Branches of Skavjando: Virtual Booster

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Mechanics | References | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant creature
Enchanted creature gains indestructible and "at the beginning of your upkeep, sacrifice this creature. When this creature dies, creatures it controller controls get -1/-1 until end of turn."
 U 
Instant
Deal 4 damage to any target. Then, destroy target land.
Hugoki watched as the spiky earth pierced his chest and more spikes destroyed his village.
 U 
Artifact – Equipment
Creatures blocking equipped creature get -1/-0.
Equipped creature gets +0/+2.
Equip {1}
 U 
Creature – Human Cleric
{3}{b},{t}: Return target creature from your graveyard to your hand.
Transform Shrine Tender at the beginning of each combat.
Keeping the shrines in order can be strenuous work.
0/2
Soulblade Priestess
 
 U 
Creature – Human Warrior Cleric
Whenever Soulblade Priestess attacks, you may exile a creature from your graveyard. If you do, put a +1/+1 counter on Soulblade Priestess.
Transform Soulblade Priestess at the end of each combat.
But, the spirits are thankful and show their respect.
1/2
 C 
Instant
Exile target creature you control. Return that creature to the battlefield under its owner's controller with a +1/+1 counter at the beginning of the next endstep.
 C 
Creature – Giant Cleric
Purify {1}{b} ({1}{b}, Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)
When you purify Sister of Departed Souls, each opponent exiles a creature from their graveyard.
3/2
 C 
Land
Hall of Smarin enters the battlefield tapped unless you control a God.

{1},{t}: Add {b}{w}.
 C 
Creature – Human Wizard
If you control three or more creatures at the beginning of your upkeep, Carve a White Rune (Create a white Rune enchantment token with "{w}, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.").
2/3
 C 
Instant
Destroy target artifact. If an equipment was destroyed this way, you may Carve a Red Rune (Create a Red Rune enchantment token with "{r}, Sacrifice this enchantment: Deal 1 damage to any target.").
 C 
Instant
Return target tapped creature to its owner's hand.
Instants and sorceries you cast cost {1} less until end of turn.
Storms may pass, but injustice never will.
 C 
Creature – Wolf
Whenever a creature enters the battlefield under your control, Stalking Howler gets +1/+1 until end of turn.
The wolves know when the prey is fresh and too young to run or hide.
2/1
 C 
Creature – Human Wizard
Whenever Mizre Bay Strategist becomes blocked, you may pay {3}{u}. If you do, return Mizre Bay Strategist and any creatures blocking Mizre Bay Strategist to their owner's hands.
The rocks will smash both our ships. We're counting on it.
2/1
 C 
Creature – Human Warrior
{t}: Target creature can't block until end of turn.
Transform Diversionary Commander at the beginning of each combat
2/2
Shield Cinderer
 
 C 
Creature – Human Warrior Shaman
Whenever a creature you don't control blocks, Shield Cinderer deals 1 damage to its controller.
Transform Shield Cinderer at the end of each combat.
4/2
 C 
Creature – Human Shaman
When Primal War Caller enters the battlefield, target creature gains trample until end of turn.
The horn calls for brutality and death, and compels your answer.
1/1
Island
 
 B 
Basic Land – Island

Blood Eagle (rare)
Earthen Rupture Assault (uncommon)
Horrifying Helmet (uncommon)
Shrine Tender (uncommon)
Naoja's First Transformation (common)
Sister of Departed Souls (common)
Hall of Smarin (common)
Raidcaller (common)
Release Inner Magic (common)
Turnaround Typhoon (common)
Stalking Howler (common)
Mizre Bay Strategist (common)
Diversionary Commander (common)
Primal War Caller (common)
Island (basic)