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Showing 46 of 46 Black cards
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Show rarities: C U R M
Flying
Purify
(
, Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)
Purify


"Beneath the hate and despair I'm sure there's someone who was once good."- Naoja
2/1
Enchant creature
Enchanted creature gains indestructible and "at the beginning of your upkeep, sacrifice this creature. When this creature dies, creatures it controller controls get -1/-1 until end of turn."
Enchanted creature gains indestructible and "at the beginning of your upkeep, sacrifice this creature. When this creature dies, creatures it controller controls get -1/-1 until end of turn."
Whenever Blood Tracer is dealt combat damage, Carve a Black Rune (Create a black Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.).

2/4
Draw a card, lose 1 life, and Carve a Black Rune (Create a black Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.).

"They willingly shed their blood to protect their friends. Groups disgust me."- Khzgeru
Purify
(
, Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)


Never humbled, a soul cannot pass while weakness persists.
4/5
Flying
At the beginning of each player's upkeep, that player loses 3 life, sacrifices a creature, and discards a card.
At the beginning of each player's upkeep, that player loses 3 life, sacrifices a creature, and discards a card.
Your hopelessness is the only reality, the only truth.
6/6
Enchant creature don't control
Enchanted creature gets -1/-1.
When enchanted creature dies, exile it and create a 1/1 black Spirit creature token with lifelink.
Enchanted creature gets -1/-1.
When enchanted creature dies, exile it and create a 1/1 black Spirit creature token with lifelink.
You may purify any time you could cast an instant.
Whenever a permanent enters the battlefield under your control during an opponent's turn, that opponent loses 2 life and you gain 2 life.
Whenever a permanent enters the battlefield under your control during an opponent's turn, that opponent loses 2 life and you gain 2 life.
3/4
Target player reveals their hand. Choose a card with a converted mana cost greater than the number of lands that player controls. That player discards that card.
Tomorrow is gone, not in the days, but in their hearts.
Until end of turn, if a card would be put into a graveyard this turn exile it instead and its controller loses 1 life.
"Legacies, ancestors, history, traditions- it's all rubbish."- Khzgeru
At the beginning of each endstep, if you have ten life or less, Carve a Black Rune (Create a black Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.).

5/5
Whenever a creature you control dies, Carve a Black Rune (Create a black Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.).

Whenever a nontoken creature dies, you may put a nail counter on Ever-Growing Ship.
Whenever you cast a spell with a converted mana cost of seven or greater, sacrifice Ever-Growing Ship and put a creature from a graveyard with a power of X or less onto the battlefield, where X was the number of nail counters on Ever-Growing Ship.
Whenever you cast a spell with a converted mana cost of seven or greater, sacrifice Ever-Growing Ship and put a creature from a graveyard with a power of X or less onto the battlefield, where X was the number of nail counters on Ever-Growing Ship.
Enchant creature
Enchanted creature gains lifelink.
Realm- As long as you control five or more swamps, if a card would be put into a player's graveyard from anywhere, exile it instead.
Enchanted creature gains lifelink.
Realm- As long as you control five or more swamps, if a card would be put into a player's graveyard from anywhere, exile it instead.
Whenever a card is exiled from a player's graveyard, target opponent loses 1 life and you gain 1 life.
While some wait, the final gate never closes for anyone.




Transform Gloomy Executioner at the beginning of each combat.
"You at least knew battle before you died. She has never found her way into the fray."- Olpei, Nichuf Warchief
Illus. Shannon Manor
4/5
Whenever Black Diamond Diva deals combat damage to an opponent, that player sacrifices a creature they control.
Transform Black Diamond Diva at the end of each combat.
Transform Black Diamond Diva at the end of each combat.
Illus. Shannon Manor
5/5
Flying
Purify abilities of permanents opponent's own cost an additional 2 life to activate.
Purify abilities of permanents opponent's own cost an additional 2 life to activate.
Shrine maidens stay dutiful, even in the buzz of biting insects.
2/3
Purify 

(

, Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)
When you purify Grimbeard Giant destroy up to one target creature.






When you purify Grimbeard Giant destroy up to one target creature.
5/5
Destroy target creature.
Realm- If you control three or more swamps, you may destroy target planeswalker instead.
Realm- If you control three or more swamps, you may destroy target planeswalker instead.
There is darkness in your heart. You will be your own undoing.
As an additional cost to cast Heartless Hope, sacrifice any number of creatures.
Destroy each creature you don't control with a power of X or less, where X is the number of creatures you sacrificed casting Heartless Hope.
Destroy each creature you don't control with a power of X or less, where X is the number of creatures you sacrificed casting Heartless Hope.
When Inheritor of Ambitions enters the battlefield, carve X Black Runes, where X is the number of spirits you control. (Create X black Rune enchantment tokens with "
, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.)

