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Armageddon: Card List

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Ambush Soldier White Common 1{w} Creature – Human Soldier 1 1 First strike 0
2 Angel of Salvation White Uncommon 6{4}{w}{w} Creature – Angel 3 3 Flash
Flying
When Angel of Salvation enters the battlefield, regenerate target creature you control.
0
3 Arctic Sharpshooter White Rare 2{1}{w} Creature – Human Archer 0 2 Creatures with hexproof can be targeted as though they didn't have hexproof.
Whenever Arctic Sharpshooter attacks, you may have it deal 2 damage to target creature.
1 1346703784 on 3 Sep 2012 by dude1818
4 Arrest White Common 3{2}{w} Enchantment – Aura Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
0
5 Banish to Nowhere White Common 2{w}{w} Instant Exile target creature. Its controller draws a card. 0
6 Courier Hawk White Common 2{1}{w} Creature – Bird 1 2 Flying, vigilance 0
7 Defensive Ward White Common 2{1}{w} Instant Creatures you control get +1/+1 and have protection from artifacts until end of turn. 0
8 Emergency Recruitment White Uncommon 5{3}{w}{w} Instant Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
Put three 1/1 white Human Soldier creature tokens into play.
0
9 Flashbang White Common 3{2}{w} Instant Tap up to two target creatures.
Draw a card.
0
10 Forced Conscription White Common 2{1}{w} Sorcery Put three 0/1 white Citizen Soldier creature tokens onto the battlefield under your control. 1 1334617548 on 16 Apr 2012 by ttt3142
11 Frontline Medic White Common 1{w} Creature – Human Cleric 1 1 {w}, {t}: Prevent the next 2 damage that would be dealt to target creature or player this turn. 0
12 Hired Bodyguards White Common 4{3}{w} Creature – Human Soldier 3 5 As an additional cost to cast Hired Bodyguards, pay 3 life or {3}.
Vigilance
0
13 Hypervigilance White Common 1{w} Enchantment – Aura Whenever one or more creatures attack, untap enchanted creature. 2 1332982646 on 29 Mar 2012 by ttt3142
14 Lethal Exclusion White Rare 6{3}{w}{w}{w} Sorcery Destroy all creatures that are any color other than white. (A white and red creature will be destroyed, but a colorless creature will not.) 1 1416739840 6 days ago by Hálian
15 Mortar Squad White Uncommon 2{1}{w} Creature – Human Soldier 1 1 {t}: Mortar Squad deals 1 damage to target attacking or blocking creature. 0
16 Novice Lieutenant White Uncommon 2{w}{w} Creature – Human Soldier 2 2 Other Soldiers you control get +1/+1. 0
17 Peregrine Falcon White Common 6{3}{w}{w}{w} Creature – Bird 3 2 Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
Flying, first strike
3 1334915710 on 20 Apr 2012 by Alex
18 Semper Fidelis White Rare 4{2}{w}{w} Enchantment Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
Soldier creatures you control get +1/+1 and have vigilance.
You can't lose control of Soldier creatures you own.
0
19 Seraph of Judgment White Mythic 5{3}{w}{w} Creature – Angel 2 5 Flying, vigilance
When Seraph of Judgment enters the battlefield, each player sacrifices the creature he or she controls with the highest power. If two or more creatures a player controls are tied for highest power, you choose one.
0
20 Soviet Army Captain White Uncommon 4{2}{w}{w} Creature – Human Soldier * * Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
Soviet Army Captain's power and toughness are each equal to the number of creatures you control.
0
21 Soviet Army Recruiter White Common 3{2}{w} Creature – Human Soldier 2 2 {2}, {t}: Put a 1/1 white Soldier creature token into play. 0
22 Stand at Attention White Uncommon 2{1}{w} Sorcery Untap all creatures you control.
Draw a card.
1 1358418353 on 17 Jan 2013 by Alex
23 United We Stand White Uncommon 5{3}{w}{w} Enchantment – Aura Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
When United We Stand enters the battlefield, draw a card.
Enchanted creature gets +1/+1 for each creature you control.
0
24 Village Militia White Common 4{3}{w} Creature – Human Soldier 2 3 Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
Vigilance
0
25 Absolute Zero Blue Uncommon 1{x}{u} Instant Tap target creature and put X ice counters on it. As long as that creature has any ice counters on it, remove an ice counter from it instead of untapping it during each of its controller's untap steps. 0
26 Bribe Blue Uncommon 3{1}{u}{u} Enchantment – Aura Enchant creature
When Bribe enters the battlefield, enchanted creature's owner gains 5 gold. (Gold can be paid in place of life or generic mana.)
You control enchanted creature.
3 1347751987 on 15 Sep 2012 by ttt3142
27 Cityscape Revoker Blue Common 2{1}{u} Creature – Human Wizard 1 1 When Cityscape Revoker enters the battlefield, you may return target creature to its owner's hand. 0
28 Corporate Manager Blue Uncommon 3{2}{u} Creature – Human Advisor 2 2 At the beginning of your upkeep, you may gain 1 gold. (Gold can be paid in place of life or generic mana.) 0
29 Delirium Fiend Blue Uncommon 3{1}{u}{u} Creature – Illusion Horror 3 2 Flying
At the beginning of your upkeep, put the top five cards of your library into your graveyard.
0
30 Halt Order Blue Common 3{2}{u} Instant Counter target artifact spell.
Draw a card.
1 1358764996 on 21 Jan 2013 by Alex
31 Industrial Espionage Blue Uncommon 3{2}{u} Enchantment – Aura Flash
Enchant creature
Whenever enchanted creature deals damage to an opponent, draw a card and gain 1 gold. (Gold can be paid in place of life or generic mana.)
0
32 Infused Cloud Blue Common 4{2}{u}{u} Creature – Elemental 3 3 Flying
Whenever Infused Cloud is blocked, return it to its owner's hand.
