Armageddon: Virtual Booster
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| Background | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Dynamite Cases enters the battlefield with three charge counters on it.
, , Remove a charge counter from Dynamite Cases: Dynamite Cases deals 2 damage to target creature or player.
When the last charge counter is removed, sacrifice Dynamite Cases. |
Deathtouch
![]() ![]() : Target creature gets -1/-1 until end of turn.The ruin of war poisons more than just the land.
2/2
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Salvage – when Chromatic Visionary enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Chromatic Visionary.
: Add to your mana pool. If Chromatic Visionary has a +1/+1 counter on it, you may add one mana of any color to your mana pool instead.1/1
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: Performance Flamedancer gets +1/+0 until end of turn.
Sacrifice Performance Flamedancer: Performance Flamedancer deals damage to target creature equal to its power. Activate this ability only anytime you could cast a sorcery. The best death a flamedancer can hope for is to go out in a blaze of glory.
1/1
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Defender
A few cases a day keeps the enemy at bay.
3/2
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Return target artifact card from your graveyard to your hand. Gain 2 gold. (Gold can be paid in place of life or generic mana.)
"You'd be surprised what perfectly good stuff people throw away."
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When Wildcaller Shaman enters the battlefield, put a 2/2 green Bear creature token into play.
2/2
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When Insurgent Ransacker enters the battlefield or dies, you gain 1 gold. (Gold can be paid in place of life or generic mana.)
Everything is fuel for the cause.
2/1
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Untap all creatures you control.
Draw a card. "Discipline is one of the most important characteristics an army can have. Without it, all you have is a large group of people who happen to be carrying weapons."
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: Add one mana of any color to your mana pool.Shortly after the mana surge, unusual formations appeared throughout the landscape. People swarmed to them to discover their secrets.
Illus. Final Fantasy XV
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Sacrifice Repair Kit: Target artifact you control gains indestructible until end of turn.
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, Sacrifice Army Wardmage: Prevent all damage that would be dealt this turn."I do not care about the politics that put us here. I only care to help stem the bleeding of my fellow countrymen."
1/1
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Destroy target creature. If that creature is put into a graveyard this turn, you gain 3 gold. (Gold can be paid in place of life or generic mana.)
Despite what they say about the value of human life being priceless, a price gets put on it all the time.
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Salvage – When Rambling Scrapmelter enters the battlefield, you may exile an artifact card from your graveyard. If you do, up to two target creatures can't block this turn.
4/3
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Dynamite Cases
(rare)
Noxious Shambler
(uncommon)
Chromatic Visionary
(uncommon)
Performance Flamedancer
(uncommon)
Defensive Turret
(common)
Scrapyard Reclamation
(common)
Wildcaller Shaman
(common)
Insurgent Ransacker
(common)
Stand at Attention
(common)
Manalith
(common)
Repair Kit
(common)
Army Wardmage
(common)
Sniper Shot
(common)
Rambling Scrapmelter
(common)
Island
(basic)
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, Remove a charge counter from Dynamite Cases: Dynamite Cases deals 2 damage to target creature or player.


