Armageddon: Virtual Booster
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| Background | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Terra Nova Insurgents enters the battlefield, you may pay
. If you do, destroy up to X target artifacts."Destroy, cleanse, purify."
-Terra Nova chant 3/3
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Equipped creature has menace.
, Sacrifice Explosive Vest and the equipped creature: Explosive Vest deals 13 damage to each creature blocking or blocked by equipped creature.
Equip ![]() |
Trample
Salvage – When Conqueror Tank enters the battlefield, you may exile an artifact card from your graveyard. If you do, put two +1/+1 counters on Conqueror Tank. 5/5
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, Pay 1 life: Draw a card, then discard a card."What I sell is neither material goods nor professional services; I sell possibility."
1/1
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
He's larger than the average bear.
2/3
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Target player draws two cards.
"Why bother with schools if we can put knowledge directly into students' minds?"
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When Frontier Scouter enters the battlefield, if you control a Forest, you may search your library for a land card, reveal it, and put it into your hand. If you do, shuffle your library.
3/3
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When Laboratory Sentry enters the battlefield, if you control an Island, you may draw a card.
A symbol of both knowledge and protection.
1/2
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Salvage – When Scrapheap Armorer enters the battlefield, you may exile an artifact card from your graveyard. If you do, put two +1/+1 counters on target creature.
Let nothing go to waste.
2/2
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When Siege Blaster enters the battlefield, if you control a Mountain, Siege Blaster deals 2 damage to each opponent.
Explosions rarely have natural causes.
3/2
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Flying, lifelink
The dark alleyways of the city are home to things other than just thieves and thugs.
3/2
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Salvage – As an additional cost to play Electrical Burst, you may exile an artifact card from your graveyard.
Electrical Burst deals 2 damage to target creature. If the additional cost was paid, it deals 4 damage instead. "You'll find the voltage doesn't matter quite as much as much as the current. Here, let me demonstrate."
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Target creature an opponent controls deals damage equal to its power to another target creature.
"I always knew you were a traitor, you filthy pinko scum!" were the last words he recalled saying to his now-deceased commanding officer.
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Enchant creature
As an additional cost to cast Arrest Warrant, tap two untapped creatures you control. Enchanted creature can't attack or block, and its activated abilities can't be activated. |
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Terra Nova Insurgents
(rare)
Explosive Vest
(uncommon)
Conqueror Tank
(uncommon)
Stock Broker
(uncommon)
Polar Bear
(common)
Learn
(common)
Frontier Scouter
(common)
Laboratory Sentry
(common)
Scrapheap Armorer
(common)
Siege Blaster
(common)
Malicious Ghost
(common)
Electrical Burst
(common)
Seeing Red
(common)
Arrest Warrant
(common)
Plains
(basic)


. If you do, destroy up to X target artifacts.
, Pay 1 life: Draw a card, then discard a card.
