CardName: Natural Proliferation
Cost: 2GGG
Type: Sorcery
Pow/Tgh:
Rules Text: For each creature, that creature’s controller puts X 1/1
green insect creature tokens onto the battlefield, where X
was that creature’s toughness.
Flavour Text:
Set/Rarity: Core 1 Rare
Natural Proliferation
R
Sorcery
For each creature, that creature’s controller puts X 1/1 green insect creature tokens onto the battlefield, where X was that creature’s toughness.
Was? Is the creature supposed to die?
It originally was mass Mercy Killing, but I decided that wasn't very green and instead went for a Parallel Evolution type effect.