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CardName: Might of the Shamans Cost: 1G Type: Sorcery Pow/Tgh: / Rules Text: Target creature gains your choice of a trample, ward {1}, or haste counter. Flavour Text: Set/Rarity: Lazando Common

Might of the Shamans
{1}{g}
 
 C 
Sorcery
Target creature gains your choice of a trample, ward {1}, or haste counter.
Updated on 25 Feb 2022 by fishMaster

Code: CG15

History: [-]

2021-09-11 23:17:49: fishMaster created the card Might of the Shamans
2021-09-11 23:19:34: fishMaster edited Might of the Shamans
2021-09-14 02:53:55: fishMaster edited Might of the Shamans
2021-09-16 09:56:32: fishMaster edited Might of the Shamans
2021-11-28 21:59:52: fishMaster edited Might of the Shamans

Granting ward doesn't do want you want. It's not like hexproof, the creature needs to have ward before it's targeted. Green is also tertiary in haste so I don't think it should be granting it

This card is a reference to the totemic (When this creature enters the battlefield, put your choice of a trample, ward {1}, or haste counter on it.) mechanic, which is a primarily green but also Temur mechanic. I don't really have any issues with color pie stretching here for that reason. The ward comment is true though, I'll have to think about reworking this card.

Easiest solution is to make it a sorcery, to discourage people from playing it wrong

2022-02-25 09:42:46: fishMaster edited Might of the Shamans

Changed to sorcery speed, adding a counter instead of end of turn effect, and removed the cantriping.

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