Duel Decks Starcraft: Remastered: Recent Activity
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Recent updates to Duel Decks Starcraft: Remastered: (Generated at 2025-06-23 01:01:17)
Before:
XGG
Sorcery
X target creatures each get +X/+X until end of turn.
This one is cooler, but remove all X costs for beginners
changed ability to remove X costs
made inactive. replaced with (((82740)))
I'd say just "create [N] 1/1 green Zerg tokens" without the restriction is fine. Though feels even stranger on the Overlord.
To me the "equal to the difference" seems the most legit of those wordings.
What is the reason this couldn't just create a single token instead (not really mechanic at that point though maybe populate could also work)? While it's certainly mechanically controlled, I feel like you are in a sense also "putting a cap on the excitement" this mechanic can generate by not being able to go super wide.
It's a roundabout way of getting the output that I really want, but it's butt ugly. Maybe you can help?
What I essentially want to happen is to keep creating tokens until you have at least X. For instance, If Swarm 3 triggers while I have one token, I create two more. If Swarm 1 triggers while I have two tokens, nothing happens. What's the clearest wording for that?
"Swarm X (Create 1/1 green Zerg tokens until you have at least X)" ? - not very clear
(If you have less than X Zerg tokens, create 1/1 green Zerg tokens until you have X) ? - not very clear iuf they;ll all be created at the same time or not)
If you have less than X Zerg tokens, create 1/1 green Zerg creature tokens equal to the difference)? - confusing as well
b -> g. Better color balancing, plus just rethemed Fecundity
The motivation behind the Spawn ability really confuses me... and if it confuses me then it will no doubt confuse the less enfranchised.
Like you could easily still think that the already attacking tokens would deal their combat damage before being sacrificed - which I don't think is the case.
Just throwing this out there (not sure what are you looking for or what are your restrictions), but how about:
> Spawn/Rush N (When this creature attacks, create N 1/1 green Zerg creature tokens tapped and attacking. Sacrifice those tokens at the end of combat.)
?
replace with non CC cost and with a less complex board state