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Flying
Whenever Archon of Judgement attacks, each other creature deals damage to itself equal to it’s power.
Whenever Archon of Judgement attacks, each other creature deals damage to itself equal to it’s power.
4/5
Flying
3/2
Flying
When Blessed Phoenix is put into a graveyard from the battlefield, you may return another target creature card from your graveyard to the battlefield.


: Return Blessed Phoenix from your graveyard to your hand.
When Blessed Phoenix is put into a graveyard from the battlefield, you may return another target creature card from your graveyard to the battlefield.



3/3
Exile target creature. At the beginning of the next end step, return that card to the battlefield under it’s owner’s control.
Exile target black or red permanent.
Target creature gets +1/+2 until end of turn.
Destroy all creatures.
First strike
When Dueling Knight enters the battlefield, you may tap target creature.
When Dueling Knight enters the battlefield, you may tap target creature.
2/2
2/1
Put target creature on top of its owner’s library.
Choose one — Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn.
Target creature may block any number of creatures this turn.
Draw a card.
Draw a card.

1/1
White creatures you control get +1/+1.
+2: Each player gains 3 life.
-2: Put target creature on top of its owner’s library.
-9: You gain an emblem saying “
: Put X 1/1 white bird creature tokens with flying onto the battlefield.”
-2: Put target creature on top of its owner’s library.
-9: You gain an emblem saying “

3
When Jace’s Faithful enters the battlefield, you gain 3 life.
1/4
Whenever you gain 3 or more life, you may draw a card.
First strike
Other Knight creatures you control get +1/+1 and are indestructible.
Other Knight creatures you control get +1/+1 and are indestructible.
2/2
Tap up to two target creatures.
First strike
3/2



1/1
Enchant creature
Enchanted creature can’t attack or block.
Enchanted creature can’t attack or block.
Cast Questing Knights only during combat.
Put X 2/2 white Knight creature tokens with first strike onto the battlefield. Exile then at the beginning of the next end step.
Put X 2/2 white Knight creature tokens with first strike onto the battlefield. Exile then at the beginning of the next end step.
Flying
When Regal Eagle enters the battlefield, you may destroy target enchantment.
When Regal Eagle enters the battlefield, you may destroy target enchantment.
2/2
First strike
When Reknown Knight enters the battlefield, you may search your library for a creature card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.
When Reknown Knight enters the battlefield, you may search your library for a creature card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.
2/2
Gain 3 life.
Draw a card.
Draw a card.
Your opponents cannot cast spells or attack you this turn.
Enchant creature
Enchanted creature gets +1/+2 and gains vigilance.
Enchanted creature gets +1/+2 and gains vigilance.
Flying, vigilance
4/4
Flying
When Serra’s Defender enters the battlefield, name a card. Serra’s Defender has protection from the chosen card.
When Serra’s Defender enters the battlefield, name a card. Serra’s Defender has protection from the chosen card.
2/3
3/5
First strike
Protection from red
Protection from red
2/2
2/2
Destroy target artifact or enchantment. You gain 4 life.
Flying
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.
1/1
Flying
2/1

1/1

1/1
First strike
1/1
Air Figment is unblockable.
When Air Figment becomes the target of a spell or ability, sacrifice it.
When Air Figment becomes the target of a spell or ability, sacrifice it.
2/1
Flying

: Tap target creature with flying.


4/3
2/5
Flying
2/4
Counter target spell.
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
0/0
Flying
, Tap X permanents you control: For each opponent, tap X target permanents that player controls.

5/5
Return target nonland permanent to its owner's hand.
Draw two cards.


1/2










1/1
The next time target creature you control would be dealt damage this turn, return it to its owner’s hand instead.
When Fathoms Researcher enters the battlefield, draw a card then discard a card.
1/1
Counter target red or green spell.
Whenever a permanent an opponent controls is the target of a spell or ability, tap that permanent. It doesn’t untap during its controller’s next untap step.
3/4
Islandwalk
Harbor Serpent can’t attack unless there are five or more islands on the battlefield.
Harbor Serpent can’t attack unless there are five or more islands on the battlefield.
5/5
Enchant creature
Enchanted creature can’t attack or block, and its activated abilities can’t be activated.
Whenever enchanted creature becomes the target of a spell or ability, destroy Ice Cage.
Enchanted creature can’t attack or block, and its activated abilities can’t be activated.
Whenever enchanted creature becomes the target of a spell or ability, destroy Ice Cage.
+1: Draw a card then discard a card.
0: Return target creature to its owner’s hand unless its controller pays
.
-5: Return any number of target cards from your graveyard to your hand.
0: Return target creature to its owner’s hand unless its controller pays

-5: Return any number of target cards from your graveyard to your hand.
3
Counter target spell unless its controller pays
for each card in your graveyard.

