Branches of Skavjando: Virtual Booster

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Mechanics | References | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever a nontoken creature dies, you may put a nail counter on Ever-Growing Ship.
Whenever you cast a spell with a converted mana cost of seven or greater, sacrifice Ever-Growing Ship and put a creature from a graveyard with a power of X or less onto the battlefield, where X was the number of nail counters on Ever-Growing Ship.
 U 
Creature – Human Rogue
{2}{u},{t}: Target creature you control cannot be blocked this turn.
Transform Infiltration Operative at the beginning of each combat.
"Listen, if you take the river here, then go through the east, they'll never know you're coming."
1/4
Unfindable Assailant
 
 U 
Creature – Human Wizard Assassin
Hexproof
Unfindable Assailant cannot be blocked.
Transform Unfindable Assailant at the end of each combat.
They saw bodies fall, but nothing else.
2/2
 U 
Creature – Giant Rogue
{r},{t}: Destroy target artifact.
At the beginning of each combat, transform Weapons Saboteur.
Too often the humans of Jornin rely on their weapons and armor when we fight.
3/4
Chisodr's Hammer Priest
 
 U 
Creature – Giant Warrior Cleric
Whenever Chisodr's Hammer Priest deals combat damage to a player, Chisodr's Hammer Priest deals X damage to that player, where X is the number of artifacts in that player's graveyard.
Transform Chisodr's Hammer Priest at the end of each combat.
4/4
 U 
Creature – Ogre Shaman
Realm- When Nejhem Shaman enters the battlefield, if you control three or more mountains return target sorcery card from your graveyard to your hand.
Those from nejhem are not necessarily dark-hearted, but all have a darker understanding of the world.
2/3
 C 
Sorcery
Draw a card, lose 1 life, and Carve a Black Rune (Create a black Rune enchantment token with "{b}, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.).
"They willingly shed their blood to protect their friends. Groups disgust me."- Khzgeru
 C 
Creature – Giant Wizard
At the beginning of each opponent's endstep, if you lost 3 or more life that turn, Carve a Black Rune (Create a black Rune enchantment token with "{b}, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.).
1/2
 C 
Creature – Spirit
Flying
Realm- When Watching Ancestor enters the battlefield, if you control three or more plains return target aura or equipment from your graveyard to your hand.
1/3
 C 
Sorcery
Target creature you control gains doublestrike until end of turn.

Carve a Red Rune (Create a Red Rune enchantment token with "{r}, Sacrifice this enchantment: Deal 1 damage to any target.")
 C 
Creature – Elf Warrior
Unrivaled Shieldmaiden can't be blocked by creatures with a power of 2 or less.
While known for their magical talents, elves have been known to take up axes and shields.
2/2
 C 
Sorcery
Target player reveals their hand. Choose a card with a converted mana cost greater than the number of lands that player controls. That player discards that card.
Tomorrow is gone, not in the days, but in their hearts.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature loses all abilities.
Creatures enchanted by Fetters of Restraint can't attack or block.
 C 
Sorcery
Until end of turn, whenever target creature becomes blocked, deal 2 damage to a creature you don't control at random.

Carve a Red Rune (Create a Red Rune enchantment token with "{r}, Sacrifice this enchantment: Deal 1 damage to any target.")
 C 
Sorcery
Draw two cards. Then, Carve a Blue Rune (Create a blue Rune enchantment token with "{u}, Sacrifice this enchantment: Tap or untap target creature.).
To write a rune, is to write in magic itself.
 C 
Artifact
Choose a basic land type, {t}: Until end of turn, lands you control lose all abilities and become lands of the type you chose.
A sea of nothingness that can undo creation separate's Juby'as branches. Going from branch to branch is not easy.
Plains
 
 B 
Basic Land – Plains

Ever-Growing Ship (rare)
Infiltration Operative (uncommon)
Weapons Saboteur (uncommon)
Nejhem Shaman (uncommon)
Dark Insights (common)
Vengeful Runecarver (common)
Watching Ancestor (common)
Rage Carving (common)
Unrivaled Shieldmaiden (common)
Dreambreak (common)
Fetters of Restraint (common)
Wildblooded Fury (common)
Scribe the Future (common)
Branch-Treading Boat (common)
Plains (basic)