0
33 Intentional Carelessness Blue Common 1{u} Instant If you control a gold counter, you may tap target creature.
Draw a card.
0
34 Killer Whale Blue Common 5{3}{u}{u} Creature – Whale 3 5 {u}: Killer Whale gains flying until end of turn. 3 1335584478 on 28 Apr 2012 by ttt3142
35 Lake Monster Blue Rare 4{2}{u}{u} Creature – Beast 3 3 Islandwalk
Lake Monster has hexproof as long as it is untapped.
{u}{u}, {t}: Put a flood counter on target land. As long as the counter remains on it, that land is an Island and loses all of its other types.
When Lake Monster leaves the battlefield, remove all flood counters from lands.
0
36 Learn Blue Common 3{2}{u} Sorcery Target player draws two cards. 4 1334393466 on 14 Apr 2012 by Alex
37 Leviathan of the Seven Seas Blue Mythic 7{5}{u}{u} Creature – Leviathan 7 7 Trample
All lands are islands in addition to their other subtypes.
Whenever Leviathan of the Seven Seas enters the battlefield or attacks, tap up to seven target creatures. Any player may pay {u}{u}{u}{u}{u}{u}{u} to prevent this ability.
6 1365573794 on 10 Apr 2013 by Vitenka
38 Memory Elemental Blue Uncommon 4{2}{u}{u} Creature – Elemental * * Memory Elemental's power and toughness are each equal to the number of cards in your graveyard. 1 1358089672 on 13 Jan 2013 by Alex
39 Polar Bear Blue Common 3{2}{u} Creature – Bear 2 3 Islandwalk 0
40 Senator Joseph McCarthy Blue Rare 2{1}{u} Legendary Creature – Human Advisor 1 1 {2}: Target permanent or spell is red. (This effect lasts indefinitely.)
{u}{u}, {t}: Counter target red spell.
Non-mana abilities of red permanents can't be activated.
0
41 Stock Broker Blue Uncommon 1{u} Creature – Human 1 1 {t}, Pay 1 life: Draw a card, then discard a card. 5 1334466031 on 15 Apr 2012 by ttt3142
42 Surveillance Pigeon Blue Common 2{1}{u} Creature – Bird Scout 1 1 Flying
When Surveillance Pigeon leaves the battlefield, draw a card if you control an artifact.
0
43 Telekinetic Manipulation Blue Common 3{1}{u}{u} Enchantment – Aura Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
{u}: Untap enchanted creature.
0
44 Temporary Setback Blue Common 4{3}{u} Sorcery Put target permanent into its owner's library third from the top. 2 1336309326 on 6 May 2012 by Alex
45 Transmute into Gold Blue Common 1{u} Instant As an additional cost to cast Transmute into Gold, sacrifice an artifact.
You gain gold equal to the converted mana cost of the sacrificed artifact. (Gold can be paid in place of life or generic mana.)
1 1334465724 on 15 Apr 2012 by dude1818
46 Veto Blue Common 1{u} Enchantment {1}{u}, Sacrifice Veto: Counter target spell. 0
47 Wall of Thoughts Blue Common 2{1}{u} Creature – Wall 0 4 Defender
When Wall of Thoughts comes into play, put the top five cards of your library into your graveyard.
0
48 Waste Repurposing Blue Rare 5{3}{u}{u} Enchantment Whenever you sacrifice an artifact, you draw a card and gain 1 gold. (Gold can be paid in place of life or generic mana.) 0
49 Ambush Assassin Black Uncommon 4{2}{b}{b} Creature – Human Assassin 1 1 Flash (You may cast this spell anytime you cast an instant.)
First strike, deathtouch
0
50 Assassinate Black Common 3{2}{b} Sorcery Destroy target tapped creature. 0
51 Back Alley Hitman Black Rare 5{2}{b}{b}{b} Creature – Human Rogue 3 3 Intimidate
Whenever Back Alley Hitman deals combat damage to a player, you gain 3 gold.
{x}, {t}, Pay X life: Destroy target creature with a converted mana cost of X or less. It can't be regenerated.
2 1332387131 on 22 Mar 2012 by dude1818
52 Back Alley Pickpocket Black Common 1{b} Creature – Human Rogue 1 1 Whenever Back Alley Pickpocket deals combat damage to a player, you gain 1 gold. (Gold can be paid in place of life or generic mana.) 0
53 Back Alley Thug Black Uncommon 3{1}{b}{b} Creature – Human Rogue 2 2 Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever Back Alley Thug deals combat damage to a player, you gain 2 gold. (Gold can be paid in place of life or generic mana.)
0
54 Black Mamba Black Common 1{b} Creature – Snake 1 1 Deathtouch 0
55 Dangerous Ambition Black Common 2{1}{b} Enchantment – Aura Enchant creature
Enchanted creature has +2/+2 and can only attack or block alone.
0
56 Deathbringer Crow Black Common 2{1}{b} Creature – Bird 1 2 Flying
When Deathbringer Crow enters the battlefield, choose a target creature. When that creature is dealt damage this turn, destroy it.
4 1336726722 on 11 May 2012 by Alex
57 Dread Steed Black Mythic 6{4}{b}{b} Creature – Nightmare Horse * * Intimidate
All non-black, non-artifact creatures get -1/-1.
Dread Steed's power and toughness are each equal to the number of Swamps you control.
0
58 Gas Spray Black Uncommon 2{1}{b} Instant Creatures opponents control get -1/-1 until end of turn. 0
59 Giant Rat Black Common 6{3}{b}{b}{b} Creature – Rat 6 4 Intimidate 0
60 Greed's Reward Black Rare 5{2}{b}{b}{b} Enchantment At the beginning of your upkeep, you gain 2 gold. (Gold can be paid in place of life or generic mana.)
