Branches of Skavjando: Virtual Booster
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| Mechanics | References | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature enters the battlefield, put a +1/+1 counter on Vinedra.
Remove a +1/+1 from Vinedra: Carve a Green Rune (Create a Green Rune enchantment token with " , Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn.").1/2
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At the beginning of your upkeep Carve a Blue Rune (Create a blue Rune enchantment token with "
, Sacrifice this enchantment: Tap or untap target creature.).Among the Nichuf giants, Snoweyes best understand the nature of their branch of Jubya.
3/3
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Whenever a creature enters the battlefield under your control from exile, target player puts the top three cards of their library into their graveyard.
Sometimes the emptiness leaves one speechless. His job is to craft prose from that emptiness.
1/2
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Hexproof, indestructible
Angry at being left in Jornin, man's world, trolls demand body parts as payment for their wild hunger.
1/1
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Choose a basic land type,
: Until end of turn, lands you control lose all abilities and become lands of the type you chose.A sea of nothingness that can undo creation separate's Juby'as branches. Going from branch to branch is not easy.
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When Seething Berserker enters the battlefield, Seething Berserker deals 2 damage to you and to target creature.
Purify ![]() (![]() , Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)5/4
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Unrivaled Shieldmaiden can't be blocked by creatures with a power of 2 or less.
While known for their magical talents, elves have been known to take up axes and shields.
2/2
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When Primal War Caller enters the battlefield, target creature gains trample until end of turn.
The horn calls for brutality and death, and compels your answer.
1/1
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Funerary Priest has flying as long as you control a spirit.
Souls will pass with or without him. However, no one else can communicate those sentiments of those souls.
1/2
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Flying
Purify ( , Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)"Beneath the hate and despair I'm sure there's someone who was once good."- Naoja
2/1
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If you control three or more creatures at the beginning of your upkeep, Carve a White Rune (Create a white Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.").2/3
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Flying
Purify abilities of permanents opponent's own cost an additional 2 life to activate. Shrine maidens stay dutiful, even in the buzz of biting insects.
2/3
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At the beginning of each opponent's endstep, if you lost 3 or more life that turn, Carve a Black Rune (Create a black Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.).1/2
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Whenever Mizre Bay Strategist becomes blocked, you may pay
![]() . If you do, return Mizre Bay Strategist and any creatures blocking Mizre Bay Strategist to their owner's hands.The rocks will smash both our ships. We're counting on it.
2/1
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Vinedra
(rare)
Nichuf Snoweye
(uncommon)
Chronicler of Loneliness
(uncommon)
Jornin Troll
(uncommon)
Branch-Treading Boat
(common)
Seething Berserker
(common)
Unrivaled Shieldmaiden
(common)
Primal War Caller
(common)
Funerary Priest
(common)
Blackheart Soul
(common)
Raidcaller
(common)
Grave Swarm
(common)
Vengeful Runecarver
(common)
Mizre Bay Strategist
(common)
Island
(basic)




: Until end of turn, lands you control lose all abilities and become lands of the type you chose.
