Branches of Skavjando: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you sacrifice a creature, each opponent sacrifices a creature.
At the beginning of your upkeep, lose 1 life and draw a card for each Shrine you control. |
Enchant creature
Enchanted creature gets +1/+1 and gains "whenever a creature dealt damage by the enchanted creature dies, Carve a Black Rune (Create a black Rune enchantment token with " , Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.). |
Double all damage that would be dealt to and dealt by target creature until end of turn. If that creature dies this turn, Carve a Red Rune (Create a Red Rune enchantment token with "
, Sacrifice this enchantment: Deal 1 damage to any target."). |
, : Until end of turn, creatures you don't control lose menace and hexproof and cannot gain them again until end of turn.The crossing, the weaving, and twining, so beautiful that it can overpower arrogance.
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Draw two cards. Then, Carve a Blue Rune (Create a blue Rune enchantment token with "
, Sacrifice this enchantment: Tap or untap target creature.).To write a rune, is to write in magic itself.
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Enchant creature don't control
Enchanted creature gets -1/-1. When enchanted creature dies, exile it and create a 1/1 black Spirit creature token with lifelink. |
Unrivaled Shieldmaiden can't be blocked by creatures with a power of 2 or less.
While known for their magical talents, elves have been known to take up axes and shields.
2/2
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Exile target creature you control. Return that creature to the battlefield under its owner's controller with a +1/+1 counter at the beginning of the next endstep.
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When Primal War Caller enters the battlefield, target creature gains trample until end of turn.
The horn calls for brutality and death, and compels your answer.
1/1
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Haste
Purify ![]() (![]() , Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)1/1
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: Target creature can't block until end of turn.
Transform Diversionary Commander at the beginning of each combat 2/2
Whenever a creature you don't control blocks, Shield Cinderer deals 1 damage to its controller.
Transform Shield Cinderer at the end of each combat. 4/2
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Chisodr's Workshop enters the battlefield tapped unless you control a God.
, : Add ![]() . |
Purify
![]() (![]() , Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)
When you purify Mentoring Viking, target creature gets +1/+1 and gains lifelink until end of turn. 2/1
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Tapped creatures get -5/-0 until end of turn.
Voyage-As this spell resolves, you may exile it and a creature. When you do, that creature gains " ![]() ![]() : Return this creature to the battlefield and cast a copy of Bubble Blast without voyage." |
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Jubya's Circle
(rare)
Write with Intestines
(uncommon)
Risk-Taking
(uncommon)
Netting
(uncommon)
Scribe the Future
(common)
Determined Defiance
(common)
Unrivaled Shieldmaiden
(common)
Naoja's First Transformation
(common)
Primal War Caller
(common)
Sungleam Swordsman
(common)
Diversionary Commander
(common)
Chisodr's Workshop
(common)
Mentoring Viking
(common)
Bubble Blast
(common)
Plains
(basic)


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: Until end of turn, creatures you don't control lose menace and hexproof and cannot gain them again until end of turn.
