Lazando: Card List

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# Name Colour Rarity Cost Type P T Code Card text Comments Recent comment
1 Arrest White Common 3{2}{w} Enchantment – Aura CW14 Enchanted creature can't attack or block, and its activated abilities can't be activated. 0
2 Brimsdale's Confrontation White Rare 4{2}{w}{w} Enchantment – Saga RW04 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
[1] Create a 4/4 white Angel creature token with flying.
[2] You may sacrifice an Angel. If you do, put a +1/+1 counter on each creature you control.
[3] If you control an Angel, destroy all creatures
0
3 Defend the Homeland White Uncommon 2{1}{w} Sorcery UW10 For each creature you control, create a colorless Equipment artifact token named Weapon with "equipped creature gets +1/+0" and equip 1, then equip it to that creature.

You gain 1 life for each equipment you control.
0
4 Draw! White Common 1{w} Instant CW16 Target creature gets +2/0 and gains first strike until end of turn. 0
5 Faithbreaker Angel White Common 5{4}{w} Creature – Angel 3 4 CW11 Flying

Whenever Faithbreaker Angel attacks, you gain 1 life.
2 1638613068 on 04 Dec 2021 by SecretInfiltrator
6 Flint's Falchion White Rare 3{1}{w}{w} Legendary Artifact – Equipment RW03 Equipped creature gets +3/1 and has first strike.

If equipped creature would destroy another creature, exile it instead.

Opponents can't cast spells that share a name with a card exiled by Flint's Falchion.

Equip {3}
0
7 Flint, Hero of Windhearth White Mythic 3{1}{w}{w} Legendary Planeswalker – Flint 3 MW01 Opponents can't cast spells that share a name with a card exiled by Flint, Hero of Windhearth.

+1 Up to one target creature gets +1/0 and gains first strike until end of turn. Create a Weapon token.

-2 Flint, Hero of Windhearth deals 3 damage to target creature. If a creature would die this way, exile it instead.

-6 Exile up to six target creatures an opponent controls.
0
8 Ghost Town Sheriff White Common 2{1}{w} Creature – Human Soldier 1 3 CW02 Vigilance, Gunslinger (When this creature enters the battlefield, create a colorless Equipment artifact token named Weapon with "equipped creature gets +1/+0" and equip 1, then equip it to this creature.) 0
9 Hired Guns White Uncommon 3{1}{w}{w} Sorcery UW05 You may sacrifice any number of treasure tokens while casting hired guns.

Create three 1/1 white Mercenary creature tokens.

For each treasure token sacrificed while casting Hired Guns, create an additional Mercenary creature token.
1 1631699468 on 15 Sep 2021 by fishMaster
10 Holland, Union Leader White Rare 4{2}{w}{w} Legendary Creature – Human Peasant 3 3 RW05 Non-mana activated abilities of permanents your opponents control cost X more to activate, where X is the amount of creature tokens you control. 1 1654079799 on 01 Jun 2022 by fishMaster
11 Meet Your Maker White Uncommon 0 UW09 1 1642855072 on 22 Jan 2022 by fishMaster
12 Pinkerton's Peacekeeper White Common 2{1}{w} Artifact – Equipment CW17 Equipped creature gets +2/0 and gains first strike.

If equipped creature would destroy another creature, exile it instead.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
0
13 Profane Herald White Uncommon 2{1}{w} Creature – Angel 1 1 UW03 Flying

When Profane Herald enters the battlefield, you may search your library for an Angel creature card, shuffle your library, then put that card third from the top.
0
14 Quickdraw Captain White Rare 4{2}{w}{w} Creature – Human Soldier 2 3 RW02 Gunslinger (When this creature enters the battlefield, create a colorless Equipment artifact token named Weapon with "equipped creature gets +1/+0" and equip 1, then equip it to this creature.)

Equipped creatures you control gain double strike.
0
15 Scouting Sparrow White Common 1{w} Creature – Bird 1 1 CW01 Flying

When Scouting Sparrow attacks, the defending player reveals a card from their hand at random.
0
16 Snatching Roc White Uncommon 5{3}{w}{w} Creature – Bird 3 4 UW08 Flying

When Snatching Roc enters the battlefield, exile target creature an opponent controls with toughness 3 or less until Snatching Roc leaves the battlefield. (That creature returns under its owner's control.)
0
17 Steadfast Steed White Common 3{2}{w} Creature – Pegasus 2 2 CW06 Flying

{w}{t}: target creature gets +2/+2 and gains flying until end of turn
0
18 Steelsburg Gunsmith White Uncommon 2{1}{w} Creature – Human Artificer 2 3 UW02 Equipped creatures you control have first strike.

{1}{w}{t}: create a colorless Equipment artifact token named Weapon with "equipped creature gets +1/+0" and equip 1.
0
19 Swing the Gallows White Common 2{1}{w} Sorcery CW13 Destroy target creature with power 3 or less. 2 1626340660 on 15 Jul 2021 by Tahazzar
20 Target Practice White Common 2{1}{w} Instant CW19 Destroy target artifact.

Create a 0/1 white Soldier creature token with Gunslinger
0
21 Valiant Veteran White Common 4{3}{w} Creature – Human Soldier 3 3 CW08 Gunslinger (When this creature enters the battlefield, create a colorless Equipment artifact token named Weapon with "equipped creature gets +1/+0" and equip 1, then equip it to this creature.)

