Armageddon: Virtual Booster

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Background | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Ooze
Whenever you cast a spell, put a +1/+1 counter on Rabid Manaplasm, and it fights target creature.
Sacrifice Rabid Manaplasm: Counter target spell with converted mana cost equal or less than Rabid Manaplasm's power.
1/1
 U 
Artifact Creature – Construct Archer
Pay 1 gold: Seigebreaker Cannon deals 1 damage to target creature or player.
"Don't worry, they'll surrender once they run out of ammunition."
-General Schultz, last words
2/2
 U 
Creature – Human Soldier
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Soviet Army Captain's power and toughness are each equal to the number of creatures you control.
Strengthened by the spirit of his comrades.
*/*
 U 
Artifact Creature – Construct
Other artifact creatures you control get +1/+1.
Out in the middle of nowhere, a factory for war machines runs day and night, unwatched by human eyes.
2/3
 C 
Sorcery
Return target artifact card from your graveyard to your hand. Gain 2 gold. (Gold can be paid in place of life or generic mana.)
"You'd be surprised what perfectly good stuff people throw away."
 C 
Creature – Human Rogue
When Insurgent Ransacker enters the battlefield or dies, you gain 1 gold. (Gold can be paid in place of life or generic mana.)
Everything is fuel for the cause.
2/1
 C 
Creature – Human Soldier
Whenever Frontline Charger is blocked, you may sacrifice it. If you do, Frontline Charger deals 2 damage to target creature blocking it.
It's not normally smart to charge blindly into gunfire, but it's even dumber to stand in his way.
1/1
 C 
Instant
Tap up to two target creatures.
Draw a card.
A loud noise and a blinding light, then nothing, until the cries of the dying can be heard.
 C 
Creature – Human Artificer
Salvage – When Scrapheap Armorer enters the battlefield, you may exile an artifact card from your graveyard. If you do, put two +1/+1 counters on target creature.
Let nothing go to waste.
2/2
 C 
Sorcery
Target player draws two cards, then discards one at random.
As long as you found what you were looking for, the ancient scroll you accidentally destroyed doesn't really matter so much.
 C 
Creature – Human Wizard
Salvage – When Cityscape Streetmage enters the battlefield, you may exile an artifact card from your graveyard. If you do, return target creature to its owner's hand.
"The graffiti on that wall looks unsightly. So does that man spraying it, actually. Might as well clean them both up."
2/1
 C 
Artifact Creature – Vehicle
Salvage – When Nuclear Submarine enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Nuclear Submarine.
{u}: Nuclear Submarine is unblockable until end of turn.
Illus. Unknown
2/3
 C 
Artifact Creature – Construct
Defender
A few cases a day keeps the enemy at bay.
3/2
 C 
Artifact
When Stim-Pack enters the battlefield, target creature gets +1/+1 until end of turn.
Sacrifice Stim-Pack: Target creature gets +1/+1 until end of turn.
 
 B 
Basic Land – Plains

Rabid Manaplasm (rare)
Seigebreaker Cannon (uncommon)
Soviet Army Captain (uncommon)
Chief of the Foundry (uncommon)
Scrapyard Reclamation (common)
Insurgent Ransacker (common)
Frontline Charger (common)
Flashbang (common)
Scrapheap Armorer (common)
Careless Perusal (common)
Cityscape Streetmage (common)
Nuclear Submarine (common)
Defensive Turret (common)
Stim-Pack (common)
Plains (basic)