Branches of Skavjando: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a card is exiled from a player's graveyard, target opponent loses 1 life and you gain 1 life.
While some wait, the final gate never closes for anyone.
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Enchant creature you control
At the beginning of each upkeep, enchanted creature fights target creature you don't control. Realm- If you control three or more forests, put a +1/+1 counter on the enchanted creature at the beginning of your upkeep. |
Enchant creature
Enchanted creature gets +0/+1 and gains reach Realm- If you control five or more forests, the enchanted creature has indestructible. |
Creatures blocking equipped creature get -1/-0.
Equipped creature gets +0/+2. Equip ![]() |
![]() ![]() , : Destroy target tapped creature.
Transform Gloomy Executioner at the beginning of each combat. "You at least knew battle before you died. She has never found her way into the fray."- Olpei, Nichuf Warchief
Illus. Shannon Manor
4/5
Whenever Black Diamond Diva deals combat damage to an opponent, that player sacrifices a creature they control.
Transform Black Diamond Diva at the end of each combat.
Illus. Shannon Manor
5/5
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Equipped creature has vigilance and "
, : Untap target creature you control."
Equip ![]() "Raise your body and raise your spear. There's a wolf in the village." -Harkuma, Village Watchman
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: Target player puts the top card of their library into their graveyard.
Transform Distracting Apprentice at the beginning of each combat. 1/2
Whenever Void Mind Torturer attacks, the defending player puts the top two cards of their library into their graveyard.
Transform Void Mind Torturer at the end of each combat. 1/2
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Lifelink
Branch Immigrant can't be target of black spells or abilities your opponents control. Life in Nichuf was not for her. She loved the farming in the Nojgard lands and sought a new home in Jornin.
2/4
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Whenever a card is exiled from a player's graveyard, target opponent loses 1 life and you gain 1 life.
While some wait, the final gate never closes for anyone.
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At the beginning of your endstep, if you have seven or more cards in your hand, Carve a Blue Rune (Create a blue Rune enchantment token with "
, Sacrifice this enchantment: Tap or untap target creature.).1/2
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At the beginning of each opponent's endstep, if you lost 3 or more life that turn, Carve a Black Rune (Create a black Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.).1/2
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Realm- When Rude Moose enters the battlefield, Rude Moose fights target creature if you control three or more forests.
Creatures of wild beauty and wilder tempers, moose dominate the giant's pristine forests to humans quiet villages.
4/3
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Put a +1/+1 counter on target creature.
Realm- If you control three or more forests, you may draw a card. |
Destroy target artifact. If an equipment was destroyed this way, you may Carve a Red Rune (Create a Red Rune enchantment token with "
, Sacrifice this enchantment: Deal 1 damage to any target."). |
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Gate of Passing
(common, foil)
War Preparations
(rare)
Sap Infusion
(uncommon)
Horrifying Helmet
(uncommon)
Gloomy Executioner
(uncommon)
Horn of Alarm
(common)
Distracting Apprentice
(common)
Branch Immigrant
(common)
Gate of Passing
(common)
Icicle Architect
(common)
Vengeful Runecarver
(common)
Rude Moose
(common)
Boons of Training
(common)
Release Inner Magic
(common)
Island
(basic)




: Destroy target tapped creature.
