Branches of Skavjando: Virtual Booster

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Mechanics | References | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Giant Warrior
Purify {3}{b}{b} ({3}{b}{b}, Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)
When you purify Grimbeard Giant destroy up to one target creature.
5/5
 U 
Creature – Human Wizard
{t}: Until end of turn auras cost {1} less to cast.
Transform Velsignemancer at the beginning of each combat.
The scholarship of auras benefits all society.
1/1
Sacred Writing Warrior
 
 U 
Creature – Human Warrior Wizard
Whenever Sacred Writing Warrior attacks or blocks, the mana cost to activate target rune becomes {0} this combat.
Transform Sacred Writing Warrior at the end of each combat.
The study of runes empowers that ancient, magnificent script.
2/1
 U 
Creature – Human Citizen
{t}: Carve a White Rune (Create a white Rune enchantment token with "{w}, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.").
Transform Mystic Artisan at the beginning of each combat.
Carving a single rune can take hours.
1/2
Scion of the Ethereal
 
 U 
Creature – Human Warrior Wizard
As long as you control seven or more enchantments, enchanted creatures you control have first strike and vigilance.
Transform Scion of the Ethereal at the end of each combat.
The craft is steeped in magics greater than you imagined.
2/2
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gains first strike
Realm- If you control five or more plains, create a 1/1 white warrior token at the beginning of your endstep.
 C 
Creature – Elk
Realm- When Rude Moose enters the battlefield, Rude Moose fights target creature if you control three or more forests.
Creatures of wild beauty and wilder tempers, moose dominate the giant's pristine forests to humans quiet villages.
4/3
 C 
Instant
Destroy target artifact. If an equipment was destroyed this way, you may Carve a Red Rune (Create a Red Rune enchantment token with "{r}, Sacrifice this enchantment: Deal 1 damage to any target.").
 C 
Creature – Giant Wizard
At the beginning of each opponent's endstep, if you lost 3 or more life that turn, Carve a Black Rune (Create a black Rune enchantment token with "{b}, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.).
1/2
 C 
Creature – Ogre
Purify {b} ({b}, Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)
Never humbled, a soul cannot pass while weakness persists.
4/5
 C 
Creature – Human Wizard
If you control three or more creatures at the beginning of your upkeep, Carve a White Rune (Create a white Rune enchantment token with "{w}, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.").
2/3
 C 
Sorcery
Until end of turn, whenever target creature becomes blocked, deal 2 damage to a creature you don't control at random.

Carve a Red Rune (Create a Red Rune enchantment token with "{r}, Sacrifice this enchantment: Deal 1 damage to any target.")
 C 
Creature – Ogre Cleric
When you purify Macabre Priest, target creature you control gains lifelink until end of turn.
Purify {b} ({b}, Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)
1/2
 C 
Artifact Creature – Goat
{4}: Return Bonebound Goat from your graveyard to your hand.
They regrow from bones like plants from shoots.
1/2
 C 
Instant
Tapped creatures get -5/-0 until end of turn.
Voyage-As this spell resolves, you may exile it and a creature. When you do, that creature gains "{1}{u}{u}: Return this creature to the battlefield and cast a copy of Bubble Blast without voyage."
 C 
Creature – Human Citizen
Purify {w} ({w}, Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)
His ships make a journey as his soul waits in its shell.
1/2
Plains
 
 B 
Basic Land – Plains

Grimbeard Giant (rare)
Velsignemancer (uncommon)
Mystic Artisan (uncommon)
Sunflower Infusion (uncommon)
Rude Moose (common)
Release Inner Magic (common)
Vengeful Runecarver (common)
Darkheart Ogre (common)
Raidcaller (common)
Wildblooded Fury (common)
Macabre Priest (common)
Bonebound Goat (common)
Bubble Blast (common)
Humble Shipwright (common)
Plains (basic)