Branches of Skavjando: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Ancient's Recaller enters the battlefield Carve a Green Rune (Create a Green Rune enchantment token with "
, Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn.").
Sacrifice X enchantments: Return target enchantment with a converted mana cost of X from your graveyard to the battlefield. 2/2
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Creatures blocking equipped creature get -1/-0.
Equipped creature gets +0/+2. Equip ![]() |
Enchant creature
Enchanted creature gains lifelink. Realm- As long as you control five or more swamps, if a card would be put into a player's graveyard from anywhere, exile it instead. |
At the beginning of your endstep, choose 1:
•Carve a White Rune (Create a white Rune enchantment token with " , Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.")
•Carve a Black Rune (Create a black Rune enchantment token with " , Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.)
•Gain 1 life for each enchantment you control. •Target opponent loses 1 life for each enchantment you control. |
Hall of Smarin enters the battlefield tapped unless you control a God.
, : Add ![]() . |
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When Seething Berserker enters the battlefield, Seething Berserker deals 2 damage to you and to target creature.
Purify ![]() (![]() , Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)5/4
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Lifelink
Branch Immigrant can't be target of black spells or abilities your opponents control. Life in Nichuf was not for her. She loved the farming in the Nojgard lands and sought a new home in Jornin.
2/4
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Put a +1/+1 counter on target creature.
Realm- If you control three or more forests, you may draw a card. |
Whenever a card is exiled from a player's graveyard, target opponent loses 1 life and you gain 1 life.
While some wait, the final gate never closes for anyone.
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Prevent all combat damage that would be dealt this turn.
Realm- If you control three or more forests, gain 1 life for each creature you control. |
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Haste
At the beginning of your end step, sacrifice Cleavespell Viking and Carve a Red Rune (Create a Red Rune enchantment token with " , Sacrifice this enchantment: Deal 1 damage to any target.").3/1
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Flying
Realm- When Raven of Reason enters the battlefield, if you control three or more islands, you may draw a card. 2/1
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, : Tap target creature that was the target of another spell or ability.
Transform Sword Bringer at the beginning of each combat. 2/1
Whenever Blade's Grace Warrior becomes the target of a spell or ability you control, Blade's Grace Warrior gets +1/+1 until end of turn.
Transform Blade's Grace Warrior at the end of each combat. 2/1
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Purify
( , Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)Never humbled, a soul cannot pass while weakness persists.
4/5
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Ancient's Recaller
(rare)
Horrifying Helmet
(uncommon)
Fungal Infusion
(uncommon)
Mysteries of the Runes
(uncommon)
Hall of Smarin
(common)
Seething Berserker
(common)
Branch Immigrant
(common)
Boons of Training
(common)
Gate of Passing
(common)
Rose Interjection
(common)
Cleavespell Viking
(common)
Raven of Reason
(common)
Sword Bringer
(common)
Darkheart Ogre
(common)
Plains
(basic)





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