Branches of Skavjando: Virtual Booster

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Mechanics | References | Skeleton
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
Creature – Elemental Plant Hydra
Whenever a creature enters the battlefield, put a +1/+1 counter on Vinedra.

Remove a +1/+1 from Vinedra: Carve a Green Rune (Create a Green Rune enchantment token with "{g}, Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn.").
Target creature you control fights target creature you don't control.
Voyage-As this spell resolves, you may exile it and a creature. When you do, the exiled creature gains "{1}{g}{g}: Return this creature from exile and cast a copy of Call to Brawl without voyage."
Creature – Human Citizen
Whenever a creature enters the battlefield under your control from exile, target player puts the top three cards of their library into their graveyard.
Sometimes the emptiness leaves one speechless. His job is to craft prose from that emptiness.
Creature – Human Rogue
{2}{u},{t}: Target creature you control cannot be blocked this turn.
Transform Infiltration Operative at the beginning of each combat.
"Listen, if you take the river here, then go through the east, they'll never know you're coming."
Unfindable Assailant
Creature – Human Wizard Assassin
Unfindable Assailant cannot be blocked.
Transform Unfindable Assailant at the end of each combat.
They saw bodies fall, but nothing else.
Creature – Human Cleric
Whenever another creature enters the battlefield under your control, you may gain 1 life.
Transform Horncaller Priest at the beginning of each combat.
"Come, we will hold against the giants in body, and our souls against the fated oblivion."
Lifeblood Martyr
Creature – Human Cleric Warrior
When Lifeblood Martyr dies, you may gain 5 life.
Transform Lifeblood Martyr at the end of each combat.
His death was the beginning of another day for children's cries and blooming flowers.
Enchantment – Aura
Enchant creature
Enchanted creature gains flying and "abilities of creatures you control in exile cost {1} less to activate."
Exile three creatures from your graveyard, sacrifice Mark for Consumption: Draw a card and gain 1 life.
When the end battle comes, not all will ascend Jubya's roots to war.
Jubya's Trunk enters the battlefield tapped unless you control a God.

{1},{t}: Add {b}{g}.
Whenever you exile a creature card from your graveyard, Spirits you control get +1/+0 until end of turn.
"The spirits would not rise if they did not want to see your wickedness undone!"- Naoja
Creature – Human Wizard
Whenever Blood Tracer is dealt combat damage, Carve a Black Rune (Create a black Rune enchantment token with "{b}, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.).
Draw two cards. Then, Carve a Blue Rune (Create a blue Rune enchantment token with "{u}, Sacrifice this enchantment: Tap or untap target creature.).
To write a rune, is to write in magic itself.
Creature – Giant Druid
Whenever Timbersworn Outcast attacks or blocks you may untap target land you control.
Nichuf's forest cannot support villages- and that is to the liking of some.
Destroy target artifact. If an equipment was destroyed this way, you may Carve a Red Rune (Create a Red Rune enchantment token with "{r}, Sacrifice this enchantment: Deal 1 damage to any target.").
Creature – Auroch Beast
When Lucky Lumberbeast enters the battlefield gain 7 life.
Hunters trip and fall on their face. Other prey always draws the predators elsewhere.
Basic Land – Swamp

Vinedra (rare)
Call to Brawl (uncommon)
Chronicler of Loneliness (uncommon)
Infiltration Operative (uncommon)
Horncaller Priest (common)
Become the Messenger (common)
Mark for Consumption (common)
Jubya's Trunk (common)
Bestow Revenge (common)
Blood Tracer (common)
Scribe the Future (common)
Timbersworn Outcast (common)
Release Inner Magic (common)
Lucky Lumberbeast (common)
Swamp (basic)