Core 1: Virtual Booster
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| Core 1 | Updates |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Search target player’s library for up to X cards, exile them, then that player shuffles his or her library.
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Flying, vigilance
4/4
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Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
Fireball costs more to cast for each target beyond the first. |
Draw four cards, then discard two cards.
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, Sacrifice Tower Watchman: Prevent all damage a source of your choice would deal this turn.1/1
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Defender
Mental Barrier has toughness equal to the number of cards in your hand. 1/*
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Intimidate
3/3
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Reach
Deathtouch 1/2
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: Fire Figment gets +1/+0 until end of turn.1/1
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First strike
When Dueling Knight enters the battlefield, you may tap target creature. 2/2
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Verdant Valley enters the battlefield with a growth counter on it.
T: Add 1 to your mana pool. T, Remove a growth counter from Verdant Valley: Add one mana of any color to your mana pool. |
When Chandra’s Legion enters the battlefield, you draw a card and lose 1 life.
2/2
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Air Figment is unblockable.
When Air Figment becomes the target of a spell or ability, sacrifice it. 2/1
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Shock deals 2 damage to target creature or player.
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Neural Trauma
(rare)
Serra Angel
(uncommon)
Fireball
(uncommon)
Liliana’s Vision
(uncommon)
Tower Watchman
(common)
Mental Barrier
(common)
Walking Nightmare
(common)
Deadly Recluse
(common)
Fire Figment
(common)
Dueling Knight
(common)
Verdant Valley
(common)
Chandra’s Legion
(common)
Air Figment
(common)
Shock
(common)
Plains
(basic)




more to cast for each target beyond the first.

