Armageddon by ttt3142

257 cards in Multiverse

95 commons, 71 uncommons,
66 rares, 15 mythics, 10 basics

27 white, 27 blue, 27 black, 27 red,
27 green, 23 multicolour, 83 artifact, 16 land

187 comments total

Set 1/3: The Earth is poised on the brink of nuclear war when magic enters the world. (Disclaimer: no actual research was done)

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Background | Skeleton

Cardset comments (7)

Recently active cards: (all recent activity)

Creature – Bear
Whenever Leyline Guardian becomes the target of a spell or ability you control, it gets +1/+1 until end of turn.
It's never necessary to outrun a bear; you just need to be able to outrun your friend.
1 comment
2012-06-10 02:35:53 by dude1818
Salvage – When Reclamation Capsule enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a charge counter on Reclamation Capsule.
{1}{g}, Sacrifice Reclamation Capsule: Return up to one target permanent card from your graveyard to your hand. If Reclamation Capsule has a charge counter on it, choose up to two target permanent cards instead.
Healing Kit enters the battlefield tapped.
{t}: Add {w} to your mana pool.
{w}, {t}, Sacrifice Healing Kit: Prevent the next 3 damage that would be dealt to target creature or player this turn.
Flare Thrower enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{r}, {t}, Sacrifice Flare Thrower: Flare Thrower deals 2 damage to target creature or player.
Artifact – Equipment
Equipped creature has menace.
{2}, Sacrifice Explosive Vest and the equipped creature: Explosive Vest deals 13 damage to each creature blocking or blocked by equipped creature.
Equip {1}

Recent comments: (all recent activity)
On Terra Nova Enforcers:

Question: why is this an uncommon, with Angry Vandal) at common?

On Army Wardmage:

Trying something else here.

On Cityscape Night-Riders:

Exciting or not, Air Elemental is a perfectly good limited card and menace and flying actually combine quite effectively and make this a card well worth the six mana.

On Army Wardmage:

Cleric makes sense for this kind of effect in fantasy magic healing land where the cards are also flavored to be chaplains etc.

This ought to be a Soldier at least, right?

On Army Wardmage:

Flagged: slot filler

On Cityscape Night-Riders:

While {3}{b}{b} would be okay I guess (depends on the general power level of the environment), {5}{b} has the 'added' advantage of being super splashable. As such, theoretically this might even work as a wincon for some hardcontrol deck that is just splashing {b}. That would not be feasible with a cost like {3}{b}{b} though it would make it otherwise more 'playable'.

On Cityscape Night-Riders:

This is pretty unexciting as an uncommon. Unexciting uncommons are allowed to exist, and plenty do in every set, but you could also make it 3BB now if you want.


On Chief of the Foundry:

This used to be Ornithopter.

On Cityscape Night-Riders:

Well, it turns out I cleared out an uncommon slot somewhere along the way, so this is going back there.

On Cityscape Night-Riders:

You’d be pretty unhappy to first pick this in just about any limited format of the past decade. Maybe you could say that a 4 power flier is past some psychological boundary for fliers at common, but there’s definitely not a powerlevel issue with it at common.


(All recent activity)
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