Equipped creatures you control get +0/+1.
1 1631699886 on 15 Sep 2021 by fishMaster
22 Windhearth Jailhouse White Rare 4{2}{w}{w} Enchantment RW01 Windhearth Jailhouse enters the battlefield with 3 cell counters.

{3}{w}{t}: Remove a cell counter from Windhearth Jailhouse. Exile target creature until Hillsburgh Jailhouse leaves the battlefield.
0
23 Windhearth Recruit White Uncommon 1{w} Creature – Human Soldier 0 1 UW01 Gunslinger (When this creature enters the battlefield, create a colorless Equipment artifact token named Weapon with "equipped creature gets +1/+0" and equip 1, then equip it to this creature.)

Equipped creatures you control get +1/0
0
24 [Something] Witch Doctor White Common 3{2}{w} Creature – Lizard Shaman 1 3 CW07 Flash

When [Something] Witch Doctor enters the battlefield, choose one:
•Target creature gets +0/+2 until end of turn
•Gain 3 life
0
25 Ancient Excavation Blue Common 3{2}{u} Sorcery CU14 Draw two cards. You may reveal a historic card from among the drawn cards. If you do, create a treasure token. 0
26 Astral Projection Blue Uncommon 1{u} Instant UU13 Target creature phases out. When that creature returns to the battlefield, it's controller draws a card. (While it’s phased out, it’s treated as though it doesn’t exist. It phases in before its controller untaps during their next untap step.) 0
27 Bluejack Blue Rare 2{x}{u}{u} Instant RU03 Reveal the top X cards of your library. If the total converted mana cost of the revealed cards is greater than 21, you lose the game. Otherwise, draw the revealed cards. 3 1626449650 on 16 Jul 2021 by Tahazzar
28 Brutish Bouncer Blue Common 4{3}{u} Creature – Human Soldier 4 5 CU06 When Brutish Bouncer enters the battlefield, return target creature to its owner's hand. 0
29 Curse of Intoxication Blue Uncommon 3{2}{u} Enchantment – Aura Curse UU12 Enchant Player

Whenever enchanted player draws a card, that player mills that many cards.
0
30 Dehydration Blue Common 4{3}{u} Enchantment – Aura CU13 Enchanted creature doesn't untap during its controller's untap step. 0
31 Gilded Guide Blue Uncommon 3{2}{u} Creature – Human Scout 2 4 UU03 {1}{u}{t}, Sacrifice a treasure: Target creature is unblockable this turn. 0
32 Gliding Galeray Blue Uncommon 6{4}{u}{u} Creature – Leviathan 2 11 UU07 Flying

When this creature attacks, return each creature with power less than Gliding Galeray to its owners hand.
0
33 Glimmering Locust Blue Common 1{u} Creature – Insect 1 1 CU01 Flying, Mirage (Whenever you draw your 2nd card each turn, create a token that is a copy of this card. Exile it at the beginning of the next end step.) 0
34 Glittering Dreamcatcher Blue Uncommon 1{u} Artifact UU10 {u}{t}, Sacrifice Glittering Dreamcatcher: Target creature or player gains hexproof until end of turn. Draw a card. 0
35 Graceful Condor Blue Rare 3{2}{u} Creature – Bird 1 2 RU04 Flying

Whenever you would trigger a Totemic effect, you may give that creature a flying counter instead.
0
36 Handsome Ransom Blue Common 1{u} Instant CU12 Counter target creature spell unless its controller sacrifices an artifact. 0
37 Heatstroke Hallucination Blue Uncommon 2{1}{u} Creature – Illusion 4 1 UU01 Mirage (Whenever you draw your 2nd card each turn, create a token that is a copy of this card. Exile it at the beginning of the next end step.)

When Heatstroke Hallucination becomes the target of a spell or ability, sacrifice it.
0
38 Heckling Mimicmaw Blue Uncommon 4{2}{u}{u} Creature – Bird Beast 3 2 UU05 Flying

When Heckling Mimicmaw enters the battlefield, exile target instant or sorcery from your graveyard. You may cast that card until end of turn.
1 1631304156 on 10 Sep 2021 by SecretInfiltrator
39 Highway Robbery Blue Uncommon 3{1}{u}{u} Instant UU09 Counter target spell. Create a Treasure token for each color of mana spent to cast that spell. 0
40 Lost in the Sands Blue Common 1{u} Instant CU18 Cast Lost in the Sands only if you have drawn at least 2 cards this turn.

Exile target attacking or blocking creature.
0
41 Madcap Moonshiner Blue Common 3{2}{u} Creature – Human 2 3 CU04 {u}{t}: Tap target creature. It doesn't untap during its controllers next untap step. 0
42 Pipe of Visions Blue Rare 4{2}{u}{u} Artifact RU02 {2}{u}: Draw a card, then discard a card.

If an effect would create one or more copies of a permanent you control, it creates that many copies plus one.
0
43 Seeing Double Blue Common 2{1}{u} Instant CU15 create a copy of target permanent you control with converted mana cost 2 or less. Exile it at the beginning of the next end step.

Draw a card.
0
44 Shrouded Vagrant Blue Common 2{1}{u} Creature – Illusion Nomad 1 2 CU02 Hexproof, Mirage (Whenever you draw your 2nd card each turn, create a token that is a copy of this card. Exile it at the beginning of the next end step.) 0
45 Speedy Getaway Blue Common 3{2}{u} Instant CU16 Return target attacking creature to its owner's hand. If you control that creature, create a treasure token. 0
46 Starfield Specter Blue Rare 4{2}{u}{u} Creature – Illusion Horror 2 1 RU05 Flash, Mirage (Whenever you draw your 2nd card each turn, create a token that is a copy of this card. Exile it at the beginning of the next end step.)

