Branches of Skavjando: Virtual Booster

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Mechanics | References | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Shapeshifter
Reveal a creature card from your hand: Fleshformer becomes a copy of that creature until end of turn.
The Gods disguise themselves as their own creations, and so do the other inhabitants of Skavjando.
0/2
 U 
Creature – Dwarf Berserker
Spells cast or abilities activated during the combat phase must target Ornate Rager if possible.
Beauty, like rage, can often be senseless and bring about one's own destruction.
5/5
 U 
Creature – Giant Shaman
First strike, deathtouch
Humans and elves boast of when they defeat giants and trolls, yet it's more common that the elves and humans die.
8/8
 U 
Land
Glyphed Circle enters the battlefield tapped.
{t}: Add {c}.
{t}: Add one mana of any color. This mana can only be spent to activate a rune or to activate the ability of a creature that transformed this turn.
 C 
Creature – Elf Warrior
Unrivaled Shieldmaiden can't be blocked by creatures with a power of 2 or less.
While known for their magical talents, elves have been known to take up axes and shields.
2/2
 C 
Creature – Human Warrior
Haste
Purify {1}{r} ({1}{r}, Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)
1/1
 C 
Sorcery
Add {r}{r}{r}{r}
Realm If you control five or more mountains, add {r}{r}{r}{r}{r} instead.
Okalv yanked the chains from their hold and chased off to the War at World's End.
 C 
Instant
Whenever a creature you control becomes blocked, it gets +1/+2 until end of turn.
Carve a White Rune (Create a white Rune enchantment token with "{w}, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.")
 C 
Creature – Giant Wizard
At the beginning of each endstep, if you have ten life or less, Carve a Black Rune (Create a black Rune enchantment token with "{b}, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.).
5/5
 C 
Sorcery
Put a basic land from your hand onto the battlefield tapped.
Voyage- As this spell resolves, you may exile it and a creature. When you do, the exiled creature gains "{2}{g}: Return this creature from exile and cast a copy of Distant Shores without voyage."
 C 
Creature – Hound
Purify {1}{w}{w} ({1}{w}{w}, Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)
When Faithful Hounds of Jornin is purified, put a +1/+1 counter on up to one target nonspirit creature you control.
3/3
 C 
Creature – Human Advisor
When Tachod Meteorolgist enters the battlefield, draw a card if you control another creature with flying.
Transform Tachod Meteorolgist at the beginning of each combat phase
That harsh north wind is coming.
1/2
Windblade Scholar
 
 C 
Creature – Human Warrior Wizard
Flying, hexproof
Transform Windblade Scholar at the end of each combat
With my wind I command the seas and crash your ships.
2/2
 C 
Creature – Bird
Flying
Realm- When Raven of Recollection enters the battlefield, if you control three or more islands, you may return target instant or sorcery from your graveyard to your hand.
2/1
 C 
Artifact
Choose a basic land type, {t}: Until end of turn, lands you control lose all abilities and become lands of the type you chose.
A sea of nothingness that can undo creation separate's Juby'as branches. Going from branch to branch is not easy.
Swamp
 
 B 
Basic Land – Swamp

Fleshformer (rare)
Ornate Rager (uncommon)
Nichuf War Chief (uncommon)
Glyphed Circle (uncommon)
Unrivaled Shieldmaiden (common)
Sungleam Swordsman (common)
Eruption Pulse (common)
Shields and Hammers (common)
End Carver (common)
Distant Shores (common)
Faithful Hounds of Jornin (common)
Tachod Meteorolgist (common)
Raven of Recollection (common)
Branch-Treading Boat (common)
Swamp (basic)