Branches of Skavjando: Virtual Booster

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Mechanics | References | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Wizard
Non-creature spells cost {1} more to cast.
Purify {3}{w}{w} ({3}{w}{w}, Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)
When Bloodbound Stoic is purified, destroy all artifacts and enchantments.
2/2
 U 
Creature – Human Cleric
When Soul Channeler enters the battlefield, deal X damage to target creature and gain X life, where X is the number of spirits you control.
"Souls grow lonely and angry without friends or family. These souls have something to tell you Khzgeru."-Akilf, Shrine Maiden
2/2
 U 
Land
Glyphed Circle enters the battlefield tapped.
{t}: Add {c}.
{t}: Add one mana of any color. This mana can only be spent to activate a rune or to activate the ability of a creature that transformed this turn.
 U 
Enchantmennt – Aura
Enchant creature
If the enchanted creature would die during the combat phase, exile it instead. Then, create a 4/4 white angel token with flying.
 C 
Instant
Target player puts the top seven cards of their library into their graveyard.
Voyage-As this spell resolves, you may exile it and a creature. When you do, that creature gains "{3}{u}: Return this creature to the battlefield and cast a copy of Delirium Trek without voyage."
 C 
Enchantment – Aura
Flash
Enchant creature
Enchanted creature gets +2/+3 and can block an additional creature each combat.
"Think your size matters? Wrong."- Kyothra, Shieldmaiden
 C 
Sorcery
Add {r}{r}{r}{r}
Realm If you control five or more mountains, add {r}{r}{r}{r}{r} instead.
Okalv yanked the chains from their hold and chased off to the War at World's End.
 C 
Creature – Dwarf Artificer
Whenever you cast an artifact spell, you may Carve a Blue Rune (Create a blue Rune enchantment token with "{u}, Sacrifice this enchantment: Tap or untap target creature.).
1/1
 C 
Sorcery
Target land you control becomes a 5/5 elemental until the beginning of your next turn.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains "{2}{g}{g}: Return this creature to the battlefield and cast a copy of Wooden Might without voyage."
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gains flying and "abilities of creatures you control in exile cost {1} less to activate."
 C 
Enchantment
Exile three creatures from your graveyard, sacrifice Mark for Consumption: Draw a card and gain 1 life.
When the end battle comes, not all will ascend Jubya's roots to war.
 C 
Creature – Elf Warrior
Hexproof
Transform Grajaro Hermit at the beginning of each combat.
Only an insane would live in the Grajaro forests filled with boar and bears.
2/2
Snakebite Aspirant
 
 C 
Creature – Elf Warrior Assassin
Deathtouch
Transform Snakebite Aspirant at the end of each combat.
"I wanted to be left alone"
2/2
 C 
Land
Chisodr's Workshop enters the battlefield tapped unless you control a God.

{1},{t}: Add {r}{w}.
 C 
Creature – Ogre Shaman
At the beginning of your endstep, if you have one or fewer cards in your hand, Carve a Red Rune (Create a Red Rune enchantment token with "{r}, Sacrifice this enchantment: Deal 1 damage to any target.").
2/1
Mountain
 
 B 
Basic Land – Mountain

Bloodbound Stoic (rare)
Soul Channeler (uncommon)
Glyphed Circle (uncommon)
Warrior's Fate (uncommon)
Delirium Trek (common)
Gilded Extension (common)
Eruption Pulse (common)
Ureidr Scriptforger (common)
Wooden Might (common)
Become the Messenger (common)
Mark for Consumption (common)
Grajaro Hermit (common)
Chisodr's Workshop (common)
Molten Mentor (common)
Mountain (basic)