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 R 
Creature – Angel
Flying
Creatures with power 3 or less don’t untap during their controllers’ untap steps.
6/6
3 comments
last 2011-02-13 01:45:26 by wolfer
 M 
Creature – Archon
Flying
Whenever Archon of Judgement attacks, each other creature deals damage to itself equal to it’s power.
4/5
3 comments
last 2011-01-14 00:55:35 by rourke
 C 
Creature – Griffin
Flying
3/2
 R 
Creature – Phoenix
Flying
When Blessed Phoenix is put into a graveyard from the battlefield, you may return another target creature card from your graveyard to the battlefield.
{3}{w}{w}: Return Blessed Phoenix from your graveyard to your hand.
3/3
{1}{w}
 
 U 
Instant
Exile target creature. At the beginning of the next end step, return that card to the battlefield under it’s owner’s control.
1 comment
2011-01-12 00:07:19 by Visitor
 U 
Instant
Exile target black or red permanent.
 C 
Instant
Target creature gets +1/+2 until end of turn.
 R 
Sorcery
Destroy all creatures.
 C 
Creature – Human Knight
First strike
When Dueling Knight enters the battlefield, you may tap target creature.
2/2
4 comments
last 2011-01-13 04:04:55 by wolfer
 U 
Creature – Human Soldier
2/1
 C 
Sorcery
Put target creature on top of its owner’s library.
{2}{w}
 
 C 
Instant
Choose one — Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn.
 U 
Instant
Target creature may block any number of creatures this turn.
Draw a card.
4 comments
last 2011-01-12 03:22:54 by wolfer
 C 
Creature – Human Cleric
{t}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
1/1
2 comments
last 2011-01-12 01:43:01 by wolfer
 R 
Enchantment
White creatures you control get +1/+1.
 M 
Planeswalker – Jace
+2: Each player gains 3 life.
-2: Put target creature on top of its owner’s library.
-9: You gain an emblem saying “{x}: Put X 1/1 white bird creature tokens with flying onto the battlefield.”
3
11 comments
last 2011-01-16 05:12:31 by wolfer
 C 
Creature – Human Cleric
When Jace’s Faithful enters the battlefield, you gain 3 life.
1/4
 U 
Enchantment
Whenever you gain 3 or more life, you may draw a card.
2 comments
last 2011-01-11 21:14:54 by wolfer
 R 
Creature – Human Knight
First strike
Other Knight creatures you control get +1/+1 and are indestructible.
2/2
5 comments
last 2011-01-13 04:09:38 by wolfer
 C 
Instant
Tap up to two target creatures.
2 comments
last 2011-01-13 04:03:29 by wolfer
 C 
Creature – Human Archer
First strike
3/2
5 comments
last 2011-01-18 13:07:43 by Camruth
 U 
Creature – Human Cleric
{1}{w}, {t}: Exile Noble Martyr and target attacking creature.
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can’t attack or block.
 R 
Instant
Cast Questing Knights only during combat.
Put X 2/2 white Knight creature tokens with first strike onto the battlefield. Exile then at the beginning of the next end step.
2 comments
last 2011-01-12 03:15:37 by wolfer
 C 
Creature – Bird
Flying
When Regal Eagle enters the battlefield, you may destroy target enchantment.
2/2
7 comments
last 2011-01-16 01:50:46 by CheaterHater
 U 
Creature – Human Knight
First strike
When Reknown Knight enters the battlefield, you may search your library for a creature card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.
2/2
 C 
Instant
Gain 3 life.
Draw a card.
2 comments
last 2011-01-11 18:11:46 by wolfer
 R 
Instant
Your opponents cannot cast spells or attack you this turn.
3 comments
last 2011-01-11 22:30:40 by wolfer
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+2 and gains vigilance.
4 comments
last 2011-01-12 03:25:04 by wolfer
 U 
Creature – Angel
Flying, vigilance
4/4
 R 
Creature – Angel
Flying
When Serra’s Defender enters the battlefield, name a card. Serra’s Defender has protection from the chosen card.
2/3
 C 
Creature – Elephant
3/5
 U 
Creature – Human Knight
First strike
Protection from red
2/2
 C 
Creature – Cat
2/2
 C 
Sorcery
Destroy target artifact or enchantment. You gain 4 life.
 C 
Creature – Bird
Flying
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.
1/1
 C 
Creature – Pegasus
Flying
2/1
 C 
Creature – Human Scout
{w}, Sacrifice Tower Watchman: Prevent all damage a source of your choice would deal this turn.
1/1
 R 
Creature – Human Soldier
{t}: Put a +1/+1 counter on Unlikely Hero.
1/1
 C 
Creature – Human Knight
First strike
1/1
 C 
Creature – Elemental
Air Figment is unblockable.
When Air Figment becomes the target of a spell or ability, sacrifice it.
2/1
 U 
Creature – Elemental
Flying
{2}{u}: Tap target creature with flying.
4/3
 C 
Creature – Crab
2/5
 C 
Creature – Drake
Flying
2/4
{1}{u}{u}
 
