Branches of Skavjando: Virtual Booster
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| Mechanics | References | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever you draw a card, Carve a Blue Rune (Create a blue Rune enchantment token with "
, Sacrifice this enchantment: Tap or untap target creature.)."Learning can take ages, lifespans longer than even worlds can understand. I understood that when looking upon that entity."- Thukyo
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: Add one mana of any color.
, : Until end of turn, if you would carve a rune, carve two runes instead. |
, : Destroy target artifact.
At the beginning of each combat, transform Weapons Saboteur. Too often the humans of Jornin rely on their weapons and armor when we fight.
3/4
Whenever Chisodr's Hammer Priest deals combat damage to a player, Chisodr's Hammer Priest deals X damage to that player, where X is the number of artifacts in that player's graveyard.
Transform Chisodr's Hammer Priest at the end of each combat. 4/4
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Glyphed Circle enters the battlefield tapped.
: Add .
: Add one mana of any color. This mana can only be spent to activate a rune or to activate the ability of a creature that transformed this turn. |
Draw two cards. Then, Carve a Blue Rune (Create a blue Rune enchantment token with "
, Sacrifice this enchantment: Tap or untap target creature.).To write a rune, is to write in magic itself.
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Funerary Priest has flying as long as you control a spirit.
Souls will pass with or without him. However, no one else can communicate those sentiments of those souls.
1/2
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Vindictive Marauder can't block.
Purify ![]() (![]() , Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery).The humans of Jornin often prefer enemies' blood to armor.
3/1
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Whenever Blood Tracer is dealt combat damage, Carve a Black Rune (Create a black Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.).2/4
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Put a basic land from your hand onto the battlefield tapped.
Voyage- As this spell resolves, you may exile it and a creature. When you do, the exiled creature gains " ![]() : Return this creature from exile and cast a copy of Distant Shores without voyage." |
Whenever a card is exiled from a player's graveyard, target opponent loses 1 life and you gain 1 life.
While some wait, the final gate never closes for anyone.
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Flying
![]() : Target transformed creature you control gains flying until end of turn."Go on! Get up there!"
2/4
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Feline Familiar costs
less if a creature transformed this turn.
: Target player reveals their hand.Familiars aren't manifested in Ureidr- they're forged.
2/2
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Prevent all combat damage that would be dealt this turn.
Realm- If you control three or more forests, gain 1 life for each creature you control. |
When Seething Berserker enters the battlefield, Seething Berserker deals 2 damage to you and to target creature.
Purify ![]() (![]() , Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)5/4
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Time to Understand
(rare)
Golden Armbands
(uncommon)
Weapons Saboteur
(uncommon)
Glyphed Circle
(uncommon)
Scribe the Future
(common)
Funerary Priest
(common)
Vindictive Marauder
(common)
Blood Tracer
(common)
Distant Shores
(common)
Gate of Passing
(common)
Soaring Familiar
(common)
Feline Familiar
(common)
Rose Interjection
(common)
Seething Berserker
(common)
Plains
(basic)


: Add one mana of any color.
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