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Showing 40 of 40 White cards
Go to section: White (40) Blue (40) Black (40) Red (40) Green (40) Artifact (22) Land (7)
Show rarities: C U R M
Flying
Whenever Archon of Judgement attacks, each other creature deals damage to itself equal to it’s power.
Whenever Archon of Judgement attacks, each other creature deals damage to itself equal to it’s power.
4/5
Flying
3/2
Flying
When Blessed Phoenix is put into a graveyard from the battlefield, you may return another target creature card from your graveyard to the battlefield.
: Return Blessed Phoenix from your graveyard to your hand.
When Blessed Phoenix is put into a graveyard from the battlefield, you may return another target creature card from your graveyard to the battlefield.
: Return Blessed Phoenix from your graveyard to your hand.
3/3
Exile target creature. At the beginning of the next end step, return that card to the battlefield under it’s owner’s control.
Exile target black or red permanent.
Target creature gets +1/+2 until end of turn.
Destroy all creatures.
First strike
When Dueling Knight enters the battlefield, you may tap target creature.
When Dueling Knight enters the battlefield, you may tap target creature.
2/2
2/1
Put target creature on top of its owner’s library.
Choose one — Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn.
Target creature may block any number of creatures this turn.
Draw a card.
Draw a card.
: Prevent the next 2 damage that would be dealt to target creature or player this turn.
1/1
White creatures you control get +1/+1.
+2: Each player gains 3 life.
-2: Put target creature on top of its owner’s library.
-9: You gain an emblem saying “: Put X 1/1 white bird creature tokens with flying onto the battlefield.”
-2: Put target creature on top of its owner’s library.
-9: You gain an emblem saying “: Put X 1/1 white bird creature tokens with flying onto the battlefield.”
3
When Jace’s Faithful enters the battlefield, you gain 3 life.
1/4
Whenever you gain 3 or more life, you may draw a card.
First strike
Other Knight creatures you control get +1/+1 and are indestructible.
Other Knight creatures you control get +1/+1 and are indestructible.
2/2
Tap up to two target creatures.
First strike
3/2
, : Exile Noble Martyr and target attacking creature.
1/1
Enchant creature
Enchanted creature can’t attack or block.
Enchanted creature can’t attack or block.
Cast Questing Knights only during combat.
Put X 2/2 white Knight creature tokens with first strike onto the battlefield. Exile then at the beginning of the next end step.
Put X 2/2 white Knight creature tokens with first strike onto the battlefield. Exile then at the beginning of the next end step.
Flying
When Regal Eagle enters the battlefield, you may destroy target enchantment.
When Regal Eagle enters the battlefield, you may destroy target enchantment.
2/2
First strike
When Reknown Knight enters the battlefield, you may search your library for a creature card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.
When Reknown Knight enters the battlefield, you may search your library for a creature card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.
2/2
Gain 3 life.
Draw a card.
Draw a card.
Your opponents cannot cast spells or attack you this turn.
Enchant creature
Enchanted creature gets +1/+2 and gains vigilance.
Enchanted creature gets +1/+2 and gains vigilance.
Flying, vigilance
4/4
Flying
When Serra’s Defender enters the battlefield, name a card. Serra’s Defender has protection from the chosen card.
When Serra’s Defender enters the battlefield, name a card. Serra’s Defender has protection from the chosen card.
2/3
3/5
First strike
Protection from red
Protection from red
2/2
2/2
Destroy target artifact or enchantment. You gain 4 life.
Flying
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.
1/1
Flying
2/1
, Sacrifice Tower Watchman: Prevent all damage a source of your choice would deal this turn.
1/1
: Put a +1/+1 counter on Unlikely Hero.
1/1
First strike
1/1
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Show rarities: C U R M
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Creatures with power 3 or less don’t untap during their controllers’ untap steps.
last 2011-02-13 01:45:26 by wolfer