Branches of Skavjando: Virtual Booster

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Mechanics | References | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Giant Wizard
At the beginning of your endstep, if you have seven or more cards in your hand, Carve a Blue Rune (Create a blue Rune enchantment token with "{u}, Sacrifice this enchantment: Tap or untap target creature.).
1/2
 
 R 
Artifact – Equipment
At the beginning of each upkeep, carve a White Rune, Blue Rune, Black Rune, Red Rune, or Green Rune.
Equipped creature gets +X/+X, where X is the number of enchantment tokens you control.
Equip {3}
 U 
Creature – Elf Wizard
When Nature's Cleanser enters the battlefield destroy all enchantments with a converted mana cost of two or less.
Some elven tribes forbid runic magic.
3/3
 U 
Creature – Human Warrior
{2}{w},{t}: Target creature you control gets +1/+3 and gains vigilance and first strike until end of turn.
Transform Stalwart Leader at the beginning of each combat.
Illus. Shannon Manor
2/4
Battlefield Unifier
 
 U 
Creature – Human Berserker Wizard
As long as Battlefield Unifier is attacking, other creatures you control get +1/+0.
Transform Battlefield Unifier at the end of each combat.
Illus. Shannon Manor
5/4
 U 
Creature – Ogre Wizard
Whenever a creature you control becomes the target of an instant or sorcery you control, that creature gains first strike and hexproof until end of turn.
1/2
 C 
Creature – Human Wizard
If you control three or more creatures at the beginning of your upkeep, Carve a White Rune (Create a white Rune enchantment token with "{w}, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.").
2/3
 C 
Sorcery
Target creature you control gains doublestrike until end of turn.

Carve a Red Rune (Create a Red Rune enchantment token with "{r}, Sacrifice this enchantment: Deal 1 damage to any target.")
 C 
Creature – Human Shaman
Whenever you purify a creature, Zealous Soul Shaman gets +1/+0 and first strike until end of turn.
Purify {1}{r} ({1}{r}, Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)
2/2
 C 
Artifact
Choose a basic land type, {t}: Until end of turn, lands you control lose all abilities and become lands of the type you chose.
A sea of nothingness that can undo creation separate's Juby'as branches. Going from branch to branch is not easy.
 C 
Enchantment
Whenever you exile a creature card from your graveyard, Spirits you control get +1/+0 until end of turn.
"The spirits would not rise if they did not want to see your wickedness undone!"- Naoja
 C 
Creature – Ogre
Purify {b} ({b}, Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)
Never humbled, a soul cannot pass while weakness persists.
4/5
 C 
Creature – Giant Wizard
When Frostbringer Giant enters the battlefield, exile another target creature, then return that creature to the battlefield tapped.
Their fury comes like a sudden winter.
2/5
 C 
Creature – Giant Druid
Whenever Timbersworn Outcast attacks or blocks you may untap target land you control.
Nichuf's forest cannot support villages- and that is to the liking of some.
3/3
 C 
Instant
Exile target creature you control. Return that creature to the battlefield under its owner's controller with a +1/+1 counter at the beginning of the next endstep.
Island
 
 B 
Basic Land – Island

Icicle Architect (common, foil)
Etched Spear (rare)
Nature's Cleanser (uncommon)
Stalwart Leader (uncommon)
Molten-Cloak Augur (uncommon)
Raidcaller (common)
Rage Carving (common)
Zealous Soul Shaman (common)
Branch-Treading Boat (common)
Bestow Revenge (common)
Darkheart Ogre (common)
Frostbringer Giant (common)
Timbersworn Outcast (common)
Naoja's First Transformation (common)
Island (basic)