Branches of Skavjando: Virtual Booster

Branches of Skavjando: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | References | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Skeleton
Whenever Rathai's Vanguard dies, Carve a Black Rune (Create a black Rune enchantment token with "{b}, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.).
{2}{b}: Return Rathai's Vanguard from your graveyard to your hand.
2/1
 U 
Enchantment
At the beginning of your upkeep up to one target creature gets +3/+3 and gains trample until end of turn.
Be large. Be in charge.
 U 
Enchantmennt – Aura
Enchant creature
If the enchanted creature would die during the combat phase, exile it instead. Then, create a 4/4 white angel token with flying.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gains first strike
Realm- If you control five or more plains, create a 1/1 white warrior token at the beginning of your endstep.
 C 
Creature – Human Wizard
When Twilight Shielder dies, Purify costs you activate cost {b} less until end of turn.
Purify {b}{b} ({b}{b}, Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)
1/2
 C 
Creature – Giant Druid
Whenever Timbersworn Outcast attacks or blocks you may untap target land you control.
Nichuf's forest cannot support villages- and that is to the liking of some.
3/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gains flying and "abilities of creatures you control in exile cost {1} less to activate."
 C 
Sorcery
Target creature can't be blocked until end of turn.
Voyage-As this spell resolves, you may exile it and a creature. When you do, that creature gains "{u}{u}: Return this creature to the battlefield and cast a copy of Strike Their Spirit without voyage."
 C 
Creature – Human Wizard
Whenever Mizre Bay Strategist becomes blocked, you may pay {3}{u}. If you do, return Mizre Bay Strategist and any creatures blocking Mizre Bay Strategist to their owner's hands.
The rocks will smash both our ships. We're counting on it.
2/1
 C 
Artifact – Equipment
Equipped creature has vigilance and "{1},{t}: Untap target creature you control."
Equip {1}
"Raise your body and raise your spear. There's a wolf in the village." -Harkuma, Village Watchman
 C 
Creature – Ogre Shaman
At the beginning of your endstep, if you have one or fewer cards in your hand, Carve a Red Rune (Create a Red Rune enchantment token with "{r}, Sacrifice this enchantment: Deal 1 damage to any target.").
2/1
 C 
Instant
Deal 3 damage to any target. If a target dealt damage this way would be put into a graveyard this turn, exile it instead.
That stranger, his fire purged the soul until there was nothing left.
 C 
Creature – Giant Wizard
Lifelink
Branch Immigrant can't be target of black spells or abilities your opponents control.
Life in Nichuf was not for her. She loved the farming in the Nojgard lands and sought a new home in Jornin.
2/4
 C 
Instant
Destroy target creature.
Realm- If you control three or more swamps, you may destroy target planeswalker instead.
There is darkness in your heart. You will be your own undoing.
Forest
 
 B 
Basic Land – Forest

Rathai's Vanguard (rare)
Lead the Pack (uncommon)
Warrior's Fate (uncommon)
Sunflower Infusion (uncommon)
Twilight Shielder (common)
Timbersworn Outcast (common)
Become the Messenger (common)
Strike Their Spirit (common)
Mizre Bay Strategist (common)
Horn of Alarm (common)
Molten Mentor (common)
Wicked Flames (common)
Branch Immigrant (common)
Heartcrush (common)
Forest (basic)