Branches of Skavjando: Virtual Booster
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| Mechanics | References | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() , : Target creature spell you control gains hexproof. When that creatures enters the battlefield, it enters the battlefield with a +1/+1 counter.
Transform Sheltering Woodsman at the beginning of each combat. 1/3
Whenever Brute of Infamy attacks, Brute of Infamy gets +X/+X until end of turn, where X is the number of counters on each creature you control.
Transform Brute of Infamy at the end of each combat. 2/3
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Whenever the equipped creature transforms for the first time each turn, put a +1/+1 counter on it.
Equip ![]() An artifact never defines a magical warrior, though they often help identify them.
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Whenever a creature you control becomes the target of an instant or sorcery you control, that creature gains first strike and hexproof until end of turn.
1/2
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Counter target spell. If a spell countered this way had a converted mana cost of four or greater, Carve a Blue Rune (Create a blue Rune enchantment token with "
, Sacrifice this enchantment: Tap or untap target creature.).Fate says "no!"
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Draw a card, lose 1 life, and Carve a Black Rune (Create a black Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.)."They willingly shed their blood to protect their friends. Groups disgust me."- Khzgeru
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Jubya's Trunk enters the battlefield tapped unless you control a God.
, : Add ![]() . |
Destroy target creature with a power of 4 or greater. If the creature destroyed this way was attacking, Carve a White Rune (Create a white Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn."). |
Target creature you control gains doublestrike until end of turn.
Carve a Red Rune (Create a Red Rune enchantment token with " , Sacrifice this enchantment: Deal 1 damage to any target.") |
Target land you control becomes a 5/5 elemental until the beginning of your next turn.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains " ![]() ![]() : Return this creature to the battlefield and cast a copy of Wooden Might without voyage." |
Target player puts the top seven cards of their library into their graveyard.
Voyage-As this spell resolves, you may exile it and a creature. When you do, that creature gains " ![]() : Return this creature to the battlefield and cast a copy of Delirium Trek without voyage." |
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Destroy target artifact or enchantment with a converted mana cost of two or less.
Realm- If you control three or more forests, you may destroy any target artifact or enchantment instead. |
Enchant creature don't control
Enchanted creature gets -1/-1. When enchanted creature dies, exile it and create a 1/1 black Spirit creature token with lifelink. |
Flying
![]() : Target transformed creature you control gains flying until end of turn."Go on! Get up there!"
2/4
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Haste
At the beginning of your end step, sacrifice Cleavespell Viking and Carve a Red Rune (Create a Red Rune enchantment token with " , Sacrifice this enchantment: Deal 1 damage to any target.").3/1
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Sheltering Woodsman
(rare)
Rod of Transformation
(uncommon)
Molten-Cloak Augur
(uncommon)
Ancient Rejection
(uncommon)
Dark Insights
(common)
Jubya's Trunk
(common)
Glorious Glaive Gash
(common)
Rage Carving
(common)
Wooden Might
(common)
Delirium Trek
(common)
Break by Roots
(common)
Determined Defiance
(common)
Soaring Familiar
(common)
Cleavespell Viking
(common)
Swamp
(basic)


: Target creature spell you control gains hexproof. When that creatures enters the battlefield, it enters the battlefield with a +1/+1 counter.
