Armageddon: Virtual Booster
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| Background | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Counter all activated abilities of artifacts. EMP Blast deals 3 damage to each artifact creature. Activated abilities of artifacts cannot be activated until the end of the next turn.
"Technology is weakness."
-Sylvane, Terra Nova leader |
Creatures you control get +2/+2, flying and vigilance until end of turn.
The soldiers took to the skies, and the enemy lines broke.
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Flying
At the beginning of your upkeep, put the top five cards of your library into your graveyard. 4/3
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Put three 1/1 white Human Soldier creature tokens into play. |
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Target creature gets +3/+3 until end of turn. |
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Prevent all damage that would be dealt to Armored Car as long as it's attacking.
Built in the days before the mana surge, its once effective safeguards are now mostly obsolete.
2/2
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Enchant creature
Enchanted creature doesn't untap during its controller's untap step. : Untap enchanted creature. |
When Wildcaller Shaman enters the battlefield, put a 2/2 green Bear creature token into play.
2/2
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Enchant creature
As an additional cost to cast Arrest Warrant, tap two untapped creatures you control. Enchanted creature can't attack or block, and its activated abilities can't be activated. |
: Flamedancer Apprentice gets +1/+0 until end of turn.2/1
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Flying
Whenever Infused Cloud is blocked, return it to its owner's hand. After mages realized that almost anything could be infused with mana, many strange creations ensued.
3/3
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Equipped creature gets +1/+1.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)They may be inordinately heavy, but the complaining usually stops once it blocks the first bullet.
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When Insurgent Ransacker enters the battlefield or dies, you gain 1 gold. (Gold can be paid in place of life or generic mana.)
Everything is fuel for the cause.
2/1
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When Stim-Pack enters the battlefield, target creature gets +1/+1 until end of turn.
Sacrifice Stim-Pack: Target creature gets +1/+1 until end of turn. |
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EMP Blast
(rare)
Angelwing Charge
(uncommon)
Delirium Fiend
(uncommon)
Emergency Recruitment
(uncommon)
Focused Strength
(common)
Armored Car
(common)
Telekinetic Manipulation
(common)
Wildcaller Shaman
(common)
Arrest Warrant
(common)
Flamedancer Apprentice
(common)
Infused Cloud
(common)
Plate Vest
(common)
Insurgent Ransacker
(common)
Stim-Pack
(common)
Mountain
(basic)




or one mana of that creature's color.)