Branches of Skavjando: Virtual Booster
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| Mechanics | References | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Triggered abilities of permanents you don't control can't target you or permanents you don't control.
Creatures you control get +1/+1 for each shrine you control. |
Creatures you control get +2/+2 and gain trample until end of turn.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains "Each opponent creates two 3/3 green beast tokens: Return this creature from exile and cast a copy of without voyage." |
First strike, deathtouch
Humans and elves boast of when they defeat giants and trolls, yet it's more common that the elves and humans die.
8/8
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Spells and abilities opponents control that target the equipped creature cost an additional
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Equip .The inner brightness of the soul can overcome whatever darkness the enemy tries to mire one in.
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Exile target creature you control. Return that creature to the battlefield under its owner's controller with a +1/+1 counter at the beginning of the next endstep.
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Whenever a card is exiled from a player's graveyard, target opponent loses 1 life and you gain 1 life.
While some wait, the final gate never closes for anyone.
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When Might Maker enters the battlefield put a +1/+1 counter on a creature and Carve a White Rune (Create a white Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.").3/4
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Destroy target artifact. If an equipment was destroyed this way, you may Carve a Red Rune (Create a Red Rune enchantment token with "
, Sacrifice this enchantment: Deal 1 damage to any target."). |
Whenever Timbersworn Outcast attacks or blocks you may untap target land you control.
Nichuf's forest cannot support villages- and that is to the liking of some.
3/3
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Enchant creature don't control
Enchanted creature gets -1/-1. When enchanted creature dies, exile it and create a 1/1 black Spirit creature token with lifelink. |
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Target player puts the top seven cards of their library into their graveyard.
Voyage-As this spell resolves, you may exile it and a creature. When you do, that creature gains " ![]() : Return this creature to the battlefield and cast a copy of Delirium Trek without voyage." |
Put a basic land from your hand onto the battlefield tapped.
Voyage- As this spell resolves, you may exile it and a creature. When you do, the exiled creature gains " ![]() : Return this creature from exile and cast a copy of Distant Shores without voyage." |
: Return Bonebound Goat from your graveyard to your hand.They regrow from bones like plants from shoots.
1/2
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At the beginning of each opponent's endstep, if you lost 3 or more life that turn, Carve a Black Rune (Create a black Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.).1/2
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Smarin's Protection
(rare)
Furious Hunt
(uncommon)
Nichuf War Chief
(uncommon)
Crown of Glory
(uncommon)
Naoja's First Transformation
(common)
Gate of Passing
(common)
Might Maker
(common)
Release Inner Magic
(common)
Timbersworn Outcast
(common)
Determined Defiance
(common)
Delirium Trek
(common)
Distant Shores
(common)
Bonebound Goat
(common)
Vengeful Runecarver
(common)
Forest
(basic)





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