Multiverse

Armageddon

Armageddon by ttt3142

216 cards in Multiverse

95 commons, 71 uncommons,
29 rares, 11 mythics, 10 basics

24 white, 24 blue, 24 black, 24 red,
25 green, 10 multicolour, 69 artifact, 16 land

150 comments total

Set 1/3: The Earth is poised on the brink of nuclear war when magic enters the world.

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Background | Skeleton | Balancing Update

Cardset comments (5)

Recently updated cards: (all recent activity)

Mount kilimanjaro by istebrak d5juf8h
 B 
Basic Land – Mountain
Illus. istebrak@deviantart.com
2 comments
last 2014-02-28 09:20:19 by Vitenka
 C 
Creature – Human Shaman
When Lifeforce Shaman enters the battlefield, you gain 3 life.
While the rest of world took months to adapt to the existence of mana, those who held strong ties to the land acted like they had always known.
1/1
0 comments
 M 
Creature – Angel
Flying, vigilance
When Seraph of Judgment enters the battlefield, each player sacrifices the creature he or she controls with the highest power. If two or more creatures a player controls are tied for highest power, you choose one.
Blood-stained hands wither under his righteous gaze.
2/5
0 comments
 M 
Artifact Creature – Construct
Trample
Sacrifice an artifact: Regenerate Steel-Crusher Colossus.
Whenever Steel-Crusher Colossus deals combat damage to a player, you may search your library for up to that many artifact cards and put them into your graveyard. If you do, shuffle your library.
Salvage 10
10/10
0 comments
 R 
Enchantment
Whenever a creature an opponent controls attacks you or a planeswalker you control, Mutually Assured Destruction deals 2 damage to that opponent.
Whenever a spell or ability an opponent controls destroys a permanent you control, you may destroy up to one target permanent that opponent controls.
1 comment
2014-02-27 10:12:35 by Alex

Recent comments: (all recent activity)
On Mountain:

Seems powerful. (Also, kinda looks like a Taiga)

On Mutually Assured Destruction:

The last ability is rather similar to Martyr's Bond. And in fact it does feel rather more white than red.

On Butterfly Wand:

I like that this does something no matter what you flip.

On Butterfly Wand:

Shame that a fun silly card needs flyspeck text.

Nice that it's a way to save your own creature, kinda - usually by unsummoning it; sometimes by replacing it with a new insect or by growing it. The "Everyone gains life" mode seems out of place though.

On Broadaxe of the Executioner:

Oh; I really like that equip cost. Lovely and flavourful.

On Ghostcloak Scouter:

yeah I think Alex' first wording is the best way to go

On Ghostcloak Scouter:

Suggestion for wording the last ability:

Choose target player that ~ dealt combat damage to this turn. That player reveals his or her hand. You choose a card from it and exile that card.

Alternatively, the shorter but possibly more convoluted-to-read version:

Target player that ~ dealt combat damage to this turn reveals his or her hand. You choose a card from it and exile that card.

On Smog Bank:

I like this. I would play it.

On Giant Manastone:

If you want to be able to use that mana for most things, it needs to be added at the beginning of your main phase, not the upkeep.

On Tree of Life's Keeping:

1) That makes sense. I'll try to find a new ability for it. However, without the "unless it was sacrificed" clause, you could use this card purely as a land search spell, which was not my intention in designing this card.

2) I would rather change the ability than bump this card down to rare, if possible.

3) Agreed. I simply didn't realize Turtle was already an existing creature type.

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