When Starfield Specter enters the battlefield, you may counter target spell.
0
47 Stargazing Augur Blue Common 2{1}{u} Creature – Lizard Wizard 2 3 CU03 Whenever you draw your 2nd card each turn, scry 1. 2 1632214013 on 21 Sep 2021 by fishMaster
48 Starlight Aurora Blue Rare 4{2}{u}{u} Enchantment RU01 Starlight Aurora enters the battlefield with 3 star counters.

Whenever an opponent casts an instant or sorcery spell, remove a star counter from Starlight Aurora and counter that spell.

If there are no star counters on Starlight Aurora, sacrifice it.
0
49 Traveling Troupe Blue Uncommon 3{2}{u} Creature – Human Rogue 2 4 UU04 When Traveling Troupe enters the battlefield, you may search your library for a Saga card, reveal it, and put it into your hand. If you do, shuffle your library. 0
50 Triturate Blue Common 2{1}{u} Instant CU11 Counter target spell. Its controller adds an amount of {c} to their mana pool equal to that spell's converted mana cost. 0
51 Wall of Dust Blue Uncommon 3{1}{u}{u} Creature – Wall 1 4 UU11 Defender, Flying, Mirage (Whenever you draw your 2nd card each turn, create a token that is a copy of this card. Exile it at the beginning of the next end step.) 0
52 [Somewhere] Snapper Blue Common 3{2}{u} Creature – Turtle Beast 1 5 CU05 Totemic (When this creature enters the battlefield, put your choice of a trample, ward {1}, or haste counter on it.) 0
53 Bloodthirsting Bandit Black Common 2{1}{b} Creature – Vampire Bandit 2 1 CB02 Lifelink, Bounty 1 (When this creature dies on your turn, create one treasure tokens.) 0
54 Bonecracker Hyena Black Rare 4{2}{b}{b} Creature – Hyena Beast 3 2 RB06 Whenever a nontoken creature you control dies, if Bonecracker Hyena isn't a token, create a token that is a copy of Bonecracker Hyena. Then, you may move any counters that creature had to the token. 2 1638473549 on 02 Dec 2021 by dude1818
55 Brozgul's Gift Black Uncommon 2{1}{b} Sorcery UB09 Return target creature card from your graveyard to the battlefield. If no mana from a treasure was used to cast this spell, sacrifice that creature. 0
56 Brozgul, Foul Merchant Black Rare 5{3}{b}{b} Legendary Creature – Demon 5 5 RB04 Flying

{1}{b}, Sacrifice X Treasures: Return target creature card with converted mana cost X from your graveyard to the battlefield.
0
57 Brutalize Black Common 4{2}{b}{b} Instant CB11 Destroy target creature an opponent controls. Each creature that player controls that shares a creature type with that creature gets -2/0 until end of turn. 1 1642887125 on 22 Jan 2022 by SecretInfiltrator
58 Cunning Counterfeiter Black Common 2{1}{b} Creature – Human Rogue 2 2 CB04 When Cunning Counterfeiter enters the battlefield, create a copy of target non-creature token. 3 1640697050 on 28 Dec 2021 by SecretInfiltrator
59 Deathly Desperado Black Uncommon 3{2}{b} Creature – Skeleton Bandit 2 1 UB04 Bounty 1 (When this creature dies on your turn, create one treasure tokens.)

{2}{b}: Return Deathly Desperado from the graveyard to the battlefield tapped.
0
60 Dimlit Drainer Black Common 2{1}{b} Creature – Bat 1 1 CB03 Flying, lifelink

When Dimlit Drainer enters the battlefield, target opponent loses 1 life and you gain 1 life.
0
61 Dustskull Oldguard Black Common 4{3}{b} Creature – Human Bandit 3 3 CB07 Bounty 2 (When this creature dies on your turn, create two treasure tokens.) 3 1631171784 on 09 Sep 2021 by SecretInfiltrator
62 Grave Robbery Black Common 2{1}{b} Sorcery CB16 Return target creature card from your graveyard to your hand. If a legendary creature card is returned to your hand this way, create a treasure token. 0
63 Howling Wendigo Black Rare 4{2}{b}{b} Creature – Spirit Vampire 4 4 RB05 Lifelink

As Howling Wendigo enters the battlefield, you may sacrifice any number of creatures. Howling Wendigo enter the battlefield with a +1/+1 counter for each creature sacrificed this way.

Creatures you control have "{t}, Sacrifice a creature: Put a +1/+1 counter on this creature."
0
64 Master Plan Black Uncommon 3{2}{b} Sorcery UB10 When you cast this spell, you may sacrifice any number of creatures. Draw a card for each creature sacrificed this way. 0
65 Mesa Marksman Black Common 3{1}{b}{b} Creature – Insect Bandit 3 1 CB06 First Strike, Bounty 1 (When this creature dies on your turn, create one treasure tokens.)

