Branches of Skavjando: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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+1: Deal 1 damage to any target. If that target would be put into a graveyard this turn, exile it instead.
-3: Until end of turn, double any damage that would be dealt by target creature. -7: Exile up to five target creatures or lands. 3
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Whenever Soul Communer attacks, spirits you control get +1/+1 until end of turn.
Purify ![]() (![]() , Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)3/3
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Put target creature on the top of its owner's library.
Carve a Blue Rune (Create a blue Rune enchantment token with " , Sacrifice this enchantment: Tap or untap target creature.) |
Spells cast or abilities activated during the combat phase must target Ornate Rager if possible.
Beauty, like rage, can often be senseless and bring about one's own destruction.
5/5
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Until end of turn, whenever target creature becomes blocked, deal 2 damage to a creature you don't control at random.
Carve a Red Rune (Create a Red Rune enchantment token with " , Sacrifice this enchantment: Deal 1 damage to any target.") |
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Flying
Purify abilities of permanents opponent's own cost an additional 2 life to activate. Shrine maidens stay dutiful, even in the buzz of biting insects.
2/3
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Target creature can't be blocked until end of turn.
Voyage-As this spell resolves, you may exile it and a creature. When you do, that creature gains " ![]() : Return this creature to the battlefield and cast a copy of Strike Their Spirit without voyage." |
Whenever Runescribe Elf becomes enchanted, Carve a Green Rune (Create a Green Rune enchantment token with "
, Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn.").1/2
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: Target creature can't block until end of turn.
Transform Diversionary Commander at the beginning of each combat 2/2
Whenever a creature you don't control blocks, Shield Cinderer deals 1 damage to its controller.
Transform Shield Cinderer at the end of each combat. 4/2
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Haste
Purify ![]() (![]() , Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)1/1
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Equipped creature has vigilance and "
, : Untap target creature you control."
Equip ![]() "Raise your body and raise your spear. There's a wolf in the village." -Harkuma, Village Watchman
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: Target player puts the top card of their library into their graveyard.
Transform Distracting Apprentice at the beginning of each combat. 1/2
Whenever Void Mind Torturer attacks, the defending player puts the top two cards of their library into their graveyard.
Transform Void Mind Torturer at the end of each combat. 1/2
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Lifelink
Branch Immigrant can't be target of black spells or abilities your opponents control. Life in Nichuf was not for her. She loved the farming in the Nojgard lands and sought a new home in Jornin.
2/4
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Enchant creature
Enchanted creature gains flying and "abilities of creatures you control in exile cost less to activate." |
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Khzgeru, Soul-Render.
(mythic)
Soul Communer
(uncommon)
Tactical Retreat
(uncommon)
Ornate Rager
(uncommon)
Wildblooded Fury
(common)
Grave Swarm
(common)
Strike Their Spirit
(common)
Runescribe Elf
(common)
Diversionary Commander
(common)
Sungleam Swordsman
(common)
Horn of Alarm
(common)
Distracting Apprentice
(common)
Branch Immigrant
(common)
Become the Messenger
(common)
Plains
(basic)





: Target creature can't block until end of turn.