Lazando: Virtual Booster

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Mechanics | Skeleton | Playtesting requests
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Chimera Beast
Totemic (When this creature enters the battlefield, put your choice of a trample, ward {1}, or haste counter on it.)

Totemic effects of creatures you control trigger an additional time.
5/5
 U 
Creature – Human Soldier
Gunslinger (When this creature enters the battlefield, create a colorless Equipment artifact token named Weapon with "equipped creature gets +1/+0" and equip 1, then equip it to this creature.)

Equipped creatures you control get +1/0
0/1
 U 
Creature – Human Rogue
You may sacrifice any number of treasure tokens as you cast this spell. Draw a card for each token sacrificed this way. Then discard a card at random

2/1
 U 
Creature – Plant Beast
Whenever Wandering Thornmaw is dealt damage, it deals 1 damage to all other creatures.
Illus. Kaylee Gifford
4/7
 C 
Creature – Human
{u}{t}: Tap target creature. It doesn't untap during its controllers next untap step.
2/3
 C 
Creature – Goblin Bandit
Bounty 1 (When this creature dies on your turn, create one treasure tokens.)

When Goblin Safecracker dies, it deals 1 damage to any target.
2/2
 C 
Creature – Human Soldier
Gunslinger (When this creature enters the battlefield, create a colorless Equipment artifact token named Weapon with "equipped creature gets +1/+0" and equip 1, then equip it to this creature.)

Equipped creatures you control get +0/+1.
"Only gets better with age."
3/3
 C 
Creature – Elemental
Menace

When Tar Elemental deals combat damage to a player, Industrialize. Put an industry counter on target land. "It gains {1}{t}: create a treasure token." And loses all other non-mana abilities.
6/4
 C 
Instant
Destroy target creature an opponent controls. Each creature that player controls that shares a creature type with that creature gets -2/0 until end of turn.
"Hurt 'em bad enough, and their friends will feel it too." -Z'ked, Three Armed
 C 
Creature – Insect Bandit
First Strike, Bounty 1 (When this creature dies on your turn, create one treasure tokens.)

Mesa Marksman can't block.
3/1
 C 
Creature – Beast
Whenever Sacred Buffalo or another beast enters the battlefield under your control, gain 2 life.
Illus. Daniel Eskridge
4/3
 C 
Creature – Human Soldier
Vigilance, Gunslinger (When this creature enters the battlefield, create a colorless Equipment artifact token named Weapon with "equipped creature gets +1/+0" and equip 1, then equip it to this creature.)
1/3
 C 
Artifact – Equipment
Equipped creature gets +2/0 and gains double strike.

Equipped creature attacks each turn if able.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Instant
All creatures lose flying and can't have or gain flying until end of turn.
Illus. Nikolai Litvinenko
 B 
Basic Land – Mountain

[Somewhere] Chimera (rare)
Windhearth Recruit (uncommon)
Gimbleguild High Roller (uncommon)
Wandering Thornmaw (uncommon)
Madcap Moonshiner (common)
Goblin Safecracker (common)
Valiant Veteran (common)
Tar Elemental (common)
Brutalize (common)
Mesa Marksman (common)
Sacred Buffalo (common)
Ghost Town Sheriff (common)
Dual Revolvers (common)
Howling Haboob (common)
Mountain (basic)