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Showing 46 of 46 Green cards
Go to section: White (46) Blue (46) Black (46) Red (46) Green (46) Multicolour (28) Artifact (18) Land (6)
Show rarities: C U R M
Put a +1/+1 counter on target creature.
Realm- If you control three or more forests, you may draw a card.
Realm- If you control three or more forests, you may draw a card.

In the Unknown's puzzled images, one thing was clear- Jubya's unending eternity.
Flash
Carve a Green Rune (Create a Green Rune enchantment token with "
, Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn.")
Carve a Green Rune (Create a Green Rune enchantment token with "

2/2
Destroy target artifact or enchantment with a converted mana cost of two or less.
Realm- If you control three or more forests, you may destroy any target artifact or enchantment instead.
Realm- If you control three or more forests, you may destroy any target artifact or enchantment instead.
Target creature you control fights target creature you don't control.
Voyage-As this spell resolves, you may exile it and a creature. When you do, the exiled creature gains "

: Return this creature from exile and cast a copy of Call to Brawl without voyage."
Voyage-As this spell resolves, you may exile it and a creature. When you do, the exiled creature gains "



When Cunning Redfox enters the battlefield, draw a card.
Realm- If you control three or more forests, you may return Cunning Redfox to you hand at the beginning of your upkeep.
Realm- If you control three or more forests, you may return Cunning Redfox to you hand at the beginning of your upkeep.
1/3
Deathtouch
Whenever a creature you don't control dies, Carve a Green Rune (Create a Green Rune enchantment token with "
, Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn.").
Whenever a creature you don't control dies, Carve a Green Rune (Create a Green Rune enchantment token with "

3/4
When Destiny's Messenger enters the battlefield, put a +1/+1 counter on target creature.
: Reveal the top card of your library. If a creature was revealed this way, target creature gets +3/+3 until end of turn. If an instant or sorcery is revealed this way, draw a card. Otherwise, target creature you control gains hexproof until end of turn.

1/2
Put a basic land from your hand onto the battlefield tapped.
Voyage- As this spell resolves, you may exile it and a creature. When you do, the exiled creature gains "
: Return this creature from exile and cast a copy of Distant Shores without voyage."
Voyage- As this spell resolves, you may exile it and a creature. When you do, the exiled creature gains "


Creatures you control get +2/+2 and gain trample until end of turn.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains "Each opponent creates two 3/3 green beast tokens: Return this creature from exile and cast a copy of without voyage."
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains "Each opponent creates two 3/3 green beast tokens: Return this creature from exile and cast a copy of without voyage."
Hexproof
Transform Grajaro Hermit at the beginning of each combat.
Transform Grajaro Hermit at the beginning of each combat.
Only an insane would live in the Grajaro forests filled with boar and bears.
2/2
Deathtouch
Transform Snakebite Aspirant at the end of each combat.
Transform Snakebite Aspirant at the end of each combat.
"I wanted to be left alone"
2/2
Whenever a spell or ability would put a basic land from your library or hand onto the battlefield, you may put two basic lands onto the battlefield instead.
At the beginning of your endstep, untap a land for each Shrine you control.
At the beginning of your endstep, untap a land for each Shrine you control.
Flash
Grizzled Mentor costs
less if a creature you control transformed this turn.
Grizzled Mentor costs

I... lost control. So listen to what I say if you don't want to end up like me.
2/2
When Hearthblessed Hunter enters the battlefield, if you have 20 or more life, Carve a Green Rune (Create a Green Rune enchantment token with "
, Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn.").

1/1
Target creature you control gets +X/+X and gains haste and deathtouch until end of turn, where X is the number of forests you control.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains "

: Return this creature to the battlefield and cast a copy of Hiejild's Hunt without voyage."
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains "



Hexproof, indestructible
Whenever a creature with an Aura or Equipment attached to it deals damage to Hiejild, Beast Mother, Hiejild loses indestructible until end of turn.
Beast spells you cast cost
less.
Whenever a creature with an Aura or Equipment attached to it deals damage to Hiejild, Beast Mother, Hiejild loses indestructible until end of turn.
Beast spells you cast cost

7/9
Whenever an opponent casts a spell during your turn, Carve a Green Rune (Create a Green Rune enchantment token with "
, Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn.").

5/7
Hexproof, indestructible
Angry at being left in Jornin, man's world, trolls demand body parts as payment for their wild hunger.
1/1
Reveal the top card of your library. If a creature was revealed this way, add it to your hand. If a land was revealed this way, put it onto the battlefield tapped. Otherwise, put the card on the bottom of your library and gain 4 life.
Return target card from your graveyard to your hand.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains "

, Sacrifice a land: Return this creature to the battlefield and cast a copy of Journey to Jubya's Roots without voyage."
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains "



At the beginning of your upkeep up to one target creature gets +3/+3 and gains trample until end of turn.
Be large. Be in charge.
At the beginning of your upkeep, your life total become equal to Lifebloom Cudgeler's toughness.
"The men of Jornin live such short lives. Your's will be even shorter."
10/10
When Lucky Lumberbeast enters the battlefield gain 7 life.
Hunters trip and fall on their face. Other prey always draws the predators elsewhere.
7/7
Draw X cards, where X is the greatest power among creatures you control.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains "



: Return this creature to the battlefield and cast a copy of Pour into the Cosmos without voyage."
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains "





When Primal War Caller enters the battlefield, target creature gains trample until end of turn.
The horn calls for brutality and death, and compels your answer.
1/1
Whenever you sacrifice a rune, Rootknot Sage gets +1/+1 until end of turn.
When Rootknot Sage enters the battlefield, Carve a Green Rune (Create a Green Rune enchantment token with "
, Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn.").
When Rootknot Sage enters the battlefield, Carve a Green Rune (Create a Green Rune enchantment token with "

1/3
Prevent all combat damage that would be dealt this turn.
Realm- If you control three or more forests, gain 1 life for each creature you control.
Realm- If you control three or more forests, gain 1 life for each creature you control.
Realm- When Rude Moose enters the battlefield, Rude Moose fights target creature if you control three or more forests.
Creatures of wild beauty and wilder tempers, moose dominate the giant's pristine forests to humans quiet villages.
4/3
Whenever Runescribe Elf becomes enchanted, Carve a Green Rune (Create a Green Rune enchantment token with "
, Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn.").

1/2
At the beginning of your upkeep, if you control three or more enchantments, you may put a +1/+1 counter on up to one target creature.
The runic arts are known throughout Skavjando, but only on the branch of Bletoheim are there those skilled enough to inscribe rune on the living.
2/3
Enchant creature
Enchanted creature gets +0/+1 and gains reach
Realm- If you control five or more forests, the enchanted creature has indestructible.
Enchanted creature gets +0/+1 and gains reach
Realm- If you control five or more forests, the enchanted creature has indestructible.



Transform Sheltering Woodsman at the beginning of each combat.
1/3
Whenever Brute of Infamy attacks, Brute of Infamy gets +X/+X until end of turn, where X is the number of counters on each creature you control.
Transform Brute of Infamy at the end of each combat.
Transform Brute of Infamy at the end of each combat.
2/3
Destroy target creature with flying.
Voyage- As this spell resolves, you may exile it and a creature. When you do, the exiled creature gains "

: Return this creature from exile and cast a copy of Shoot Down without voyage."
Voyage- As this spell resolves, you may exile it and a creature. When you do, the exiled creature gains "



Reach
Whenever a creature you control transforms, Smileback Spider gets +2/+0 until end of turn.
Whenever a creature you control transforms, Smileback Spider gets +2/+0 until end of turn.
Spiders from Svaindo forest are often impressed by the warriors and choose to become their familiars.
1/3
Whenever a creature enters the battlefield under your control, Stalking Howler gets +1/+1 until end of turn.
The wolves know when the prey is fresh and too young to run or hide.
2/1

Transform Thukyo's Shrine Maiden at the beginning of each combat.
1/1
Whenever Terra-Blessed Guardian attacks target untapped land you control becomes a 1/2 colorless elemental with haste until end of turn that's attacking. It's still a land.
Transform Terra-Blessed Guardian at the end of each combat.
Transform Terra-Blessed Guardian at the end of each combat.
2/1
Whenever Timbersworn Outcast attacks or blocks you may untap target land you control.
Nichuf's forest cannot support villages- and that is to the liking of some.
3/3
Unrivaled Shieldmaiden can't be blocked by creatures with a power of 2 or less.
While known for their magical talents, elves have been known to take up axes and shields.
2/2
Reach


,
, Sacrifice Valkyrie Killer: Destroy target creature with flying.




"No one will help Smarin or her pitiful humans today!"
2/2
Whenever a creature enters the battlefield, put a +1/+1 counter on Vinedra.
Remove a +1/+1 from Vinedra: Carve a Green Rune (Create a Green Rune enchantment token with "
, Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn.").
Remove a +1/+1 from Vinedra: Carve a Green Rune (Create a Green Rune enchantment token with "

1/2
Whenever another creature with a converted mana cost of 4 or greater enters the battlefield under your control, put a +1/+1 counter on it and gain 4 life.
Destruction makes way for new life.
6/6
Enchant creature you control
At the beginning of each upkeep, enchanted creature fights target creature you don't control.
Realm- If you control three or more forests, put a +1/+1 counter on the enchanted creature at the beginning of your upkeep.
At the beginning of each upkeep, enchanted creature fights target creature you don't control.
Realm- If you control three or more forests, put a +1/+1 counter on the enchanted creature at the beginning of your upkeep.
Enchant land
Enchanted land gains "
,
: Gain 2 life and Carve a Green Rune (Create a Green Rune enchantment token with "
, Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn.")."
Enchanted land gains "




Transform Wilds Surveyor at the beginning of each combat.
2/4
Reach

,
: Deal 1 damage to each creature you don't control with flying.
Transform Skybow Sniper at the end of each combat.



Transform Skybow Sniper at the end of each combat.
5/4
Target land you control becomes a 5/5 elemental until the beginning of your next turn.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains "

: Return this creature to the battlefield and cast a copy of Wooden Might without voyage."
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains "



Go to section: White (46) Blue (46) Black (46) Red (46) Green (46) Multicolour (28) Artifact (18) Land (6)
Show rarities: C U R M
Branches of Skavjando: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | References | Skeleton |
Sacrifice X enchantments: Return target enchantment with a converted mana cost of X from your graveyard to the battlefield.