Draw four cards, then discard two cards.



1/1
Defender
Mental Barrier has toughness equal to the number of cards in your hand.
Mental Barrier has toughness equal to the number of cards in your hand.
1/*


Other Merfolk creatures you control get +1/+1.

,
: You may put a Merfolk creature card from your hand onto the battlefield.



2/2
Islandwalk
Whenever Merfolk Informants deals combat damage to a player, draw a card.
Whenever Merfolk Informants deals combat damage to a player, draw a card.
2/2
Enchant creature
You control enchanted creature.
You control enchanted creature.
Whenever Mind Thief enters the battlefield, put the top three cards of target player’s library into his or her graveyard.
1/3
Counter target noncreature spell.
Flying
Opponents play with the top cards of their libraries revealed.

: Put the top card of target opponent’s library on the bottom of that player’s library.
Opponents play with the top cards of their libraries revealed.


3/3
Look at the top card of each player’s library. For each card, you may put it on the bottom of its owner’s library.
Draw a card.
Draw a card.
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.
Flying
When Sage Drake enters the battlefield, look at the top four cards of your library, then put them back in any order.
When Sage Drake enters the battlefield, look at the top four cards of your library, then put them back in any order.
2/2
At the beginning of your upkeep, you may draw a card. If you do, put a card from your hand on top of your library or on the bottom of your library.
Tap up to two target creatures. Those creatures don't untap during their controller’s next untap step.
Enchant land
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.
Islandwalk
All lands are Islands in addition to their other types.
Creatures without flying or islandwalk can’t attack.
All lands are Islands in addition to their other types.
Creatures without flying or islandwalk can’t attack.
8/8
Target player puts the top five cards of his or her library into his or her graveyard.
Switch target creature’s power and toughness until end of turn.
Draw a card.
Draw a card.
Flying
When Windwalker enters the battlefield, draw a card.
When Windwalker enters the battlefield, draw a card.
2/1
Flying

: Return Wizard’s Familiar to your hand.


1/1





3/3
Each player sacrifices two creatures.
Target creature gets -1/-1 until end of turn. If that was dealt damage this turn, it gets -3/-3 instead.
Sacrifice a creature. If you do, draw two cards.
Target creature gains first strike and lifelink until end of turn.
Bloodlusting Vampire can’t block.
Whenever another creature is put into a graveyard from the battlefield, you may return Bloodlusting Vampire from your graveyard to the battlefield.
Whenever another creature is put into a graveyard from the battlefield, you may return Bloodlusting Vampire from your graveyard to the battlefield.
2/1
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
1/1
+2 Each player loses 1 life.
-X Each creature gets -X/-X until end of turn.
-9 Target player discards his or her hand. That player loses life equal to the total converted mana cost of cards discarded this way.
-X Each creature gets -X/-X until end of turn.
-9 Target player discards his or her hand. That player loses life equal to the total converted mana cost of cards discarded this way.
3
When Chandra’s Legion enters the battlefield, you draw a card and lose 1 life.
2/2
Whenever you lose life, put a +1/+1 counter on Chandra’s Minion.
1/1
Lifelink
2/1
Spend only black mana on
.
Consume Spirit deals X damage to target creature or player and you gain X life.

