Branches of Skavjando: Virtual Booster

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Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Serpent
Slanbi, Cosmic Coil's power and toughness are equal to the number of islands on the battlefield.
At the beginning of your endstep, if twenty or more lands are islands, each opponent puts the top sixty cards of their library into their graveyard.
*/*
 U 
Sorcery
Target creature you control fights target creature you don't control.
Voyage-As this spell resolves, you may exile it and a creature. When you do, the exiled creature gains "{1}{g}{g}: Return this creature from exile and cast a copy of Call to Brawl without voyage."
 U 
Enchantment
At the beginning of your endstep, choose 1:
•Carve a White Rune (Create a white Rune enchantment token with "{w}, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.")
•Carve a Black Rune (Create a black Rune enchantment token with "{b}, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.)
•Gain 1 life for each enchantment you control.
•Target opponent loses 1 life for each enchantment you control.
 U 
Creature – Giant
Purify {3}{r} ({3}{r}, Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)
When you purify Enheim Lava-Treader, destroy target land.
Her footsteps melt the cooled rock she treads on.
7/5
 C 
Creature – Ogre Cleric
When you purify Macabre Priest, target creature you control gains lifelink until end of turn.
Purify {b} ({b}, Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)
1/2
 C 
Creature – Human Warrior
Haste
Purify {1}{r} ({1}{r}, Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)
1/1
 C 
Instant
Target player reveals their hand.

Carve a Blue Rune (Create a blue Rune enchantment token with "{u}, Sacrifice this enchantment: Tap or untap target creature.)
 C 
Creature – Giant Berserker
Menace
When you purify Fireborn Giant, target creature gains menace until end of turn.
Purify {2}{r} ({2}{r}, Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)
3/2
 C 
Creature – Human Shaman
When Primal War Caller enters the battlefield, target creature gains trample until end of turn.
The horn calls for brutality and death, and compels your answer.
1/1
 C 
Creature – Hound
Purify {1}{w}{w} ({1}{w}{w}, Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)
When Faithful Hounds of Jornin is purified, put a +1/+1 counter on up to one target nonspirit creature you control.
3/3
 C 
Sorcery
Target land you control becomes a 5/5 elemental until the beginning of your next turn.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains "{2}{g}{g}: Return this creature to the battlefield and cast a copy of Wooden Might without voyage."
 C 
Artifact – Equipment
Equipped creature has vigilance and "{1},{t}: Untap target creature you control."
Equip {1}
"Raise your body and raise your spear. There's a wolf in the village." -Harkuma, Village Watchman
 C 
Creature – Human Advisor
When Tachod Meteorolgist enters the battlefield, draw a card if you control another creature with flying.
Transform Tachod Meteorolgist at the beginning of each combat phase
That harsh north wind is coming.
1/2
Windblade Scholar
 
 C 
Creature – Human Warrior Wizard
Flying, hexproof
Transform Windblade Scholar at the end of each combat
With my wind I command the seas and crash your ships.
2/2
 C 
Creature – Jellyfish
Flash
When Anticipating Familair enters the battlefield target creature gets -2/-0 until end of turn.
"Gunni, lookout!"
1/2
Forest
 
 B 
Basic Land – Forest

Slanbi, Cosmic Coil (rare)
Call to Brawl (uncommon)
Mysteries of the Runes (uncommon)
Enheim Lava-Treader (uncommon)
Macabre Priest (common)
Sungleam Swordsman (common)
Insightful Glance (common)
Fireborn Giant (common)
Primal War Caller (common)
Faithful Hounds of Jornin (common)
Wooden Might (common)
Horn of Alarm (common)
Tachod Meteorolgist (common)
Anticipating Familair (common)
Forest (basic)