Branches of Skavjando

Branches of Skavjando by Sorrow

282 cards in Multiverse

111 commons, 94 uncommons, 57 rares, 20 mythics

46 white, 46 blue, 46 black, 46 red,
46 green, 28 multicolour, 18 artifact, 6 land

104 comments total

Norse mythology meets mahou shoujo

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Mechanics | References | Skeleton

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Whenever an enchantment enters the battlefield under your control, put a +1/+1 counter on up to one target creature.

Sacrifice an enchantment: Prevent all damage target source would deal to you this turn.
1 comment
2020-09-05 15:11:16 by dude1818
Legendary Creature – Elf Wizard
{2}{g}{u}: Target player reveals their hand. Draw a card for each land revealed this way.
If A Wandering Gardener would die, instead transform them.
Thukyo, The Caretaker
Legendary Creature – God
Whenever an opponent puts a land onto the battlefield, you may put a land onto the battlefield and draw a card.
Lands you control have hexproof.
Whenever a nontoken creature dies, you may put a nail counter on Ever-Growing Ship.
Whenever you cast a spell with a converted mana cost of seven or greater, sacrifice Ever-Growing Ship and put a creature from a graveyard with a power of X or less onto the battlefield, where X was the number of nail counters on Ever-Growing Ship.
Creature – Kraken
Noncreature spells you own have flash and "When you cast this spell, you may pay {1}{u}{u}. If you do, counter target spell."
The great horrors of the seas leave only tales of terrors for the survivors of the land-dwellers unfortunate enough to encounter them.
1 comment
2020-07-15 14:05:12 by dude1818
Creature – Bird
Whenever Dawn's Widgeon or another creature with a power of 1 or less enters the battlefield, Carve a White Rune (Create a white Rune enchantment token with "{w}, Sacrifice this enchantment: Target creature gets +1/+1 and gains vigilance until end of turn.")

Recent comments: (all recent activity)
On Ring of Seals:

Aww, I was hoping for a pinniped

On Abyss Kraken:

So all your instants can also be counterspells? That doesn't like it would come up very much, although I guess you'd fill your deck with proactive instants to make use of this

On Runebound Dwarf:

A valid critcism. Runes There are a number of cards that can produce runes multiple times, so two is probably the safest. This will really force this card to only be played in rune-heavy decks in limited, but I believe there's enough cards that make rune in this set for that to be possible.

On Runebound Dwarf:

Some of the runes in this set might be preferable to activate during or after combat, so the fact that this cannot attack unless you (potentially) waste a combat trick or post-combat ability isn't ideal.

Maybe this should not be able to attack unless you control one or more Runes? I don't know how heavily supported this archetype is (seems pretty huge in this set), but if it's a lot of support, you might want to consider requiring at least 2+ runes...

I got this advice from the new Gadrak, the Crown-Scourge card. It would make sense here to use something more like this, though 4 would almost definitely be too high.

On Glyphed Circle:

You might be able to say "of a double-faced creature card," which I suspect means a creature permanent that's a DFC or a DFC in any other zone whose front face is a creature, but no examples of the latter exist with activated abilities that can be activated off the battlefield iirc

On Glyphed Circle:

Yes, this definitely feels like it should be able to tap for {c}. And does it really have to only be able to activate creatures that transformed this turn?

On Glyphed Circle:

I don't like a land that only has a pretty restrictive mana ability. There are 9 cards like this in Pioneer, and they all also have "{t}: Add {c}" with no restriction. Would you consider that?

On Glyphed Circle:

I like this. It should say 'ETBs' instead of 'EBTs' though ;)

On Velsignemancer:

If the combat part is important, you could also just adjust my suggestion to be "this combat" instead of "this turn"

On Tachod Meteorolgist:

All of the trannsform cards in this set represent magical girl-style transformations, I often tried to pick something that felt a little outlandish and loud, something very animesque. To represent a magical girl, I gave creatures a physical combat class and a magical combat class, in this case warrior and wizard. Most scholars in Magic have been wizards, although there's a cleric, advisor, soldier, and a sphinx among them.

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