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CardName: Wolfswept Tundra Cost: Type: Land Pow/Tgh: / Rules Text: {T}: Add {1} to your mana pool. {T}, Sacrifice Wolfswept Tundra: Wolves you control gain first strike until end of turn. Flavour Text: Set/Rarity: Community Mashup Set None

Wolfswept Tundra
 
Land
{t}: Add {1} to your mana pool.
{t}, Sacrifice Wolfswept Tundra: Wolves you control gain first strike until end of turn.
Created on 11 Dec 2013 by Jack V

History: [-]

2013-12-11 00:07:27: Jack V created the card Wolfswept Tundra

Mashup of Springjack Pasture and Tundra Wolves.

Is this effect too good for a land-sac? Is it too narrow?

It suffers a bit from the 'Surprise. You're dead.' problem. I could see playing this surreptitiously on round three, hiding it among their other lands, then blowing the opponent out when they forgot about it on round 12. I'd suggest activating this at sorcery speed... but that's probably ickier. I'd also suggest an etb trigger instead... but then the land suffers from the 'never want to play it until I know I'll need it' blues.

This does raise some weird questions, though. I wonder if even this card is fair:

Samite Outpost
Land
­{t}: Add {1} to your mana pool.
­{t}, Sacrifice ~: Prevent 1 damage to target creature or player.

It's obviously nowhere near as good as Cathedral of War. The Cathedral's non-mana ability could have been an enchantment that costs {w}. Samite Outpost's non-mana ability (if it cost {w}, and was an enchantment) would be lauded as one of the worst cards in the game. Yet the card still feels unfair at common and too weak to bother with at rare. Maybe that's why we print uncommons?

Samite Outpost seems normally worse than Quicksand, which is a great card (though it does also suffer from the tricks-on-the-board-on-lands problem).

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