Branches of Skavjando: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy target artifact. If an equipment was destroyed this way, you may Carve a Red Rune (Create a Red Rune enchantment token with "
, Sacrifice this enchantment: Deal 1 damage to any target."). |
You may purify any time you could cast an instant.
Whenever a permanent enters the battlefield under your control during an opponent's turn, that opponent loses 2 life and you gain 2 life. 3/4
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, : Until end of turn, creatures you don't control lose menace and hexproof and cannot gain them again until end of turn.The crossing, the weaving, and twining, so beautiful that it can overpower arrogance.
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Whenever a creature you control becomes the target of an instant or sorcery you control, that creature gains first strike and hexproof until end of turn.
1/2
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Until end of turn, target creature gets +2/+0 .
Until end of turn, target creature gains first strike. Until end of turn, target creature can't block. Until end of turn, target creature gets +0/+2. |
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Flying
Purify abilities of permanents opponent's own cost an additional 2 life to activate. Shrine maidens stay dutiful, even in the buzz of biting insects.
2/3
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Jubya's Trunk enters the battlefield tapped unless you control a God.
, : Add ![]() . |
When Lucky Lumberbeast enters the battlefield gain 7 life.
Hunters trip and fall on their face. Other prey always draws the predators elsewhere.
7/7
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When Twilight Shielder dies, Purify costs you activate cost
less until end of turn.
Purify ![]() (![]() , Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)1/2
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Whenever Mizre Bay Strategist becomes blocked, you may pay
![]() . If you do, return Mizre Bay Strategist and any creatures blocking Mizre Bay Strategist to their owner's hands.The rocks will smash both our ships. We're counting on it.
2/1
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Enchant creature
Enchanted creature gains flying and "abilities of creatures you control in exile cost less to activate." |
Put a +1/+1 counter on target creature.
Realm- If you control three or more forests, you may draw a card. |
Lifelink
Branch Immigrant can't be target of black spells or abilities your opponents control. Life in Nichuf was not for her. She loved the farming in the Nojgard lands and sought a new home in Jornin.
2/4
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When Forgebinder enters the battlefield, deal 2 damage to target creature without flying if you control an enchantment.
When she can't fit the whole power of the rune into a weapon, the ancient magic sprays in molten sparks.
4/4
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Release Inner Magic
(common, foil)
Dreadcall Gothi
(mythic)
Netting
(uncommon)
Molten-Cloak Augur
(uncommon)
Warrior's Prowess
(uncommon)
Grave Swarm
(common)
Jubya's Trunk
(common)
Lucky Lumberbeast
(common)
Twilight Shielder
(common)
Mizre Bay Strategist
(common)
Become the Messenger
(common)
Boons of Training
(common)
Branch Immigrant
(common)
Forgebinder
(common)
Mountain
(basic)



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: Until end of turn, creatures you don't control lose menace and hexproof and cannot gain them again until end of turn.

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