{x}{x}{b}, Sacrifice Greed's Reward: Each opponent loses X life.
0
61 Head Bash Black Uncommon 5{3}{b}{b} Sorcery Choose one – Target player discards three cards; or target player loses 5 life. 0
62 Hired Thugs Black Common 4{3}{b} Creature – Human Rogue 5 5 As an additional cost to cast Hired Thugs pay 3 life or {3}.
Hired Thugs can't block.
0
63 Knifepoint Mugger Black Uncommon 3{2}{b} Creature – Human Rogue 2 2 When Knifepoint Mugger enters the battlefield, target player may pay 3 life. Otherwise, that player sacrifices a creature. 0
64 Malicious Ghost Black Common 3{1}{b}{b} Creature – Spirit 2 1 Flying, lifelink 0
65 Mercenary Militant Black Uncommon 3{1}{b}{b} Creature – Human Soldier * * Mercenary Militant's power and toughness are each equal to the number of gold counters you control. 0
66 Mind Leech Black Common 4{2}{b}{b} Instant Target player discards two cards and you gain 2 life. 0
67 Oil Baron Black Rare 3{1}{b}{b} Creature – Human 0 1 Whenever an opponent activates an ability of an artifact or attacks with an artifact creature, that player may pay 1 life. If they do, you gain 1 gold. Otherwise, that player sacrifices a permanent. (Gold can be paid in place of life or generic mana.) 4 1335501799 on 27 Apr 2012 by dude1818
68 Public Execution Black Uncommon 6{5}{b} Instant Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn. 0
69 Rob at Gunpoint Black Common 3{2}{b} Sorcery Target opponent pays 3 life if able. If they do, you gain 3 gold. (Gold can be paid in place of life or generic mana.) 0
70 Shade of Avarice Black Common 2{1}{b} Creature – Shade 1 1 {b}, Pay 1 life: Shade of Avarice gets +1/+1 until end of turn. 0
71 Sniper Shot Black Common 5{3}{b}{b} Sorcery Destroy target creature. If that creature is put into a graveyard this turn, you gain 3 gold. (Gold can be paid in place of life or generic mana.) 1 1336037349 on 3 May 2012 by Alex
72 War Profiteer Black Common 2{1}{b} Creature – Human 1 1 Whenever a creature is put into a graveyard from the battlefield, you gain 1 gold. (Gold can be paid in place of life or generic mana.) 0
73 Angry Vandal Red Common 3{2}{r} Creature – Human Rogue 2 1 Haste
When Angry Vandal enters the battlefield, you may destroy target artifact.
0
74 Apostle of Flame Red Rare 4{1}{r}{r}{r} Creature – Human Wizard 1 1 {r}: Creatures you control get +1/+0 until end of turn.
{1}{r}, {t}, Sacrifice a creature: Apostle of Flame deals damage to target creature or player equal to the power of the sacrificed creature.
0
75 Battleborn Elemental Red Uncommon 5{3}{r}{r} Creature – Elemental * * Trample
Battleborn Elemental's power and toughness are each equal to the number of creatures your opponents control.
0
76 Careless Perusal Red Common 1{r} Sorcery Target player draws two cards, then discards one at random. 0
77 Collateral Damage Red Uncommon 1{r} Instant Collateral Damage deals 4 damage to target creature or player, and then that player or that creature's controller deals 2 damage to another target creature or player. 0
78 Death Ray Red Common 4{3}{r} Sorcery Death Ray deals 10 damage to target creature. 0
79 Demolish Red Common 4{3}{r} Sorcery Destroy target artifact or land. 0
80 Factory Burning Red Common 1{r} Sorcery As an additional cost to cast Factory Burning, sacrifice a land.
Put three 1/1 white Human Soldier creature tokens into play.
0
81 Fervent Recruits Red Common 4{3}{r} Creature – Human Soldier 3 3 Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
Haste
Fervent Recruits attacks each turn if able.
0
82 Fit of Passion Red Common 3{2}{r} Sorcery Until end of turn, gain control of target creature that shares a creature type with a creature you control. Untap that creature. It gains haste until end of turn. 0
83 Flame Boar Red Common 3{2}{r} Creature – Boar 3 2 Haste 1 1338723314 on 3 Jun 2012 by Alex
84 Flamedancer Apprentice Red Common 2{1}{r} Creature – Human Wizard 1 1 {r}: Flamedancer Apprentice gets +1/+0 until end of turn. 0
85 Flamethrower Regiment Red Uncommon 4{2}{r}{r} Creature – Human Soldier 2 2 First strike
{r}, Sacrifice an artifact: Flamethrower Regiment gets +2/+0 until end of turn.
0
86 Frontline Charger Red Common 1{r} Creature – Human Soldier 1 1 Whenever Frontline Charger is blocked, you may sacrifice it. If you do, Frontline Charger deals 2 damage to target blocking it. 0
87 Inferno Breath Red Common 2{1}{r} Instant Target creature gets +2/+0 and gains first strike until end of turn. 0
88 Into the Air Red Rare 4{3}{r} Instant Target creature without flying gains flying until end of turn. When that creature loses flying, choose another target creature. They deal damage to each other equal to their toughness. 0
89 Mutually Assured Destruction Red Rare 6{4}{r}{r} Enchantment Whenever a creature an opponent controls attacks you or a planeswalker you control, Mutually Assured Destruction deals 2 damage to that opponent.
Whenever a spell or ability an opponent controls destroys a permanent you control, you may destroy up to one target permanent that opponent controls.
1 1393495955 on 27 Feb 2014 by Alex
90 Performance Flamedancer Red Uncommon 3{1}{r}{r} Creature – Human Wizard 1 1 {r}: Performance Flamedancer gets +1/+0 until end of turn.
