Duel Decks Starcraft: Remastered: Recent Activity
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Recent updates to Duel Decks Starcraft: Remastered: (Generated at 2025-06-23 05:28:31)
put a 1/1 green Zerg creature token onto the battlefield. -> spawn 1
2WR -> 2RR. No reason to be multicolor
plays well, but mechanically complex.
2R cost 2R ability -> 4 cost 1R ability
before: At the beginning of your end step, if no spells were cast this turn, you may gain 2 life.
2/3 -> 3/3
before: Ravage -
: Return Roach from your graveyard to the battlefield. Activate this ability only if an opponent was dealt combat damage this turn.
added asterisk to mark as inactive
added asterisk to mark as inactive
added asterisk to mark as inactive
nonland card -> card
currently plays well, but design is inelegant. think this can have something to do with Swarm keyword?
before: 2RR, At the beginning of your upkeep, put a charge counter on ~. Then if ~ has three or more charge counters on it, sacrifice it and it deals 4 damage to target player and each creature he or she controls.
before: Ravage - When ~ enters the battlefield, if an opponent was dealt combat damage this turn, target creature that player controls gets -2/-2 until end of turn.. Very complex.
added asterisk to mark as inactive
Removed, replaced with Dark Archon for more interesting and less feel--bad gameplay.
Removed generic Mineral field from decks, replaced with three copies each of basic supply.
replaced with Carrier as more iconic.
Replaced with (((Maelstrom))) due to this being too swingy.
before: Creatures target player controls can't attack or block until the end of his or her next turn. Not very obvious whether a new creature that came in is affected. Reverted to colorshifted Sleep.
tap target creature an opponent controls -> you may tap target creature
Changed first ability from giant growth to blanket +1/+1, loyalty 4->5
Before: Flash The first time ~ deals combat damage to a player, gain control of target creature that player controls until ~ leaves the battlefield.. Now a Sower of Temptation that triggers on attacking. Good gameplay.
Removed pseudokeyword. Changed combat damage to lose life to work with
.
Don't like this. Nonbo with Vortex.
target opponent -> target player
Renamed to Covert Ops from Ghost Academy, to avoid confusion with Ghost. Removed ETB tapped.
Removed "that player controls"