Branches of Skavjando: Virtual Booster

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Mechanics | References | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Giant Wizard
At the beginning of your endstep, if you have seven or more cards in your hand, Carve a Blue Rune (Create a blue Rune enchantment token with "{u}, Sacrifice this enchantment: Tap or untap target creature.).
1/2
 
 M 
Legendary Creature – Giant Shaman
At the beginning of each upkeep, target creature gains {t}: Draw a card, then discard a card at random."
If A Rambling Drunk would die, instead transform her.
2/2
Frezumi, Cruelest Muse
 
 M 
Legendary Creature – God
Indestructible
At the beginning of each upkeep, you may discard a card at random. If you do, gain control of target creature with a mana value less than or equal to the discarded card's mana value. Untap that creature. Until end of turn, that creature gain haste and "When this creature deals combat damage to a player, draw a card."
4/4
 U 
Creature – Giant Rogue
{r},{t}: Destroy target artifact.
At the beginning of each combat, transform Weapons Saboteur.
Too often the humans of Jornin rely on their weapons and armor when we fight.
3/4
Chisodr's Hammer Priest
 
 U 
Creature – Giant Warrior Cleric
Whenever Chisodr's Hammer Priest deals combat damage to a player, Chisodr's Hammer Priest deals X damage to that player, where X is the number of artifacts in that player's graveyard.
Transform Chisodr's Hammer Priest at the end of each combat.
4/4
 U 
Creature – Troll Wizard
Whenever an enchantment enters the battlefield under your control, up to one target creature gains menace and hexproof until end of turn.
The reason trolls have tolls is so that they can be left alone.
3/3
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying and first strike.
Guided beyond the branch of Jornin, you may ascend and serve Smarin's court.
 C 
Instant
Deal 3 damage to any target. If a target dealt damage this way would be put into a graveyard this turn, exile it instead.
That stranger, his fire purged the soul until there was nothing left.
 C 
Land
Chisodr's Workshop enters the battlefield tapped unless you control a God.

{1},{t}: Add {r}{w}.
 C 
Creautre – Human Advisor
{t}: Target creature gains haste and attacks this turn if able.
Transform Cajoling Confidant at the beginning of each combat.
3/3
Furious Friend
 
 C 
Creature – Human Warrior Wizard
Trample
Transform Furious Friend at the end of each combat.
5/3
 C 
Creature – Human Wizard
{t}: Target player puts the top card of their library into their graveyard.
Transform Distracting Apprentice at the beginning of each combat.
1/2
Void Mind Torturer
 
 C 
Creature – Nightmare
Whenever Void Mind Torturer attacks, the defending player puts the top two cards of their library into their graveyard.
Transform Void Mind Torturer at the end of each combat.
1/2
 C 
Creature – Human Warrior
Purify {2}{w} ({2}{w}, Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)
When you purify Mentoring Viking, target creature gets +1/+1 and gains lifelink until end of turn.
2/1
 C 
Creature – Dwarf Artificer
Whenever you cast an artifact spell, you may Carve a Blue Rune (Create a blue Rune enchantment token with "{u}, Sacrifice this enchantment: Tap or untap target creature.).
1/1
 C 
Creature – Human Warrior
{1},{t}: Target player reveals the top card of their library. If it's a creature put it into that player's graveyard.
Transform Wary Axeman at the beginning of each combat.
2/3
Redeemer of the Dead
 
 C 
Creature – Human Cleric Warrior
Whenever Redeemer of the Dead deals combat damage to. a player, exile target card from that player's graveyard.
Transform Redeemer of the Dead at the end of each combat.
1/4
 C 
Creature – Human Shaman
When Primal War Caller enters the battlefield, target creature gains trample until end of turn.
The horn calls for brutality and death, and compels your answer.
1/1
 C 
Instant
Target player reveals their hand.

Carve a Blue Rune (Create a blue Rune enchantment token with "{u}, Sacrifice this enchantment: Tap or untap target creature.)
Forest
 
 B 
Basic Land – Forest

Icicle Architect (common, foil)
A Rambling Drunk (mythic)
Weapons Saboteur (uncommon)
Mossy Ascetic (uncommon)
Valkyrie Ascension (uncommon)
Wicked Flames (common)
Chisodr's Workshop (common)
Cajoling Confidant (common)
Distracting Apprentice (common)
Mentoring Viking (common)
Ureidr Scriptforger (common)
Wary Axeman (common)
Primal War Caller (common)
Insightful Glance (common)
Forest (basic)