Branches of Skavjando: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant creature you control
At the beginning of each upkeep, enchanted creature fights target creature you don't control.
Realm- If you control three or more forests, put a +1/+1 counter on the enchanted creature at the beginning of your upkeep.
 U 
Creature – Giant Rogue
{r},{t}: Destroy target artifact.
At the beginning of each combat, transform Weapons Saboteur.
Too often the humans of Jornin rely on their weapons and armor when we fight.
3/4
Chisodr's Hammer Priest
 
 U 
Creature – Giant Warrior Cleric
Whenever Chisodr's Hammer Priest deals combat damage to a player, Chisodr's Hammer Priest deals X damage to that player, where X is the number of artifacts in that player's graveyard.
Transform Chisodr's Hammer Priest at the end of each combat.
4/4
 U 
Sorcery
Target creature you control fights target creature you don't control.
Voyage-As this spell resolves, you may exile it and a creature. When you do, the exiled creature gains "{1}{g}{g}: Return this creature from exile and cast a copy of Call to Brawl without voyage."
 U 
Creature – Human Cleric
When Morning's Devoted enters the battlefield or is purified, creatures you control gain protection from black until end of turn.
Purify {3}{w} ({3}{w}, Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)
2/4
 C 
Creature – Human Wizard
Whenever you cast an instant with a converted mana cost of four or greater, Carve a Blue Rune (Create a blue Rune enchantment token with "{u}, Sacrifice this enchantment: Tap or untap target creature.).
Transform Studious Lass at the beginning of each combat.
2/4
Stormpierce Champion
 
 C 
Creature – Human Wizard Warrior
Whenever you cast an instant with a converted mana cost of two or less Stormpierce Champion gets +1/+0 until end of turn.
Transform Stormpierce Champion at the end of each combat.
3/4
 C 
Instant
Counter target noncreature spell unless its controller pays {1}.
Realm- If you control three or more islands, counter target creature spell unless its controller pays {3} instead.
 C 
Creature – Human Shaman
When Hearthblessed Hunter enters the battlefield, if you have 20 or more life, Carve a Green Rune (Create a Green Rune enchantment token with "{g}, Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn.").
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gains flying and "abilities of creatures you control in exile cost {1} less to activate."
 C 
Creature – Dwarf Cleric
Transform Svakur Death Priest at the beginning of each combat phase.
{t}: Each opponent loses 1 life and you gain 1 life.
The end upon us, upon the worlds of Skavjando is true.
3/5
Hammerheart Hexer
 
 C 
Creature – Dwarf Cleric Warrior
Whenever Hammerheart Hexer deals combat damage to a player, you may pay 2 life. If you do, Carve a Black Rune (Create a black Rune enchantment token with "{b}, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.).
Transform Hammerheart Hexer at the end of each combat.
4/4
 C 
Instant
Destroy target creature with flying.
Voyage- As this spell resolves, you may exile it and a creature. When you do, the exiled creature gains "{2}{g}{g}: Return this creature from exile and cast a copy of Shoot Down without voyage."
 C 
Instant
Deal 3 damage to any target. If a target dealt damage this way would be put into a graveyard this turn, exile it instead.
That stranger, his fire purged the soul until there was nothing left.
 C 
Land
Jubya's Trunk enters the battlefield tapped unless you control a God.

{1},{t}: Add {b}{g}.
 C 
Creature – Human Berserker
Vindictive Marauder can't block.
Purify {1}{b} ({1}{b}, Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery).
The humans of Jornin often prefer enemies' blood to armor.
3/1
 C 
Creature – Human Warrior
Purify {2}{w} ({2}{w}, Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)
When you purify Mentoring Viking, target creature gets +1/+1 and gains lifelink until end of turn.
2/1
Forest
 
 B 
Basic Land – Forest

War Preparations (rare)
Weapons Saboteur (uncommon)
Call to Brawl (uncommon)
Morning's Devoted (uncommon)
Studious Lass (common)
Insufficient Ambition (common)
Hearthblessed Hunter (common)
Become the Messenger (common)
Svakur Death Priest (common)
Shoot Down (common)
Wicked Flames (common)
Jubya's Trunk (common)
Vindictive Marauder (common)
Mentoring Viking (common)
Forest (basic)