Branches of Skavjando: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() , : Until end of turn, If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Transform Guide to the Fallen at the beginning of each combat. 2/4
Whenever Battlefield Channeler attacks or blocks, tokens you control get +2/+2 until end of turn.
Transform Battlefield Channeler at the end of each combat. He guides souls from the body, and through the chaos of the war.
3/4
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, Sacrifice Wilds Surveyor: Creatures you don't control lose hexproof and can't gain hexproof until end of turn.
Transform Wilds Surveyor at the beginning of each combat. 2/4
Reach
![]() , : Deal 1 damage to each creature you don't control with flying.
Transform Skybow Sniper at the end of each combat. 5/4
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Burn the Source deals 2 damage to each opponent who controls an enchantment.
Realm- If you control three or more mountains, Burn the Source deals 3 damage to each opponent who controls an enchantment instead. "Runes might protect you, but we'll find something of yours to burn."- Olpei, Nichuf Warchief
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Until end of turn target creature becomes a copy of target creature in your graveyard.
Not all souls are willing to help. Some only want to finish what they began.
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: Target creature gains haste and attacks this turn if able.
Transform Cajoling Confidant at the beginning of each combat. 3/3
Trample
Transform Furious Friend at the end of each combat. 5/3
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Purify
![]() (![]() , Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)
When Nojgard Shepherd is purified, gain 5 life and draw a card. He tends himself as he does the flocks.
3/3
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Flying
Purify abilities of permanents opponent's own cost an additional 2 life to activate. Shrine maidens stay dutiful, even in the buzz of biting insects.
2/3
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Destroy target creature with a power of 4 or greater. If the creature destroyed this way was attacking, Carve a White Rune (Create a white Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn."). |
Target creature you control gains doublestrike until end of turn.
Carve a Red Rune (Create a Red Rune enchantment token with " , Sacrifice this enchantment: Deal 1 damage to any target.") |
Tapped creatures get -5/-0 until end of turn.
Voyage-As this spell resolves, you may exile it and a creature. When you do, that creature gains " ![]() ![]() : Return this creature to the battlefield and cast a copy of Bubble Blast without voyage." |
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Enchant creature don't control
Enchanted creature gets -1/-1. When enchanted creature dies, exile it and create a 1/1 black Spirit creature token with lifelink. |
Put a +1/+1 counter on target creature.
Realm- If you control three or more forests, you may draw a card. |
Whenever Runescribe Elf becomes enchanted, Carve a Green Rune (Create a Green Rune enchantment token with "
, Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn.").1/2
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Equipped creature has vigilance and "
, : Untap target creature you control."
Equip ![]() "Raise your body and raise your spear. There's a wolf in the village." -Harkuma, Village Watchman
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Guide to the Fallen
(rare)
Wilds Surveyor
(uncommon)
Burn the Source
(uncommon)
Possession
(uncommon)
Cajoling Confidant
(common)
Nojgard Shepherd
(common)
Grave Swarm
(common)
Glorious Glaive Gash
(common)
Rage Carving
(common)
Bubble Blast
(common)
Determined Defiance
(common)
Boons of Training
(common)
Runescribe Elf
(common)
Horn of Alarm
(common)
Swamp
(basic)


: Until end of turn, If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.



