Branches of Skavjando: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Purify
![]() ![]() (![]() ![]() , Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)
When Fate Chancer enters the battlefield or is purified, each player discards their hand, then draws seven cards. 4/3
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Spells cast or abilities activated during the combat phase must target Ornate Rager if possible.
Beauty, like rage, can often be senseless and bring about one's own destruction.
5/5
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Reveal the top card of your library. If that card shares a name with a card in exile, you may cast it as though it had flash for
less. Otherwise, add that card to your hand. |
Enchant creature
Enchanted creature becomes a 2/2 fish with hexproof and loses all other abilities. : Return Salmon Form to its owner's hand. Taking the form of the salmon can allow one to escape into waters. Sometimes, the watery retreat is too appealing.
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Realm- When Rude Moose enters the battlefield, Rude Moose fights target creature if you control three or more forests.
Creatures of wild beauty and wilder tempers, moose dominate the giant's pristine forests to humans quiet villages.
4/3
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Target creature can't be blocked until end of turn.
Voyage-As this spell resolves, you may exile it and a creature. When you do, that creature gains " ![]() : Return this creature to the battlefield and cast a copy of Strike Their Spirit without voyage." |
Chisodr's Workshop enters the battlefield tapped unless you control a God.
, : Add ![]() . |
Flash
Carve a Green Rune (Create a Green Rune enchantment token with " , Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn.")2/2
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Target creature you control gains doublestrike until end of turn.
Carve a Red Rune (Create a Red Rune enchantment token with " , Sacrifice this enchantment: Deal 1 damage to any target.") |
When you purify Macabre Priest, target creature you control gains lifelink until end of turn.
Purify ( , Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)1/2
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Menace
When you purify Fireborn Giant, target creature gains menace until end of turn. Purify ![]() (![]() , Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)3/2
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Enchant creature
Enchanted creature loses all abilities. Creatures enchanted by Fetters of Restraint can't attack or block. |
Target player puts the top seven cards of their library into their graveyard.
Voyage-As this spell resolves, you may exile it and a creature. When you do, that creature gains " ![]() : Return this creature to the battlefield and cast a copy of Delirium Trek without voyage." |
Whenever a creature you control becomes blocked, it gets +1/+2 until end of turn.
Carve a White Rune (Create a white Rune enchantment token with " , Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.") |
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Fate Chancer
(rare)
Ornate Rager
(uncommon)
Fate Foretold
(uncommon)
Salmon Form
(uncommon)
Rude Moose
(common)
Strike Their Spirit
(common)
Chisodr's Workshop
(common)
Branchsnapper
(common)
Rage Carving
(common)
Macabre Priest
(common)
Fireborn Giant
(common)
Fetters of Restraint
(common)
Delirium Trek
(common)
Shields and Hammers
(common)
Island
(basic)





less. Otherwise, add that card to your hand.
: Add
.