Branches of Skavjando: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When you purify Macabre Priest, target creature you control gains lifelink until end of turn.
Purify ( , Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)1/2
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When Urmu, the Primal Cow enters the battlefield, each player exiles another creature they control.
When Urmu dies, restart the game. Each player begins the game with a creature exiled by Urmu in play. At the beginning of your upkeep gain 2 life. 4/8
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Target creature loses indestructible and can't gain indestructible until end of turn. When that creature would die this turn, its controller discards two cards.
Thinking you can cheat death gives death the right to cheat.
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Whenever a creature you control becomes the target of an instant or sorcery you control, that creature gains first strike and hexproof until end of turn.
1/2
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Until end of turn, target creature gets +2/+0 .
Until end of turn, target creature gains first strike. Until end of turn, target creature can't block. Until end of turn, target creature gets +0/+2. |
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Flying
Purify abilities of permanents opponent's own cost an additional 2 life to activate. Shrine maidens stay dutiful, even in the buzz of biting insects.
2/3
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Lifelink
Branch Immigrant can't be target of black spells or abilities your opponents control. Life in Nichuf was not for her. She loved the farming in the Nojgard lands and sought a new home in Jornin.
2/4
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Target player reveals their hand.
Carve a Blue Rune (Create a blue Rune enchantment token with " , Sacrifice this enchantment: Tap or untap target creature.) |
Reach
Whenever a creature you control transforms, Smileback Spider gets +2/+0 until end of turn. Spiders from Svaindo forest are often impressed by the warriors and choose to become their familiars.
1/3
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Target creature you control gains +1/+1 and first strike until end of turn.
Realm- If you control five or more plains, target creature gets +2/+2 and gains doublestrike until end of turn instead. |
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Until end of turn, whenever target creature becomes blocked, deal 2 damage to a creature you don't control at random.
Carve a Red Rune (Create a Red Rune enchantment token with " , Sacrifice this enchantment: Deal 1 damage to any target.") |
Destroy target creature. If you cast Onyx Obliteration during your combat phase you may gain2 life and each opponent loses 2 life.
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Target land you control becomes a 5/5 elemental until the beginning of your next turn.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains " ![]() ![]() : Return this creature to the battlefield and cast a copy of Wooden Might without voyage." |
Enchant creature
Enchanted creature gets +2/+0 and gains "Whenever this creature deals combat damage to a player, you may Carve a Red Rune (Create a Red Rune enchantment token with " , Sacrifice this enchantment: Deal 1 damage to any target.")." |
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Macabre Priest
(common, foil)
Urmu, the Primal Cow
(rare)
Vulnerability
(uncommon)
Molten-Cloak Augur
(uncommon)
Warrior's Prowess
(uncommon)
Grave Swarm
(common)
Branch Immigrant
(common)
Insightful Glance
(common)
Smileback Spider
(common)
Spears of Howlite
(common)
Wildblooded Fury
(common)
Onyx Obliteration
(common)
Wooden Might
(common)
Firepaint
(common)
Forest
(basic)






