Armageddon: Virtual Booster
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| Background | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Flamedancer Apprentice gets +1/+0 until end of turn.2/1
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Soldier creatures you control get +1/+1 and have vigilance. You can't lose control of Soldier creatures you own. |
Whenever a non-Human, non-artifact creature enters the battlefield under your control, draw a card.
"The more we know about the animals that inhabit this planet, the more we understand about the grand system that is our world."
2/2
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First strike
Whenever an attacking creature you control dies, each opponent loses 1 life and you gain 1 life. The name of the task force is morbidly accurate.
3/2
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Equipped creature gets +2/+0 and has haste and flying.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)Not all inventions are created for merely practical purposes.
Illus. digitaljournal.com
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When Lifeforce Shaman enters the battlefield, target creature gets +3/+3 until end of turn.
While the rest of world took months to adapt to the existence of mana, those who held strong ties to the land acted like they had always known.
1/1
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Flash They strike and retreat with expert precision, leaving only the corpses to testify to their deeds.
3/3
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When Wildcaller Shaman enters the battlefield, put a 2/2 green Bear creature token into play.
2/2
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Convoke (Each creature you tap while casting this spell reduces its cost by
or by one mana of that creature's color.)
Vigilance 2/4
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Salvage – When Mounted Saw enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Mounted Saw.
: Mounted Saw gets first strike until end of turn.4/1
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Destroy target artifact or land.
Two months to build, half a second to destroy.
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Equipped creature gets +1/+1.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)They may be inordinately heavy, but the complaining usually stops once it blocks the first bullet.
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Target creature gets -X/-X until end of turn.
Secretive government agencies are always at work, pulling the strings of international politics. Of course, they always deny any involvement.
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Haste Fervent Recruits attacks each turn if able. They don't know what they're fighting for. They don't care.
3/3
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Flamedancer Apprentice
(common, foil)
Semper Fidelis
(rare)
Animal Researcher
(uncommon)
Deathwatch Team
(uncommon)
Personal Jetpack
(uncommon)
Lifeforce Shaman
(common)
Ambush Squadron
(common)
Wildcaller Shaman
(common)
Village Militia
(common)
Mounted Saw
(common)
Demolish
(common)
Plate Vest
(common)
Death Wind
(common)
Fervent Recruits
(common)
Island
(basic)





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