Lazando: Virtual Booster
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| Mechanics | Skeleton | Playtesting requests |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each creature's controller may have it deal damage equal to its power to another target creature of that player's choice.
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Trample
Whenever you draw your 2nd card each turn, create a 2/2 blue and green Spirit Beast creature token. 5/3
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Whenever Wandering Thornmaw is dealt damage, it deals 1 damage to all other creatures.
Illus. Kaylee Gifford
4/7
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Defender, Flying, Mirage (Whenever you draw your 2nd card each turn, create a token that is a copy of this card. Exile it at the beginning of the next end step.)
Illus. Brenna Saxton
1/4
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First Strike, Bounty 1 (When this creature dies on your turn, create one treasure tokens.)
Mesa Marksman can't block. 3/1
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Reach
Whenever Sandfield Strider attacks, you may look at the top card of your library. If it is a land card, you may reveal it and put it into your hand. The backs of striders make for mobile watchtowers, scouting vistas from miles away.
5/7
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Destroy target artifact.
Create a 0/1 white Soldier creature token with Gunslinger
Illus. George Caleb Bingham
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Deathtouch
When Rattleserpent becomes blocked by a creature, that creature gets -1/0 until end of turn 1/2
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When Cunning Counterfeiter enters the battlefield, create a copy of target non-creature token.
2/2
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Flying
![]() : target creature gets +2/+2 and gains flying until end of turn
Illus. Daniel Eskridge
2/2
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Regenerate target creature. it gains +1/+1 until end of turn.
Illus. Gavin O'Donnell
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Destroy target artifact and create a treasure token.
Illus. Xiang Zhang
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As an additional cost to cast this spell, sacrifice an artifact.
Deal 4 damage to any target
Illus. Andy Haider
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Hexproof, Mirage (Whenever you draw your 2nd card each turn, create a token that is a copy of this card. Exile it at the beginning of the next end step.)
1/2
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Frenzied Shootout
(rare)
Wisened Totemic
(uncommon)
Wandering Thornmaw
(uncommon)
Wall of Dust
(uncommon)
Mesa Marksman
(common)
Sandfield Strider
(common)
Target Practice
(common)
Rattleserpent
(common)
Cunning Counterfeiter
(common)
Steadfast Steed
(common)
Comforting Campfire
(common)
Blow the Tracks
(common)
Money Shot
(common)
Shrouded Vagrant
(common)
Swamp
(basic)







: target creature gets +2/+2 and gains flying until end of turn