Mesa Marksman can't block.
0
66 Not Today Black Uncommon 2{1}{b} Instant UB12 Whenever a creature you control would die this turn, return it to the battlefield tapped at the begining of the next end step. 2 1645249796 on 19 Feb 2022 by SecretInfiltrator
67 Peddling Pawnbroker Black Uncommon 2{1}{b} Creature – Human Citizen 2 2 UB01 When Peddling Pawnbroker enters the battlefield, you may sacrifice a treasure. If you do, you may search your library for a card with converted mana cost 1 or less, reveal it and put it into your hand, then shuffle your library. 0
68 Provision Pest Black Common 1{b} Creature – Rat 1 1 CB01 Deathtouch

Sacrifice Provision Pest: Destroy target noncreature token.
0
69 Scream of the Wendigo Black Uncommon 2{1}{b} Sorcery UB11 Creatures you control gain "{t}, sacrifice a creature: put a lifelink and +1/+1 counter on this creature." until end of turn. 2 1643011217 on 24 Jan 2022 by SecretInfiltrator
70 Sidewinder Snake Oil Black Common 2{1}{b} Instant CB14 Target creature gets -2/-2 until end of turn. If mana from a treasure was used to cast this spell, that creature gets -6/-6 instead. 0
71 Tie to the Tracks Black Common 2{1}{b} Enchantment – Aura CB13 Enchant Creature

At the beginning of your upkeep, sacrifice enchanted creature.

{3}: This enchantment's owner sacrifices it. Any player may activate this ability.
3 1631274466 on 10 Sep 2021 by SecretInfiltrator
72 Traitorous Bribe Black Common 2{1}{b} Sorcery CB15 As an additional cost to Traitorous Bribe, sacrifice a creature. If the sacrificed creature had Bounty, create an additional treasure token.

Draw two cards.
0
73 Undermarket Informant Black Rare 3{1}{b}{b} Creature – Insect Advisor 2 1 RB03 {b}: Sacrifice a treasure token to draw a card.
{b}: Discard a card to gain 2 life.
{b}: Pay 2 life to create a treasure token.
0
74 Valik, The Pursued Black Rare 5{4}{b} Legendary Creature – Human Mercenary 1 1 RB02 Indestructible, Bounty 6 (When this creature dies on your turn, create six treasure tokens.) 3 1626331265 on 15 Jul 2021 by fishMaster
75 [Something] Hitman Black Uncommon 4{2}{b}{b} Creature – Insect Assasin 4 3 UB05 Deathtouch

{1}{b}{t}, Sacrifice a treasure token: Destroy target creature with converted mana cost 2 or less.
0
76 Bandit's Bandolier Red Common 2{1}{r} Artifact – Equipment CR16 Equipped creature gets +0/+2.

Whenever equipped creature attacks, draw a card then discard a card.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
0
77 Blast Mining Red Common 2{1}{r} Instant CR12 Deal 2 damage to any target.

Industrialize (Put an industry counter on target land. "It gains {1}{t}: create a treasure token." And loses all other non-mana abilities.)

0
78 Blow the Tracks Red Common 2{1}{r} Instant CR18 Destroy target artifact and create a treasure token. 3 1626007075 on 11 Jul 2021 by Vitenka
79 Bungo, Mayor of Steelsburg Red Rare 2{1}{r} Legendary Creature – Goblin Noble 1 1 RR04 Bungo, Mayor of Steelsburg gets +1/+1 for each land with an industry counter on it.

{r}{t}, Sacrifice a treasure token: Industrialize (Put an industry counter on target land. "It gains {1}{t}: create a treasure token." And loses all other non-mana abilities.).
0
80 Cuco the Rancid Red Rare 4{3}{r} Legendary Creature – Goblin Bandit 5 3 RR03 Haste

Whenever Cuco the Rancid is made the target of an equip ability, create a treasure token.

{2}{r}{t}: Search your library for an Equipment card, reveal it, and put it into your hand, then shuffle your library.
0
81 Double Tap Red Uncommon 4{2}{r}{r} Instant UR10 Copy target instant or sorcery spell. You may choose new targets for the copy. [do something else too?] 1 1631959570 on 18 Sep 2021 by fishMaster
82 Feathered Roadsprinter Red Common 2{1}{r} Creature – Bird 1 1 CR04 Haste

When Feathered Roadsprinter enters the battlefield, it gets +1/0 and gains first strike until end of turn.
1 1638177467 on 29 Nov 2021 by fishMaster
83 Founding of Steelsburg Red Uncommon 3{2}{r} Enchantment – Saga UR11 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
[1] Industrialize
[2] Industrialize
[3] Until end of turn, treasures you control have "{t}, Sacrifice this artifact: Add two mana of any one color."
0
84 Frenzied Shootout Red Rare 4{2}{r}{r} Sorcery RR02 Each creature's controller may have it deal damage equal to its power to another target creature of that player's choice. 3 1631096522 on 08 Sep 2021 by SecretInfiltrator
85 Generous Bribe Red Common 3{2}{r} Sorcery CR13 Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

If mana from a treasure was spent to cast this spell, give that creature +1/+1 until end of turn.
0
86 Gimbleguild Bank Red Rare 4{2}{r}{r} Enchantment RR01 Gimbleguild Bank enters the battlefield with 3 vault counters.

{2}{r}{t}: Remove a vault counter from Gimbleguild Bank. Create two treasure tokens.

If there are no vault counters on Gimbleguild Bank, sacrifice it.
0
87 Goblin Safecracker Red Common 2{1}{r} Creature – Goblin Bandit 2 2 CR02 Bounty 1 (When this creature dies on your turn, create one treasure tokens.)

