Branches of Skavjando: Virtual Booster

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Mechanics | References | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Look at the top card two cards of your library and exile one. The exiled card gains "Whenever you cast a spell with the same converted mana cost, you may reveal this card and cast it as though it has flash without paying its mana cost."
 U 
Creature – Nightmare
Defender
Sacrifice a creature: Khzgeru's Familiar loses defender until end of turn. If you sacrificed a spirit this way, Khzgeru's Familiar gets +1/+1 until end of turn.
4/3
 U 
Creature – Human Cleric
When Morning's Devoted enters the battlefield or is purified, creatures you control gain protection from black until end of turn.
Purify {3}{w} ({3}{w}, Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)
2/4
 U 
Enchantment – Aura
Enchant creature
Enchanted creature has "{r}: Enchanted creature gets +1/+0 until end of turn."
Realm- If you control five or more mountains, the enchanted creature has menace.
 C 
Creature – Giant Berserker
Menace
When you purify Fireborn Giant, target creature gains menace until end of turn.
Purify {2}{r} ({2}{r}, Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)
3/2
 C 
Instant
Destroy target creature with flying.
Voyage- As this spell resolves, you may exile it and a creature. When you do, the exiled creature gains "{2}{g}{g}: Return this creature from exile and cast a copy of Shoot Down without voyage."
 C 
Creature – Bird
Flying
Realm- When Raven of Reason enters the battlefield, if you control three or more islands, you may draw a card.
2/1
 C 
Creature – Human Advisor
When Tachod Meteorolgist enters the battlefield, draw a card if you control another creature with flying.
Transform Tachod Meteorolgist at the beginning of each combat phase
That harsh north wind is coming.
1/2
Windblade Scholar
 
 C 
Creature – Human Warrior Wizard
Flying, hexproof
Transform Windblade Scholar at the end of each combat
With my wind I command the seas and crash your ships.
2/2
 C 
Creature – Auroch Beast
When Lucky Lumberbeast enters the battlefield gain 7 life.
Hunters trip and fall on their face. Other prey always draws the predators elsewhere.
7/7
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gains flying and "abilities of creatures you control in exile cost {1} less to activate."
 C 
Creature – Giant Wizard
Lifelink
Branch Immigrant can't be target of black spells or abilities your opponents control.
Life in Nichuf was not for her. She loved the farming in the Nojgard lands and sought a new home in Jornin.
2/4
 C 
Instant
Destroy target artifact. If an equipment was destroyed this way, you may Carve a Red Rune (Create a Red Rune enchantment token with "{r}, Sacrifice this enchantment: Deal 1 damage to any target.").
 C 
Creature – Ogre Cleric
When you purify Macabre Priest, target creature you control gains lifelink until end of turn.
Purify {b} ({b}, Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)
1/2
 C 
Artifact
When Roadside Carving enters the battlefield, search your library for a basic land card and add it to your hand.
{1}{t}, Sacrifice Roadside Carving: Draw a card.
A gift of wisdom is clearer than any map.
Swamp
 
 B 
Basic Land – Swamp

Linked Forces (rare)
Khzgeru's Familiar (uncommon)
Morning's Devoted (uncommon)
Flame Infusion (uncommon)
Fireborn Giant (common)
Shoot Down (common)
Raven of Reason (common)
Tachod Meteorolgist (common)
Lucky Lumberbeast (common)
Become the Messenger (common)
Branch Immigrant (common)
Release Inner Magic (common)
Macabre Priest (common)
Roadside Carving (common)
Swamp (basic)