Branches of Skavjando
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Showing 46 of 46 Blue cards
Go to section: White (46) Blue (46) Black (46) Red (46) Green (46) Multicolour (28) Artifact (18) Land (6)
Show rarities: C U R M
Counter target spell. If a spell countered this way had a converted mana cost of four or greater, Carve a Blue Rune (Create a blue Rune enchantment token with "
, Sacrifice this enchantment: Tap or untap target creature.).

Fate says "no!"
Flash
When Anticipating Familair enters the battlefield target creature gets -2/-0 until end of turn.
When Anticipating Familair enters the battlefield target creature gets -2/-0 until end of turn.
"Gunni, lookout!"
1/2
Whenever a spell or an ability would cause you to discard a card, draw a card instead.
At the beginning of your upkeep, each opponents puts the top two cards of their library into their gaveyard for each Shrine you control.
At the beginning of your upkeep, each opponents puts the top two cards of their library into their gaveyard for each Shrine you control.



Transform Archmage of Stillness at the beginning of each combat.
1/1
Whenever Dream Plunderer becomes blocked by or blocks a creature, you may draw a card.
Transform Dream Plunderer at the end of each combat.
Transform Dream Plunderer at the end of each combat.
1/1
Enchant creature
Enchanted creature gains flying and "abilities of creatures you control in exile cost
less to activate."
Enchanted creature gains flying and "abilities of creatures you control in exile cost

Tapped creatures get -5/-0 until end of turn.
Voyage-As this spell resolves, you may exile it and a creature. When you do, that creature gains "

: Return this creature to the battlefield and cast a copy of Bubble Blast without voyage."
Voyage-As this spell resolves, you may exile it and a creature. When you do, that creature gains "



Whenever a creature enters the battlefield under your control from exile, target player puts the top three cards of their library into their graveyard.
Sometimes the emptiness leaves one speechless. His job is to craft prose from that emptiness.
1/2
Cast Cunning Patience only if you have not attacked this turn.
Draw three cards. Then, end the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
Draw three cards. Then, end the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
"The end of our world is now! I have had time to think of everything."
Create token copies of up to two target creatures. Those tokens gain "Nontoken creatures with the same name don't untap during their controller's untap step."
Target player puts the top seven cards of their library into their graveyard.
Voyage-As this spell resolves, you may exile it and a creature. When you do, that creature gains "
: Return this creature to the battlefield and cast a copy of Delirium Trek without voyage."
Voyage-As this spell resolves, you may exile it and a creature. When you do, that creature gains "



Transform Distracting Apprentice at the beginning of each combat.
1/2
Whenever Void Mind Torturer attacks, the defending player puts the top two cards of their library into their graveyard.
Transform Void Mind Torturer at the end of each combat.
Transform Void Mind Torturer at the end of each combat.
1/2
Reveal the top card of your library. If that card shares a name with a card in exile, you may cast it as though it had flash for
less. Otherwise, add that card to your hand.


Transform Fatereader at the beginning of each combat.
1/3
Whenever Nejhem Star-Binder attacks you may reveal the top card of your library. If an instant was revealed this way, you may cast it for
less. Otherwise, put it on the bottom of your library.
Transform Nejhem Star-Binder at the end of each combat.

Transform Nejhem Star-Binder at the end of each combat.
2/3
Reveal a creature card from your hand: Fleshformer becomes a copy of that creature until end of turn.
The Gods disguise themselves as their own creations, and so do the other inhabitants of Skavjando.
0/2
Counter target nonblue spell.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains "

: Return this creature to the battlefield and cast a copy of Frezumi's Cunning without voyage."
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains "



When Frostbringer Giant enters the battlefield, exile another target creature, then return that creature to the battlefield tapped.
Their fury comes like a sudden winter.
2/5
Flash, flying
When Galeforce Arcanist enters the battlefield, reveal the top card of your library. If an instant was revealed this way, you may cast it without paying its mana cost. If a card revealed this way isn't cast, put it on the bottom of your library instead.
When Galeforce Arcanist enters the battlefield, reveal the top card of your library. If an instant was revealed this way, you may cast it without paying its mana cost. If a card revealed this way isn't cast, put it on the bottom of your library instead.
2/2
At the beginning of your endstep, if you have seven or more cards in your hand, Carve a Blue Rune (Create a blue Rune enchantment token with "
, Sacrifice this enchantment: Tap or untap target creature.).

