Branches of Skavjando: Virtual Booster
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| Mechanics | References | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever an opponent draws a card, you may exile the top card of your library. Until end of turn, you may play that card.
At the beginning of each endstep Impassioned Ogre deals 1 damage to each player for each card exiled by Impassioned Ogre this turn and not played. 1/2
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Enchant creature
Enchanted creature has " : Enchanted creature gets +1/+0 until end of turn."
Realm- If you control five or more mountains, the enchanted creature has menace. |
Exile target creature that entered the battlefield this turn but wasn't cast.
Put a +1/+1 counter on up to one target creature. |
Until end of turn, if a card would be put into a graveyard this turn exile it instead and its controller loses 1 life.
"Legacies, ancestors, history, traditions- it's all rubbish."- Khzgeru
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Purify
![]() (![]() , Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)
When you purify Sister of Departed Souls, each opponent exiles a creature from their graveyard. 3/2
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Menace
When you purify Fireborn Giant, target creature gains menace until end of turn. Purify ![]() (![]() , Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)3/2
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Equipped creature gets +2/+2 and must attack each turn if able.
Equip ![]() The Ureidr dwarves gave the hammer a will. The hammer has only one desire- the desire to smash.
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Hexproof
Transform Grajaro Hermit at the beginning of each combat. Only an insane would live in the Grajaro forests filled with boar and bears.
2/2
Deathtouch
Transform Snakebite Aspirant at the end of each combat. "I wanted to be left alone"
2/2
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Haste
Purify ![]() (![]() , Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)1/1
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Create a 1/1 white spirit token with flying.
Spirits you control get +1/+1 until end of turn. Free of what mired their souls, they will try to prevent that part of their fate from befalling others.
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Destroy target creature with flying.
Voyage- As this spell resolves, you may exile it and a creature. When you do, the exiled creature gains " ![]() ![]() : Return this creature from exile and cast a copy of Shoot Down without voyage." |
Purify
![]() (![]() , Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)
When Nojgard Shepherd is purified, gain 5 life and draw a card. He tends himself as he does the flocks.
3/3
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Target creature can't be blocked until end of turn.
Voyage-As this spell resolves, you may exile it and a creature. When you do, that creature gains " ![]() : Return this creature to the battlefield and cast a copy of Strike Their Spirit without voyage." |
Flying
Realm- When Raven of Reason enters the battlefield, if you control three or more islands, you may draw a card. 2/1
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Impassioned Ogre
(rare)
Flame Infusion
(uncommon)
Brilliant Banishing
(uncommon)
Dust the Soul
(uncommon)
Sister of Departed Souls
(common)
Fireborn Giant
(common)
Insatiable Hammer
(common)
Grajaro Hermit
(common)
Sungleam Swordsman
(common)
Ghost Charge
(common)
Shoot Down
(common)
Nojgard Shepherd
(common)
Strike Their Spirit
(common)
Raven of Reason
(common)
Forest
(basic)


