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CardName: Telepathic Sliver Cost: 5U Type: Creature - Sliver Pow/Tgh: 4/4 Rules Text: Each opponent plays with the top X cards of their library revealed, where X is the number of slivers you control. Flavour Text: Set/Rarity: Community Mashup Set None

Telepathic Sliver
{5}{u}
 
Creature – Sliver
Each opponent plays with the top X cards of their library revealed, where X is the number of slivers you control.
4/4
Created on 10 Dec 2013 by Jack V

History: [-]

2013-12-10 19:07:58: Jack V created and commented on the card Telepathic Sliver

Mashup of Telepathic Spies and Battering Sliver.

I hesitated over a way to get the telepathy to matter on multiple slivers. I even considered "slivers you control have 'slivers you control have '{t}: look at target player's hand''" :( :)

Then I decided I kept the original spirit best with libraries instead of hand.

The problem is slowing the game down, being physically fiddly and losing excitement. But I think that's the only thing this card can do; it might work, if not, it needs to be killed not tweaked.

I considered making it fateseal, but that just made the hating worse. I considered making it your library, but that didn't fit the original Telepathic Spies, and just encouraged masterminding.

It is a sliver without "all slivers". But I think that's ok on cards like Spined Sliver, as long as the ability does scale with the number of slivers. I don't like this as much, since it doesn't matter which slivers you have, but I decided it was close enough.

I've no idea of cost -- suggestions?

Plenty of slivers grant activated (tap or sac) abilities to all slivers, including the similarly-named Telekinetic Sliver.

This ability does seem pretty fiddly though. I think knowing what's coming a bit is fine, but trying to keep more than one card of a library revealed (let alone six or ten) sounds like way more faff than I'd want. So I think it'd get killed.

This is also larger than any blue sliver so far. The ability is just information, so if it's kept, I think it could be costed rather less; perhaps 2/2 for {2}{u} like Mnemonic Sliver.

Thanks!

I think granting non-static abilities to slivers is obviously ok, but I'm not sure about an ability saying "X where X is the number of slivers you control". But since all the slivers are still symmetrical, I think it is still ok.

I chose an expensive cost (and hence stats) mostly so it wouldn't come up as often, but maybe that wasn't actually a good idea :)

If there other parts work ok, it might be possible to fix the problems with physically doing it at the table, but I'm not sure how.

Maybe it would play okay. You'd either set the "top cards of library" out in a small tableau beside the library, or keep them physically on the library, mostly stacked on top of each other, but with each card's name sticking out from the one above (would work up to about 8 or so).

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