Branches of Skavjando: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Enchant creature you control
At the beginning of each upkeep, enchanted creature fights target creature you don't control. Realm- If you control three or more forests, put a +1/+1 counter on the enchanted creature at the beginning of your upkeep. |
, : Destroy target artifact.
At the beginning of each combat, transform Weapons Saboteur. Too often the humans of Jornin rely on their weapons and armor when we fight.
3/4
Whenever Chisodr's Hammer Priest deals combat damage to a player, Chisodr's Hammer Priest deals X damage to that player, where X is the number of artifacts in that player's graveyard.
Transform Chisodr's Hammer Priest at the end of each combat. 4/4
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Whenever Soul Communer attacks, spirits you control get +1/+1 until end of turn.
Purify ![]() (![]() , Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)3/3
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When Nature's Cleanser enters the battlefield destroy all enchantments with a converted mana cost of two or less.
Some elven tribes forbid runic magic.
3/3
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Destroy target creature with flying.
Voyage- As this spell resolves, you may exile it and a creature. When you do, the exiled creature gains " ![]() ![]() : Return this creature from exile and cast a copy of Shoot Down without voyage." |
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When Seething Berserker enters the battlefield, Seething Berserker deals 2 damage to you and to target creature.
Purify ![]() (![]() , Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)5/4
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Equipped creature gets +2/+2 and must attack each turn if able.
Equip ![]() The Ureidr dwarves gave the hammer a will. The hammer has only one desire- the desire to smash.
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Whenever you exile a creature card from your graveyard, Spirits you control get +1/+0 until end of turn.
"The spirits would not rise if they did not want to see your wickedness undone!"- Naoja
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Whenever you cast an artifact spell, you may Carve a Blue Rune (Create a blue Rune enchantment token with "
, Sacrifice this enchantment: Tap or untap target creature.).1/1
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Whenever a creature you control becomes blocked, it gets +1/+2 until end of turn.
Carve a White Rune (Create a white Rune enchantment token with " , Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.") |
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Purify
![]() ![]() (![]() ![]() , Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)
When Faithful Hounds of Jornin is purified, put a +1/+1 counter on up to one target nonspirit creature you control. 3/3
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Each opponent discards at random. Whenever a nonland is discarded this way, Carve a Black Rune (Create a black Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.). |
When Primal War Caller enters the battlefield, target creature gains trample until end of turn.
The horn calls for brutality and death, and compels your answer.
1/1
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Whenever Mizre Bay Strategist becomes blocked, you may pay
![]() . If you do, return Mizre Bay Strategist and any creatures blocking Mizre Bay Strategist to their owner's hands.The rocks will smash both our ships. We're counting on it.
2/1
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War Preparations
(rare)
Weapons Saboteur
(uncommon)
Soul Communer
(uncommon)
Nature's Cleanser
(uncommon)
Shoot Down
(common)
Seething Berserker
(common)
Insatiable Hammer
(common)
Bestow Revenge
(common)
Ureidr Scriptforger
(common)
Shields and Hammers
(common)
Faithful Hounds of Jornin
(common)
Paint Horror
(common)
Primal War Caller
(common)
Mizre Bay Strategist
(common)
Forest
(basic)




: Destroy target artifact.
