Branches of Skavjando: Virtual Booster

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Mechanics | References | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Demon
Flying
At the beginning of each player's upkeep, that player loses 3 life, sacrifices a creature, and discards a card.
Your hopelessness is the only reality, the only truth.
6/6
 U 
Enchantment – Aura
Enchant creature
Enchanted creature attacks each turn if able.
Whenever the enchanted creature attacks, it deals damage equal to its power to its controller.
 U 
Artifact
{t}: Target player puts the top card of their library into their graveyard, then puts the bottom card of their library on top of their library.
Mortal concepts create faulty terms like "inescapable" or "not predetermined" to try and understand Smarin's decisions.
 U 
Creature – Human Cleric
{3}{b},{t}: Return target creature from your graveyard to your hand.
Transform Shrine Tender at the beginning of each combat.
Keeping the shrines in order can be strenuous work.
0/2
Soulblade Priestess
 
 U 
Creature – Human Warrior Cleric
Whenever Soulblade Priestess attacks, you may exile a creature from your graveyard. If you do, put a +1/+1 counter on Soulblade Priestess.
Transform Soulblade Priestess at the end of each combat.
But, the spirits are thankful and show their respect.
1/2
 C 
Creature – Giant Wizard
At the beginning of each opponent's endstep, if you lost 3 or more life that turn, Carve a Black Rune (Create a black Rune enchantment token with "{b}, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.).
1/2
 C 
Artifact – Equipment
Equipped creature has vigilance and "{1},{t}: Untap target creature you control."
Equip {1}
"Raise your body and raise your spear. There's a wolf in the village." -Harkuma, Village Watchman
 C 
Creature – Dwarf Artificer
Whenever you cast an artifact spell, you may Carve a Blue Rune (Create a blue Rune enchantment token with "{u}, Sacrifice this enchantment: Tap or untap target creature.).
1/1
 C 
Creature – Ox
When Rune-Horned Ox enters the battlefield, Carve a White Rune (Create a white Rune enchantment token with "{w}, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.")
The ox knew the rune before people.
1/2
 C 
Creature – Human Warrior
Haste
Purify {1}{r} ({1}{r}, Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)
1/1
 C 
Instant
Target player reveals their hand.

Carve a Blue Rune (Create a blue Rune enchantment token with "{u}, Sacrifice this enchantment: Tap or untap target creature.)
 C 
Creature – Wolf
Whenever a creature enters the battlefield under your control, Stalking Howler gets +1/+1 until end of turn.
The wolves know when the prey is fresh and too young to run or hide.
2/1
 C 
Instant
Destroy target creature with a power of 4 or greater. If the creature destroyed this way was attacking, Carve a White Rune (Create a white Rune enchantment token with "{w}, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.").
 C 
Creature – Human Shaman
When Primal War Caller enters the battlefield, target creature gains trample until end of turn.
The horn calls for brutality and death, and compels your answer.
1/1
 C 
Enchantment
Exile three creatures from your graveyard, sacrifice Mark for Consumption: Draw a card and gain 1 life.
When the end battle comes, not all will ascend Jubya's roots to war.
Forest
 
 B 
Basic Land – Forest

Despair Demon (rare)
Self-Destructive Tendency (uncommon)
Smarin's Well (uncommon)
Shrine Tender (uncommon)
Vengeful Runecarver (common)
Horn of Alarm (common)
Ureidr Scriptforger (common)
Rune-Horned Ox (common)
Sungleam Swordsman (common)
Insightful Glance (common)
Stalking Howler (common)
Glorious Glaive Gash (common)
Primal War Caller (common)
Mark for Consumption (common)
Forest (basic)