Branches of Skavjando: Virtual Booster

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Mechanics | References | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Enchantment – Aura
Flash
Enchant creature
Enchanted creature gets +2/+3 and can block an additional creature each combat.
"Think your size matters? Wrong."- Kyothra, Shieldmaiden
 
 R 
Legendary Creature – Ox
When Urmu, the Primal Cow enters the battlefield, each player exiles another creature they control.
When Urmu dies, restart the game. Each player begins the game with a creature exiled by Urmu in play.
At the beginning of your upkeep gain 2 life.
4/8
 U 
Creature – Human Shaman
{t}: Deal X damage to target creature or planeswalker, where X is the number of spirits you control.
Transform Guide of Passions at the beginning of each combat
2/4
Ancestors' Ambassador
 
 U 
Creature – Human Warrior Shaman
Whenever Ancestors' Ambassador attacks, nonspirit creatures you control get +X/+0, where X is the number of spirits you control.
Transform Ancestors' Ambassador at the end of each combat.
4/4
 U 
Sorcery
Ruthless Bloodshed cost {1} less for each creature that died this turn.

Destroy target creature.
 U 
Creature – Giant Shaman
First strike, deathtouch
Humans and elves boast of when they defeat giants and trolls, yet it's more common that the elves and humans die.
8/8
 C 
Creature – Human Berserker
Vindictive Marauder can't block.
Purify {1}{b} ({1}{b}, Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery).
The humans of Jornin often prefer enemies' blood to armor.
3/1
 C 
Instant
Target player puts the top seven cards of their library into their graveyard.
Voyage-As this spell resolves, you may exile it and a creature. When you do, that creature gains "{3}{u}: Return this creature to the battlefield and cast a copy of Delirium Trek without voyage."
 C 
Sorcery
Draw two cards. Then, Carve a Blue Rune (Create a blue Rune enchantment token with "{u}, Sacrifice this enchantment: Tap or untap target creature.).
To write a rune, is to write in magic itself.
 C 
Creature – Ogre Shaman
When you purify Inner Flame Acolyte, target creature gets +2/+0 until end of turn.
Purify {2}{r} ({2}{r}, Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)
Even in death, they burn brightly.
4/2
 C 
Creature – Wolf
Whenever a creature enters the battlefield under your control, Stalking Howler gets +1/+1 until end of turn.
The wolves know when the prey is fresh and too young to run or hide.
2/1
 C 
Instant
Destroy target artifact or enchantment with a converted mana cost of two or less.
Realm- If you control three or more forests, you may destroy any target artifact or enchantment instead.
 C 
Artifact Creature – Goat
{4}: Return Bonebound Goat from your graveyard to your hand.
They regrow from bones like plants from shoots.
1/2
 C 
Creature – Human Cleric
Whenever another creature enters the battlefield under your control, you may gain 1 life.
Transform Horncaller Priest at the beginning of each combat.
"Come, we will hold against the giants in body, and our souls against the fated oblivion."
1/3
Lifeblood Martyr
 
 C 
Creature – Human Cleric Warrior
When Lifeblood Martyr dies, you may gain 5 life.
Transform Lifeblood Martyr at the end of each combat.
His death was the beginning of another day for children's cries and blooming flowers.
1/5
 C 
Sorcery
Target player reveals their hand. Choose a card with a converted mana cost greater than the number of lands that player controls. That player discards that card.
Tomorrow is gone, not in the days, but in their hearts.
Forest
 
 B 
Basic Land – Forest

Gilded Extension (common, foil)
Urmu, the Primal Cow (rare)
Guide of Passions (uncommon)
Ruthless Bloodshed (uncommon)
Nichuf War Chief (uncommon)
Vindictive Marauder (common)
Delirium Trek (common)
Scribe the Future (common)
Inner Flame Acolyte (common)
Stalking Howler (common)
Break by Roots (common)
Bonebound Goat (common)
Horncaller Priest (common)
Dreambreak (common)
Forest (basic)