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Showing 46 of 46 Red cards
Go to section: White (46) Blue (46) Black (46) Red (46) Green (46) Multicolour (28) Artifact (18) Land (6)
Show rarities: C U R M
Whenever you exile a creature card from your graveyard, Spirits you control get +1/+0 until end of turn.
"The spirits would not rise if they did not want to see your wickedness undone!"- Naoja
Whenever an instant or sorcery spell deals damage to any target, put a +1/+1 counter on Bolt Blaster.
Transform Bolt Blaster at the beginning of each combat.
Transform Bolt Blaster at the beginning of each combat.
2/4
Remove a +1/+1 counter from Sacred Lightning Shieldmaiden: Target instant or sorcery that targets a creature you control targets all creatures you control instead.
Transform Sacred Lightning Shieldmaiden at the end of each combat.
Transform Sacred Lightning Shieldmaiden at the end of each combat.
4/4
Burn the Source deals 2 damage to each opponent who controls an enchantment.
Realm- If you control three or more mountains, Burn the Source deals 3 damage to each opponent who controls an enchantment instead.
Realm- If you control three or more mountains, Burn the Source deals 3 damage to each opponent who controls an enchantment instead.
"Runes might protect you, but we'll find something of yours to burn."- Olpei, Nichuf Warchief

Transform Cajoling Confidant at the beginning of each combat.
3/3
Trample
Transform Furious Friend at the end of each combat.
Transform Furious Friend at the end of each combat.
5/3
Haste
At the beginning of your end step, sacrifice Cleavespell Viking and Carve a Red Rune (Create a Red Rune enchantment token with "
, Sacrifice this enchantment: Deal 1 damage to any target.").
At the beginning of your end step, sacrifice Cleavespell Viking and Carve a Red Rune (Create a Red Rune enchantment token with "

3/1

Transform Diversionary Commander at the beginning of each combat
2/2
Whenever a creature you don't control blocks, Shield Cinderer deals 1 damage to its controller.
Transform Shield Cinderer at the end of each combat.
Transform Shield Cinderer at the end of each combat.
4/2
Purify 
(
, Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)
When you purify Enheim Lava-Treader, destroy target land.




When you purify Enheim Lava-Treader, destroy target land.
Her footsteps melt the cooled rock she treads on.
7/5
Add 


Realm If you control five or more mountains, add



instead.




Realm If you control five or more mountains, add





Okalv yanked the chains from their hold and chased off to the War at World's End.

Transform False Traitor at the beginning of each combat.
"As a sower of discord, it is best I leave the team."
1/3
Whenever Reckless Viking attacks, Reckless Viking deals 2 damage to target creature you control.
Transform Reckless Viking at the end of each combat.
Transform Reckless Viking at the end of each combat.
She never worried about hurting her friends again.
5/3
Purify 

(

, Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)
When Fate Chancer enters the battlefield or is purified, each player discards their hand, then draws seven cards.






When Fate Chancer enters the battlefield or is purified, each player discards their hand, then draws seven cards.
4/3
Menace
When you purify Fireborn Giant, target creature gains menace until end of turn.
Purify
(
, Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)
When you purify Fireborn Giant, target creature gains menace until end of turn.
Purify




3/2
Enchant creature
Enchanted creature gets +2/+0 and gains "Whenever this creature deals combat damage to a player, you may Carve a Red Rune (Create a Red Rune enchantment token with "
, Sacrifice this enchantment: Deal 1 damage to any target.")."
Enchanted creature gets +2/+0 and gains "Whenever this creature deals combat damage to a player, you may Carve a Red Rune (Create a Red Rune enchantment token with "

Deal 3 damage to each creature.
Realm- If you control five or more mountains, deal 4 damage to each creature instead.
Realm- If you control five or more mountains, deal 4 damage to each creature instead.
The branch of Enheim is always changing, the oceans of lava cooling to form continents only to be covered in fresh lava months later.
As you cast Fires of the End, each player may sacrifice any number of creatures.
Fires of the End deals 10 – X damage to each player, where X is the number of creatures that player sacrificed.
Fires of the End deals 10 – X damage to each player, where X is the number of creatures that player sacrificed.
Enchant creature
Enchanted creature has "
: Enchanted creature gets +1/+0 until end of turn."
Realm- If you control five or more mountains, the enchanted creature has menace.
Enchanted creature has "

Realm- If you control five or more mountains, the enchanted creature has menace.
When Forgebinder enters the battlefield, deal 2 damage to target creature without flying if you control an enchantment.
When she can't fit the whole power of the rune into a weapon, the ancient magic sprays in molten sparks.
4/4
Target player exiles two cards from their hand until the beginning of their next endstep.
Realm- If you control five or more mountains, that player exiles two cards from their hand at random until the beginning of their next endstep instead.
Realm- If you control five or more mountains, that player exiles two cards from their hand at random until the beginning of their next endstep instead.

Transform Guide of Passions at the beginning of each combat
2/4
Whenever Ancestors' Ambassador attacks, nonspirit creatures you control get +X/+0, where X is the number of spirits you control.
Transform Ancestors' Ambassador at the end of each combat.
Transform Ancestors' Ambassador at the end of each combat.
4/4
Whenever an opponent draws a card, you may exile the top card of your library. Until end of turn, you may play that card.
At the beginning of each endstep Impassioned Ogre deals 1 damage to each player for each card exiled by Impassioned Ogre this turn and not played.
At the beginning of each endstep Impassioned Ogre deals 1 damage to each player for each card exiled by Impassioned Ogre this turn and not played.
1/2
When you purify Inner Flame Acolyte, target creature gets +2/+0 until end of turn.
Purify
(
, Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)
Purify




Even in death, they burn brightly.
4/2
Discard two cards at random. Then, draw three cards.
Realm If you control five or more mountains, draw four cards instead of three.
Realm If you control five or more mountains, draw four cards instead of three.
Enchant creature
Whenever an instant or sorcery deals damage to a permanent or player, the enchanted creature gets +2/+0 and gains trample until end of turn.
Whenever an instant or sorcery deals damage to a permanent or player, the enchanted creature gets +2/+0 and gains trample until end of turn.
Carve X Red Runes, where X is the number of creatures you control. (Create X Red Rune enchantment tokens with "
, Sacrifice this enchantment: Deal 1 damage to target creature or planeswalker.")

