Branches of Skavjando: Virtual Booster

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Mechanics | References | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
As an additional cost to cast Spiritual Pains, sacrifice a spirit you control.
Each opponent sacrifices a creature, discards a card, and loses 2 life.
 U 
Creature – Human Shaman
{t}: Deal X damage to target creature or planeswalker, where X is the number of spirits you control.
Transform Guide of Passions at the beginning of each combat
2/4
Ancestors' Ambassador
 
 U 
Creature – Human Warrior Shaman
Whenever Ancestors' Ambassador attacks, nonspirit creatures you control get +X/+0, where X is the number of spirits you control.
Transform Ancestors' Ambassador at the end of each combat.
4/4
 U 
Instant
Until end of turn, target creature gets +2/+0 .

Until end of turn, target creature gains first strike.

Until end of turn, target creature can't block.

Until end of turn, target creature gets +0/+2.
 U 
Creature – Elf Shaman
At the beginning of your upkeep, if you control three or more enchantments, you may put a +1/+1 counter on up to one target creature.
The runic arts are known throughout Skavjando, but only on the branch of Bletoheim are there those skilled enough to inscribe rune on the living.
2/3
 C 
Creature – Human Wizard
When Twilight Shielder dies, Purify costs you activate cost {b} less until end of turn.
Purify {b}{b} ({b}{b}, Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)
1/2
 C 
Instant
Target creature you control gains +1/+1 and first strike until end of turn.
Realm- If you control five or more plains, target creature gets +2/+2 and gains doublestrike until end of turn instead.
 C 
Creature – Ogre
Purify {b} ({b}, Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)
Never humbled, a soul cannot pass while weakness persists.
4/5
 C 
Artifact Creature – Goat
{4}: Return Bonebound Goat from your graveyard to your hand.
They regrow from bones like plants from shoots.
1/2
 C 
Creature – Giant Wizard
When Might Maker enters the battlefield put a +1/+1 counter on a creature and Carve a White Rune (Create a white Rune enchantment token with "{w}, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.").
3/4
 C 
Creature – Giant Wizard
When Frostbringer Giant enters the battlefield, exile another target creature, then return that creature to the battlefield tapped.
Their fury comes like a sudden winter.
2/5
 C 
Instant
Put a +1/+1 counter on target creature.
Realm- If you control three or more forests, you may draw a card.
 C 
Creature – Dwarf Wizard
When Forgebinder enters the battlefield, deal 2 damage to target creature without flying if you control an enchantment.
When she can't fit the whole power of the rune into a weapon, the ancient magic sprays in molten sparks.
4/4
 C 
Creature – Spider
Reach
Whenever a creature you control transforms, Smileback Spider gets +2/+0 until end of turn.
Spiders from Svaindo forest are often impressed by the warriors and choose to become their familiars.
1/3
 C 
Creature – Giant Wizard
At the beginning of each endstep, if you have ten life or less, Carve a Black Rune (Create a black Rune enchantment token with "{b}, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.).
5/5
Plains
 
 B 
Basic Land – Plains

Spiritual Pains (rare)
Guide of Passions (uncommon)
Warrior's Prowess (uncommon)
Runic Tattoo Artist (uncommon)
Twilight Shielder (common)
Spears of Howlite (common)
Darkheart Ogre (common)
Bonebound Goat (common)
Might Maker (common)
Frostbringer Giant (common)
Boons of Training (common)
Forgebinder (common)
Smileback Spider (common)
End Carver (common)
Plains (basic)