Branches of Skavjando: Virtual Booster
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| Mechanics | References | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Non-creature spells cost
more to cast.
Purify ![]() ![]() (![]() ![]() , Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)
When Bloodbound Stoic is purified, destroy all artifacts and enchantments. 2/2
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, : Each opponent who has fewer cards in hand than you loses 2 life and you gain that much life.
At the beginning of each combat, transform Melancholy Maiden. 3/4
Flying
Whenever Memory Reaper deals combat damage to a player, that player discards a card. At the end of each combat, transform Memory Reaper. 3/5
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: Target player puts the top card of their library into their graveyard, then puts the bottom card of their library on top of their library.Mortal concepts create faulty terms like "inescapable" or "not predetermined" to try and understand Smarin's decisions.
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Whenever the equipped creature transforms for the first time each turn, put a +1/+1 counter on it.
Equip ![]() An artifact never defines a magical warrior, though they often help identify them.
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Whenever a card is exiled from a player's graveyard, target opponent loses 1 life and you gain 1 life.
While some wait, the final gate never closes for anyone.
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Hexproof
Transform Grajaro Hermit at the beginning of each combat. Only an insane would live in the Grajaro forests filled with boar and bears.
2/2
Deathtouch
Transform Snakebite Aspirant at the end of each combat. "I wanted to be left alone"
2/2
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Purify
![]() (![]() , Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)
When Nojgard Shepherd is purified, gain 5 life and draw a card. He tends himself as he does the flocks.
3/3
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Equipped creature gets +2/+2 and must attack each turn if able.
Equip ![]() The Ureidr dwarves gave the hammer a will. The hammer has only one desire- the desire to smash.
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Whenever a creature enters the battlefield under your control, Stalking Howler gets +1/+1 until end of turn.
The wolves know when the prey is fresh and too young to run or hide.
2/1
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Create a 1/1 white spirit token with flying.
Spirits you control get +1/+1 until end of turn. Free of what mired their souls, they will try to prevent that part of their fate from befalling others.
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Reach
When Scorching Volleyist enters the battlefield, Carve a Red Rune (Create a Red Rune enchantment token with " , Sacrifice this enchantment: Deal 1 damage to any target.").1/2
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: Target creature gains haste and attacks this turn if able.
Transform Cajoling Confidant at the beginning of each combat. 3/3
Trample
Transform Furious Friend at the end of each combat. 5/3
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Whenever Blood Tracer is dealt combat damage, Carve a Black Rune (Create a black Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.).2/4
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Target player puts the top seven cards of their library into their graveyard.
Voyage-As this spell resolves, you may exile it and a creature. When you do, that creature gains " ![]() : Return this creature to the battlefield and cast a copy of Delirium Trek without voyage." |
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Bloodbound Stoic
(rare)
Melancholy Maiden
(uncommon)
Smarin's Well
(uncommon)
Rod of Transformation
(uncommon)
Gate of Passing
(common)
Grajaro Hermit
(common)
Nojgard Shepherd
(common)
Insatiable Hammer
(common)
Stalking Howler
(common)
Ghost Charge
(common)
Scorching Volleyist
(common)
Cajoling Confidant
(common)
Blood Tracer
(common)
Delirium Trek
(common)
Forest
(basic)

more to cast.


: Each opponent who has fewer cards in hand than you loses 2 life and you gain that much life.