Consume Spirit deals X damage to target creature or player and you gain X life.
Flying
Whenever a player draws a card, that player sacrifices a creature.
Whenever a player draws a card, that player sacrifices a creature.
6/6
Sacrifice a creature: Add B to your mana pool.
1/1
Whenever a creature is dealt damage, destroy that creature.
4/4
Destroy target green or white creature.
Search your library for up to three cards. Shuffle your library, then put those cards on top of it in any order.
Return target creature card from your graveyard to your hand.
Destroy target nonblack creature.
Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.
Trample
When Famished Vampire enters the battlefield, sacrifice a creature.
When Famished Vampire enters the battlefield, sacrifice a creature.
5/5
Flying
Bloodthirst 1 (If an opponent was dealt damage this turn, this permanent enters the battlefield with a +1/+1 counter on it.)
Bloodthirst 1 (If an opponent was dealt damage this turn, this permanent enters the battlefield with a +1/+1 counter on it.)
2/2
Deathtouch
1/3
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
2/2
When Grim Shepherd enters the battlefield, put two 0/1 black Thrull creature tokens onto the battlefield.
1/1
Name two nonland cards. Target player reveals his or her hand and discards all cards with those names.

1/1
Target player discards two cards.
3/2
Whenever a non-token creature is put into a graveyard from the battlefield, exile it and put a 2/2 black Zombie creature token onto the battlefield under your control.
Search target player’s library for up to X cards, exile them, then that player shuffles his or her library.

1/1
Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost.


1/1

1/1
When Stitched Abomination is put into a graveyard from the battlefield, put five 0/1 black Thrull creature tokens onto the battlefield.
At the beginning of your upkeep, you may sacrifice six creatures. If you do, return Stitched Abomination from your graveyard to the battlefield.
At the beginning of your upkeep, you may sacrifice six creatures. If you do, return Stitched Abomination from your graveyard to the battlefield.
5/5
Enchant creature
Enchanted creature gets +2/-1.
Enchanted creature gets +2/-1.
Other Vampire creatures you control get +1/+1 and gain lifelink.
2/2
Vampire’s Hunger deals 2 damage to target creature and 2 damage to that creature’s controller. You gain 4 life.
Intimidate
3/3
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Sacrifice each permanent you control. Apocalypse Blast deals damage to target opponent equal to the number of permanents sacrificed this way.
Bloodthirst 5 (If an opponent was dealt damage this turn, this permanent enters the battlefield with five +1/+1 counters on it.)
0/0
First strike
Protection from white
Protection from white
2/2
Bloodthirst 1 (If an opponent was dealt damage this turn, this permanent enters the battlefield with a +1/+1 counter on it.)
1/1
3/3
Combust can't be countered by spells or abilities.
Combust deals 5 damage to target white or blue creature. The damage can't be prevented.
Combust deals 5 damage to target white or blue creature. The damage can't be prevented.
Destroy target artifact or land.
Target creature you control becomes a 5/5 red Dragon creature with flying, then Dragonburst deals 5 damage to each creature without flying.
Creatures you control can’t be blocked except by two or more creatures until end of turn.

1/1
Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
Fireball costs
more to cast for each target beyond the first.
Fireball costs

Whenever a red instant or sorcery you control deals damage to a creature or player, you may pay
. If you do, Flame Nexus deals X damage to that creature or player.

Frenzied Mauling deals 5 damage to target creature.
5/3
+1: Add 
to your mana pool.
-1: Put a 3/1 red Elemental creature token with haste onto the battlefield.
-4: Whenever a source you control would deal damage this turn, it deals double damage instead.


-1: Put a 3/1 red Elemental creature token with haste onto the battlefield.
-4: Whenever a source you control would deal damage this turn, it deals double damage instead.
3
Haste
3/1
Whenever Garruk’s Storm or another creature with power 3 or greater enters the battlefield under your control, you may have Garruk’s Storm deals 1 damage to target creature or player.
4/4
Enchant creature
Enchanted creature gets +1/+1 and has double strike.
Enchanted creature gets +1/+1 and has double strike.
2/1
When Goblin Racer enters the battlefield, target creature gains haste until end of turn.
1/1
Other Goblin creatures you control get +1/+1.
Whenever Goblin Siegemaster or another Goblin enters the battlefield under your control, you may have it deal 1 damage to target player.
Whenever Goblin Siegemaster or another Goblin enters the battlefield under your control, you may have it deal 1 damage to target player.
2/2

1/1
Flying, haste
Whenever Hellkite Charger attacks, you may pay

. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
Whenever Hellkite Charger attacks, you may pay



5/5
Lava Hammer deals 4 damage to target player.
Creatures you control have haste.
4/1
When Manic Vandal enters the battlefield, destroy target artifact.
2/2
Whenever a creature deals or is dealt damage, Price of War deals 1 damage to target player.

