Duel Decks Starcraft: Remastered: Recent Activity
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Recent updates to Duel Decks Starcraft: Remastered: (Generated at 2025-06-23 08:18:05)
Change reverted. Elegance > power
Before:
Adrenal Overload


Sorcery [u]
Until end of turn, creatures you control get +1/+0 and gain "Whenever this creature deals combat damage to a player, draw a card."
Previously:
Kerrigan, Queen of Blades


Planeswalker - Kerrigan [M]
+1: Target permanent becomes a Zerg creature with base power and toughness 3/3 in addition to its other types.
-3: Destroy target creature.
-7: Gain control of all Zerg, then each opponent sacrifices a permanent for each Zerg you control.
4
Untap two target permanents. -> Untap all creatures you control
Previously:
Per our comments earlier, changing this (and the other equivalents: Supply Depot and Creep Colony) to colour fixers would be neat.
added rarity
1 -> c
What's new?
Since the last stable release, we've received a lot of feedback (some playtest, mostly design). From these, the next version will focus on three main thrusts:
Simplification of complex abilities. Complexity is relative, but the theme of the set drew out a lot of beginners. We will try to avoid, as much as possible, non-intuitive rules or interactions, while maintaining the core "function" of that card.
Examples are:
Standardization of a single keyword per race. The current keywords don't necessarily have to be something that currently exists in MTG. The learning curve will increase little at first, but it's much clearer when the cards all work the same way instead of variants of the same thing. Currently testing:
Stronger flavor matching. Many questions pointed out that card so and so does not match the unit's flavor specifically. The answer is always "it was a development decision for better gameplay", but it's not a satisfactory answer for casual onlookers. This is the hardest category to fill, and requires significantly more design headaches. Examples:
2w -> 1W
corrected typo. each to -> each of