Branches of Skavjando: Virtual Booster

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Mechanics | References | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Cleric
{2}{w},{t}: Until end of turn, If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Transform Guide to the Fallen at the beginning of each combat.
2/4
Battlefield Channeler
 
 R 
Creature – Human Cleric Warrior
Whenever Battlefield Channeler attacks or blocks, tokens you control get +2/+2 until end of turn.
Transform Battlefield Channeler at the end of each combat.
He guides souls from the body, and through the chaos of the war.
3/4
 U 
Enchantment – Aura
Enchant creature you control
When enchanted creature dies, it deals damage equal to its power to target opponent.
Load her onto the ship. May her flames take the enemy and the valkyries take her soul.
 U 
Creature – Beast
Deathtouch
Whenever a creature you don't control dies, Carve a Green Rune (Create a Green Rune enchantment token with "{g}, Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn.").
3/4
 U 
Instant
Until end of turn, all damage that would be dealt to target creature or planeswalker you control is dealt to another target creature you control.
Friendship is often the only light one has in the darkest of times. Often, the darkness wins.
 C 
Artifact Creature – Goat
{4}: Return Bonebound Goat from your graveyard to your hand.
They regrow from bones like plants from shoots.
1/2
 C 
Creature – Bird
Flying
Realm- When Raven of Recollection enters the battlefield, if you control three or more islands, you may return target instant or sorcery from your graveyard to your hand.
2/1
 C 
Instant
Destroy target artifact. If an equipment was destroyed this way, you may Carve a Red Rune (Create a Red Rune enchantment token with "{r}, Sacrifice this enchantment: Deal 1 damage to any target.").
 C 
Sorcery
Create a 1/1 white spirit token with flying.

Spirits you control get +1/+1 until end of turn.
Free of what mired their souls, they will try to prevent that part of their fate from befalling others.
 C 
Enchantment
Whenever an island enters the battlefield under your control, up to one target creature gets -2/-0 until end of turn.
The seas humble man and giant alike.
 C 
Enchantment
Whenever you exile a creature card from your graveyard, Spirits you control get +1/+0 until end of turn.
"The spirits would not rise if they did not want to see your wickedness undone!"- Naoja
 C 
Creature – Giant Druid
Whenever Timbersworn Outcast attacks or blocks you may untap target land you control.
Nichuf's forest cannot support villages- and that is to the liking of some.
3/3
 C 
Creature – Elf Warrior
Hexproof
Transform Grajaro Hermit at the beginning of each combat.
Only an insane would live in the Grajaro forests filled with boar and bears.
2/2
Snakebite Aspirant
 
 C 
Creature – Elf Warrior Assassin
Deathtouch
Transform Snakebite Aspirant at the end of each combat.
"I wanted to be left alone"
2/2
 C 
Enchantment
Whenever a card is exiled from a player's graveyard, target opponent loses 1 life and you gain 1 life.
While some wait, the final gate never closes for anyone.
 C 
Creature – Human Wizard
If you control three or more creatures at the beginning of your upkeep, Carve a White Rune (Create a white Rune enchantment token with "{w}, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.").
2/3
Swamp
 
 B 
Basic Land – Swamp

Guide to the Fallen (rare)
Viking's Glory (uncommon)
Dagger-Clawed Runac (uncommon)
Covenant of Friendship (uncommon)
Bonebound Goat (common)
Raven of Recollection (common)
Release Inner Magic (common)
Ghost Charge (common)
Tossing Seas (common)
Bestow Revenge (common)
Timbersworn Outcast (common)
Grajaro Hermit (common)
Gate of Passing (common)
Raidcaller (common)
Swamp (basic)