Armageddon by ttt3142

242 cards in Multiverse

95 commons, 71 uncommons,
52 rares, 14 mythics, 10 basics

26 white, 27 blue, 26 black, 26 red,
26 green, 17 multicolour, 78 artifact, 16 land

157 comments total

Set 1/3: The Earth is poised on the brink of nuclear war when magic enters the world.

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Background | Skeleton | Balancing Update

Cardset comments (5)

Recently active cards: (all recent activity)

Creature – Ooze
Whenever you cast a spell, put a +1/+1 counter on Rabid Manaplasm, and it fights target creature.
Sacrifice Rabid Manaplasm: Counter target spell with converted mana cost equal or less than Rabid Manaplasm's power.
Target artifact creature an opponent controls deals damage equal to its power to another target creature. Gain control of that artifact creature.
"The good thing about having machines as allies is that you never have to worry about them backstabbing you."
-General ..., last words
Artifact Creature – Vehicle
Trample, forestwalk
{1}{g}, {t}: Search your library for a land card, reveal that card, and put it into your hand. Then shuffle your library.
{1}{r}, Discard a land card: Armored Pathrazer deals 2 damage to target creature or player.
Creature – Spirit
Flying, lifelink
The dark alleyways of the city are home to things other than just thieves and thugs.
Creature – Rat
"You know, it's always bothered me how some people can be afraid of something a fraction of their size..."
-Clyde Cisco, urban deathmage

Recent comments: (all recent activity)
On Sylvane's Edict:

I still think this is just uncommon level.

On Sylvane's Edict:

I thought this was enchantment that turned your stuff into Trygon Predators. As a sorcery, it's kind of lame. Definitely only uncommon worthy. It should at least be an instant.

On Sylvane's Edict:

I would much rather have Creeping Corrosion, even with the increased cost.

On Tropical Swarmqueen:

Hee! Awesome! That's a good mythic :)

On Woodland Kami:
On Terra Cotta Army:

Looks a lot worse than Assemble the Legion. That gives you both effects rather than just one, and for free rather than for {4}, and still for 5 mana. Okay, this makes 2/2s and can be used by any colour, which does mean it shouldn't be as good... hmm.

If you drop the cost of {4}, then this becomes "tap it the turn you cast it, then next turn onwards it makes a 2/2". That's similar to Bloodline Keeper, Garruk Relentless or Xenagos, the Reveler (all being used only for their token-making effect, nothing else). So it seems black or green can get that for 4 mana (albeit at mythic in some cases). Those cards all have another powerful alternative effect, but so does (this hypothetical change to) this one: you can forgo making a token for a turn, to charge it up to make two tokens a turn from then on.

Okay, maybe dropping the cost of {4} entirely might be a bit good. I think it could come down to {1} though.

On Armaments of the General:

Making a creature legendary doesn't do much except allow it to benefit from things like Okina, Temple to the Grandfathers, since even if you have another of that same creature, the legend rule doesn't apply unless they're both legendary. I guess that's not exactly a bad thing, though.

On Armaments of the General:

It's like Konda's Banner combined with Alpha Status. Looks very expensive to equip, but for something that gives a double Anthem plus a big targeted pump I guess that might be necessary. Pity that it doesn't do anything (or not much) if you don't have any/many creatures out. Reminds me of Pennon Blade in that respect.

On Sniper Turret:

I wonder if you could use "duration" wording as Wizards has moved to with Banishing Light. "Put an aim counter on target creature until that creature attacks." Hmm... Probably not. It looks weird now that I've typed it out.

On Sniper Turret:

Hmm. So this normally works just as "{t}: Target creature attacks next turn if able." But when you dig out an untap effect (or a second copy of this), you get awesomeness. Which is fine, for a combo of two cards one of which is rare.

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