 C 
Instant
Counter target spell.
{3}{u}
 
 R 
Creature – Shapeshifter
You may have Clone enter the battlefield as a copy of any creature on the battlefield.
0/0
 M 
Creature – Sphinx
Flying
{x}, Tap X permanents you control: For each opponent, tap X target permanents that player controls.
5/5
4 comments
last 2011-01-11 21:17:50 by wolfer
 C 
Instant
Return target nonland permanent to its owner's hand.
 C 
Sorcery
Draw two cards.
 C 
Creature – Human Wizard
{u}, {t}: Target creature gets -2/-0 until end of turn.
1/2
1 comment
2011-01-11 07:36:08 by PMega
 M 
Creature – Human Wizard
{u}, {t}: Counter target spell unless it's controller pays {1}.
{1}{u}, {t}: Draw a card.
{3}{u}{u}, {t}: Return each creature to their owners' hands.
1/1
4 comments
last 2011-01-16 20:15:50 by CheaterHater
 C 
Instant
The next time target creature you control would be dealt damage this turn, return it to its owner’s hand instead.
2 comments
last 2011-01-12 00:42:59 by wolfer
 C 
Creature – Merfolk Wizard
When Fathoms Researcher enters the battlefield, draw a card then discard a card.
1/1
 U 
Instant
Counter target red or green spell.
 U 
Creature – Elemental
Whenever a permanent an opponent controls is the target of a spell or ability, tap that permanent. It doesn’t untap during its controller’s next untap step.
3/4
 C 
Creature – Serpent
Islandwalk
Harbor Serpent can’t attack unless there are five or more islands on the battlefield.
5/5
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can’t attack or block, and its activated abilities can’t be activated.
Whenever enchanted creature becomes the target of a spell or ability, destroy Ice Cage.
 M 
Planeswalker – Liliana
+1: Draw a card then discard a card.
0: Return target creature to its owner’s hand unless its controller pays {1}.
-5: Return any number of target cards from your graveyard to your hand.
3
5 comments
last 2011-01-13 04:32:00 by wolfer
 C 
Instant
Counter target spell unless its controller pays {1} for each card in your graveyard.
3 comments
last 2011-01-12 03:33:37 by wolfer
 U 
Sorcery
Draw four cards, then discard two cards.
 R 
Creature – Human Wizard
{t}: Choose one — Spells cost {1} more to cast this turn; or spells cost {1} less to cast this turn.
1/1
7 comments
last 2011-01-19 12:34:29 by Alex
 C 
Creature – Wall
Defender
Mental Barrier has toughness equal to the number of cards in your hand.
1/*
 R 
Enchantment
{x}{u}: Target player puts the top X cards of his or her library into his or her graveyard.
 R 
Creature – Merfolk Soldier
Other Merfolk creatures you control get +1/+1.
{1}{u}, {t}: You may put a Merfolk creature card from your hand onto the battlefield.
2/2
 U 
Creature – Merfolk Rogue
Islandwalk
Whenever Merfolk Informants deals combat damage to a player, draw a card.
2/2
3 comments
last 2011-01-12 02:38:53 by Visitor
 U 
Enchantment – Aura
Enchant creature
You control enchanted creature.
 C 
Creature – Merfolk Rogue
Whenever Mind Thief enters the battlefield, put the top three cards of target player’s library into his or her graveyard.
1/3
{1}{u}
 
