Branches of Skavjando: Virtual Booster
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| Mechanics | References | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Destiny's Messenger enters the battlefield, put a +1/+1 counter on target creature.
: Reveal the top card of your library. If a creature was revealed this way, target creature gets +3/+3 until end of turn. If an instant or sorcery is revealed this way, draw a card. Otherwise, target creature you control gains hexproof until end of turn.1/2
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Whenever a creature enters the battlefield under your control from exile, target player puts the top three cards of their library into their graveyard.
Sometimes the emptiness leaves one speechless. His job is to craft prose from that emptiness.
1/2
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Enchant creature
Enchanted creature has hexproof. Realm- If you control five or more islands the enchanted creature gains "whenever this creature deals combat damage to a player you may draw a card. Then discard a card." |
![]() , : Target creature you control gets +1/+3 and gains vigilance and first strike until end of turn.
Transform Stalwart Leader at the beginning of each combat.
Illus. Shannon Manor
2/4
As long as Battlefield Unifier is attacking, other creatures you control get +1/+0.
Transform Battlefield Unifier at the end of each combat.
Illus. Shannon Manor
5/4
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Add
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Realm If you control five or more mountains, add ![]() ![]() ![]() ![]() instead.Okalv yanked the chains from their hold and chased off to the War at World's End.
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Tapped creatures get -5/-0 until end of turn.
Voyage-As this spell resolves, you may exile it and a creature. When you do, that creature gains " ![]() ![]() : Return this creature to the battlefield and cast a copy of Bubble Blast without voyage." |
Realm- When Rude Moose enters the battlefield, Rude Moose fights target creature if you control three or more forests.
Creatures of wild beauty and wilder tempers, moose dominate the giant's pristine forests to humans quiet villages.
4/3
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At the beginning of your endstep, if you have one or fewer cards in your hand, Carve a Red Rune (Create a Red Rune enchantment token with "
, Sacrifice this enchantment: Deal 1 damage to any target.").2/1
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Jubya's Trunk enters the battlefield tapped unless you control a God.
, : Add ![]() . |
Whenever an island enters the battlefield under your control, up to one target creature gets -2/-0 until end of turn.
The seas humble man and giant alike.
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Deal 3 damage to any target. If a target dealt damage this way would be put into a graveyard this turn, exile it instead.
That stranger, his fire purged the soul until there was nothing left.
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If you control three or more creatures at the beginning of your upkeep, Carve a White Rune (Create a white Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.").2/3
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When you purify Macabre Priest, target creature you control gains lifelink until end of turn.
Purify ( , Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)1/2
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Whenever another creature enters the battlefield under your control, you may gain 1 life.
Transform Horncaller Priest at the beginning of each combat. "Come, we will hold against the giants in body, and our souls against the fated oblivion."
1/3
When Lifeblood Martyr dies, you may gain 5 life.
Transform Lifeblood Martyr at the end of each combat. His death was the beginning of another day for children's cries and blooming flowers.
1/5
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Destiny's Messenger
(rare)
Chronicler of Loneliness
(uncommon)
Mirror Infusion
(uncommon)
Stalwart Leader
(uncommon)
Eruption Pulse
(common)
Bubble Blast
(common)
Rude Moose
(common)
Molten Mentor
(common)
Jubya's Trunk
(common)
Tossing Seas
(common)
Wicked Flames
(common)
Raidcaller
(common)
Macabre Priest
(common)
Horncaller Priest
(common)
Swamp
(basic)

: Reveal the top card of your library. If a creature was revealed this way, target creature gets +3/+3 until end of turn. If an instant or sorcery is revealed this way, draw a card. Otherwise, target creature you control gains hexproof until end of turn.



