Branches of Skavjando: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Hexproof, indestructible
Whenever a creature with an Aura or Equipment attached to it deals damage to Hiejild, Beast Mother, Hiejild loses indestructible until end of turn. Beast spells you cast cost less.7/9
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Target creature you control fights target creature you don't control.
Voyage-As this spell resolves, you may exile it and a creature. When you do, the exiled creature gains " ![]() ![]() : Return this creature from exile and cast a copy of Call to Brawl without voyage." |
Whenever a creature enters the battlefield under your control from exile, target player puts the top three cards of their library into their graveyard.
Sometimes the emptiness leaves one speechless. His job is to craft prose from that emptiness.
1/2
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Deathtouch
Whenever a creature you don't control dies, Carve a Green Rune (Create a Green Rune enchantment token with " , Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn.").3/4
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Target player reveals their hand. Choose a card with a converted mana cost greater than the number of lands that player controls. That player discards that card.
Tomorrow is gone, not in the days, but in their hearts.
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Haste
At the beginning of your end step, sacrifice Cleavespell Viking and Carve a Red Rune (Create a Red Rune enchantment token with " , Sacrifice this enchantment: Deal 1 damage to any target.").3/1
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Flying
Realm- When Watching Ancestor enters the battlefield, if you control three or more plains return target aura or equipment from your graveyard to your hand. 1/3
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: Target player puts the top card of their library into their graveyard.
Transform Distracting Apprentice at the beginning of each combat. 1/2
Whenever Void Mind Torturer attacks, the defending player puts the top two cards of their library into their graveyard.
Transform Void Mind Torturer at the end of each combat. 1/2
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Whenever you purify a creature, Zealous Soul Shaman gets +1/+0 and first strike until end of turn.
Purify ![]() (![]() , Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)2/2
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At the beginning of your endstep, if you have one or fewer cards in your hand, Carve a Red Rune (Create a Red Rune enchantment token with "
, Sacrifice this enchantment: Deal 1 damage to any target.").2/1
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Realm- When Rude Moose enters the battlefield, Rude Moose fights target creature if you control three or more forests.
Creatures of wild beauty and wilder tempers, moose dominate the giant's pristine forests to humans quiet villages.
4/3
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Whenever an island enters the battlefield under your control, up to one target creature gets -2/-0 until end of turn.
The seas humble man and giant alike.
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Hall of Smarin enters the battlefield tapped unless you control a God.
, : Add ![]() . |
Flash
Enchant creature Enchanted creature gets +2/+3 and can block an additional creature each combat. "Think your size matters? Wrong."- Kyothra, Shieldmaiden
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Hiejild, Beast Mother
(mythic)
Call to Brawl
(uncommon)
Chronicler of Loneliness
(uncommon)
Dagger-Clawed Runac
(uncommon)
Dreambreak
(common)
Cleavespell Viking
(common)
Watching Ancestor
(common)
Distracting Apprentice
(common)
Zealous Soul Shaman
(common)
Molten Mentor
(common)
Rude Moose
(common)
Tossing Seas
(common)
Hall of Smarin
(common)
Gilded Extension
(common)
Mountain
(basic)


less.


: Target player puts the top card of their library into their graveyard.