Branches of Skavjando: Virtual Booster
| Branches of Skavjando: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | References | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() , : Until end of turn, If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Transform Guide to the Fallen at the beginning of each combat. 2/4
Whenever Battlefield Channeler attacks or blocks, tokens you control get +2/+2 until end of turn.
Transform Battlefield Channeler at the end of each combat. He guides souls from the body, and through the chaos of the war.
3/4
|
Target creature loses indestructible and can't gain indestructible until end of turn. When that creature would die this turn, its controller discards two cards.
Thinking you can cheat death gives death the right to cheat.
|
Enchant creature
Enchanted creature has hexproof. Realm- If you control five or more islands the enchanted creature gains "whenever this creature deals combat damage to a player you may draw a card. Then discard a card." |
![]() ![]() , : Destroy target tapped creature.
Transform Gloomy Executioner at the beginning of each combat. "You at least knew battle before you died. She has never found her way into the fray."- Olpei, Nichuf Warchief
Illus. Shannon Manor
4/5
Whenever Black Diamond Diva deals combat damage to an opponent, that player sacrifices a creature they control.
Transform Black Diamond Diva at the end of each combat.
Illus. Shannon Manor
5/5
|
Target player reveals their hand.
Carve a Blue Rune (Create a blue Rune enchantment token with " , Sacrifice this enchantment: Tap or untap target creature.) |
|
At the beginning of your endstep, if you have one or fewer cards in your hand, Carve a Red Rune (Create a Red Rune enchantment token with "
, Sacrifice this enchantment: Deal 1 damage to any target.").2/1
|
Transform Svakur Death Priest at the beginning of each combat phase.
: Each opponent loses 1 life and you gain 1 life.The end upon us, upon the worlds of Skavjando is true.
3/5
Whenever Hammerheart Hexer deals combat damage to a player, you may pay 2 life. If you do, Carve a Black Rune (Create a black Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.).
Transform Hammerheart Hexer at the end of each combat. 4/4
|
Destroy target artifact or enchantment with a converted mana cost of two or less.
Realm- If you control three or more forests, you may destroy any target artifact or enchantment instead. |
: Target creature gains haste and attacks this turn if able.
Transform Cajoling Confidant at the beginning of each combat. 3/3
Trample
Transform Furious Friend at the end of each combat. 5/3
|
Whenever Timbersworn Outcast attacks or blocks you may untap target land you control.
Nichuf's forest cannot support villages- and that is to the liking of some.
3/3
|
|
Draw a card, lose 1 life, and Carve a Black Rune (Create a black Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.)."They willingly shed their blood to protect their friends. Groups disgust me."- Khzgeru
|
Equipped creature has vigilance and "
, : Untap target creature you control."
Equip ![]() "Raise your body and raise your spear. There's a wolf in the village." -Harkuma, Village Watchman
|
When Might Maker enters the battlefield put a +1/+1 counter on a creature and Carve a White Rune (Create a white Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.").3/4
|
Whenever a creature you control becomes blocked, it gets +1/+2 until end of turn.
Carve a White Rune (Create a white Rune enchantment token with " , Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.") |
|
Guide to the Fallen
(rare)
Vulnerability
(uncommon)
Mirror Infusion
(uncommon)
Gloomy Executioner
(uncommon)
Insightful Glance
(common)
Molten Mentor
(common)
Svakur Death Priest
(common)
Break by Roots
(common)
Cajoling Confidant
(common)
Timbersworn Outcast
(common)
Dark Insights
(common)
Horn of Alarm
(common)
Might Maker
(common)
Shields and Hammers
(common)
Swamp
(basic)


: Until end of turn, If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.


