Armageddon: Virtual Booster
| Armageddon: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Background | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
At the beginning of your pre-combat main phase, add
![]() ![]() ![]() ![]() to your mana pool.
If a creature would deal combat damage to you, that creature's controller may choose to gain control of Giant Manastone instead. The most beautiful gems cause the bloodiest conflicts.
|
Choose one – Target player discards three cards; or target player loses 5 life.
In lieu of actual amnesiac mind magic, a slightly more crude alternative is often acceptable.
|
Death Ray deals 5 damage to target creature.
"Who needs physics when you have magic?"
Illus. Methados@Deviantart
|
Discard your hand, then draw cards equal to the number of cards you discarded plus one.
Technically speaking, it's not wasteful if you were never going to use it in the first place.
|
Equipped creature gets +1/+1.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)They may be inordinately heavy, but the complaining usually stops once it blocks the first bullet.
|
|
Enchant creature
Enchanted creature doesn't untap during its controller's untap step. : Untap enchanted creature. |
Salvage – When Adapted Steamroller enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Adapted Steamroller.
: Adapted Steamroller gains trample until end of turn.4/4
|
Sacrifice Repair Kit: Target artifact you control gains indestructible until end of turn.
|
Flying
Salvage – When Surveillance Pigeon enters the battlefield, you may exile an artifact card from your graveyard. If you do, draw a card. 1/1
|
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Haste Fervent Recruits attacks each turn if able. They don't know what they're fighting for. They don't care.
3/3
|
|
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for 1 or one mana of that creature's color.)
Flying, first strike 3/2
|
Target creature gets +2/+1 and gains lifelink until end of turn.
Originally invented through medicinal magic research, it was quickly banned due to ethical problems.
|
Defender
A few cases a day keeps the enemy at bay.
3/2
|
Target creature an opponent controls deals damage equal to its power to another target creature.
"I always knew you were a traitor, you filthy pinko scum!" were the last words he recalled saying to his now-deceased commanding officer.
|
|
Giant Manastone
(rare)
Head Bash
(uncommon)
Death Ray
(uncommon)
Reload
(uncommon)
Plate Vest
(common)
Telekinetic Manipulation
(common)
Adapted Steamroller
(common)
Repair Kit
(common)
Surveillance Pigeon
(common)
Fervent Recruits
(common)
Peregrine Falcon
(common)
Siphon Strike
(common)
Defensive Turret
(common)
Seeing Red
(common)
Forest
(basic)




to your mana pool.

