Branches of Skavjando
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Showing 46 of 46 White cards
Go to section: White (46) Blue (46) Black (46) Red (46) Green (46) Multicolour (28) Artifact (18) Land (6)
Show rarities: C U R M
Creatures you control get +1/+1 and gain indestructible until end of turn.
They descended the mountains, into the Nichuf giants' village. Neither arrow nor club could stop the humans' charge.
0 comments
Non-creature spells cost
more to cast.
Purify

(

, Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)
When Bloodbound Stoic is purified, destroy all artifacts and enchantments.

Purify






When Bloodbound Stoic is purified, destroy all artifacts and enchantments.
2/2
Lifelink
Branch Immigrant can't be target of black spells or abilities your opponents control.
Branch Immigrant can't be target of black spells or abilities your opponents control.
Life in Nichuf was not for her. She loved the farming in the Nojgard lands and sought a new home in Jornin.
2/4
Exile target creature that entered the battlefield this turn but wasn't cast.
Put a +1/+1 counter on up to one target creature.
Put a +1/+1 counter on up to one target creature.
Until end of turn, all damage that would be dealt to target creature or planeswalker you control is dealt to another target creature you control.
Friendship is often the only light one has in the darkest of times. Often, the darkness wins.
Create three 4/4 white angel tokens with flying.
Realm- Create four 4/4 white angel tokens with flying if you control five or more plains instead.
Realm- Create four 4/4 white angel tokens with flying if you control five or more plains instead.
They descended from the sky, retreating fear and offering hope.
Flying
Whenever Dawn's Widgeon or another creature with a power of 1 or less enters the battlefield, Carve a White Rune (Create a white Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.")
Whenever Dawn's Widgeon or another creature with a power of 1 or less enters the battlefield, Carve a White Rune (Create a white Rune enchantment token with "

1/1
Purify 

(

, Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)
When Faithful Hounds of Jornin is purified, put a +1/+1 counter on up to one target nonspirit creature you control.






When Faithful Hounds of Jornin is purified, put a +1/+1 counter on up to one target nonspirit creature you control.
3/3
Enchant creature
Enchanted creature loses all abilities.
Creatures enchanted by Fetters of Restraint can't attack or block.
Enchanted creature loses all abilities.
Creatures enchanted by Fetters of Restraint can't attack or block.
Funerary Priest has flying as long as you control a spirit.
Souls will pass with or without him. However, no one else can communicate those sentiments of those souls.
1/2
Create a 1/1 white spirit token with flying.
Spirits you control get +1/+1 until end of turn.
Spirits you control get +1/+1 until end of turn.
Free of what mired their souls, they will try to prevent that part of their fate from befalling others.
Flash
Enchant creature
Enchanted creature gets +2/+3 and can block an additional creature each combat.
Enchant creature
Enchanted creature gets +2/+3 and can block an additional creature each combat.
"Think your size matters? Wrong."- Kyothra, Shieldmaiden
Destroy target creature with a power of 4 or greater. If the creature destroyed this way was attacking, Carve a White Rune (Create a white Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.").




Transform Guide to the Fallen at the beginning of each combat.
2/4
Whenever Battlefield Channeler attacks or blocks, tokens you control get +2/+2 until end of turn.
Transform Battlefield Channeler at the end of each combat.
Transform Battlefield Channeler at the end of each combat.
He guides souls from the body, and through the chaos of the war.
3/4
Flying
Whenever a creature token enters the battlefield under your control put a +1/+1 counter on Guiding Valkyrie.
Whenever a creature token enters the battlefield under your control put a +1/+1 counter on Guiding Valkyrie.
4/4
Whenever another creature enters the battlefield under your control, you may gain 1 life.
Transform Horncaller Priest at the beginning of each combat.
Transform Horncaller Priest at the beginning of each combat.
"Come, we will hold against the giants in body, and our souls against the fated oblivion."
1/3
When Lifeblood Martyr dies, you may gain 5 life.
Transform Lifeblood Martyr at the end of each combat.
Transform Lifeblood Martyr at the end of each combat.
His death was the beginning of another day for children's cries and blooming flowers.
1/5
Purify
(
, Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)


His ships make a journey as his soul waits in its shell.
1/2
When Hvike Gate Watchman enters the battlefield, if you cast it, create a copy of each token you control.
The giants hold countless things on their branch, from magics to our axebrother's souls.
6/7
Vigilance
When Meadhall's Keeper is purified creatures you control get +1/+1 and gain vigilance until end of turn.
Purify

(

, Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)
When Meadhall's Keeper is purified creatures you control get +1/+1 and gain vigilance until end of turn.
Purify






1/2
Purify 
(
, Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)
When you purify Mentoring Viking, target creature gets +1/+1 and gains lifelink until end of turn.




When you purify Mentoring Viking, target creature gets +1/+1 and gains lifelink until end of turn.
2/1
When Might Maker enters the battlefield put a +1/+1 counter on a creature and Carve a White Rune (Create a white Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.").

