Community Mashup Set
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Showing 50 of 138 Green cards
Go to section: Colourless (8) White (137) Blue (133) Black (141) Red (173) Green (138) Multicolour (102) Hybrid (26) Split (2) Artifact (65) Land (39) Scheme (1)
Show rarities: N C U R M
Whenever an instant or sorcery goes to your graveyard, you may exile it. If you do, put a forest land token into play.
Illus. www.megankempston.com
During your upkeep, if your graveyard is empty, you may sacrifice Grave tender to return all cards in all graveyards into play under your control.

,
: Return target creature from your graveyard to your hand.



Sometimes the cycle of life needs a little push.
1/1
Flying

: The next creature spell you cast this turn has flash, and is a hound.


1/1
Shuffle target exiled card into its owners deck: Untap Hyacinth
She dances the dance of hours; which is best watched from a great distance.
8/8
The next three creatures to enter the battlefield do so with an extra +1/+1 counter.
Cast this only during an opponents upkeep.
Cast this only during an opponents upkeep.
Bears are hexproof and unblockable. Each non-token creature puts a 2/2 Invisible Bear token into play at the start of their turn.
They're coming out of our bears!
Illus. Bear
When an opponent casts a creature spell, if Jade Serpent is an enchantment, it becomes a 5/3 green Snake creature with swampwalk.
Flying.
First-Strike.
Protection from artifacts.
First-Strike.
Protection from artifacts.
Sometimes the land asks questions.
The answer is usually "Run"
The answer is usually "Run"
3/3
When Kahfre, of Esis enters the battlefield, you may search your library for a land you drew mana from to cast it, reveal it, and put it into your hand.
2/2
Abilities with 'discard a card' in their costs can't be activated.
:Phase Katabatic Sorceror.

The Wind will always have another surprise.
1/1
When you cast Kird Tusker; if no red or blue mana was spent on it, put a +1/+1 counter on it.
The beating of its heart echo's like an angry drum.
3/2
All players may search their library for a basic land, and put it into play untapped; then they shuffle their library.
Enchant creature
Enchanted creature does not during its controllers untap step.
Whenever a source deals damage to you, put a +1/+1 counter on enchanted creature.
At the beginning of your upkeep, you may remove a +1/+1 counter from it; if you do, gain 1 life.
Enchanted creature does not during its controllers untap step.
Whenever a source deals damage to you, put a +1/+1 counter on enchanted creature.
At the beginning of your upkeep, you may remove a +1/+1 counter from it; if you do, gain 1 life.
Trample, protection from Black.
The worldly-loving Elephant-Fist, Elehung Gambou!
4/4

5/4
If Manaphage would take non-combat damage, instead put a +1/+1 counter on it.
1/1
Trample
When Marauding Dinosaur attacks or blocks, it gets +1/+0 until end of turn for each non-dinosaur creature your opponents control.
When Marauding Dinosaur attacks or blocks, it gets +1/+0 until end of turn for each non-dinosaur creature your opponents control.
0/4
When Marsh Assassin enters the battlefield, but a +1/+1 counter on target creature.
: Destroy target creature with a counter on.

2/1

Mask i Flaxplan – Wurm im Flaxzeug
Illus. Fraukes Federspiele
5/5
Enchant Creature
Enchanted creature has deathtouch.
Whenever another enchantments enters the battlefield you may draw a card.
Enchanted creature has deathtouch.
Whenever another enchantments enters the battlefield you may draw a card.
[[[Necrobite]]] + (((Enchantress)))
Enchanted creature has +3/+3.
If enchanted creature would die, Merseine's Blessing becomes an 1/1 merfolk creature.
If enchanted creature would die, Merseine's Blessing becomes an 1/1 merfolk creature.
When Migratory Panda deals damage to a player, exile the top card form their library. It it's a land, you may put it into play and exile Migratory Panda.
Wherever it wants to.
2/2
Whenever an opponent draws a card other than during their draw step, you may return Mind Roach from your graveyard to your hand.
2/2

At the end of your turn, if a creature given this ability died you may search your library for a basic land, and put it into play tapped. Use this ability only whenever you could cast a sorcery.
1/1
Flying
Mother of Elves enters the battlefield with 4 +1/+1 counters.
: Put a +1/+1 counter on Mother of Elves.
At the start of your upkeep, each player puts a 1/1 green elf token into play for each +1/+1 counter on Mother of Elves; and then you gain 1 life for each elf in play.
Mother of Elves enters the battlefield with 4 +1/+1 counters.

