Branches of Skavjando: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Artifact
{t}: Target creature gets +1/+1 until end of turn.
{3},{t}: Exile target nonland permanent controlled by an opponent who was dealt at least three damage this turn.
 U 
Creature – Troll Wizard
Whenever an enchantment enters the battlefield under your control, up to one target creature gains menace and hexproof until end of turn.
The reason trolls have tolls is so that they can be left alone.
3/3
 U 
Creature – Human Citizen
{t}: Carve a White Rune (Create a white Rune enchantment token with "{w}, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.").
Transform Mystic Artisan at the beginning of each combat.
Carving a single rune can take hours.
1/2
Scion of the Ethereal
 
 U 
Creature – Human Warrior Wizard
As long as you control seven or more enchantments, enchanted creatures you control have first strike and vigilance.
Transform Scion of the Ethereal at the end of each combat.
The craft is steeped in magics greater than you imagined.
2/2
 U 
Creature – Ogre Wizard
Whenever a creature you control becomes the target of an instant or sorcery you control, that creature gains first strike and hexproof until end of turn.
1/2
 C 
Enchantment
Exile three creatures from your graveyard, sacrifice Mark for Consumption: Draw a card and gain 1 life.
When the end battle comes, not all will ascend Jubya's roots to war.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+0 and gains "Whenever this creature deals combat damage to a player, you may Carve a Red Rune (Create a Red Rune enchantment token with "{r}, Sacrifice this enchantment: Deal 1 damage to any target.")."
 C 
Creature – Human Cleric
Whenever another creature enters the battlefield under your control, you may gain 1 life.
Transform Horncaller Priest at the beginning of each combat.
"Come, we will hold against the giants in body, and our souls against the fated oblivion."
1/3
Lifeblood Martyr
 
 C 
Creature – Human Cleric Warrior
When Lifeblood Martyr dies, you may gain 5 life.
Transform Lifeblood Martyr at the end of each combat.
His death was the beginning of another day for children's cries and blooming flowers.
1/5
 C 
Creature – Human Cleric
{w},{t}: Tap target creature that was the target of another spell or ability.
Transform Sword Bringer at the beginning of each combat.
2/1
Blade's Grace Warrior
 
 C 
Creature – Human Warrior Cleric
Whenever Blade's Grace Warrior becomes the target of a spell or ability you control, Blade's Grace Warrior gets +1/+1 until end of turn.
Transform Blade's Grace Warrior at the end of each combat.
2/1
 C 
Artifact Creature – Cat
Feline Familiar costs {3} less if a creature transformed this turn.
{t}: Target player reveals their hand.
Familiars aren't manifested in Ureidr- they're forged.
2/2
 C 
Creature – Human Berserker
Haste
At the beginning of your end step, sacrifice Cleavespell Viking and Carve a Red Rune (Create a Red Rune enchantment token with "{r}, Sacrifice this enchantment: Deal 1 damage to any target.").
3/1
 C 
Creature – Giant Wizard
At the beginning of your endstep, if you have seven or more cards in your hand, Carve a Blue Rune (Create a blue Rune enchantment token with "{u}, Sacrifice this enchantment: Tap or untap target creature.).
1/2
 C 
Sorcery
Target land you control becomes a 5/5 elemental until the beginning of your next turn.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains "{2}{g}{g}: Return this creature to the battlefield and cast a copy of Wooden Might without voyage."
 C 
Creature – Elf Warrior
Hexproof
Transform Grajaro Hermit at the beginning of each combat.
Only an insane would live in the Grajaro forests filled with boar and bears.
2/2
Snakebite Aspirant
 
 C 
Creature – Elf Warrior Assassin
Deathtouch
Transform Snakebite Aspirant at the end of each combat.
"I wanted to be left alone"
2/2
 C 
Creature – Ogre
Purify {b} ({b}, Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)
Never humbled, a soul cannot pass while weakness persists.
4/5
Forest
 
 B 
Basic Land – Forest

Monstrous Adornment (rare)
Mossy Ascetic (uncommon)
Mystic Artisan (uncommon)
Molten-Cloak Augur (uncommon)
Mark for Consumption (common)
Firepaint (common)
Horncaller Priest (common)
Sword Bringer (common)
Feline Familiar (common)
Cleavespell Viking (common)
Icicle Architect (common)
Wooden Might (common)
Grajaro Hermit (common)
Darkheart Ogre (common)
Forest (basic)