Branches of Skavjando: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Realm- When Raven of Reason enters the battlefield, if you control three or more islands, you may draw a card. 2/1
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Whenever a creature enters the battlefield, put a +1/+1 counter on Vinedra.
Remove a +1/+1 from Vinedra: Carve a Green Rune (Create a Green Rune enchantment token with " , Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn.").1/2
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![]() , : Until end of turn prevent all damage that would be dealt to and dealt by target creature.
Transform Archmage of Stillness at the beginning of each combat. 1/1
Whenever Dream Plunderer becomes blocked by or blocks a creature, you may draw a card.
Transform Dream Plunderer at the end of each combat. 1/1
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As an additional cost to cast Visage of the Dead, exile a creature from a graveyard.
Target creature you control's power and toughness become equal to the exiled creature's power and toughness. |
Vigilance
When Meadhall's Keeper is purified creatures you control get +1/+1 and gain vigilance until end of turn. Purify ![]() ![]() (![]() ![]() , Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)1/2
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Target player reveals their hand.
Carve a Blue Rune (Create a blue Rune enchantment token with " , Sacrifice this enchantment: Tap or untap target creature.) |
Exile target creature you control. Return that creature to the battlefield under its owner's controller with a +1/+1 counter at the beginning of the next endstep.
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When you purify Macabre Priest, target creature you control gains lifelink until end of turn.
Purify ( , Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)1/2
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Unrivaled Shieldmaiden can't be blocked by creatures with a power of 2 or less.
While known for their magical talents, elves have been known to take up axes and shields.
2/2
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When Forgebinder enters the battlefield, deal 2 damage to target creature without flying if you control an enchantment.
When she can't fit the whole power of the rune into a weapon, the ancient magic sprays in molten sparks.
4/4
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Return target tapped creature to its owner's hand.
Instants and sorceries you cast cost less until end of turn.Storms may pass, but injustice never will.
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: Target player puts the top card of their library into their graveyard.
Transform Distracting Apprentice at the beginning of each combat. 1/2
Whenever Void Mind Torturer attacks, the defending player puts the top two cards of their library into their graveyard.
Transform Void Mind Torturer at the end of each combat. 1/2
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When Seething Berserker enters the battlefield, Seething Berserker deals 2 damage to you and to target creature.
Purify ![]() (![]() , Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)5/4
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Feline Familiar costs
less if a creature transformed this turn.
: Target player reveals their hand.Familiars aren't manifested in Ureidr- they're forged.
2/2
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Raven of Reason
(common, foil)
Vinedra
(rare)
Archmage of Stillness
(uncommon)
Visage of the Dead
(uncommon)
Meadhall's Keeper
(uncommon)
Insightful Glance
(common)
Naoja's First Transformation
(common)
Macabre Priest
(common)
Unrivaled Shieldmaiden
(common)
Forgebinder
(common)
Turnaround Typhoon
(common)
Distracting Apprentice
(common)
Seething Berserker
(common)
Feline Familiar
(common)
Plains
(basic)



: Until end of turn prevent all damage that would be dealt to and dealt by target creature.


