Branches of Skavjando: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Purify
( , Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)His ships make a journey as his soul waits in its shell.
1/2
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Haste, flying
Purify ![]() ![]() (![]() ![]() , Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)
When you purify Vengeant Hellkite, deal 5 damage to target creature or planeswalker. 5/5
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Hexproof, indestructible
Angry at being left in Jornin, man's world, trolls demand body parts as payment for their wild hunger.
1/1
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Whenever a creature is exiled from your graveyard, target creature you control gains +1/+1 and first strike until end of turn.
Men and giants fight. Beasts have no time for them.
3/3
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![]() , : Until end of turn prevent all damage that would be dealt to and dealt by target creature.
Transform Archmage of Stillness at the beginning of each combat. 1/1
Whenever Dream Plunderer becomes blocked by or blocks a creature, you may draw a card.
Transform Dream Plunderer at the end of each combat. 1/1
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Enchant creature
Enchanted creature loses all abilities. Creatures enchanted by Fetters of Restraint can't attack or block. |
Flying
![]() : Target transformed creature you control gains flying until end of turn."Go on! Get up there!"
2/4
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Flying
Purify abilities of permanents opponent's own cost an additional 2 life to activate. Shrine maidens stay dutiful, even in the buzz of biting insects.
2/3
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When you purify Inner Flame Acolyte, target creature gets +2/+0 until end of turn.
Purify ![]() (![]() , Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)Even in death, they burn brightly.
4/2
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When Lucky Lumberbeast enters the battlefield gain 7 life.
Hunters trip and fall on their face. Other prey always draws the predators elsewhere.
7/7
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When Seething Berserker enters the battlefield, Seething Berserker deals 2 damage to you and to target creature.
Purify ![]() (![]() , Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)5/4
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Hall of Smarin enters the battlefield tapped unless you control a God.
, : Add ![]() . |
, : Target player reveals the top card of their library. If it's a creature put it into that player's graveyard.
Transform Wary Axeman at the beginning of each combat. 2/3
Whenever Redeemer of the Dead deals combat damage to. a player, exile target card from that player's graveyard.
Transform Redeemer of the Dead at the end of each combat. 1/4
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Flying
Realm- When Raven of Reason enters the battlefield, if you control three or more islands, you may draw a card. 2/1
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Humble Shipwright
(common, foil)
Vengeant Hellkite
(rare)
Jornin Troll
(uncommon)
Browser Among the Fallen
(uncommon)
Archmage of Stillness
(uncommon)
Fetters of Restraint
(common)
Soaring Familiar
(common)
Grave Swarm
(common)
Inner Flame Acolyte
(common)
Lucky Lumberbeast
(common)
Seething Berserker
(common)
Hall of Smarin
(common)
Wary Axeman
(common)
Raven of Reason
(common)
Forest
(basic)





: Until end of turn prevent all damage that would be dealt to and dealt by target creature.

