Branches of Skavjando: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Hexproof, indestructible
Whenever a creature with an Aura or Equipment attached to it deals damage to Hiejild, Beast Mother, Hiejild loses indestructible until end of turn. Beast spells you cast cost less.7/9
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At the beginning of your upkeep, if you control three or more enchantments, you may put a +1/+1 counter on up to one target creature.
The runic arts are known throughout Skavjando, but only on the branch of Bletoheim are there those skilled enough to inscribe rune on the living.
2/3
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, : Each opponent who has fewer cards in hand than you loses 2 life and you gain that much life.
At the beginning of each combat, transform Melancholy Maiden. 3/4
Flying
Whenever Memory Reaper deals combat damage to a player, that player discards a card. At the end of each combat, transform Memory Reaper. 3/5
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Whenever an opponent casts a spell during your turn, Carve a Green Rune (Create a Green Rune enchantment token with "
, Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn.").5/7
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Flying
Purify ( , Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)"Beneath the hate and despair I'm sure there's someone who was once good."- Naoja
2/1
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Destroy target creature. If you cast Onyx Obliteration during your combat phase you may gain2 life and each opponent loses 2 life.
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Flying
Realm- When Watching Ancestor enters the battlefield, if you control three or more plains return target aura or equipment from your graveyard to your hand. 1/3
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Haste
At the beginning of your end step, sacrifice Cleavespell Viking and Carve a Red Rune (Create a Red Rune enchantment token with " , Sacrifice this enchantment: Deal 1 damage to any target.").3/1
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Flash
Enchant creature Enchanted creature gets +2/+3 and can block an additional creature each combat. "Think your size matters? Wrong."- Kyothra, Shieldmaiden
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Whenever a creature enters the battlefield under your control, Stalking Howler gets +1/+1 until end of turn.
The wolves know when the prey is fresh and too young to run or hide.
2/1
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Whenever you purify a creature, Zealous Soul Shaman gets +1/+0 and first strike until end of turn.
Purify ![]() (![]() , Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)2/2
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Frezumi's Wine Cellar enters the battlefield tapped unless you control a God.
, : Add ![]() . |
At the beginning of your endstep, if you have seven or more cards in your hand, Carve a Blue Rune (Create a blue Rune enchantment token with "
, Sacrifice this enchantment: Tap or untap target creature.).1/2
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Reach
When Scorching Volleyist enters the battlefield, Carve a Red Rune (Create a Red Rune enchantment token with " , Sacrifice this enchantment: Deal 1 damage to any target.").1/2
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Hiejild, Beast Mother
(mythic)
Runic Tattoo Artist
(uncommon)
Melancholy Maiden
(uncommon)
Irritated Predator
(uncommon)
Blackheart Soul
(common)
Onyx Obliteration
(common)
Watching Ancestor
(common)
Cleavespell Viking
(common)
Gilded Extension
(common)
Stalking Howler
(common)
Zealous Soul Shaman
(common)
Frezumi's Wine Cellar
(common)
Icicle Architect
(common)
Scorching Volleyist
(common)
Swamp
(basic)


less.

: Each opponent who has fewer cards in hand than you loses 2 life and you gain that much life.