When Goblin Safecracker dies, it deals 1 damage to any target.
0
88 Indentured Orehauler Red Common 2{1}{r} Creature – Goblin Peasant 3 2 CR03 When Indentured Orehauler enters the battlefield, Industrialize. (Put an industry counter on target land. "It gains {1}{t}: create a treasure token." And loses all other non-mana abilities.) 0
89 Jesau, Guns Blazing Red Rare 3{1}{r}{r} Legendary Creature – Human Bandit 3 2 RR08 Gunslinger (When this creature enters the battlefield, create a colorless Equipment artifact token named Weapon with "equipped creature gets +1/+0" and equip 1, then equip it to this creature.)

Equipped creatures you control get +1/0 and gain haste.
0
90 Mana Fracking Red Common 1{r} Instant CR14 Destroy target land. Its controller creates 3 treasure tokens. 1 1669685870 on 29 Nov 2022 by Sorrow
91 Mandatory Overtime Red Rare 2{x}{r}{r} Sorcery RR06 You may sacrifice any number of treasure tokens as you cast this spell.

Create X 1/1 red Worker creature tokens with haste. Then, creatures you control get +1/0 until end of turn for each treasure sacrificed while casting this spell.
0
92 Money Shot Red Common 1{r} Instant CR11 As an additional cost to cast this spell, sacrifice an artifact.

Deal 4 damage to any target
0
93 Mountain Red Basic 0 Basic Land – Mountain 0
94 Parade of Progress Red Common 2{1}{r} Instant CR17 Industrialize

Creatures you control get +1/0 until end of turn.
0
95 RR07 Red Rare 1{r} RR07 Lands you control with at least 2 industry counters on them gain "{2}{t}: create 3 treasure tokens." 0
96 Sleepless Smelter Red Uncommon 3{2}{r} Creature – Human Artificer 3 3 UR05 {1}{r}{t}: Industrialize (Put an industry counter on target land. "It gains {1}{t}: create a treasure token." And loses all other non-mana abilities.) 0
97 Smuggler's Wurm Red Mythic 6{4}{r}{r} Creature – Wurm 5 5 MR01 When Smuggler's Wurm enters the battlefield, put a tunnel counter on up to 3 target lands.

Lands with a tunnel counter on them gain "As long as this land is tapped, creatures you control can't block."
1 1641278544 on 04 Jan 2022 by SecretInfiltrator
98 Steelsburg Architect Red Uncommon 3{2}{r} Creature – Goblin Advisor 2 3 UR04 Whenever you Industrialize, Draw a card then discard a card. 0
99 Tar Elemental Red Common 5{4}{r} Creature – Elemental 6 4 CR09 Menace

When Tar Elemental deals combat damage to a player, Industrialize. Put an industry counter on target land. "It gains {1}{t}: create a treasure token." And loses all other non-mana abilities.
0
100 Vengeful Thunderbird Red Rare 5{3}{r}{r} Creature – Bird Elemental 5 3 RR05 Flying, Totemic (When this creature enters the battlefield, put your choice of a trample, ward {1}, or haste counter on it.)

Whenever you would trigger a Totemic effect, you may have that creature deal 2 damage to any target instead.
0
101 Wandering Gunslinger Red Common 1{r} Creature – Human Nomad 3 2 CR01 Haste

At the beginning of your upkeep, shuffle Wandering Gunslinger into its owner's library.
0
102 Z'ked's Volley Red Uncommon 4{2}{r}{r} Instant UR09 Z'ked's Volley deals 4 damage to one target creature and 1 damage to up to two other target creatures. 0
103 Ancestral Guardian Green Uncommon 3{2}{g} Creature – Spirit Warrior 2 1 UG04 When Ancestral Guardian enters the battlefield, draw a card.

Whenever you play a creature with Totemic, you may return this card from your graveyard to your hand.
0
104 CG11 Green Common 7{5}{g}{g} Creature – Wurm CG11 0
105 Canyon Baloth Green Common 4{2}{g}{g} Creature – Beast 4 4 CG07 Trample

{2}{g}{g}: Canyon Baloth gets +4/+4 until end of turn.
0
106 Comforting Campfire Green Common 2{g}{g} Instant CG14 Regenerate target creature. it gains +1/+1 until end of turn. 0
107 Desperate Duel Green Common 2{1}{g} Instant CG12 Choose target creature an opponent controls. When that creature dies this turn, create a treasure token. Target creature you control fights that creature. 1 1626341142 on 15 Jul 2021 by Tahazzar
108 Eager Investor Green Uncommon 1{g} Creature – Human Citizen 1 1 UG02 Whenever any number of counters is placed on a permanent you control, Eager Investor gets +1/+1 until end of turn. 0
109 Fallowed Farmhand Green Common 1{g} Creature – Human Peasant 1 1 CG01 When Fallowed Farmhand enters the battlefield, untap target land. 0
110 Gemhorned Rhino Green Common 5{3}{g}{g} Creature – Rhino Beast 5 4 CG09 Trample, Bounty 1 (When this creature dies on your turn, create one treasure tokens.) 0
111 Grand Expedition Green Uncommon 4{3}{g} Enchantment – Saga UG11 (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
[1] Create any combination of 3 treasure, food, or weapon tokens.
[2] Sacrifice 4 noncreature tokens you control. If you can't, sacrifice Grand Expedition.
[3] Search your library for up to 3 basic land cards and put them onto the battlefield tapped. Then shuffle your library.
0
112 Highland Grizzly Green Common 2{1}{g} Creature – Bear Beast 2 2 CG02 Totemic (When this creature enters the battlefield, put your choice of a trample, ward {1}, or haste counter on it.) 2 1631171952 on 09 Sep 2021 by SecretInfiltrator
113 Howling Haboob Green Common 2{1}{g} Instant CG17 All creatures lose flying and can't have or gain flying until end of turn. 0
114 Intrepid Pathfinder Green Common 3{2}{g} Creature – Lizard Scout 1 2 CG04 When Intrepid Pathfinder enters the battlefield, search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. 0
115 January's Camera Green Rare 3{2}{g} Legendary Artifact RG07 {1}{g}{t}: Reveal a Beast card from your hand, then create a token that is a copy of the revealed card. Exile it at the beginning of the next upkeep. 0
116 January, Wildlife Photographer Green Mythic 4{3}{g} Legendary Creature – Human Scout 4 4 MG01 When January enters the battlefield, you may reveal any number of Beast cards from your hand. Create a token that is a copy of each creature revealed this way. Exile them at the beginning of the next end step. 0
117 Mana Ash Green Rare 4{2}{g}{g} Enchantment RG01 Mana Ash enters the battlefield with 3 ash counters.

