Branches of Skavjando: Virtual Booster
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| Mechanics | References | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of each upkeep destroy target artifact and put a +1/+1 counter on Molten Elemental.
Remove four +1/+1 counters from Molten Elemental: Destroy target land. Enheim's wrath knows no end.
5/5
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Enchant creature
If the enchanted creature would die during the combat phase, exile it instead. Then, create a 4/4 white angel token with flying. |
Discard two cards at random. Then, draw three cards.
Realm If you control five or more mountains, draw four cards instead of three. |
: Target player puts the top card of their library into their graveyard, then puts the bottom card of their library on top of their library.Mortal concepts create faulty terms like "inescapable" or "not predetermined" to try and understand Smarin's decisions.
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When Rune-Horned Ox enters the battlefield, Carve a White Rune (Create a white Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.")The ox knew the rune before people.
1/2
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Unrivaled Shieldmaiden can't be blocked by creatures with a power of 2 or less.
While known for their magical talents, elves have been known to take up axes and shields.
2/2
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Target creature you control gains doublestrike until end of turn.
Carve a Red Rune (Create a Red Rune enchantment token with " , Sacrifice this enchantment: Deal 1 damage to any target.") |
Each opponent discards at random. Whenever a nonland is discarded this way, Carve a Black Rune (Create a black Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.). |
Draw a card, lose 1 life, and Carve a Black Rune (Create a black Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.)."They willingly shed their blood to protect their friends. Groups disgust me."- Khzgeru
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When Primal War Caller enters the battlefield, target creature gains trample until end of turn.
The horn calls for brutality and death, and compels your answer.
1/1
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Vindictive Marauder can't block.
Purify ![]() (![]() , Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery).The humans of Jornin often prefer enemies' blood to armor.
3/1
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Counter target nonblue spell.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains " ![]() ![]() : Return this creature to the battlefield and cast a copy of Frezumi's Cunning without voyage." |
Equipped creature gets +2/+2 and must attack each turn if able.
Equip ![]() The Ureidr dwarves gave the hammer a will. The hammer has only one desire- the desire to smash.
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Lifelink
Branch Immigrant can't be target of black spells or abilities your opponents control. Life in Nichuf was not for her. She loved the farming in the Nojgard lands and sought a new home in Jornin.
2/4
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Molten Elemental
(rare)
Warrior's Fate
(uncommon)
Laughter
(uncommon)
Smarin's Well
(uncommon)
Rune-Horned Ox
(common)
Unrivaled Shieldmaiden
(common)
Rage Carving
(common)
Paint Horror
(common)
Dark Insights
(common)
Primal War Caller
(common)
Vindictive Marauder
(common)
Frezumi's Cunning
(common)
Insatiable Hammer
(common)
Branch Immigrant
(common)
Swamp
(basic)




: Target player puts the top card of their library into their graveyard, then puts the bottom card of their library on top of their library.
