Ulgrotha: Darkness Falls Forever: Recent Activity
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Recent updates to Ulgrotha: Darkness Falls Forever: (Generated at 2025-10-20 04:19:29)
I under costed something, oops! (looks around for anyone that noticed so that I can mark them for death.)
Hmmm, how about "Shush, you!"
It had those too, but they get blown up very quickly.
I'll find another effect for this card then, any suggestions, I'd like to keep the name.
It is some what implied that it is the target player's choice.
Its Panoptic!
I really like it though :(
maybe it should be uncommon/
This card was designed for constructed first, but even as a 2/2 flying with activateable shroud, its not bad.
done
It is made of stone, so that should help it in the toughness..
I know I'm going to have to go through this set and fix a few things, including adding some artifact/enchantment hate to white and green.
Ok than.
The set's clearly still under design. I'd imagine Joz is planning on flavour text coming later.
(BTW, you should probably replace the first line with the colour indicator; and you can make the card frame and colour indicator black by selecting "Black" from the "Colour" dropdown.)
This one seems fine to me. It's like Regeneration but more white in flavour. Indestructible is fine on commons (Shield of the Oversoul, Withstand Death) and this is expensive enough to activate that it shouldn't get too oppressive. I think this is a good card for the set.
Could be, if you increase it's cost to maybe

or more. You're going to get to go first, which is huge. I'd just expect the player who cast this at the end of their opponent's turn to do some combo and win on their own turn.
Alternatively, you could cost this card at... maybe
... and make it spicy. It doesn't matter if it has the same cost as Tolarian Winds... since returning the permanents could be a drawback or a boon.
Edit: Hold it... why did I assume this was a combo engine when it effected multiple players, but not a combo engine when it effected only you? Now that I look at it, Joz may have under-costed his card. In a High Tide deck, for example, this card could be a better choice than Prosperity. It's certainly super-good in Legacy, playing a similar role to Hurkyl's Recall there. It's probably best to just leave this one alone. Not a very large audience for the card, but those who get it will appreciate it.
Oh, come now. I'm cool with an Unsummon reprint, but this card clearly needs flavor text.
If you want your friends to hate you, may I suggest adding Pithing Needle to that deck, calling "Aether Storm"?
Who's choice? It's not very explicit.
Even Gloom was uncommon.
Strange instant is an instant. If you're cool with it, I'm cool with it. Personally, I think the game needs more sorceries, and I try to make a card a sorcery whenever it seems appropriate... not the other way around.
I got to agree with Alex, here. The only reason I can see for making this card a common is to piss people off. While it's true that there are often commons that people don't take, they're traditionally skill-testers (cards that look good, but are secretly not so good) or could, in theory, be run if your draft is going very poorly. Burst of Speed or Angel's Mercy ain't pretty... but they still do something. Personally, I support occasional goofy 15th pick common enchantments like Escape Routes. This card, however, to many players, is a reason to stop playing Magic.
Huh. Well if this set is to be drafted, that first ability pretty much reads nothing. Are you sure this isn't an uncommon?
You know, I gave this card a pass the first time I saw it... but now that I think of it, this card has weird flavor implications. So, when you've been bitten by a vampire, you become a vampire and... become a black creature? That's it? No negative ramification? No super-powers? That's what all those vampire hunters are trying to stop? That's a bit... Twilight-ish...
Fair enough.
I'm cool with any of the proposed numbers, honestly. I just find the situation itself odd. I suppose toughness greater than power is something that gargoyles do, though. Well, except when they don't in Time Spiral.
I assume you also feel that Demystify is a bad card then. I can tell that you draft a lot... those cards are bad in limited, but great for constructed, so I get that. But there are 0 enchantment destruction cards in white. That seems like an awkward choice... and it eats at your numbers. White can only have so many cards that protects your creatures before a card like Shelter becomes a bad card, too.