Lazando: Skeleton

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Mechanics | Skeleton | Playtesting requests


About Set Skeletons

A set skeleton is a tool to help you when structuring your set. It helps you keep the number of different types of card balanced across colours and balanced in line with the colour pie. It's particularly useful in early design when you're wanting to make sure you have the right amounts of creatures and other card types in the different colours.

To read more about skeletons, read Mark Rosewater's article "Design Skeletons".

About Set Skeletons In Multiverse

In Multiverse, set skeletons are a particular type of details page, using tables written in the Markdown Extra table syntax. Multiverse will generate the rows of the table for you. If you let Multiverse generate the whole skeleton, it will give you columns for Code, Slot and Card name. If you add extra columns by editing the title rows, then the Generate tab will create the right number of columns for each new row it generates.

Once you've generated your skeleton, each row will start with a link like "(CW01)". At first, these links will be in parentheses, to indicate that no card yet exists with that code. You can click on links like these to create a card with that code. Once those cards exist, the links will no longer be in parentheses. You can thus easily tell which slots in your skeleton have no card at all corresponding to them, and which have at least some information on a card (even if that card is not ready or not even complete).

Generate codes for:
White cards (also blue,
black, red and green cards)
commons, uncommons, rares and mythics (0 total)
Artifact cards commons, uncommons, rares and mythics (0 total)
Land cards commons, uncommons, rares and mythics (0 total)
For a total of 0 commons, 0 uncommons, 0 rares and 0 mythics (0 cards total).
(Note: This just generates the lines of the skeleton table. You can edit the table before you create any cards.)

Show frames: W U B R G Z A L

Show rarities: C U R M

Code Slot Notes Keywords
1 Creature, 1MV Flying
2 Creature, 2MV Vigilance, Gunslinger
3 Creature, 2MV
4 Creature, 2MV
5 Creature, 2MV
6 Creature, 3MV Flying
7 Creature, 3MV Flash
8 Creature, 3MV Gunslinger
9 Creature, 4MV
10 Creature, 4MV
11 Creature, 5MV Flying
12 Creature, 5MV
13 Small Removal
14 "Can't attack or block"
15 Destroy large/tapped creature
16 Combat trick
17 Positive aura/equipment Equip
18 Go-wide team-pump effect
19 Destroy artifact/enchantment (oftentimes, it can destroy either) Gunslinger
20 Creature, 1MV Gunslinger
21 Creature, 2MV First strike
22 Creature, 2MV Flying
23 Creature, 2MV
24 Creature, 3MV
25 Creature, 3MV
26 Creature, 4MV
27 Creature, 5MV Flying
28 Creature removal (usually very efficient)
29 Non-creature
30 Non-creature
31 Non-creature
32 Non-creature
33
34 Double Strike, Gunslinger
35 First Strike
36 Flying
37
38
39
40
41 First Strike
??
??
42 Creature, 1MV Flying, Mirage
43 Creature, 2MV Hexproof, Mirage
44 Creature, 2MV
45 Creature, 3MV
46 Creature, 3MV Totemic
47 Creature, 4MV
48 Creature, 4MV
49 Creature, 5MV
50 Creature, 5MV
51 non-creature
52 hard counter
53 soft counter
54 Lockdown Aura
55 Card drawing
56 Cantrip/card filtering
57 Bounce spell
58 Positive Aura or combat trick
59 Disrupt opposing creatures
60 Anything
61 Creature, 2MV Mirage
Creature, 2MV
Creature, 3MV
Creature, 3MV
Creature, 4MV Flying
Creature, 4MV
Creature, 6MV Flying
Card Draw
Counterspell
Non-creature
Non-creature Defender, Flying, Mirage
Non-creature
Non-creature
Flying
Flash, Mirage
Creature, 1MV Deathtouch
Creature, 2MV Lifelink, Bounty
Creature, 2MV Flying, Lifelink
Creature, 2MV
Creature, 3MV
Creature, 3MV First strike, Bounty
Creature, 4MV Bounty
Creature, 4MV
Creature, 5MV
Creature, 6MV
Removal spell, can kill anything
Removal spell, can kill small things
Removal spell, edict (forced sacrifice), or conditional
Removal spell, limitations, different from the others, usually weaker
Card draw (for some resource in addition to mana, usually life)
Return creature card from graveyard to hand (one or two creatures)
Discard (one or two cards, if you choose what gets discarded, not land)
Positive Aura or combat trick
Anything
Creature, 2MV
Creature, 2MV
Creature, 3MV
Creature, 3MV Bounty
Creature, 4MV Deathtouch
Creature, 4MV
Creature, 5MV
Removal
Reanimation
Non-creature
Non-creature
Non-creature
Non-creature
Bounty
Flying
Lifelink
Creature, 1MV Haste
Creature, 2MV Bounty
Creature, 2MV Industrialize
Creature, 2MV Haste, First Strike
Creature, 3MV
Creature, 3MV
Creature, 4MV
Creature, 4MV
Creature, 5MV Menace, Industrialize
Creature, 6MV
Efficient direct-damage spell (usually one of this and CB12 is any target
Other direct-damage spell Industrialize
Steal effect/inefficient direct damage
Team pump (power greater than toughness)/land destruction
Cantrip (draw a card rider)/card filtering (usually rummaging—discard and draw)
Positive Aura or Equipment Equip
Combat trick Industrialize
Can't block/destroy artifact/direct damage to player
Anything
Creature 1MV
Creature 2MV
Creature 2MV
Creature 3MV
Creature 3MV Industrialize
Creature 4MV
Creature 5MV
Direct damage (most often any target)
Small sweeper/multi-target direct damage
Non-creature
Non-creature
Non-creature Industrialize
Non-creature
Haste
Industrialize
Flying, Totemic
Haste
Haste, Gunslinger
Creature 1MV
Creature 2MV Totemic
Creature 2MV Deathtouch
Creature 3MV
Creature 3MV
Creature 3MV
Creature 4MV Trample
Creature 4MV Vigilance
Creature 5MV Trample, Bounty
Creature 6MV Reach
Creature 7MV
Fight or bite (dealing damage equal to power)
Power/toughness pumping (usually on an instant)
Another combat trick Regenerate
Cantrip/card filtering Trample, Ward, Haste
Positive Aura or Equipment
Anti-flying
Mana ramp (usually fetching land, but sometimes an Aura)
Artifact or enchantment destruction
Creature 1MV
Creature 1MV
Creature 2MV Reach
Creature 3MV
Creature 4MV
Creature 5MV
Creature 6MV
Creature 6MV
Mana ramp (usually creating more mana than mana-ramp commons)
Non-creature Equip
Non-creature
Non-creature
Non-creature
Totemic
Trample
Creature Lifelink
Creature Vigilance, Deathtouch
Creature
Creature Trample
Creature
Creature Flying
Creature Trample
Creature
Creature Flying
Creature
Flying
Haste
Flying, Lifelink
Creature, 2MV
Creature, 3MV
Equipment First Strike, Equip
Equipment Double Strike, Equip
Land fetching/color fixing
Mana production Mirage
Equip
Creature, 1MV
Creature, 3MV
Creature, 4MV
Removal (often conditional and usually costed somewhat inefficiently)
Non-creature Crew
Non-creature
Crew, Trample, Haste