
At the beginning of your upkeep sacrifice another creature or tap Autumn's Despair and it deals damage equal to its power to you.
All creatures lose hexproof and can't have or gain hexproof.
All creatures lose hexproof and can't have or gain hexproof.
I designed this card long before Gategrash was spoiled, so I did not know about the existence of Glaring Spotlight.
6/4
Bloodghast can't block.
If an opponent has 10 or less life, Bloodghast has haste.
Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
If an opponent has 10 or less life, Bloodghast has haste.
Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.
2/1
Target creature gets +1/-2 until end of turn.
A light touch, of evil?
Forestwalk
At the end of your turn, if you control a vampire with converted mana cost 4 or more, Corrupt Huntsman becomes a Vampire in addition to its’ other types and gains flying.
At the end of your turn, if you control a vampire with converted mana cost 4 or more, Corrupt Huntsman becomes a Vampire in addition to its’ other types and gains flying.
2/3
As an additional cost to play Corruptive Blast, sacrifice a land.
Target creature gets -1/-1.
Target creature gets -1/-1.
Target creature gets -1/-1.
Target creature gets -1/-1.
Target creature gets -1/-1.
Target creature gets -1/-1.
"What madness would cause even the ground itself to fester and turn against us!?" – Asyen Guard.
Black creatures you control get +1/+0.
Nonblack creatures you don't control get -1/-0.
Whenever a creature with power 4 or greater deals damage to you, sacrifice Creeping Night.
Nonblack creatures you don't control get -1/-0.
Whenever a creature with power 4 or greater deals damage to you, sacrifice Creeping Night.
Feast of Flesh deals X damage to target creature and you gain X life, where X is 1 plus the number of cards named Feast of Flesh in all graveyards.
Put a -1/-1 counter on target creature, its controller discards a card and loses 1 life.
Each player discard a card.
Draw a card.
Draw a card.
Create X black 4/4 Vampire tokens with flying onto the battlefield.


, Tap five untapped vampires you control: Return Horde of Night from your graveyard to your hand unless another player sacrifices three creatures.



The Baron's horde grows by every battle.
Protection from white.
Ihsan, the Fallen One gets +1/+1 for each white creature your opponents control.
If Ihsan's power is 13 or higher he gains trample, lifelink and has "Whenever a nontoken creature dies, crate a 1/1 blackShade token."
Ihsan, the Fallen One gets +1/+1 for each white creature your opponents control.
If Ihsan's power is 13 or higher he gains trample, lifelink and has "Whenever a nontoken creature dies, crate a 1/1 blackShade token."
4/5
Enchant creature.
Enchanted creature has lifelink and is a black vampire in addition to its other colors and types.
Enchanted creature has lifelink and is a black vampire in addition to its other colors and types.
Menace
Whenever it's not your turn and Moonspawned Horror is untapped, if you don't control another black permanent, tap Moonspawned Horror.
Whenever it's not your turn and Moonspawned Horror is untapped, if you don't control another black permanent, tap Moonspawned Horror.
4/3
Enchant nonartifact creature.
Enchanted creature can't attack, or use activated abilities.
Enchanted creature can't attack, or use activated abilities.
At the end of each turn, each player loses 1 life if a creature they controlled died that turn.
1/1
All creatures get -0/-4 until end of turn.
If a creature would be put into an opponent's graveyard from the battlefield this turn, exile it instead and you may pay 1, if you do draw a card.
If a creature would be put into an opponent's graveyard from the battlefield this turn, exile it instead and you may pay 1, if you do draw a card.
When Sengir Autocrat enters the battlefield put three 0/1 black Serf tokens onto the battlefield.
When Sengir Autocrat leaves play, exile all Serf tokens.
When Sengir Autocrat leaves play, exile all Serf tokens.
2/2
Flying
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.
4/4
Each opponent sacrifices a creature.
Put up to one target creature card from your graveyard on top of your library.
Put up to one target creature card from your graveyard on top of your library.
Flying
Vampire spells you cast cost 1 less.
Other vampires you control get +1/+1.


,
: Destroy target creature and put a +1/+1 counter on Sengir, the Dark Baron.
Remove two +1/+1 counters from Sengir: Create a 4/4 black Vampire token with flying.
Vampire spells you cast cost 1 less.
Other vampires you control get +1/+1.




Remove two +1/+1 counters from Sengir: Create a 4/4 black Vampire token with flying.
7/7
Shadowstalker can't block and is unblockable.
2/1
Each player discards a card, sacrifices a creature, sacrifices a land and then loses 1 life for each card put into their graveyard this turn.
Enchant creature

: Put a -1/-1 counter on enchanted creature.


Target player discards a card.
Draw two cards and lose 2 life.
Draw two cards and lose 2 life.
Enchant creature.
Enchanted creature gets +2/+0, gains flying and is a black vampire.
When Touch of Sengir is put into your graveyard from play you may discard a card, if you do return it to your hand.
Enchanted creature gets +2/+0, gains flying and is a black vampire.
When Touch of Sengir is put into your graveyard from play you may discard a card, if you do return it to your hand.
The touch of evil is often permanent, destroying those that are touched is often the only permanent solution.
Flying, menace.
Discard a card: Vampire Highborn gets +2/+0 and gains lifelink until end of turn. Activate this ability only once each turn.
Discard a card: Vampire Highborn gets +2/+0 and gains lifelink until end of turn. Activate this ability only once each turn.
3/5
Flying
At the beginning of your upkeep pay 1 life or tap Vampire Noble.
At the beginning of your upkeep pay 1 life or tap Vampire Noble.
3/3
Flying, lifelink
1/1
Whenever an opponent casts a spell that player exiles the top card of their library. At the end of turn, put the exiled cards into their owner's graveyard.
Players who don't own cards exiled with Vindictive Punishment can play those cards as long as they are in exile.
Players who don't own cards exiled with Vindictive Punishment can play those cards as long as they are in exile.


3/2
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Ulgrotha: Darkness Falls Forever: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
What is "Ulgrotha: Darkness Falls Forever" |
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