Sacrifice Performance Flamedancer: Performance Flamedancer deals damage to target creature equal to its power. Activate this ability only anytime you could cast a sorcery.
1 1334655520 on 17 Apr 2012 by Alex
91 Reload Red Uncommon 3{2}{r} Sorcery Discard your hand, then draw cards equal to the number of cards you discarded. 0
92 Riot Initiator Red Common 2{1}{r} Creature – Human Rebel 1 1 Whenever Riot Initiator attacks, attacking creatures get +1/+0 until end of turn. 0
93 Rock Golem Red Common 7{5}{r}{r} Creature – Golem 7 5 0
94 Shrapnel Spray Red Uncommon 2{1}{r} Sorcery As an additional cost to cast Shrapnel Spray, sacrifice an artifact.
Shrapnel Spray deals X damage to each creature, where X is the converted mana cost of the sacrificed artifact.
0
95 Soviet Army Militia Red Uncommon 2{1}{r} Creature – Human Soldier 2 1 Whenever Soviet Army Militia attacks, put a 1/1 white Soldier creature token into play tapped and attacking. 0
96 Thunderbird Red Mythic 6{3}{r}{r}{r} Creature – Bird 3 3 Flying, haste
Sacrifice Thunderbird: Thunderbird deals 3 damage to each creature without flying and each player.
{r}, {t}: Thunderbird deals 3 damage to target creature or player.
0
97 Animated Oak Green Common 6{3}{g}{g}{g} Creature – Treefolk Warrior 3 6 Reach, trample 0
98 Backwoods Trailblazer Green Common 3{1}{g}{g} Creature – Human Scout 2 3 Forestwalk (This creature is unblockable as long as defending player controls a forest.) 0
99 Bulk Up Green Common 1{g} Instant Target creature gains trample until end of turn.
Draw a card.
0
100 Communal Strength Green Common 2{1}{g} Enchantment – Aura Enchant creature
Enchanted creature gets +2/+2 and cannot attack or block alone.
0
101 Dismantling Vines Green Common 5{3}{g}{g} Instant Destroy target noncreature permanent. 3 1339668565 on 14 Jun 2012 by Alex
102 Focused Strength Green Common 2{1}{g} Instant Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
Target creature gets +3/+3 until end of turn.
0
103 Forest Sasquatch Green Common 5{2}{g}{g}{g} Creature – Yeti 4 4 Hexproof (This creature can't be the target of spells or abilities your opponents control.) 0
104 Grizzly Bears Green Common 2{1}{g} Creature – Bear 2 2 1 1339295753 on 10 Jun 2012 by dude1818
105 Landbond Druid Green Common 1{g} Creature – Human Druid 1 1 {t}: Untap target Forest. 1 1338723948 on 3 Jun 2012 by Alex
106 Lifeforce Shaman Green Common 1{g} Creature – Human Shaman 1 1 When Lifeforce Shaman enters the battlefield, you gain 3 life. 0
107 Nature's Reclamation Green Common 2{1}{g} Sorcery Destroy target artifact. You may search your library for a basic land card and put that card onto the battlefield tapped, then shuffle your library. 6 1332388300 on 22 Mar 2012 by ttt3142
108 Pack of Bears Green Uncommon 7{5}{g}{g} Sorcery Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
Put three 2/2 green Bear creature tokens onto the battlefield.
0
109 Poison Dart Frog Green Common 2{1}{g} Creature – Frog 1 2 Deathtouch, reach 0
110 Quillslinger Porcupine Green Uncommon 3{2}{g} Creature – Beast 1 3 Reach
{t}: Quillslinger Porcupine deals 1 damage to target creature with flying.
0
111 Snaring Roots Green Uncommon 1{g} Enchantment – Aura Enchant artifact
Enchanted artifact doesn't untap during its controller's untap step.
2 1358869723 on 22 Jan 2013 by Vitenka
112 Spirit of the Wood Green Uncommon 5{2}{g}{g}{g} Creature – Spirit * * Spirit of the Wood's power and toughness are each equal to the number of Forests you control. 0
113 Strangler Kudzu Green Rare 3{1}{g}{g} Creature – Plant 1 1 Whenever a land enters the battlefield under your control, put a +1/+1 counter on Strangler Kudzu if it's a creature.
{1}{g}: Choose target creature with toughness equal to or less than Strangler Kudzu's power. Strangler Kudzu becomes an Enchantment – Aura with "Enchanted creature can't attack or block." Attach Strangler Kudzu to that creature.
0
114 Sudden Takedown Green Uncommon 4{3}{g} Instant Target creature you control gets +3/+3 and fights target creature you don't control. (Each deals damage equal to its power to the other.) 3 1346302170 on 30 Aug 2012 by jmgariepy
115 Terra Nova Enforcers Green Uncommon 3{2}{g} Creature – Human Rebel 2 2 When Terra Nova Enforcers enters the battlefield, you may destroy target artifact. 0
116 Terra Nova Insurgents Green Rare 4{2}{g}{g} Creature – Human Rebel 3 3 When Terra Nova Insurgents enters the battlefield, you may pay {x}. If you do, destroy up to X target artifacts. 0
117 Trash Golem Green Rare 4{2}{g}{g} Artifact Creature – Golem 0 0 When Trash Golem enters the battlefield, exile all artifact cards in all graveyards and put a +1/+1 counter on Trash Golem for each card exiled this way.
Trample
1 1331779433 on 15 Mar 2012 by dude1818
118 Tree of Life's Keeping Green Mythic 3{x}{g}{g}{g} Creature – Plant 0 4 Defender
Tree of Life's Keeping enters the battlefield with X +1/+1 counters on it.
Whenever damage would be dealt to you, instead that damage is dealt to Tree of Life's Keeping and you gain that much life.
