Branches of Skavjando: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature
Enchanted creature gets +2/+2 and gains "at the beginning of your upkeep, destroy target creature you don't control with a power greater than the enchanted creature's power." |
Purify
![]() (![]() , Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)
When Mirebound Chief is purified, Swamps you control add an additional Black until end of turn. 3/2
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: Add one mana of any color.
, : Until end of turn, if you would carve a rune, carve two runes instead. |
Deathtouch
Whenever a creature you don't control dies, Carve a Green Rune (Create a Green Rune enchantment token with " , Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn.").3/4
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Whenever a creature enters the battlefield under your control, Stalking Howler gets +1/+1 until end of turn.
The wolves know when the prey is fresh and too young to run or hide.
2/1
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When you purify Inner Flame Acolyte, target creature gets +2/+0 until end of turn.
Purify ![]() (![]() , Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)Even in death, they burn brightly.
4/2
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Thukyo's Bounty enters the battlefield tapped unless you control a God.
, : Add ![]() . |
Counter target noncreature spell unless its controller pays
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Realm- If you control three or more islands, counter target creature spell unless its controller pays instead. |
When Tachod Meteorolgist enters the battlefield, draw a card if you control another creature with flying.
Transform Tachod Meteorolgist at the beginning of each combat phase That harsh north wind is coming.
1/2
Flying, hexproof
Transform Windblade Scholar at the end of each combat With my wind I command the seas and crash your ships.
2/2
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When Twilight Shielder dies, Purify costs you activate cost
less until end of turn.
Purify ![]() (![]() , Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)1/2
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Purify
![]() (![]() , Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)
When you purify Mentoring Viking, target creature gets +1/+1 and gains lifelink until end of turn. 2/1
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Exile three creatures from your graveyard, sacrifice Mark for Consumption: Draw a card and gain 1 life.
When the end battle comes, not all will ascend Jubya's roots to war.
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Until end of turn, whenever target creature becomes blocked, deal 2 damage to a creature you don't control at random.
Carve a Red Rune (Create a Red Rune enchantment token with " , Sacrifice this enchantment: Deal 1 damage to any target.") |
, : Tap target creature that was the target of another spell or ability.
Transform Sword Bringer at the beginning of each combat. 2/1
Whenever Blade's Grace Warrior becomes the target of a spell or ability you control, Blade's Grace Warrior gets +1/+1 until end of turn.
Transform Blade's Grace Warrior at the end of each combat. 2/1
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Outmaneuver the Nichuf
(rare)
Mirebound Chief
(uncommon)
Golden Armbands
(uncommon)
Dagger-Clawed Runac
(uncommon)
Stalking Howler
(common)
Inner Flame Acolyte
(common)
Thukyo's Bounty
(common)
Insufficient Ambition
(common)
Tachod Meteorolgist
(common)
Twilight Shielder
(common)
Mentoring Viking
(common)
Mark for Consumption
(common)
Wildblooded Fury
(common)
Sword Bringer
(common)
Island
(basic)




: Add one mana of any color.

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