Branches of Skavjando: Virtual Booster

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Mechanics | References | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Shaman
Whenever an instant or sorcery spell deals damage to any target, put a +1/+1 counter on Bolt Blaster.
Transform Bolt Blaster at the beginning of each combat.
2/4
Sacred Lightning Shieldmaiden
 
 R 
Creature – Human Warrior Shaman
Remove a +1/+1 counter from Sacred Lightning Shieldmaiden: Target instant or sorcery that targets a creature you control targets all creatures you control instead.
Transform Sacred Lightning Shieldmaiden at the end of each combat.
4/4
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has "{r}: Enchanted creature gets +1/+0 until end of turn."
Realm- If you control five or more mountains, the enchanted creature has menace.
 U 
Artifact – Equipment
Creatures blocking equipped creature get -1/-0.
Equipped creature gets +0/+2.
Equip {1}
 U 
Instant
Until end of turn, target creature gets +2/+0 .

Until end of turn, target creature gains first strike.

Until end of turn, target creature can't block.

Until end of turn, target creature gets +0/+2.
 C 
Instant
Target player puts the top seven cards of their library into their graveyard.
Voyage-As this spell resolves, you may exile it and a creature. When you do, that creature gains "{3}{u}: Return this creature to the battlefield and cast a copy of Delirium Trek without voyage."
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gains flying and "abilities of creatures you control in exile cost {1} less to activate."
 C 
Instant
Destroy target creature with a power of 4 or greater. If the creature destroyed this way was attacking, Carve a White Rune (Create a white Rune enchantment token with "{w}, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.").
 C 
Land
Hall of Smarin enters the battlefield tapped unless you control a God.

{1},{t}: Add {b}{w}.
 C 
Instant
Destroy target artifact or enchantment with a converted mana cost of two or less.
Realm- If you control three or more forests, you may destroy any target artifact or enchantment instead.
 C 
Enchantment
Exile three creatures from your graveyard, sacrifice Mark for Consumption: Draw a card and gain 1 life.
When the end battle comes, not all will ascend Jubya's roots to war.
 C 
Creature – Human Berserker
Haste
At the beginning of your end step, sacrifice Cleavespell Viking and Carve a Red Rune (Create a Red Rune enchantment token with "{r}, Sacrifice this enchantment: Deal 1 damage to any target.").
3/1
 C 
Sorcery
Target creature you control gains doublestrike until end of turn.

Carve a Red Rune (Create a Red Rune enchantment token with "{r}, Sacrifice this enchantment: Deal 1 damage to any target.")
 C 
Creature – Ogre
Purify {b} ({b}, Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)
Never humbled, a soul cannot pass while weakness persists.
4/5
 C 
Creature – Elf Warrior
Unrivaled Shieldmaiden can't be blocked by creatures with a power of 2 or less.
While known for their magical talents, elves have been known to take up axes and shields.
2/2
Swamp
 
 B 
Basic Land – Swamp

Bolt Blaster (rare)
Flame Infusion (uncommon)
Horrifying Helmet (uncommon)
Warrior's Prowess (uncommon)
Delirium Trek (common)
Become the Messenger (common)
Glorious Glaive Gash (common)
Hall of Smarin (common)
Break by Roots (common)
Mark for Consumption (common)
Cleavespell Viking (common)
Rage Carving (common)
Darkheart Ogre (common)
Unrivaled Shieldmaiden (common)
Swamp (basic)