Branches of Skavjando: Virtual Booster

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Mechanics | References | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on up to one target creature.

Sacrifice an enchantment: Prevent all damage target source would deal to you this turn.
 U 
Instant
Target creature you control gets +X/+X and gains haste and deathtouch until end of turn, where X is the number of forests you control.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains "{3}{g}{g}: Return this creature to the battlefield and cast a copy of Hiejild's Hunt without voyage."
 U 
Creature – Elf Scout
{t}, Sacrifice Wilds Surveyor: Creatures you don't control lose hexproof and can't gain hexproof until end of turn.
Transform Wilds Surveyor at the beginning of each combat.
2/4
Skybow Sniper
 
 U 
Creature – Elf Archer Shaman
Reach
{1}{g},{t}: Deal 1 damage to each creature you don't control with flying.
Transform Skybow Sniper at the end of each combat.
5/4
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 and gains "whenever a creature dealt damage by the enchanted creature dies, Carve a Black Rune (Create a black Rune enchantment token with "{b}, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.).
 C 
Instant
Destroy target creature. If you cast Onyx Obliteration during your combat phase you may gain2 life and each opponent loses 2 life.
 C 
Creature – Human Shaman
Whenever you purify a creature, Zealous Soul Shaman gets +1/+0 and first strike until end of turn.
Purify {1}{r} ({1}{r}, Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)
2/2
 C 
Creature – Ogre
Purify {b} ({b}, Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)
Never humbled, a soul cannot pass while weakness persists.
4/5
 C 
Instant
Target creature you control gains +1/+1 and first strike until end of turn.
Realm- If you control five or more plains, target creature gets +2/+2 and gains doublestrike until end of turn instead.
 C 
Instant
Destroy target artifact. If an equipment was destroyed this way, you may Carve a Red Rune (Create a Red Rune enchantment token with "{r}, Sacrifice this enchantment: Deal 1 damage to any target.").
 C 
Land
Hall of Smarin enters the battlefield tapped unless you control a God.

{1},{t}: Add {b}{w}.
 C 
Enchantment – Aura
Flash
Enchant creature
Enchanted creature gets +2/+3 and can block an additional creature each combat.
"Think your size matters? Wrong."- Kyothra, Shieldmaiden
 C 
Creature – Giant Wizard
At the beginning of your endstep, if you have seven or more cards in your hand, Carve a Blue Rune (Create a blue Rune enchantment token with "{u}, Sacrifice this enchantment: Tap or untap target creature.).
1/2
 C 
Instant
Prevent all combat damage that would be dealt this turn.
Realm- If you control three or more forests, gain 1 life for each creature you control.
 C 
Enchantment
Whenever you exile a creature card from your graveyard, Spirits you control get +1/+0 until end of turn.
"The spirits would not rise if they did not want to see your wickedness undone!"- Naoja
Swamp
 
 B 
Basic Land – Swamp

Ring of Seals (rare)
Hiejild's Hunt (uncommon)
Wilds Surveyor (uncommon)
Write with Intestines (uncommon)
Onyx Obliteration (common)
Zealous Soul Shaman (common)
Darkheart Ogre (common)
Spears of Howlite (common)
Release Inner Magic (common)
Hall of Smarin (common)
Gilded Extension (common)
Icicle Architect (common)
Rose Interjection (common)
Bestow Revenge (common)
Swamp (basic)