Branches of Skavjando: Virtual Booster

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Mechanics | References | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
As an additional cost to cast Spiritual Pains, sacrifice a spirit you control.
Each opponent sacrifices a creature, discards a card, and loses 2 life.
 U 
Sorcery
Look at the top three cards of your library. Add one to your hand and exile the other two. Until the end of your next turn, you may play those cards.
Fate isn't always linear.
 U 
Creature – Giant Wizard
{2}{u},{t}: Until end of turn prevent all damage that would be dealt to and dealt by target creature.
Transform Archmage of Stillness at the beginning of each combat.
1/1
Dream Plunderer
 
 U 
Creature – Nightmare Rogue
Whenever Dream Plunderer becomes blocked by or blocks a creature, you may draw a card.
Transform Dream Plunderer at the end of each combat.
1/1
 U 
Sorcery
Burn the Source deals 2 damage to each opponent who controls an enchantment.
Realm- If you control three or more mountains, Burn the Source deals 3 damage to each opponent who controls an enchantment instead.
"Runes might protect you, but we'll find something of yours to burn."- Olpei, Nichuf Warchief
 C 
Creature – Elf Shaman
Whenever Runescribe Elf becomes enchanted, Carve a Green Rune (Create a Green Rune enchantment token with "{g}, Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn.").
1/2
 C 
Enchantment
Whenever you exile a creature card from your graveyard, Spirits you control get +1/+0 until end of turn.
"The spirits would not rise if they did not want to see your wickedness undone!"- Naoja
 C 
Artifact
Choose a basic land type, {t}: Until end of turn, lands you control lose all abilities and become lands of the type you chose.
A sea of nothingness that can undo creation separate's Juby'as branches. Going from branch to branch is not easy.
 C 
Sorcery
Draw a card, lose 1 life, and Carve a Black Rune (Create a black Rune enchantment token with "{b}, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.).
"They willingly shed their blood to protect their friends. Groups disgust me."- Khzgeru
 C 
Creature – Human Cleric
Funerary Priest has flying as long as you control a spirit.
Souls will pass with or without him. However, no one else can communicate those sentiments of those souls.
1/2
 C 
Enchantment
Whenever a card is exiled from a player's graveyard, target opponent loses 1 life and you gain 1 life.
While some wait, the final gate never closes for anyone.
 C 
Sorcery
Until end of turn, whenever target creature becomes blocked, deal 2 damage to a creature you don't control at random.

Carve a Red Rune (Create a Red Rune enchantment token with "{r}, Sacrifice this enchantment: Deal 1 damage to any target.")
 C 
Instant
Target creature you control gains +1/+1 and first strike until end of turn.
Realm- If you control five or more plains, target creature gets +2/+2 and gains doublestrike until end of turn instead.
 C 
Sorcery
Target creature you control gains doublestrike until end of turn.

Carve a Red Rune (Create a Red Rune enchantment token with "{r}, Sacrifice this enchantment: Deal 1 damage to any target.")
 C 
Creature – Bird
Flying
Realm- When Raven of Reason enters the battlefield, if you control three or more islands, you may draw a card.
2/1
Mountain
 
 B 
Basic Land – Mountain

Spiritual Pains (rare)
Waters of Fate (uncommon)
Archmage of Stillness (uncommon)
Burn the Source (uncommon)
Runescribe Elf (common)
Bestow Revenge (common)
Branch-Treading Boat (common)
Dark Insights (common)
Funerary Priest (common)
Gate of Passing (common)
Wildblooded Fury (common)
Spears of Howlite (common)
Rage Carving (common)
Raven of Reason (common)
Mountain (basic)