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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Angel of Awe White Rare 7{5}{w}{w} Creature – Angel 6 6 Flying
Creatures with power 3 or less don’t untap during their controllers’ untap steps.
3 1294966356 on 14 Jan 2011 by rourke
2 Archon of Judgement White Mythic 5{3}{w}{w} Creature – Archon 4 5 Flying
Whenever Archon of Judgement attacks, each other creature deals damage to itself equal to it’s power.
3 1294796807 on 12 Jan 2011 by Visitor
3 Assault Griffin White Common 4{3}{w} Creature – Griffin 3 2 Flying 0
4 Blessed Phoenix White Rare 5{3}{w}{w} Creature – Phoenix 3 3 Flying
When Blessed Phoenix is put into a graveyard from the battlefield, you may return another target creature card from your graveyard to the battlefield.
{3}{w}{w}: Return Blessed Phoenix from your graveyard to your hand.
0
5 Blink White Uncommon 2{1}{w} Instant Exile target creature. At the beginning of the next end step, return that card to the battlefield under it’s owner’s control. 1 1294790839 on 12 Jan 2011 by Visitor
6 Celestial Purge White Uncommon 2{1}{w} Instant Exile target black or red permanent. 0
7 Combat Stance White Common 1{w} Instant Target creature gets +1/+2 until end of turn. 0
8 Day of Judgment White Rare 4{2}{w}{w} Sorcery Destroy all creatures. 0
9 Dueling Knight White Common 3{2}{w} Creature – Human Knight 2 2 First strike
When Dueling Knight enters the battlefield, you may tap target creature.
4 1294730908 on 11 Jan 2011 by PMega
10 Elite Vanguard White Uncommon 1{w} Creature – Human Soldier 2 1 0
11 Excommunicate White Common 3{2}{w} Sorcery Put target creature on top of its owner’s library. 0
12 Fortify White Common 3{2}{w} Instant Choose one — Creatures you control get +2/+0 until end of turn; or creatures you control get +0/+2 until end of turn. 0
13 Heroic Stand White Uncommon 1{w} Instant Target creature may block any number of creatures this turn.
Draw a card.
4 1294714264 on 11 Jan 2011 by CheaterHater
14 Holy Cleric White Common 3{1}{w}{w} Creature – Human Cleric 1 1 {t}: Prevent the next 2 damage that would be dealt to target creature or player this turn. 2 1294795407 on 12 Jan 2011 by SadisticMystic
15 Honor of the Pure White Rare 2{1}{w} Enchantment White creatures you control get +1/+1. 0
16 Jace Reformed White Mythic 4{2}{w}{w} Planeswalker – Jace 3 +2: Each player gains 3 life.
-2: Put target creature on top of its owner’s library.
-9: You gain an emblem saying “{x}: Put X 1/1 white bird creature tokens with flying onto the battlefield.”
11 1294730944 on 11 Jan 2011 by PMega
17 Jace’s Faithful White Common 3{2}{w} Creature – Human Cleric 1 4 When Jace’s Faithful enters the battlefield, you gain 3 life. 0
18 Jace’s Respite White Uncommon 2{1}{w} Enchantment Whenever you gain 3 or more life, you may draw a card. 2 1294778548 on 11 Jan 2011 by Karate Pawn
19 Knight Exemplar White Rare 3{1}{w}{w} Creature – Human Knight 2 2 First strike
Other Knight creatures you control get +1/+1 and are indestructible.
5 1294731311 on 11 Jan 2011 by PMega
20 Lead Astray White Common 2{1}{w} Instant Tap up to two target creatures. 2 1294826097 on 12 Jan 2011 by PMega
21 Longbow Legion White Common 4{3}{w} Creature – Human Archer 3 2 First strike 5 1295168454 on 16 Jan 2011 by PMega
22 Noble Martyr White Uncommon 1{w} Creature – Human Cleric 1 1 {1}{w}, {t}: Exile Noble Martyr and target attacking creature. 0
23 Pacifism White Common 2{1}{w} Enchantment – Aura Enchant creature
Enchanted creature can’t attack or block.
0
24 Questing Knights White Rare 2{x}{w}{w} Instant Cast Questing Knights only during combat.
Put X 2/2 white Knight creature tokens with first strike onto the battlefield. Exile then at the beginning of the next end step.
2 1294799080 on 12 Jan 2011 by Visitor
25 Regal Eagle White Common 3{1}{w}{w} Creature – Bird 2 2 Flying
When Regal Eagle enters the battlefield, you may destroy target enchantment.
7 1294730638 on 11 Jan 2011 by PMega
26 Reknown Knight White Uncommon 3{2}{w} Creature – Human Knight 2 2 First strike
When Reknown Knight enters the battlefield, you may search your library for a creature card with converted mana cost 1 or less, reveal that card, and put it into your hand. If you do, shuffle your library.
0
27 Reprieve White Common 2{1}{w} Instant Gain 3 life.
Draw a card.
