Branches of Skavjando: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Triggered abilities of permanents you don't control can't target you or permanents you don't control.
Creatures you control get +1/+1 for each shrine you control. |
Enchant creature
Enchanted creature becomes a 2/2 fish with hexproof and loses all other abilities. : Return Salmon Form to its owner's hand. Taking the form of the salmon can allow one to escape into waters. Sometimes, the watery retreat is too appealing.
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At the beginning of your upkeep, if you control three or more enchantments, you may put a +1/+1 counter on up to one target creature.
The runic arts are known throughout Skavjando, but only on the branch of Bletoheim are there those skilled enough to inscribe rune on the living.
2/3
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![]() , : Target creature you control gets +1/+3 and gains vigilance and first strike until end of turn.
Transform Stalwart Leader at the beginning of each combat.
Illus. Shannon Manor
2/4
As long as Battlefield Unifier is attacking, other creatures you control get +1/+0.
Transform Battlefield Unifier at the end of each combat.
Illus. Shannon Manor
5/4
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Destroy target creature. If you cast Onyx Obliteration during your combat phase you may gain2 life and each opponent loses 2 life.
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Whenever a creature enters the battlefield under your control, Stalking Howler gets +1/+1 until end of turn.
The wolves know when the prey is fresh and too young to run or hide.
2/1
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Target player puts the top seven cards of their library into their graveyard.
Voyage-As this spell resolves, you may exile it and a creature. When you do, that creature gains " ![]() : Return this creature to the battlefield and cast a copy of Delirium Trek without voyage." |
Flash
When Anticipating Familair enters the battlefield target creature gets -2/-0 until end of turn. "Gunni, lookout!"
1/2
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Destroy target artifact or enchantment with a converted mana cost of two or less.
Realm- If you control three or more forests, you may destroy any target artifact or enchantment instead. |
Hall of Smarin enters the battlefield tapped unless you control a God.
, : Add ![]() . |
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Destroy target creature with a power of 4 or greater. If the creature destroyed this way was attacking, Carve a White Rune (Create a white Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn."). |
Haste
At the beginning of your end step, sacrifice Cleavespell Viking and Carve a Red Rune (Create a Red Rune enchantment token with " , Sacrifice this enchantment: Deal 1 damage to any target.").3/1
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Whenever an island enters the battlefield under your control, up to one target creature gets -2/-0 until end of turn.
The seas humble man and giant alike.
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Haste
Purify ![]() (![]() , Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)1/1
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Smarin's Protection
(rare)
Salmon Form
(uncommon)
Runic Tattoo Artist
(uncommon)
Stalwart Leader
(uncommon)
Onyx Obliteration
(common)
Stalking Howler
(common)
Delirium Trek
(common)
Anticipating Familair
(common)
Break by Roots
(common)
Hall of Smarin
(common)
Glorious Glaive Gash
(common)
Cleavespell Viking
(common)
Tossing Seas
(common)
Sungleam Swordsman
(common)
Mountain
(basic)



: Return Salmon Form to its owner's hand.

: Target creature you control gets +1/+3 and gains vigilance and first strike until end of turn.