Branches of Skavjando: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever an island enters the battlefield under your control, up to one target creature gets -2/-0 until end of turn.
The seas humble man and giant alike.
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Enchant creature
Enchanted creature gets +2/+2 and gains "at the beginning of your upkeep, destroy target creature you don't control with a power greater than the enchanted creature's power." |
First strike, deathtouch
Humans and elves boast of when they defeat giants and trolls, yet it's more common that the elves and humans die.
8/8
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Spells cast or abilities activated during the combat phase must target Ornate Rager if possible.
Beauty, like rage, can often be senseless and bring about one's own destruction.
5/5
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When Soul Channeler enters the battlefield, deal X damage to target creature and gain X life, where X is the number of spirits you control.
"Souls grow lonely and angry without friends or family. These souls have something to tell you Khzgeru."-Akilf, Shrine Maiden
2/2
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Menace
When you purify Fireborn Giant, target creature gains menace until end of turn. Purify ![]() (![]() , Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)3/2
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Target player reveals their hand.
Carve a Blue Rune (Create a blue Rune enchantment token with " , Sacrifice this enchantment: Tap or untap target creature.) |
Flying
Realm- When Watching Ancestor enters the battlefield, if you control three or more plains return target aura or equipment from your graveyard to your hand. 1/3
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Prevent all combat damage that would be dealt this turn.
Realm- If you control three or more forests, gain 1 life for each creature you control. |
Target land you control becomes a 5/5 elemental until the beginning of your next turn.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains " ![]() ![]() : Return this creature to the battlefield and cast a copy of Wooden Might without voyage." |
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When Twilight Shielder dies, Purify costs you activate cost
less until end of turn.
Purify ![]() (![]() , Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)1/2
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Funerary Priest has flying as long as you control a spirit.
Souls will pass with or without him. However, no one else can communicate those sentiments of those souls.
1/2
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Put a +1/+1 counter on target creature.
Realm- If you control three or more forests, you may draw a card. |
Draw a card, lose 1 life, and Carve a Black Rune (Create a black Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.)."They willingly shed their blood to protect their friends. Groups disgust me."- Khzgeru
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Tossing Seas
(common, foil)
Outmaneuver the Nichuf
(rare)
Nichuf War Chief
(uncommon)
Ornate Rager
(uncommon)
Soul Channeler
(uncommon)
Fireborn Giant
(common)
Insightful Glance
(common)
Watching Ancestor
(common)
Rose Interjection
(common)
Wooden Might
(common)
Twilight Shielder
(common)
Funerary Priest
(common)
Boons of Training
(common)
Dark Insights
(common)
Forest
(basic)








