Branches of Skavjando: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target player reveals their hand.
Carve a Blue Rune (Create a blue Rune enchantment token with " , Sacrifice this enchantment: Tap or untap target creature.) |
Whenever a creature enters the battlefield, put a +1/+1 counter on Vinedra.
Remove a +1/+1 from Vinedra: Carve a Green Rune (Create a Green Rune enchantment token with " , Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn.").1/2
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Runebound Dwarf can't attack or block unless you control two or more runes.
His obsession was his folly.
3/3
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Whenever a creature you control becomes exiled, Carve a Blue Rune (Create a blue Rune enchantment token with "
, Sacrifice this enchantment: Tap or untap target creature.).2/2
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![]() ![]() ![]() , Sacrifice Tainted Sorcerer: Put a +1/+1 counter on target creature. It gains indestructible until end of turn..
Purify ( , Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)2/2
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Until end of turn, whenever target creature becomes blocked, deal 2 damage to a creature you don't control at random.
Carve a Red Rune (Create a Red Rune enchantment token with " , Sacrifice this enchantment: Deal 1 damage to any target.") |
Jubya's Trunk enters the battlefield tapped unless you control a God.
, : Add ![]() . |
: Target creature can't block until end of turn.
Transform Diversionary Commander at the beginning of each combat 2/2
Whenever a creature you don't control blocks, Shield Cinderer deals 1 damage to its controller.
Transform Shield Cinderer at the end of each combat. 4/2
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Flash
When Anticipating Familair enters the battlefield target creature gets -2/-0 until end of turn. "Gunni, lookout!"
1/2
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Create a 1/1 white spirit token with flying.
Spirits you control get +1/+1 until end of turn. Free of what mired their souls, they will try to prevent that part of their fate from befalling others.
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Prevent all combat damage that would be dealt this turn.
Realm- If you control three or more forests, gain 1 life for each creature you control. |
Enchant creature don't control
Enchanted creature gets -1/-1. When enchanted creature dies, exile it and create a 1/1 black Spirit creature token with lifelink. |
Destroy target creature. If you cast Onyx Obliteration during your combat phase you may gain2 life and each opponent loses 2 life.
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Flying
Realm- When Raven of Recollection enters the battlefield, if you control three or more islands, you may return target instant or sorcery from your graveyard to your hand. 2/1
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Insightful Glance
(common, foil)
Vinedra
(rare)
Runebound Dwarf
(uncommon)
Scarred Narhwal
(uncommon)
Tainted Sorcerer
(uncommon)
Wildblooded Fury
(common)
Jubya's Trunk
(common)
Diversionary Commander
(common)
Anticipating Familair
(common)
Ghost Charge
(common)
Rose Interjection
(common)
Determined Defiance
(common)
Onyx Obliteration
(common)
Raven of Recollection
(common)
Plains
(basic)




, Sacrifice Tainted Sorcerer: Put a +1/+1 counter on target creature. It gains indestructible until end of turn..

