Branches of Skavjando: Virtual Booster

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Mechanics | References | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Sorcery
Return three target permanents to their owner's hands.
Voyage-As this spell resolves, you may exile it and a creature. When you do, that creature gains "{4}{u}{u}: Return this creature to the battlefield and cast a copy of Trials of the Sea without voyage."
 U 
Creature – Dwarf Berserker
Spells cast or abilities activated during the combat phase must target Ornate Rager if possible.
Beauty, like rage, can often be senseless and bring about one's own destruction.
5/5
 U 
Instant
Reveal the top card of your library. If that card shares a name with a card in exile, you may cast it as though it had flash for {2} less. Otherwise, add that card to your hand.
 U 
Creature – Giant Wizard
Flash
When Snoweye Spell-Smasher enters the battlefield, counter target noncreature spell that targets a creature you control. If a spell was countered this way, put a +1/+1 counter on the creature that was targeted.
3/3
 C 
Creature – Human Wizard
When Twilight Shielder dies, Purify costs you activate cost {b} less until end of turn.
Purify {b}{b} ({b}{b}, Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)
1/2
 C 
Creature – Ogre Shaman
When you purify Inner Flame Acolyte, target creature gets +2/+0 until end of turn.
Purify {2}{r} ({2}{r}, Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)
Even in death, they burn brightly.
4/2
 C 
Sorcery
Target land you control becomes a 5/5 elemental until the beginning of your next turn.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains "{2}{g}{g}: Return this creature to the battlefield and cast a copy of Wooden Might without voyage."
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gains flying and "abilities of creatures you control in exile cost {1} less to activate."
 C 
Creature – Human Wizard
Whenever Mizre Bay Strategist becomes blocked, you may pay {3}{u}. If you do, return Mizre Bay Strategist and any creatures blocking Mizre Bay Strategist to their owner's hands.
The rocks will smash both our ships. We're counting on it.
2/1
 C 
Sorcery
Until end of turn, whenever target creature becomes blocked, deal 2 damage to a creature you don't control at random.

Carve a Red Rune (Create a Red Rune enchantment token with "{r}, Sacrifice this enchantment: Deal 1 damage to any target.")
 C 
Instant
Destroy target creature.
Realm- If you control three or more swamps, you may destroy target planeswalker instead.
There is darkness in your heart. You will be your own undoing.
 C 
Creature – Giant Wizard
Lifelink
Branch Immigrant can't be target of black spells or abilities your opponents control.
Life in Nichuf was not for her. She loved the farming in the Nojgard lands and sought a new home in Jornin.
2/4
 C 
Artifact Creature – Cat
Feline Familiar costs {3} less if a creature transformed this turn.
{t}: Target player reveals their hand.
Familiars aren't manifested in Ureidr- they're forged.
2/2
 C 
Instant
Return target tapped creature to its owner's hand.
Instants and sorceries you cast cost {1} less until end of turn.
Storms may pass, but injustice never will.
Forest
 
 B 
Basic Land – Forest

Trials of the Sea (rare)
Ornate Rager (uncommon)
Fate Foretold (uncommon)
Snoweye Spell-Smasher (uncommon)
Twilight Shielder (common)
Inner Flame Acolyte (common)
Wooden Might (common)
Become the Messenger (common)
Mizre Bay Strategist (common)
Wildblooded Fury (common)
Heartcrush (common)
Branch Immigrant (common)
Feline Familiar (common)
Turnaround Typhoon (common)
Forest (basic)