Branches of Skavjando: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
, : Tap target creature that was the target of another spell or ability.
Transform Sword Bringer at the beginning of each combat. 2/1
Whenever Blade's Grace Warrior becomes the target of a spell or ability you control, Blade's Grace Warrior gets +1/+1 until end of turn.
Transform Blade's Grace Warrior at the end of each combat. 2/1
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Flying
At the beginning of each player's upkeep, that player loses 3 life, sacrifices a creature, and discards a card. Your hopelessness is the only reality, the only truth.
6/6
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Runebound Dwarf can't attack or block unless you control two or more runes.
His obsession was his folly.
3/3
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Exile target instant, sorcery, or artifact from an opponent's graveyard. Until end of turn, you may cast that spill.
Among the most hurtful things one can do to the spirits, is take the memories they sought to aid others with.
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Counter target spell. If a spell countered this way had a converted mana cost of four or greater, Carve a Blue Rune (Create a blue Rune enchantment token with "
, Sacrifice this enchantment: Tap or untap target creature.).Fate says "no!"
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At the beginning of your endstep, if you have seven or more cards in your hand, Carve a Blue Rune (Create a blue Rune enchantment token with "
, Sacrifice this enchantment: Tap or untap target creature.).1/2
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Hexproof
Transform Grajaro Hermit at the beginning of each combat. Only an insane would live in the Grajaro forests filled with boar and bears.
2/2
Deathtouch
Transform Snakebite Aspirant at the end of each combat. "I wanted to be left alone"
2/2
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Whenever Timbersworn Outcast attacks or blocks you may untap target land you control.
Nichuf's forest cannot support villages- and that is to the liking of some.
3/3
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Flying
Realm- When Watching Ancestor enters the battlefield, if you control three or more plains return target aura or equipment from your graveyard to your hand. 1/3
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Vindictive Marauder can't block.
Purify ![]() (![]() , Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery).The humans of Jornin often prefer enemies' blood to armor.
3/1
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Purify
( , Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)Never humbled, a soul cannot pass while weakness persists.
4/5
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Purify
![]() (![]() , Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)
When Nojgard Shepherd is purified, gain 5 life and draw a card. He tends himself as he does the flocks.
3/3
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Target creature you control gains doublestrike until end of turn.
Carve a Red Rune (Create a Red Rune enchantment token with " , Sacrifice this enchantment: Deal 1 damage to any target.") |
Frezumi's Wine Cellar enters the battlefield tapped unless you control a God.
, : Add ![]() . |
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Sword Bringer
(common, foil)
Despair Demon
(rare)
Runebound Dwarf
(uncommon)
Stolen Memory
(uncommon)
Ancient Rejection
(uncommon)
Icicle Architect
(common)
Grajaro Hermit
(common)
Timbersworn Outcast
(common)
Watching Ancestor
(common)
Vindictive Marauder
(common)
Darkheart Ogre
(common)
Nojgard Shepherd
(common)
Rage Carving
(common)
Frezumi's Wine Cellar
(common)
Island
(basic)

: Tap target creature that was the target of another spell or ability.