2 1294731146 on 11 Jan 2011 by PMega
28 Restraint White Rare 2{w}{w} Instant Your opponents cannot cast spells or attack you this turn. 3 1294784590 on 11 Jan 2011 by CheaterHater
29 Righteous Aura White Common 2{1}{w} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+2 and gains vigilance.
4 1294731202 on 11 Jan 2011 by PMega
30 Serra Angel White Uncommon 5{3}{w}{w} Creature – Angel 4 4 Flying, vigilance 0
31 Serra’s Defender White Rare 3{1}{w}{w} Creature – Angel 2 3 Flying
When Serra’s Defender enters the battlefield, name a card. Serra’s Defender has protection from the chosen card.
0
32 Siege Mastodon White Common 5{4}{w} Creature – Elephant 3 5 0
33 Silver Knight White Uncommon 2{w}{w} Creature – Human Knight 2 2 First strike
Protection from red
0
34 Silvercoat Lion White Common 2{1}{w} Creature – Cat 2 2 0
35 Solemn Offering White Common 3{2}{w} Sorcery Destroy target artifact or enchantment. You gain 4 life. 0
36 Squadron Hawk White Common 2{1}{w} Creature – Bird 1 1 Flying
When Squadron Hawk enters the battlefield, you may search your library for up to three cards named Squadron Hawk, reveal them, put them into your hand, then shuffle your library.
0
37 Stormfront Pegasus White Common 2{1}{w} Creature – Pegasus 2 1 Flying 0
38 Tower Watchman White Common 1{w} Creature – Human Scout 1 1 {w}, Sacrifice Tower Watchman: Prevent all damage a source of your choice would deal this turn. 0
39 Unlikely Hero White Rare 1{w} Creature – Human Soldier 1 1 {t}: Put a +1/+1 counter on Unlikely Hero. 0
40 Young Knight White Common 1{w} Creature – Human Knight 1 1 First strike 0
41 Air Figment Blue Common 2{1}{u} Creature – Elemental 2 1 Air Figment is unblockable.
When Air Figment becomes the target of a spell or ability, sacrifice it.
0
42 Air Servant Blue Uncommon 5{4}{u} Creature – Elemental 4 3 Flying
{2}{u}: Tap target creature with flying.
0
43 Armored Cancrix Blue Common 5{4}{u} Creature – Crab 2 5 0
44 Azure Drake Blue Common 4{3}{u} Creature – Drake 2 4 Flying 0
45 Cancel Blue Common 3{1}{u}{u} Instant Counter target spell. 0
46 Clone Blue Rare 4{3}{u} Creature – Shapeshifter 0 0 You may have Clone enter the battlefield as a copy of any creature on the battlefield. 0
47 Cryptic Sphinx Blue Mythic 5{3}{u}{u} Creature – Sphinx 5 5 Flying
{x}, Tap X permanents you control: For each opponent, tap X target permanents that player controls.
4 1294714883 on 11 Jan 2011 by SadisticMystic
48 Disperse Blue Common 2{1}{u} Instant Return target nonland permanent to its owner's hand. 0
49 Divination Blue Common 3{2}{u} Sorcery Draw two cards. 0
50 Dizzying Mage Blue Common 2{1}{u} Creature – Human Wizard 1 2 {u}, {t}: Target creature gets -2/-0 until end of turn. 1 1294731368 on 11 Jan 2011 by PMega
51 Elder Archmage Blue Mythic 4{2}{u}{u} Creature – Human Wizard 1 1 {u}, {t}: Counter target spell unless it's controller pays {1}.
{1}{u}, {t}: Draw a card.
{3}{u}{u}, {t}: Return each creature to their owners' hands.
4 1295132369 on 15 Jan 2011 by Alex
52 Escape Unharmed Blue Common 1{u} Instant The next time target creature you control would be dealt damage this turn, return it to its owner’s hand instead. 2 1294786633 on 11 Jan 2011 by Karate Pawn
53 Fathoms Researcher Blue Common 1{u} Creature – Merfolk Wizard 1 1 When Fathoms Researcher enters the battlefield, draw a card then discard a card. 0
54 Flashfreeze Blue Uncommon 2{1}{u} Instant Counter target red or green spell. 0
55 Frost Servant Blue Uncommon 4{2}{u}{u} Creature – Elemental 3 4 Whenever a permanent an opponent controls is the target of a spell or ability, tap that permanent. It doesn’t untap during its controller’s next untap step. 0
56 Harbor Serpent Blue Common 6{4}{u}{u} Creature – Serpent 5 5 Islandwalk
Harbor Serpent can’t attack unless there are five or more islands on the battlefield.
0
57 Ice Cage Blue Common 2{1}{u} Enchantment – Aura Enchant creature
Enchanted creature can’t attack or block, and its activated abilities can’t be activated.
Whenever enchanted creature becomes the target of a spell or ability, destroy Ice Cage.
0
58 Liliana Enlightened Blue Mythic 3{1}{u}{u} Planeswalker – Liliana 3 +1: Draw a card then discard a card.
0: Return target creature to its owner’s hand unless its controller pays {1}.
-5: Return any number of target cards from your graveyard to your hand.
