Lazando by fishMaster

129 cards in Multiverse

59 commons, 33 uncommons,
28 rares, 2 mythics, 7 basics

14 white, 24 blue, 17 black, 22 red,
20 green, 13 multicolour, 8 artifact, 11 land

66 comments total

Hunger, famine, and cuthroat violence in a hot and dry world without mana.

Lazando: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Playtesting requests

Cardset comments (2) | Add a comment on this cardset

Recently active cards: (all recent activity)

Creature – Lizard Wizard
Whenever you draw your 2nd card each turn, scry 1.
last 2021-09-22 13:37:48 by SecretInfiltrator
Creature – Human Scout
{1}{u}{t}, Sacrifice a treasure: Target creature is unblockable this turn.
Creature – Illusion Horror
Flash, Mirage (Whenever you draw your 2nd card each turn, create a token that is a copy of this card. Exile it at the beginning of the next end step.)

When Starfield Specter enters the battlefield, you may counter target spell.
Counter target spell. Its controller adds an amount of {c} to their mana pool equal to that spell's converted mana cost.
Creature – Beast

Whenever Sandfield Strider attacks, you may look at the top card of your library. If it is a land card, you may reveal it and put it into your hand.
The backs of striders make for mobile watchtowers, scouting vistas from miles away.

Recent comments: (all recent activity)
On Stargazing Augur:

Pyrulea has no less than four Lizard Wizards. Even canon MtG has Frilled Mystic. Go for it!

On Stargazing Augur:

This card is designed well, and it makes mechanical sense, but Lizard Wizard might just be too ridiculous for final run

On Double Tap:

card needs secondary effect

On Pouncing Panther:

Totemic is a hard one to figure out exactly. The choices have seen some iteration but may change a bit more. Trample and Haste are probably fine, but I'm unsure of the third. Trample is green, haste is red, but I'm unsure of what to use for blue, as its only primary keywords are flying and hexproof, both of which are significantly more powerful than the other choices.

On Pouncing Panther:

Black is the only color that gets all three abilities. I can see green stretching to gain lifelink, but blue and red?

On Pouncing Panther:

Reserving Totemic for green red and blue. Card needs reworking or scrapping.

On Dustskull Oldguard:

Consider Tweaking to make a parallel with Valiant Veteran?

On Valiant Veteran:

Consider tweaking to make a parallel with Dustskull Oldguard?

On Wandering Thornmaw:

These are valid color pie concerns, and this card was designed with flavor in mind first. I'll think about how I can rework this card to be more green-friendly, or redesign it into a red card.

On Hired Guns:

Similar to Mandatory Overtime, might need changing.

(All recent activity)
See other cardsets