Branches of Skavjando: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Wizard
Non-creature spells cost {1} more to cast.
Purify {3}{w}{w} ({3}{w}{w}, Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)
When Bloodbound Stoic is purified, destroy all artifacts and enchantments.
2/2
 U 
Creature – Dwarf Wizard
{t}: Look at the top three cards of your library. You may put them back in any order.
Transform Fatereader at the beginning of each combat.
1/3
Nejhem Star-Binder
 
 U 
Creature – Dwarf Wizard Berserker
Whenever Nejhem Star-Binder attacks you may reveal the top card of your library. If an instant was revealed this way, you may cast it for {2} less. Otherwise, put it on the bottom of your library.
Transform Nejhem Star-Binder at the end of each combat.
2/3
 U 
Sorcery
Reveal the top three cards of your library. You may put a land revealed this way onto the battlefield. Add one of the cards revealed this way to your hand. Put all other cards revealed this way on the bottom of library.
 U 
Creature – Troll
Hexproof, indestructible
Angry at being left in Jornin, man's world, trolls demand body parts as payment for their wild hunger.
1/1
 C 
Creature – Bat
Flying
{3}{w}: Target transformed creature you control gains flying until end of turn.
"Go on! Get up there!"
2/4
 C 
Land
Jubya's Trunk enters the battlefield tapped unless you control a God.

{1},{t}: Add {b}{g}.
 C 
Creature – Human Wizard
When Twilight Shielder dies, Purify costs you activate cost {b} less until end of turn.
Purify {b}{b} ({b}{b}, Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)
1/2
 C 
Creature – Giant Druid
Whenever Timbersworn Outcast attacks or blocks you may untap target land you control.
Nichuf's forest cannot support villages- and that is to the liking of some.
3/3
 C 
Creature – Human Shaman
When Primal War Caller enters the battlefield, target creature gains trample until end of turn.
The horn calls for brutality and death, and compels your answer.
1/1
 C 
Enchantment – Aura
Enchant creature don't control
Enchanted creature gets -1/-1.
When enchanted creature dies, exile it and create a 1/1 black Spirit creature token with lifelink.
 C 
Creature – Giant Cleric
Purify {1}{b} ({1}{b}, Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)
When you purify Sister of Departed Souls, each opponent exiles a creature from their graveyard.
3/2
 C 
Instant
Destroy target creature with a power of 4 or greater. If the creature destroyed this way was attacking, Carve a White Rune (Create a white Rune enchantment token with "{w}, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.").
 C 
Creature – Ogre Shaman
When you purify Inner Flame Acolyte, target creature gets +2/+0 until end of turn.
Purify {2}{r} ({2}{r}, Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)
Even in death, they burn brightly.
4/2
 C 
Creature – Human Wizard
{t}: Target player puts the top card of their library into their graveyard.
Transform Distracting Apprentice at the beginning of each combat.
1/2
Void Mind Torturer
 
 C 
Creature – Nightmare
Whenever Void Mind Torturer attacks, the defending player puts the top two cards of their library into their graveyard.
Transform Void Mind Torturer at the end of each combat.
1/2
Swamp
 
 B 
Basic Land – Swamp

Bloodbound Stoic (rare)
Fatereader (uncommon)
Nature's History (uncommon)
Jornin Troll (uncommon)
Soaring Familiar (common)
Jubya's Trunk (common)
Twilight Shielder (common)
Timbersworn Outcast (common)
Primal War Caller (common)
Determined Defiance (common)
Sister of Departed Souls (common)
Glorious Glaive Gash (common)
Inner Flame Acolyte (common)
Distracting Apprentice (common)
Swamp (basic)