5 1294845245 on 12 Jan 2011 by hikaru_beoulve
59 Liliana’s Denial Blue Common 2{1}{u} Instant Counter target spell unless its controller pays {1} for each card in your graveyard. 3 1294798368 on 12 Jan 2011 by Rohkey
60 Liliana’s Vision Blue Uncommon 4{2}{u}{u} Sorcery Draw four cards, then discard two cards. 0
61 Manamancer Blue Rare 3{2}{u} Creature – Human Wizard 1 1 {t}: Choose one — Spells cost {1} more to cast this turn; or spells cost {1} less to cast this turn. 7 1294731530 on 11 Jan 2011 by PMega
62 Mental Barrier Blue Common 2{1}{u} Creature – Wall 1 * Defender
Mental Barrier has toughness equal to the number of cards in your hand.
0
63 Mental Tap Blue Rare 3{1}{u}{u} Enchantment {x}{u}: Target player puts the top X cards of his or her library into his or her graveyard. 0
64 Merfolk Courier Blue Rare 3{1}{u}{u} Creature – Merfolk Soldier 2 2 Other Merfolk creatures you control get +1/+1.
{1}{u}, {t}: You may put a Merfolk creature card from your hand onto the battlefield.
0
65 Merfolk Informants Blue Uncommon 3{1}{u}{u} Creature – Merfolk Rogue 2 2 Islandwalk
Whenever Merfolk Informants deals combat damage to a player, draw a card.
3 1294731562 on 11 Jan 2011 by PMega
66 Mind Control Blue Uncommon 5{3}{u}{u} Enchantment – Aura Enchant creature
You control enchanted creature.
0
67 Mind Thief Blue Common 3{2}{u} Creature – Merfolk Rogue 1 3 Whenever Mind Thief enters the battlefield, put the top three cards of target player’s library into his or her graveyard. 0
68 Negate Blue Common 2{1}{u} Instant Counter target noncreature spell. 0
69 Ocular Overseer Blue Rare 4{2}{u}{u} Creature – Eye 3 3 Flying
Opponents play with the top cards of their libraries revealed.
{u}{u}: Put the top card of target opponent’s library on the bottom of that player’s library.
2 1294790570 on 12 Jan 2011 by Karate Pawn
70 Oversee Blue Common 1{u} Sorcery Look at the top card of each player’s library. For each card, you may put it on the bottom of its owner’s library.
Draw a card.
0
71 Polymorph Blue Rare 4{3}{u} Sorcery Destroy target creature. It can't be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library. 0
72 Sage Drake Blue Common 3{2}{u} Creature – Drake 2 2 Flying
When Sage Drake enters the battlefield, look at the top four cards of your library, then put them back in any order.
0
73 Scroll Searching Blue Rare 3{u}{u}{u} Enchantment At the beginning of your upkeep, you may draw a card. If you do, put a card from your hand on top of your library or on the bottom of your library. 3 1294715079 on 11 Jan 2011 by SadisticMystic
74 Sleeping Spell Blue Uncommon 3{1}{u}{u} Instant Tap up to two target creatures. Those creatures don't untap during their controller’s next untap step. 0
75 Spreading Seas Blue Common 2{1}{u} Enchantment – Aura Enchant land
When Spreading Seas enters the battlefield, draw a card.
Enchanted land is an Island.
0
76 Stormtide Leviathan Blue Rare 8{5}{u}{u}{u} Creature – Leviathan 8 8 Islandwalk
All lands are Islands in addition to their other types.
Creatures without flying or islandwalk can’t attack.
0
77 Tome Scour Blue Common 1{u} Sorcery Target player puts the top five cards of his or her library into his or her graveyard. 0
78 Twisted Image Blue Uncommon 1{u} Instant Switch target creature’s power and toughness until end of turn.
Draw a card.
1 1294791471 on 12 Jan 2011 by Koopashell
79 Windwalker Blue Common 3{1}{u}{u} Creature – Human Wizard 2 1 Flying
When Windwalker enters the battlefield, draw a card.
3 1300708225 on 21 Mar 2011 by Alex
80 Wizard’s Familiar Blue Uncommon 2{1}{u} Creature – Bird 1 1 Flying
{1}{u}: Return Wizard’s Familiar to your hand.
0
81 Ancient Bloodwitch Black Mythic 5{3}{b}{b} Creature – Vampire Shaman 3 3 {1}{b}{b}, {t}: Gain control of target creature until end of turn.
{b}, Sacrifice a creature: Gain 5 life.
0
82 Barter in Blood Black Uncommon 4{2}{b}{b} Sorcery Each player sacrifices two creatures. 0
83 Bleed Black Common 1{b} Instant Target creature gets -1/-1 until end of turn. If that was dealt damage this turn, it gets -3/-3 instead. 0
84 Blind Ambition Black Common 2{1}{b} Instant Sacrifice a creature. If you do, draw two cards. 4 1294731671 on 11 Jan 2011 by PMega
85 Bloodlust Black Common 1{b} Instant Target creature gains first strike and lifelink until end of turn. 6 1294800159 on 12 Jan 2011 by Visitor
86 Bloodlusting Vampire Black Uncommon 2{1}{b} Creature – Vampire 2 1 Bloodlusting Vampire can’t block.
Whenever another creature is put into a graveyard from the battlefield, you may return Bloodlusting Vampire from your graveyard to the battlefield.
