Ulgrotha: Darkness Falls Forever
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What is "Ulgrotha: Darkness Falls Forever" |
Showing 34 of 34 White cards
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Show rarities: C U R M
Create a 2/2 white Knight token and three 1/1 white Townsfolk tokens.
"The castle walls may break and fall, and armies may attack, but cut and scarred the castle guards will always hold them back" – An-Zerrin children's rhyme
Whenever Asyen Guard blocks reveal the top card of your library, if it is a white card, prevent all damage dealt to Asyen Guard by creature it blocks. If it is a non-white card prevent all damage dealt to and by Asyen Guard. You may put the revealed card on top your bottom of your library.
Fast reflexes are a key to living among the Guards. Steel plate is nothing to a werewolf's claws.
3/1
Asyen Militia gets +1/+1 for each other card named Asyen Militia you control.
Asyen Militia can block an additional creature if its' toughness is 4 or more.
Asyen Militia can block an additional creature if its' toughness is 4 or more.
2/3
First strike
Aysen Champion's power and toughness are equal to the number of Knights you control.
Aysen Champion's power and toughness are equal to the number of Knights you control.
*/*
Creatures you control get +0/+2.

: Target creature you control gains flying until end of turn.


When Brilliant Hope enters the battlefield create two 4/4 white Angel tokens with flying.
[activated ability here? Tap permanents? Gain life? Both? Other?]
[activated ability here? Tap permanents? Gain life? Both? Other?]
Protection from black
"Death speaks to all men...But some choose to listen."
1/1
Exile target creature you control until end of turn. (It returns under its owner's control.)"
You gain 3 life plus 3 life for each card named Grace of the Abbot in your graveyard.
Draw a card.
Draw a card.
Hazdurh can't attack.

,
: Prevent the next X damage that would be dealt to target creature or player this turn. If damage is prevented in this way, you gain that much life.



“Hazduhr, how old you are, still awaiting the return of your protector. She will never come old man. Your power can not hold back your age, or me, forever..” – Sengir to Hazduhr
0/6
When Heir to Soraya enters the battlefield create a 1/1 white Falcon token with flying.
0/1
First strike
Knight creatures you control get +1/+1 and have trample.
Knight creatures you control get +1/+1 and have trample.
The first line of defense is a large man, a large horse and a large pointed object hurtling towards the enemy, glorious and brilliant in the sun's light. The second line, is more of the same.
3/3
Knight creatures you control get +1/+1.

, discard a card: Put a +1/+1 counter on target creature you control. If the discarded card is a land, put two +1/+1 counters on that creature instead.


Good armor is expensive. Your life however, is priceless.
2/2
Flying

: Image of the Godess gains protection from the color of your choice until end of turn. Activate this ability only once each turn.


The passing wind shapes clouds as the mana of the land forms into the shape of her image. Long gone but not forgotten she yet watches over the Homelands.
4/6
Destroy all creatures, then create a 3/4 white Angel token with flying and "At the start of each opponent's turn tap target creature or artifact."
True angels are rare on most planes, on Ulgrotha they are even rarer, and they bring with them great changes.
If a creature damaged by Knight of the Order of Soul's Rest would die this turn, exile it instead.
They have been fighting the darkness for longer then your life.
3/3
First strike
2/4
Gain 1 life. If you control a white permanent gain 3 life instead.
Draw a card.
Draw a card.
The taste of revitalization is something not many have experienced.
When Serra Crusader enter the battlefield exile target creature.
When Serra Crusader leaves the battlefield, return the exiled creature to the battlefield. If the returned creature is black, it enters the battlefield with a -1/-1 counter.
When Serra Crusader leaves the battlefield, return the exiled creature to the battlefield. If the returned creature is black, it enters the battlefield with a -1/-1 counter.
They hold in their souls, the fallen, a prison of faith.
3/4
When Serra Disciple enters the battlefield or dies you gain 2 life.
0/2
Prevent all damage that would be dealt this turn.
If you a spell or ability an opponent controls would cause you to lose life this turn, you don't.
If you a spell or ability an opponent controls would cause you to lose life this turn, you don't.
Protection from instants and sorceries.
Black creatures lose flying.
Whenever you cast a spell you may exile the top card of your library, if you do you gain X life, where X is equal to that spell's converted mana cost.
Black creatures lose flying.
Whenever you cast a spell you may exile the top card of your library, if you do you gain X life, where X is equal to that spell's converted mana cost.
The Voice is one of the few clerics of the multiverse I would trust to fight evil – and poverty. – A Guide to Ulgrotha Vol. III
3/6
Target creature gains protection from the color of your choice until end of turn.
Draw a card.
Draw a card.
Target creature gets +1/+3 until end of turn.
Flying, first strike, protection from vampires
After Soraya’s death at the hands of the vampires her falcon stayed by her side until it too died and withered. The vampires in their cruelness took the body of the bird and made it into a puppet to be mocked. A pile of vampire corpses in the morning bespoke of the vengeance visited upon them.
Illus. Because fuck you Vampire Nighthawk.
3/2
Cast Stand Against the Dark only during the declare blockers step.
For each nonwhite creature attacking you, create a 1/1 white Townsfolk creature token that's blocking that creature. Exile those tokens at end of combat.
For each nonwhite creature attacking you, create a 1/1 white Townsfolk creature token that's blocking that creature. Exile those tokens at end of combat.
Tapped creatures you control may block as though they weren't tapped.
Whenever a tapped creature you control blocks it gets +1/+1 and gains defender until the end of your next turn.
Whenever a tapped creature you control blocks it gets +1/+1 and gains defender until the end of your next turn.
Flying
3/6
Tap all creatures you do not control, they do not untap during their controller's next untap step.
“A good spell, but not good enough. You merely delay the inevitable” – Baron Sengir.
Put a +1/+1 counter on target creature you control. Until end of turn, whenever that creature attacks other attacking creatures you control get +1/+0 or +0/+1 until end of turn.
At the end of your turn, if a creature you control died this turn gain 1 life.
1/1
Enchant permanent.

:Enchanted permanent gains indestructible until end of turn.
Discard a card, sacrifice Voice’s Favor: Return the enchanted permanent to your hand.


Discard a card, sacrifice Voice’s Favor: Return the enchanted permanent to your hand.
When Wandering Paladin enters the battlefield gain 1 life for each nonblack creature you control.
2/1
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Ulgrotha: Darkness Falls Forever: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
What is "Ulgrotha: Darkness Falls Forever" |
If you control a white permanent, you gain life equal to the destroyed permanent's converted mana cost.