 C 
Instant
Counter target noncreature spell.
 R 
Creature – Eye
Flying
Opponents play with the top cards of their libraries revealed.
{u}{u}: Put the top card of target opponent’s library on the bottom of that player’s library.
3/3
2 comments
last 2011-01-12 00:35:38 by wolfer
{u}
 
 C 
Sorcery
Look at the top card of each player’s library. For each card, you may put it on the bottom of its owner’s library.
Draw a card.
 R 
Sorcery
Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.
 C 
Creature – Drake
Flying
When Sage Drake enters the battlefield, look at the top four cards of your library, then put them back in any order.
2/2
 R 
Enchantment
At the beginning of your upkeep, you may draw a card. If you do, put a card from your hand on top of your library or on the bottom of your library.
3 comments
last 2011-01-12 00:20:39 by wolfer
 U 
Instant
Tap up to two target creatures. Those creatures don't untap during their controller’s next untap step.
 C 
Enchantment – Aura
Enchant land
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.
 R 
Creature – Leviathan
Islandwalk
All lands are Islands in addition to their other types.
Creatures without flying or islandwalk can’t attack.
8/8
 C 
Sorcery
Target player puts the top five cards of his or her library into his or her graveyard.
 U 
Instant
Switch target creature’s power and toughness until end of turn.
Draw a card.
1 comment
2011-01-12 00:17:51 by Koopashell
 C 
Creature – Human Wizard
Flying
When Windwalker enters the battlefield, draw a card.
2/1
3 comments
last 2011-03-24 09:56:50 by Chris
 U 
Creature – Bird
Flying
{1}{u}: Return Wizard’s Familiar to your hand.
1/1
 M 
Creature – Vampire Shaman
{1}{b}{b}, {t}: Gain control of target creature until end of turn.
{b}, Sacrifice a creature: Gain 5 life.
3/3
 U 
Sorcery
Each player sacrifices two creatures.
{b}
 
 C 
Instant
Target creature gets -1/-1 until end of turn. If that was dealt damage this turn, it gets -3/-3 instead.
 C 
Instant
Sacrifice a creature. If you do, draw two cards.
4 comments
last 2011-01-13 04:13:03 by wolfer
 C 
Instant
Target creature gains first strike and lifelink until end of turn.
6 comments
last 2011-01-13 04:14:06 by wolfer
 U 
Creature – Vampire
Bloodlusting Vampire can’t block.
Whenever another creature is put into a graveyard from the battlefield, you may return Bloodlusting Vampire from your graveyard to the battlefield.
2/1
 C 
Creature – Vampire
Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn.
1/1
 M 
Planeswalker – Chandra
+2 Each player loses 1 life.
-X Each creature gets -X/-X until end of turn.
-9 Target player discards his or her hand. That player loses life equal to the total converted mana cost of cards discarded this way.
3
5 comments
last 2011-01-13 04:16:53 by wolfer
 C 
Creature – Zombie
When Chandra’s Legion enters the battlefield, you draw a card and lose 1 life.
2/2
 U 
Creature – Human Shaman
Whenever you lose life, put a +1/+1 counter on Chandra’s Minion.
1/1
2 comments
last 2011-01-11 18:22:39 by wolfer
 C 
Creature – Vampire
Lifelink
2/1
 U 
Sorcery
Spend only black mana on {x}.
Consume Spirit deals X damage to target creature or player and you gain X life.
 M 
Creature – Demon
Flying
Whenever a player draws a card, that player sacrifices a creature.
6/6
11 comments
last 2011-08-14 23:30:55 by Jack V
 C 
Creature – Human Shaman
Sacrifice a creature: Add B to your mana pool.
1/1
 U 
Creature – Elemental
Whenever a creature is dealt damage, destroy that creature.
4/4
 U 
Sorcery
Destroy target green or white creature.
 R 
Sorcery
Search your library for up to three cards. Shuffle your library, then put those cards on top of it in any order.
 C 
Sorcery
Return target creature card from your graveyard to your hand.
 C 
Instant
Destroy target nonblack creature.
{b}
 
