Armageddon: Virtual Booster

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Background | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact – Equipment
{1}: Add or remove a charge counter from Mechanized Gunblade. Activate this ability only when you could cast a sorcery.
If Mechanized Gunblade has a charge counter on it, equipped creature gets +2/+0 and has first strike. Otherwise, equipped creature gets +1/+4 and can block an additional creature.
Equip {3}
 U 
Creature – Human Soldier
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Soviet Army Captain's power and toughness are each equal to the number of creatures you control.
Strengthened by the spirit of his comrades.
*/*
 U 
Creature – Human Soldier
Whenever Soviet Army Militia attacks, put a 1/1 white Soldier creature token into play tapped and attacking.
Although the Americans had superior technology and magic, the Soviets won the battle for West Berlin with sheer numbers.
2/1
 U 
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Put three 1/1 white Human Soldier creature tokens into play.
 C 
Creature – Elemental
Salvage – When Rambling Scrapmelter enters the battlefield, you may exile an artifact card from your graveyard. If you do, up to two target creatures can't block this turn.
4/3
 C 
Creature – Human Cleric
{3}, Sacrifice Army Wardmage: Prevent all damage that would be dealt this turn.
"I do not care about the politics that put us here. I only care to help stem the bleeding of my fellow countrymen."
1/1
 C 
Artifact Creature – Vehicle
Salvage – When Nitro Kart enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Nitro Kart.
{r}: Nitro Kart gains haste until end of turn.
2/1
 C 
Creature – Spirit
Flying, lifelink
The dark alleyways of the city are home to things other than just thieves and thugs.
3/2
 C 
Creature – Human Wizard
{r}: Flamedancer Apprentice gets +1/+0 until end of turn.
2/1
 C 
Artifact
{1}, {t}, Sacrifice Smoke Canister: Up to two target creatures can't block this turn. Draw a card.
"They can't fight if they can't see."
 C 
Artifact Creature – Vehicle
When Frontier Scouter enters the battlefield, if you control a Forest, you may search your library for a land card, reveal it, and put it into your hand. If you do, shuffle your library.
3/3
 C 
Creature – Human Rogue
Whenever Back Alley Pickpocket deals combat damage to a player, you gain 1 gold. (Gold can be paid in place of life or generic mana.)
Checking that your valuables are safe will only make them easier for him to steal.
1/1
 C 
Creature – Human Shaman
When Lifeforce Shaman enters the battlefield, target creature gets +3/+3 until end of turn.
While the rest of world took months to adapt to the existence of mana, those who held strong ties to the land acted like they had always known.
1/1
 C 
Creature – Whale
{u}: Killer Whale gains flying until end of turn.
It doesn't matter what it is; it's never a good idea to mess with something that weighs over 6 tons.
Illus. National Geographic
3/5
 
 B 
Basic Land – Island

Mechanized Gunblade (rare)
Soviet Army Captain (uncommon)
Soviet Army Militia (uncommon)
Emergency Recruitment (uncommon)
Rambling Scrapmelter (common)
Army Wardmage (common)
Nitro Kart (common)
Malicious Ghost (common)
Flamedancer Apprentice (common)
Smoke Canister (common)
Frontier Scouter (common)
Back Alley Pickpocket (common)
Lifeforce Shaman (common)
Killer Whale (common)
Island (basic)