Branches of Skavjando: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
Whenever Dawn's Widgeon or another creature with a power of 1 or less enters the battlefield, Carve a White Rune (Create a white Rune enchantment token with " , Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.")1/1
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Target creature loses indestructible and can't gain indestructible until end of turn. When that creature would die this turn, its controller discards two cards.
Thinking you can cheat death gives death the right to cheat.
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Realm- When Nejhem Shaman enters the battlefield, if you control three or more mountains return target sorcery card from your graveyard to your hand.
Those from nejhem are not necessarily dark-hearted, but all have a darker understanding of the world.
2/3
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At the beginning of your upkeep up to one target creature gets +3/+3 and gains trample until end of turn.
Be large. Be in charge.
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Target land you control becomes a 5/5 elemental until the beginning of your next turn.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains " ![]() ![]() : Return this creature to the battlefield and cast a copy of Wooden Might without voyage." |
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Counter target noncreature spell unless its controller pays
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Realm- If you control three or more islands, counter target creature spell unless its controller pays instead. |
Target creature you control gains doublestrike until end of turn.
Carve a Red Rune (Create a Red Rune enchantment token with " , Sacrifice this enchantment: Deal 1 damage to any target.") |
Exile three creatures from your graveyard, sacrifice Mark for Consumption: Draw a card and gain 1 life.
When the end battle comes, not all will ascend Jubya's roots to war.
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Target creature can't be blocked until end of turn.
Voyage-As this spell resolves, you may exile it and a creature. When you do, that creature gains " ![]() : Return this creature to the battlefield and cast a copy of Strike Their Spirit without voyage." |
Hexproof
Transform Grajaro Hermit at the beginning of each combat. Only an insane would live in the Grajaro forests filled with boar and bears.
2/2
Deathtouch
Transform Snakebite Aspirant at the end of each combat. "I wanted to be left alone"
2/2
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Chisodr's Workshop enters the battlefield tapped unless you control a God.
, : Add ![]() . |
Whenever another creature enters the battlefield under your control, you may gain 1 life.
Transform Horncaller Priest at the beginning of each combat. "Come, we will hold against the giants in body, and our souls against the fated oblivion."
1/3
When Lifeblood Martyr dies, you may gain 5 life.
Transform Lifeblood Martyr at the end of each combat. His death was the beginning of another day for children's cries and blooming flowers.
1/5
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Whenever you exile a creature card from your graveyard, Spirits you control get +1/+0 until end of turn.
"The spirits would not rise if they did not want to see your wickedness undone!"- Naoja
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Whenever a creature you control becomes blocked, it gets +1/+2 until end of turn.
Carve a White Rune (Create a white Rune enchantment token with " , Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.") |
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Dawn's Widgeon
(rare)
Vulnerability
(uncommon)
Nejhem Shaman
(uncommon)
Lead the Pack
(uncommon)
Wooden Might
(common)
Insufficient Ambition
(common)
Rage Carving
(common)
Mark for Consumption
(common)
Strike Their Spirit
(common)
Grajaro Hermit
(common)
Chisodr's Workshop
(common)
Horncaller Priest
(common)
Bestow Revenge
(common)
Shields and Hammers
(common)
Island
(basic)





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