Branches of Skavjando: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Purify
![]() ![]() (![]() ![]() , Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)
When Fate Chancer enters the battlefield or is purified, each player discards their hand, then draws seven cards. 4/3
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Whenever a creature you control becomes exiled, Carve a Blue Rune (Create a blue Rune enchantment token with "
, Sacrifice this enchantment: Tap or untap target creature.).2/2
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Until end of turn, target creature gets +2/+0 .
Until end of turn, target creature gains first strike. Until end of turn, target creature can't block. Until end of turn, target creature gets +0/+2. |
Look at the top three cards of your library. Add one to your hand and exile the other two. Until the end of your next turn, you may play those cards.
Fate isn't always linear.
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Flying
Realm- When Raven of Reason enters the battlefield, if you control three or more islands, you may draw a card. 2/1
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Feline Familiar costs
less if a creature transformed this turn.
: Target player reveals their hand.Familiars aren't manifested in Ureidr- they're forged.
2/2
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Whenever Timbersworn Outcast attacks or blocks you may untap target land you control.
Nichuf's forest cannot support villages- and that is to the liking of some.
3/3
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Whenever Blood Tracer is dealt combat damage, Carve a Black Rune (Create a black Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.).2/4
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Target creature you control gains doublestrike until end of turn.
Carve a Red Rune (Create a Red Rune enchantment token with " , Sacrifice this enchantment: Deal 1 damage to any target.") |
Until end of turn, whenever target creature becomes blocked, deal 2 damage to a creature you don't control at random.
Carve a Red Rune (Create a Red Rune enchantment token with " , Sacrifice this enchantment: Deal 1 damage to any target.") |
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Exile target creature you control. Return that creature to the battlefield under its owner's controller with a +1/+1 counter at the beginning of the next endstep.
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Vindictive Marauder can't block.
Purify ![]() (![]() , Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery).The humans of Jornin often prefer enemies' blood to armor.
3/1
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Whenever another creature enters the battlefield under your control, you may gain 1 life.
Transform Horncaller Priest at the beginning of each combat. "Come, we will hold against the giants in body, and our souls against the fated oblivion."
1/3
When Lifeblood Martyr dies, you may gain 5 life.
Transform Lifeblood Martyr at the end of each combat. His death was the beginning of another day for children's cries and blooming flowers.
1/5
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Exile three creatures from your graveyard, sacrifice Mark for Consumption: Draw a card and gain 1 life.
When the end battle comes, not all will ascend Jubya's roots to war.
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Fate Chancer
(rare)
Scarred Narhwal
(uncommon)
Warrior's Prowess
(uncommon)
Waters of Fate
(uncommon)
Raven of Reason
(common)
Feline Familiar
(common)
Timbersworn Outcast
(common)
Blood Tracer
(common)
Rage Carving
(common)
Wildblooded Fury
(common)
Naoja's First Transformation
(common)
Vindictive Marauder
(common)
Horncaller Priest
(common)
Mark for Consumption
(common)
Mountain
(basic)






: Target player reveals their hand.