Branches of Skavjando: Virtual Booster
| Branches of Skavjando: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | References | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Flying
Purify abilities of permanents opponent's own cost an additional 2 life to activate. Shrine maidens stay dutiful, even in the buzz of biting insects.
2/3
|
Return target card from your graveyard to your hand.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains " ![]() ![]() , Sacrifice a land: Return this creature to the battlefield and cast a copy of Journey to Jubya's Roots without voyage." |
Whenever the equipped creature transforms for the first time each turn, put a +1/+1 counter on it.
Equip ![]() An artifact never defines a magical warrior, though they often help identify them.
|
Until end of turn target creature becomes a copy of target creature in your graveyard.
Not all souls are willing to help. Some only want to finish what they began.
|
Creatures blocking equipped creature get -1/-0.
Equipped creature gets +0/+2. Equip ![]() |
|
Choose a basic land type,
: Until end of turn, lands you control lose all abilities and become lands of the type you chose.A sea of nothingness that can undo creation separate's Juby'as branches. Going from branch to branch is not easy.
|
Add
![]() ![]() ![]()
Realm If you control five or more mountains, add ![]() ![]() ![]() ![]() instead.Okalv yanked the chains from their hold and chased off to the War at World's End.
|
If you control three or more creatures at the beginning of your upkeep, Carve a White Rune (Create a white Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.").2/3
|
Put a basic land from your hand onto the battlefield tapped.
Voyage- As this spell resolves, you may exile it and a creature. When you do, the exiled creature gains " ![]() : Return this creature from exile and cast a copy of Distant Shores without voyage." |
When Primal War Caller enters the battlefield, target creature gains trample until end of turn.
The horn calls for brutality and death, and compels your answer.
1/1
|
|
Target player reveals their hand. Choose a card with a converted mana cost greater than the number of lands that player controls. That player discards that card.
Tomorrow is gone, not in the days, but in their hearts.
|
When Might Maker enters the battlefield put a +1/+1 counter on a creature and Carve a White Rune (Create a white Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.").3/4
|
Transform Svakur Death Priest at the beginning of each combat phase.
: Each opponent loses 1 life and you gain 1 life.The end upon us, upon the worlds of Skavjando is true.
3/5
Whenever Hammerheart Hexer deals combat damage to a player, you may pay 2 life. If you do, Carve a Black Rune (Create a black Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.).
Transform Hammerheart Hexer at the end of each combat. 4/4
|
When Frostbringer Giant enters the battlefield, exile another target creature, then return that creature to the battlefield tapped.
Their fury comes like a sudden winter.
2/5
|
|
Grave Swarm
(common, foil)
Journey to Jubya's Roots
(rare)
Rod of Transformation
(uncommon)
Possession
(uncommon)
Horrifying Helmet
(uncommon)
Branch-Treading Boat
(common)
Eruption Pulse
(common)
Raidcaller
(common)
Distant Shores
(common)
Primal War Caller
(common)
Dreambreak
(common)
Might Maker
(common)
Svakur Death Priest
(common)
Frostbringer Giant
(common)
Forest
(basic)





: Until end of turn, lands you control lose all abilities and become lands of the type you chose.