Branches of Skavjando: Virtual Booster

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Mechanics | References | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Cleric
Creatures in your graveyard have Purify {1}{w} ({1}{w}, Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.).
You may purify creatures at any time you could cast an instant.
3/3
 U 
Creature – Giant Wizard
{2}{u},{t}: Until end of turn prevent all damage that would be dealt to and dealt by target creature.
Transform Archmage of Stillness at the beginning of each combat.
1/1
Dream Plunderer
 
 U 
Creature – Nightmare Rogue
Whenever Dream Plunderer becomes blocked by or blocks a creature, you may draw a card.
Transform Dream Plunderer at the end of each combat.
1/1
 U 
Creature – Whale
Flash
When Breeching Dolphin enters the battlefield, spells cost {1} more to cast until end of turn.
So beautiful you're ambivalent to the water ruining your spell.
2/2
 U 
Creature – Human Shaman
{t}: Deal X damage to target creature or planeswalker, where X is the number of spirits you control.
Transform Guide of Passions at the beginning of each combat
2/4
Ancestors' Ambassador
 
 U 
Creature – Human Warrior Shaman
Whenever Ancestors' Ambassador attacks, nonspirit creatures you control get +X/+0, where X is the number of spirits you control.
Transform Ancestors' Ambassador at the end of each combat.
4/4
 C 
Sorcery
Add {r}{r}{r}{r}
Realm If you control five or more mountains, add {r}{r}{r}{r}{r} instead.
Okalv yanked the chains from their hold and chased off to the War at World's End.
 C 
Instant
Target player puts the top seven cards of their library into their graveyard.
Voyage-As this spell resolves, you may exile it and a creature. When you do, that creature gains "{3}{u}: Return this creature to the battlefield and cast a copy of Delirium Trek without voyage."
 C 
Creature – Giant Berserker
When Seething Berserker enters the battlefield, Seething Berserker deals 2 damage to you and to target creature.
Purify {1}{r} ({1}{r}, Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)
5/4
 C 
Artifact
Choose a basic land type, {t}: Until end of turn, lands you control lose all abilities and become lands of the type you chose.
A sea of nothingness that can undo creation separate's Juby'as branches. Going from branch to branch is not easy.
 C 
Creature – Human Citizen
Purify {3}{w} ({3}{w}, Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)
When Nojgard Shepherd is purified, gain 5 life and draw a card.
He tends himself as he does the flocks.
3/3
 C 
Creature – Human Shaman
When Hearthblessed Hunter enters the battlefield, if you have 20 or more life, Carve a Green Rune (Create a Green Rune enchantment token with "{g}, Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn.").
1/1
 C 
Creature – Human Cleric
Whenever another creature enters the battlefield under your control, you may gain 1 life.
Transform Horncaller Priest at the beginning of each combat.
"Come, we will hold against the giants in body, and our souls against the fated oblivion."
1/3
Lifeblood Martyr
 
 C 
Creature – Human Cleric Warrior
When Lifeblood Martyr dies, you may gain 5 life.
Transform Lifeblood Martyr at the end of each combat.
His death was the beginning of another day for children's cries and blooming flowers.
1/5
 C 
Sorcery
Draw a card, lose 1 life, and Carve a Black Rune (Create a black Rune enchantment token with "{b}, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.).
"They willingly shed their blood to protect their friends. Groups disgust me."- Khzgeru
 C 
Creature – Ogre Cleric
When you purify Macabre Priest, target creature you control gains lifelink until end of turn.
Purify {b} ({b}, Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)
1/2
 C 
Sorcery
Target land you control becomes a 5/5 elemental until the beginning of your next turn.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains "{2}{g}{g}: Return this creature to the battlefield and cast a copy of Wooden Might without voyage."
Island
 
 B 
Basic Land – Island

Redeemer of Souls (rare)
Archmage of Stillness (uncommon)
Breeching Dolphin (uncommon)
Guide of Passions (uncommon)
Eruption Pulse (common)
Delirium Trek (common)
Seething Berserker (common)
Branch-Treading Boat (common)
Nojgard Shepherd (common)
Hearthblessed Hunter (common)
Horncaller Priest (common)
Dark Insights (common)
Macabre Priest (common)
Wooden Might (common)
Island (basic)