Armageddon

Armageddon by ttt3142

255 cards in Multiverse

95 commons, 71 uncommons,
66 rares, 13 mythics, 10 basics

27 white, 27 blue, 27 black, 27 red,
27 green, 22 multicolour, 82 artifact, 16 land

160 comments total

Set 1/3: The Earth is poised on the brink of nuclear war when magic enters the world.

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Background | Skeleton | Sealed

Cardset comments (7)

Recently active cards: (all recent activity)

 C 
Creature – Human Rogue
Whenever another creature dies, you gain 1 gold. (Gold can be paid in place of life or generic mana.)
Another death, another dollar.
2/1
 U 
Artifact
Salvage – When Reclamation Capsule enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a charge counter on Reclamation Capsule.
{1}{g}: Return up to one target cards from your graveyard to your hand. If Reclamation Capsule has a charge counter on it, choose up to two target cards instead.
 U 
Artifact
Salvage – When Magmatic Capsule enters the battlefield, you may exile an artifact card from your graveyard, if you do, put a charge counter on Magmatic Capsule.
{1}{r}, Sacrifice Magmatic Capsule: Magmatic Capsule deals 4 damage to target player. If Magmatic Capsule has a charge counter on it, Magmatic Capsule deals 7 damage instead.
 U 
Artifact
Salvage – When Corrosive Capsule enters the battlefield, you may exile an artifact card from your graveyard, if you do, put a charge counter on Corrosive Capsule.
{b}{b}, Sacrifice Corrosive Capsule: Target creature gets -3/-3 until end of turn. If Corrosive Capsule has a charge on it, that creature gets -5/-5 instead.
 U 
Artifact
Salvage – When Ætherpulse Capsule enters the battlefield, you may exile an artifact card from your graveyard, if you do, put a charge counter on Ætherpulse Capsule.
{u}, Sacrifice Ætherpulse Capsule: Return up to one target nonland permanents to their owner's hands. If Ætherpulse Capsule has a charge counter on it, choose up to two targets instead.

Recent comments: (all recent activity)
On Sewer Caiman:

Didn't really need a 1/1 deathtoucher for this format, and wanted to give black something to plausibly "ramp" into at common.

On Amplification Array:

It's certainly neat, but I think it definitely needs to cost at least 1 mana to use.

On Amplification Array:

I did actually design it with any in mind, so it can be played two ways: as a centerpiece of a deck built around it (or some special artifact based deck) and as a sideboard card against a deck that, if I'm being honest, probably doesn't currently exist.

I'm not all that sure about this card. Is that reminder text even correct?

On Amplification Array:

Any artifact, or just yours?

On Armageddon:

Regarding convoke reminder text... you don't seem to use the automatic reminder text feature of the site yet.

On Voltaic Disruption:

replaced

On Voltaic Disruption:

flagged for replacement

On Plate Vest:

Historical note: Kevlar wasn't invented until 1971.

On Armageddon:

February 2017 update (technically March now):

I've done a pass through the set trying to "modernize" some of the cards, removing protection, intimidate, and updating the convoke reminder text to the current version. I may have missed a few, but I'll get back to those later.

And let's be honest, the set mechanics are kind of garbage: gold has inherent issues associated with it, salvage is really just based on recurring cards over and over again, etc. The only one that seems fine is convoke, but I also didn't invent that one. I have a rework planned for salvage, and I'll also be spending some time cleaning up cards that were added for the sake of filling slots.

On Spirit-Bond Soulmender:

Oooh, Convoke-Lord. Nice!

(All recent activity)
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