Branches of Skavjando: Virtual Booster

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Mechanics | References | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Fox
When Cunning Redfox enters the battlefield, draw a card.
Realm- If you control three or more forests, you may return Cunning Redfox to you hand at the beginning of your upkeep.
1/3
 U 
Creature – Elk
Whenever a creature is exiled from your graveyard, target creature you control gains +1/+1 and first strike until end of turn.
Men and giants fight. Beasts have no time for them.
3/3
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +0/+1 and gains reach
Realm- If you control five or more forests, the enchanted creature has indestructible.
 U 
Creature – Human Shaman
Sacrifice Soulfury Chaneller: Until end of turn Spirits you control get +2/+0, gain haste, and "at the beginning of your endstep, sacrifice this creature."
2/3
 C 
Creature – Human Warrior
Axe Brother has first strike as long as you control a spirit.
Purify {1}{r} ({1}{r}, Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)
He won't forget his older brother. He only hopes that he won't be forgotten by his younger brother.
1/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature loses all abilities.
Creatures enchanted by Fetters of Restraint can't attack or block.
 C 
Artifact – Equipment
Equipped creature gets +2/+2 and must attack each turn if able.

Equip {3}
The Ureidr dwarves gave the hammer a will. The hammer has only one desire- the desire to smash.
 C 
Creature – Giant Wizard
At the beginning of your endstep, if you have seven or more cards in your hand, Carve a Blue Rune (Create a blue Rune enchantment token with "{u}, Sacrifice this enchantment: Tap or untap target creature.).
1/2
 C 
Creature – Giant Druid
Whenever Timbersworn Outcast attacks or blocks you may untap target land you control.
Nichuf's forest cannot support villages- and that is to the liking of some.
3/3
 C 
Enchantment
Whenever an island enters the battlefield under your control, up to one target creature gets -2/-0 until end of turn.
The seas humble man and giant alike.
 C 
Sorcery
Target creature you control gains doublestrike until end of turn.

Carve a Red Rune (Create a Red Rune enchantment token with "{r}, Sacrifice this enchantment: Deal 1 damage to any target.")
 C 
Creature – Spirit
Flying
Realm- When Watching Ancestor enters the battlefield, if you control three or more plains return target aura or equipment from your graveyard to your hand.
1/3
 C 
Creature – Human Shaman
When Primal War Caller enters the battlefield, target creature gains trample until end of turn.
The horn calls for brutality and death, and compels your answer.
1/1
 C 
Creature – Insect
Flying
Purify abilities of permanents opponent's own cost an additional 2 life to activate.
Shrine maidens stay dutiful, even in the buzz of biting insects.
2/3
Plains
 
 B 
Basic Land – Plains

Cunning Redfox (rare)
Browser Among the Fallen (uncommon)
Sap Infusion (uncommon)
Soulfury Chaneller (uncommon)
Axe Brother (common)
Fetters of Restraint (common)
Insatiable Hammer (common)
Icicle Architect (common)
Timbersworn Outcast (common)
Tossing Seas (common)
Rage Carving (common)
Watching Ancestor (common)
Primal War Caller (common)
Grave Swarm (common)
Plains (basic)