Branches of Skavjando: Virtual Booster
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| Mechanics | References | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Destiny's Messenger enters the battlefield, put a +1/+1 counter on target creature.
: Reveal the top card of your library. If a creature was revealed this way, target creature gets +3/+3 until end of turn. If an instant or sorcery is revealed this way, draw a card. Otherwise, target creature you control gains hexproof until end of turn.1/2
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When Bladed Wheel of Revolution enters the battlefield, Bladed Wheel of Revolution deals 1 damage to any target.
Whenever you cast an instant or sorcery you may pay and exile Bladed Wheel of Revolution. If you do, it gains "Whenever Bladed Wheel of Revolution you cast an instant or sorcery, if Bladed Wheel of Revolution is exiled, you may pay . If you do, return Bladed Wheel of Revolution to the battlefield." |
Deal 4 damage to any target. Then, destroy target land.
Hugoki watched as the spiky earth pierced his chest and more spikes destroyed his village.
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Whenever a creature you control becomes the target of an instant or sorcery you control, that creature gains first strike and hexproof until end of turn.
1/2
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Whenever a creature enters the battlefield under your control, Stalking Howler gets +1/+1 until end of turn.
The wolves know when the prey is fresh and too young to run or hide.
2/1
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Flash
Enchant creature Enchanted creature gets +2/+3 and can block an additional creature each combat. "Think your size matters? Wrong."- Kyothra, Shieldmaiden
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Target player reveals their hand.
Carve a Blue Rune (Create a blue Rune enchantment token with " , Sacrifice this enchantment: Tap or untap target creature.) |
If you control three or more creatures at the beginning of your upkeep, Carve a White Rune (Create a white Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.").2/3
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Choose a basic land type,
: Until end of turn, lands you control lose all abilities and become lands of the type you chose.A sea of nothingness that can undo creation separate's Juby'as branches. Going from branch to branch is not easy.
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Haste
Purify ![]() (![]() , Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)1/1
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Flying
Purify abilities of permanents opponent's own cost an additional 2 life to activate. Shrine maidens stay dutiful, even in the buzz of biting insects.
2/3
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Axe Brother has first strike as long as you control a spirit.
Purify ![]() (![]() , Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)He won't forget his older brother. He only hopes that he won't be forgotten by his younger brother.
1/1
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Draw a card, lose 1 life, and Carve a Black Rune (Create a black Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.)."They willingly shed their blood to protect their friends. Groups disgust me."- Khzgeru
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Whenever you sacrifice a rune, Rootknot Sage gets +1/+1 until end of turn.
When Rootknot Sage enters the battlefield, Carve a Green Rune (Create a Green Rune enchantment token with " , Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn.").1/3
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Destiny's Messenger
(rare)
Bladed Wheel of Revolution
(uncommon)
Earthen Rupture Assault
(uncommon)
Molten-Cloak Augur
(uncommon)
Stalking Howler
(common)
Gilded Extension
(common)
Insightful Glance
(common)
Raidcaller
(common)
Branch-Treading Boat
(common)
Sungleam Swordsman
(common)
Grave Swarm
(common)
Axe Brother
(common)
Dark Insights
(common)
Rootknot Sage
(common)
Forest
(basic)

: Reveal the top card of your library. If a creature was revealed this way, target creature gets +3/+3 until end of turn. If an instant or sorcery is revealed this way, draw a card. Otherwise, target creature you control gains hexproof until end of turn.



