Branches of Skavjando: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Dragon
Haste, flying
Purify {3}{r}{r} ({3}{r}{r}, Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)
When you purify Vengeant Hellkite, deal 5 damage to target creature or planeswalker.
5/5
 U 
Land
Glyphed Circle enters the battlefield tapped.
{t}: Add {c}.
{t}: Add one mana of any color. This mana can only be spent to activate a rune or to activate the ability of a creature that transformed this turn.
 U 
Creature – Dwarf Wizard
{t}: Look at the top three cards of your library. You may put them back in any order.
Transform Fatereader at the beginning of each combat.
1/3
Nejhem Star-Binder
 
 U 
Creature – Dwarf Wizard Berserker
Whenever Nejhem Star-Binder attacks you may reveal the top card of your library. If an instant was revealed this way, you may cast it for {2} less. Otherwise, put it on the bottom of your library.
Transform Nejhem Star-Binder at the end of each combat.
2/3
 U 
Artifact Creature – Dwarf Wizard
Runebound Dwarf can't attack or block unless you control two or more runes.
His obsession was his folly.
3/3
 C 
Creature – Giant Druid
Whenever Timbersworn Outcast attacks or blocks you may untap target land you control.
Nichuf's forest cannot support villages- and that is to the liking of some.
3/3
 C 
Artifact
When Roadside Carving enters the battlefield, search your library for a basic land card and add it to your hand.
{1}{t}, Sacrifice Roadside Carving: Draw a card.
A gift of wisdom is clearer than any map.
 C 
Creature – Ogre Shaman
At the beginning of your endstep, if you have one or fewer cards in your hand, Carve a Red Rune (Create a Red Rune enchantment token with "{r}, Sacrifice this enchantment: Deal 1 damage to any target.").
2/1
 C 
Creautre – Human Advisor
{t}: Target creature gains haste and attacks this turn if able.
Transform Cajoling Confidant at the beginning of each combat.
3/3
Furious Friend
 
 C 
Creature – Human Warrior Wizard
Trample
Transform Furious Friend at the end of each combat.
5/3
 C 
Instant
Destroy target creature.
Realm- If you control three or more swamps, you may destroy target planeswalker instead.
There is darkness in your heart. You will be your own undoing.
 C 
Creature – Human Wizard
If you control three or more creatures at the beginning of your upkeep, Carve a White Rune (Create a white Rune enchantment token with "{w}, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.").
2/3
 C 
Creature – Elf Warrior
Hexproof
Transform Grajaro Hermit at the beginning of each combat.
Only an insane would live in the Grajaro forests filled with boar and bears.
2/2
Snakebite Aspirant
 
 C 
Creature – Elf Warrior Assassin
Deathtouch
Transform Snakebite Aspirant at the end of each combat.
"I wanted to be left alone"
2/2
 C 
Creature – Ogre
Purify {b} ({b}, Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)
Never humbled, a soul cannot pass while weakness persists.
4/5
 C 
Instant
Counter target noncreature spell unless its controller pays {1}.
Realm- If you control three or more islands, counter target creature spell unless its controller pays {3} instead.
 C 
Creature – Human Warrior
Purify {2}{w} ({2}{w}, Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)
When you purify Mentoring Viking, target creature gets +1/+1 and gains lifelink until end of turn.
2/1
Forest
 
 B 
Basic Land – Forest

Vengeant Hellkite (rare)
Glyphed Circle (uncommon)
Fatereader (uncommon)
Runebound Dwarf (uncommon)
Timbersworn Outcast (common)
Roadside Carving (common)
Molten Mentor (common)
Cajoling Confidant (common)
Heartcrush (common)
Raidcaller (common)
Grajaro Hermit (common)
Darkheart Ogre (common)
Insufficient Ambition (common)
Mentoring Viking (common)
Forest (basic)