Branches of Skavjando: Virtual Booster

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Mechanics | References | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Instant
Counter target spell. If a spell countered this way shares a name with a card in a exile, the spell's controller exiles the top seven cards of their library.
"You speak as if you were a archmage, yet you know less than an apprentice"- Juikkon, Snoweye
 U 
Instant
Deal 4 damage to any target. Then, destroy target land.
Hugoki watched as the spiky earth pierced his chest and more spikes destroyed his village.
 U 
Creature – Human Cleric
When Inheritor of Ambitions enters the battlefield, carve X Black Runes, where X is the number of spirits you control. (Create X black Rune enchantment tokens with "{b}, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.)
3/5
 U 
Enchantment – Aura
Enchant creature
Enchanted creature becomes a 2/2 fish with hexproof and loses all other abilities.
{3}: Return Salmon Form to its owner's hand.
Taking the form of the salmon can allow one to escape into waters. Sometimes, the watery retreat is too appealing.
 C 
Creature – Insect
Flying
Purify abilities of permanents opponent's own cost an additional 2 life to activate.
Shrine maidens stay dutiful, even in the buzz of biting insects.
2/3
 C 
Creature – Bat
Flying
{3}{w}: Target transformed creature you control gains flying until end of turn.
"Go on! Get up there!"
2/4
 C 
Creature – Human Warrior
Axe Brother has first strike as long as you control a spirit.
Purify {1}{r} ({1}{r}, Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)
He won't forget his older brother. He only hopes that he won't be forgotten by his younger brother.
1/1
 C 
Enchantment
Whenever an island enters the battlefield under your control, up to one target creature gets -2/-0 until end of turn.
The seas humble man and giant alike.
 C 
Artifact Creature – Goat
{4}: Return Bonebound Goat from your graveyard to your hand.
They regrow from bones like plants from shoots.
1/2
 C 
Creature – Elf Warrior
Hexproof
Transform Grajaro Hermit at the beginning of each combat.
Only an insane would live in the Grajaro forests filled with boar and bears.
2/2
Snakebite Aspirant
 
 C 
Creature – Elf Warrior Assassin
Deathtouch
Transform Snakebite Aspirant at the end of each combat.
"I wanted to be left alone"
2/2
 C 
Creature – Giant Berserker
When Seething Berserker enters the battlefield, Seething Berserker deals 2 damage to you and to target creature.
Purify {1}{r} ({1}{r}, Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)
5/4
 C 
Creature – Bird
Flying
Realm- When Raven of Recollection enters the battlefield, if you control three or more islands, you may return target instant or sorcery from your graveyard to your hand.
2/1
 C 
Sorcery
Create a 1/1 white spirit token with flying.

Spirits you control get +1/+1 until end of turn.
Free of what mired their souls, they will try to prevent that part of their fate from befalling others.
 C 
Creature – Spider
Reach
Whenever a creature you control transforms, Smileback Spider gets +2/+0 until end of turn.
Spiders from Svaindo forest are often impressed by the warriors and choose to become their familiars.
1/3
Mountain
 
 B 
Basic Land – Mountain

Know Nothing (rare)
Earthen Rupture Assault (uncommon)
Inheritor of Ambitions (uncommon)
Salmon Form (uncommon)
Grave Swarm (common)
Soaring Familiar (common)
Axe Brother (common)
Tossing Seas (common)
Bonebound Goat (common)
Grajaro Hermit (common)
Seething Berserker (common)
Raven of Recollection (common)
Ghost Charge (common)
Smileback Spider (common)
Mountain (basic)