Branches of Skavjando: Virtual Booster

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Mechanics | References | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Wolf
Damage dealt by Okalv, Jaws of Oblivion can't be prevented.
{3}{r}{r}: Put a +1/+1 counter on Okalv, then until end of turn, double all damage dealt by Okalv.
No steel, no hope can survive his bite.
3/3
 U 
Enchantment – Aura
Enchant creature
Whenever an instant or sorcery deals damage to a permanent or player, the enchanted creature gets +2/+0 and gains trample until end of turn.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gains lifelink.
Realm- As long as you control five or more swamps, if a card would be put into a player's graveyard from anywhere, exile it instead.
 U 
Creature – Troll Wizard
Whenever an enchantment enters the battlefield under your control, up to one target creature gains menace and hexproof until end of turn.
The reason trolls have tolls is so that they can be left alone.
3/3
 C 
Creature – Imp
Flying
Purify {b} ({b}, Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)
"Beneath the hate and despair I'm sure there's someone who was once good."- Naoja
2/1
 C 
Enchantment
Whenever a card is exiled from a player's graveyard, target opponent loses 1 life and you gain 1 life.
While some wait, the final gate never closes for anyone.
 C 
Creature – Elf Shaman
Flash
Carve a Green Rune (Create a Green Rune enchantment token with "{g}, Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn.")
2/2
 C 
Creature – Human Warrior
Haste
Purify {1}{r} ({1}{r}, Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)
1/1
 C 
Creature – Elf Shaman
Whenever Runescribe Elf becomes enchanted, Carve a Green Rune (Create a Green Rune enchantment token with "{g}, Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn.").
1/2
 C 
Enchantment
Whenever you exile a creature card from your graveyard, Spirits you control get +1/+0 until end of turn.
"The spirits would not rise if they did not want to see your wickedness undone!"- Naoja
 C 
Sorcery
Draw two cards. Then, Carve a Blue Rune (Create a blue Rune enchantment token with "{u}, Sacrifice this enchantment: Tap or untap target creature.).
To write a rune, is to write in magic itself.
 C 
Creature – Human Cleric
Whenever another creature enters the battlefield under your control, you may gain 1 life.
Transform Horncaller Priest at the beginning of each combat.
"Come, we will hold against the giants in body, and our souls against the fated oblivion."
1/3
Lifeblood Martyr
 
 C 
Creature – Human Cleric Warrior
When Lifeblood Martyr dies, you may gain 5 life.
Transform Lifeblood Martyr at the end of each combat.
His death was the beginning of another day for children's cries and blooming flowers.
1/5
 C 
Creature – Bat
Flying
{3}{w}: Target transformed creature you control gains flying until end of turn.
"Go on! Get up there!"
2/4
 C 
Land
Thukyo's Bounty enters the battlefield tapped unless you control a God.

{1},{t}: Add {g}{u}.
Swamp
 
 B 
Basic Land – Swamp

Okalv, Jaws of Oblivion (mythic)
Lightning-Awed (uncommon)
Fungal Infusion (uncommon)
Mossy Ascetic (uncommon)
Blackheart Soul (common)
Gate of Passing (common)
Branchsnapper (common)
Sungleam Swordsman (common)
Runescribe Elf (common)
Bestow Revenge (common)
Scribe the Future (common)
Horncaller Priest (common)
Soaring Familiar (common)
Thukyo's Bounty (common)
Swamp (basic)