Branches of Skavjando: Virtual Booster

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Mechanics | References | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Wizard
{2}{u},{t}: Cast a copy of target instant or sorcery. You may choose new targets for the copy.
Transform Sage of Lake Dypzu at the beginning of each combat.
2/4
Mirror-Axe Viking
 
 R 
Creature – Human Wizard Berserker
Whenever an opponent casts an instant or sorcery, you may copy it. If you do, you may choose new targets for the copy.
Transform Mirror-Axe Viking at the end of each combat.
5/4
 U 
Creature – Troll Wizard
Whenever an enchantment enters the battlefield under your control, up to one target creature gains menace and hexproof until end of turn.
The reason trolls have tolls is so that they can be left alone.
3/3
 U 
Creature – Human Druid
{t}: Untap target land.
Transform Thukyo's Shrine Maiden at the beginning of each combat.
1/1
Terra-Blessed Guardian
 
 U 
Creature – Human Warrior Druid
Whenever Terra-Blessed Guardian attacks target untapped land you control becomes a 1/2 colorless elemental with haste until end of turn that's attacking. It's still a land.
Transform Terra-Blessed Guardian at the end of each combat.
2/1
 U 
Creature – Beast
Deathtouch
Whenever a creature you don't control dies, Carve a Green Rune (Create a Green Rune enchantment token with "{g}, Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn.").
3/4
 C 
Sorcery
Create a 1/1 white spirit token with flying.

Spirits you control get +1/+1 until end of turn.
Free of what mired their souls, they will try to prevent that part of their fate from befalling others.
 C 
Instant
Prevent all combat damage that would be dealt this turn.
Realm- If you control three or more forests, gain 1 life for each creature you control.
 C 
Enchantment
Whenever you exile a creature card from your graveyard, Spirits you control get +1/+0 until end of turn.
"The spirits would not rise if they did not want to see your wickedness undone!"- Naoja
 C 
Enchantment
Exile three creatures from your graveyard, sacrifice Mark for Consumption: Draw a card and gain 1 life.
When the end battle comes, not all will ascend Jubya's roots to war.
 C 
Creature – Giant Wizard
At the beginning of your endstep, if you have seven or more cards in your hand, Carve a Blue Rune (Create a blue Rune enchantment token with "{u}, Sacrifice this enchantment: Tap or untap target creature.).
1/2
 C 
Land
Hall of Smarin enters the battlefield tapped unless you control a God.

{1},{t}: Add {b}{w}.
 C 
Creature – Human Archer
Reach
When Scorching Volleyist enters the battlefield, Carve a Red Rune (Create a Red Rune enchantment token with "{r}, Sacrifice this enchantment: Deal 1 damage to any target.").
1/2
 C 
Instant
Whenever a creature you control becomes blocked, it gets +1/+2 until end of turn.
Carve a White Rune (Create a white Rune enchantment token with "{w}, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.")
 C 
Creature – Human Advisor
When Tachod Meteorolgist enters the battlefield, draw a card if you control another creature with flying.
Transform Tachod Meteorolgist at the beginning of each combat phase
That harsh north wind is coming.
1/2
Windblade Scholar
 
 C 
Creature – Human Warrior Wizard
Flying, hexproof
Transform Windblade Scholar at the end of each combat
With my wind I command the seas and crash your ships.
2/2
 C 
Creature – Auroch Beast
When Lucky Lumberbeast enters the battlefield gain 7 life.
Hunters trip and fall on their face. Other prey always draws the predators elsewhere.
7/7
Swamp
 
 B 
Basic Land – Swamp

Sage of Lake Dypzu (rare)
Mossy Ascetic (uncommon)
Thukyo's Shrine Maiden (uncommon)
Dagger-Clawed Runac (uncommon)
Ghost Charge (common)
Rose Interjection (common)
Bestow Revenge (common)
Mark for Consumption (common)
Icicle Architect (common)
Hall of Smarin (common)
Scorching Volleyist (common)
Shields and Hammers (common)
Tachod Meteorolgist (common)
Lucky Lumberbeast (common)
Swamp (basic)