Lands you control don't untap during your untap step.

At the beginning of your first main phase, you gain {2} for each tapped land you control, then remove an ash counter from Mana Ash. Then, if there are no ash counters on Mana Ash, sacrifice it.
2 1625829431 on 09 Jul 2021 by Vitenka
118 Mesa Jackalope Green Rare 1{g} Creature – Rabbit Beast 1 1 RG02 When Mesa Jackalope dies, you may search your library for up to 3 beast creatures with different names. Shuffle your library and place the chosen cards on top in any order. 3 1626341024 on 15 Jul 2021 by Tahazzar
119 Might of the Shamans Green Common 2{1}{g} Sorcery CG15 Target creature gains your choice of a trample, ward {1}, or haste counter. 4 1638143327 on 28 Nov 2021 by dude1818
120 Muckfield Rancher Green Common 3{2}{g} Creature – Human Peasant 1 2 CG05 When Muckfield Rancher enters the battlefield, create two 1/1 green Beast creature tokens with "{2}, {t}, Sacrifice this creature: You gain 3 life." 0
121 Ornery Orkupine Green Common 4{3}{g} Creature – Beast 2 6 CG08 Vigilance

Whenever Ornery Orkupine blocks, it deals 1 damage to any target.
0
122 Pine Crasher Green Uncommon 4{3}{g} Creature – Treefolk 4 5 UG05 Whenever a spell or effect targets a land you control, you may cast Pine Crasher from your hand as though it had flash. If you do, you may counter that spell or effect. 0
123 Rainbow Trout Green Uncommon 1{g} Creature – Fish 0 1 UG01 {t}, Sacrifice Rainbow Trout: Add three mana of any one color to your mana pool. Use this mana only to cast Beast creature spells. 0
124 Rattleserpent Green Common 2{1}{g} Creature – Snake Beast 1 2 CG03 Deathtouch

When Rattleserpent becomes blocked by a creature, that creature gets -1/0 until end of turn
1 1638175977 on 29 Nov 2021 by fishMaster
125 Reject Modernity Green Rare 4{2}{g}{g} Instant RG04 Destroy all artifacts. For each permanent destroyed this way, its controller gains 1 life. 1 1631350020 on 11 Sep 2021 by fishMaster
126 Sacred Buffalo Green Common 3{2}{g} Creature – Beast 4 3 CG06 Whenever Sacred Buffalo or another beast enters the battlefield under your control, gain 2 life. 3 1626340794 on 15 Jul 2021 by Tahazzar
127 Sandfield Strider Green Common 6{4}{g}{g} Creature – Beast 5 7 CG10 Reach

Whenever Sandfield Strider attacks, you may look at the top card of your library. If it is a land card, you may reveal it and put it into your hand.
0
128 Sinkhole Hydra Green Rare 6{5}{g} Creature – Hydra 0 0 RG06 Trample

Sinkhole hydra enters the battlefield with X +1/+1 counters where X is the number of tapped lands you control.
4 1645782707 on 25 Feb 2022 by fishMaster
129 Solemn Hunter Green Uncommon 2{g}{g} Creature – Lizard Ranger 1 3 UG03 Reach

{t}: Solemn Hunter deals 1 damage to target creature you don't control. When that creature dies this turn, you gain 2 life.
0
130 Spear-Point Logger Green Rare 4{2}{g}{g} Creature – Human Peasant 5 4 RG08 {1}{g}{t}: Search your library for a basic land card, put it into your graveyard, then shuffle.

Whenever a land card is put into your graveyard from anywhere, create a Treasure token.
0
131 Totem Carver Green Rare 3{1}{g}{g} Creature – Lizard Artificer 1 2 RG05 Whenever a counter is placed on a creature you control, add {g} to your mana pool. 0
132 Varmint Rifle Green Uncommon 2{1}{g} Artifact – Equipment UG10 Whenever a Beast dies, put a +1/+1 counter on equipped creature and gain 2 life.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
0
133 Wandering Thornmaw Green Uncommon 5{3}{g}{g} Creature – Plant Beast 4 7 UG06 Whenever Wandering Thornmaw is dealt damage, it deals 1 damage to all other creatures. 3 1631640523 on 14 Sep 2021 by amuseum
134 [Somewhere] Chimera Green Rare 5{4}{g} Creature – Chimera Beast 5 5 RG03 Totemic (When this creature enters the battlefield, put your choice of a trample, ward {1}, or haste counter on it.)

