Branches of Skavjando: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Create three 4/4 white angel tokens with flying.
Realm- Create four 4/4 white angel tokens with flying if you control five or more plains instead. They descended from the sky, retreating fear and offering hope.
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![]() , : Return target creature from your graveyard to your hand.
Transform Shrine Tender at the beginning of each combat. Keeping the shrines in order can be strenuous work.
0/2
Whenever Soulblade Priestess attacks, you may exile a creature from your graveyard. If you do, put a +1/+1 counter on Soulblade Priestess.
Transform Soulblade Priestess at the end of each combat. But, the spirits are thankful and show their respect.
1/2
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Put target creature on the top of its owner's library.
Carve a Blue Rune (Create a blue Rune enchantment token with " , Sacrifice this enchantment: Tap or untap target creature.) |
Carve X Red Runes, where X is the number of creatures you control. (Create X Red Rune enchantment tokens with "
, Sacrifice this enchantment: Deal 1 damage to target creature or planeswalker.") |
Jubya's Trunk enters the battlefield tapped unless you control a God.
, : Add ![]() . |
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Flying
Purify abilities of permanents opponent's own cost an additional 2 life to activate. Shrine maidens stay dutiful, even in the buzz of biting insects.
2/3
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When Rune-Horned Ox enters the battlefield, Carve a White Rune (Create a white Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.")The ox knew the rune before people.
1/2
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Whenever Blood Tracer is dealt combat damage, Carve a Black Rune (Create a black Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.).2/4
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Put a +1/+1 counter on target creature.
Realm- If you control three or more forests, you may draw a card. |
Enchant creature
Enchanted creature gets +2/+0 and gains "Whenever this creature deals combat damage to a player, you may Carve a Red Rune (Create a Red Rune enchantment token with " , Sacrifice this enchantment: Deal 1 damage to any target.")." |
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Counter target noncreature spell unless its controller pays
.
Realm- If you control three or more islands, counter target creature spell unless its controller pays instead. |
Enchant creature
Enchanted creature loses all abilities. Creatures enchanted by Fetters of Restraint can't attack or block. |
: Target creature gains haste and attacks this turn if able.
Transform Cajoling Confidant at the beginning of each combat. 3/3
Trample
Transform Furious Friend at the end of each combat. 5/3
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Target land you control becomes a 5/5 elemental until the beginning of your next turn.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains " ![]() ![]() : Return this creature to the battlefield and cast a copy of Wooden Might without voyage." |
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Crash of Valkyries
(rare)
Shrine Tender
(uncommon)
Tactical Retreat
(uncommon)
Mark of Danger
(uncommon)
Jubya's Trunk
(common)
Grave Swarm
(common)
Rune-Horned Ox
(common)
Blood Tracer
(common)
Boons of Training
(common)
Firepaint
(common)
Insufficient Ambition
(common)
Fetters of Restraint
(common)
Cajoling Confidant
(common)
Wooden Might
(common)
Forest
(basic)




: Return target creature from your graveyard to your hand.

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