 C 
Sorcery
Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.
 R 
Creature – Vampire Warrior
Trample
When Famished Vampire enters the battlefield, sacrifice a creature.
5/5
2 comments
last 2011-01-11 18:25:04 by wolfer
 C 
Creature – Imp
Flying
Bloodthirst 1 (If an opponent was dealt damage this turn, this permanent enters the battlefield with a +1/+1 counter on it.)
2/2
 C 
Creature – Insect
Deathtouch
1/3
 C 
Creature – Zombie
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.
2/2
 C 
Creature – Vampire
When Grim Shepherd enters the battlefield, put two 0/1 black Thrull creature tokens onto the battlefield.
1/1
 R 
Sorcery
Name two nonland cards. Target player reveals his or her hand and discards all cards with those names.
1 comment
2011-01-12 02:47:15 by Visitor
 C 
Creature – Shade
{b}: Looming Shade gets +1/+1 until end of turn.
1/1
 C 
Sorcery
Target player discards two cards.
 C 
Creature – Human Warrior
3/2
 R 
Enchantment
Whenever a non-token creature is put into a graveyard from the battlefield, exile it and put a 2/2 black Zombie creature token onto the battlefield under your control.
 R 
Sorcery
Search target player’s library for up to X cards, exile them, then that player shuffles his or her library.
3 comments
last 2011-01-16 04:09:15 by wolfer
 U 
Creature – Spirit
{b}, Sacrifice a creature: Target creature gets -1/-1 until end of turn.
1/1
 U 
Sorcery
Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost.
 U 
Creature – Skeleton Warrior
{1}{b}: Return Reassembling Skeleton from your graveyard to the battlefield tapped.
1/1
 R 
Creature – Human Assassin
{t}: Destroy target tapped creature.
1/1
 R 
Creature – Horror
When Stitched Abomination is put into a graveyard from the battlefield, put five 0/1 black Thrull creature tokens onto the battlefield.
At the beginning of your upkeep, you may sacrifice six creatures. If you do, return Stitched Abomination from your graveyard to the battlefield.
5/5
3 comments
last 2011-01-16 04:07:58 by wolfer
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/-1.
3 comments
last 2011-01-12 09:24:07 by PMega
 R 
Creature – Vampire Shaman
Other Vampire creatures you control get +1/+1 and gain lifelink.
2/2
3 comments
last 2011-01-16 04:32:16 by wolfer
 C 
Sorcery
Vampire’s Hunger deals 2 damage to target creature and 2 damage to that creature’s controller. You gain 4 life.
 C 
Creature – Illusion
Intimidate
3/3
 C 
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
 M 
Sorcery
Sacrifice each permanent you control. Apocalypse Blast deals damage to target opponent equal to the number of permanents sacrificed this way.
3 comments
last 2011-01-11 21:25:24 by wolfer
 R 
Creature – Elemental
Bloodthirst 5 (If an opponent was dealt damage this turn, this permanent enters the battlefield with five +1/+1 counters on it.)
0/0
 U 
Creature – Human Knight
First strike
Protection from white
2/2
 C 
Creature – Goblin Berserker
Bloodthirst 1 (If an opponent was dealt damage this turn, this permanent enters the battlefield with a +1/+1 counter on it.)
1/1
 C 
Creature – Minotaur
3/3
{1}{r}
 
