Branches of Skavjando: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Return target card from your graveyard to your hand.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains " ![]() ![]() , Sacrifice a land: Return this creature to the battlefield and cast a copy of Journey to Jubya's Roots without voyage." |
Spells and abilities opponents control that target the equipped creature cost an additional
.
Equip .The inner brightness of the soul can overcome whatever darkness the enemy tries to mire one in.
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Enchant creature
Enchanted creature becomes a 2/2 fish with hexproof and loses all other abilities. : Return Salmon Form to its owner's hand. Taking the form of the salmon can allow one to escape into waters. Sometimes, the watery retreat is too appealing.
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Whenever a creature you control becomes exiled, Carve a Blue Rune (Create a blue Rune enchantment token with "
, Sacrifice this enchantment: Tap or untap target creature.).2/2
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Target player reveals their hand.
Carve a Blue Rune (Create a blue Rune enchantment token with " , Sacrifice this enchantment: Tap or untap target creature.) |
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Purify
( , Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)Never humbled, a soul cannot pass while weakness persists.
4/5
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Equipped creature gets +2/+2 and must attack each turn if able.
Equip ![]() The Ureidr dwarves gave the hammer a will. The hammer has only one desire- the desire to smash.
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Whenever a creature you control becomes blocked, it gets +1/+2 until end of turn.
Carve a White Rune (Create a white Rune enchantment token with " , Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.") |
Haste
At the beginning of your end step, sacrifice Cleavespell Viking and Carve a Red Rune (Create a Red Rune enchantment token with " , Sacrifice this enchantment: Deal 1 damage to any target.").3/1
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When you purify Macabre Priest, target creature you control gains lifelink until end of turn.
Purify ( , Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)1/2
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Purify
( , Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)His ships make a journey as his soul waits in its shell.
1/2
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Whenever Timbersworn Outcast attacks or blocks you may untap target land you control.
Nichuf's forest cannot support villages- and that is to the liking of some.
3/3
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Target creature you control gains doublestrike until end of turn.
Carve a Red Rune (Create a Red Rune enchantment token with " , Sacrifice this enchantment: Deal 1 damage to any target.") |
Until end of turn, whenever target creature becomes blocked, deal 2 damage to a creature you don't control at random.
Carve a Red Rune (Create a Red Rune enchantment token with " , Sacrifice this enchantment: Deal 1 damage to any target.") |
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Journey to Jubya's Roots
(rare)
Crown of Glory
(uncommon)
Salmon Form
(uncommon)
Scarred Narhwal
(uncommon)
Insightful Glance
(common)
Darkheart Ogre
(common)
Insatiable Hammer
(common)
Shields and Hammers
(common)
Cleavespell Viking
(common)
Macabre Priest
(common)
Humble Shipwright
(common)
Timbersworn Outcast
(common)
Rage Carving
(common)
Wildblooded Fury
(common)
Plains
(basic)


: Return Salmon Form to its owner's hand. 