2 1381113234 on 7 Oct 2013 by UncleIstvan
119 Verdant Strength Green Rare 5{3}{g}{g} Enchantment Each Forest you control has "{t}: Target creature gets +1/+1 until end of turn".
If you control ten or more Forests, each creature you control has trample.
0
120 Wild Boar Green Uncommon 4{3}{g} Creature – Boar 3 4 Trample 0
121 Wildcaller Shaman Green Common 4{3}{g} Creature – Human Shaman 2 2 When Wildcaller Shaman enters the battlefield, put a 2/2 green Bear creature token into play. 0
122 Guardian Eagle Multicolour Uncommon 3{1}{w}{u} Creature – Bird 2 2 Flying, vigilance 0
123 Smog Bank Multicolour Uncommon 2{u}{b} Creature – Wall 0 2 Defender, flying
Prevent all combat damage that would be dealt to and dealt by Smog Bank.
Whenever Smog Bank blocks a creature, that creature's controller loses 1 life.
2 1358937443 on 23 Jan 2013 by Alex
124 Conniving Saboteur Multicolour Uncommon 2{b}{r} Creature – Human Rogue 2 1 Haste
Whenever Conniving Saboteur deals combat damage to an opponent, you may destroy target artifact that opponent controls.
0
125 Flamebite Spider Multicolour Uncommon 2{r}{g} Creature – Spider Mutant 1 1 Intimidate, reach, deathtouch 0
126 Giving Tree Multicolour Uncommon 3{1}{g}{w} Creature – Plant 2 4 Defender
At the beginning of your upkeep, you gain 1 life.
Sacrifice Giving Tree: Prevent all damage that would be dealt to you this turn.
2 1360899624 on 15 Feb 2013 by dude1818
127 Midnight Vigilante Multicolour Uncommon 4{2}{w}{b} Creature – Human Rogue 2 2 {w/b}{w/b}, {t}: Destroy target creature that dealt damage this turn. 2 1334014921 on 9 Apr 2012 by ttt3142
128 Necromantic Naturemage Multicolour Uncommon 4{2}{b}{g} Creature – Human Wizard 3 3 Exile a creature card from your graveyard: Regenerate Necromantic Naturemage. 2 1338009804 on 26 May 2012 by L2i0n0k7
129 Animal Researcher Multicolour Uncommon 4{2}{g}{u} Creature – Human Scientist 2 2 Whenever a non-Human, non-artifact creature enters the battlefield under your control, draw a card. 0
130 Roulette Cannon Multicolour Uncommon 4{2}{u}{r} Artifact Creature – Construct 2 2 Whenever Roulette Cannon attacks, you may discard a card at random. If you do, Roulette Cannon deals damage to target creature equal to the converted mana cost of the discarded card. If that creature is dealt lethal damage this way, draw a card. 0
131 Battleground Marshal Multicolour Uncommon 4{2}{r}{w} Creature – Human Soldier 2 2 Creatures you control get +1/+0 and have haste. 3 1334750645 on 18 Apr 2012 by Alex
132 AK-47 Artifact Rare 2{2} Artifact – Equipment Equipped creature has "{1}, {t}: This creature deals 1 damage to target creature or player" and "whenever a creature is put into a graveyard from the battlefield, untap this creature."

Equip {3}
4 1332098199 on 18 Mar 2012 by Alex
133 Adapted Steamroller Artifact Common 6{6} Artifact Creature – Vehicle 4 4 {g}: Adapted Steamroller gains trample until end of turn.
Salvage 1 (You may exile one artifact card from your graveyard to return this card from your graveyard to your hand. Salvage only as a sorcery.)
0
134 Adrenaline Capsule Artifact Uncommon 2{2} Artifact {1}, Sacrifice Adrenaline Capsule: Target creature gets +2/+2 until end of turn. If {g} was used to activate this ability, that creature gets +4/+4 instead.
Salvage 2 (You may exile two artifact cards from your graveyard to return this card from your graveyard to your hand. Salvage only as a sorcery.)
0
135 Aircraft Prototype Artifact Common 4{4} Artifact Creature – Vehicle 2 2 Flying 0
136 Ammunition Cases Artifact Uncommon 3{3} Artifact Ammunition Cases enters the battlefield with three charge counters on it.
{1}, {t}, Remove a charge counter from Ammunition Cases: Target creature gets +2/+0 until end of turn.
When the last charge counter is removed, sacrifice Ammunition Cases.
4 1348205127 on 21 Sep 2012 by dude1818
137 Amnesia Capsule Artifact Uncommon 2{2} Artifact {1}, Sacrifice Amnesia Capsule: Target player discards a card. If {b} was used to activate this ability, that player discards two cards instead.
Salvage 2 (You may exile two artifact cards from your graveyard to return this card from your graveyard to your hand. Salvage only as a sorcery.)
0
138 Android Apothecary Artifact Common 1{1} Artifact Creature – Construct 1 1 When Android Apothecary enters the battlefield, if you control a Plains, you may gain life equal to the number of creatures you control. 2 1342269092 on 14 Jul 2012 by Alex
139 Armageddon Missile Artifact Mythic 4{4} Artifact When Armageddon Missile enters the battlefield, it deals 3 damage to target creature or player.
{4}{r}{r}, Sacrifice Armageddon Missile: Armageddon Missile deals 5 damage to each possible target.
2 1347619879 on 14 Sep 2012 by Alex
140 Armored Car Artifact Common 3{3} Artifact Creature – Vehicle 2 2 Protection from artifacts 0
141 Blinding Construct Artifact Uncommon 2{2} Artifact Creature – Construct 1 3 Vigilance (Attacking doesn't cause this creature to tap.)
{2}{w}: Tap target creature.
