Branches of Skavjando: Virtual Booster

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Mechanics | References | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment
Whenever you draw a card, Carve a Blue Rune (Create a blue Rune enchantment token with "{u}, Sacrifice this enchantment: Tap or untap target creature.).
"Learning can take ages, lifespans longer than even worlds can understand. I understood that when looking upon that entity."- Thukyo
 U 
Instant
Until end of turn, target creature gets +2/+0 .

Until end of turn, target creature gains first strike.

Until end of turn, target creature can't block.

Until end of turn, target creature gets +0/+2.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature becomes a 2/2 fish with hexproof and loses all other abilities.
{3}: Return Salmon Form to its owner's hand.
Taking the form of the salmon can allow one to escape into waters. Sometimes, the watery retreat is too appealing.
 U 
Sorcery
Reveal the top three cards of your library. You may put a land revealed this way onto the battlefield. Add one of the cards revealed this way to your hand. Put all other cards revealed this way on the bottom of library.
 C 
Creature – Human Wizard
If you control three or more creatures at the beginning of your upkeep, Carve a White Rune (Create a white Rune enchantment token with "{w}, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.").
2/3
 C 
Creature – Elk
Realm- When Rude Moose enters the battlefield, Rude Moose fights target creature if you control three or more forests.
Creatures of wild beauty and wilder tempers, moose dominate the giant's pristine forests to humans quiet villages.
4/3
 C 
Instant
Destroy target artifact. If an equipment was destroyed this way, you may Carve a Red Rune (Create a Red Rune enchantment token with "{r}, Sacrifice this enchantment: Deal 1 damage to any target.").
 C 
Creature – Human Shaman
Whenever you sacrifice a rune, Rootknot Sage gets +1/+1 until end of turn.
When Rootknot Sage enters the battlefield, Carve a Green Rune (Create a Green Rune enchantment token with "{g}, Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn.").
1/3
 C 
Land
Chisodr's Workshop enters the battlefield tapped unless you control a God.

{1},{t}: Add {r}{w}.
 C 
Creature – Human Berserker
Haste
At the beginning of your end step, sacrifice Cleavespell Viking and Carve a Red Rune (Create a Red Rune enchantment token with "{r}, Sacrifice this enchantment: Deal 1 damage to any target.").
3/1
 C 
Sorcery
Create a 1/1 white spirit token with flying.

Spirits you control get +1/+1 until end of turn.
Free of what mired their souls, they will try to prevent that part of their fate from befalling others.
 C 
Instant
Target player puts the top seven cards of their library into their graveyard.
Voyage-As this spell resolves, you may exile it and a creature. When you do, that creature gains "{3}{u}: Return this creature to the battlefield and cast a copy of Delirium Trek without voyage."
 C 
Enchantment – Aura
Enchant creature don't control
Enchanted creature gets -1/-1.
When enchanted creature dies, exile it and create a 1/1 black Spirit creature token with lifelink.
 C 
Creature – Insect
Flying
Purify abilities of permanents opponent's own cost an additional 2 life to activate.
Shrine maidens stay dutiful, even in the buzz of biting insects.
2/3
Forest
 
 B 
Basic Land – Forest

Time to Understand (rare)
Warrior's Prowess (uncommon)
Salmon Form (uncommon)
Nature's History (uncommon)
Raidcaller (common)
Rude Moose (common)
Release Inner Magic (common)
Rootknot Sage (common)
Chisodr's Workshop (common)
Cleavespell Viking (common)
Ghost Charge (common)
Delirium Trek (common)
Determined Defiance (common)
Grave Swarm (common)
Forest (basic)