Branches of Skavjando: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Triggered abilities of permanents you don't control can't target you or permanents you don't control.
Creatures you control get +1/+1 for each shrine you control. |
Spells cast or abilities activated during the combat phase must target Ornate Rager if possible.
Beauty, like rage, can often be senseless and bring about one's own destruction.
5/5
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Reveal the top card of your library. If a creature was revealed this way, add it to your hand. If a land was revealed this way, put it onto the battlefield tapped. Otherwise, put the card on the bottom of your library and gain 4 life.
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As an additional cost to cast Selfless Ambition, sacrifice a creature. Each opponent sacrifices a creature with a power greater than or equal to X, where X was the power of the creature you sacrificed.
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Target creature you control gains doublestrike until end of turn.
Carve a Red Rune (Create a Red Rune enchantment token with " , Sacrifice this enchantment: Deal 1 damage to any target.") |
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Lifelink
Branch Immigrant can't be target of black spells or abilities your opponents control. Life in Nichuf was not for her. She loved the farming in the Nojgard lands and sought a new home in Jornin.
2/4
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Axe Brother has first strike as long as you control a spirit.
Purify ![]() (![]() , Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)He won't forget his older brother. He only hopes that he won't be forgotten by his younger brother.
1/1
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Flying
Purify abilities of permanents opponent's own cost an additional 2 life to activate. Shrine maidens stay dutiful, even in the buzz of biting insects.
2/3
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Counter target noncreature spell unless its controller pays
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Realm- If you control three or more islands, counter target creature spell unless its controller pays instead. |
Hall of Smarin enters the battlefield tapped unless you control a God.
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When Hearthblessed Hunter enters the battlefield, if you have 20 or more life, Carve a Green Rune (Create a Green Rune enchantment token with "
, Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn.").1/1
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Realm- When Rude Moose enters the battlefield, Rude Moose fights target creature if you control three or more forests.
Creatures of wild beauty and wilder tempers, moose dominate the giant's pristine forests to humans quiet villages.
4/3
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Draw two cards. Then, Carve a Blue Rune (Create a blue Rune enchantment token with "
, Sacrifice this enchantment: Tap or untap target creature.).To write a rune, is to write in magic itself.
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Whenever a creature you control becomes blocked, it gets +1/+2 until end of turn.
Carve a White Rune (Create a white Rune enchantment token with " , Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.") |
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Smarin's Protection
(rare)
Ornate Rager
(uncommon)
Journey Into Grajaro
(uncommon)
Selfless Ambition
(uncommon)
Rage Carving
(common)
Branch Immigrant
(common)
Axe Brother
(common)
Grave Swarm
(common)
Insufficient Ambition
(common)
Hall of Smarin
(common)
Hearthblessed Hunter
(common)
Rude Moose
(common)
Scribe the Future
(common)
Shields and Hammers
(common)
Forest
(basic)







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