Branches of Skavjando: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Triggered abilities of permanents you don't control can't target you or permanents you don't control.
Creatures you control get +1/+1 for each shrine you control. |
Purify
![]() (![]() , Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)
When Mirebound Chief is purified, Swamps you control add an additional Black until end of turn. 3/2
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Exile target instant, sorcery, or artifact from an opponent's graveyard. Until end of turn, you may cast that spill.
Among the most hurtful things one can do to the spirits, is take the memories they sought to aid others with.
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![]() , : Target creature you control cannot be blocked this turn.
Transform Infiltration Operative at the beginning of each combat. "Listen, if you take the river here, then go through the east, they'll never know you're coming."
1/4
Hexproof
Unfindable Assailant cannot be blocked. Transform Unfindable Assailant at the end of each combat. They saw bodies fall, but nothing else.
2/2
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Whenever you cast an artifact spell, you may Carve a Blue Rune (Create a blue Rune enchantment token with "
, Sacrifice this enchantment: Tap or untap target creature.).1/1
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Destroy target creature. If you cast Onyx Obliteration during your combat phase you may gain2 life and each opponent loses 2 life.
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Frezumi's Wine Cellar enters the battlefield tapped unless you control a God.
, : Add ![]() . |
: Target player puts the top card of their library into their graveyard.
Transform Distracting Apprentice at the beginning of each combat. 1/2
Whenever Void Mind Torturer attacks, the defending player puts the top two cards of their library into their graveyard.
Transform Void Mind Torturer at the end of each combat. 1/2
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Prevent all combat damage that would be dealt this turn.
Realm- If you control three or more forests, gain 1 life for each creature you control. |
, : Target player reveals the top card of their library. If it's a creature put it into that player's graveyard.
Transform Wary Axeman at the beginning of each combat. 2/3
Whenever Redeemer of the Dead deals combat damage to. a player, exile target card from that player's graveyard.
Transform Redeemer of the Dead at the end of each combat. 1/4
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Create a 1/1 white spirit token with flying.
Spirits you control get +1/+1 until end of turn. Free of what mired their souls, they will try to prevent that part of their fate from befalling others.
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If you control three or more creatures at the beginning of your upkeep, Carve a White Rune (Create a white Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.").2/3
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, : Target creature gains haste until end of turn and Carve a Red Rune (Create a Red Rune enchantment token with " , Sacrifice this enchantment: Deal 1 damage to any target.").To catch a goat from the cliffs of Nichuf, one must be as fast as the goat.
1/2
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Flash
Carve a Green Rune (Create a Green Rune enchantment token with " , Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn.")2/2
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Smarin's Protection
(rare)
Mirebound Chief
(uncommon)
Stolen Memory
(uncommon)
Infiltration Operative
(uncommon)
Ureidr Scriptforger
(common)
Onyx Obliteration
(common)
Frezumi's Wine Cellar
(common)
Distracting Apprentice
(common)
Rose Interjection
(common)
Wary Axeman
(common)
Ghost Charge
(common)
Raidcaller
(common)
Rock Zoom Goat
(common)
Branchsnapper
(common)
Island
(basic)




: Target creature you control cannot be blocked this turn.

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