Branches of Skavjando: Virtual Booster
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| Mechanics | References | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your endstep, if you have one or fewer cards in your hand, Carve a Red Rune (Create a Red Rune enchantment token with "
, Sacrifice this enchantment: Deal 1 damage to any target.").2/1
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Enchant creature you control
At the beginning of each upkeep, enchanted creature fights target creature you don't control. Realm- If you control three or more forests, put a +1/+1 counter on the enchanted creature at the beginning of your upkeep. |
Enchant creature you control
When enchanted creature dies, it deals damage equal to its power to target opponent. Load her onto the ship. May her flames take the enemy and the valkyries take her soul.
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Enchant creature
Enchanted creature becomes a 2/2 fish with hexproof and loses all other abilities. : Return Salmon Form to its owner's hand. Taking the form of the salmon can allow one to escape into waters. Sometimes, the watery retreat is too appealing.
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Whenever a creature enters the battlefield under your control from exile, target player puts the top three cards of their library into their graveyard.
Sometimes the emptiness leaves one speechless. His job is to craft prose from that emptiness.
1/2
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Equipped creature gets +2/+2 and must attack each turn if able.
Equip ![]() The Ureidr dwarves gave the hammer a will. The hammer has only one desire- the desire to smash.
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When you purify Inner Flame Acolyte, target creature gets +2/+0 until end of turn.
Purify ![]() (![]() , Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)Even in death, they burn brightly.
4/2
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Exile target creature you control. Return that creature to the battlefield under its owner's controller with a +1/+1 counter at the beginning of the next endstep.
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Transform Svakur Death Priest at the beginning of each combat phase.
: Each opponent loses 1 life and you gain 1 life.The end upon us, upon the worlds of Skavjando is true.
3/5
Whenever Hammerheart Hexer deals combat damage to a player, you may pay 2 life. If you do, Carve a Black Rune (Create a black Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.).
Transform Hammerheart Hexer at the end of each combat. 4/4
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Haste
Purify ![]() (![]() , Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)1/1
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Tapped creatures get -5/-0 until end of turn.
Voyage-As this spell resolves, you may exile it and a creature. When you do, that creature gains " ![]() ![]() : Return this creature to the battlefield and cast a copy of Bubble Blast without voyage." |
Whenever a creature enters the battlefield under your control, Stalking Howler gets +1/+1 until end of turn.
The wolves know when the prey is fresh and too young to run or hide.
2/1
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Draw two cards. Then, Carve a Blue Rune (Create a blue Rune enchantment token with "
, Sacrifice this enchantment: Tap or untap target creature.).To write a rune, is to write in magic itself.
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Whenever an island enters the battlefield under your control, up to one target creature gets -2/-0 until end of turn.
The seas humble man and giant alike.
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Molten Mentor
(common, foil)
War Preparations
(rare)
Viking's Glory
(uncommon)
Salmon Form
(uncommon)
Chronicler of Loneliness
(uncommon)
Insatiable Hammer
(common)
Inner Flame Acolyte
(common)
Naoja's First Transformation
(common)
Svakur Death Priest
(common)
Sungleam Swordsman
(common)
Bubble Blast
(common)
Stalking Howler
(common)
Scribe the Future
(common)
Tossing Seas
(common)
Forest
(basic)




: Each opponent loses 1 life and you gain 1 life.