Branches of Skavjando: Virtual Booster
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| Mechanics | References | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on up to one target creature.
Sacrifice an enchantment: Prevent all damage target source would deal to you this turn. |
: Deal X damage to target creature or planeswalker, where X is the number of spirits you control.
Transform Guide of Passions at the beginning of each combat 2/4
Whenever Ancestors' Ambassador attacks, nonspirit creatures you control get +X/+0, where X is the number of spirits you control.
Transform Ancestors' Ambassador at the end of each combat. 4/4
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Defender
Sacrifice a creature: Khzgeru's Familiar loses defender until end of turn. If you sacrificed a spirit this way, Khzgeru's Familiar gets +1/+1 until end of turn. 4/3
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Reveal the top card of your library. If that card shares a name with a card in exile, you may cast it as though it had flash for
less. Otherwise, add that card to your hand. |
Lifelink
Branch Immigrant can't be target of black spells or abilities your opponents control. Life in Nichuf was not for her. She loved the farming in the Nojgard lands and sought a new home in Jornin.
2/4
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Choose a basic land type,
: Until end of turn, lands you control lose all abilities and become lands of the type you chose.A sea of nothingness that can undo creation separate's Juby'as branches. Going from branch to branch is not easy.
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When Hearthblessed Hunter enters the battlefield, if you have 20 or more life, Carve a Green Rune (Create a Green Rune enchantment token with "
, Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn.").1/1
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Target land you control becomes a 5/5 elemental until the beginning of your next turn.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains " ![]() ![]() : Return this creature to the battlefield and cast a copy of Wooden Might without voyage." |
Enchant creature don't control
Enchanted creature gets -1/-1. When enchanted creature dies, exile it and create a 1/1 black Spirit creature token with lifelink. |
When Twilight Shielder dies, Purify costs you activate cost
less until end of turn.
Purify ![]() (![]() , Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)1/2
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Counter target nonblue spell.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains " ![]() ![]() : Return this creature to the battlefield and cast a copy of Frezumi's Cunning without voyage." |
Exile three creatures from your graveyard, sacrifice Mark for Consumption: Draw a card and gain 1 life.
When the end battle comes, not all will ascend Jubya's roots to war.
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When Seething Berserker enters the battlefield, Seething Berserker deals 2 damage to you and to target creature.
Purify ![]() (![]() , Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)5/4
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Exile target creature you control. Return that creature to the battlefield under its owner's controller with a +1/+1 counter at the beginning of the next endstep.
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Ring of Seals
(rare)
Guide of Passions
(uncommon)
Khzgeru's Familiar
(uncommon)
Fate Foretold
(uncommon)
Branch Immigrant
(common)
Branch-Treading Boat
(common)
Hearthblessed Hunter
(common)
Wooden Might
(common)
Determined Defiance
(common)
Twilight Shielder
(common)
Frezumi's Cunning
(common)
Mark for Consumption
(common)
Seething Berserker
(common)
Naoja's First Transformation
(common)
Island
(basic)



: Deal X damage to target creature or planeswalker, where X is the number of spirits you control.

less. Otherwise, add that card to your hand.