Branches of Skavjando: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Look at the top card two cards of your library and exile one. The exiled card gains "Whenever you cast a spell with the same converted mana cost, you may reveal this card and cast it as though it has flash without paying its mana cost."
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Until end of turn, if a card would be put into a graveyard this turn exile it instead and its controller loses 1 life.
"Legacies, ancestors, history, traditions- it's all rubbish."- Khzgeru
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Reveal the top card of your library. If that card shares a name with a card in exile, you may cast it as though it had flash for
less. Otherwise, add that card to your hand. |
Target creature you control fights target creature you don't control.
Voyage-As this spell resolves, you may exile it and a creature. When you do, the exiled creature gains " ![]() ![]() : Return this creature from exile and cast a copy of Call to Brawl without voyage." |
Chisodr's Workshop enters the battlefield tapped unless you control a God.
, : Add ![]() . |
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Whenever you exile a creature card from your graveyard, Spirits you control get +1/+0 until end of turn.
"The spirits would not rise if they did not want to see your wickedness undone!"- Naoja
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When you purify Inner Flame Acolyte, target creature gets +2/+0 until end of turn.
Purify ![]() (![]() , Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)Even in death, they burn brightly.
4/2
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Create a 1/1 white spirit token with flying.
Spirits you control get +1/+1 until end of turn. Free of what mired their souls, they will try to prevent that part of their fate from befalling others.
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Target player reveals their hand.
Carve a Blue Rune (Create a blue Rune enchantment token with " , Sacrifice this enchantment: Tap or untap target creature.) |
Target creature you control gains +1/+1 and first strike until end of turn.
Realm- If you control five or more plains, target creature gets +2/+2 and gains doublestrike until end of turn instead. |
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Target land you control becomes a 5/5 elemental until the beginning of your next turn.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains " ![]() ![]() : Return this creature to the battlefield and cast a copy of Wooden Might without voyage." |
When Hearthblessed Hunter enters the battlefield, if you have 20 or more life, Carve a Green Rune (Create a Green Rune enchantment token with "
, Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn.").1/1
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Flying
Purify abilities of permanents opponent's own cost an additional 2 life to activate. Shrine maidens stay dutiful, even in the buzz of biting insects.
2/3
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Return target tapped creature to its owner's hand.
Instants and sorceries you cast cost less until end of turn.Storms may pass, but injustice never will.
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Linked Forces
(rare)
Dust the Soul
(uncommon)
Fate Foretold
(uncommon)
Call to Brawl
(uncommon)
Chisodr's Workshop
(common)
Bestow Revenge
(common)
Inner Flame Acolyte
(common)
Ghost Charge
(common)
Insightful Glance
(common)
Spears of Howlite
(common)
Wooden Might
(common)
Hearthblessed Hunter
(common)
Grave Swarm
(common)
Turnaround Typhoon
(common)
Forest
(basic)



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