1/1
Copy target instant or sorcery spell twice. You may choose new targets for the copies.
Shock deals 2 damage to target creature or player.
When Slingshot Troops enters the battlefield, Slingshot Troops deals 2 damage to target player.
2/2
Haste
Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it.
Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it.
1/1
Intimidate
Bloodthirst 1 (If an opponent was dealt damage this turn, this permanent enters the battlefield with a +1/+1 counter on it.)
Bloodthirst 1 (If an opponent was dealt damage this turn, this permanent enters the battlefield with a +1/+1 counter on it.)
1/1
Static Discharge deals 1 damage to target creature and 1 damage to that creature’s controller.
Draw a card.
Draw a card.
Flash
Flying
When Territorial Dragon enters the battlefield, Territorial Dragon deals 4 damage to each attacking creature.
Flying
When Territorial Dragon enters the battlefield, Territorial Dragon deals 4 damage to each attacking creature.
4/4
First strike
At the beginning of your upkeep, Thrashing Skizard deals 1 damage to each player.
At the beginning of your upkeep, Thrashing Skizard deals 1 damage to each player.
2/1
Target creature gets +2/+0 and gains first strike until end of turn.
Volcanic Fallout can't be countered.
Volcanic Fallout deals 2 damage to each creature and each player.
Volcanic Fallout deals 2 damage to each creature and each player.
Enchant creature
Enchanted creature gets +2/+2 and has mountainwalk.
Enchanted creature gets +2/+2 and has mountainwalk.
Deathtouch
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
2/2
+1: Put a 0/1 green Plant creature token onto the battlefield.
-1: Put a +1/+1 counter on each creature you control. Those creatures gain trample until end of turn.
-6: Search your library for up to six creature cards with converted mana cost 2 or less and put them onto the battlefield. Then shuffle your library.
-1: Put a +1/+1 counter on each creature you control. Those creatures gain trample until end of turn.
-6: Search your library for up to six creature cards with converted mana cost 2 or less and put them onto the battlefield. Then shuffle your library.
3
Ajani’s Hunter’s power is equal to the number of creatures you control.
*/2
When Ajani’s Pack enters the battlefield, put a 1/1 green Cat Warrior creature token onto the battlefield.
1/1
6/5
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature as long as Awakener Druid is on the battlefield. It’s still a land.
1/1
Flying
: Add one mana of any color to your mana pool.

0/1
Trample
3/3

4/3
Reach
Deathtouch
Deathtouch
1/2
Prevent all damage that would be dealt this turn.
Other creatures you cast have Bloodthirst 1.
2/2
Other Elf creatures you control get +1/+1.
: Add
to your mana pool for each Elf you control.


2/2
When Elvish Hermit enters the battlefield, you may search your library for a forest and put it onto the battlefield tapped. If you do, shuffle your library.
2/2
Bloodthirst 2 (If an opponent was dealt damage this turn, this permanent enters the battlefield with two +1/+1 counters on it.)
1/1
Trample
: Expansive Ooze gets +1/+1 until end of turn.

4/4
Bloodthirst 2 (If an opponent was dealt damage this turn, this permanent enters the battlefield with two +1/+1 counters on it.)
3/4
Target creature gets +3/+3 until end of turn.
Reach
2/4
Target player gains 4 life.
When Heart of the Grove enters the battlefield, you may search your library for up to three Forests and put them onto the battlefield tapped. If you do, shuffle your library.
Heart of the Grove’s power and toughness are equal to the number of forests you control.
Heart of the Grove’s power and toughness are equal to the number of forests you control.
*/*
When Hunters’ Prey enters the battlefield, you may gain 3 life.
3/3
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
Whenever a nontoken creature is put into a graveyard from the battlefield, that creature's controller may put it on the bottom of his or her library. If they do, they draw a card.


