Branches of Skavjando: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Target creature can't be blocked until end of turn.
Voyage-As this spell resolves, you may exile it and a creature. When you do, that creature gains " ![]() : Return this creature to the battlefield and cast a copy of Strike Their Spirit without voyage." |
: Create an X/X green plant token. Spend only green mana to activate this ability.In the Unknown's puzzled images, one thing was clear- Jubya's unending eternity.
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At the beginning of your upkeep up to one target creature gets +3/+3 and gains trample until end of turn.
Be large. Be in charge.
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Creatures you control get +2/+2 and gain trample until end of turn.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains "Each opponent creates two 3/3 green beast tokens: Return this creature from exile and cast a copy of without voyage." |
Spells and abilities opponents control that target the equipped creature cost an additional
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Equip .The inner brightness of the soul can overcome whatever darkness the enemy tries to mire one in.
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Reach
Whenever a creature you control transforms, Smileback Spider gets +2/+0 until end of turn. Spiders from Svaindo forest are often impressed by the warriors and choose to become their familiars.
1/3
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When Hearthblessed Hunter enters the battlefield, if you have 20 or more life, Carve a Green Rune (Create a Green Rune enchantment token with "
, Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn.").1/1
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Target player reveals their hand.
Carve a Blue Rune (Create a blue Rune enchantment token with " , Sacrifice this enchantment: Tap or untap target creature.) |
When Forgebinder enters the battlefield, deal 2 damage to target creature without flying if you control an enchantment.
When she can't fit the whole power of the rune into a weapon, the ancient magic sprays in molten sparks.
4/4
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Whenever an island enters the battlefield under your control, up to one target creature gets -2/-0 until end of turn.
The seas humble man and giant alike.
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Frezumi's Wine Cellar enters the battlefield tapped unless you control a God.
, : Add ![]() . |
Destroy target creature.
Realm- If you control three or more swamps, you may destroy target planeswalker instead. There is darkness in your heart. You will be your own undoing.
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Purify
( , Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)His ships make a journey as his soul waits in its shell.
1/2
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Target creature you control gains +1/+1 and first strike until end of turn.
Realm- If you control five or more plains, target creature gets +2/+2 and gains doublestrike until end of turn instead. |
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Strike Their Spirit
(common, foil)
Branches Born
(mythic)
Lead the Pack
(uncommon)
Furious Hunt
(uncommon)
Crown of Glory
(uncommon)
Smileback Spider
(common)
Hearthblessed Hunter
(common)
Insightful Glance
(common)
Forgebinder
(common)
Tossing Seas
(common)
Frezumi's Wine Cellar
(common)
Heartcrush
(common)
Humble Shipwright
(common)
Spears of Howlite
(common)
Swamp
(basic)

: Create an X/X green plant token. Spend only green mana to activate this ability.
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: Add 