3/4
When Morning's Devoted enters the battlefield or is purified, creatures you control gain protection from black until end of turn.
Purify
(
, Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)
Purify




2/4


Transform Mystic Artisan at the beginning of each combat.
Carving a single rune can take hours.
1/2
As long as you control seven or more enchantments, enchanted creatures you control have first strike and vigilance.
Transform Scion of the Ethereal at the end of each combat.
Transform Scion of the Ethereal at the end of each combat.
The craft is steeped in magics greater than you imagined.
2/2
+1: Target creature can't attack or block until the beginning of its controller's next end step.
-3: Target creature gets +X/+X until the beginning of your next upkeep, where X is the number of creatures you control.
-9: You gain an emblem with "Permanent spells you cast cost
less, where X is the number of creatures you control."
-3: Target creature gets +X/+X until the beginning of your next upkeep, where X is the number of creatures you control.
-9: You gain an emblem with "Permanent spells you cast cost

5
Exile target creature you control. Return that creature to the battlefield under its owner's controller with a +1/+1 counter at the beginning of the next endstep.
Purify 
(
, Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)
When Nojgard Shepherd is purified, gain 5 life and draw a card.




When Nojgard Shepherd is purified, gain 5 life and draw a card.
He tends himself as he does the flocks.
3/3
Enchant creature
Enchanted creature gets +2/+2 and gains "at the beginning of your upkeep, destroy target creature you don't control with a power greater than the enchanted creature's power."
Enchanted creature gets +2/+2 and gains "at the beginning of your upkeep, destroy target creature you don't control with a power greater than the enchanted creature's power."
If you control three or more creatures at the beginning of your upkeep, Carve a White Rune (Create a white Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.").

2/3
Whenever you create a creature token, you may Carve a White Rune (Create a white Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.").

2/2
Creatures in your graveyard have Purify 
(
, Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.).
You may purify creatures at any time you could cast an instant.




You may purify creatures at any time you could cast an instant.
3/3
Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on up to one target creature.
Sacrifice an enchantment: Prevent all damage target source would deal to you this turn.
Sacrifice an enchantment: Prevent all damage target source would deal to you this turn.
When Rune-Horned Ox enters the battlefield, Carve a White Rune (Create a white Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.")

The ox knew the rune before people.
1/2
Prevent all damage that would be dealt to creatures you control until end of turn. Then, if you control a transformed creature put a +1/+1 counter on each creature you control.
Feathers fell, heavy enough to weigh weapons to ground.
Whenever a creature you control becomes blocked, it gets +1/+2 until end of turn.
Carve a White Rune (Create a white Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.")
Carve a White Rune (Create a white Rune enchantment token with "

Triggered abilities of permanents you don't control can't target you or permanents you don't control.
Creatures you control get +1/+1 for each shrine you control.
Creatures you control get +1/+1 for each shrine you control.
Flying

: Target transformed creature you control gains flying until end of turn.


"Go on! Get up there!"
2/4
Whenever Soul Communer attacks, spirits you control get +1/+1 until end of turn.
Purify
(
, Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)
Purify




3/3
Target creature you control gains +1/+1 and first strike until end of turn.
Realm- If you control five or more plains, target creature gets +2/+2 and gains doublestrike until end of turn instead.
Realm- If you control five or more plains, target creature gets +2/+2 and gains doublestrike until end of turn instead.



Transform Stalwart Leader at the beginning of each combat.
Illus. Shannon Manor
2/4
As long as Battlefield Unifier is attacking, other creatures you control get +1/+0.
Transform Battlefield Unifier at the end of each combat.
Transform Battlefield Unifier at the end of each combat.
Illus. Shannon Manor
5/4
Enchant creature
Enchanted creature gains first strike
Realm- If you control five or more plains, create a 1/1 white warrior token at the beginning of your endstep.
Enchanted creature gains first strike
Realm- If you control five or more plains, create a 1/1 white warrior token at the beginning of your endstep.


Transform Sword Bringer at the beginning of each combat.
2/1
Whenever Blade's Grace Warrior becomes the target of a spell or ability you control, Blade's Grace Warrior gets +1/+1 until end of turn.
Transform Blade's Grace Warrior at the end of each combat.
Transform Blade's Grace Warrior at the end of each combat.
2/1
When Urmu, the Primal Cow enters the battlefield, each player exiles another creature they control.
When Urmu dies, restart the game. Each player begins the game with a creature exiled by Urmu in play.
At the beginning of your upkeep gain 2 life.
When Urmu dies, restart the game. Each player begins the game with a creature exiled by Urmu in play.
At the beginning of your upkeep gain 2 life.
4/8
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying and first strike.
Enchanted creature gets +1/+1 for each Plains you control and has flying and first strike.
Guided beyond the branch of Jornin, you may ascend and serve Smarin's court.


Transform Velsignemancer at the beginning of each combat.
The scholarship of auras benefits all society.
1/1
Whenever Sacred Writing Warrior attacks or blocks, the mana cost to activate target rune becomes
this combat.
Transform Sacred Writing Warrior at the end of each combat.

Transform Sacred Writing Warrior at the end of each combat.
The study of runes empowers that ancient, magnificent script.
2/1
Enchant creature
If the enchanted creature would die during the combat phase, exile it instead. Then, create a 4/4 white angel token with flying.
If the enchanted creature would die during the combat phase, exile it instead. Then, create a 4/4 white angel token with flying.
Flying
Realm- When Watching Ancestor enters the battlefield, if you control three or more plains return target aura or equipment from your graveyard to your hand.
Realm- When Watching Ancestor enters the battlefield, if you control three or more plains return target aura or equipment from your graveyard to your hand.
1/3
Go to section: White (46) Blue (46) Black (46) Red (46) Green (46) Multicolour (28) Artifact (18) Land (6)
Show rarities: C U R M
Branches of Skavjando: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | References | Skeleton |