Branches of Skavjando: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Triggered abilities of permanents you don't control can't target you or permanents you don't control.
Creatures you control get +1/+1 for each shrine you control. |
Whenever a creature you control becomes the target of an instant or sorcery you control, that creature gains first strike and hexproof until end of turn.
1/2
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![]() ![]() Transform Mystic Artisan at the beginning of each combat. Carving a single rune can take hours.
1/2
As long as you control seven or more enchantments, enchanted creatures you control have first strike and vigilance.
Transform Scion of the Ethereal at the end of each combat. The craft is steeped in magics greater than you imagined.
2/2
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Enchant creature you control
When enchanted creature dies, it deals damage equal to its power to target opponent. Load her onto the ship. May her flames take the enemy and the valkyries take her soul.
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Reach
Whenever a creature you control transforms, Smileback Spider gets +2/+0 until end of turn. Spiders from Svaindo forest are often impressed by the warriors and choose to become their familiars.
1/3
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Flying
Purify abilities of permanents opponent's own cost an additional 2 life to activate. Shrine maidens stay dutiful, even in the buzz of biting insects.
2/3
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When Lucky Lumberbeast enters the battlefield gain 7 life.
Hunters trip and fall on their face. Other prey always draws the predators elsewhere.
7/7
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When Frostbringer Giant enters the battlefield, exile another target creature, then return that creature to the battlefield tapped.
Their fury comes like a sudden winter.
2/5
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When Forgebinder enters the battlefield, deal 2 damage to target creature without flying if you control an enchantment.
When she can't fit the whole power of the rune into a weapon, the ancient magic sprays in molten sparks.
4/4
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Chisodr's Workshop enters the battlefield tapped unless you control a God.
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Whenever an island enters the battlefield under your control, up to one target creature gets -2/-0 until end of turn.
The seas humble man and giant alike.
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Lifelink
Branch Immigrant can't be target of black spells or abilities your opponents control. Life in Nichuf was not for her. She loved the farming in the Nojgard lands and sought a new home in Jornin.
2/4
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Flash
When Anticipating Familair enters the battlefield target creature gets -2/-0 until end of turn. "Gunni, lookout!"
1/2
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Whenever you exile a creature card from your graveyard, Spirits you control get +1/+0 until end of turn.
"The spirits would not rise if they did not want to see your wickedness undone!"- Naoja
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Smarin's Protection
(rare)
Molten-Cloak Augur
(uncommon)
Mystic Artisan
(uncommon)
Viking's Glory
(uncommon)
Smileback Spider
(common)
Grave Swarm
(common)
Lucky Lumberbeast
(common)
Frostbringer Giant
(common)
Forgebinder
(common)
Chisodr's Workshop
(common)
Tossing Seas
(common)
Branch Immigrant
(common)
Anticipating Familair
(common)
Bestow Revenge
(common)
Swamp
(basic)