Branches of Skavjando: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever another creature with a converted mana cost of 4 or greater enters the battlefield under your control, put a +1/+1 counter on it and gain 4 life.
Destruction makes way for new life.
6/6
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: Carve a White Rune (Create a white Rune enchantment token with " , Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.").
Transform Mystic Artisan at the beginning of each combat. Carving a single rune can take hours.
1/2
As long as you control seven or more enchantments, enchanted creatures you control have first strike and vigilance.
Transform Scion of the Ethereal at the end of each combat. The craft is steeped in magics greater than you imagined.
2/2
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Whenever an enchantment enters the battlefield under your control, up to one target creature gains menace and hexproof until end of turn.
The reason trolls have tolls is so that they can be left alone.
3/3
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Whenever a creature you control becomes the target of an instant or sorcery you control, that creature gains first strike and hexproof until end of turn.
1/2
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When you purify Inner Flame Acolyte, target creature gets +2/+0 until end of turn.
Purify ![]() (![]() , Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)Even in death, they burn brightly.
4/2
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Whenever another creature enters the battlefield under your control, you may gain 1 life.
Transform Horncaller Priest at the beginning of each combat. "Come, we will hold against the giants in body, and our souls against the fated oblivion."
1/3
When Lifeblood Martyr dies, you may gain 5 life.
Transform Lifeblood Martyr at the end of each combat. His death was the beginning of another day for children's cries and blooming flowers.
1/5
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Whenever an island enters the battlefield under your control, up to one target creature gets -2/-0 until end of turn.
The seas humble man and giant alike.
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Flying
Realm- When Raven of Reason enters the battlefield, if you control three or more islands, you may draw a card. 2/1
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Destroy target artifact or enchantment with a converted mana cost of two or less.
Realm- If you control three or more forests, you may destroy any target artifact or enchantment instead. |
Haste
At the beginning of your end step, sacrifice Cleavespell Viking and Carve a Red Rune (Create a Red Rune enchantment token with " , Sacrifice this enchantment: Deal 1 damage to any target.").3/1
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Enchant creature
Enchanted creature gains flying and "abilities of creatures you control in exile cost less to activate." |
Flying
Purify abilities of permanents opponent's own cost an additional 2 life to activate. Shrine maidens stay dutiful, even in the buzz of biting insects.
2/3
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Jubya's Trunk enters the battlefield tapped unless you control a God.
, : Add ![]() . |
Reach
Whenever a creature you control transforms, Smileback Spider gets +2/+0 until end of turn. Spiders from Svaindo forest are often impressed by the warriors and choose to become their familiars.
1/3
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Vitalborn Wurm
(rare)
Mystic Artisan
(uncommon)
Mossy Ascetic
(uncommon)
Molten-Cloak Augur
(uncommon)
Inner Flame Acolyte
(common)
Horncaller Priest
(common)
Tossing Seas
(common)
Raven of Reason
(common)
Break by Roots
(common)
Cleavespell Viking
(common)
Become the Messenger
(common)
Grave Swarm
(common)
Jubya's Trunk
(common)
Smileback Spider
(common)
Plains
(basic)



: Carve a White Rune (Create a white Rune enchantment token with "