 U 
Instant
Combust can't be countered by spells or abilities.
Combust deals 5 damage to target white or blue creature. The damage can't be prevented.
 C 
Sorcery
Destroy target artifact or land.
 R 
Sorcery
Target creature you control becomes a 5/5 red Dragon creature with flying, then Dragonburst deals 5 damage to each creature without flying.
 C 
Sorcery
Creatures you control can’t be blocked except by two or more creatures until end of turn.
2 comments
last 2011-01-11 18:35:31 by wolfer
 C 
Creature – Elemental
{r}: Fire Figment gets +1/+0 until end of turn.
1/1
 U 
Sorcery
Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
Fireball costs {1} more to cast for each target beyond the first.
 R 
Enchantment
Whenever a red instant or sorcery you control deals damage to a creature or player, you may pay {x}. If you do, Flame Nexus deals X damage to that creature or player.
7 comments
last 2011-01-16 01:56:39 by CheaterHater
 C 
Sorcery
Frenzied Mauling deals 5 damage to target creature.
 C 
Creature – Ogre
5/3
 M 
Planeswalker – Garruk
+1: Add {r}{r} to your mana pool.
-1: Put a 3/1 red Elemental creature token with haste onto the battlefield.
-4: Whenever a source you control would deal damage this turn, it deals double damage instead.
3
 C 
Creature – Elemental
Haste
3/1
 U 
Creature – Elemental Shaman
Whenever Garruk’s Storm or another creature with power 3 or greater enters the battlefield under your control, you may have Garruk’s Storm deals 1 damage to target creature or player.
4/4
6 comments
last 2011-01-16 04:20:18 by wolfer
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and has double strike.
2 comments
last 2011-01-16 02:50:23 by PMega
 C 
Creature – Goblin Warrior
2/1
 C 
Creature – Goblin Berserker
When Goblin Racer enters the battlefield, target creature gains haste until end of turn.
1/1
1 comment
2011-01-12 05:18:02 by Visitor
 R 
Creature – Goblin
Other Goblin creatures you control get +1/+1.
Whenever Goblin Siegemaster or another Goblin enters the battlefield under your control, you may have it deal 1 damage to target player.
2/2
 C 
Creature – Goblin Rogue
{t}: Target creature with power 2 or less is unblockable this turn.
1/1
 R 
Creature – Dragon
Flying, haste
Whenever Hellkite Charger attacks, you may pay {5}{r}{r}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
5/5
 C 
Sorcery
Lava Hammer deals 4 damage to target player.
 U 
Creature – Elemental
Creatures you control have haste.
4/1
 C 
Creature – Human Warrior
When Manic Vandal enters the battlefield, destroy target artifact.
2/2
 R 
Enchantment
Whenever a creature deals or is dealt damage, Price of War deals 1 damage to target player.
 U 
Creature – Human Wizard
{t}: Prodigal Pyromancer deals 1 damage to target creature or player.
1/1
{1}{r}{r}
 
 R 
Instant
Copy target instant or sorcery spell twice. You may choose new targets for the copies.
2 comments
last 2011-01-11 18:42:05 by wolfer
{r}
 
