Branches of Skavjando: Virtual Booster
| Branches of Skavjando: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | References | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Exile target planeswalker from a graveyard. Then, put two loyalty counters on up to one target planeswalker.
Khzgeru heard Rathai presided over a hero with powers not unlike his own. Khzgeru made sure he wouldn't meet them.
|
Until end of turn target enchantment becomes a copy of target enchantment you control
Runes have the power carved into them. Naturally, miscarvings can cause unpredicted powers.
|
Creatures you control get +2/+2 and gain trample until end of turn.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains "Each opponent creates two 3/3 green beast tokens: Return this creature from exile and cast a copy of without voyage." |
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying and first strike. Guided beyond the branch of Jornin, you may ascend and serve Smarin's court.
|
Return target tapped creature to its owner's hand.
Instants and sorceries you cast cost less until end of turn.Storms may pass, but injustice never will.
|
|
Enchant creature
Enchanted creature gains flying and "abilities of creatures you control in exile cost less to activate." |
Whenever you exile a creature card from your graveyard, Spirits you control get +1/+0 until end of turn.
"The spirits would not rise if they did not want to see your wickedness undone!"- Naoja
|
Purify
( , Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)His ships make a journey as his soul waits in its shell.
1/2
|
Enchant creature
Enchanted creature gets +2/+0 and gains "Whenever this creature deals combat damage to a player, you may Carve a Red Rune (Create a Red Rune enchantment token with " , Sacrifice this enchantment: Deal 1 damage to any target.")." |
When Primal War Caller enters the battlefield, target creature gains trample until end of turn.
The horn calls for brutality and death, and compels your answer.
1/1
|
|
At the beginning of your endstep, if you have seven or more cards in your hand, Carve a Blue Rune (Create a blue Rune enchantment token with "
, Sacrifice this enchantment: Tap or untap target creature.).1/2
|
Equipped creature gets +2/+2 and must attack each turn if able.
Equip ![]() The Ureidr dwarves gave the hammer a will. The hammer has only one desire- the desire to smash.
|
Destroy target creature. If you cast Onyx Obliteration during your combat phase you may gain2 life and each opponent loses 2 life.
|
Target land you control becomes a 5/5 elemental until the beginning of your next turn.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains " ![]() ![]() : Return this creature to the battlefield and cast a copy of Wooden Might without voyage." |
|
Suck Spirit From Marrow
(rare)
Etched Illusion
(uncommon)
Furious Hunt
(uncommon)
Valkyrie Ascension
(uncommon)
Turnaround Typhoon
(common)
Become the Messenger
(common)
Bestow Revenge
(common)
Humble Shipwright
(common)
Firepaint
(common)
Primal War Caller
(common)
Icicle Architect
(common)
Insatiable Hammer
(common)
Onyx Obliteration
(common)
Wooden Might
(common)
Mountain
(basic)





