Duel Decks Starcraft: Remastered: Recent Activity
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Recent updates to Duel Decks Starcraft: Remastered: (Generated at 2025-09-09 23:41:47)
before: Flash (You may cast this spell any time you could cast an instant.) When Stasis Ward enters the battlefield, exile target spell. When Stasis Ward leaves the battlefield, return the exiled card to its owner's hand.
Interesting. My benchmarks were Chain of Vapor, Disperse, and Void Snare though, and I allowed lands since Terran can fly their buildings (and it rarely matters in this set anyway). I suppose I can do more playtests.
Rescue's gatherer rating of 4/5 implies the card doesn't need to be a cantrip.
removed trample. 5/5 -> 1/1 shield 5
removed shield ability as it doesn't do much with 2 toughness. Gave shield ability to Archon.
2w -> 1w, 2/1 -> 1/3. Now has incentive to switch up or down, and deicision on whether to initially play face up or down.
added asterisk to mark as inactive
added asterisk to mark as inactive
before: Ravage -
, Reveal ~ from your hand: Target opponent loses 2 life. Activate this ability only once per turn and if that player was dealt combat damage this turn.
before: When Zergling dies, put two 1/1 green Zerg creature tokens onto the battlefield.
keyworded spawn.
1W shield 1 1/2 -> WU shield 2 0/2. for testing
There's not much incentive to turn it face down, but complexity increases if I give it another ability
ability 2WU 3/3 -> 3 2/3,
added asterisk to mark as inactive
anti synergistic with bounce, and complex for beginners (3 abilities)
uninspired, not flavorful
added asterisk to mark as inactive
added asterisk to mark as inactive
3/4 -> 3/3. before: Ravage -
: Put a 1/1 green Zerg creature token onto the battlefield. Activate this ability only if an opponent was dealt combat damage this turn.
WU dual land -> W
realistically, the shield almost never matters since it only has 2 toughness. Check if it's needed.
marked active
added asterisk to mark as inactive
nonartifact -> any creature