1/2



Transform Infiltration Operative at the beginning of each combat.
"Listen, if you take the river here, then go through the east, they'll never know you're coming."
1/4
Hexproof
Unfindable Assailant cannot be blocked.
Transform Unfindable Assailant at the end of each combat.
Unfindable Assailant cannot be blocked.
Transform Unfindable Assailant at the end of each combat.
They saw bodies fall, but nothing else.
2/2
Target player reveals their hand.
Carve a Blue Rune (Create a blue Rune enchantment token with "
, Sacrifice this enchantment: Tap or untap target creature.)
Carve a Blue Rune (Create a blue Rune enchantment token with "

Counter target noncreature spell unless its controller pays
.
Realm- If you control three or more islands, counter target creature spell unless its controller pays
instead.

Realm- If you control three or more islands, counter target creature spell unless its controller pays

Counter target spell. If a spell countered this way shares a name with a card in a exile, the spell's controller exiles the top seven cards of their library.
"You speak as if you were a archmage, yet you know less than an apprentice"- Juikkon, Snoweye
Look at the top card two cards of your library and exile one. The exiled card gains "Whenever you cast a spell with the same converted mana cost, you may reveal this card and cast it as though it has flash without paying its mana cost."
Enchant creature
Enchanted creature has hexproof.
Realm- If you control five or more islands the enchanted creature gains "whenever this creature deals combat damage to a player you may draw a card. Then discard a card."
Enchanted creature has hexproof.
Realm- If you control five or more islands the enchanted creature gains "whenever this creature deals combat damage to a player you may draw a card. Then discard a card."
Whenever Mizre Bay Strategist becomes blocked, you may pay 
. If you do, return Mizre Bay Strategist and any creatures blocking Mizre Bay Strategist to their owner's hands.


The rocks will smash both our ships. We're counting on it.
2/1
At the beginning of your upkeep Carve a Blue Rune (Create a blue Rune enchantment token with "
, Sacrifice this enchantment: Tap or untap target creature.).

Among the Nichuf giants, Snoweyes best understand the nature of their branch of Jubya.
3/3
Flying
Realm- When Raven of Reason enters the battlefield, if you control three or more islands, you may draw a card.
Realm- When Raven of Reason enters the battlefield, if you control three or more islands, you may draw a card.
2/1
Flying
Realm- When Raven of Recollection enters the battlefield, if you control three or more islands, you may return target instant or sorcery from your graveyard to your hand.
Realm- When Raven of Recollection enters the battlefield, if you control three or more islands, you may return target instant or sorcery from your graveyard to your hand.
2/1
When Runebinder enters the battlefield, Carve a Blue Rune (Create a blue Rune enchantment token with "
, Sacrifice this enchantment: Tap or untap target creature.).
Whenever you sacrifice a rune, artifacts cost
less to cast until end of turn.

Whenever you sacrifice a rune, artifacts cost

1/4



Transform Sage of Lake Dypzu at the beginning of each combat.
2/4
Whenever an opponent casts an instant or sorcery, you may copy it. If you do, you may choose new targets for the copy.
Transform Mirror-Axe Viking at the end of each combat.
Transform Mirror-Axe Viking at the end of each combat.
5/4
Enchant creature
Enchanted creature becomes a 2/2 fish with hexproof and loses all other abilities.
: Return Salmon Form to its owner's hand.
Enchanted creature becomes a 2/2 fish with hexproof and loses all other abilities.

Taking the form of the salmon can allow one to escape into waters. Sometimes, the watery retreat is too appealing.
Whenever a creature you control becomes exiled, Carve a Blue Rune (Create a blue Rune enchantment token with "
, Sacrifice this enchantment: Tap or untap target creature.).

