Branches of Skavjando: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a source you control deals damage to you or a permanent you control, you may deal that much damage to target creature.
At the beginning of your first main phase, add for each Shrine you control. |
: Carve a White Rune (Create a white Rune enchantment token with " , Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.").
Transform Mystic Artisan at the beginning of each combat. Carving a single rune can take hours.
1/2
As long as you control seven or more enchantments, enchanted creatures you control have first strike and vigilance.
Transform Scion of the Ethereal at the end of each combat. The craft is steeped in magics greater than you imagined.
2/2
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, Sacrifice Wilds Surveyor: Creatures you don't control lose hexproof and can't gain hexproof until end of turn.
Transform Wilds Surveyor at the beginning of each combat. 2/4
Reach
![]() , : Deal 1 damage to each creature you don't control with flying.
Transform Skybow Sniper at the end of each combat. 5/4
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Enchant creature
Enchanted creature gains lifelink. Realm- As long as you control five or more swamps, if a card would be put into a player's graveyard from anywhere, exile it instead. |
Flying
Realm- When Raven of Reason enters the battlefield, if you control three or more islands, you may draw a card. 2/1
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Destroy target artifact. If an equipment was destroyed this way, you may Carve a Red Rune (Create a Red Rune enchantment token with "
, Sacrifice this enchantment: Deal 1 damage to any target."). |
Purify
( , Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)Never humbled, a soul cannot pass while weakness persists.
4/5
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Whenever you exile a creature card from your graveyard, Spirits you control get +1/+0 until end of turn.
"The spirits would not rise if they did not want to see your wickedness undone!"- Naoja
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Put a +1/+1 counter on target creature.
Realm- If you control three or more forests, you may draw a card. |
Flash
When Anticipating Familair enters the battlefield target creature gets -2/-0 until end of turn. "Gunni, lookout!"
1/2
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Each opponent discards at random. Whenever a nonland is discarded this way, Carve a Black Rune (Create a black Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.). |
Whenever Timbersworn Outcast attacks or blocks you may untap target land you control.
Nichuf's forest cannot support villages- and that is to the liking of some.
3/3
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Purify
![]() (![]() , Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)
When you purify Mentoring Viking, target creature gets +1/+1 and gains lifelink until end of turn. 2/1
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Hall of Smarin enters the battlefield tapped unless you control a God.
, : Add ![]() . |
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Work of Chisodr
(rare)
Mystic Artisan
(uncommon)
Wilds Surveyor
(uncommon)
Fungal Infusion
(uncommon)
Raven of Reason
(common)
Release Inner Magic
(common)
Darkheart Ogre
(common)
Bestow Revenge
(common)
Boons of Training
(common)
Anticipating Familair
(common)
Paint Horror
(common)
Timbersworn Outcast
(common)
Mentoring Viking
(common)
Hall of Smarin
(common)
Island
(basic)



: Carve a White Rune (Create a white Rune enchantment token with "


