Branches of Skavjando: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Target creature gets +1/+1 until end of turn.
, : Exile target nonland permanent controlled by an opponent who was dealt at least three damage this turn. |
Whenever an enchantment enters the battlefield under your control, up to one target creature gains menace and hexproof until end of turn.
The reason trolls have tolls is so that they can be left alone.
3/3
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Enchant creature
Enchanted creature gains first strike Realm- If you control five or more plains, create a 1/1 white warrior token at the beginning of your endstep. |
Target creature you control fights target creature you don't control.
Voyage-As this spell resolves, you may exile it and a creature. When you do, the exiled creature gains " ![]() ![]() : Return this creature from exile and cast a copy of Call to Brawl without voyage." |
Put a +1/+1 counter on target creature.
Realm- If you control three or more forests, you may draw a card. |
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Realm- When Rude Moose enters the battlefield, Rude Moose fights target creature if you control three or more forests.
Creatures of wild beauty and wilder tempers, moose dominate the giant's pristine forests to humans quiet villages.
4/3
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Haste
Purify ![]() (![]() , Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)1/1
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Chisodr's Workshop enters the battlefield tapped unless you control a God.
, : Add ![]() . |
Destroy target creature.
Realm- If you control three or more swamps, you may destroy target planeswalker instead. There is darkness in your heart. You will be your own undoing.
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Flying
Realm- When Watching Ancestor enters the battlefield, if you control three or more plains return target aura or equipment from your graveyard to your hand. 1/3
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At the beginning of your endstep, if you have seven or more cards in your hand, Carve a Blue Rune (Create a blue Rune enchantment token with "
, Sacrifice this enchantment: Tap or untap target creature.).1/2
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Whenever you exile a creature card from your graveyard, Spirits you control get +1/+0 until end of turn.
"The spirits would not rise if they did not want to see your wickedness undone!"- Naoja
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Whenever another creature enters the battlefield under your control, you may gain 1 life.
Transform Horncaller Priest at the beginning of each combat. "Come, we will hold against the giants in body, and our souls against the fated oblivion."
1/3
When Lifeblood Martyr dies, you may gain 5 life.
Transform Lifeblood Martyr at the end of each combat. His death was the beginning of another day for children's cries and blooming flowers.
1/5
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Purify
( , Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)Never humbled, a soul cannot pass while weakness persists.
4/5
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Monstrous Adornment
(rare)
Mossy Ascetic
(uncommon)
Sunflower Infusion
(uncommon)
Call to Brawl
(uncommon)
Boons of Training
(common)
Rude Moose
(common)
Sungleam Swordsman
(common)
Chisodr's Workshop
(common)
Heartcrush
(common)
Watching Ancestor
(common)
Icicle Architect
(common)
Bestow Revenge
(common)
Horncaller Priest
(common)
Darkheart Ogre
(common)
Mountain
(basic)
: Target creature gets +1/+1 until end of turn.



