Armageddon: Virtual Booster

Armageddon: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Background | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Artifact Creature – Construct
When Head Taker enters the battlefield, if you control a Swamp, target creature gets -2/-2 until end of turn.
"It's like a guillotine. But with arms and legs."
2/2
 
 R 
Artifact
Dynamite Cases enters the battlefield with three charge counters on it.
{2}, {t}, Remove a charge counter from Dynamite Cases: Dynamite Cases deals 2 damage to target creature or player.
When the last charge counter is removed, sacrifice Dynamite Cases.
 U 
Artifact Creature – Vehicle
Haste
When Armored Personnel Carrier dies, put two 1/1 white Human Soldier creature tokens onto the battlefield.
When everyone is using magic, sometimes your enemies just don't expect you to show up in a normal vehicle.
3/3
 U 
Creature – Human Soldier
Creatures you control get +1/+0 and have haste.
"For glory, for victory, for the motherland! Charge!”
2/2
 U 
Sorcery
As an additional cost to cast Shrapnel Spray, sacrifice an artifact.
Shrapnel Spray deals X damage to each creature, where X is the converted mana cost of the sacrificed artifact.
 C 
Enchantment – Aura
Enchant creature
As an additional cost to cast Arrest Warrant, tap two untapped creatures you control.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
 C 
Sorcery
Destroy target creature. If that creature is put into a graveyard this turn, you gain 3 gold. (Gold can be paid in place of life or generic mana.)
Despite what they say about the value of human life being priceless, a price gets put on it all the time.
 C 
Artifact – Equipment
Whenever equipped creature attacks, attacking creatures you control get +1/+0 until end of turn.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
 C 
Creature – Yeti
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
No one knows if the mana surge awakened creatures long thought to be mythical, or if it simply brought them into existence.
4/4
 C 
Artifact
Fog Machine enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{g}, {t}, Sacrifice Fog Machine: Prevent all combat damage that would be dealt this turn.
 C 
Creature – Human Rogue
When Insurgent Ransacker enters the battlefield or dies, you gain 1 gold. (Gold can be paid in place of life or generic mana.)
Everything is fuel for the cause.
2/1
{2}{u}
 
 C 
Sorcery
Target player draws two cards.
"Why bother with schools if we can put knowledge directly into students' minds?"
 C 
Creature – Human Rebel
Whenever Riot Initiator attacks, attacking creatures get +1/+0 until end of turn.
The worst thing a government can do during a war is be forced to fight its own people.
1/1
 C 
Artifact
When Stim-Pack enters the battlefield, target creature gets +1/+1 until end of turn.
Sacrifice Stim-Pack: Target creature gets +1/+1 until end of turn.
 
 B 
Basic Land – Plains

Head Taker (common, foil)
Dynamite Cases (rare)
Armored Personnel Carrier (uncommon)
Battleground Marshal (uncommon)
Shrapnel Spray (uncommon)
Arrest Warrant (common)
Sniper Shot (common)
Glorious Banner (common)
Forest Sasquatch (common)
Fog Machine (common)
Insurgent Ransacker (common)
Learn (common)
Riot Initiator (common)
Stim-Pack (common)
Plains (basic)