Branches of Skavjando: Virtual Booster
| Branches of Skavjando: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | References | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Target player exiles two cards from their hand until the beginning of their next endstep.
Realm- If you control five or more mountains, that player exiles two cards from their hand at random until the beginning of their next endstep instead. |
Whenever an enchantment enters the battlefield under your control, up to one target creature gains menace and hexproof until end of turn.
The reason trolls have tolls is so that they can be left alone.
3/3
|
![]() , : Target creature you control cannot be blocked this turn.
Transform Infiltration Operative at the beginning of each combat. "Listen, if you take the river here, then go through the east, they'll never know you're coming."
1/4
Hexproof
Unfindable Assailant cannot be blocked. Transform Unfindable Assailant at the end of each combat. They saw bodies fall, but nothing else.
2/2
|
Whenever you create a creature token, you may Carve a White Rune (Create a white Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.").2/2
|
When you purify Macabre Priest, target creature you control gains lifelink until end of turn.
Purify ( , Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)1/2
|
, : Tap target creature that was the target of another spell or ability.
Transform Sword Bringer at the beginning of each combat. 2/1
Whenever Blade's Grace Warrior becomes the target of a spell or ability you control, Blade's Grace Warrior gets +1/+1 until end of turn.
Transform Blade's Grace Warrior at the end of each combat. 2/1
|
When Might Maker enters the battlefield put a +1/+1 counter on a creature and Carve a White Rune (Create a white Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.").3/4
|
Tapped creatures get -5/-0 until end of turn.
Voyage-As this spell resolves, you may exile it and a creature. When you do, that creature gains " ![]() ![]() : Return this creature to the battlefield and cast a copy of Bubble Blast without voyage." |
When Primal War Caller enters the battlefield, target creature gains trample until end of turn.
The horn calls for brutality and death, and compels your answer.
1/1
|
Prevent all combat damage that would be dealt this turn.
Realm- If you control three or more forests, gain 1 life for each creature you control. |
|
Whenever an island enters the battlefield under your control, up to one target creature gets -2/-0 until end of turn.
The seas humble man and giant alike.
|
Chisodr's Workshop enters the battlefield tapped unless you control a God.
, : Add ![]() . |
: Target creature can't block until end of turn.
Transform Diversionary Commander at the beginning of each combat 2/2
Whenever a creature you don't control blocks, Shield Cinderer deals 1 damage to its controller.
Transform Shield Cinderer at the end of each combat. 4/2
|
Deal 3 damage to any target. If a target dealt damage this way would be put into a graveyard this turn, exile it instead.
That stranger, his fire purged the soul until there was nothing left.
|
|
Grief's Price
(rare)
Mossy Ascetic
(uncommon)
Infiltration Operative
(uncommon)
Raiders' Runecrafter
(uncommon)
Macabre Priest
(common)
Sword Bringer
(common)
Might Maker
(common)
Bubble Blast
(common)
Primal War Caller
(common)
Rose Interjection
(common)
Tossing Seas
(common)
Chisodr's Workshop
(common)
Diversionary Commander
(common)
Wicked Flames
(common)
Plains
(basic)





: Target creature you control cannot be blocked this turn.
