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Showing 40 of 40 White cards

Go to section: White (40) Blue (40) Black (40) Red (40) Green (40) Artifact (22) Land (7)

Show rarities: C U R M

 R 
Creature – Angel
Flying
Creatures with power 3 or less don’t untap during their controllers’ untap steps.
6/6
3 comments
last 2011-02-13 01:45:26 by wolfer
 M 
Creature – Archon
Flying
Whenever Archon of Judgement attacks, each other creature deals damage to itself equal to it’s power.
4/5
3 comments
last 2011-01-14 00:55:35 by rourke
 C 
Creature – Griffin
Flying
3/2
 R 
Creature – Phoenix
Flying
When Blessed Phoenix is put into a graveyard from the battlefield, you may return another target creature card from your graveyard to the battlefield.
{3}{w}{w}: Return Blessed Phoenix from your graveyard to your hand.
3/3
{1}{w}
 
 U 
Instant
Exile target creature. At the beginning of the next end step, return that card to the battlefield under it’s owner’s control.
1 comment
2011-01-12 00:07:19 by Visitor
 U 
Instant
Exile target black or red permanent.
 C 
Instant
Target creature gets +1/+2 until end of turn.
 R 
Sorcery
Destroy all creatures.
 C 
Creature – Human Knight
First strike
When Dueling Knight enters the battlefield, you may tap target creature.
2/2
4 comments
last 2011-01-13 04:04:55 by wolfer
 U 
Creature – Human Soldier
2/1
 C 
Sorcery
Put target creature on top of its owner’s library.
{2}{w}
 
 C 
Instant
Choose one — Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn.
 U 
Instant
Target creature may block any number of creatures this turn.
Draw a card.
4 comments
last 2011-01-12 03:22:54 by wolfer
 C 
Creature – Human Cleric
{t}: Prevent the next 2 damage that would be dealt to target creature or player this turn.
1/1
2 comments
last 2011-01-12 01:43:01 by wolfer
 R 
Enchantment
White creatures you control get +1/+1.
 M 
Planeswalker – Jace
+2: Each player gains 3 life.
-2: Put target creature on top of its owner’s library.
-9: You gain an emblem saying “{x}: Put X 1/1 white bird creature tokens with flying onto the battlefield.”
3
11 comments
last 2011-01-16 05:12:31 by wolfer
 C 
Creature – Human Cleric
When Jace’s Faithful enters the battlefield, you gain 3 life.
1/4
 U 
Enchantment
Whenever you gain 3 or more life, you may draw a card.
2 comments
last 2011-01-11 21:14:54 by wolfer
 R 
Creature – Human Knight
First strike
Other Knight creatures you control get +1/+1 and are indestructible.
2/2
5 comments
last 2011-01-13 04:09:38 by wolfer
 C 
Instant
Tap up to two target creatures.
2 comments
last 2011-01-13 04:03:29 by wolfer
 C 
Creature – Human Archer
First strike
3/2
5 comments
last 2011-01-18 13:07:43 by Camruth
 U 
Creature – Human Cleric
{1}{w}, {t}: Exile Noble Martyr and target attacking creature.
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature can’t attack or block.
 R 
Instant
Cast Questing Knights only during combat.
Put X 2/2 white Knight creature tokens with first strike onto the battlefield. Exile then at the beginning of the next end step.
2 comments
last 2011-01-12 03:15:37 by wolfer
 C 
Creature – Bird
Flying
When Regal Eagle enters the battlefield, you may destroy target enchantment.
2/2
7 comments
last 2011-01-16 01:50:46 by CheaterHater
 U 
Creature – Human Knight
First strike
When Reknown Knight enters the battlefield, you may search your library for a creature card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.
2/2
 C 
Instant
Gain 3 life.
Draw a card.
2 comments
last 2011-01-11 18:11:46 by wolfer
 R 
Instant
Your opponents cannot cast spells or attack you this turn.
3 comments
last 2011-01-11 22:30:40 by wolfer
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+2 and gains vigilance.
4 comments
last 2011-01-12 03:25:04 by wolfer
 U 
Creature – Angel
Flying, vigilance
4/4
 R 
Creature – Angel
Flying
When Serra’s Defender enters the battlefield, name a card. Serra’s Defender has protection from the chosen card.
2/3
 C 
Creature – Elephant
3/5
 U 
Creature – Human Knight
First strike
Protection from red
2/2
 C 
Creature – Cat
2/2
 C 
Sorcery
Destroy target artifact or enchantment. You gain 4 life.
 C 
Creature – Bird
Flying
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.
1/1
 C 
Creature – Pegasus
Flying
2/1
 C 
Creature – Human Scout
{w}, Sacrifice Tower Watchman: Prevent all damage a source of your choice would deal this turn.
1/1
 R 
Creature – Human Soldier
{t}: Put a +1/+1 counter on Unlikely Hero.
1/1
 C 
Creature – Human Knight
First strike
1/1

Go to section: White (40) Blue (40) Black (40) Red (40) Green (40) Artifact (22) Land (7)

Show rarities: C U R M


Core 1: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Core 1 | Updates