1/1
For each creature, that creature’s controller puts X 1/1 green insect creature tokens onto the battlefield, where X was that creature’s toughness.
Destroy target artifact or enchantment.
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
Enchanted creature gets +1/+1 for each Forest you control.
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Trample
Overwhelming Swarm gets +1/+1 for each other creature you control.
As Overwhelming Swarm enters the battlefield, put four 1/1 green Insect creature tokens onto the battlefield.
Overwhelming Swarm gets +1/+1 for each other creature you control.
As Overwhelming Swarm enters the battlefield, put four 1/1 green Insect creature tokens onto the battlefield.
4/4
Destroy target creature with flying.
Enchant creature
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
When enchanted creature attacks or blocks, sacrifice Primal Cocoon.
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
When enchanted creature attacks or blocks, sacrifice Primal Cocoon.
Search your library for a basic land cards, reveal it, and put it onto the battlefield tapped. Then shuffle your library.
2/2
Reveal the top three cards of your library. Put all land and creature cards revealed this way into your hand and the rest into your graveyard.
Reach
Skyscrapping Strider can only block creatures with flying.
Skyscrapping Strider can only block creatures with flying.
3/5
Creatures you control get +1/+1 and gain trample until end of turn.
Treetop Scout can’t be blocked except by creatures with flying.
1/1
Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu.
1/1
Whenever a player casts a white spell, you may gain 1 life.
First strike
2/2
Equipped creature has “
: Target land you control becomes a creature with power equal to this creature’s power and toughness equal to this creature’s toughness until end of turn. It’s still a land.”
Equip

Equip

Equipped creature gets +2/+2 as long as you have cast a spell this turn.
Equip
Equip



Deactivated Golem can’t attack or block unless it has been the target of a spell or ability this turn.
5/5
Whenever a player casts a black spell, you may gain 1 life.
Doomsday Hourglass enters the battlefield with four time counters on it.
At the beginning of your upkeep, remove a time counter from Doomsday Hourglass.
When you remove the last time counter from Doomsday Hourglass, destroy all non-land permanents.
At the beginning of your upkeep, remove a time counter from Doomsday Hourglass.
When you remove the last time counter from Doomsday Hourglass, destroy all non-land permanents.


Whenever a player casts a red spell, you may gain 1 life.


Defender
: Until end of turn, Gargoyle Sentinel loses defender and gains flying.

3/3
Juggernaut attacks each turn if able.
Juggernaut can’t be blocked by Walls.
Juggernaut can’t be blocked by Walls.
5/3
Whenever a player casts a blue spell, you may gain 1 life.
You may choose not to untap Oblivion Portal during your untap step.
,
: Exile target nonland permanent for as long as Oblivion Portal remains tapped.


Equipped creature has first strike and deathtouch and must be blocked each turn if able.
Equip
Equip

Flash
Sacrifice Shrapnel Trap: Shrapnel Trap deals 2 damage to target attacking creature.
Sacrifice Shrapnel Trap: Shrapnel Trap deals 2 damage to target attacking creature.


4/4
Defender
When Treasure Vault is put into a graveyard from the battlefield, draw a card.
When Treasure Vault is put into a graveyard from the battlefield, draw a card.
0/4
Triskelion enters the battlefield with three +1/+1 counters on it.
Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.
Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.
“Why do bad things always come in threes?”—Gisulf, expedition survivor
1/1
Whenever a player casts a green spell, you may gain 1 life.
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
: Add
or
to your mana pool.



Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
: Add
or
to your mana pool.



Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
: Add
or
to your mana pool.





Whenever you cast a creature, you may have Predator’s Den becomes a 3/3 creature until end of turn. It's still a land.
Rootbound Crag enters the battlefield tapped unless you control a Mountain of a Forest.
: Add
or
to your mana pool.



Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
: Add
or
to your mana pool.



Verdant Valley enters the battlefield with a growth counter on it.
T: Add 1 to your mana pool.
T, Remove a growth counter from Verdant Valley: Add one mana of any color to your mana pool.
T: Add 1 to your mana pool.
T, Remove a growth counter from Verdant Valley: Add one mana of any color to your mana pool.
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Core 1: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Core 1 | Updates |
Creatures with power 3 or less don’t untap during their controllers’ untap steps.
last 2011-02-13 01:45:26 by wolfer