Branches of Skavjando: Virtual Booster

Branches of Skavjando: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | References | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Enchantment – Aura
Enchant creature you control
At the beginning of each upkeep, enchanted creature fights target creature you don't control.
Realm- If you control three or more forests, put a +1/+1 counter on the enchanted creature at the beginning of your upkeep.
 U 
Artifact – Equipment
Whenever the equipped creature transforms for the first time each turn, put a +1/+1 counter on it.
Equip {3}
An artifact never defines a magical warrior, though they often help identify them.
 U 
Enchantment
At the beginning of your endstep, choose 1:
•Carve a White Rune (Create a white Rune enchantment token with "{w}, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.")
•Carve a Black Rune (Create a black Rune enchantment token with "{b}, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.)
•Gain 1 life for each enchantment you control.
•Target opponent loses 1 life for each enchantment you control.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+2.
At the beginning of each upkeep choose deathtouch, flying, trample, or vigilance. The enchanted creature gains that ability until end of turn.
 C 
Creature – Human Wizard
Whenever Blood Tracer is dealt combat damage, Carve a Black Rune (Create a black Rune enchantment token with "{b}, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.).
2/4
 C 
Creature – Jellyfish
Flash
When Anticipating Familair enters the battlefield target creature gets -2/-0 until end of turn.
"Gunni, lookout!"
1/2
 C 
Creature – Giant Berserker
Menace
When you purify Fireborn Giant, target creature gains menace until end of turn.
Purify {2}{r} ({2}{r}, Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)
3/2
 C 
Creature – Bird
Flying
Realm- When Raven of Reason enters the battlefield, if you control three or more islands, you may draw a card.
2/1
 C 
Creature – Insect
Flying
Purify abilities of permanents opponent's own cost an additional 2 life to activate.
Shrine maidens stay dutiful, even in the buzz of biting insects.
2/3
 C 
Enchantment
Whenever you exile a creature card from your graveyard, Spirits you control get +1/+0 until end of turn.
"The spirits would not rise if they did not want to see your wickedness undone!"- Naoja
 C 
Creature – Human Warrior
Purify {2}{w} ({2}{w}, Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)
When you purify Mentoring Viking, target creature gets +1/+1 and gains lifelink until end of turn.
2/1
 C 
Artifact – Equipment
Equipped creature has vigilance and "{1},{t}: Untap target creature you control."
Equip {1}
"Raise your body and raise your spear. There's a wolf in the village." -Harkuma, Village Watchman
 C 
Sorcery
Until end of turn, whenever target creature becomes blocked, deal 2 damage to a creature you don't control at random.

Carve a Red Rune (Create a Red Rune enchantment token with "{r}, Sacrifice this enchantment: Deal 1 damage to any target.")
 C 
Creature – Elk
Realm- When Rude Moose enters the battlefield, Rude Moose fights target creature if you control three or more forests.
Creatures of wild beauty and wilder tempers, moose dominate the giant's pristine forests to humans quiet villages.
4/3
Mountain
 
 B 
Basic Land – Mountain

War Preparations (rare)
Rod of Transformation (uncommon)
Mysteries of the Runes (uncommon)
Beastskin (uncommon)
Blood Tracer (common)
Anticipating Familair (common)
Fireborn Giant (common)
Raven of Reason (common)
Grave Swarm (common)
Bestow Revenge (common)
Mentoring Viking (common)
Horn of Alarm (common)
Wildblooded Fury (common)
Rude Moose (common)
Mountain (basic)