Branches of Skavjando: Virtual Booster

Branches of Skavjando: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | References | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
At the beginning of each upkeep, carve a White Rune, Blue Rune, Black Rune, Red Rune, or Green Rune.
Equipped creature gets +X/+X, where X is the number of enchantment tokens you control.
Equip {3}
 U 
Creature – Giant Shaman
First strike, deathtouch
Humans and elves boast of when they defeat giants and trolls, yet it's more common that the elves and humans die.
8/8
 U 
Creature – Human Shaman
Sacrifice Soulfury Chaneller: Until end of turn Spirits you control get +2/+0, gain haste, and "at the beginning of your endstep, sacrifice this creature."
2/3
 U 
Artifact
When Bladed Wheel of Revolution enters the battlefield, Bladed Wheel of Revolution deals 1 damage to any target.
Whenever you cast an instant or sorcery you may pay {1} and exile Bladed Wheel of Revolution. If you do, it gains "Whenever Bladed Wheel of Revolution you cast an instant or sorcery, if Bladed Wheel of Revolution is exiled, you may pay {1}. If you do, return Bladed Wheel of Revolution to the battlefield."
 C 
Instant
Tapped creatures get -5/-0 until end of turn.
Voyage-As this spell resolves, you may exile it and a creature. When you do, that creature gains "{1}{u}{u}: Return this creature to the battlefield and cast a copy of Bubble Blast without voyage."
 C 
Creature – Human Advisor
When Tachod Meteorolgist enters the battlefield, draw a card if you control another creature with flying.
Transform Tachod Meteorolgist at the beginning of each combat phase
That harsh north wind is coming.
1/2
Windblade Scholar
 
 C 
Creature – Human Warrior Wizard
Flying, hexproof
Transform Windblade Scholar at the end of each combat
With my wind I command the seas and crash your ships.
2/2
 C 
Creature – Elf Warrior
Hexproof
Transform Grajaro Hermit at the beginning of each combat.
Only an insane would live in the Grajaro forests filled with boar and bears.
2/2
Snakebite Aspirant
 
 C 
Creature – Elf Warrior Assassin
Deathtouch
Transform Snakebite Aspirant at the end of each combat.
"I wanted to be left alone"
2/2
 C 
Creature – Human Citizen
Purify {w} ({w}, Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)
His ships make a journey as his soul waits in its shell.
1/2
 C 
Artifact – Equipment
Equipped creature has vigilance and "{1},{t}: Untap target creature you control."
Equip {1}
"Raise your body and raise your spear. There's a wolf in the village." -Harkuma, Village Watchman
 C 
Creature – Human Archer
Reach
When Scorching Volleyist enters the battlefield, Carve a Red Rune (Create a Red Rune enchantment token with "{r}, Sacrifice this enchantment: Deal 1 damage to any target.").
1/2
 C 
Creature – Human Citizen
Purify {3}{w} ({3}{w}, Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)
When Nojgard Shepherd is purified, gain 5 life and draw a card.
He tends himself as he does the flocks.
3/3
 C 
Creature – Human Warrior
{1},{t}: Target player reveals the top card of their library. If it's a creature put it into that player's graveyard.
Transform Wary Axeman at the beginning of each combat.
2/3
Redeemer of the Dead
 
 C 
Creature – Human Cleric Warrior
Whenever Redeemer of the Dead deals combat damage to. a player, exile target card from that player's graveyard.
Transform Redeemer of the Dead at the end of each combat.
1/4
 C 
Instant
Destroy target creature.
Realm- If you control three or more swamps, you may destroy target planeswalker instead.
There is darkness in your heart. You will be your own undoing.
 C 
Creature – Wolf
Whenever a creature enters the battlefield under your control, Stalking Howler gets +1/+1 until end of turn.
The wolves know when the prey is fresh and too young to run or hide.
2/1
Plains
 
 B 
Basic Land – Plains

Etched Spear (rare)
Nichuf War Chief (uncommon)
Soulfury Chaneller (uncommon)
Bladed Wheel of Revolution (uncommon)
Bubble Blast (common)
Tachod Meteorolgist (common)
Grajaro Hermit (common)
Humble Shipwright (common)
Horn of Alarm (common)
Scorching Volleyist (common)
Nojgard Shepherd (common)
Wary Axeman (common)
Heartcrush (common)
Stalking Howler (common)
Plains (basic)