At the beginning of each upkeep destroy target artifact and put a +1/+1 counter on Molten Elemental.
Remove four +1/+1 counters from Molten Elemental: Destroy target land.
Remove four +1/+1 counters from Molten Elemental: Destroy target land.
Enheim's wrath knows no end.
5/5
At the beginning of your endstep, if you have one or fewer cards in your hand, Carve a Red Rune (Create a Red Rune enchantment token with "
, Sacrifice this enchantment: Deal 1 damage to any target.").

2/1
Realm- When Nejhem Shaman enters the battlefield, if you control three or more mountains return target sorcery card from your graveyard to your hand.
Those from nejhem are not necessarily dark-hearted, but all have a darker understanding of the world.
2/3
Damage dealt by Okalv, Jaws of Oblivion can't be prevented.


: Put a +1/+1 counter on Okalv, then until end of turn, double all damage dealt by Okalv.



No steel, no hope can survive his bite.
3/3
Enchant creature or planeswalker
Whenever enchanted permanent is dealt damage, Radiance of Rage deals 3 damage to target opponent.
Whenever enchanted permanent is dealt damage, Radiance of Rage deals 3 damage to target opponent.
Target creature you control gains doublestrike until end of turn.
Carve a Red Rune (Create a Red Rune enchantment token with "
, Sacrifice this enchantment: Deal 1 damage to any target.")
Carve a Red Rune (Create a Red Rune enchantment token with "

Destroy target artifact. If an equipment was destroyed this way, you may Carve a Red Rune (Create a Red Rune enchantment token with "
, Sacrifice this enchantment: Deal 1 damage to any target.").

Choose up to three three instants or sorceries in a player's graveyard. Cast them without paying their mana cost. Those spells are exiled when they resolve.
"I will show them the fires that killed their forebears." Khzegeru
Double all damage that would be dealt to and dealt by target creature until end of turn. If that creature dies this turn, Carve a Red Rune (Create a Red Rune enchantment token with "
, Sacrifice this enchantment: Deal 1 damage to any target.").




To catch a goat from the cliffs of Nichuf, one must be as fast as the goat.
1/2
Reach
When Scorching Volleyist enters the battlefield, Carve a Red Rune (Create a Red Rune enchantment token with "
, Sacrifice this enchantment: Deal 1 damage to any target.").
When Scorching Volleyist enters the battlefield, Carve a Red Rune (Create a Red Rune enchantment token with "

1/2
Whenever an instant or sorcery spell you control deals damage, put a +1/+1 counter on Sear-Born.
Remove a 1/1 counter from Sear-Born: Carve a Red Rune (Create a Red Rune enchantment token with "
, Sacrifice this enchantment: Deal 1 damage to any target.")
Remove a 1/1 counter from Sear-Born: Carve a Red Rune (Create a Red Rune enchantment token with "

0/2
When Seething Berserker enters the battlefield, Seething Berserker deals 2 damage to you and to target creature.
Purify
(
, Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)
Purify




5/4
Enchant creature
Enchanted creature attacks each turn if able.
Whenever the enchanted creature attacks, it deals damage equal to its power to its controller.
Enchanted creature attacks each turn if able.
Whenever the enchanted creature attacks, it deals damage equal to its power to its controller.
Sacrifice Soulfury Chaneller: Until end of turn Spirits you control get +2/+0, gain haste, and "at the beginning of your endstep, sacrifice this creature."
2/3
Haste
Purify
(
, Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)
Purify




1/1
Haste, flying
Purify

(

, Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)
When you purify Vengeant Hellkite, deal 5 damage to target creature or planeswalker.
Purify






When you purify Vengeant Hellkite, deal 5 damage to target creature or planeswalker.
5/5


At the beginning of each combat, transform Weapons Saboteur.
Too often the humans of Jornin rely on their weapons and armor when we fight.
3/4
Whenever Chisodr's Hammer Priest deals combat damage to a player, Chisodr's Hammer Priest deals X damage to that player, where X is the number of artifacts in that player's graveyard.
Transform Chisodr's Hammer Priest at the end of each combat.
Transform Chisodr's Hammer Priest at the end of each combat.
4/4
Deal 3 damage to any target. If a target dealt damage this way would be put into a graveyard this turn, exile it instead.
That stranger, his fire purged the soul until there was nothing left.
Until end of turn, whenever target creature becomes blocked, deal 2 damage to a creature you don't control at random.
Carve a Red Rune (Create a Red Rune enchantment token with "
, Sacrifice this enchantment: Deal 1 damage to any target.")
Carve a Red Rune (Create a Red Rune enchantment token with "

Whenever a source you control deals damage to you or a permanent you control, you may deal that much damage to target creature.
At the beginning of your first main phase, add
for each Shrine you control.
At the beginning of your first main phase, add

Whenever you purify a creature, Zealous Soul Shaman gets +1/+0 and first strike until end of turn.
Purify
(
, Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)
Purify




2/2
Go to section: White (46) Blue (46) Black (46) Red (46) Green (46) Multicolour (28) Artifact (18) Land (6)
Show rarities: C U R M
Branches of Skavjando: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | References | Skeleton |
Purify