Branches of Skavjando: Virtual Booster

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Mechanics | References | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Creature – Giant Shaman
First strike, deathtouch
Humans and elves boast of when they defeat giants and trolls, yet it's more common that the elves and humans die.
8/8
 
 M 
Sorcery
Draw X cards, where X is the greatest power among creatures you control.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains "{2}{g}{g}{g}{g}: Return this creature to the battlefield and cast a copy of Pour into the Cosmos without voyage."
 U 
Sorcery
Reveal the top card of your library. If a creature was revealed this way, add it to your hand. If a land was revealed this way, put it onto the battlefield tapped. Otherwise, put the card on the bottom of your library and gain 4 life.
 U 
Enchantment – Aura
Enchant creature
Whenever an instant or sorcery deals damage to a permanent or player, the enchanted creature gets +2/+0 and gains trample until end of turn.
 U 
Instant
Exile target creature that entered the battlefield this turn but wasn't cast.
Put a +1/+1 counter on up to one target creature.
 C 
Enchantment – Aura
Enchant creature
Enchanted creature loses all abilities.
Creatures enchanted by Fetters of Restraint can't attack or block.
 C 
Instant
Counter target noncreature spell unless its controller pays {1}.
Realm- If you control three or more islands, counter target creature spell unless its controller pays {3} instead.
 C 
Creature – Giant Warrior
Reach
{3}{g}{g},{t}, Sacrifice Valkyrie Killer: Destroy target creature with flying.
"No one will help Smarin or her pitiful humans today!"
2/2
 C 
Artifact – Equipment
Equipped creature gets +2/+2 and must attack each turn if able.

Equip {3}
The Ureidr dwarves gave the hammer a will. The hammer has only one desire- the desire to smash.
 C 
Creautre – Human Advisor
{t}: Target creature gains haste and attacks this turn if able.
Transform Cajoling Confidant at the beginning of each combat.
3/3
Furious Friend
 
 C 
Creature – Human Warrior Wizard
Trample
Transform Furious Friend at the end of each combat.
5/3
 C 
Creature – Insect
Flying
Purify abilities of permanents opponent's own cost an additional 2 life to activate.
Shrine maidens stay dutiful, even in the buzz of biting insects.
2/3
 C 
Creature – Human Shaman
Whenever you purify a creature, Zealous Soul Shaman gets +1/+0 and first strike until end of turn.
Purify {1}{r} ({1}{r}, Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)
2/2
 C 
Creature – Human Warrior
Axe Brother has first strike as long as you control a spirit.
Purify {1}{r} ({1}{r}, Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)
He won't forget his older brother. He only hopes that he won't be forgotten by his younger brother.
1/1
 C 
Instant
Whenever a creature you control becomes blocked, it gets +1/+2 until end of turn.
Carve a White Rune (Create a white Rune enchantment token with "{w}, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.")
Forest
 
 B 
Basic Land – Forest

Nichuf War Chief (uncommon, foil)
Pour into the Cosmos (mythic)
Journey Into Grajaro (uncommon)
Lightning-Awed (uncommon)
Brilliant Banishing (uncommon)
Fetters of Restraint (common)
Insufficient Ambition (common)
Valkyrie Killer (common)
Insatiable Hammer (common)
Cajoling Confidant (common)
Grave Swarm (common)
Zealous Soul Shaman (common)
Axe Brother (common)
Shields and Hammers (common)
Forest (basic)