Lazando: Virtual Booster

Lazando: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Playtesting requests
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Instant
Regenerate target creature. it gains +1/+1 until end of turn.
Illus. Gavin O'Donnell
 
 R 
Instant
Reveal the top X cards of your library. If the total converted mana cost of the revealed cards is greater than 21, you lose the game. Otherwise, draw the revealed cards.
 U 
Creature – Spirit Soldier
Flying

Whenever you draw your second card each turn, exile target creature until the end of turn.
2/3
 U 
Sorcery
For each creature you control, create a colorless Equipment artifact token named Weapon with "equipped creature gets +1/+0" and equip 1, then equip it to that creature.

You gain 1 life for each equipment you control.
 U 
Enchantment – Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
[1] Industrialize
[2] Industrialize
[3] Until end of turn, treasures you control have "{t}, Sacrifice this artifact: Add two mana of any one color."
{5}{g}{g}
 
 C 
Creature – Wurm
 C 
Instant
As an additional cost to cast this spell, sacrifice an artifact.

Deal 4 damage to any target
Illus. Andy Haider
 C 
Creature – Human Rogue
When Cunning Counterfeiter enters the battlefield, create a copy of target non-creature token.
2/2
 C 
Artifact
Mirage (Whenever you draw your 2nd card each turn, create a token that is a copy of this card. Exile it at the beginning of the next end step.)

{t}: Add one mana of any color to your mana pool.
"For some, a fraction of the infinite is not enough." -Some lizard wizard
Illus. Stone Perales
 C 
Creature – Lizard Shaman
Flash

When [Something] Witch Doctor enters the battlefield, choose one:
•Target creature gets +0/+2 until end of turn
•Gain 3 life
1/3
 C 
Artifact – Equipment
Equipped creature gets +0/+2.

Whenever equipped creature attacks, draw a card then discard a card.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Instant
Return target attacking creature to its owner's hand. If you control that creature, create a treasure token.
 C 
Sorcery
Target creature gains your choice of a trample, ward {1}, or haste counter.
{2}{w}
 
 C 
Enchantment – Aura
Enchanted creature can't attack or block, and its activated abilities can't be activated.
 
 B 
Basic Land – Plains

Comforting Campfire (common, foil)
Bluejack (rare)
Spectral Keeper (uncommon)
Defend the Homeland (uncommon)
Founding of Steelsburg (uncommon)
CG11 (common)
Money Shot (common)
Cunning Counterfeiter (common)
Shard of the Omnilith (common)
[Something] Witch Doctor (common)
Bandit's Bandolier (common)
Speedy Getaway (common)
Might of the Shamans (common)
Arrest (common)
Plains (basic)