Lazando: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Smuggler's Wurm enters the battlefield, put a tunnel counter on up to 3 target lands.
Lands with a tunnel counter on them gain "As long as this land is tapped, creatures you control can't block."
Illus. Steve Prescott
5/5
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You may sacrifice any number of treasure tokens while casting hired guns.
Create three 1/1 white Mercenary creature tokens. For each treasure token sacrificed while casting Hired Guns, create an additional Mercenary creature token. |
Whenever a spell or effect targets a land you control, you may cast Pine Crasher from your hand as though it had flash. If you do, you may counter that spell or effect.
4/5
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When Traveling Troupe enters the battlefield, you may search your library for a Saga card, reveal it, and put it into your hand. If you do, shuffle your library.
2/4
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Draw two cards. You may reveal a historic card from among the drawn cards. If you do, create a treasure token.
Illus. Alexander Lindner
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When Indentured Orehauler enters the battlefield, Industrialize. (Put an industry counter on target land. "It gains
![]() : create a treasure token." And loses all other non-mana abilities.)3/2
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Cast Lost in the Sands only if you have drawn at least 2 cards this turn.
Exile target attacking or blocking creature.
Illus. Florent Llamas
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Totemic (When this creature enters the battlefield, put your choice of a trample, ward
, or haste counter on it.)
Illus. Karen Whitworth
2/2
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Destroy target creature an opponent controls. Each creature that player controls that shares a creature type with that creature gets -2/0 until end of turn.
"Hurt 'em bad enough, and their friends will feel it too." -Z'ked, Three Armed
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Bounty 2 (When this creature dies on your turn, create two treasure tokens.)
3/3
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
If mana from a treasure was spent to cast this spell, give that creature +1/+1 until end of turn. |
Equipped creature gets +2/0 and gains double strike.
Equipped creature attacks each turn if able. Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
When Intrepid Pathfinder enters the battlefield, search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1/2
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Flying
Whenever Faithbreaker Angel attacks, you gain 1 life. 3/4
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Smuggler's Wurm
(mythic)
Hired Guns
(uncommon)
Pine Crasher
(uncommon)
Traveling Troupe
(uncommon)
Ancient Excavation
(common)
Indentured Orehauler
(common)
Lost in the Sands
(common)
Highland Grizzly
(common)
Brutalize
(common)
Dustskull Oldguard
(common)
Generous Bribe
(common)
Dual Revolvers
(common)
Intrepid Pathfinder
(common)
Faithbreaker Angel
(common)
Forest
(basic)






: create a treasure token." And loses all other non-mana abilities.)