0
87 Bloodthrone Vampire Black Common 2{1}{b} Creature – Vampire 1 1 Sacrifice a creature: Bloodthrone Vampire gets +2/+2 until end of turn. 0
88 Chandra Corrupted Black Mythic 4{2}{b}{b} Planeswalker – Chandra 3 +2 Each player loses 1 life.
-X Each creature gets -X/-X until end of turn.
-9 Target player discards his or her hand. That player loses life equal to the total converted mana cost of cards discarded this way.
5 1294797476 on 12 Jan 2011 by Visitor
89 Chandra’s Legion Black Common 3{2}{b} Creature – Zombie 2 2 When Chandra’s Legion enters the battlefield, you draw a card and lose 1 life. 0
90 Chandra’s Minion Black Uncommon 3{1}{b}{b} Creature – Human Shaman 1 1 Whenever you lose life, put a +1/+1 counter on Chandra’s Minion. 2 1294731834 on 11 Jan 2011 by PMega
91 Child of Night Black Common 2{1}{b} Creature – Vampire 2 1 Lifelink 0
92 Consume Spirit Black Uncommon 2{x}{1}{b} Sorcery Spend only black mana on {x}.
Consume Spirit deals X damage to target creature or player and you gain X life.
0
93 Culling Demon Black Mythic 5{2}{b}{b}{b} Creature – Demon 6 6 Flying
Whenever a player draws a card, that player sacrifices a creature.
11 1294731861 on 11 Jan 2011 by PMega
94 Dark Summoner Black Common 1{b} Creature – Human Shaman 1 1 Sacrifice a creature: Add B to your mana pool. 0
95 Death Servant Black Uncommon 4{2}{b}{b} Creature – Elemental 4 4 Whenever a creature is dealt damage, destroy that creature. 0
96 Deathmark Black Uncommon 1{b} Sorcery Destroy target green or white creature. 0
97 Demonic Machinations Black Rare 5{3}{b}{b} Sorcery Search your library for up to three cards. Shuffle your library, then put those cards on top of it in any order. 0
98 Disentomb Black Common 1{b} Sorcery Return target creature card from your graveyard to your hand. 0
99 Doom Blade Black Common 2{1}{b} Instant Destroy target nonblack creature. 0
100 Duress Black Common 1{b} Sorcery Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card. 0
101 Famished Vampire Black Rare 3{2}{b} Creature – Vampire Warrior 5 5 Trample
When Famished Vampire enters the battlefield, sacrifice a creature.
2 1294731888 on 11 Jan 2011 by PMega
102 Feasting Imp Black Common 4{3}{b} Creature – Imp 2 2 Flying
Bloodthirst 1 (If an opponent was dealt damage this turn, this permanent enters the battlefield with a +1/+1 counter on it.)
0
103 Giant Scorption Black Common 3{2}{b} Creature – Insect 1 3 Deathtouch 0
104 Gravedigger Black Common 4{3}{b} Creature – Zombie 2 2 When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand. 0
105 Grim Shepherd Black Common 2{1}{b} Creature – Vampire 1 1 When Grim Shepherd enters the battlefield, put two 0/1 black Thrull creature tokens onto the battlefield. 0
106 Interrogate Black Rare 2{b}{b} Sorcery Name two nonland cards. Target player reveals his or her hand and discards all cards with those names. 1 1294800435 on 12 Jan 2011 by Visitor
107 Looming Shade Black Common 3{2}{b} Creature – Shade 1 1 {b}: Looming Shade gets +1/+1 until end of turn. 0
108 Mind Rot Black Common 3{2}{b} Sorcery Target player discards two cards. 0
109 Moriok Reaver Black Common 3{2}{b} Creature – Human Warrior 3 2 0
110 Necromancer’s Dawn Black Rare 5{2}{b}{b}{b} Enchantment Whenever a non-token creature is put into a graveyard from the battlefield, exile it and put a 2/2 black Zombie creature token onto the battlefield under your control. 0
111 Neural Trauma Black Rare 2{x}{b}{b} Sorcery Search target player’s library for up to X cards, exile them, then that player shuffles his or her library. 3 1295142569 on 16 Jan 2011 by CheaterHater
112 Plagued Rusalka Black Uncommon 1{b} Creature – Spirit 1 1 {b}, Sacrifice a creature: Target creature gets -1/-1 until end of turn. 0
113 Reaper's Pact Black Uncommon 2{1}{b} Sorcery Return target creature card from your graveyard to the battlefield. You lose life equal to its converted mana cost. 0
114 Reassembling Skeleton Black Uncommon 2{1}{b} Creature – Skeleton Warrior 1 1 {1}{b}: Return Reassembling Skeleton from your graveyard to the battlefield tapped. 0
115 Royal Assassin Black Rare 3{1}{b}{b} Creature – Human Assassin 1 1 {t}: Destroy target tapped creature. 0
116 Stitched Abomination Black Rare 6{3}{b}{b}{b} Creature – Horror 5 5 When Stitched Abomination is put into a graveyard from the battlefield, put five 0/1 black Thrull creature tokens onto the battlefield.
At the beginning of your upkeep, you may sacrifice six creatures. If you do, return Stitched Abomination from your graveyard to the battlefield.
3 1295142518 on 16 Jan 2011 by CheaterHater
117 Unholy Embrace Black Common 1{b} Enchantment – Aura Enchant creature
Enchanted creature gets +2/-1.
