Branches of Skavjando: Virtual Booster

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Mechanics | References | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Shaman
When Hearthblessed Hunter enters the battlefield, if you have 20 or more life, Carve a Green Rune (Create a Green Rune enchantment token with "{g}, Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn.").
1/1
 
 R 
Sorcery
Cast Cunning Patience only if you have not attacked this turn.
Draw three cards. Then, end the turn. (Exile all spells and abilities from the stack, including this card. The player whose turn it is discards down to their maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
"The end of our world is now! I have had time to think of everything."
 U 
Creature – Human Warrior
Vigilance
When Meadhall's Keeper is purified creatures you control get +1/+1 and gain vigilance until end of turn.
Purify {1}{w}{w} ({1}{w}{w}, Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)
1/2
 U 
Sorcery
Exile target instant, sorcery, or artifact from an opponent's graveyard. Until end of turn, you may cast that spill.
Among the most hurtful things one can do to the spirits, is take the memories they sought to aid others with.
 U 
Creature – Human Wizard
{t}: Until end of turn auras cost {1} less to cast.
Transform Velsignemancer at the beginning of each combat.
The scholarship of auras benefits all society.
1/1
Sacred Writing Warrior
 
 U 
Creature – Human Warrior Wizard
Whenever Sacred Writing Warrior attacks or blocks, the mana cost to activate target rune becomes {0} this combat.
Transform Sacred Writing Warrior at the end of each combat.
The study of runes empowers that ancient, magnificent script.
2/1
 C 
Creature – Wolf
Whenever a creature enters the battlefield under your control, Stalking Howler gets +1/+1 until end of turn.
The wolves know when the prey is fresh and too young to run or hide.
2/1
 C 
Sorcery
Target creature can't be blocked until end of turn.
Voyage-As this spell resolves, you may exile it and a creature. When you do, that creature gains "{u}{u}: Return this creature to the battlefield and cast a copy of Strike Their Spirit without voyage."
 C 
Creature – Auroch Beast
When Lucky Lumberbeast enters the battlefield gain 7 life.
Hunters trip and fall on their face. Other prey always draws the predators elsewhere.
7/7
 C 
Instant
Whenever a creature you control becomes blocked, it gets +1/+2 until end of turn.
Carve a White Rune (Create a white Rune enchantment token with "{w}, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.")
 C 
Enchantment – Aura
Enchant creature
Enchanted creature loses all abilities.
Creatures enchanted by Fetters of Restraint can't attack or block.
 C 
Enchantment
Whenever a card is exiled from a player's graveyard, target opponent loses 1 life and you gain 1 life.
While some wait, the final gate never closes for anyone.
 C 
Creature – Human Wizard
When Twilight Shielder dies, Purify costs you activate cost {b} less until end of turn.
Purify {b}{b} ({b}{b}, Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)
1/2
 C 
Land
Thukyo's Bounty enters the battlefield tapped unless you control a God.

{1},{t}: Add {g}{u}.
 C 
Creature – Ogre Shaman
When you purify Inner Flame Acolyte, target creature gets +2/+0 until end of turn.
Purify {2}{r} ({2}{r}, Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)
Even in death, they burn brightly.
4/2
Swamp
 
 B 
Basic Land – Swamp

Hearthblessed Hunter (common, foil)
Cunning Patience (rare)
Meadhall's Keeper (uncommon)
Stolen Memory (uncommon)
Velsignemancer (uncommon)
Stalking Howler (common)
Strike Their Spirit (common)
Lucky Lumberbeast (common)
Shields and Hammers (common)
Fetters of Restraint (common)
Gate of Passing (common)
Twilight Shielder (common)
Thukyo's Bounty (common)
Inner Flame Acolyte (common)
Swamp (basic)