Armageddon: Virtual Booster
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| Background | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Each Forest you control has "
: Target creature gets +1/+1 until end of turn".
If you control ten or more Forests, each creature you control has trample. The emergence of the mana leylines gave rise to mystical powers unlike anything ever seen before.
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Trample
Don't provoke it, unless you want to find your guts splattered underneath its legs.
4/3
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Spy Satellite can't block and can't be blocked.
You may look at the top card of each opponent's library. "Beep. Beep. Beep."
-Sputnik I 1/1
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Voltaic Disruption costs
less to cast for each artifact you control.
Counter target spell unless its controller pays X. |
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
No one knows if the mana surge awakened creatures long thought to be mythical, or if it simply brought them into existence.
4/4
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Salvage – When Lightweight Glider enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Lightweight Glider.
: Lightweight Glider gains flying until end of turn.2/1
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While the West continued to research ways of creating increasingly powerful spells, the Soviet side used magic to develop their armies at a staggering pace.
2/2
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When Sewer Caiman enters the battlefield, sacrifice a land.
And you thought it was just an urban myth.
8/6
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When Frontier Scouter enters the battlefield, if you control a Forest, you may search your library for a land card, reveal it, and put it into your hand. If you do, shuffle your library.
3/3
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Haste Fervent Recruits attacks each turn if able. They don't know what they're fighting for. They don't care.
3/3
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Salvage – When Scrapheap Armorer enters the battlefield, you may exile an artifact card from your graveyard. If you do, put two +1/+1 counters on target creature.
Let nothing go to waste.
2/2
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: Killer Whale gains flying until end of turn.It doesn't matter what it is; it's never a good idea to mess with something that weighs over 6 tons.
Illus. National Geographic
3/5
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
He's larger than the average bear.
2/3
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When Stim-Pack enters the battlefield, target creature gets +1/+1 until end of turn.
Sacrifice Stim-Pack: Target creature gets +1/+1 until end of turn. |
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Verdant Strength
(rare)
Wild Boar
(uncommon)
Spy Satellite
(uncommon)
Voltaic Disruption
(uncommon)
Forest Sasquatch
(common)
Lightweight Glider
(common)
Augmented Cadet
(common)
Sewer Caiman
(common)
Frontier Scouter
(common)
Fervent Recruits
(common)
Scrapheap Armorer
(common)
Killer Whale
(common)
Polar Bear
(common)
Stim-Pack
(common)
Plains
(basic)


: Target creature gets +1/+1 until end of turn".


less to cast for each artifact you control.
: Lightweight Glider gains flying until end of turn.