3 1294800764 on 12 Jan 2011 by Visitor
118 Vampire Clan-Leader Black Rare 3{1}{b}{b} Creature – Vampire Shaman 2 2 Other Vampire creatures you control get +1/+1 and gain lifelink. 3 1295120112 on 15 Jan 2011 by Alex
119 Vampire’s Hunger Black Common 4{2}{b}{b} Sorcery Vampire’s Hunger deals 2 damage to target creature and 2 damage to that creature’s controller. You gain 4 life. 0
120 Walking Nightmare Black Common 5{4}{b} Creature – Illusion 3 3 Intimidate 0
121 Act of Treason Red Common 3{2}{r} Sorcery Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. 0
122 Apocalypse Blast Red Mythic 8{6}{r}{r} Sorcery Sacrifice each permanent you control. Apocalypse Blast deals damage to target opponent equal to the number of permanents sacrificed this way. 3 1294779169 on 11 Jan 2011 by Karate Pawn
123 Blood Elemental Red Rare 3{2}{r} Creature – Elemental 0 0 Bloodthirst 5 (If an opponent was dealt damage this turn, this permanent enters the battlefield with five +1/+1 counters on it.) 0
124 Blood Knight Red Uncommon 2{r}{r} Creature – Human Knight 2 2 First strike
Protection from white
0
125 Bloodcrazed Berserker Red Common 1{r} Creature – Goblin Berserker 1 1 Bloodthirst 1 (If an opponent was dealt damage this turn, this permanent enters the battlefield with a +1/+1 counter on it.) 0
126 Canyon Minotaur Red Common 4{3}{r} Creature – Minotaur 3 3 0
127 Combust Red Uncommon 2{1}{r} Instant Combust can't be countered by spells or abilities.
Combust deals 5 damage to target white or blue creature. The damage can't be prevented.
0
128 Demolish Red Common 4{3}{r} Sorcery Destroy target artifact or land. 0
129 Dragonburst Red Rare 6{4}{r}{r} Sorcery Target creature you control becomes a 5/5 red Dragon creature with flying, then Dragonburst deals 5 damage to each creature without flying. 0
130 Ferocious Bluff Red Common 2{1}{r} Sorcery Creatures you control can’t be blocked except by two or more creatures until end of turn. 2 1294732167 on 11 Jan 2011 by PMega
131 Fire Figment Red Common 2{1}{r} Creature – Elemental 1 1 {r}: Fire Figment gets +1/+0 until end of turn. 0
132 Fireball Red Uncommon 1{x}{r} Sorcery Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
Fireball costs {1} more to cast for each target beyond the first.
0
133 Flame Nexus Red Rare 3{1}{r}{r} Enchantment Whenever a red instant or sorcery you control deals damage to a creature or player, you may pay {x}. If you do, Flame Nexus deals X damage to that creature or player. 7 1294786858 on 11 Jan 2011 by Karate Pawn
134 Frenzied Mauling Red Common 3{2}{r} Sorcery Frenzied Mauling deals 5 damage to target creature. 0
135 Frost Ogre Red Common 5{3}{r}{r} Creature – Ogre 5 3 0
136 Garruk Enraged Red Mythic 4{2}{r}{r} Planeswalker – Garruk 3 +1: Add {r}{r} to your mana pool.
-1: Put a 3/1 red Elemental creature token with haste onto the battlefield.
-4: Whenever a source you control would deal damage this turn, it deals double damage instead.
0
137 Garruk’s Harbinger Red Common 3{2}{r} Creature – Elemental 3 1 Haste 0
138 Garruk’s Storm Red Uncommon 5{4}{r} Creature – Elemental Shaman 4 4 Whenever Garruk’s Storm or another creature with power 3 or greater enters the battlefield under your control, you may have Garruk’s Storm deals 1 damage to target creature or player. 6 1294732250 on 11 Jan 2011 by PMega
139 Gladiator's Scars Red Uncommon 4{3}{r} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 and has double strike.
2 1295132392 on 15 Jan 2011 by Alex
140 Goblin Piker Red Common 2{1}{r} Creature – Goblin Warrior 2 1 0
141 Goblin Racer Red Common 1{r} Creature – Goblin Berserker 1 1 When Goblin Racer enters the battlefield, target creature gains haste until end of turn. 1 1294809482 on 12 Jan 2011 by Visitor
142 Goblin Siegemaster Red Rare 3{1}{r}{r} Creature – Goblin 2 2 Other Goblin creatures you control get +1/+1.
Whenever Goblin Siegemaster or another Goblin enters the battlefield under your control, you may have it deal 1 damage to target player.
0
143 Goblin Tunneler Red Common 2{1}{r} Creature – Goblin Rogue 1 1 {t}: Target creature with power 2 or less is unblockable this turn. 0
144 Hellkite Charger Red Rare 6{4}{r}{r} Creature – Dragon 5 5 Flying, haste
Whenever Hellkite Charger attacks, you may pay {5}{r}{r}. If you do, untap all attacking creatures and after this phase, there is an additional combat phase.
