Branches of Skavjando: Virtual Booster

Branches of Skavjando: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | References | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Creature – Giant Warrior
When Hvike Gate Watchman enters the battlefield, if you cast it, create a copy of each token you control.
The giants hold countless things on their branch, from magics to our axebrother's souls.
6/7
 U 
Creature – Whale
Flash
When Breeching Dolphin enters the battlefield, spells cost {1} more to cast until end of turn.
So beautiful you're ambivalent to the water ruining your spell.
2/2
 U 
Sorcery
Look at the top three cards of your library. Add one to your hand and exile the other two. Until the end of your next turn, you may play those cards.
Fate isn't always linear.
 U 
Artifact Creature – Dwarf Wizard
Runebound Dwarf can't attack or block unless you control two or more runes.
His obsession was his folly.
3/3
 C 
Creature – Spirit
Flying
Realm- When Watching Ancestor enters the battlefield, if you control three or more plains return target aura or equipment from your graveyard to your hand.
1/3
 C 
Enchantment – Aura
Enchant creature don't control
Enchanted creature gets -1/-1.
When enchanted creature dies, exile it and create a 1/1 black Spirit creature token with lifelink.
 C 
Instant
Destroy target artifact or enchantment with a converted mana cost of two or less.
Realm- If you control three or more forests, you may destroy any target artifact or enchantment instead.
 C 
Artifact – Equipment
Equipped creature has vigilance and "{1},{t}: Untap target creature you control."
Equip {1}
"Raise your body and raise your spear. There's a wolf in the village." -Harkuma, Village Watchman
 C 
Creature – Human Archer
Reach
When Scorching Volleyist enters the battlefield, Carve a Red Rune (Create a Red Rune enchantment token with "{r}, Sacrifice this enchantment: Deal 1 damage to any target.").
1/2
 C 
Creature – Giant Wizard
Lifelink
Branch Immigrant can't be target of black spells or abilities your opponents control.
Life in Nichuf was not for her. She loved the farming in the Nojgard lands and sought a new home in Jornin.
2/4
 C 
Creature – Elk
Realm- When Rude Moose enters the battlefield, Rude Moose fights target creature if you control three or more forests.
Creatures of wild beauty and wilder tempers, moose dominate the giant's pristine forests to humans quiet villages.
4/3
 C 
Creature – Giant Wizard
At the beginning of each opponent's endstep, if you lost 3 or more life that turn, Carve a Black Rune (Create a black Rune enchantment token with "{b}, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.).
1/2
 C 
Creature – Human Wizard
{t}: Target player puts the top card of their library into their graveyard.
Transform Distracting Apprentice at the beginning of each combat.
1/2
Void Mind Torturer
 
 C 
Creature – Nightmare
Whenever Void Mind Torturer attacks, the defending player puts the top two cards of their library into their graveyard.
Transform Void Mind Torturer at the end of each combat.
1/2
 C 
Sorcery
Draw two cards. Then, Carve a Blue Rune (Create a blue Rune enchantment token with "{u}, Sacrifice this enchantment: Tap or untap target creature.).
To write a rune, is to write in magic itself.
Plains
 
 B 
Basic Land – Plains

Hvike Gate Watchman (mythic)
Breeching Dolphin (uncommon)
Waters of Fate (uncommon)
Runebound Dwarf (uncommon)
Watching Ancestor (common)
Determined Defiance (common)
Break by Roots (common)
Horn of Alarm (common)
Scorching Volleyist (common)
Branch Immigrant (common)
Rude Moose (common)
Vengeful Runecarver (common)
Distracting Apprentice (common)
Scribe the Future (common)
Plains (basic)