3/5
Whenever you sacrifice a creature, each opponent sacrifices a creature.
At the beginning of your upkeep, lose 1 life and draw a card for each Shrine you control.
At the beginning of your upkeep, lose 1 life and draw a card for each Shrine you control.
Defender
Sacrifice a creature: Khzgeru's Familiar loses defender until end of turn. If you sacrificed a spirit this way, Khzgeru's Familiar gets +1/+1 until end of turn.
Sacrifice a creature: Khzgeru's Familiar loses defender until end of turn. If you sacrificed a spirit this way, Khzgeru's Familiar gets +1/+1 until end of turn.
4/3
When you purify Macabre Priest, target creature you control gains lifelink until end of turn.
Purify
(
, Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)
Purify


1/2
Exile three creatures from your graveyard, sacrifice Mark for Consumption: Draw a card and gain 1 life.
When the end battle comes, not all will ascend Jubya's roots to war.


At the beginning of each combat, transform Melancholy Maiden.
3/4
Flying
Whenever Memory Reaper deals combat damage to a player, that player
discards a card.
At the end of each combat, transform Memory Reaper.
Whenever Memory Reaper deals combat damage to a player, that player
discards a card.
At the end of each combat, transform Memory Reaper.
3/5
Purify 
(
, Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)
When Mirebound Chief is purified, Swamps you control add an additional Black until end of turn.




When Mirebound Chief is purified, Swamps you control add an additional Black until end of turn.
3/2
Destroy target creature. If you cast Onyx Obliteration during your combat phase you may gain2 life and each opponent loses 2 life.
Each opponent discards at random. Whenever a nonland is discarded this way, Carve a Black Rune (Create a black Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.).

Whenever Rathai's Vanguard dies, Carve a Black Rune (Create a black Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.).

: Return Rathai's Vanguard from your graveyard to your hand.



2/1
Whenever five or more creatures you control attack, return target creature from a graveyard to the battlefield tapped and attacking.
Rathai's branch is punishment for those who die with wickedness in their hearts. Those souls will be Rathai's tools at the end.
6/6
Ruthless Bloodshed cost
less for each creature that died this turn.
Destroy target creature.

Destroy target creature.
As an additional cost to cast Selfless Ambition, sacrifice a creature. Each opponent sacrifices a creature with a power greater than or equal to X, where X was the power of the creature you sacrificed.



Transform Shrine Tender at the beginning of each combat.
Keeping the shrines in order can be strenuous work.
0/2
Whenever Soulblade Priestess attacks, you may exile a creature from your graveyard. If you do, put a +1/+1 counter on Soulblade Priestess.
Transform Soulblade Priestess at the end of each combat.
Transform Soulblade Priestess at the end of each combat.
But, the spirits are thankful and show their respect.
1/2
Purify 
(
, Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)
When you purify Sister of Departed Souls, each opponent exiles a creature from their graveyard.




When you purify Sister of Departed Souls, each opponent exiles a creature from their graveyard.
3/2
As an additional cost to cast Spiritual Pains, sacrifice a spirit you control.
Each opponent sacrifices a creature, discards a card, and loses 2 life.
Each opponent sacrifices a creature, discards a card, and loses 2 life.
Exile target planeswalker from a graveyard. Then, put two loyalty counters on up to one target planeswalker.
Khzgeru heard Rathai presided over a hero with powers not unlike his own. Khzgeru made sure he wouldn't meet them.
Transform Svakur Death Priest at the beginning of each combat phase.
: Each opponent loses 1 life and you gain 1 life.

The end upon us, upon the worlds of Skavjando is true.
3/5
Whenever Hammerheart Hexer deals combat damage to a player, you may pay 2 life. If you do, Carve a Black Rune (Create a black Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.).
Transform Hammerheart Hexer at the end of each combat.

Transform Hammerheart Hexer at the end of each combat.
4/4




Purify


2/2
When Twilight Shielder dies, Purify costs you activate cost
less until end of turn.
Purify
(
, Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)

Purify




1/2
At the beginning of each opponent's endstep, if you lost 3 or more life that turn, Carve a Black Rune (Create a black Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.).

1/2
Vindictive Marauder can't block.
Purify
(
, Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery).
Purify




The humans of Jornin often prefer enemies' blood to armor.
3/1
As an additional cost to cast Visage of the Dead, exile a creature from a graveyard.
Target creature you control's power and toughness become equal to the exiled creature's power and toughness.
Target creature you control's power and toughness become equal to the exiled creature's power and toughness.


Transform Wary Axeman at the beginning of each combat.
2/3
Whenever Redeemer of the Dead deals combat damage to. a player, exile target card from that player's graveyard.
Transform Redeemer of the Dead at the end of each combat.
Transform Redeemer of the Dead at the end of each combat.
1/4
Enchant creature
Enchanted creature gets +1/+1 and gains "whenever a creature dealt damage by the enchanted creature dies, Carve a Black Rune (Create a black Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.).
Enchanted creature gets +1/+1 and gains "whenever a creature dealt damage by the enchanted creature dies, Carve a Black Rune (Create a black Rune enchantment token with "

Go to section: White (46) Blue (46) Black (46) Red (46) Green (46) Multicolour (28) Artifact (18) Land (6)
Show rarities: C U R M
Branches of Skavjando: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | References | Skeleton |
Purify