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CardName: Living Prison Cost: {1}{G} Type: Enchantment - Aura Pow/Tgh: / Rules Text: Enchant creature Enchanted creature does not during its controllers untap step. Whenever a source deals damage to you, put a +1/+1 counter on enchanted creature. At the beginning of your upkeep, you may remove a +1/+1 counter from it; if you do, gain 1 life. Flavour Text: Set/Rarity: Community Mashup Set Uncommon

Living Prison
{1}{g}
 
 U 
Enchantment – Aura
Enchant creature
Enchanted creature does not during its controllers untap step.
Whenever a source deals damage to you, put a +1/+1 counter on enchanted creature.
At the beginning of your upkeep, you may remove a +1/+1 counter from it; if you do, gain 1 life.
Created on 14 Jan 2013 by Vitenka

History: [-]

2013-01-14 13:29:27: Vitenka created the card Living Prison

­Living Artifact, I'd forgotten about this. Only really good in multiples, and now exists as Sun Droplet (I always think to call that sundrop. Which makes it hard to find.)

Anyway, mash with... Predict and Prevent A.. blue green-style archer, that can be scrycled.

Ok, the problem with Living Artifact is the common problem of all auras - it's adding marginal utility to another card, and losing one loses both.

So, we could have scry tokens, or tap-down tokens, or a scrycling artifact or...

Well, I sat on this for a few hours and couldn't come up with anything earth shattering. So I think we'll make it a hate-aura so that the downside part is minimised.

Kinda an odd combination; but both parts are green. And lots of possible uses for it.

Ugh. FLyspeck flyspeck text though.

That's pretty nifty. Somewhat reminiscent of Recumbent Bliss (which unfortunately managed to be far simpler). But this is a good hoser for, hmm... not so much Pentavus, but... things that do things with +1/+1 counters but don't remove them themselves. Joraga Warcaller and stuff like it.

Well, not being as good a lockdowner as the colour of Oblivion Ring sounds about right :)

I kinda like that this could be used to pump up one of your own creatures for a while; or lock down an opponents creature at risk. But yeah; way too many words.

Shoulda just stuck with LTB:Scry3 lifegain enchantment.

I would up the cost and mantain only the counter-putting ability, but that's a different card altogether.

I don't think Paralyzing Grasp effects belong in green, so I don't support this too much, but it's kinda cool that you can actually stop a creature in addition to the marginal effect. It doesn't work perfectly (stopping a creature will make the second ability more difficult to trigger), but they're both defensive so it's okay.

Funny. Reminds me a bit of Cocoon and its ilk.

Also, missing the first line is missing the word "Untap". Seems important. ;)

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