Totemic effects of creatures you control trigger an additional time.
1 1631221165 on 09 Sep 2021 by fishMaster
135 Spectral Keeper Multicolour Uncommon 3{1}{w}{u} Creature – Spirit Soldier 2 3 UZ06 Flying

Whenever you draw your second card each turn, exile target creature until the end of turn.
0
136 Latyuna, Wizened Terminarch Multicolour Rare 5{3}{b}{u} Legendary Creature – Dragon 5 6 RZ03 Flying

{t}, Sacrifice 2 Treasures: You may search your library for a historic spell, put that card into your hand, then shuffle your library.
2 1631362010 on 11 Sep 2021 by SecretInfiltrator
137 Servant of the Terminarch Multicolour Uncommon 2{u}{b} Creature – Lizard 1 2 UZ08 You may look at the top card of your library at any time.

{u/b}{t}: You may reveal the top card of your library. If a historic card was revealed this way, add it to your hand.
1 1654184485 on 02 Jun 2022 by Vitenka (unsigned)
138 Blood in the Rounds Multicolour Uncommon 3{1}{b}{r} Instant UZ05 As an additional cost to cast this spell, sacrifice a creature.

Target creature you control gets +X/+X until end of turn, where X is the sacrificed creature's power. Then, that creature deals damage to target creature equal to its power.
0
139 Hosea, the Fourth Hand Multicolour Rare 4{2}{b}{r} Legendary Creature – Human Bandit 4 3 RZ05 Whenever you sacrifice a treasure, bandits you control get +1/+0 until end of turn. 0
140 Z'ked, Three Armed Multicolour Mythic 5{3}{b}{r} Legendary Planeswalker – Z'ked 5 MZ01 +1 Up to one target Bandit gains haste until end of turn. Create a treasure token.

-3 Z'ked deals 4 damage to one target creature and 1 damage to up to two other target creatures.

-6 Put any number of Bandit creatures from your hand on to the battlefield. All Bandits gain haste until end of turn. After this phase, there is an additional combat phase.
2 1626341394 on 15 Jul 2021 by Tahazzar
141 Smog Ravager Multicolour Uncommon 3{1}{r}{g} Creature – Insect Beast 5 2 UZ07 Trample

Whenever you Industrialize, Smog Ravager fights target creature an opponent controls.
0
142 Joyful Potlatch Multicolour Rare 2{w}{g} Sorcery RZ01 Each player may choose one or more —
• Target opponent gains 4 life
• Target opponent creates a 2/2 green and white Beast creature token
• Place a +1/+1 counter on two target creatures an opponent controls

Each player draws a card for each option they chose.
0
143 Walkabout Multicolour Uncommon 4{2}{w}{g} Sorcery UZ03 Exile any number of creatures up to the number of tapped lands you control. At the beginning of your next upkeep, return each creature exiled this way to the battlefield with a +1/+1 counter on it. 1 1631220418 on 09 Sep 2021 by fishMaster
144 Brimdale Bounty Hunter Multicolour Uncommon 3{1}{w}{b} Creature – Human Mercenary 3 3 UZ02 Vigilance, Deathtouch

If Brimdale Bounty Hunter would destroy a creature, exile it and create a treasure token instead.
1 1625908100 on 10 Jul 2021 by fishMaster
145 Lania, Angelic Ultimatum Multicolour Mythic 3{1}{w}{b} Legendary Creature – Angel 4 4 MZ02 Flying, lifelink

When Lania attacks, defending player chooses fealty or death.

Fealty: Until the end of defending player's next turn, Creatures that player controls can’t attack you or planeswalkers you control.

Death: Destroy all creatures.
1 1635474362 on 29 Oct 2021 by fishMaster
146 K'Teng, Scorned Poacher Multicolour Rare 4{2}{b}{g} Legendary Creature – Insect Ranger 2 3 RZ06 Whenever a Beast dies, create a treasure token.

{t}, Sacrifice 2 Treasures: K'Teng, Scorned Poacher fights target creature. When that creature dies this turn, if it had counters on it, you may put those counters on K'Teng, Scorned Poacher.
0
147 Voracious Vulture Multicolour Uncommon 4{2}{b}{g} Creature – Bird 2 2 UZ09 Flying

At the beginning of your end step, if a beast you control died this turn, put a +1/+1 counter on Voracious Vulture and draw a card.
2 1631178463 on 09 Sep 2021 by SecretInfiltrator
148 Jameson, Treasure Panner Multicolour Rare 3{1}{u}{g} Legendary Creature – Human Peasant 3 4 RZ10 When Jameson enters the battlefield, name a card.

