Branches of Skavjando: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Cast Cunning Patience only if you have not attacked this turn.
Draw three cards. Then, end the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.) "The end of our world is now! I have had time to think of everything."
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, : Until end of turn, creatures you don't control lose menace and hexproof and cannot gain them again until end of turn.The crossing, the weaving, and twining, so beautiful that it can overpower arrogance.
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Enchant creature
Enchanted creature gains first strike Realm- If you control five or more plains, create a 1/1 white warrior token at the beginning of your endstep. |
Put target creature on the top of its owner's library.
Carve a Blue Rune (Create a blue Rune enchantment token with " , Sacrifice this enchantment: Tap or untap target creature.) |
Destroy target creature with a power of 4 or greater. If the creature destroyed this way was attacking, Carve a White Rune (Create a white Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn."). |
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Thukyo's Bounty enters the battlefield tapped unless you control a God.
, : Add ![]() . |
When Twilight Shielder dies, Purify costs you activate cost
less until end of turn.
Purify ![]() (![]() , Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)1/2
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Realm- When Rude Moose enters the battlefield, Rude Moose fights target creature if you control three or more forests.
Creatures of wild beauty and wilder tempers, moose dominate the giant's pristine forests to humans quiet villages.
4/3
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Flash
When Anticipating Familair enters the battlefield target creature gets -2/-0 until end of turn. "Gunni, lookout!"
1/2
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Destroy target creature. If you cast Onyx Obliteration during your combat phase you may gain2 life and each opponent loses 2 life.
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Target creature can't be blocked until end of turn.
Voyage-As this spell resolves, you may exile it and a creature. When you do, that creature gains " ![]() : Return this creature to the battlefield and cast a copy of Strike Their Spirit without voyage." |
Flying
Realm- When Raven of Reason enters the battlefield, if you control three or more islands, you may draw a card. 2/1
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When you purify Inner Flame Acolyte, target creature gets +2/+0 until end of turn.
Purify ![]() (![]() , Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)Even in death, they burn brightly.
4/2
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When Primal War Caller enters the battlefield, target creature gains trample until end of turn.
The horn calls for brutality and death, and compels your answer.
1/1
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Cunning Patience
(rare)
Netting
(uncommon)
Sunflower Infusion
(uncommon)
Tactical Retreat
(uncommon)
Glorious Glaive Gash
(common)
Thukyo's Bounty
(common)
Twilight Shielder
(common)
Rude Moose
(common)
Anticipating Familair
(common)
Onyx Obliteration
(common)
Strike Their Spirit
(common)
Raven of Reason
(common)
Inner Flame Acolyte
(common)
Primal War Caller
(common)
Island
(basic)


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,
: Until end of turn, creatures you don't control lose menace and hexproof and cannot gain them again until end of turn.

