Branches of Skavjando: Virtual Booster

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Mechanics | References | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Giant Wizard
When Might Maker enters the battlefield put a +1/+1 counter on a creature and Carve a White Rune (Create a white Rune enchantment token with "{w}, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.").
3/4
 
 R 
Legendary Enchantment – Shrine
Whenever a spell or an ability would cause you to discard a card, draw a card instead.

At the beginning of your upkeep, each opponents puts the top two cards of their library into their gaveyard for each Shrine you control.
 U 
Sorcery
Until end of turn, if a card would be put into a graveyard this turn exile it instead and its controller loses 1 life.
"Legacies, ancestors, history, traditions- it's all rubbish."- Khzgeru
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+2.
At the beginning of each upkeep choose deathtouch, flying, trample, or vigilance. The enchanted creature gains that ability until end of turn.
 U 
Creature – Human Warrior
Vigilance
When Meadhall's Keeper is purified creatures you control get +1/+1 and gain vigilance until end of turn.
Purify {1}{w}{w} ({1}{w}{w}, Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)
1/2
 C 
Creature – Spider
Reach
Whenever a creature you control transforms, Smileback Spider gets +2/+0 until end of turn.
Spiders from Svaindo forest are often impressed by the warriors and choose to become their familiars.
1/3
 C 
Creature – Human Berserker
Vindictive Marauder can't block.
Purify {1}{b} ({1}{b}, Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery).
The humans of Jornin often prefer enemies' blood to armor.
3/1
 C 
Land
Frezumi's Wine Cellar enters the battlefield tapped unless you control a God.

{1},{t}: Add {u}{r}.
 C 
Sorcery
Target player reveals their hand. Choose a card with a converted mana cost greater than the number of lands that player controls. That player discards that card.
Tomorrow is gone, not in the days, but in their hearts.
 C 
Creature – Elf Warrior
Hexproof
Transform Grajaro Hermit at the beginning of each combat.
Only an insane would live in the Grajaro forests filled with boar and bears.
2/2
Snakebite Aspirant
 
 C 
Creature – Elf Warrior Assassin
Deathtouch
Transform Snakebite Aspirant at the end of each combat.
"I wanted to be left alone"
2/2
 C 
Instant
Target player reveals their hand.

Carve a Blue Rune (Create a blue Rune enchantment token with "{u}, Sacrifice this enchantment: Tap or untap target creature.)
 C 
Instant
Target player puts the top seven cards of their library into their graveyard.
Voyage-As this spell resolves, you may exile it and a creature. When you do, that creature gains "{3}{u}: Return this creature to the battlefield and cast a copy of Delirium Trek without voyage."
 C 
Enchantment – Aura
Enchant creature
Enchanted creature loses all abilities.
Creatures enchanted by Fetters of Restraint can't attack or block.
 C 
Enchantment
Whenever you exile a creature card from your graveyard, Spirits you control get +1/+0 until end of turn.
"The spirits would not rise if they did not want to see your wickedness undone!"- Naoja
Swamp
 
 B 
Basic Land – Swamp

Might Maker (common, foil)
Archives of Frezumi (rare)
Dust the Soul (uncommon)
Beastskin (uncommon)
Meadhall's Keeper (uncommon)
Smileback Spider (common)
Vindictive Marauder (common)
Frezumi's Wine Cellar (common)
Dreambreak (common)
Grajaro Hermit (common)
Insightful Glance (common)
Delirium Trek (common)
Fetters of Restraint (common)
Bestow Revenge (common)
Swamp (basic)