Branches of Skavjando: Virtual Booster
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| Mechanics | References | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Pay 20 life: Gain control or target creature or planeswalker. Activate this ability only as a sorcery.
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Whenever you create a creature token, you may Carve a White Rune (Create a white Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.").2/2
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At the beginning of your upkeep, if you control three or more enchantments, you may put a +1/+1 counter on up to one target creature.
The runic arts are known throughout Skavjando, but only on the branch of Bletoheim are there those skilled enough to inscribe rune on the living.
2/3
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Enchant creature
Whenever an instant or sorcery deals damage to a permanent or player, the enchanted creature gets +2/+0 and gains trample until end of turn. |
Flash
Enchant creature Enchanted creature gets +2/+3 and can block an additional creature each combat. "Think your size matters? Wrong."- Kyothra, Shieldmaiden
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Whenever Blood Tracer is dealt combat damage, Carve a Black Rune (Create a black Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.).2/4
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Destroy target creature with flying.
Voyage- As this spell resolves, you may exile it and a creature. When you do, the exiled creature gains " ![]() ![]() : Return this creature from exile and cast a copy of Shoot Down without voyage." |
Choose a basic land type,
: Until end of turn, lands you control lose all abilities and become lands of the type you chose.A sea of nothingness that can undo creation separate's Juby'as branches. Going from branch to branch is not easy.
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, : Tap target creature that was the target of another spell or ability.
Transform Sword Bringer at the beginning of each combat. 2/1
Whenever Blade's Grace Warrior becomes the target of a spell or ability you control, Blade's Grace Warrior gets +1/+1 until end of turn.
Transform Blade's Grace Warrior at the end of each combat. 2/1
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At the beginning of your endstep, if you have seven or more cards in your hand, Carve a Blue Rune (Create a blue Rune enchantment token with "
, Sacrifice this enchantment: Tap or untap target creature.).1/2
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Whenever you purify a creature, Zealous Soul Shaman gets +1/+0 and first strike until end of turn.
Purify ![]() (![]() , Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)2/2
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, : Target creature gains haste until end of turn and Carve a Red Rune (Create a Red Rune enchantment token with " , Sacrifice this enchantment: Deal 1 damage to any target.").To catch a goat from the cliffs of Nichuf, one must be as fast as the goat.
1/2
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Each opponent discards at random. Whenever a nonland is discarded this way, Carve a Black Rune (Create a black Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.). |
: Target creature gains haste and attacks this turn if able.
Transform Cajoling Confidant at the beginning of each combat. 3/3
Trample
Transform Furious Friend at the end of each combat. 5/3
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Princess Heart Staff
(rare)
Raiders' Runecrafter
(uncommon)
Runic Tattoo Artist
(uncommon)
Lightning-Awed
(uncommon)
Gilded Extension
(common)
Blood Tracer
(common)
Shoot Down
(common)
Branch-Treading Boat
(common)
Sword Bringer
(common)
Icicle Architect
(common)
Zealous Soul Shaman
(common)
Rock Zoom Goat
(common)
Paint Horror
(common)
Cajoling Confidant
(common)
Island
(basic)


: Until end of turn, lands you control lose all abilities and become lands of the type you chose.