 C 
Instant
Shock deals 2 damage to target creature or player.
 C 
Creature – Human Soldier
When Slingshot Troops enters the battlefield, Slingshot Troops deals 2 damage to target player.
2/2
2 comments
last 2011-01-11 18:39:43 by wolfer
 U 
Creature – Slith
Haste
Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it.
1/1
 C 
Creature – Hound
Intimidate
Bloodthirst 1 (If an opponent was dealt damage this turn, this permanent enters the battlefield with a +1/+1 counter on it.)
1/1
 C 
Instant
Static Discharge deals 1 damage to target creature and 1 damage to that creature’s controller.
Draw a card.
2 comments
last 2011-01-11 18:38:17 by wolfer
 M 
Creature – Dragon
Flash
Flying
When Territorial Dragon enters the battlefield, Territorial Dragon deals 4 damage to each attacking creature.
4/4
6 comments
last 2011-08-14 20:18:42 by jmgariepy
 R 
Creature – Lizard
First strike
At the beginning of your upkeep, Thrashing Skizard deals 1 damage to each player.
2/1
4 comments
last 2011-01-16 08:58:14 by Alex
 C 
Instant
Target creature gets +2/+0 and gains first strike until end of turn.
 U 
Instant
Volcanic Fallout can't be countered.
Volcanic Fallout deals 2 damage to each creature and each player.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+2 and has mountainwalk.
 U 
Creature – Ooze
Deathtouch
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
2/2
 M 
Planeswalker – Ajani
+1: Put a 0/1 green Plant creature token onto the battlefield.
-1: Put a +1/+1 counter on each creature you control. Those creatures gain trample until end of turn.
-6: Search your library for up to six creature cards with converted mana cost 2 or less and put them onto the battlefield. Then shuffle your library.
3
8 comments
last 2011-01-13 04:22:00 by wolfer
 U 
Creature – Cat Warrior
Ajani’s Hunter’s power is equal to the number of creatures you control.
*/2
 C 
Creature – Cat Warrior
When Ajani’s Pack enters the battlefield, put a 1/1 green Cat Warrior creature token onto the battlefield.
1/1
 C 
Creature – Beast
6/5
 U 
Instant
Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn.
 U 
Creature – Human Druid
When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature as long as Awakener Druid is on the battlefield. It’s still a land.
1/1
 R 
Creature – Bird
Flying
{t}: Add one mana of any color to your mana pool.
0/1
 C 
Creature – Centaur Warrior
Trample
3/3
 U 
Creature – Troll
{g}: Regenerate Cudgel Troll. (The next time this would be destroyed this turn, it isn’t. Instead tap it.)
4/3
 C 
Creature – Spider
Reach
Deathtouch
1/2
 C 
Instant
Prevent all damage that would be dealt this turn.
5 comments
last 2011-01-12 09:39:34 by PMega
 R 
Creature – Elf Warrior
Other creatures you cast have Bloodthirst 1.
2/2
 R 
Creature – Elf Druid
Other Elf creatures you control get +1/+1.
{t}: Add {g} to your mana pool for each Elf you control.
2/2
 C 
Creature – Elf Druid
When Elvish Hermit enters the battlefield, you may search your library for a forest and put it onto the battlefield tapped. If you do, shuffle your library.
2/2
5 comments
last 2011-01-13 04:23:11 by wolfer
 C 
Creature – Elf Warrior
Bloodthirst 2 (If an opponent was dealt damage this turn, this permanent enters the battlefield with two +1/+1 counters on it.)
1/1
4 comments
last 2011-01-13 04:24:33 by wolfer
 R 
Creature – Ooze
Trample
{g}: Expansive Ooze gets +1/+1 until end of turn.
4/4
2 comments
last 2011-01-16 03:16:13 by SadisticMystic
 C 
Creature – Beast
Bloodthirst 2 (If an opponent was dealt damage this turn, this permanent enters the battlefield with two +1/+1 counters on it.)
3/4
 C 
Instant
Target creature gets +3/+3 until end of turn.
 C 
Creature – Spider
Reach
2/4
 C 
Instant
Target player gains 4 life.
 M 
Creature – Treefolk Shaman
When Heart of the Grove enters the battlefield, you may search your library for up to three Forests and put them onto the battlefield tapped. If you do, shuffle your library.
Heart of the Grove’s power and toughness are equal to the number of forests you control.
*/*
3 comments
last 2011-01-12 03:35:14 by wolfer
 C 
Creature – Boar
When Hunters’ Prey enters the battlefield, you may gain 3 life.
3/3
 U 
Sorcery
Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature.
 R 
Enchantment
Whenever a nontoken creature is put into a graveyard from the battlefield, that creature's controller may put it on the bottom of his or her library. If they do, they draw a card.
2 comments
last 2011-01-16 04:15:04 by wolfer
 C 
Creature – Elf Druid
{t}: Add {g} to your mana pool.
1/1
 R 
Sorcery
For each creature, that creature’s controller puts X 1/1 green insect creature tokens onto the battlefield, where X was that creature’s toughness.
2 comments
last 2011-01-12 03:20:28 by wolfer
 C 
Instant
Destroy target artifact or enchantment.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
2 comments
last 2011-01-12 03:31:56 by wolfer
 R 
Sorcery
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
 M 
Creature – Insect
Trample
Overwhelming Swarm gets +1/+1 for each other creature you control.
As Overwhelming Swarm enters the battlefield, put four 1/1 green Insect creature tokens onto the battlefield.
4/4
1 comment
2011-01-16 08:58:16 by PMega
{1}{g}
 
