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Recent updates to Ulgrotha: Darkness Falls Forever: (Generated at 2025-10-20 04:16:42)
Re: alex:
Elves get mana dorks. but they come with fragile bodies.
Hmm, fighting,I'll try that out.
Well, I'll be..I didn't even know about the relation between that sort of thing, dang.
Hmm...Tarnished citadel rock ??
This is a very sensible common now. I like this and could see it getting printed as an alternative to Fire Elemental.
Mmm... dunno what this used to be costed; but at this cost I can get behind it. It's very very focussed; and most people wouldn't run it. But it pushes plains-walkers back several turns, which is mainly what you need.
This is a good sensible common now.
Haha! I love it!
It should possibly be rare. But whether uncommon or rare, it's awesome.
I think this is being deemed strictly worse than Mystical Tutor. Now Mystical Tutor is pretty stonkingly good, and nobody'd expect you to put something that power level in your set; but new cards (whether custom cards or newly-released Wizards cards) just look bad if it's strictly worse than something that exists.
"Elves should be mid cost" is an interesting principle given that the iconic green one-drop is Llanowar Elves, all the way back since Alpha.
Yeah, Skulltap was bad, Altar's Reap was fine. But it was only any good because you could use it when creatures were about to die anyway, such as after a chump block. There will be much fewer occasions during a game when an artifact/enchantment/land is about to die anyway.
This is card disadvantage, for 2 mana, in the colour of card draw. It'd be comparable to Skulltap if it didn't make you put back a card, and Skulltap was awful. Make this an instant, and people would still prefer not to play it most of the time. Make this give you 3 cards not 2, and this'd be interesting: like a version of Vivisection or Thirst for Knowledge, but cheaper because it combined the drawbacks of both of them.
Leonin Sun Standard is really good. I'm not sure why you mention its whiteness - perhaps because white is more the "army" colour than green? But that just sounds like this should be made a white card too.
Anyway, what I'm saying is I think this is fine. Better to have an activation cost of 3 than 2 like the Sun Standard. The mana cost could still come down though.
Recursion, but not card-advantage recursion: it goes to top of library not to hand or play. Couple with card disadvantage makes it a pretty unappetising card.
(Card disadvantage recursion is doable, but needs something else to make it exciting, such as Trash for Treasure's bypassing of the mana cost.)
Still much worse than Grizzly Bears. How about you get the choice to put them on the top or the bottom of the library?
Excellent - putting Deconstruct in the colour where it belongs (and with a mana cost a bit closer to where it belongs).
Yes, this is nice. Reminiscent of Rakdos Ickspitter. That was rather cheaper to activate, but it was also gold, so this is probably fine. I imagine the activation cost could come down to
but it's fine at 
too.
You do need to make this change. The "rules problems" BKM are alluding to are things like:
The solution is as BKM said. If you want it to force you to tap your own lands, say "for each creature destroyed this way, tap an untapped land".
But... it doesn't save your stuff! Having it in your library is no good at all: most games they're just as "gone" as if they were in your graveyard. It's terrifying card disadvantage. (For example, Terminus is played quite a bit, and this is no good at all as a defence against Terminus.)
This is crazily good. Prodigal Pyromancer is so good because he can hit creatures. Cinder Pyromancer was nowhere near as good. Problem is, it'd still be too good at 2 mana, but at 3 it's worse than Prodigal Sorcerer and I assume you wouldn't want to make this 1/2. (I'm also assuming you wouldn't want to move this over to red where it should go.)
One solution: take the Stonybrook Angler approach. Charge some mana on the activation. That'd make it like Stinging Barrier. Total of 3 mana between the cost and activation is probably about right.
Is this really meant to be common? It's a horrible, horrible common - people would get really annoyed seeing this clutter up the last picks of their booster packs every draft.
Yeah, but you should know that it annoys people. Wizards still do it - Thundermaw Hellkite and Fire Elemental were in the same set - but a lot of people get rather annoyed by it.
Sounds fine.
(For what it's worth, note that apparently many players get confused by
in the cost of common cards. Wizards still do it from time to time - Heat Ray, Death Wind, Untamed Might - so it's not something to completely avoid, but note that Wizards aim to minimise it.)
Are you saying you're aiming to design with a power level equivalent to the original Homelands's power level? I thought this set was just extending the flavour of Homelands.
In case you don't know: Mark Rosewater is of the opinion that Hornet Sting is a great mistake. He wasn't the designer of the Core Set where that was printed, though, and he got outvoted by that design team. (ref) (further reading)
Flavour text doesn't excuse out-of-pie mechanics. But you could happily make a green card with the "soundwaves" flavour if it fights the creature and also taps it down. (Perhaps the flavour is that when something gets hit by the terrifying screech, it comes and punches the irritating screeching thing.)
Ah, maybe you haven't encountered the principle. There's a fun principle whereby a lot of nonbasic lands have precisely the same rules text as 2-mana artifacts, and so it's a fun game to take the rules text of a 2-mana mana-rock and put it on a land, or vice versa. It doesn't always work, of course; it's interesting to try analysing the reasons why it doesn't.
For examples, see Adarkar Wastes vs Talisman of Progress, or Shimmering Grotto vs Prismatic Lens.
I don't think the argument "think flavour first" works. It's possible to have very flavourful cards that are still on a fair power-level. Yes, it's tricky to get them both flavourful and appropriately powered, but that's the challenge of custom set design.
(BTW, you may like to note that most people who turn up on Multiverse with a bunch of cards tend to get people saying "this is way too strong compared to XYZ". It's somewhat refreshing to get to say "this is way too weak compared to XYZ" instead ;) )
One more note to BKM and Joz: if you enclose a card's name in
[
[
[triple square brackets]]]
, it'll automatically turn into a link with a hover preview, like this: Ornithopter. That's for cards printed by Wizards; to do the same for cards in your set, you use(
(
(triple round brackets)))
, like this: Serra Disciple.Two mana it is then.
But it is red artifact recursion and removal at the same time.
Dropped the cost by R.