0
142 Blue Rinse Missile Artifact Mythic 5{5} Artifact When Blue Rinse Missile enters the battlefield, return target permanent to its owner's hand.
{5}{u}{u}, Sacrifice Blue Rinse Missile: Target player shuffles their hand, graveyard, and all non-land permanents they own into their library and draws seven cards. Activate this ability only when you could cast a sorcery.
0
143 Broadaxe of the Executioner Artifact Rare 4{4} Artifact – Equipment Equipped creature has deathtouch and lifelink.
Whenever a creature dealt damage by the equipped creature is put into a graveyard from the battlefield this turn, that creature's controller loses life equal to that creature's power.
Equip- Sacrifice a creature.
1 1392898924 on 20 Feb 2014 by Vitenka
144 Bulletproof Vest Artifact Common 1{1} Artifact – Equipment Equipped creature gets +1/+1 and has protection from artifacts. This effect does not remove Bulletproof Vest.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
0
145 Butterfly Wand Artifact Rare 3{3} Artifact {1}, {t}: Choose a target creature and flip three coins. If there are three heads, exile the creature and its controller puts a 1/1 green Insect creature token with flying into play named Butterfly. If there are two heads, return the creature to its owner's hand. If there is one head, each player gains 2 life. If there are no heads, put three +1/+1 counters on the creature. 2 1393407966 on 26 Feb 2014 by Vitenka
146 Chloroform Artifact Common 1{1} Artifact {1}, Sacrifice Chloroform: Tap target creature. It doesn't untap during its controllers next untap step. 0
147 Cleansing Missile Artifact Mythic 4{4} Artifact When Cleansing Missile enters the battlefield, destroy target artifact or enchantment.
{2}{g}{g}, Sacrifice Cleansing Missile: Choose one or both – destroy all artifacts, or destroy all enchantments.
0
148 Concealed Switchblade Artifact Uncommon 2{2} Artifact – Equipment Flash (You may cast this spell anytime you could cast an instant.)
When Concealed Switchblade enters the battlefield, attach it to target creature you control.
Equipped creature gets +1/+0.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
0
149 Conqueror Tank Artifact Uncommon 7{7} Artifact Creature – Vehicle 6 6 Trample

Salvage 3 (You may exile three artifact cards from your graveyard to return this card from your graveyard to your hand. Salvage only as a sorcery.)
0
150 Corpse Processor Artifact Common 2{2} Artifact Corpse Processor enters the battlefield tapped.
{t}: Add {b} to your mana pool.
{b}, {t}, Sacrifice Corpse Processor: Return target creature card from your graveyard to your hand.
1 1334363571 on 14 Apr 2012 by ttt3142
151 Cranial Scanner Artifact Common 2{2} Artifact Cranial Scanner enters the battlefield tapped.
{t}: Add {u} to your mana pool.
{u}, {t}, Sacrifice Cranial Scanner: Target player puts the top five cards of his or her library into his or her graveyard.
0
152 Defensive Battery Artifact Uncommon 5{5} Artifact Creature – Construct 0 8 Defender, reach
{3}{g}: Destroy target attacking creature with flying.
0
153 Detritus Maul Artifact Uncommon 3{3} Artifact – Equipment Equipped creature gets +X/+X, where X is the number of artifact cards in your graveyard.
Equip – Sacrifice an artifact.
0
154 Discount Coupon Artifact Common 3{3} Artifact Discount Coupon enters the battlefield tapped.
{t}, Sacrifice Discount Coupon: The next spell you cast this turn costs {2} less to cast. Draw a card.
2 1345644080 on 22 Aug 2012 by Vitenka
155 Enchanting Beacon Artifact Rare 4{4} Artifact Creaure – Vehicle 2 5 Vigilance
{1}{u}: Target creature attacks this turn if able.
{1}{w}: Prevent all combat damage that target creature would deal this turn.
0
156 Explosive Vest Artifact Uncommon 2{2} Artifact – Equipment Equipped creature has intimidate.
{2}, Sacrifice Explosive Vest and the equipped creature: Explosive Vest deals 13 damage to target attacking or blocking creature.
Equip {1}
0
157 Flameburst Brawler Artifact Uncommon 1{1} Artifact Creature – Construct 1 1 Haste
{2}{r}: Flameburst Brawler deals 1 damage to target player.
1 1347437541 on 12 Sep 2012 by Vitenka
158 Flare Thrower Artifact Common 2{2} Artifact Flare Thrower enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{r}, {t}, Sacrifice Flare Thrower: Flare Thrower deals 2 damage to target creature or player.
0
159 Fog Machine Artifact Common 2{2} Artifact Fog Machine enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{g}, {t}, Sacrifice Fog Machine: Prevent all combat damage that would be dealt this turn.
0
160 Fortified Barrier Artifact Common 3{3} Artifact Creature – Wall 1 6 Defender 0
161 Frontier Scouter Artifact Common 4{4} Artifact Creature – Vehicle 3 2 When Frontier Scouter enters the battlefield, if you control a Forest, you may search your library for a land card, reveal it, and put it into your hand. If you do, shuffle your library. 0
162 Ghostcloak Scouter Artifact Rare 3{3} Artifact Creature – Vehicle 2 2 Flying
{u}: Ghostcloak Scouter gains hexproof until end of turn.
{2}{b}: Choose target player that Ghostcloak Scouter dealt combat damage to this turn. That player reveals his or her hand. You choose a card from it and exile that card. You may play that card this turn.
2 1392720754 on 18 Feb 2014 by Alex
163 Giant Manastone Artifact Rare 6{6} Artifact At the beginning of your pre-combat main phase, add {w}{u}{b}{r}{g} to your mana pool.
If a creature would deal combat damage to you, that creature's controller may choose to gain control of Giant Manastone instead.
