Branches of Skavjando: Virtual Booster
| Branches of Skavjando: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | References | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Whenever five or more creatures you control attack, return target creature from a graveyard to the battlefield tapped and attacking.
Rathai's branch is punishment for those who die with wickedness in their hearts. Those souls will be Rathai's tools at the end.
6/6
|
Until end of turn, all damage that would be dealt to target creature or planeswalker you control is dealt to another target creature you control.
Friendship is often the only light one has in the darkest of times. Often, the darkness wins.
|
![]() , : Target creature you control cannot be blocked this turn.
Transform Infiltration Operative at the beginning of each combat. "Listen, if you take the river here, then go through the east, they'll never know you're coming."
1/4
Hexproof
Unfindable Assailant cannot be blocked. Transform Unfindable Assailant at the end of each combat. They saw bodies fall, but nothing else.
2/2
|
Exile target creature that entered the battlefield this turn but wasn't cast.
Put a +1/+1 counter on up to one target creature. |
Counter target noncreature spell unless its controller pays
.
Realm- If you control three or more islands, counter target creature spell unless its controller pays instead. |
|
Whenever a creature enters the battlefield under your control, Stalking Howler gets +1/+1 until end of turn.
The wolves know when the prey is fresh and too young to run or hide.
2/1
|
: Target creature gains haste and attacks this turn if able.
Transform Cajoling Confidant at the beginning of each combat. 3/3
Trample
Transform Furious Friend at the end of each combat. 5/3
|
Flying
Purify ( , Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)"Beneath the hate and despair I'm sure there's someone who was once good."- Naoja
2/1
|
Choose a basic land type,
: Until end of turn, lands you control lose all abilities and become lands of the type you chose.A sea of nothingness that can undo creation separate's Juby'as branches. Going from branch to branch is not easy.
|
Destroy target artifact or enchantment with a converted mana cost of two or less.
Realm- If you control three or more forests, you may destroy any target artifact or enchantment instead. |
|
Flash
Enchant creature Enchanted creature gets +2/+3 and can block an additional creature each combat. "Think your size matters? Wrong."- Kyothra, Shieldmaiden
|
When Seething Berserker enters the battlefield, Seething Berserker deals 2 damage to you and to target creature.
Purify ![]() (![]() , Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)5/4
|
If you control three or more creatures at the beginning of your upkeep, Carve a White Rune (Create a white Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.").2/3
|
When you purify Macabre Priest, target creature you control gains lifelink until end of turn.
Purify ( , Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)1/2
|
|
Rathai, Queen of the Dead
(mythic)
Covenant of Friendship
(uncommon)
Infiltration Operative
(uncommon)
Brilliant Banishing
(uncommon)
Insufficient Ambition
(common)
Stalking Howler
(common)
Cajoling Confidant
(common)
Blackheart Soul
(common)
Branch-Treading Boat
(common)
Break by Roots
(common)
Gilded Extension
(common)
Seething Berserker
(common)
Raidcaller
(common)
Macabre Priest
(common)
Island
(basic)




: Target creature you control cannot be blocked this turn.
.