Branches of Skavjando: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Cunning Redfox enters the battlefield, draw a card.
Realm- If you control three or more forests, you may return Cunning Redfox to you hand at the beginning of your upkeep. 1/3
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When Nature's Cleanser enters the battlefield destroy all enchantments with a converted mana cost of two or less.
Some elven tribes forbid runic magic.
3/3
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Flash
When Breeching Dolphin enters the battlefield, spells cost more to cast until end of turn.So beautiful you're ambivalent to the water ruining your spell.
2/2
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, : Until end of turn, creatures you don't control lose menace and hexproof and cannot gain them again until end of turn.The crossing, the weaving, and twining, so beautiful that it can overpower arrogance.
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Frezumi's Wine Cellar enters the battlefield tapped unless you control a God.
, : Add ![]() . |
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Enchant land
Enchanted land gains " , : Gain 2 life and Carve a Green Rune (Create a Green Rune enchantment token with " , Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn.")." |
Flying
Purify ( , Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)"Beneath the hate and despair I'm sure there's someone who was once good."- Naoja
2/1
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Target creature you control gains doublestrike until end of turn.
Carve a Red Rune (Create a Red Rune enchantment token with " , Sacrifice this enchantment: Deal 1 damage to any target.") |
: Target creature can't block until end of turn.
Transform Diversionary Commander at the beginning of each combat 2/2
Whenever a creature you don't control blocks, Shield Cinderer deals 1 damage to its controller.
Transform Shield Cinderer at the end of each combat. 4/2
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Destroy target creature. If you cast Onyx Obliteration during your combat phase you may gain2 life and each opponent loses 2 life.
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Target creature you control gains +1/+1 and first strike until end of turn.
Realm- If you control five or more plains, target creature gets +2/+2 and gains doublestrike until end of turn instead. |
Deal 3 damage to any target. If a target dealt damage this way would be put into a graveyard this turn, exile it instead.
That stranger, his fire purged the soul until there was nothing left.
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Lifelink
Branch Immigrant can't be target of black spells or abilities your opponents control. Life in Nichuf was not for her. She loved the farming in the Nojgard lands and sought a new home in Jornin.
2/4
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Target player puts the top seven cards of their library into their graveyard.
Voyage-As this spell resolves, you may exile it and a creature. When you do, that creature gains " ![]() : Return this creature to the battlefield and cast a copy of Delirium Trek without voyage." |
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Cunning Redfox
(rare)
Nature's Cleanser
(uncommon)
Breeching Dolphin
(uncommon)
Netting
(uncommon)
Frezumi's Wine Cellar
(common)
Wilderness Emboldened
(common)
Blackheart Soul
(common)
Rage Carving
(common)
Diversionary Commander
(common)
Onyx Obliteration
(common)
Spears of Howlite
(common)
Wicked Flames
(common)
Branch Immigrant
(common)
Delirium Trek
(common)
Swamp
(basic)



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: Until end of turn, creatures you don't control lose menace and hexproof and cannot gain them again until end of turn.
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