At the begging of your upkeep, scry 2. Then, you may reveal the top card of your library. If a card named by Jameson is revealed this way, add it to your hand. You may cast that card without paying it's mana cost until end of turn.
0
149 Ravata, Leyline Mender Multicolour Mythic 4{2}{u}{g} Legendary Planeswalker – Ravata 4 MZ05 +1
-X Create a token that is a copy of target nonland permanent with converted mana cost X. Exile it at the beginning of the next end step.
-7 You get an emblem with "Unspent mana doesn't empty from your mana pool as steps and phases end." Add {w}{w}{u}{u}{b}{b}{r}{r}{g}{g}
0
150 Wisened Totemic Multicolour Uncommon 4{2}{u}{g} Creature – Lizard Shaman 5 3 UZ04 Trample

Whenever you draw your 2nd card each turn, create a 2/2 blue and green Spirit Beast creature token.
2 1631181430 on 09 Sep 2021 by fishMaster
151 Gimbleguild High Roller Multicolour Uncommon 2{u}{r} Creature – Human Rogue 2 1 UZ10 You may sacrifice any number of treasure tokens as you cast this spell. Draw a card for each token sacrificed this way. Then discard a card at random

3 1631180617 on 09 Sep 2021 by fishMaster
152 Gimbleguild Coin Counter Multicolour Uncommon 3{1}{w}{r} Creature – Goblin Aristocrat 3 3 UZ01 Lifelink

Whenever a counter is placed on a permanent you control, you may gain 1 life.
0
153 Isaiah, Sheriff of Windhearth Hybrid Mythic 5{3}{w}{u} Legendary Creature – Human Soldier 4 5 MZ03 Whenever a creature you control attacks, the defending player may pay {1}. If they do not, you may tap target creature that player controls.

Whenever a creature attacks you or a Planeswalker you control, you may pay {w}{u}. If you do, untap that creature and remove it from combat.
0
154 CA01 Artifact Common 0 Artifact Creature – Scarecrow CA01 0
155 Dual Revolvers Artifact Common 2{2} Artifact – Equipment CA04 Equipped creature gets +2/0 and gains double strike.

Equipped creature attacks each turn if able.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
1 1626338029 on 15 Jul 2021 by fishMaster
156 Lever Action Rifle Artifact Common 2{2} Artifact – Equipment CA03 Whenever equipped creature attacks, it gets +4/0 and gains first strike. It doesn't untap during your next untap step.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
2 1626340891 on 15 Jul 2021 by Tahazzar
157 Patrolling Paddywagon Artifact Uncommon 3{3} Artifact – Vehicle 4 3 UA05 Whenever Patrolling Paddywagon attacks, you may exile one target creature until end of combat.

Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
0
158 Rustworn Reservoir Artifact Uncommon 2{2} Artifact UA04 At the beginning of your upkeep, put a charge counter on Rustworn Reservoir.

{t}, Remove a charge counter from Rustworn Reservoir: Add {c} to your mana pool.

{4}{t}, Sacrifice Rustworn Reservoir: Rustworn Reservoir deals damage equal to the number of reservoir counters on it to each creature.
0
159 Sawed Off Shotgun Artifact Common 2{2} Artifact – Equipment CA07 Equipped creature gets +2/0

Whenever equipped becomes blocked by a creature, it deals 1 damage to up to two other target creatures.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
0
160 Shard of the Omnilith Artifact Common 3{3} Artifact CA06 Mirage (Whenever you draw your 2nd card each turn, create a token that is a copy of this card. Exile it at the beginning of the next end step.)

{t}: Add one mana of any color to your mana pool.
0
161 Smokepump Freighter Artifact Rare 5{5} Artifact – Vehicle * 5 RA02 Trample, haste

Smokepump Freighter's power is equal to the number of artifacts you control.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

When Smokepump Freighter attacks, create a treasure token.
0
162 The Omnilith Artifact Mythic 7{7} Legendary Artifact MA01 At the beginning of your upkeep, if you have 50 or mana in your mana pool, you win the game.

Unspent mana doesn't empty from your mana pool as steps and phases end.

{5},{t}: Add {w}{u}{b}{r}{g} to your mana pool.
0
163 Bandit Hideout Land Rare 0 Land RL05 Bandit Hideout enters the battlefield tapped.

{t}: Add {b} or {r} to your mana pool.

{t}: If a creature you control died this turn, create a treasure token.
0
164 Bounty Office Land Rare 0 Land RL01 Bounty office enters the battlefield tapped.

{t}: Add {b} or {w} to your mana pool.

{t}: If you exiled a creature this turn, target opponent loses 1 life and you gain 1 life.
0
165 Desecrated Leyline Land Common 0 Land CL01 {t}: Add {c} to your mana pool.

{3}, {t}: Choose a color. Until the beginning of your next upkeep, mana of the chosen color doesn't empty from your mana pool as steps and phases end.
0
166 Forest Land Basic 0 Basic Land – Forest 0
167 Forest Land Basic 0 Basic Land – Forest 0
168 Hellion Nest Land Rare 0 Land RL04 Hellion Nest enters the battlefield tapped.

{t}: Add {r} or {g} to your mana pool.

{t}: If you dealt at least 2 damage to an opponent this turn, create a 1/1 red and green Hellion Beast creature token.
2 1627042038 on 23 Jul 2021 by Tahazzar
169 Island Land Basic 0 Basic Land – Island 0
170 Mountain Land Basic 0 Basic Land – Mountain 0
171 Plains Land Basic 0 Basic Land – Plains 0
172 Sheriff Department Land Rare 0 Land RL02 Sheriff Department enters the battlefield tapped.

{t}: Add {u} or {w} to your mana pool.

{t}: If you drew at least 2 cards this turn, you may put a +1/+1 counter on target creature.
0
173 Swamp Land Basic 0 Basic Land – Swamp 0
174 Tribal Village Land Rare 0 Land RL03 Tribal Village enters the battlefield tapped.

{t}: Add {g} or {u} to your mana pool.

{t}: If you played at least 2 lands this turn, scry 2.
0
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