Branches of Skavjando: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you sacrifice a creature, each opponent sacrifices a creature.
At the beginning of your upkeep, lose 1 life and draw a card for each Shrine you control. |
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying and first strike. Guided beyond the branch of Jornin, you may ascend and serve Smarin's court.
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Put target creature on the top of its owner's library.
Carve a Blue Rune (Create a blue Rune enchantment token with " , Sacrifice this enchantment: Tap or untap target creature.) |
, : Each opponent who has fewer cards in hand than you loses 2 life and you gain that much life.
At the beginning of each combat, transform Melancholy Maiden. 3/4
Flying
Whenever Memory Reaper deals combat damage to a player, that player discards a card. At the end of each combat, transform Memory Reaper. 3/5
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Flash
Carve a Green Rune (Create a Green Rune enchantment token with " , Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn.")2/2
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Target land you control becomes a 5/5 elemental until the beginning of your next turn.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains " ![]() ![]() : Return this creature to the battlefield and cast a copy of Wooden Might without voyage." |
Purify
![]() (![]() , Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)
When you purify Mentoring Viking, target creature gets +1/+1 and gains lifelink until end of turn. 2/1
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, : Target player reveals the top card of their library. If it's a creature put it into that player's graveyard.
Transform Wary Axeman at the beginning of each combat. 2/3
Whenever Redeemer of the Dead deals combat damage to. a player, exile target card from that player's graveyard.
Transform Redeemer of the Dead at the end of each combat. 1/4
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Target creature you control gains +1/+1 and first strike until end of turn.
Realm- If you control five or more plains, target creature gets +2/+2 and gains doublestrike until end of turn instead. |
When Tachod Meteorolgist enters the battlefield, draw a card if you control another creature with flying.
Transform Tachod Meteorolgist at the beginning of each combat phase That harsh north wind is coming.
1/2
Flying, hexproof
Transform Windblade Scholar at the end of each combat With my wind I command the seas and crash your ships.
2/2
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At the beginning of your endstep, if you have one or fewer cards in your hand, Carve a Red Rune (Create a Red Rune enchantment token with "
, Sacrifice this enchantment: Deal 1 damage to any target.").2/1
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At the beginning of your endstep, if you have seven or more cards in your hand, Carve a Blue Rune (Create a blue Rune enchantment token with "
, Sacrifice this enchantment: Tap or untap target creature.).1/2
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Destroy target creature. If you cast Onyx Obliteration during your combat phase you may gain2 life and each opponent loses 2 life.
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Frezumi's Wine Cellar enters the battlefield tapped unless you control a God.
, : Add ![]() . |
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Jubya's Circle
(rare)
Valkyrie Ascension
(uncommon)
Tactical Retreat
(uncommon)
Melancholy Maiden
(uncommon)
Branchsnapper
(common)
Wooden Might
(common)
Mentoring Viking
(common)
Wary Axeman
(common)
Spears of Howlite
(common)
Tachod Meteorolgist
(common)
Molten Mentor
(common)
Icicle Architect
(common)
Onyx Obliteration
(common)
Frezumi's Wine Cellar
(common)
Swamp
(basic)




: Each opponent who has fewer cards in hand than you loses 2 life and you gain that much life.

