Branches of Skavjando: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() , : Cast a copy of target instant or sorcery. You may choose new targets for the copy.
Transform Sage of Lake Dypzu at the beginning of each combat. 2/4
Whenever an opponent casts an instant or sorcery, you may copy it. If you do, you may choose new targets for the copy.
Transform Mirror-Axe Viking at the end of each combat. 5/4
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Whenever an enchantment enters the battlefield under your control, up to one target creature gains menace and hexproof until end of turn.
The reason trolls have tolls is so that they can be left alone.
3/3
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: Untap target land.
Transform Thukyo's Shrine Maiden at the beginning of each combat. 1/1
Whenever Terra-Blessed Guardian attacks target untapped land you control becomes a 1/2 colorless elemental with haste until end of turn that's attacking. It's still a land.
Transform Terra-Blessed Guardian at the end of each combat. 2/1
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Deathtouch
Whenever a creature you don't control dies, Carve a Green Rune (Create a Green Rune enchantment token with " , Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn.").3/4
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Create a 1/1 white spirit token with flying.
Spirits you control get +1/+1 until end of turn. Free of what mired their souls, they will try to prevent that part of their fate from befalling others.
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Prevent all combat damage that would be dealt this turn.
Realm- If you control three or more forests, gain 1 life for each creature you control. |
Whenever you exile a creature card from your graveyard, Spirits you control get +1/+0 until end of turn.
"The spirits would not rise if they did not want to see your wickedness undone!"- Naoja
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Exile three creatures from your graveyard, sacrifice Mark for Consumption: Draw a card and gain 1 life.
When the end battle comes, not all will ascend Jubya's roots to war.
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At the beginning of your endstep, if you have seven or more cards in your hand, Carve a Blue Rune (Create a blue Rune enchantment token with "
, Sacrifice this enchantment: Tap or untap target creature.).1/2
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Hall of Smarin enters the battlefield tapped unless you control a God.
, : Add ![]() . |
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Reach
When Scorching Volleyist enters the battlefield, Carve a Red Rune (Create a Red Rune enchantment token with " , Sacrifice this enchantment: Deal 1 damage to any target.").1/2
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Whenever a creature you control becomes blocked, it gets +1/+2 until end of turn.
Carve a White Rune (Create a white Rune enchantment token with " , Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.") |
When Tachod Meteorolgist enters the battlefield, draw a card if you control another creature with flying.
Transform Tachod Meteorolgist at the beginning of each combat phase That harsh north wind is coming.
1/2
Flying, hexproof
Transform Windblade Scholar at the end of each combat With my wind I command the seas and crash your ships.
2/2
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When Lucky Lumberbeast enters the battlefield gain 7 life.
Hunters trip and fall on their face. Other prey always draws the predators elsewhere.
7/7
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Sage of Lake Dypzu
(rare)
Mossy Ascetic
(uncommon)
Thukyo's Shrine Maiden
(uncommon)
Dagger-Clawed Runac
(uncommon)
Ghost Charge
(common)
Rose Interjection
(common)
Bestow Revenge
(common)
Mark for Consumption
(common)
Icicle Architect
(common)
Hall of Smarin
(common)
Scorching Volleyist
(common)
Shields and Hammers
(common)
Tachod Meteorolgist
(common)
Lucky Lumberbeast
(common)
Swamp
(basic)



: Cast a copy of target instant or sorcery. You may choose new targets for the copy.



