Branches of Skavjando

Branches of Skavjando by Sorrow

282 cards in Multiverse

111 commons, 94 uncommons, 57 rares, 20 mythics

46 white, 46 blue, 46 black, 46 red,
46 green, 28 multicolour, 18 artifact, 6 land

113 comments total

Norse mythology meets mahou shoujo

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Mechanics | References | Skeleton

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Recently active cards: (all recent activity)

 C 
Creature – Human Citizen
Purify {w} ({w}, Exile this card from your graveyard: Create a 1/1 white spirit token withflying. Purify only as a sorcery.)
His ships make a journey as his soul waits in its shell.
1/2
4 comments
last 2022-11-18 03:04:05 by Sorrow
 R 
Creature – Human Cleric
Creatures in your graveyard have Purify {1}{w} ({1}{w}, Exile this card from your graveyard: Create a 1/1 white spirit token withflying. Purify only as a sorcery.).
You may purify creatures at any time you could cast an instant.
3/3
1 comment
2020-03-24 01:01:53 by Sorrow
 C 
Creature – Ogre Shaman
When you purify Inner Flame Acolyte, target creature gets +2/+0 until end of turn.
Purify {2}{r} ({2}{r}, Exile this card from your graveyard: Create a 1/1 red spirit token with menace. Purify only as a sorcery.)
Even in death, they burn brightly.
4/2
 M 
Legendary Creature – Hag Beast
Hexproof, indestructible
Whenever a creature with an Aura or Equipment attached to it deals damage to Hiejild, Beast Mother, Hiejild loses indestructible until end of turn.
Beast spells you cast cost {3} less.
7/9
3 comments
last 2022-11-07 16:33:59 by dude1818
 C 
Artifact – Equipment
Equipped creature has vigilance and "{1},{t}: Untap target creature you control."
Equip {1}
"Raise your body and raise your spear. There's a wolf in the village." -Harkuma, Village Watchman

Recent comments: (all recent activity)
On Humble Shipwright:

[Doomed Traveler gets 1/1 flying Spirit on death trigger. White gets 1/1 fliers for {w}. Milling or discarding must either be done by the opponent or inflicted by the player themself. Dredge gets new toys maybe at best? If the opponent was source of that discarding or milling, then stinks to be them as sometimes happens when playing those strategies.

On Humble Shipwright:

The issue is far less about dying and then exiling the creature for a token and far more about milling/discarding the card to get virtual free card advantage for an evasive token creation spell.

That free card advantage could only be balanced from the permanent side of the card, if you made it really horrible (where 1/2 for one mana is itself not a card you seek to play, but even a 1/1 that leaves a token behind is usually really good). The balance must come from the activation cost from the graveyard calculating in the free cantrip - compare and contrast Expandable Lackey, Fairgrounds Patrol, Dauntless Cathar.

Just stumbled about those cards, so I wanted to leave a follow-up comment.

On Humble Shipwright:

Hmm. There is the argument that this needs to die first whereas a Flashback cost could be paid and played the same turn.

Lingering Souls also makes two tokens, and Purify by itself never makes more than one token. I also have to wonder how much worth of flying adds as there are cards with a purify cost of {b} whose tokens have the evasionless lifelink instead of flying.

I think this card might be fine enough to go towards playtesting, but Redeemer of Souls will need to be adjusted.

On Humble Shipwright:

That purify cost seems cheap.

Compare Chatter of the Squirrel without flying.

­Lingering Souls was not exactly a common.

On Hiejild, Beast Mother:

This wording works, although to make it a little more obvious, you could make the trigger "whenever it blocks or is blocked by a creature ..."

On An Aged Fletcher:

­Westvale Abbey, too, but I'd rather look at flip cards like Budoka Gardener or Student of Elements which would be DFC given the chance.


Spellslinger, huh? I could see that one benefiting from impulsive draw and token creation.

On An Aged Fletcher:

The original name was "Spark of Souls," but I didn't want to risk connotating a planeswalker spark, just the creator of souls. Mechanically, I wanted the rw god be a spellslinger-type card.

­
I think the melded Hanweir, the Writhing Township is the only "double-faced" card that's legendary on only one side. Lorewise, the gods sometime take on mortal guises and meet the people of the plane, as was done in Norse mythology (as well as other mythologies). Because the creature is always the god in disguise, it felt that the disguise should still be legendary. This is why I included "A/An" at the beginning of each god's disguised name, as that naming convention made the disguise feel more distinct as an individual.

On An Aged Fletcher:

Doesn't fell very "Father of Souls" to me.

I think, it's neat to have this hidden identity as at the very least a way to introduce a race/class to the Gods they might otherwise not have.

I wonder whether it would be better to have the front not be legendary and just make transforming optional/conditional - after all not every aged fletcher will turn out to be a God in disguise.

On Branches of Skavjando:

Today I heard that Kaldheim will have spirits and I feel very validated making them a theme here, even if mine are only tokens are were more from the Japanese influence.

On Ring of Seals:

Aww, I was hoping for a pinniped

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