Branches of Skavjando: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your endstep, if you have seven or more cards in your hand, Carve a Blue Rune (Create a blue Rune enchantment token with "
, Sacrifice this enchantment: Tap or untap target creature.).1/2
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Whenever an instant or sorcery spell deals damage to any target, put a +1/+1 counter on Bolt Blaster.
Transform Bolt Blaster at the beginning of each combat. 2/4
Remove a +1/+1 counter from Sacred Lightning Shieldmaiden: Target instant or sorcery that targets a creature you control targets all creatures you control instead.
Transform Sacred Lightning Shieldmaiden at the end of each combat. 4/4
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Hexproof, indestructible
Angry at being left in Jornin, man's world, trolls demand body parts as payment for their wild hunger.
1/1
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Ruthless Bloodshed cost
less for each creature that died this turn.
Destroy target creature. |
, : Until end of turn, creatures you don't control lose menace and hexproof and cannot gain them again until end of turn.The crossing, the weaving, and twining, so beautiful that it can overpower arrogance.
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When Forgebinder enters the battlefield, deal 2 damage to target creature without flying if you control an enchantment.
When she can't fit the whole power of the rune into a weapon, the ancient magic sprays in molten sparks.
4/4
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Whenever a card is exiled from a player's graveyard, target opponent loses 1 life and you gain 1 life.
While some wait, the final gate never closes for anyone.
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Unrivaled Shieldmaiden can't be blocked by creatures with a power of 2 or less.
While known for their magical talents, elves have been known to take up axes and shields.
2/2
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Flash
When Anticipating Familair enters the battlefield target creature gets -2/-0 until end of turn. "Gunni, lookout!"
1/2
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Destroy target artifact or enchantment with a converted mana cost of two or less.
Realm- If you control three or more forests, you may destroy any target artifact or enchantment instead. |
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Transform Svakur Death Priest at the beginning of each combat phase.
: Each opponent loses 1 life and you gain 1 life.The end upon us, upon the worlds of Skavjando is true.
3/5
Whenever Hammerheart Hexer deals combat damage to a player, you may pay 2 life. If you do, Carve a Black Rune (Create a black Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.).
Transform Hammerheart Hexer at the end of each combat. 4/4
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When Tachod Meteorolgist enters the battlefield, draw a card if you control another creature with flying.
Transform Tachod Meteorolgist at the beginning of each combat phase That harsh north wind is coming.
1/2
Flying, hexproof
Transform Windblade Scholar at the end of each combat With my wind I command the seas and crash your ships.
2/2
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Feline Familiar costs
less if a creature transformed this turn.
: Target player reveals their hand.Familiars aren't manifested in Ureidr- they're forged.
2/2
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Whenever another creature enters the battlefield under your control, you may gain 1 life.
Transform Horncaller Priest at the beginning of each combat. "Come, we will hold against the giants in body, and our souls against the fated oblivion."
1/3
When Lifeblood Martyr dies, you may gain 5 life.
Transform Lifeblood Martyr at the end of each combat. His death was the beginning of another day for children's cries and blooming flowers.
1/5
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Icicle Architect
(common, foil)
Bolt Blaster
(rare)
Jornin Troll
(uncommon)
Ruthless Bloodshed
(uncommon)
Netting
(uncommon)
Forgebinder
(common)
Gate of Passing
(common)
Unrivaled Shieldmaiden
(common)
Anticipating Familair
(common)
Break by Roots
(common)
Svakur Death Priest
(common)
Tachod Meteorolgist
(common)
Feline Familiar
(common)
Horncaller Priest
(common)
Swamp
(basic)





: Until end of turn, creatures you don't control lose menace and hexproof and cannot gain them again until end of turn.
