Branches of Skavjando: Virtual Booster

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Mechanics | References | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Bird
Flying
Realm- When Raven of Recollection enters the battlefield, if you control three or more islands, you may return target instant or sorcery from your graveyard to your hand.
2/1
 
 R 
Creature – Ogre Shaman
Whenever an opponent draws a card, you may exile the top card of your library. Until end of turn, you may play that card.
At the beginning of each endstep Impassioned Ogre deals 1 damage to each player for each card exiled by Impassioned Ogre this turn and not played.
1/2
 U 
Sorcery
Reveal the top three cards of your library. You may put a land revealed this way onto the battlefield. Add one of the cards revealed this way to your hand. Put all other cards revealed this way on the bottom of library.
 U 
Creature – Human Warrior
{2}{w},{t}: Target creature you control gets +1/+3 and gains vigilance and first strike until end of turn.
Transform Stalwart Leader at the beginning of each combat.
Illus. Shannon Manor
2/4
Battlefield Unifier
 
 U 
Creature – Human Berserker Wizard
As long as Battlefield Unifier is attacking, other creatures you control get +1/+0.
Transform Battlefield Unifier at the end of each combat.
Illus. Shannon Manor
5/4
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+2.
At the beginning of each upkeep choose deathtouch, flying, trample, or vigilance. The enchanted creature gains that ability until end of turn.
 C 
Creature – Jellyfish
Flash
When Anticipating Familair enters the battlefield target creature gets -2/-0 until end of turn.
"Gunni, lookout!"
1/2
 C 
Instant
Destroy target creature.
Realm- If you control three or more swamps, you may destroy target planeswalker instead.
There is darkness in your heart. You will be your own undoing.
 C 
Sorcery
Target creature can't be blocked until end of turn.
Voyage-As this spell resolves, you may exile it and a creature. When you do, that creature gains "{u}{u}: Return this creature to the battlefield and cast a copy of Strike Their Spirit without voyage."
 C 
Artifact – Equipment
Equipped creature has vigilance and "{1},{t}: Untap target creature you control."
Equip {1}
"Raise your body and raise your spear. There's a wolf in the village." -Harkuma, Village Watchman
 C 
Creature – Human Archer
Reach
When Scorching Volleyist enters the battlefield, Carve a Red Rune (Create a Red Rune enchantment token with "{r}, Sacrifice this enchantment: Deal 1 damage to any target.").
1/2
 C 
Creature – Giant Druid
Whenever Timbersworn Outcast attacks or blocks you may untap target land you control.
Nichuf's forest cannot support villages- and that is to the liking of some.
3/3
 C 
Instant
Exile target creature you control. Return that creature to the battlefield under its owner's controller with a +1/+1 counter at the beginning of the next endstep.
 C 
Instant
Return target tapped creature to its owner's hand.
Instants and sorceries you cast cost {1} less until end of turn.
Storms may pass, but injustice never will.
 C 
Creature – Goat
{r},{t}: Target creature gains haste until end of turn and Carve a Red Rune (Create a Red Rune enchantment token with "{r}, Sacrifice this enchantment: Deal 1 damage to any target.").
To catch a goat from the cliffs of Nichuf, one must be as fast as the goat.
1/2
Island
 
 B 
Basic Land – Island

Raven of Recollection (common, foil)
Impassioned Ogre (rare)
Nature's History (uncommon)
Stalwart Leader (uncommon)
Beastskin (uncommon)
Anticipating Familair (common)
Heartcrush (common)
Strike Their Spirit (common)
Horn of Alarm (common)
Scorching Volleyist (common)
Timbersworn Outcast (common)
Naoja's First Transformation (common)
Turnaround Typhoon (common)
Rock Zoom Goat (common)
Island (basic)