Branches of Skavjando: Virtual Booster

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Mechanics | References | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Creature – Giant Shaman
At the beginning of each upkeep, target creature gains {t}: Draw a card, then discard a card at random."
If A Rambling Drunk would die, instead transform her.
2/2
Frezumi, Cruelest Muse
 
 M 
Legendary Creature – God
Indestructible
At the beginning of each upkeep, you may discard a card at random. If you do, gain control of target creature with a mana value less than or equal to the discarded card's mana value. Untap that creature. Until end of turn, that creature gain haste and "When this creature deals combat damage to a player, draw a card."
4/4
 U 
Sorcery
Look at the top three cards of your library. Add one to your hand and exile the other two. Until the end of your next turn, you may play those cards.
Fate isn't always linear.
 U 
Artifact – Equipment
Whenever the equipped creature transforms for the first time each turn, put a +1/+1 counter on it.
Equip {3}
An artifact never defines a magical warrior, though they often help identify them.
 U 
Artifact Creature – Dwarf Wizard
Runebound Dwarf can't attack or block unless you control two or more runes.
His obsession was his folly.
3/3
 C 
Instant
Destroy target creature.
Realm- If you control three or more swamps, you may destroy target planeswalker instead.
There is darkness in your heart. You will be your own undoing.
 C 
Creature – Elf Shaman
Flash
Carve a Green Rune (Create a Green Rune enchantment token with "{g}, Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn.")
2/2
 C 
Instant
Target player puts the top seven cards of their library into their graveyard.
Voyage-As this spell resolves, you may exile it and a creature. When you do, that creature gains "{3}{u}: Return this creature to the battlefield and cast a copy of Delirium Trek without voyage."
 C 
Creature – Giant Wizard
Lifelink
Branch Immigrant can't be target of black spells or abilities your opponents control.
Life in Nichuf was not for her. She loved the farming in the Nojgard lands and sought a new home in Jornin.
2/4
 C 
Creature – Giant Berserker
Menace
When you purify Fireborn Giant, target creature gains menace until end of turn.
Purify {2}{r} ({2}{r}, Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)
3/2
 C 
Creature – Spider
Reach
Whenever a creature you control transforms, Smileback Spider gets +2/+0 until end of turn.
Spiders from Svaindo forest are often impressed by the warriors and choose to become their familiars.
1/3
 C 
Creature – Imp
Flying
Purify {b} ({b}, Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)
"Beneath the hate and despair I'm sure there's someone who was once good."- Naoja
2/1
 C 
Creature – Human Cleric
{w},{t}: Tap target creature that was the target of another spell or ability.
Transform Sword Bringer at the beginning of each combat.
2/1
Blade's Grace Warrior
 
 C 
Creature – Human Warrior Cleric
Whenever Blade's Grace Warrior becomes the target of a spell or ability you control, Blade's Grace Warrior gets +1/+1 until end of turn.
Transform Blade's Grace Warrior at the end of each combat.
2/1
 C 
Artifact
When Roadside Carving enters the battlefield, search your library for a basic land card and add it to your hand.
{1}{t}, Sacrifice Roadside Carving: Draw a card.
A gift of wisdom is clearer than any map.
 C 
Creature – Dwarf Cleric
Transform Svakur Death Priest at the beginning of each combat phase.
{t}: Each opponent loses 1 life and you gain 1 life.
The end upon us, upon the worlds of Skavjando is true.
3/5
Hammerheart Hexer
 
 C 
Creature – Dwarf Cleric Warrior
Whenever Hammerheart Hexer deals combat damage to a player, you may pay 2 life. If you do, Carve a Black Rune (Create a black Rune enchantment token with "{b}, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.).
Transform Hammerheart Hexer at the end of each combat.
4/4
Swamp
 
 B 
Basic Land – Swamp

A Rambling Drunk (mythic)
Waters of Fate (uncommon)
Rod of Transformation (uncommon)
Runebound Dwarf (uncommon)
Heartcrush (common)
Branchsnapper (common)
Delirium Trek (common)
Branch Immigrant (common)
Fireborn Giant (common)
Smileback Spider (common)
Blackheart Soul (common)
Sword Bringer (common)
Roadside Carving (common)
Svakur Death Priest (common)
Swamp (basic)