Branches of Skavjando: Virtual Booster
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| Mechanics | References | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Haste, flying
Purify ![]() ![]() (![]() ![]() , Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)
When you purify Vengeant Hellkite, deal 5 damage to target creature or planeswalker. 5/5
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Enchant creature you control
When enchanted creature dies, it deals damage equal to its power to target opponent. Load her onto the ship. May her flames take the enemy and the valkyries take her soul.
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Reveal the top three cards of your library. You may put a land revealed this way onto the battlefield. Add one of the cards revealed this way to your hand. Put all other cards revealed this way on the bottom of library.
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![]() , : Until end of turn prevent all damage that would be dealt to and dealt by target creature.
Transform Archmage of Stillness at the beginning of each combat. 1/1
Whenever Dream Plunderer becomes blocked by or blocks a creature, you may draw a card.
Transform Dream Plunderer at the end of each combat. 1/1
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Destroy target creature.
Realm- If you control three or more swamps, you may destroy target planeswalker instead. There is darkness in your heart. You will be your own undoing.
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Flying
Realm- When Watching Ancestor enters the battlefield, if you control three or more plains return target aura or equipment from your graveyard to your hand. 1/3
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Whenever you sacrifice a rune, Rootknot Sage gets +1/+1 until end of turn.
When Rootknot Sage enters the battlefield, Carve a Green Rune (Create a Green Rune enchantment token with " , Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn.").1/3
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Lifelink
Branch Immigrant can't be target of black spells or abilities your opponents control. Life in Nichuf was not for her. She loved the farming in the Nojgard lands and sought a new home in Jornin.
2/4
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Counter target nonblue spell.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains " ![]() ![]() : Return this creature to the battlefield and cast a copy of Frezumi's Cunning without voyage." |
Vindictive Marauder can't block.
Purify ![]() (![]() , Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery).The humans of Jornin often prefer enemies' blood to armor.
3/1
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When Forgebinder enters the battlefield, deal 2 damage to target creature without flying if you control an enchantment.
When she can't fit the whole power of the rune into a weapon, the ancient magic sprays in molten sparks.
4/4
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Target land you control becomes a 5/5 elemental until the beginning of your next turn.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains " ![]() ![]() : Return this creature to the battlefield and cast a copy of Wooden Might without voyage." |
Equipped creature gets +2/+2 and must attack each turn if able.
Equip ![]() The Ureidr dwarves gave the hammer a will. The hammer has only one desire- the desire to smash.
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Whenever an island enters the battlefield under your control, up to one target creature gets -2/-0 until end of turn.
The seas humble man and giant alike.
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Vengeant Hellkite
(rare)
Viking's Glory
(uncommon)
Nature's History
(uncommon)
Archmage of Stillness
(uncommon)
Heartcrush
(common)
Watching Ancestor
(common)
Rootknot Sage
(common)
Branch Immigrant
(common)
Frezumi's Cunning
(common)
Vindictive Marauder
(common)
Forgebinder
(common)
Wooden Might
(common)
Insatiable Hammer
(common)
Tossing Seas
(common)
Plains
(basic)







: Until end of turn prevent all damage that would be dealt to and dealt by target creature.
