Branches of Skavjando: Virtual Booster
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| Mechanics | References | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Counter target spell. If a spell countered this way shares a name with a card in a exile, the spell's controller exiles the top seven cards of their library.
"You speak as if you were a archmage, yet you know less than an apprentice"- Juikkon, Snoweye
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Whenever the equipped creature transforms for the first time each turn, put a +1/+1 counter on it.
Equip ![]() An artifact never defines a magical warrior, though they often help identify them.
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![]() , : Until end of turn prevent all damage that would be dealt to and dealt by target creature.
Transform Archmage of Stillness at the beginning of each combat. 1/1
Whenever Dream Plunderer becomes blocked by or blocks a creature, you may draw a card.
Transform Dream Plunderer at the end of each combat. 1/1
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Enchant creature
Enchanted creature gets +1/+1 and gains "whenever a creature dealt damage by the enchanted creature dies, Carve a Black Rune (Create a black Rune enchantment token with " , Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.). |
When Forgebinder enters the battlefield, deal 2 damage to target creature without flying if you control an enchantment.
When she can't fit the whole power of the rune into a weapon, the ancient magic sprays in molten sparks.
4/4
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Target land you control becomes a 5/5 elemental until the beginning of your next turn.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains " ![]() ![]() : Return this creature to the battlefield and cast a copy of Wooden Might without voyage." |
When Lucky Lumberbeast enters the battlefield gain 7 life.
Hunters trip and fall on their face. Other prey always draws the predators elsewhere.
7/7
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Purify
( , Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)Never humbled, a soul cannot pass while weakness persists.
4/5
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When you purify Macabre Priest, target creature you control gains lifelink until end of turn.
Purify ( , Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)1/2
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Flash
Enchant creature Enchanted creature gets +2/+3 and can block an additional creature each combat. "Think your size matters? Wrong."- Kyothra, Shieldmaiden
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: Return Bonebound Goat from your graveyard to your hand.They regrow from bones like plants from shoots.
1/2
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Enchant creature
Enchanted creature gains flying and "abilities of creatures you control in exile cost less to activate." |
Vindictive Marauder can't block.
Purify ![]() (![]() , Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery).The humans of Jornin often prefer enemies' blood to armor.
3/1
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Flying
Realm- When Raven of Recollection enters the battlefield, if you control three or more islands, you may return target instant or sorcery from your graveyard to your hand. 2/1
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Know Nothing
(rare)
Rod of Transformation
(uncommon)
Archmage of Stillness
(uncommon)
Write with Intestines
(uncommon)
Forgebinder
(common)
Wooden Might
(common)
Lucky Lumberbeast
(common)
Darkheart Ogre
(common)
Macabre Priest
(common)
Gilded Extension
(common)
Bonebound Goat
(common)
Become the Messenger
(common)
Vindictive Marauder
(common)
Raven of Recollection
(common)
Island
(basic)



: Until end of turn prevent all damage that would be dealt to and dealt by target creature.


