Branches of Skavjando: Virtual Booster

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Mechanics | References | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Artifact
When Roadside Carving enters the battlefield, search your library for a basic land card and add it to your hand.
{1}{t}, Sacrifice Roadside Carving: Draw a card.
A gift of wisdom is clearer than any map.
 
 R 
Creature – Angel
Flying
Whenever a creature token enters the battlefield under your control put a +1/+1 counter on Guiding Valkyrie.
4/4
 U 
Creature – Whale
Whenever a creature you control becomes exiled, Carve a Blue Rune (Create a blue Rune enchantment token with "{u}, Sacrifice this enchantment: Tap or untap target creature.).
2/2
 U 
Creature – Human Wizard
Purify {3}{b} ({3}{b}, Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)
When Mirebound Chief is purified, Swamps you control add an additional Black until end of turn.
3/2
 U 
Creature – Giant
Purify {3}{r} ({3}{r}, Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)
When you purify Enheim Lava-Treader, destroy target land.
Her footsteps melt the cooled rock she treads on.
7/5
 C 
Creature – Giant Wizard
When Might Maker enters the battlefield put a +1/+1 counter on a creature and Carve a White Rune (Create a white Rune enchantment token with "{w}, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.").
3/4
 C 
Creature – Auroch Beast
When Lucky Lumberbeast enters the battlefield gain 7 life.
Hunters trip and fall on their face. Other prey always draws the predators elsewhere.
7/7
 C 
Creature – Jellyfish
Flash
When Anticipating Familair enters the battlefield target creature gets -2/-0 until end of turn.
"Gunni, lookout!"
1/2
 C 
Artifact – Equipment
Equipped creature has vigilance and "{1},{t}: Untap target creature you control."
Equip {1}
"Raise your body and raise your spear. There's a wolf in the village." -Harkuma, Village Watchman
 C 
Creature – Ogre Shaman
When you purify Inner Flame Acolyte, target creature gets +2/+0 until end of turn.
Purify {2}{r} ({2}{r}, Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)
Even in death, they burn brightly.
4/2
 C 
Enchantment
Whenever a card is exiled from a player's graveyard, target opponent loses 1 life and you gain 1 life.
While some wait, the final gate never closes for anyone.
 C 
Creature – Human Berserker
Vindictive Marauder can't block.
Purify {1}{b} ({1}{b}, Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery).
The humans of Jornin often prefer enemies' blood to armor.
3/1
 C 
Creature – Giant Berserker
When Seething Berserker enters the battlefield, Seething Berserker deals 2 damage to you and to target creature.
Purify {1}{r} ({1}{r}, Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)
5/4
 C 
Instant
Target player reveals their hand.

Carve a Blue Rune (Create a blue Rune enchantment token with "{u}, Sacrifice this enchantment: Tap or untap target creature.)
Swamp
 
 B 
Basic Land – Swamp

Roadside Carving (common, foil)
Guiding Valkyrie (rare)
Scarred Narhwal (uncommon)
Mirebound Chief (uncommon)
Enheim Lava-Treader (uncommon)
Might Maker (common)
Lucky Lumberbeast (common)
Anticipating Familair (common)
Horn of Alarm (common)
Inner Flame Acolyte (common)
Gate of Passing (common)
Vindictive Marauder (common)
Seething Berserker (common)
Insightful Glance (common)
Swamp (basic)