Branches of Skavjando: Virtual Booster

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Mechanics | References | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Squirrel
When Destiny's Messenger enters the battlefield, put a +1/+1 counter on target creature.
{t}: Reveal the top card of your library. If a creature was revealed this way, target creature gets +3/+3 until end of turn. If an instant or sorcery is revealed this way, draw a card. Otherwise, target creature you control gains hexproof until end of turn.
1/2
 U 
Sorcery
Until end of turn target enchantment becomes a copy of target enchantment you control
Runes have the power carved into them. Naturally, miscarvings can cause unpredicted powers.
 U 
Enchantment – Aura
Enchant creature
Whenever an instant or sorcery deals damage to a permanent or player, the enchanted creature gets +2/+0 and gains trample until end of turn.
 U 
Creature – Ogre Wizard
Whenever a creature you control becomes the target of an instant or sorcery you control, that creature gains first strike and hexproof until end of turn.
1/2
 C 
Creature – Giant Wizard
When Might Maker enters the battlefield put a +1/+1 counter on a creature and Carve a White Rune (Create a white Rune enchantment token with "{w}, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.").
3/4
 C 
Instant
Deal 3 damage to any target. If a target dealt damage this way would be put into a graveyard this turn, exile it instead.
That stranger, his fire purged the soul until there was nothing left.
 C 
Sorcery
Each opponent discards at random. Whenever a nonland is discarded this way, Carve a Black Rune (Create a black Rune enchantment token with "{b}, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.).
 C 
Creature – Giant Druid
Whenever Timbersworn Outcast attacks or blocks you may untap target land you control.
Nichuf's forest cannot support villages- and that is to the liking of some.
3/3
 C 
Creature – Jellyfish
Flash
When Anticipating Familair enters the battlefield target creature gets -2/-0 until end of turn.
"Gunni, lookout!"
1/2
 C 
Creature – Human Archer
Reach
When Scorching Volleyist enters the battlefield, Carve a Red Rune (Create a Red Rune enchantment token with "{r}, Sacrifice this enchantment: Deal 1 damage to any target.").
1/2
 C 
Artifact
Choose a basic land type, {t}: Until end of turn, lands you control lose all abilities and become lands of the type you chose.
A sea of nothingness that can undo creation separate's Juby'as branches. Going from branch to branch is not easy.
 C 
Creature – Human Berserker
Vindictive Marauder can't block.
Purify {1}{b} ({1}{b}, Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery).
The humans of Jornin often prefer enemies' blood to armor.
3/1
 C 
Creature – Bird
Flying
Realm- When Raven of Recollection enters the battlefield, if you control three or more islands, you may return target instant or sorcery from your graveyard to your hand.
2/1
 C 
Sorcery
Draw a card, lose 1 life, and Carve a Black Rune (Create a black Rune enchantment token with "{b}, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.).
"They willingly shed their blood to protect their friends. Groups disgust me."- Khzgeru
Plains
 
 B 
Basic Land – Plains

Destiny's Messenger (rare)
Etched Illusion (uncommon)
Lightning-Awed (uncommon)
Molten-Cloak Augur (uncommon)
Might Maker (common)
Wicked Flames (common)
Paint Horror (common)
Timbersworn Outcast (common)
Anticipating Familair (common)
Scorching Volleyist (common)
Branch-Treading Boat (common)
Vindictive Marauder (common)
Raven of Recollection (common)
Dark Insights (common)
Plains (basic)