Branches of Skavjando: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each upkeep destroy target artifact and put a +1/+1 counter on Molten Elemental.
Remove four +1/+1 counters from Molten Elemental: Destroy target land. Enheim's wrath knows no end.
5/5
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: Deal X damage to target creature or planeswalker, where X is the number of spirits you control.
Transform Guide of Passions at the beginning of each combat 2/4
Whenever Ancestors' Ambassador attacks, nonspirit creatures you control get +X/+0, where X is the number of spirits you control.
Transform Ancestors' Ambassador at the end of each combat. 4/4
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Creatures you control get +1/+1 and gain indestructible until end of turn.
They descended the mountains, into the Nichuf giants' village. Neither arrow nor club could stop the humans' charge.
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Whenever a creature you control becomes the target of an instant or sorcery you control, that creature gains first strike and hexproof until end of turn.
1/2
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: Target creature can't block until end of turn.
Transform Diversionary Commander at the beginning of each combat 2/2
Whenever a creature you don't control blocks, Shield Cinderer deals 1 damage to its controller.
Transform Shield Cinderer at the end of each combat. 4/2
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Flash
When Anticipating Familair enters the battlefield target creature gets -2/-0 until end of turn. "Gunni, lookout!"
1/2
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Unrivaled Shieldmaiden can't be blocked by creatures with a power of 2 or less.
While known for their magical talents, elves have been known to take up axes and shields.
2/2
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When Tachod Meteorolgist enters the battlefield, draw a card if you control another creature with flying.
Transform Tachod Meteorolgist at the beginning of each combat phase That harsh north wind is coming.
1/2
Flying, hexproof
Transform Windblade Scholar at the end of each combat With my wind I command the seas and crash your ships.
2/2
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Lifelink
Branch Immigrant can't be target of black spells or abilities your opponents control. Life in Nichuf was not for her. She loved the farming in the Nojgard lands and sought a new home in Jornin.
2/4
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Target creature you control gains doublestrike until end of turn.
Carve a Red Rune (Create a Red Rune enchantment token with " , Sacrifice this enchantment: Deal 1 damage to any target.") |
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Feline Familiar costs
less if a creature transformed this turn.
: Target player reveals their hand.Familiars aren't manifested in Ureidr- they're forged.
2/2
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Flying
Realm- When Raven of Reason enters the battlefield, if you control three or more islands, you may draw a card. 2/1
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Exile three creatures from your graveyard, sacrifice Mark for Consumption: Draw a card and gain 1 life.
When the end battle comes, not all will ascend Jubya's roots to war.
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Put a +1/+1 counter on target creature.
Realm- If you control three or more forests, you may draw a card. |
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Molten Elemental
(rare)
Guide of Passions
(uncommon)
Berserkers' Charge
(uncommon)
Molten-Cloak Augur
(uncommon)
Diversionary Commander
(common)
Anticipating Familair
(common)
Unrivaled Shieldmaiden
(common)
Tachod Meteorolgist
(common)
Branch Immigrant
(common)
Rage Carving
(common)
Feline Familiar
(common)
Raven of Reason
(common)
Mark for Consumption
(common)
Boons of Training
(common)
Swamp
(basic)


: Deal X damage to target creature or planeswalker, where X is the number of spirits you control.



