Branches of Skavjando: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Reveal a creature card from your hand: Fleshformer becomes a copy of that creature until end of turn.
The Gods disguise themselves as their own creations, and so do the other inhabitants of Skavjando.
0/2
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Spells cast or abilities activated during the combat phase must target Ornate Rager if possible.
Beauty, like rage, can often be senseless and bring about one's own destruction.
5/5
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Look at the top three cards of your library. Add one to your hand and exile the other two. Until the end of your next turn, you may play those cards.
Fate isn't always linear.
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When Hope Snatcher enters the battlefield target player puts the top two cards of their library into their graveyard. Then that player reveals their hands and discards any cards sharing a name cards that were put into a graveyard from the library this way.
2/2
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Hall of Smarin enters the battlefield tapped unless you control a God.
, : Add ![]() . |
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Flying
Realm- When Watching Ancestor enters the battlefield, if you control three or more plains return target aura or equipment from your graveyard to your hand. 1/3
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Counter target noncreature spell unless its controller pays
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Realm- If you control three or more islands, counter target creature spell unless its controller pays instead. |
Target player reveals their hand. Choose a card with a converted mana cost greater than the number of lands that player controls. That player discards that card.
Tomorrow is gone, not in the days, but in their hearts.
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When Forgebinder enters the battlefield, deal 2 damage to target creature without flying if you control an enchantment.
When she can't fit the whole power of the rune into a weapon, the ancient magic sprays in molten sparks.
4/4
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Put a +1/+1 counter on target creature.
Realm- If you control three or more forests, you may draw a card. |
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Whenever you cast an instant with a converted mana cost of four or greater, Carve a Blue Rune (Create a blue Rune enchantment token with "
, Sacrifice this enchantment: Tap or untap target creature.).
Transform Studious Lass at the beginning of each combat. 2/4
Whenever you cast an instant with a converted mana cost of two or less Stormpierce Champion gets +1/+0 until end of turn.
Transform Stormpierce Champion at the end of each combat. 3/4
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: Target creature gains haste and attacks this turn if able.
Transform Cajoling Confidant at the beginning of each combat. 3/3
Trample
Transform Furious Friend at the end of each combat. 5/3
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Flash
Enchant creature Enchanted creature gets +2/+3 and can block an additional creature each combat. "Think your size matters? Wrong."- Kyothra, Shieldmaiden
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Realm- When Rude Moose enters the battlefield, Rude Moose fights target creature if you control three or more forests.
Creatures of wild beauty and wilder tempers, moose dominate the giant's pristine forests to humans quiet villages.
4/3
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Fleshformer
(rare)
Ornate Rager
(uncommon)
Waters of Fate
(uncommon)
Hope Snatcher
(uncommon)
Hall of Smarin
(common)
Watching Ancestor
(common)
Insufficient Ambition
(common)
Dreambreak
(common)
Forgebinder
(common)
Boons of Training
(common)
Studious Lass
(common)
Cajoling Confidant
(common)
Gilded Extension
(common)
Rude Moose
(common)
Swamp
(basic)




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