Branches of Skavjando: Virtual Booster

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Mechanics | References | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human Wizard
{2}{u},{t}: Cast a copy of target instant or sorcery. You may choose new targets for the copy.
Transform Sage of Lake Dypzu at the beginning of each combat.
2/4
 
Mirror-Axe Viking
 
 R 
Creature – Human Wizard Berserker
Whenever an opponent casts an instant or sorcery, you may copy it. If you do, you may choose new targets for the copy.
Transform Mirror-Axe Viking at the end of each combat.
5/4
 R 
Legendary Creature – Serpent
Slanbi, Cosmic Coil's power and toughness are equal to the number of islands on the battlefield.
At the beginning of your endstep, if twenty or more lands are islands, each opponent puts the top sixty cards of their library into their graveyard.
*/*
 U 
Sorcery
Until end of turn target enchantment becomes a copy of target enchantment you control
Runes have the power carved into them. Naturally, miscarvings can cause unpredicted powers.
 U 
Enchantment – Aura
Enchant creature
Enchanted creature gets +0/+1 and gains reach
Realm- If you control five or more forests, the enchanted creature has indestructible.
 U 
Instant
Put target creature on the top of its owner's library.

Carve a Blue Rune (Create a blue Rune enchantment token with "{u}, Sacrifice this enchantment: Tap or untap target creature.)
 C 
Creature – Giant Cleric
Purify {1}{b} ({1}{b}, Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)
When you purify Sister of Departed Souls, each opponent exiles a creature from their graveyard.
3/2
 C 
Artifact Creature – Cat
Feline Familiar costs {3} less if a creature transformed this turn.
{t}: Target player reveals their hand.
Familiars aren't manifested in Ureidr- they're forged.
2/2
 C 
Creature – Human Warrior
Purify {2}{w} ({2}{w}, Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)
When you purify Mentoring Viking, target creature gets +1/+1 and gains lifelink until end of turn.
2/1
 C 
Creature – Giant Wizard
At the beginning of your endstep, if you have seven or more cards in your hand, Carve a Blue Rune (Create a blue Rune enchantment token with "{u}, Sacrifice this enchantment: Tap or untap target creature.).
1/2
 C 
Creature – Human Archer
Reach
When Scorching Volleyist enters the battlefield, Carve a Red Rune (Create a Red Rune enchantment token with "{r}, Sacrifice this enchantment: Deal 1 damage to any target.").
1/2
 C 
Creature – Wolf
Whenever a creature enters the battlefield under your control, Stalking Howler gets +1/+1 until end of turn.
The wolves know when the prey is fresh and too young to run or hide.
2/1
 C 
Enchantment – Aura
Enchant creature
Enchanted creature gains flying and "abilities of creatures you control in exile cost {1} less to activate."
 C 
Enchantment – Aura
Enchant creature don't control
Enchanted creature gets -1/-1.
When enchanted creature dies, exile it and create a 1/1 black Spirit creature token with lifelink.
 C 
Creature – Goat
{r},{t}: Target creature gains haste until end of turn and Carve a Red Rune (Create a Red Rune enchantment token with "{r}, Sacrifice this enchantment: Deal 1 damage to any target.").
To catch a goat from the cliffs of Nichuf, one must be as fast as the goat.
1/2
Island
 
 B 
Basic Land – Island

Sage of Lake Dypzu (rare, foil)
Slanbi, Cosmic Coil (rare)
Etched Illusion (uncommon)
Sap Infusion (uncommon)
Tactical Retreat (uncommon)
Sister of Departed Souls (common)
Feline Familiar (common)
Mentoring Viking (common)
Icicle Architect (common)
Scorching Volleyist (common)
Stalking Howler (common)
Become the Messenger (common)
Determined Defiance (common)
Rock Zoom Goat (common)
Island (basic)