Branches of Skavjando: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash
Carve a Green Rune (Create a Green Rune enchantment token with " , Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn.")2/2
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: Target creature gets +1/+1 until end of turn.
, : Exile target nonland permanent controlled by an opponent who was dealt at least three damage this turn. |
Target creature you control gets +X/+X and gains haste and deathtouch until end of turn, where X is the number of forests you control.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains " ![]() ![]() : Return this creature to the battlefield and cast a copy of Hiejild's Hunt without voyage." |
Enchant creature
Enchanted creature gets +1/+2. At the beginning of each upkeep choose deathtouch, flying, trample, or vigilance. The enchanted creature gains that ability until end of turn. |
Realm- When Nejhem Shaman enters the battlefield, if you control three or more mountains return target sorcery card from your graveyard to your hand.
Those from nejhem are not necessarily dark-hearted, but all have a darker understanding of the world.
2/3
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Feline Familiar costs
less if a creature transformed this turn.
: Target player reveals their hand.Familiars aren't manifested in Ureidr- they're forged.
2/2
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Haste
Purify ![]() (![]() , Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)1/1
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Whenever Timbersworn Outcast attacks or blocks you may untap target land you control.
Nichuf's forest cannot support villages- and that is to the liking of some.
3/3
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If you control three or more creatures at the beginning of your upkeep, Carve a White Rune (Create a white Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.").2/3
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Whenever a card is exiled from a player's graveyard, target opponent loses 1 life and you gain 1 life.
While some wait, the final gate never closes for anyone.
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Vindictive Marauder can't block.
Purify ![]() (![]() , Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery).The humans of Jornin often prefer enemies' blood to armor.
3/1
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Counter target noncreature spell unless its controller pays
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Realm- If you control three or more islands, counter target creature spell unless its controller pays instead. |
When you purify Inner Flame Acolyte, target creature gets +2/+0 until end of turn.
Purify ![]() (![]() , Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)Even in death, they burn brightly.
4/2
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Funerary Priest has flying as long as you control a spirit.
Souls will pass with or without him. However, no one else can communicate those sentiments of those souls.
1/2
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Branchsnapper
(common, foil)
Monstrous Adornment
(rare)
Hiejild's Hunt
(uncommon)
Beastskin
(uncommon)
Nejhem Shaman
(uncommon)
Feline Familiar
(common)
Sungleam Swordsman
(common)
Timbersworn Outcast
(common)
Raidcaller
(common)
Gate of Passing
(common)
Vindictive Marauder
(common)
Insufficient Ambition
(common)
Inner Flame Acolyte
(common)
Funerary Priest
(common)
Forest
(basic)

: Target creature gets +1/+1 until end of turn.