1 1392410388 on 14 Feb 2014 by L2i0n0k7
164 Glorious Banner Artifact Common 1{1} Artifact – Equipment Whenever equipped creature attacks, attacking creatures you control get +1/+0 until end of turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
0
165 Head Taker Artifact Common 5{5} Artifact Creature – Construct 2 2 When Head Taker enters the battlefield, if you control a Swamp, target creature gets -2/-2 until end of turn. 4 1342086314 on 12 Jul 2012 by Alex
166 Healing Kit Artifact Common 2{2} Artifact Healing Kit enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{w}, {t}, Sacrifice Healing Kit: Prevent the next 3 damage that would be dealt to target creature or player this turn.
0
167 Healing Serum Artifact Uncommon 1{1} Artifact Sacrifice Healing Serum: Regenerate target creature. 0
168 Laboratory Sentry Artifact Common 2{2} Artifact Creature – Construct 1 2 When Laboratory Sentry enters the battlefield, if you control an Island, you may draw a card. 1 1342086118 on 12 Jul 2012 by Alex
169 Lightweight Glider Artifact Common 3{3} Artifact Creature – Vehicle 2 1 {w}: Lightweight Glider gains flying until end of turn.
Salvage 1 (You may exile one artifact card from your graveyard to return this card from your graveyard to your hand. Salvage only as a sorcery.)
0
170 Manalith Artifact Common 3{3} Artifact {t}: Add one mana of any color to your mana pool. 0
171 Mechanized Gunblade Artifact Rare 3{3} Artifact – Equipment {1}: Add or remove a charge counter from Mechanized Gunblade. Activate this ability only when you could cast a sorcery.
If Mechanized Gunblade has a charge counter on it, equipped creature gets +2/+0 and has first strike. Otherwise, equipped creature gets +1/+4 and can block an additional creature.
Equip {3}
1 1358937402 on 23 Jan 2013 by Alex
172 Medicinal Capsule Artifact Uncommon 2{2} Artifact {1}, Sacrifice Medicinal Capsule: Target player gains 4 life. If {w} was used to activate this ability, that player gains 8 life instead.
Salvage 2 (You may exile two artifact cards from your graveyard to return this card from your graveyard to your hand. Salvage only as a sorcery.)
4 1358582216 on 19 Jan 2013 by Vitenka
173 Mounted Saw Artifact Common 5{5} Artifact Creature – Vehicle 4 1 {b}: Mounted Saw gets first strike until end of turn.
Salvage 1 (You may exile one artifact card from your graveyard to return this card from your graveyard to your hand. Salvage only as a sorcery.)
0
174 Necrogenesis Missile Artifact Mythic 6{6} Artifact When Necrogenesis Missile enters the battlefield, you may destroy target creature.
{6}{b}{b}, Sacrifice Necrogenesis Missile: Return all creature cards in all graveyards to the battlefield under your control.
3 1348895833 on 29 Sep 2012 by dude1818
175 Nitro Kart Artifact Common 2{2} Artifact Creature – Vehicle 2 1 {r}: Nitro Kart gains haste until end of turn.
Salvage 1 (You may exile one artifact card from your graveyard to return this card from your graveyard to your hand. Salvage only as a sorcery.)
0
176 Noxious Shambler Artifact Uncommon 3{3} Artifact Creature – Scarecrow 2 2 Swampwalk (This creature is unblockable as long as defending player controls a swamp.)
{2}{b}{b}: Target creature gets -1/-1 until end of turn.
0
177 Nuclear Submarine Artifact Common 4{4} Artifact Creature – Vehicle 2 3 {u}: Nuclear Submarine gains islandwalk until end of turn.
Salvage 1 (You may exile one artifact card from your graveyard to return this card from your graveyard to your hand. Salvage only as a sorcery.)
0
178 Ornithopter Artifact Common 0{0} Artifact Creature – Thopter 0 2 Flying 0
179 Personal Jetpack Artifact Uncommon 2{2} Artifact – Equipment Equipped creature gets +2/+0 and has haste and flying.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
0
180 Poison Gas Canister Artifact Common 1{1} Artifact Sacrifice Poison Gas Canister: Target player loses 2 life. 0
181 Salvager Construct Artifact Uncommon 3{3} Artifact Creature – Construct 2 2 Whenever cards are exiled from your graveyard, put a +1/+1 counter on Salvager Construct for each exiled card.
Salvage 2 (You may exile two artifact cards from your graveyard to return this card from your graveyard to your hand. Salvage only as a sorcery.)
0
182 Scrapyard Construct Artifact Rare 2{2} Artifact Creature – Construct 1 1 Cards cannot be exiled from graveyards.
Scrapyard Construct gets +1/+1 for each artifact card in your graveyard.
0
183 Screeching Horn Artifact Uncommon 3{3} Artifact {t}: Each player puts the top four cards of his or her library into his or her graveyard. 2 1345653637 on 22 Aug 2012 by dude1818
184 Seigebreaker Cannon Artifact Uncommon 4{4} Artifact Creature – Construct Archer 2 2 Pay 1 gold: Seigebreaker Cannon deals 1 damage to target creature or player. 0
185 Siege Blaster Artifact Common 3{3} Artifact Creature – Vehicle 2 2 When Siege Blaster enters the battlefield, if you control a Mountain, Siege Blaster deals 2 damage to each opponent. 0
186 Smoke Canister Artifact Common 3{3} Artifact {t}, Sacrifice Smoke Canister: Up to two target creatures can't block this turn. 0
187 Sniper Turret Artifact Uncommon 2{2} Artifact Creature – Archer 0 3 Defender
{t}: Put an aim counter on target creature. The counter is removed when the creature attacks. Activate this ability only whenever you could cast a sorcery.
{2}, {t}: Destroy target creature with an aim counter on it.
