Branches of Skavjando: Virtual Booster
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| Mechanics | References | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Hope Snatcher enters the battlefield target player puts the top two cards of their library into their graveyard. Then that player reveals their hands and discards any cards sharing a name cards that were put into a graveyard from the library this way.
2/2
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Target player exiles two cards from their hand until the beginning of their next endstep.
Realm- If you control five or more mountains, that player exiles two cards from their hand at random until the beginning of their next endstep instead. |
Defender
Sacrifice a creature: Khzgeru's Familiar loses defender until end of turn. If you sacrificed a spirit this way, Khzgeru's Familiar gets +1/+1 until end of turn. 4/3
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Flash
When Breeching Dolphin enters the battlefield, spells cost more to cast until end of turn.So beautiful you're ambivalent to the water ruining your spell.
2/2
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: Add one mana of any color.
, : Until end of turn, if you would carve a rune, carve two runes instead. |
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Flying
Realm- When Raven of Reason enters the battlefield, if you control three or more islands, you may draw a card. 2/1
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When Forgebinder enters the battlefield, deal 2 damage to target creature without flying if you control an enchantment.
When she can't fit the whole power of the rune into a weapon, the ancient magic sprays in molten sparks.
4/4
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Deal 3 damage to any target. If a target dealt damage this way would be put into a graveyard this turn, exile it instead.
That stranger, his fire purged the soul until there was nothing left.
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When Might Maker enters the battlefield put a +1/+1 counter on a creature and Carve a White Rune (Create a white Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.").3/4
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Flying
Purify abilities of permanents opponent's own cost an additional 2 life to activate. Shrine maidens stay dutiful, even in the buzz of biting insects.
2/3
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Target land you control becomes a 5/5 elemental until the beginning of your next turn.
Voyage- As this spell resolves, you may exile it and a creature. When you do, that creature gains " ![]() ![]() : Return this creature to the battlefield and cast a copy of Wooden Might without voyage." |
Target creature you control gains +1/+1 and first strike until end of turn.
Realm- If you control five or more plains, target creature gets +2/+2 and gains doublestrike until end of turn instead. |
Whenever Runescribe Elf becomes enchanted, Carve a Green Rune (Create a Green Rune enchantment token with "
, Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn.").1/2
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When you purify Macabre Priest, target creature you control gains lifelink until end of turn.
Purify ( , Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery)1/2
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Hope Snatcher
(uncommon, foil)
Grief's Price
(rare)
Khzgeru's Familiar
(uncommon)
Breeching Dolphin
(uncommon)
Golden Armbands
(uncommon)
Raven of Reason
(common)
Forgebinder
(common)
Wicked Flames
(common)
Might Maker
(common)
Grave Swarm
(common)
Wooden Might
(common)
Spears of Howlite
(common)
Runescribe Elf
(common)
Macabre Priest
(common)
Forest
(basic)





: Add one mana of any color.