Armageddon: Virtual Booster

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Background | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 U 
Enchantment – Aura
Flash
Enchant creature
Whenever enchanted creature deals damage to an opponent, draw a card and gain 1 gold. (Gold can be paid in place of life or generic mana.)
 
 R 
Artifact Creature – Golem
When Trash Golem enters the battlefield, exile all artifact cards in all graveyards and put a +1/+1 counter on Trash Golem for each card exiled this way.
Trample
"Maybe the 'civilized' nations of this world will stop being so wasteful when they see their garbage return to destroy them."
Illus. inFamous
0/0
 U 
Creature – Plant
Defender
At the beginning of your upkeep, you gain 1 life.
Sacrifice Giving Tree: Prevent all damage that would be dealt to you this turn.
It kept giving until there was nothing to give but itself, and then it gave that away too.
2/4
 U 
Artifact Creature – Vehicle
Trample
Salvage – When Conqueror Tank enters the battlefield, you may exile an artifact card from your graveyard. If you do, put two +1/+1 counters on Conqueror Tank.
5/5
 U 
Creature – Boar
Trample
Don't provoke it, unless you want to find your guts splattered underneath its legs.
4/3
 C 
Creature – Human Scout
When Backwoods Trailblazer enters the battlefield, you may search your library for a basic land card and reveal it. If you do, shuffle your library and put that card on top of it.
Even in the wilderness near the cities, there are places unspoiled by humanity still waiting to be explored.
2/3
 C 
Instant
If you control a gold counter, you may tap target creature.
Draw a card.
Just take the money and pretend we never met.
 C 
Artifact Creature – Construct
Defender
A few cases a day keeps the enemy at bay.
3/2
 C 
Enchantment – Aura
Enchant creature
As an additional cost to cast Arrest Warrant, tap two untapped creatures you control.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
 C 
Sorcery
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card and you gain 1 gold. (Gold can be paid in place of life or generic mana.)
"You can get much farther with a kind word and a gun than you can with a kind word alone."
-Al Capone
 C 
Artifact Creature – Vehicle
Salvage – When Nitro Kart enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Nitro Kart.
{r}: Nitro Kart gains haste until end of turn.
2/1
 C 
Artifact
When Stim-Pack enters the battlefield, target creature gets +1/+1 until end of turn.
Sacrifice Stim-Pack: Target creature gets +1/+1 until end of turn.
 C 
Sorcery
Put target permanent into its owner's library third from the top.
"Well, boss, the project was progressing on schedule until..."
Illus. lesism.blogspot.com
 C 
Instant
Salvage – As an additional cost to play Electrical Burst, you may exile an artifact card from your graveyard.
Electrical Burst deals 2 damage to target creature. If the additional cost was paid, it deals 4 damage instead.
"You'll find the voltage doesn't matter quite as much as much as the current. Here, let me demonstrate."
 
 B 
Basic Land – Forest

Industrial Espionage (uncommon, foil)
Trash Golem (rare)
Giving Tree (uncommon)
Conqueror Tank (uncommon)
Wild Boar (uncommon)
Backwoods Trailblazer (common)
Intentional Carelessness (common)
Defensive Turret (common)
Arrest Warrant (common)
Rob at Gunpoint (common)
Nitro Kart (common)
Stim-Pack (common)
Temporary Setback (common)
Electrical Burst (common)
Forest (basic)