5 1348283152 on 22 Sep 2012 by ttt3142
188 Spy Satellite Artifact Uncommon 2{2} Artifact – Construct 1 1 Flying
When Spy Satellite enters the battlefield, target opponent reveals his or her hand.
0
189 Steel-Crusher Colossus Artifact Mythic 10{10} Artifact Creature – Construct 10 10 Trample
Sacrifice an artifact: Regenerate Steel-Crusher Colossus.
Whenever Steel-Crusher Colossus deals combat damage to a player, you may search your library for up to that many artifact cards and put them into your graveyard. If you do, shuffle your library.
Salvage 10
0
190 Stim-Pack Artifact Common 2{2} Artifact When Stim-Pack enters the battlefield, target creature gets +1/+1 until end of turn.
Sacrifice Stim-Pack: Target creature gets +1/+1 until end of turn.
0
191 Stone Golem Artifact Common 5{5} Artifact Creature – Golem 4 4 0
192 Strength-Enhancing Gauntlets Artifact Common 3{3} Artifact – Equipment Equipped creature gets +2/+2 and has trample.
Equip {3}
0
193 Surveillance Plane Artifact Uncommon 4{4} Artifact Creature – Vehicle 3 2 Flying
{4}{u}: Draw a card.
4 1347275654 on 10 Sep 2012 by Alex
194 Tactical Missile Artifact Common 2{2} Artifact {1}, {t}, Sacrifice Tactical Missile: Tactical Missile deals 2 damage to target creature or player. 0
195 Trueflame Capsule Artifact Uncommon 2{2} Artifact {1}, Sacrifice Trueflame Capsule: Add {r}{r} to your mana pool. If {r} was used to activate this ability, add {r}{r}{r}{r} to your mana pool instead.
Salvage 2 (You may exile two artifact cards from your graveyard to return this card from your graveyard to your hand. Salvage only as a sorcery.)
3 1358414796 on 17 Jan 2013 by Vitenka
196 Vending Machine Artifact Uncommon 4{4} Artifact Pay 2 gold: Draw a card. 0
197 Victory Missile Artifact Mythic 2{2} Artifact When Victory Missile enters the battlefield, put a 1/1 white Soldier creature token into play.
{4}{w}{w}{w}, Sacrifice Victory Missile: Put ten 1/1 white Soldier creature tokens into play.
0
198 Welder's Assistant Artifact Uncommon 3{3} Artifact Creature – Construct 1 2 When Welder's Assistant enters the battlefield, put the top five cards of your library into your graveyard.
{2}, {t}, Sacrifice Welder's Assistant: Return target noncreature artifact from your graveyard to the battlefield.
0
199 Xenochromatic Lantern Artifact Uncommon 2{2} Artifact {t}: Add to your mana pool one mana of any type that lands you control could not produce. 4 1347520059 on 13 Sep 2012 by Vitenka
200 Ætherpulse Capsule Artifact Uncommon 3{3} Artifact {1}, Sacrifice Ætherpulse Capsule: Return target creature to its owner's hand. If {u} was used to activate this ability, return two target creatures to their owner's hand instead.
Salvage 2 (You may exile two artifact cards from your graveyard to return this card from your graveyard to your hand. Salvage only as a sorcery.)
0
201 Death Valley Land Rare 0 Land Death Valley enters the battlefield tapped.
{t}: Add {b} or {r} to your mana pool.
{4}{b}{r}, {t}, Sacrifice Death Valley: Target player loses 4 life.
1 1357954349 on 12 Jan 2013 by Alex
202 Flea Market Land Uncommon 0 Land {t}: Add {1} to your mana pool.
Whenever you sacrifice an artifact you control, you gain 1 gold. (Gold can be paid in place of life or generic mana.)
0
203 Forest Land Basic 0 Basic Land – Forest 0
204 Forest Land Basic 0 Basic Land – Forest 0
205 Island Land Basic 0 Basic Land – Island 0
206 Island Land Basic 0 Basic Land – Island 1 1331921353 on 16 Mar 2012 by Mandroid
207 Mountain Land Basic 0 Basic Land – Mountain 2 1331921353 on 16 Mar 2012 by Mandroid
208 Mountain Land Basic 0 Basic Land – Mountain 0
209 Plains Land Basic 0 Basic Land – Plains 0
210 Plains Land Basic 0 Basic Land – Plains 0
211 Ross Ice Shelf Land Rare 0 Land Ross Ice Shelf enters the battlefield tapped.
{t}: Add {w} or {u} to your mana pool.
{5}{w}{u}, {t}, Sacrifice Ross Ice Shelf: Tap up to two target creatures. Those creatures don't untap during their controllers' next untap step.
1 1364542604 on 29 Mar 2013 by Vitenka
212 Sargasso Sea Land Rare 0 Land Sargasso Sea enters the battlefield tapped.
{t}: Add {u} or {b} to your mana pool.
{5}{u}{b}, {t}, Sacrifice Sargasso Sea: Tap target creature. It gets -3/-3 until end of turn.
0
213 Serengeti Fields Land Rare 0 Land Serengeti Fields enters the battlefield tapped.
{t}: Add {g} or {w} to your mana pool.
{3}{g}{w}, {t}, Sacrifice Serengeti Fields: Target player gains 8 life.
8 1362641388 on 7 Mar 2013 by dude1818
214 Swamp Land Basic 0 Basic Land – Swamp 0
215 Swamp Land Basic 0 Basic Land – Swamp 0
216 Yellowstone National Park Land Rare 0 Land Yellowstone National Park enters the battlefield tapped.
{t}: Add {r} or {g} to your mana pool.
{4}{r}{g}, {t}, Sacrifice Yellowstone National Park: Target creature gets +4/+2 and trample until end of turn.
1 1364967405 on 3 Apr 2013 by ttt3142
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