Branches of Skavjando: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Return three target permanents to their owner's hands.
Voyage-As this spell resolves, you may exile it and a creature. When you do, that creature gains " ![]() ![]() : Return this creature to the battlefield and cast a copy of Trials of the Sea without voyage." |
At the beginning of your upkeep, if you control three or more enchantments, you may put a +1/+1 counter on up to one target creature.
The runic arts are known throughout Skavjando, but only on the branch of Bletoheim are there those skilled enough to inscribe rune on the living.
2/3
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Enchant creature
Whenever an instant or sorcery deals damage to a permanent or player, the enchanted creature gets +2/+0 and gains trample until end of turn. |
Deal 4 damage to any target. Then, destroy target land.
Hugoki watched as the spiky earth pierced his chest and more spikes destroyed his village.
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Jubya's Trunk enters the battlefield tapped unless you control a God.
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Whenever you sacrifice a rune, Rootknot Sage gets +1/+1 until end of turn.
When Rootknot Sage enters the battlefield, Carve a Green Rune (Create a Green Rune enchantment token with " , Sacrifice this enchantment: Target creature you control gets +2/+2 until the end of the turn.").1/3
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Exile target creature you control. Return that creature to the battlefield under its owner's controller with a +1/+1 counter at the beginning of the next endstep.
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When Frostbringer Giant enters the battlefield, exile another target creature, then return that creature to the battlefield tapped.
Their fury comes like a sudden winter.
2/5
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Whenever an island enters the battlefield under your control, up to one target creature gets -2/-0 until end of turn.
The seas humble man and giant alike.
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Vindictive Marauder can't block.
Purify ![]() (![]() , Exile this card from your graveyard: Create a 1/1 black spirit token with lifelink. Purify only as a sorcery).The humans of Jornin often prefer enemies' blood to armor.
3/1
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Destroy target creature with flying.
Voyage- As this spell resolves, you may exile it and a creature. When you do, the exiled creature gains " ![]() ![]() : Return this creature from exile and cast a copy of Shoot Down without voyage." |
Purify
( , Exile this card from your graveyard: Create a 1/1 white spirit token with flying. Purify only as a sorcery.)His ships make a journey as his soul waits in its shell.
1/2
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Transform Svakur Death Priest at the beginning of each combat phase.
: Each opponent loses 1 life and you gain 1 life.The end upon us, upon the worlds of Skavjando is true.
3/5
Whenever Hammerheart Hexer deals combat damage to a player, you may pay 2 life. If you do, Carve a Black Rune (Create a black Rune enchantment token with "
, Sacrifice this enchantment: Target creature gets -1/-1 until the end of the turn.).
Transform Hammerheart Hexer at the end of each combat. 4/4
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Reach
When Scorching Volleyist enters the battlefield, Carve a Red Rune (Create a Red Rune enchantment token with " , Sacrifice this enchantment: Deal 1 damage to any target.").1/2
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Trials of the Sea
(rare)
Runic Tattoo Artist
(uncommon)
Lightning-Awed
(uncommon)
Earthen Rupture Assault
(uncommon)
Jubya's Trunk
(common)
Rootknot Sage
(common)
Naoja's First Transformation
(common)
Frostbringer Giant
(common)
Tossing Seas
(common)
Vindictive Marauder
(common)
Shoot Down
(common)
Humble Shipwright
(common)
Svakur Death Priest
(common)
Scorching Volleyist
(common)
Forest
(basic)



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