Armageddon: Virtual Booster
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| Background | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy target creature. If that creature is put into a graveyard this turn, you gain 3 gold. (Gold can be paid in place of life or generic mana.)
Despite what they say about the value of human life being priceless, a price gets put on it all the time.
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, : Choose a target creature and flip three coins. If there are three heads, exile the creature and its controller puts a 1/1 green Insect creature token with flying into play named Butterfly. If there are two heads, return the creature to its owner's hand. If there is one head, each player gains 2 life. If there are no heads, put three +1/+1 counters on the creature. |
Ammunition Cases enters the battlefield with three charge counters on it.
, , Remove a charge counter from Ammunition Cases: Target creature gets +2/+0 until end of turn.
When the last charge counter is removed, sacrifice Ammunition Cases. |
Spy Satellite can't block and can't be blocked.
You may look at the top card of each opponent's library. "Beep. Beep. Beep."
-Sputnik I 1/1
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, , Sacrifice a Human: Draw a card."Don't worry, this won't hurt you at all. To be exactly precise, whatever is left by the time the painful part begins shouldn't really be 'you' anymore."
2/4
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Target player puts the top two cards of his or her library into his or her graveyard. You gain 1 gold for each artifact card put into the graveyard this way. (Gold can be paid in place of life or generic mana.)
Draw a card. |
Whenever Back Alley Pickpocket deals combat damage to a player, you gain 1 gold. (Gold can be paid in place of life or generic mana.)
Checking that your valuables are safe will only make them easier for him to steal.
1/1
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Healing Kit enters the battlefield tapped.
: Add to your mana pool.
, , Sacrifice Healing Kit: Prevent the next 3 damage that would be dealt to target creature or player this turn. |
Defender
A few cases a day keeps the enemy at bay.
3/2
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Target creature an opponent controls deals damage equal to its power to another target creature.
"I always knew you were a traitor, you filthy pinko scum!" were the last words he recalled saying to his now-deceased commanding officer.
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Flash They strike and retreat with expert precision, leaving only the corpses to testify to their deeds.
3/3
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Sacrifice Repair Kit: Target artifact you control gains indestructible until end of turn.
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Target creature gets +1/+1 and gains reach until end of turn.
Draw a card. Flying steel is no match for flying spider silk.
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Destroy target artifact or land.
Two months to build, half a second to destroy.
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Sniper Shot
(common, foil)
Butterfly Wand
(rare)
Ammunition Cases
(uncommon)
Spy Satellite
(uncommon)
Krevin's Assistant
(uncommon)
Mind Mining
(common)
Back Alley Pickpocket
(common)
Healing Kit
(common)
Defensive Turret
(common)
Seeing Red
(common)
Ambush Squadron
(common)
Repair Kit
(common)
Spidersilk Strike
(common)
Demolish
(common)
Island
(basic)


,
: Choose a target creature and flip three coins. If there are three heads, exile the creature and its controller puts a 1/1 green Insect creature token with flying into play named Butterfly. If there are two heads, return the creature to its owner's hand. If there is one head, each player gains 2 life. If there are no heads, put three +1/+1 counters on the creature.
to your mana pool.
