Branches of Skavjando: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Hvike Gate Watchman enters the battlefield, if you cast it, create a copy of each token you control.
The giants hold countless things on their branch, from magics to our axebrother's souls.
6/7
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Put target creature on the top of its owner's library.
Carve a Blue Rune (Create a blue Rune enchantment token with " , Sacrifice this enchantment: Tap or untap target creature.) |
: Carve a White Rune (Create a white Rune enchantment token with " , Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.").
Transform Mystic Artisan at the beginning of each combat. Carving a single rune can take hours.
1/2
As long as you control seven or more enchantments, enchanted creatures you control have first strike and vigilance.
Transform Scion of the Ethereal at the end of each combat. The craft is steeped in magics greater than you imagined.
2/2
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Whenever a creature is exiled from your graveyard, target creature you control gains +1/+1 and first strike until end of turn.
Men and giants fight. Beasts have no time for them.
3/3
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Flying
Purify abilities of permanents opponent's own cost an additional 2 life to activate. Shrine maidens stay dutiful, even in the buzz of biting insects.
2/3
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Flying
Realm- When Raven of Recollection enters the battlefield, if you control three or more islands, you may return target instant or sorcery from your graveyard to your hand. 2/1
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Whenever a creature enters the battlefield under your control, Stalking Howler gets +1/+1 until end of turn.
The wolves know when the prey is fresh and too young to run or hide.
2/1
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Chisodr's Workshop enters the battlefield tapped unless you control a God.
, : Add ![]() . |
Target creature you control gains +1/+1 and first strike until end of turn.
Realm- If you control five or more plains, target creature gets +2/+2 and gains doublestrike until end of turn instead. |
Flying
Purify ( , Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)"Beneath the hate and despair I'm sure there's someone who was once good."- Naoja
2/1
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Create a 1/1 white spirit token with flying.
Spirits you control get +1/+1 until end of turn. Free of what mired their souls, they will try to prevent that part of their fate from befalling others.
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Haste
At the beginning of your end step, sacrifice Cleavespell Viking and Carve a Red Rune (Create a Red Rune enchantment token with " , Sacrifice this enchantment: Deal 1 damage to any target.").3/1
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Put a +1/+1 counter on target creature.
Realm- If you control three or more forests, you may draw a card. |
Target creature you control gains doublestrike until end of turn.
Carve a Red Rune (Create a Red Rune enchantment token with " , Sacrifice this enchantment: Deal 1 damage to any target.") |
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Hvike Gate Watchman
(mythic)
Tactical Retreat
(uncommon)
Mystic Artisan
(uncommon)
Browser Among the Fallen
(uncommon)
Grave Swarm
(common)
Raven of Recollection
(common)
Stalking Howler
(common)
Chisodr's Workshop
(common)
Spears of Howlite
(common)
Blackheart Soul
(common)
Ghost Charge
(common)
Cleavespell Viking
(common)
Boons of Training
(common)
Rage Carving
(common)
Plains
(basic)



: Carve a White Rune (Create a white Rune enchantment token with "