0
145 Lava Hammer Red Common 3{2}{r} Sorcery Lava Hammer deals 4 damage to target player. 0
146 Lightning Servant Red Uncommon 4{2}{r}{r} Creature – Elemental 4 1 Creatures you control have haste. 0
147 Manic Vandal Red Common 3{2}{r} Creature – Human Warrior 2 2 When Manic Vandal enters the battlefield, destroy target artifact. 0
148 Price of War Red Rare 4{3}{r} Enchantment Whenever a creature deals or is dealt damage, Price of War deals 1 damage to target player. 0
149 Prodigal Pyromancer Red Uncommon 3{2}{r} Creature – Human Wizard 1 1 {t}: Prodigal Pyromancer deals 1 damage to target creature or player. 0
150 Refract Red Rare 3{1}{r}{r} Instant Copy target instant or sorcery spell twice. You may choose new targets for the copies. 2 1294732358 on 11 Jan 2011 by PMega
151 Shock Red Common 1{r} Instant Shock deals 2 damage to target creature or player. 0
152 Slingshot Troops Red Common 3{2}{r} Creature – Human Soldier 2 2 When Slingshot Troops enters the battlefield, Slingshot Troops deals 2 damage to target player. 2 1294732384 on 11 Jan 2011 by PMega
153 Slith Firewalker Red Uncommon 2{r}{r} Creature – Slith 1 1 Haste
Whenever Slith Firewalker deals combat damage to a player, put a +1/+1 counter on it.
0
154 Snarling Hound Red Common 3{2}{r} Creature – Hound 1 1 Intimidate
Bloodthirst 1 (If an opponent was dealt damage this turn, this permanent enters the battlefield with a +1/+1 counter on it.)
0
155 Static Discharge Red Common 2{1}{r} Instant Static Discharge deals 1 damage to target creature and 1 damage to that creature’s controller.
Draw a card.
2 1294732429 on 11 Jan 2011 by PMega
156 Territorial Dragon Red Mythic 6{3}{r}{r}{r} Creature – Dragon 4 4 Flash
Flying
When Territorial Dragon enters the battlefield, Territorial Dragon deals 4 damage to each attacking creature.
6 1294732445 on 11 Jan 2011 by PMega
157 Thrashing Skizard Red Rare 2{r}{r} Creature – Lizard 2 1 First strike
At the beginning of your upkeep, Thrashing Skizard deals 1 damage to each player.
4 1295147411 on 16 Jan 2011 by PMega
158 Thunder Strike Red Common 2{1}{r} Instant Target creature gets +2/+0 and gains first strike until end of turn. 0
159 Volcanic Fallout Red Uncommon 3{1}{r}{r} Instant Volcanic Fallout can't be countered.
Volcanic Fallout deals 2 damage to each creature and each player.
0
160 Volcanic Strength Red Common 2{1}{r} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2 and has mountainwalk.
0
161 Acidic Slime Green Uncommon 5{3}{g}{g} Creature – Ooze 2 2 Deathtouch
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.
0
162 Ajani Untamed Green Mythic 4{2}{g}{g} Planeswalker – Ajani 3 +1: Put a 0/1 green Plant creature token onto the battlefield.
-1: Put a +1/+1 counter on each creature you control. Those creatures gain trample until end of turn.
-6: Search your library for up to six creature cards with converted mana cost 2 or less and put them onto the battlefield. Then shuffle your library.
8 1294732469 on 11 Jan 2011 by PMega
163 Ajani’s Hunter Green Uncommon 2{1}{g} Creature – Cat Warrior * 2 Ajani’s Hunter’s power is equal to the number of creatures you control. 0
164 Ajani’s Pack Green Common 2{1}{g} Creature – Cat Warrior 1 1 When Ajani’s Pack enters the battlefield, put a 1/1 green Cat Warrior creature token onto the battlefield. 0
165 Alpha Tyrranax Green Common 6{4}{g}{g} Creature – Beast 6 5 0
166 Autumn’s Veil Green Uncommon 1{g} Instant Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn. 0
167 Awakener Druid Green Uncommon 3{2}{g} Creature – Human Druid 1 1 When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature as long as Awakener Druid is on the battlefield. It’s still a land. 0
168 Birds of Paradise Green Rare 1{g} Creature – Bird 0 1 Flying
{t}: Add one mana of any color to your mana pool.
0
169 Centaur Warlord Green Common 3{1}{g}{g} Creature – Centaur Warrior 3 3 Trample 0
170 Cudgel Troll Green Uncommon 4{2}{g}{g} Creature – Troll 4 3 {g}: Regenerate Cudgel Troll. (The next time this would be destroyed this turn, it isn’t. Instead tap it.) 0
171 Deadly Recluse Green Common 2{1}{g} Creature – Spider 1 2 Reach
Deathtouch
0
172 Deep Fog Green Common 2{1}{g} Instant Prevent all damage that would be dealt this turn. 5 1294801183 on 12 Jan 2011 by Visitor
173 Elven Huntress Green Rare 2{g}{g} Creature – Elf Warrior 2 2 Other creatures you cast have Bloodthirst 1. 0
174 Elvish Archdruid Green Rare 3{1}{g}{g} Creature – Elf Druid 2 2 Other Elf creatures you control get +1/+1.
{t}: Add {g} to your mana pool for each Elf you control.
