Branches of Skavjando: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Return three target permanents to their owner's hands.
Voyage-As this spell resolves, you may exile it and a creature. When you do, that creature gains " ![]() ![]() : Return this creature to the battlefield and cast a copy of Trials of the Sea without voyage." |
Flash
Grizzled Mentor costs less if a creature you control transformed this turn.I... lost control. So listen to what I say if you don't want to end up like me.
2/2
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Target creature loses indestructible and can't gain indestructible until end of turn. When that creature would die this turn, its controller discards two cards.
Thinking you can cheat death gives death the right to cheat.
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Enchant creature
If the enchanted creature would die during the combat phase, exile it instead. Then, create a 4/4 white angel token with flying. |
Choose a basic land type,
: Until end of turn, lands you control lose all abilities and become lands of the type you chose.A sea of nothingness that can undo creation separate's Juby'as branches. Going from branch to branch is not easy.
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Enchant creature don't control
Enchanted creature gets -1/-1. When enchanted creature dies, exile it and create a 1/1 black Spirit creature token with lifelink. |
Whenever Mizre Bay Strategist becomes blocked, you may pay
![]() . If you do, return Mizre Bay Strategist and any creatures blocking Mizre Bay Strategist to their owner's hands.The rocks will smash both our ships. We're counting on it.
2/1
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Flash
Enchant creature Enchanted creature gets +2/+3 and can block an additional creature each combat. "Think your size matters? Wrong."- Kyothra, Shieldmaiden
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Whenever an island enters the battlefield under your control, up to one target creature gets -2/-0 until end of turn.
The seas humble man and giant alike.
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Axe Brother has first strike as long as you control a spirit.
Purify ![]() (![]() , Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)He won't forget his older brother. He only hopes that he won't be forgotten by his younger brother.
1/1
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When Hearthblessed Hunter enters the battlefield, if you have 20 or more life, Carve a Green Rune (Create a Green Rune enchantment token with "
, Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn.").1/1
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, : Tap target creature that was the target of another spell or ability.
Transform Sword Bringer at the beginning of each combat. 2/1
Whenever Blade's Grace Warrior becomes the target of a spell or ability you control, Blade's Grace Warrior gets +1/+1 until end of turn.
Transform Blade's Grace Warrior at the end of each combat. 2/1
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Haste
Purify ![]() (![]() , Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)1/1
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Unrivaled Shieldmaiden can't be blocked by creatures with a power of 2 or less.
While known for their magical talents, elves have been known to take up axes and shields.
2/2
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Trials of the Sea
(rare)
Grizzled Mentor
(uncommon)
Vulnerability
(uncommon)
Warrior's Fate
(uncommon)
Branch-Treading Boat
(common)
Determined Defiance
(common)
Mizre Bay Strategist
(common)
Gilded Extension
(common)
Tossing Seas
(common)
Axe Brother
(common)
Hearthblessed Hunter
(common)
Sword Bringer
(common)
Sungleam Swordsman
(common)
Unrivaled Shieldmaiden
(common)
Forest
(basic)





: Until end of turn, lands you control lose all abilities and become lands of the type you chose.