Branches of Skavjando: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever an instant or sorcery spell deals damage to any target, put a +1/+1 counter on Bolt Blaster.
Transform Bolt Blaster at the beginning of each combat. 2/4
Remove a +1/+1 counter from Sacred Lightning Shieldmaiden: Target instant or sorcery that targets a creature you control targets all creatures you control instead.
Transform Sacred Lightning Shieldmaiden at the end of each combat. 4/4
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Enchant creature
Enchanted creature has " : Enchanted creature gets +1/+0 until end of turn."
Realm- If you control five or more mountains, the enchanted creature has menace. |
Creatures blocking equipped creature get -1/-0.
Equipped creature gets +0/+2. Equip ![]() |
Until end of turn, target creature gets +2/+0 .
Until end of turn, target creature gains first strike. Until end of turn, target creature can't block. Until end of turn, target creature gets +0/+2. |
Target player puts the top seven cards of their library into their graveyard.
Voyage-As this spell resolves, you may exile it and a creature. When you do, that creature gains " ![]() : Return this creature to the battlefield and cast a copy of Delirium Trek without voyage." |
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Enchant creature
Enchanted creature gains flying and "abilities of creatures you control in exile cost less to activate." |
Destroy target creature with a power of 4 or greater. If the creature destroyed this way was attacking, Carve a White Rune (Create a white Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn."). |
Hall of Smarin enters the battlefield tapped unless you control a God.
, : Add ![]() . |
Destroy target artifact or enchantment with a converted mana cost of two or less.
Realm- If you control three or more forests, you may destroy any target artifact or enchantment instead. |
Exile three creatures from your graveyard, sacrifice Mark for Consumption: Draw a card and gain 1 life.
When the end battle comes, not all will ascend Jubya's roots to war.
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Haste
At the beginning of your end step, sacrifice Cleavespell Viking and Carve a Red Rune (Create a Red Rune enchantment token with " , Sacrifice this enchantment: Deal 1 damage to any target.").3/1
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Target creature you control gains doublestrike until end of turn.
Carve a Red Rune (Create a Red Rune enchantment token with " , Sacrifice this enchantment: Deal 1 damage to any target.") |
Purify
( , Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)Never humbled, a soul cannot pass while weakness persists.
4/5
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Unrivaled Shieldmaiden can't be blocked by creatures with a power of 2 or less.
While known for their magical talents, elves have been known to take up axes and shields.
2/2
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Bolt Blaster
(rare)
Flame Infusion
(uncommon)
Horrifying Helmet
(uncommon)
Warrior's Prowess
(uncommon)
Delirium Trek
(common)
Become the Messenger
(common)
Glorious Glaive Gash
(common)
Hall of Smarin
(common)
Break by Roots
(common)
Mark for Consumption
(common)
Cleavespell Viking
(common)
Rage Carving
(common)
Darkheart Ogre
(common)
Unrivaled Shieldmaiden
(common)
Swamp
(basic)



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