0
175 Elvish Hermit Green Common 3{2}{g} Creature – Elf Druid 2 2 When Elvish Hermit enters the battlefield, you may search your library for a forest and put it onto the battlefield tapped. If you do, shuffle your library. 5 1294787272 on 11 Jan 2011 by Karate Pawn
176 Elvish Predator Green Common 2{g}{g} Creature – Elf Warrior 1 1 Bloodthirst 2 (If an opponent was dealt damage this turn, this permanent enters the battlefield with two +1/+1 counters on it.) 4 1294787326 on 11 Jan 2011 by Karate Pawn
177 Expansive Ooze Green Rare 4{2}{g}{g} Creature – Ooze 4 4 Trample
{g}: Expansive Ooze gets +1/+1 until end of turn.
2 1295147502 on 16 Jan 2011 by PMega
178 Feasting Predator Green Common 5{4}{g} Creature – Beast 3 4 Bloodthirst 2 (If an opponent was dealt damage this turn, this permanent enters the battlefield with two +1/+1 counters on it.) 0
179 Giant Growth Green Common 1{g} Instant Target creature gets +3/+3 until end of turn. 0
180 Giant Spider Green Common 4{3}{g} Creature – Spider 2 4 Reach 0
181 Healing Touch Green Common 1{g} Instant Target player gains 4 life. 0
182 Heart of the Grove Green Mythic 6{4}{g}{g} Creature – Treefolk Shaman * * When Heart of the Grove enters the battlefield, you may search your library for up to three Forests and put them onto the battlefield tapped. If you do, shuffle your library.
Heart of the Grove’s power and toughness are equal to the number of forests you control.
3 1294798471 on 12 Jan 2011 by Rohkey
183 Hunters’ Prey Green Common 4{3}{g} Creature – Boar 3 3 When Hunters’ Prey enters the battlefield, you may gain 3 life. 0
184 Incremental Growth Green Uncommon 5{3}{g}{g} Sorcery Put a +1/+1 counter on target creature, two +1/+1 counters on another target creature, and three +1/+1 counters on a third target creature. 0
185 Life Cycle Green Rare 2{g}{g} Enchantment Whenever a nontoken creature is put into a graveyard from the battlefield, that creature's controller may put it on the bottom of his or her library. If they do, they draw a card. 2 1295147492 on 16 Jan 2011 by PMega
186 Llanowar Elves Green Common 1{g} Creature – Elf Druid 1 1 {t}: Add {g} to your mana pool. 0
187 Natural Proliferation Green Rare 5{2}{g}{g}{g} Sorcery For each creature, that creature’s controller puts X 1/1 green insect creature tokens onto the battlefield, where X was that creature’s toughness. 2 1294798455 on 12 Jan 2011 by Visitor
188 Naturalize Green Common 2{1}{g} Instant Destroy target artifact or enchantment. 0
189 Nature’s Might Green Uncommon 3{2}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +1/+1 for each Forest you control.
2 1294801286 on 12 Jan 2011 by Visitor
190 Overwhelming Stampede Green Rare 5{3}{g}{g} Sorcery Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control. 0
191 Overwhelming Swarm Green Mythic 7{4}{g}{g}{g} Creature – Insect 4 4 Trample
Overwhelming Swarm gets +1/+1 for each other creature you control.
As Overwhelming Swarm enters the battlefield, put four 1/1 green Insect creature tokens onto the battlefield.
1 1295168296 on 16 Jan 2011 by PMega
192 Plummet Green Common 2{1}{g} Instant Destroy target creature with flying. 0
193 Primal Cocoon Green Common 1{g} Enchantment – Aura Enchant creature
At the beginning of your upkeep, put a +1/+1 counter on enchanted creature.
When enchanted creature attacks or blocks, sacrifice Primal Cocoon.
0
194 Rampant Growth Green Common 2{1}{g} Sorcery Search your library for a basic land cards, reveal it, and put it onto the battlefield tapped. Then shuffle your library. 0
195 Runeclaw Bear Green Common 2{1}{g} Creature – Bear 2 2 0
196 Scouting Expedition Green Common 4{2}{g}{g} Sorcery Reveal the top three cards of your library. Put all land and creature cards revealed this way into your hand and the rest into your graveyard. 0
197 Skyscraping Strider Green Uncommon 5{3}{g}{g} Creature – Spider Mutant 3 5 Reach
Skyscrapping Strider can only block creatures with flying.
6 1294715447 on 11 Jan 2011 by SadisticMystic
198 Thundering Hooves Green Uncommon 3{1}{g}{g} Sorcery Creatures you control get +1/+1 and gain trample until end of turn. 0
199 Treetop Scout Green Common 1{g} Creature – Elf Scout 1 1 Treetop Scout can’t be blocked except by creatures with flying. 0
200 Vinelasher Kudzu Green Rare 2{1}{g} Creature – Plant 1 1 Whenever a land enters the battlefield under your control, put a +1/+1 counter on Vinelasher Kudzu. 0
201 Angel’s Feather Artifact Uncommon 2{2} Artifact Whenever a player casts a white spell, you may gain 1 life. 0
202 Animated Armor Artifact Uncommon 3{3} Artifact Creature – Knight 2 2 First strike 1 1294732639 on 11 Jan 2011 by PMega
203 Archdruid’s Staff Artifact Rare 1{1} Artifact – Equipment Equipped creature has “{2}: Target land you control becomes a creature with power equal to this creature’s power and toughness equal to this creature’s toughness until end of turn. It’s still a land.”
