Core 1
Core 1 by wolfer
229 cards in Multiverse
101 commons, 60 uncommons, 53 rares, 15 mythics
40 white, 40 blue, 40 black, 40 red,
40 green, 22 artifact, 7 land
248 comments total
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Core 1 | Updates |
The set creator would like to draw your attention to these comments:
On Flame Nexus (reply):
Yeah, here's how the structure is currently being planned: |
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Air Figment is unblockable.
When Air Figment becomes the target of a spell or ability, sacrifice it.
When Air Figment becomes the target of a spell or ability, sacrifice it.
2/1
Whenever a nontoken creature is put into a graveyard from the battlefield, that creature's controller may put it on the bottom of his or her library. If they do, they draw a card.
Doomsday Hourglass enters the battlefield with four time counters on it.
At the beginning of your upkeep, remove a time counter from Doomsday Hourglass.
When you remove the last time counter from Doomsday Hourglass, destroy all non-land permanents.
At the beginning of your upkeep, remove a time counter from Doomsday Hourglass.
When you remove the last time counter from Doomsday Hourglass, destroy all non-land permanents.
Defender
: Until end of turn, Gargoyle Sentinel loses defender and gains flying.
: Until end of turn, Gargoyle Sentinel loses defender and gains flying.
3/3
Flying
, Tap X permanents you control: For each opponent, tap X target permanents that player controls.
, Tap X permanents you control: For each opponent, tap X target permanents that player controls.
5/5
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Also needs to be "Whenever you cast a creature SPELL". Is a cool idea though. Reminds me of the creature lands from Urza Block.
I'm not sure whether it's good or not, but I always think "non-demon" is hilarious :)
Ha! I like it. It would normally be a benefit, but it's kind of funny that you could get stuck with this Demon on the board and no way to get rid of him. Demons are mean like that.
Non-demon wouldn't really be broken. To avoid saccing stuff yourself this guy would likely have to be your only creature, and, well, a 6/6 mythic for 5 that says "Cast ~ only if you control no creature" probably isn't broken. Also compare Rakdos the Defiler.
Yeah. I got to admit, my first thought before looking at the responses wasn't "That's a cool dragon defending it's territory", it was "Why isn't this an Angel?"
I like the way you think :)
As a resident Johnny, this card makes me anxious to play him. Never mind the sacrifice of useless creatures, I want to pack cards like Vision Skeins, Forced Fruition and Words of Wilding.
Mulldrifter isn't really comparable - it either draws 2 for 3 mana, or does that plus the body for 5.
I'd probably compare this to Silvergill Adept, which loses the flying in exchange for , which is a fair trade; but also demands an additional cost. Granted, that cost is generally quite easy to meet, but I still thing this version should cost, say, .
Sea Gate Oracle does look at two cards, which is a lot more powerful for a control deck. Honestly, this card pales in comparison to Mulldrifter, and is pretty analogous to Liliana's Spectre. Yes, it's a bit of an upgrade, but some blue stuff also got downgraded in my set.
Whoa... this is exceptionally strong. I mean, I know Wizards recently upgraded Merchant of Secrets to Sea Gate Oracle, but this is somewhat further than that. Blue does traditionally get a 2/1 common flyer for with some ability, but this is a heck of an ability. This is rather better than Wistful Selkie which cost .