At the start of your upkeep, each player puts a 1/1 green elf token into play for each +1/+1 counter on Mother of Elves; and then you gain 1 life for each elf in play.
1/1
Myojin of Punching enters the battlefield with a divinity counter and is indestructible as long as it remains.
Remove a divinity counter from Myojin of Punching: It fights target creature.
Remove a divinity counter from Myojin of Punching: It fights target creature.
Do not make Me come down there and smite thee, for I shall do it.
6/4
Choose one;
- Destroy target artifact. It's controller gains 3 life.
- Destroy target land. It's controller may search their library for a basic land and put it onto the battlefield tapped.
- Destroy target artifact. It's controller gains 3 life.
- Destroy target land. It's controller may search their library for a basic land and put it onto the battlefield tapped.



When Needle-Fur Huntbeast becomes monstrous, Needle-Fur Huntbeast deals 3 damage to target creature with flying.
3/3
Return target card from your graveyard to your hand unless an opponent has you return all cards with a different name to that card from your graveyard to your hand.

Walls! Tightropes! Cats! Nothing works – they just keep coming back!
3/3
Flash
When Obtherious Bear enters the battlefield, it fights target creature.
When Obtherious Bear enters the battlefield, it fights target creature.
Drop bear, drop bear.
The drops you are bearing – the bears that you drop.
The drops you are bearing – the bears that you drop.
5/1
Choose four. You may choose the same mode any number of times:
• Put a +1/+1 counter on a creature you control
• Put the top card of your library into your graveyard. If it's a creature card, return it to your hand.
• Put a +1/+1 counter on a creature you control
• Put the top card of your library into your graveyard. If it's a creature card, return it to your hand.
Other trampling creatures you control gain +1/+1.
Toot! Toot! Stomp
3/3
When Order of the Golden Berserkers attacks, you may pay
. If you do, it gains +X/+0 where X is its power; Sacrifice it at end of turn.

What the? I don't even...
—Lann of Cloverdell
—Lann of Cloverdell
2/2
Parapet of Vines's toughness is equal to the number of forests, plains and islands you control.
,
, Sacrifice Parapet of Vines: Search your library for two forests, plains, or islands and put them onto the battlefield tapped. Shuffle your library.


2/*
When creatures die, you may put their +1/+1 counters onto another creature.
dust to life, ashes to smashes
When you cast Phase Ranger, exile it.
while in exile, whenever a creature enters the battlefield under your control, put a +1/+1 counter on Phase Ranger.
In your upkeep, you may return Phase Ranger from exile to the battlefield.
while in exile, whenever a creature enters the battlefield under your control, put a +1/+1 counter on Phase Ranger.
In your upkeep, you may return Phase Ranger from exile to the battlefield.
0/0
Whenever Primal Baloth attacks, it gets +2/+2 for each aura you control.
Whenever Primal Baloth attacks, gain 2 life for each artifact defending player controls.
Whenever Primal Baloth attacks, gain 2 life for each artifact defending player controls.
4/4
When Primeval Demon enters the battlefield it kills target creature you control and returns target creature from your graveyard to the battlefield.
To survive. To serve.
2/2
As an additional cost to cast Prodigal Sorcery you may tap any number of creatures. Prodigal Sorcery Deals damage equal to their power to target cretaure or player.


Morph – Add

1/1
Vigilance
When Quzix Shepherd arrives or leaves, it fights target creature.
When Quzix Shepherd arrives or leaves, it fights target creature.
4/4
Rampaging Armodon is indestructible.
Whenever Rampaging Armodon is dealt combat damage or becomes the target of a spell or ability, it fights another target creature.
Whenever Rampaging Armodon is dealt combat damage or becomes the target of a spell or ability, it fights another target creature.
3/4
Landfall – When a land enters play under your control, until end of turn Rampant Phantasm cannot be blocked by opponents controlling a land with that name.
2/2
When Research Elk becomes blocked, you may draw a card.
Stop! My notes!
3/3
Whenever you cycle a card, you may give target creature +3/+3.
2/2
Put two 1/1 green saproling creatures onto the battlefield tapped.
If you control at least four creatures, creatures you control gain trample until end of turn.
Flashback

If you control at least four creatures, creatures you control gain trample until end of turn.
Flashback


Other creatures you control get +1/+1 for each +1/+1 counter on Scarwood Banneretter.

: Unless an opponent pays
, put a +1/+1 counter on Scarwood Banneretter.



1/1
Enchant Basic Land
It is a 3/3 green spider, with reach. (It is no longer a land). This effect doesn't remove Scouring Woods (for the same reason White Ward works)
It is a 3/3 green spider, with reach. (It is no longer a land). This effect doesn't remove Scouring Woods (for the same reason White Ward works)
Go to section: Colourless (8) White (137) Blue (133) Black (141) Red (173) Green (138) Multicolour (102) Hybrid (26) Split (2) Artifact (65) Land (39) Scheme (1)
Show rarities: N C U R M
Community Mashup Set: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Sacrifice Gnomish Visionary: You gain 3 life.
2016-03-31 14:34:24 by continuumg