2/2
Draw two cards. Then, Carve a Blue Rune (Create a blue Rune enchantment token with "
, Sacrifice this enchantment: Tap or untap target creature.).

To write a rune, is to write in magic itself.
Slanbi, Cosmic Coil's power and toughness are equal to the number of islands on the battlefield.
At the beginning of your endstep, if twenty or more lands are islands, each opponent puts the top sixty cards of their library into their graveyard.
At the beginning of your endstep, if twenty or more lands are islands, each opponent puts the top sixty cards of their library into their graveyard.
*/*
Exile target instant, sorcery, or artifact from an opponent's graveyard. Until end of turn, you may cast that spill.
Among the most hurtful things one can do to the spirits, is take the memories they sought to aid others with.
Target creature can't be blocked until end of turn.
Voyage-As this spell resolves, you may exile it and a creature. When you do, that creature gains "
: Return this creature to the battlefield and cast a copy of Strike Their Spirit without voyage."
Voyage-As this spell resolves, you may exile it and a creature. When you do, that creature gains "


Whenever you cast an instant with a converted mana cost of four or greater, Carve a Blue Rune (Create a blue Rune enchantment token with "
, Sacrifice this enchantment: Tap or untap target creature.).
Transform Studious Lass at the beginning of each combat.

Transform Studious Lass at the beginning of each combat.
2/4
Whenever you cast an instant with a converted mana cost of two or less Stormpierce Champion gets +1/+0 until end of turn.
Transform Stormpierce Champion at the end of each combat.
Transform Stormpierce Champion at the end of each combat.
3/4
When Tachod Meteorolgist enters the battlefield, draw a card if you control another creature with flying.
Transform Tachod Meteorolgist at the beginning of each combat phase
Transform Tachod Meteorolgist at the beginning of each combat phase
That harsh north wind is coming.
1/2
Flying, hexproof
Transform Windblade Scholar at the end of each combat
Transform Windblade Scholar at the end of each combat
With my wind I command the seas and crash your ships.
2/2
Put target creature on the top of its owner's library.
Carve a Blue Rune (Create a blue Rune enchantment token with "
, Sacrifice this enchantment: Tap or untap target creature.)
Carve a Blue Rune (Create a blue Rune enchantment token with "

Whenever you draw a card, Carve a Blue Rune (Create a blue Rune enchantment token with "
, Sacrifice this enchantment: Tap or untap target creature.).

"Learning can take ages, lifespans longer than even worlds can understand. I understood that when looking upon that entity."- Thukyo
Whenever an island enters the battlefield under your control, up to one target creature gets -2/-0 until end of turn.
The seas humble man and giant alike.
As you cast Treacherous Research, you may discard any number of instants and sorceries from your hand. If you do, cast a copy each instant discarded this way.
Draw a card.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains "


: Return this creature to the battlefield and cast a copy of Treacherous Research without voyage."
Draw a card.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains "




Return three target permanents to their owner's hands.
Voyage-As this spell resolves, you may exile it and a creature. When you do, that creature gains "

: Return this creature to the battlefield and cast a copy of Trials of the Sea without voyage."
Voyage-As this spell resolves, you may exile it and a creature. When you do, that creature gains "



Return target tapped creature to its owner's hand.
Instants and sorceries you cast cost
less until end of turn.
Instants and sorceries you cast cost

Storms may pass, but injustice never will.
Whenever you cast an artifact spell, you may Carve a Blue Rune (Create a blue Rune enchantment token with "
, Sacrifice this enchantment: Tap or untap target creature.).

1/1
Go to section: White (46) Blue (46) Black (46) Red (46) Green (46) Multicolour (28) Artifact (18) Land (6)
Show rarities: C U R M
Branches of Skavjando: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | References | Skeleton |
Noncreature spells you own have flash and "When you cast this spell, you may pay
2020-07-15 14:05:12 by dude1818