Branches of Skavjando: Virtual Booster

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Mechanics | References | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Elf Shaman
Flash
Carve a Green Rune (Create a Green Rune enchantment token with "{g}, Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn.")
2/2
 
 R 
Sorcery
Cast Cunning Patience only if you have not attacked this turn.
Draw three cards. Then, end the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
"The end of our world is now! I have had time to think of everything."
 U 
Creature – Giant Wizard
{2}{u},{t}: Until end of turn prevent all damage that would be dealt to and dealt by target creature.
Transform Archmage of Stillness at the beginning of each combat.
1/1
Dream Plunderer
 
 U 
Creature – Nightmare Rogue
Whenever Dream Plunderer becomes blocked by or blocks a creature, you may draw a card.
Transform Dream Plunderer at the end of each combat.
1/1
 U 
Sorcery
Reveal the top card of your library. If a creature was revealed this way, add it to your hand. If a land was revealed this way, put it onto the battlefield tapped. Otherwise, put the card on the bottom of your library and gain 4 life.
 U 
Creature – Human Cleric
{3}{b},{t}: Return target creature from your graveyard to your hand.
Transform Shrine Tender at the beginning of each combat.
Keeping the shrines in order can be strenuous work.
0/2
Soulblade Priestess
 
 U 
Creature – Human Warrior Cleric
Whenever Soulblade Priestess attacks, you may exile a creature from your graveyard. If you do, put a +1/+1 counter on Soulblade Priestess.
Transform Soulblade Priestess at the end of each combat.
But, the spirits are thankful and show their respect.
1/2
 C 
Artifact
Choose a basic land type, {t}: Until end of turn, lands you control lose all abilities and become lands of the type you chose.
A sea of nothingness that can undo creation separate's Juby'as branches. Going from branch to branch is not easy.
 C 
Instant
Destroy target creature with flying.
Voyage- As this spell resolves, you may exile it and a creature. When you do, the exiled creature gains "{2}{g}{g}: Return this creature from exile and cast a copy of Shoot Down without voyage."
 C 
Creature – Giant Wizard
At the beginning of each opponent's endstep, if you lost 3 or more life that turn, Carve a Black Rune (Create a black Rune enchantment token with "{b}, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.).
1/2
 C 
Creature – Elf Warrior
Hexproof
Transform Grajaro Hermit at the beginning of each combat.
Only an insane would live in the Grajaro forests filled with boar and bears.
2/2
Snakebite Aspirant
 
 C 
Creature – Elf Warrior Assassin
Deathtouch
Transform Snakebite Aspirant at the end of each combat.
"I wanted to be left alone"
2/2
 C 
Sorcery
Target player reveals their hand. Choose a card with a converted mana cost greater than the number of lands that player controls. That player discards that card.
Tomorrow is gone, not in the days, but in their hearts.
 C 
Creature – Human Cleric
{w},{t}: Tap target creature that was the target of another spell or ability.
Transform Sword Bringer at the beginning of each combat.
2/1
Blade's Grace Warrior
 
 C 
Creature – Human Warrior Cleric
Whenever Blade's Grace Warrior becomes the target of a spell or ability you control, Blade's Grace Warrior gets +1/+1 until end of turn.
Transform Blade's Grace Warrior at the end of each combat.
2/1
 C 
Creature – Hound
Purify {1}{w}{w} ({1}{w}{w}, Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)
When Faithful Hounds of Jornin is purified, put a +1/+1 counter on up to one target nonspirit creature you control.
3/3
 C 
Creature – Human Warrior
{t}: Target creature can't block until end of turn.
Transform Diversionary Commander at the beginning of each combat
2/2
Shield Cinderer
 
 C 
Creature – Human Warrior Shaman
Whenever a creature you don't control blocks, Shield Cinderer deals 1 damage to its controller.
Transform Shield Cinderer at the end of each combat.
4/2
 C 
Creature – Human Advisor
When Tachod Meteorolgist enters the battlefield, draw a card if you control another creature with flying.
Transform Tachod Meteorolgist at the beginning of each combat phase
That harsh north wind is coming.
1/2
Windblade Scholar
 
 C 
Creature – Human Warrior Wizard
Flying, hexproof
Transform Windblade Scholar at the end of each combat
With my wind I command the seas and crash your ships.
2/2
Plains
 
 B 
Basic Land – Plains

Branchsnapper (common, foil)
Cunning Patience (rare)
Archmage of Stillness (uncommon)
Journey Into Grajaro (uncommon)
Shrine Tender (uncommon)
Branch-Treading Boat (common)
Shoot Down (common)
Vengeful Runecarver (common)
Grajaro Hermit (common)
Dreambreak (common)
Sword Bringer (common)
Faithful Hounds of Jornin (common)
Diversionary Commander (common)
Tachod Meteorolgist (common)
Plains (basic)