Equip {3}
5 1294732707 on 11 Jan 2011 by PMega
204 Battlemage’s Staff Artifact Uncommon 2{2} Artifact – Equipment Equipped creature gets +2/+2 as long as you have cast a spell this turn.
Equip {1}
0
205 Cryptic Tome Artifact Rare 2{2} Artifact {2}, {t}: Name a card. Reveal the top card of your library. If it is the named card, put it into your hand. 6 1294732745 on 11 Jan 2011 by PMega
206 Deactivated Golem Artifact Rare 3{3} Artifact Creature – Golem 5 5 Deactivated Golem can’t attack or block unless it has been the target of a spell or ability this turn. 1 1294732765 on 11 Jan 2011 by PMega
207 Demon’s Horn Artifact Uncommon 2{2} Artifact Whenever a player casts a black spell, you may gain 1 life. 0
208 Doomsday Hourglass Artifact Mythic 2{2} Artifact Doomsday Hourglass enters the battlefield with four time counters on it.
At the beginning of your upkeep, remove a time counter from Doomsday Hourglass.
When you remove the last time counter from Doomsday Hourglass, destroy all non-land permanents.
2 1294732798 on 11 Jan 2011 by PMega
209 Dragon Blood Artifact Uncommon 3{3} Artifact {3}, {t}: Put a +1/+1 counter on target creature. 0
210 Dragon Claw Artifact Uncommon 2{2} Artifact Whenever a player casts a red spell, you may gain 1 life. 0
211 Elixir of Immortality Artifact Uncommon 1{1} Artifact {2}, {t}: You gain 5 life. Shuffle Elixir of Immortality and your graveyard into your library. 0
212 Gargoyle Sentinel Artifact Uncommon 3{3} Artifact Creature – Gargoyle 3 3 Defender
{3}: Until end of turn, Gargoyle Sentinel loses defender and gains flying.
0
213 Juggernaut Artifact Uncommon 4{4} Artifact Creature – Juggernaut 5 3 Juggernaut attacks each turn if able.
Juggernaut can’t be blocked by Walls.
0
214 Kraken’s Eye Artifact Uncommon 2{2} Artifact Whenever a player casts a blue spell, you may gain 1 life. 0
215 Oblivion Portal Artifact Rare 2{2} Artifact You may choose not to untap Oblivion Portal during your untap step.
{4}, {t}: Exile target nonland permanent for as long as Oblivion Portal remains tapped.
0
216 Reaper’s Scythe Artifact Rare 2{2} Artifact – Equipment Equipped creature has first strike and deathtouch and must be blocked each turn if able.
Equip {4}
5 1294791147 on 12 Jan 2011 by Karate Pawn
217 Shrapnel Trap Artifact Uncommon 2{2} Artifact Flash
Sacrifice Shrapnel Trap: Shrapnel Trap deals 2 damage to target attacking creature.
4 1294732888 on 11 Jan 2011 by PMega
218 Skeleton Key Artifact Uncommon 1{1} Artifact {1}, {t}: Target creature becomes unblockable until end of turn. 0
219 Stone Golem Artifact Uncommon 5{5} Artifact Creature – Golem 4 4 0
220 Treasure Vault Artifact Uncommon 2{2} Artifact Creature – Wall 0 4 Defender
When Treasure Vault is put into a graveyard from the battlefield, draw a card.
0
221 Triskelion Artifact Rare 6{6} Artifact Creature – Construct 1 1 Triskelion enters the battlefield with three +1/+1 counters on it.
Remove a +1/+1 counter from Triskelion: Triskelion deals 1 damage to target creature or player.
0
222 Wurm’s Tooth Artifact Uncommon 2{2} Artifact Whenever a player casts a green spell, you may gain 1 life. 0
223 Dragonskull Summit Land Rare 0 Land Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
{t}: Add {b} or {r} to your mana pool.
0
224 Drowned Catacomb Land Rare 0 Land Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
{t}: Add {u} or {b} to your mana pool.
0
225 Glacial Fortress Land Rare 0 Land Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
{t}: Add {w} or {u} to your mana pool.
0
226 Predator’s Den Land Rare 0 Land {t}: Add {1} to your mana pool.
Whenever you cast a creature, you may have Predator’s Den becomes a 3/3 creature until end of turn. It's still a land.
2 1299224048 on 04 Mar 2011 by mtgcolorpie
227 Rootbound Crag Land Rare 0 Land Rootbound Crag enters the battlefield tapped unless you control a Mountain of a Forest.
{t}: Add {r} or {g} to your mana pool.
0
228 Sunpetal Grove Land Rare 0 Land Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
{t}: Add {g} or {w} to your mana pool.
0
229 Verdant Valley Land Common 0 Land Verdant Valley enters the battlefield with a growth counter on it.
T: Add 1 to your mana pool.
T, Remove a growth counter from Verdant Valley: Add one mana of any color to your mana pool.
4 1294715726 on 11 Jan 2011 by SadisticMystic
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