Branches of Skavjando: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each upkeep, carve a White Rune, Blue Rune, Black Rune, Red Rune, or Green Rune.
Equipped creature gets +X/+X, where X is the number of enchantment tokens you control. Equip ![]() |
Ruthless Bloodshed cost
less for each creature that died this turn.
Destroy target creature. |
Enchant creature
Enchanted creature becomes a 2/2 fish with hexproof and loses all other abilities. : Return Salmon Form to its owner's hand. Taking the form of the salmon can allow one to escape into waters. Sometimes, the watery retreat is too appealing.
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Enchant creature
Whenever an instant or sorcery deals damage to a permanent or player, the enchanted creature gets +2/+0 and gains trample until end of turn. |
Equipped creature gets +2/+2 and must attack each turn if able.
Equip ![]() The Ureidr dwarves gave the hammer a will. The hammer has only one desire- the desire to smash.
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Add
![]() ![]() ![]()
Realm If you control five or more mountains, add ![]() ![]() ![]() ![]() instead.Okalv yanked the chains from their hold and chased off to the War at World's End.
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Enchant land
Enchanted land gains " , : Gain 2 life and Carve a Green Rune (Create a Green Rune enchantment token with " , Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn.")." |
Until end of turn, whenever target creature becomes blocked, deal 2 damage to a creature you don't control at random.
Carve a Red Rune (Create a Red Rune enchantment token with " , Sacrifice this enchantment: Deal 1 damage to any target.") |
Flying
![]() : Target transformed creature you control gains flying until end of turn."Go on! Get up there!"
2/4
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: Target player puts the top card of their library into their graveyard.
Transform Distracting Apprentice at the beginning of each combat. 1/2
Whenever Void Mind Torturer attacks, the defending player puts the top two cards of their library into their graveyard.
Transform Void Mind Torturer at the end of each combat. 1/2
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Purify
( , Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)His ships make a journey as his soul waits in its shell.
1/2
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Enchant creature don't control
Enchanted creature gets -1/-1. When enchanted creature dies, exile it and create a 1/1 black Spirit creature token with lifelink. |
Reach
When Scorching Volleyist enters the battlefield, Carve a Red Rune (Create a Red Rune enchantment token with " , Sacrifice this enchantment: Deal 1 damage to any target.").1/2
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At the beginning of each endstep, if you have ten life or less, Carve a Black Rune (Create a black Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.).5/5
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Etched Spear
(rare)
Ruthless Bloodshed
(uncommon)
Salmon Form
(uncommon)
Lightning-Awed
(uncommon)
Insatiable Hammer
(common)
Eruption Pulse
(common)
Wilderness Emboldened
(common)
Wildblooded Fury
(common)
Soaring Familiar
(common)
Distracting Apprentice
(common)
Humble Shipwright
(common)
Determined Defiance
(common)
Scorching Volleyist
(common)
End Carver
(common)
Plains
(basic)

less for each creature that died this turn.

: Gain 2 life and Carve a Green Rune (Create a Green Rune enchantment token with "