Branches of Skavjando: Virtual Booster

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Mechanics | References | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Target player exiles two cards from their hand until the beginning of their next endstep.
Realm- If you control five or more mountains, that player exiles two cards from their hand at random until the beginning of their next endstep instead.
 U 
Sorcery
Carve X Red Runes, where X is the number of creatures you control. (Create X Red Rune enchantment tokens with "{r}, Sacrifice this enchantment: Deal 1 damage to target creature or planeswalker.")
 U 
Creature – Whale
Flash
When Breeching Dolphin enters the battlefield, spells cost {1} more to cast until end of turn.
So beautiful you're ambivalent to the water ruining your spell.
2/2
 U 
Creature – Giant Shaman
At the beginning of your upkeep Carve a Blue Rune (Create a blue Rune enchantment token with "{u}, Sacrifice this enchantment: Tap or untap target creature.).
Among the Nichuf giants, Snoweyes best understand the nature of their branch of Jubya.
3/3
 C 
Instant
Counter target noncreature spell unless its controller pays {1}.
Realm- If you control three or more islands, counter target creature spell unless its controller pays {3} instead.
 C 
Creature – Human Warrior
Purify {2}{w} ({2}{w}, Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)
When you purify Mentoring Viking, target creature gets +1/+1 and gains lifelink until end of turn.
2/1
 C 
Instant
Prevent all combat damage that would be dealt this turn.
Realm- If you control three or more forests, gain 1 life for each creature you control.
 C 
Sorcery
Draw a card, lose 1 life, and Carve a Black Rune (Create a black Rune enchantment token with "{b}, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.).
"They willingly shed their blood to protect their friends. Groups disgust me."- Khzgeru
 C 
Creautre – Human Advisor
{t}: Target creature gains haste and attacks this turn if able.
Transform Cajoling Confidant at the beginning of each combat.
3/3
Furious Friend
 
 C 
Creature – Human Warrior Wizard
Trample
Transform Furious Friend at the end of each combat.
5/3
 C 
Instant
Target creature you control gains +1/+1 and first strike until end of turn.
Realm- If you control five or more plains, target creature gets +2/+2 and gains doublestrike until end of turn instead.
 C 
Creature – Human Shaman
When Primal War Caller enters the battlefield, target creature gains trample until end of turn.
The horn calls for brutality and death, and compels your answer.
1/1
 C 
Instant
Destroy target artifact. If an equipment was destroyed this way, you may Carve a Red Rune (Create a Red Rune enchantment token with "{r}, Sacrifice this enchantment: Deal 1 damage to any target.").
 C 
Creature – Giant Wizard
At the beginning of each endstep, if you have ten life or less, Carve a Black Rune (Create a black Rune enchantment token with "{b}, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.).
5/5
 C 
Land
Jubya's Trunk enters the battlefield tapped unless you control a God.

{1},{t}: Add {b}{g}.
Island
 
 B 
Basic Land – Island

Grief's Price (rare)
Mark of Danger (uncommon)
Breeching Dolphin (uncommon)
Nichuf Snoweye (uncommon)
Insufficient Ambition (common)
Mentoring Viking (common)
Rose Interjection (common)
Dark Insights (common)
Cajoling Confidant (common)
Spears of Howlite (common)
Primal War Caller (common)
Release Inner Magic (common)
End Carver (common)
Jubya's Trunk (common)
Island (basic)