Armageddon: Virtual Booster
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| Background | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Dynamite Cases enters the battlefield with three charge counters on it.
, , Remove a charge counter from Dynamite Cases: Dynamite Cases deals 2 damage to target creature or player.
When the last charge counter is removed, sacrifice Dynamite Cases. |
Flash
Flying When Angel of Salvation enters the battlefield, target Human creature you control gains indestructible until end of turn. 3/3
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Haste
![]() : Flameburst Brawler deals 1 damage to target player.It was originally designed for melee combat, but a mechanic decided to attach a fireball launcher to test the result. They never found his body.
1/1
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Pay 1 gold: Seigebreaker Cannon deals 1 damage to target creature or player.
"Don't worry, they'll surrender once they run out of ammunition."
-General Schultz, last words 2/2
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Prevent all damage that would be dealt to Armored Car as long as it's attacking.
Built in the days before the mana surge, its once effective safeguards are now mostly obsolete.
2/2
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Enchant creature
Enchanted creature doesn't untap during its controller's untap step. : Untap enchanted creature. |
Healing Kit enters the battlefield tapped.
: Add to your mana pool.
, , Sacrifice Healing Kit: Prevent the next 3 damage that would be dealt to target creature or player this turn. |
Salvage – As an additional cost to play Electrical Burst, you may exile an artifact card from your graveyard.
Electrical Burst deals 2 damage to target creature. If the additional cost was paid, it deals 4 damage instead. "You'll find the voltage doesn't matter quite as much as much as the current. Here, let me demonstrate."
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Its creator animated it by writing a magical word on its forehead. In theory, the golem could be de-animated by erasing the word... If it ever let anyone get close enough.
Illus. Veli Nystrom
4/4
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Whenever Frontline Charger is blocked, you may sacrifice it. If you do, Frontline Charger deals 2 damage to target creature blocking it.
It's not normally smart to charge blindly into gunfire, but it's even dumber to stand in his way.
1/1
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Salvage – When Cityscape Streetmage enters the battlefield, you may exile an artifact card from your graveyard. If you do, return target creature to its owner's hand.
"The graffiti on that wall looks unsightly. So does that man spraying it, actually. Might as well clean them both up."
2/1
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When Lifeforce Shaman enters the battlefield, target creature gets +3/+3 until end of turn.
While the rest of world took months to adapt to the existence of mana, those who held strong ties to the land acted like they had always known.
1/1
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Target creature gets +2/+2 and can't be dealt damage by artifacts until end of turn.
On the front lines, any alternative to heavy plate vests as armor was met with warm gratitude.
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When Knifepoint Mugger enters the battlefield, target player may pay 3 life. Otherwise, that player sacrifices a creature.
![]() : Return Knifepoint Mugger to its owner's hand.You can pay one of two ways: cash or blood.
2/2
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Dynamite Cases
(rare)
Angel of Salvation
(uncommon)
Flameburst Brawler
(uncommon)
Seigebreaker Cannon
(uncommon)
Armored Car
(common)
Telekinetic Manipulation
(common)
Healing Kit
(common)
Electrical Burst
(common)
Stone Golem
(common)
Frontline Charger
(common)
Cityscape Streetmage
(common)
Lifeforce Shaman
(common)
Defensive Ward
(common)
Knifepoint Mugger
(common)
Swamp
(basic)
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, Remove a charge counter from Dynamite Cases: Dynamite Cases deals 2 damage to target creature or player.


: Flameburst Brawler deals 1 damage to target player.
