Branches of Skavjando: Virtual Booster

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Mechanics | References | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Choose up to three three instants or sorceries in a player's graveyard. Cast them without paying their mana cost. Those spells are exiled when they resolve.
"I will show them the fires that killed their forebears." Khzegeru
 U 
Sorcery
Until end of turn target enchantment becomes a copy of target enchantment you control
Runes have the power carved into them. Naturally, miscarvings can cause unpredicted powers.
 U 
Artifact – Equipment
Creatures blocking equipped creature get -1/-0.
Equipped creature gets +0/+2.
Equip {1}
 U 
Sorcery
As an additional cost to cast Selfless Ambition, sacrifice a creature. Each opponent sacrifices a creature with a power greater than or equal to X, where X was the power of the creature you sacrificed.
 C 
Instant
Exile target creature you control. Return that creature to the battlefield under its owner's controller with a +1/+1 counter at the beginning of the next endstep.
 C 
Creature – Giant Wizard
At the beginning of each endstep, if you have ten life or less, Carve a Black Rune (Create a black Rune enchantment token with "{b}, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.).
5/5
 C 
Creature – Human Shaman
Whenever you sacrifice a rune, Rootknot Sage gets +1/+1 until end of turn.
When Rootknot Sage enters the battlefield, Carve a Green Rune (Create a Green Rune enchantment token with "{g}, Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn.").
1/3
 C 
Artifact – Equipment
Equipped creature has vigilance and "{1},{t}: Untap target creature you control."
Equip {1}
"Raise your body and raise your spear. There's a wolf in the village." -Harkuma, Village Watchman
 C 
Creature – Wolf
Whenever a creature enters the battlefield under your control, Stalking Howler gets +1/+1 until end of turn.
The wolves know when the prey is fresh and too young to run or hide.
2/1
 C 
Instant
Tapped creatures get -5/-0 until end of turn.
Voyage-As this spell resolves, you may exile it and a creature. When you do, that creature gains "{1}{u}{u}: Return this creature to the battlefield and cast a copy of Bubble Blast without voyage."
 C 
Enchantment
Whenever you exile a creature card from your graveyard, Spirits you control get +1/+0 until end of turn.
"The spirits would not rise if they did not want to see your wickedness undone!"- Naoja
 C 
Creature – Ogre
Purify {b} ({b}, Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)
Never humbled, a soul cannot pass while weakness persists.
4/5
 C 
Creature – Ogre Shaman
At the beginning of your endstep, if you have one or fewer cards in your hand, Carve a Red Rune (Create a Red Rune enchantment token with "{r}, Sacrifice this enchantment: Deal 1 damage to any target.").
2/1
 C 
Instant
Target creature you control gains +1/+1 and first strike until end of turn.
Realm- If you control five or more plains, target creature gets +2/+2 and gains doublestrike until end of turn instead.
Plains
 
 B 
Basic Land – Plains

Remember the Past (rare)
Etched Illusion (uncommon)
Horrifying Helmet (uncommon)
Selfless Ambition (uncommon)
Naoja's First Transformation (common)
End Carver (common)
Rootknot Sage (common)
Horn of Alarm (common)
Stalking Howler (common)
Bubble Blast (common)
Bestow Revenge (common)
Darkheart Ogre (common)
Molten Mentor (common)
Spears of Howlite (common)
Plains (basic)