Branches of Skavjando: Virtual Booster

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Mechanics | References | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Plant
At the beginning of each endstep, gain 1 life if a creature died this turn.
If An Unassuming Shrub would die, transform it instead.
1/4
Jubya, Tree of Worlds
 
 M 
Legendary Creature – God
Indestructible
You may cast creature and echantment spells from your graveyard. If you do, they gain "If this card would leave the battlefield, exile it instead."
2/12
 U 
Enchantment
At the beginning of your upkeep up to one target creature gets +3/+3 and gains trample until end of turn.
Be large. Be in charge.
 U 
Sorcery
Exile target instant, sorcery, or artifact from an opponent's graveyard. Until end of turn, you may cast that spill.
Among the most hurtful things one can do to the spirits, is take the memories they sought to aid others with.
 U 
Creature – Human Rogue
{t}: Target opponent gains control of False Traitor. Then, put a +1/+1 counter on up to one target creature you control.
Transform False Traitor at the beginning of each combat.
"As a sower of discord, it is best I leave the team."
1/3
Reckless Viking
 
 U 
Creature – Human Berserker Shaman
Whenever Reckless Viking attacks, Reckless Viking deals 2 damage to target creature you control.
Transform Reckless Viking at the end of each combat.
She never worried about hurting her friends again.
5/3
 C 
Artifact – Equipment
Equipped creature gets +2/+2 and must attack each turn if able.

Equip {3}
The Ureidr dwarves gave the hammer a will. The hammer has only one desire- the desire to smash.
 C 
Instant
Destroy target artifact or enchantment with a converted mana cost of two or less.
Realm- If you control three or more forests, you may destroy any target artifact or enchantment instead.
 C 
Creature – Human Wizard
Whenever Blood Tracer is dealt combat damage, Carve a Black Rune (Create a black Rune enchantment token with "{b}, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.).
2/4
 C 
Creature – Human Cleric
{w},{t}: Tap target creature that was the target of another spell or ability.
Transform Sword Bringer at the beginning of each combat.
2/1
Blade's Grace Warrior
 
 C 
Creature – Human Warrior Cleric
Whenever Blade's Grace Warrior becomes the target of a spell or ability you control, Blade's Grace Warrior gets +1/+1 until end of turn.
Transform Blade's Grace Warrior at the end of each combat.
2/1
 C 
Instant
Destroy target creature with a power of 4 or greater. If the creature destroyed this way was attacking, Carve a White Rune (Create a white Rune enchantment token with "{w}, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.").
 C 
Creature – Giant Wizard
At the beginning of each endstep, if you have ten life or less, Carve a Black Rune (Create a black Rune enchantment token with "{b}, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.).
5/5
 C 
Sorcery
Target land you control becomes a 5/5 elemental until the beginning of your next turn.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains "{2}{g}{g}: Return this creature to the battlefield and cast a copy of Wooden Might without voyage."
 C 
Instant
Target player reveals their hand.

Carve a Blue Rune (Create a blue Rune enchantment token with "{u}, Sacrifice this enchantment: Tap or untap target creature.)
 C 
Creature – Giant Wizard
At the beginning of each opponent's endstep, if you lost 3 or more life that turn, Carve a Black Rune (Create a black Rune enchantment token with "{b}, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.).
1/2
 C 
Creature – Goat
{r},{t}: Target creature gains haste until end of turn and Carve a Red Rune (Create a Red Rune enchantment token with "{r}, Sacrifice this enchantment: Deal 1 damage to any target.").
To catch a goat from the cliffs of Nichuf, one must be as fast as the goat.
1/2
Forest
 
 B 
Basic Land – Forest

An Unassuming Shrub (mythic)
Lead the Pack (uncommon)
Stolen Memory (uncommon)
False Traitor (uncommon)
Insatiable Hammer (common)
Break by Roots (common)
Blood Tracer (common)
Sword Bringer (common)
Glorious Glaive Gash (common)
End Carver (common)
Wooden Might (common)
Insightful Glance (common)
Vengeful Runecarver (common)
Rock Zoom Goat (common)
Forest (basic)