Ulgrotha: Darkness Falls Forever
Ulgrotha: Darkness Falls Forever: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
What is "Ulgrotha: Darkness Falls Forever" |
Showing 35 of 35 Green cards
Go to section: White (34) Blue (35) Black (32) Red (36) Green (35) Multicolour (2) Split (1) Artifact (16) Land (11)
Show rarities: C U R M


The guides of An-Hava lead those who would fight the Baron along the safest paths, imparting wisdom and safety along the way.
0/2
0 comments
Look at the top three cards of your library, if one of them is a creature card you may reveal it and create a 2/2 green Spirit Bear token, then put those cards back in any order.
When Attendant of Willows enters the battlefield gain 1 life for each card named Attendant of Willows you control.
3/3
Search your library for a land card and put it into your hand, search your library for a basic land card and put it into play. Shuffle your library.
Whenever Avenging Druid deals damage to an opponent, you may reveal cards from the top of your library until you reveal a land card. If you do, put that card onto the battlefield and put all other cards revealed this way into your graveyard.
The druids don’t quite share Autumn’s pacifistic ways, not when their groves are threatened and their animal friends are suffering and dying around them.
1/3
Enchant creature or land.
Enchanted permanent has “
: Add 
to your mana pool.” and “At the beginning of each upkeep, untap this permanent.”
Enchanted permanent has “



Creatures you control get +2/+3 until the start of your next turn.
Shuffle Blessing of the Mother into its' owner's library.
Shuffle Blessing of the Mother into its' owner's library.
Up to two target creatures get +1/+1 until end of turn. Untap those creatures.
Whenever an Aura becomes attached to Bramble Elemental, create two 1/1 green Saproling creature tokens.
4/4
Create a 2/2 green Spirit Bear token.
Whenever a non-token Spirit or Elemental you control dies return Call the Spirits from your graveyard to your hand at the end of turn.
Whenever a non-token Spirit or Elemental you control dies return Call the Spirits from your graveyard to your hand at the end of turn.
Whenever Canopy-Web Spider blocks a creature, that creature gets -1/-0 and loses first strike until end of turn.
Stay away from the larger trees children, lest the root spider eat you!
3/3
Trample
Whenever Deepwood Bears deals combat damage to a player, create two 2/2 green Spirit Bear tokens.
Whenever Deepwood Bears deals combat damage to a player, create two 2/2 green Spirit Bear tokens.
Deep in the woods are the last guardians of Ulgrotha, tended by Willow and her daughters, the spirits hold back the darkness.
6/6
Hexproof
When Deepwood Ranger enters the battlefield you may pay
or
, if you do search your library for a basic land card and put it onto the battlefield tapped then shuffle your library.
When Deepwood Ranger enters the battlefield you may pay


1/1
Reach
Can't be blocked except by creatures with flying or reach.
Can't be blocked except by creatures with flying or reach.
The spiders of the Deepwood are known for their naturally tough shells, though their bite isn’t much to think about.
1/5
5/8
Whenever Folk of An-Havva blocks, it gets +2/+0 until end of turn.
1/1
2/2
Search your library for a basic forest and put it into the battlefield tapped, then shuffle your library.
You gain 1 life for each land you control.
You gain 1 life for each land you control.
Genesis Grove enters the battlefield with X Lifeforce counters on it.
Whenever a creature you control enters the battlefield or attacks, if it had no Lifeforce counters on it, put a Lifeforce counters on it.
Creatures you control get +1/+1 for each Lifeforce counter on Genesis Grove.
Whenever a creature you control enters the battlefield or attacks, if it had no Lifeforce counters on it, put a Lifeforce counters on it.
Creatures you control get +1/+1 for each Lifeforce counter on Genesis Grove.
Target creature gets +3/+3 until end of turn.
Whenever a land enters the battlefield under your control target land produces an additional
when tapped for mana this turn.

1/1
Grove of Willows can’t be the target of spells or abilities that would exile it.
When Grove of Willows dies if it had two or less -1/-1 counters on it, return it to the battlefield at the end of your next turn with a -1/-1 counter on it.
-1/-1 counters remain on Grove of Willows as it moves to any other zone other then a players hand or library.
When Grove of Willows dies if it had two or less -1/-1 counters on it, return it to the battlefield at the end of your next turn with a -1/-1 counter on it.
-1/-1 counters remain on Grove of Willows as it moves to any other zone other then a players hand or library.
4/4
Guardian of the Forest enters the battlefield with X Lifeforce counters on it.
Other creatures you control get +1/+1 for each Lifefroce counter on Guardian of the Forest.
Other creatures you control get +1/+1 for each Lifefroce counter on Guardian of the Forest.
The guardians are just that, a thing not even the Baron can corrupt as long as the Mother remains.
2/4
3/2
Return target card from your graveyard to your hand; or put two target cards in your graveyard on top of your library in any order.
Exile Harmonius Revivial.
Exile Harmonius Revivial.
Creatures you control get +1/+1.
Sacrifice Lady's Path: Creatures you control gain hexproof until end of turn.
Sacrifice Lady's Path: Creatures you control gain hexproof until end of turn.
Choose one:
- Destroy target artifact or enchantment.
- Exile target permanent with indestructible.
- Destroy target artifact or enchantment.
- Exile target permanent with indestructible.
Search your library for a basic land card and put it into play tapped, then shuffle your library.
First strike, forestwalk
When Ranger of Lady’s Path dies, search your library for a card named Ranger of Lady’s Path, reveal it, and put it into your hand. Shuffle your library.
When Ranger of Lady’s Path dies, search your library for a card named Ranger of Lady’s Path, reveal it, and put it into your hand. Shuffle your library.
Rangers never die in Autumn’s service, at least, that is how the myth goes.
2/1
Shuffle any number of target creature cards from your graveyard into your library.
Enchant creature.
Enchanted creature gets +0/+1 and has “Whenever another creature deals damage to enchanted creature, Rose-Thorn Armor deals 1 damage to that creature.”
Enchanted creature gets +0/+1 and has “Whenever another creature deals damage to enchanted creature, Rose-Thorn Armor deals 1 damage to that creature.”
Reach
: Tap target creature, that creature and Screeching Spider fight.

The spider's horrifying screech can rend the flesh and tear at ligaments with ease.
3/4
Search your library for two creature cards with converted mana cost 5 or less and reveal them. You gain life equal to their total converted mana cost. Shuffle your library and put those cards on top in any order.
Trample, reach
When Willow's Avenger dies, if you control no other creatures create three 2/2 green Spirit Bear tokens.
When Willow's Avenger dies, if you control no other creatures create three 2/2 green Spirit Bear tokens.
4/8
Shroud

: Put a green 2/2 Spirit Bear token onto the battlefield. Activate this ability only once each turn and only as a sorcery.

, Exile a Spirit Bear: Prevent all combat damage that would be dealt this turn.




4/4
Go to section: White (34) Blue (35) Black (32) Red (36) Green (35) Multicolour (2) Split (1) Artifact (16) Land (11)
Show rarities: C U R M
Ulgrotha: Darkness Falls Forever: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
What is "Ulgrotha: Darkness Falls Forever" |