Armageddon: Virtual Booster

Armageddon: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Background | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Human Rogue
When Knifepoint Mugger enters the battlefield, target player may pay 3 life. Otherwise, that player sacrifices a creature.
{6}{b}: Return Knifepoint Mugger to its owner's hand.
You can pay one of two ways: cash or blood.
2/2
 
 R 
Instant
Counter all activated abilities of artifacts. EMP Blast deals 3 damage to each artifact creature. Activated abilities of artifacts cannot be activated until the end of the next turn.
"Technology is weakness."
-Sylvane, Terra Nova leader
 U 
Creature – Human Rogue
Whenever another creature dies, you gain 1 gold. (Gold can be paid in place of life or generic mana.)
Another death, another dollar.
2/3
 U 
Instant
Tap target creature and put X ice counters on it. As long as that creature has any ice counters on it, remove an ice counter from it instead of untapping it during each of its controller's untap steps.
{2}{r}
 
 U 
Sorcery
Discard your hand, then draw cards equal to the number of cards you discarded plus one.
Technically speaking, it's not wasteful if you were never going to use it in the first place.
 C 
Sorcery
Target player draws two cards, then discards one at random.
As long as you found what you were looking for, the ancient scroll you accidentally destroyed doesn't really matter so much.
 C 
Creature – Boar
Haste
A creature as unpredictable as it is deadly.
3/3
 C 
Sorcery
Put target permanent into its owner's library third from the top.
"Well, boss, the project was progressing on schedule until..."
Illus. lesism.blogspot.com
 C 
Creature – Elemental
Flying
Whenever Infused Cloud is blocked, return it to its owner's hand.
After mages realized that almost anything could be infused with mana, many strange creations ensued.
3/3
 C 
Artifact Creature – Vehicle
Salvage – When Lightweight Glider enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Lightweight Glider.
{w}: Lightweight Glider gains flying until end of turn.
2/1
 C 
Instant
Destroy target noncreature permanent.
"In this age of weapons and war, people sometimes need a little reminder that nature is still the most powerful force on this planet."
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
They may be inordinately heavy, but the complaining usually stops once it blocks the first bullet.
 C 
Instant
Target creature gets +2/+2 and can't be dealt damage by artifacts until end of turn.
On the front lines, any alternative to heavy plate vests as armor was met with warm gratitude.
 C 
Instant
Target creature gets +1/+1 and gains reach until end of turn.
Draw a card.
Flying steel is no match for flying spider silk.
 
 B 
Basic Land – Plains

Knifepoint Mugger (common, foil)
EMP Blast (rare)
War Profiteer (uncommon)
Absolute Zero (uncommon)
Reload (uncommon)
Careless Perusal (common)
Flame Boar (common)
Temporary Setback (common)
Infused Cloud (common)
Lightweight Glider (common)
Dismantling Vines (common)
Plate Vest (common)
Defensive Ward (common)
Spidersilk Strike (common)
Plains (basic)