Branches of Skavjando: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your upkeep, your life total become equal to Lifebloom Cudgeler's toughness.
"The men of Jornin live such short lives. Your's will be even shorter."
10/10
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: Deal X damage to target creature or planeswalker, where X is the number of spirits you control.
Transform Guide of Passions at the beginning of each combat 2/4
Whenever Ancestors' Ambassador attacks, nonspirit creatures you control get +X/+0, where X is the number of spirits you control.
Transform Ancestors' Ambassador at the end of each combat. 4/4
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Enchant creature
Enchanted creature gets +1/+2. At the beginning of each upkeep choose deathtouch, flying, trample, or vigilance. The enchanted creature gains that ability until end of turn. |
Enchant creature
Enchanted creature gets +0/+1 and gains reach Realm- If you control five or more forests, the enchanted creature has indestructible. |
Vindictive Marauder can't block.
Purify ![]() (![]() , Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery).The humans of Jornin often prefer enemies' blood to armor.
3/1
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Transform Svakur Death Priest at the beginning of each combat phase.
: Each opponent loses 1 life and you gain 1 life.The end upon us, upon the worlds of Skavjando is true.
3/5
Whenever Hammerheart Hexer deals combat damage to a player, you may pay 2 life. If you do, Carve a Black Rune (Create a black Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.).
Transform Hammerheart Hexer at the end of each combat. 4/4
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Hall of Smarin enters the battlefield tapped unless you control a God.
, : Add ![]() . |
Counter target noncreature spell unless its controller pays
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Realm- If you control three or more islands, counter target creature spell unless its controller pays instead. |
Destroy target creature with a power of 4 or greater. If the creature destroyed this way was attacking, Carve a White Rune (Create a white Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn."). |
When Forgebinder enters the battlefield, deal 2 damage to target creature without flying if you control an enchantment.
When she can't fit the whole power of the rune into a weapon, the ancient magic sprays in molten sparks.
4/4
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Target land you control becomes a 5/5 elemental until the beginning of your next turn.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains " ![]() ![]() : Return this creature to the battlefield and cast a copy of Wooden Might without voyage." |
Purify
![]() (![]() , Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)
When Nojgard Shepherd is purified, gain 5 life and draw a card. He tends himself as he does the flocks.
3/3
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Flying
Purify ( , Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)"Beneath the hate and despair I'm sure there's someone who was once good."- Naoja
2/1
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When Lucky Lumberbeast enters the battlefield gain 7 life.
Hunters trip and fall on their face. Other prey always draws the predators elsewhere.
7/7
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Lifebloom Cudgeler
(rare)
Guide of Passions
(uncommon)
Beastskin
(uncommon)
Sap Infusion
(uncommon)
Vindictive Marauder
(common)
Svakur Death Priest
(common)
Hall of Smarin
(common)
Insufficient Ambition
(common)
Glorious Glaive Gash
(common)
Forgebinder
(common)
Wooden Might
(common)
Nojgard Shepherd
(common)
Blackheart Soul
(common)
Lucky Lumberbeast
(common)
Swamp
(basic)



: Deal X damage to target creature or planeswalker, where X is the number of spirits you control.



