Armageddon: Virtual Booster
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| Background | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Loot Runner can't block, and attacks each turn if able.
Loot Runner must be blocked each turn if able. Loot Runner can't be blocked by less than three creatures. Whenever Loot Runner is dealt damage, each player gains gold equal to the damage, then sacrifice Loot Runner. 1/3
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Flying, menace
Shutter the windows. Bar the doors. Whatever you do, don't go outside.
4/4
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Salvage – When Corrosive Capsule enters the battlefield, you may exile an artifact card from your graveyard, if you do, put a charge counter on Corrosive Capsule.
![]() , Sacrifice Corrosive Capsule: Target creature gets -3/-3 until end of turn. If Corrosive Capsule has a charge counter on it, that creature gets -5/-5 instead. |
Salvage – When Ætherpulse Capsule enters the battlefield, you may exile an artifact card from your graveyard, if you do, put a charge counter on Ætherpulse Capsule.
, Sacrifice Ætherpulse Capsule: Return up to one target nonland permanents to their owner's hands. If Ætherpulse Capsule has a charge counter on it, choose up to two targets instead. |
Flare Thrower enters the battlefield tapped.
: Add to your mana pool.
, , Sacrifice Flare Thrower: Flare Thrower deals 2 damage to target creature or player. |
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Flying
Salvage – When Surveillance Pigeon enters the battlefield, you may exile an artifact card from your graveyard. If you do, draw a card. 1/1
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Equipped creature gets +1/+1.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)They may be inordinately heavy, but the complaining usually stops once it blocks the first bullet.
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Salvage – When Rambling Scrapmelter enters the battlefield, you may exile an artifact card from your graveyard. If you do, up to two target creatures can't block this turn.
4/3
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, : Put a 1/1 white Soldier creature token into play.He walks the city streets, sending men off to meet their heroic deaths.
2/2
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When Stim-Pack enters the battlefield, target creature gets +1/+1 until end of turn.
Sacrifice Stim-Pack: Target creature gets +1/+1 until end of turn. |
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Deathtouch
Never underestimate the power of something seemingly harmless.
1/1
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Flying, lifelink
The dark alleyways of the city are home to things other than just thieves and thugs.
3/2
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Destroy target creature. If that creature is put into a graveyard this turn, you gain 3 gold. (Gold can be paid in place of life or generic mana.)
Despite what they say about the value of human life being priceless, a price gets put on it all the time.
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Target creature gets +2/+2 and can't be dealt damage by artifacts until end of turn.
On the front lines, any alternative to heavy plate vests as armor was met with warm gratitude.
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Loot Runner
(rare)
Cityscape Night-Riders
(uncommon)
Corrosive Capsule
(uncommon)
Ætherpulse Capsule
(uncommon)
Flare Thrower
(common)
Surveillance Pigeon
(common)
Plate Vest
(common)
Rambling Scrapmelter
(common)
Soviet Army Recruiter
(common)
Stim-Pack
(common)
Poison Dart Frog
(common)
Malicious Ghost
(common)
Sniper Shot
(common)
Defensive Ward
(common)
Mountain
(basic)

, Sacrifice Ætherpulse Capsule: Return up to one target nonland permanents to their owner's hands. If Ætherpulse Capsule has a charge counter on it, choose up to two targets instead.
: Add
to your mana pool.