 C 
Instant
Destroy target creature with flying.
 C 
Enchantment – Aura
Enchant creature
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
When enchanted creature attacks or blocks, sacrifice Primal Cocoon.
 C 
Sorcery
Search your library for a basic land cards, reveal it, and put it onto the battlefield tapped. Then shuffle your library.
 C 
Creature – Bear
2/2
 C 
Sorcery
Reveal the top three cards of your library. Put all land and creature cards revealed this way into your hand and the rest into your graveyard.
 U 
Creature – Spider Mutant
Reach
Skyscrapping Strider can only block creatures with flying.
3/5
6 comments
last 2011-01-12 23:12:39 by wolfer
 U 
Sorcery
Creatures you control get +1/+1 and gain trample until end of turn.
 C 
Creature – Elf Scout
Treetop Scout can’t be blocked except by creatures with flying.
1/1
 R 
Creature – Plant
Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu.
1/1
 U 
Artifact
Whenever a player casts a white spell, you may gain 1 life.
 U 
Artifact Creature – Knight
First strike
2/2
1 comment
2011-01-11 07:57:19 by PMega
 R 
Artifact – Equipment
Equipped creature has “{2}: Target land you control becomes a creature with power equal to this creature’s power and toughness equal to this creature’s toughness until end of turn. It’s still a land.”
Equip {3}
5 comments
last 2011-01-12 00:27:11 by wolfer
 U 
Artifact – Equipment
Equipped creature gets +2/+2 as long as you have cast a spell this turn.
Equip {1}
 R 
Artifact
{2}, {t}: Name a card. Reveal the top card of your library. If it is the named card, put it into your hand.
6 comments
last 2011-01-13 05:08:41 by PMega
 R 
Artifact Creature – Golem
Deactivated Golem can’t attack or block unless it has been the target of a spell or ability this turn.
5/5
1 comment
2011-01-11 07:59:25 by PMega
 U 
Artifact
Whenever a player casts a black spell, you may gain 1 life.
 M 
Artifact
Doomsday Hourglass enters the battlefield with four time counters on it.
At the beginning of your upkeep, remove a time counter from Doomsday Hourglass.
When you remove the last time counter from Doomsday Hourglass, destroy all non-land permanents.
2 comments
last 2011-01-11 18:54:31 by wolfer
 U 
Artifact
{3}, {t}: Put a +1/+1 counter on target creature.
 U 
Artifact
Whenever a player casts a red spell, you may gain 1 life.
 U 
Artifact
{2}, {t}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into your library.
 U 
Artifact Creature – Gargoyle
Defender
{3}: Until end of turn, Gargoyle Sentinel loses defender and gains flying.
3/3
 U 
Artifact Creature – Juggernaut
Juggernaut attacks each turn if able.
Juggernaut can’t be blocked by Walls.
5/3
 U 
Artifact
Whenever a player casts a blue spell, you may gain 1 life.
 R 
Artifact
You may choose not to untap Oblivion Portal during your untap step.
{4}, {t}: Exile target nonland permanent for as long as Oblivion Portal remains tapped.
 R 
Artifact – Equipment
Equipped creature has first strike and deathtouch and must be blocked each turn if able.
Equip {4}
5 comments
last 2011-01-13 04:28:58 by wolfer
 U 
Artifact
Flash
Sacrifice Shrapnel Trap: Shrapnel Trap deals 2 damage to target attacking creature.
4 comments
last 2011-01-12 02:18:39 by Visitor
 U 
Artifact
{1}, {t}: Target creature becomes unblockable until end of turn.
 U 
Artifact Creature – Golem
4/4
 U 
Artifact Creature – Wall
Defender
When Treasure Vault is put into a graveyard from the battlefield, draw a card.
0/4
 R 
Artifact Creature – Construct
Triskelion enters the battlefield with three +1/+1 counters on it.
Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.
“Why do bad things always come in threes?”—Gisulf, expedition survivor
1/1
 U 
Artifact
Whenever a player casts a green spell, you may gain 1 life.
 R 
Land
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
{t}: Add {b} or {r} to your mana pool.
 R 
Land
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
{t}: Add {u} or {b} to your mana pool.
 R 
Land
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
{t}: Add {w} or {u} to your mana pool.
 R 
Land
{t}: Add {1} to your mana pool.
Whenever you cast a creature, you may have Predator’s Den becomes a 3/3 creature until end of turn. It's still a land.
2 comments
last 2011-08-28 01:12:53 by DrugsForRobots
 R 
Land
Rootbound Crag enters the battlefield tapped unless you control a Mountain of a Forest.
{t}: Add {r} or {g} to your mana pool.
 R 
Land
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
{t}: Add {g} or {w} to your mana pool.
 C 
Land
Verdant Valley enters the battlefield with a growth counter on it.
T: Add 1 to your mana pool.
T, Remove a growth counter from Verdant Valley: Add one mana of any color to your mana pool.
4 comments
last 2011-01-13 04:37:59 by wolfer

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