Branches of Skavjando: Virtual Booster

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Mechanics | References | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever a nontoken creature dies, you may put a nail counter on Ever-Growing Ship.
Whenever you cast a spell with a converted mana cost of seven or greater, sacrifice Ever-Growing Ship and put a creature from a graveyard with a power of X or less onto the battlefield, where X was the number of nail counters on Ever-Growing Ship.
 U 
Sorcery
Until end of turn target enchantment becomes a copy of target enchantment you control
Runes have the power carved into them. Naturally, miscarvings can cause unpredicted powers.
 U 
Artifact – Equipment
Whenever the equipped creature transforms for the first time each turn, put a +1/+1 counter on it.
Equip {3}
An artifact never defines a magical warrior, though they often help identify them.
 U 
Creature – Giant Wizard
Flash
When Snoweye Spell-Smasher enters the battlefield, counter target noncreature spell that targets a creature you control. If a spell was countered this way, put a +1/+1 counter on the creature that was targeted.
3/3
 C 
Sorcery
Each opponent discards at random. Whenever a nonland is discarded this way, Carve a Black Rune (Create a black Rune enchantment token with "{b}, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.).
 C 
Creature – Human Shaman
Whenever you purify a creature, Zealous Soul Shaman gets +1/+0 and first strike until end of turn.
Purify {1}{r} ({1}{r}, Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)
2/2
 C 
Enchantment – Aura
Enchant creature don't control
Enchanted creature gets -1/-1.
When enchanted creature dies, exile it and create a 1/1 black Spirit creature token with lifelink.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature loses all abilities.
Creatures enchanted by Fetters of Restraint can't attack or block.
 C 
Creature – Ogre Shaman
When you purify Inner Flame Acolyte, target creature gets +2/+0 until end of turn.
Purify {2}{r} ({2}{r}, Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)
Even in death, they burn brightly.
4/2
 C 
Creature – Human Berserker
Vindictive Marauder can't block.
Purify {1}{b} ({1}{b}, Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery).
The humans of Jornin often prefer enemies' blood to armor.
3/1
 C 
Creature – Bat
Flying
{3}{w}: Target transformed creature you control gains flying until end of turn.
"Go on! Get up there!"
2/4
 C 
Artifact – Equipment
Equipped creature has vigilance and "{1},{t}: Untap target creature you control."
Equip {1}
"Raise your body and raise your spear. There's a wolf in the village." -Harkuma, Village Watchman
 C 
Creature – Spider
Reach
Whenever a creature you control transforms, Smileback Spider gets +2/+0 until end of turn.
Spiders from Svaindo forest are often impressed by the warriors and choose to become their familiars.
1/3
 C 
Instant
Counter target nonblue spell.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains "{1}{u}{u}: Return this creature to the battlefield and cast a copy of Frezumi's Cunning without voyage."
Forest
 
 B 
Basic Land – Forest

Ever-Growing Ship (rare)
Etched Illusion (uncommon)
Rod of Transformation (uncommon)
Snoweye Spell-Smasher (uncommon)
Paint Horror (common)
Zealous Soul Shaman (common)
Determined Defiance (common)
Fetters of Restraint (common)
Inner Flame Acolyte (common)
Vindictive Marauder (common)
Soaring Familiar (common)
Horn of Alarm (common)
Smileback Spider (common)
Frezumi's Cunning (common)
Forest (basic)