Armageddon: Virtual Booster
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| Background | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Death Valley enters the battlefield tapped.
: Add or to your mana pool.
![]() ![]() , , Sacrifice Death Valley: Target player loses 4 life.
Illus. baycitizen.org
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Menace (This creature can't be blocked except by two or more creatures.)
Whenever Back Alley Thug deals combat damage to a player, you gain 2 gold. (Gold can be paid in place of life or generic mana.) 2/2
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First strike
When Flamethrower Regiment enters the battlefield, you may exile any number of artifact cards from your graveyard. Put two +1/+1 counters on Flamethrower Regiment for each card exiled this way. "We need more fuel!"
"Let's dismantle that tank over there."
Illus. howstuffworks.com
2/2
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: Performance Flamedancer gets +1/+0 until end of turn.
Sacrifice Performance Flamedancer: Performance Flamedancer deals damage to target creature equal to its power. Activate this ability only anytime you could cast a sorcery. The best death a flamedancer can hope for is to go out in a blaze of glory.
1/1
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Convoke (Each creature you tap while casting this spell reduces its cost by
or by one mana of that creature's color.)
Vigilance 2/4
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Exile target creature. Its controller draws a card.
"You are not welcome in my world."
Illus. Popular Science
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Target creature gets +2/+0 and gains first strike until end of turn.
"Other than the occasional minor side effect of frying your tongue, it's really an extremely useful spell."
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Salvage – When Scrapheap Armorer enters the battlefield, you may exile an artifact card from your graveyard. If you do, put two +1/+1 counters on target creature.
Let nothing go to waste.
2/2
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Target player draws two cards, then discards one at random.
As long as you found what you were looking for, the ancient scroll you accidentally destroyed doesn't really matter so much.
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Flying
When Deathbringer Crow enters the battlefield, choose a target creature. When that creature is dealt damage this turn, destroy it. Crows being related to death is just a myth, but the line between myth and reality had disappeared after the mana surge.
1/2
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Equipped creature gets +1/+1.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)They may be inordinately heavy, but the complaining usually stops once it blocks the first bullet.
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When Siege Blaster enters the battlefield, if you control a Mountain, Siege Blaster deals 2 damage to each opponent.
Explosions rarely have natural causes.
3/2
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Prevent all damage that would be dealt to Armored Car as long as it's attacking.
Built in the days before the mana surge, its once effective safeguards are now mostly obsolete.
2/2
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Defender
When Wall of Thoughts comes into play, put the top five cards of your library into your graveyard. Would you trade a piece of your mind for peace of mind?
0/4
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Death Valley
(rare)
Back Alley Thug
(uncommon)
Flamethrower Regiment
(uncommon)
Performance Flamedancer
(uncommon)
Village Militia
(common)
Banish to Nowhere
(common)
Inferno Breath
(common)
Scrapheap Armorer
(common)
Careless Perusal
(common)
Deathbringer Crow
(common)
Plate Vest
(common)
Siege Blaster
(common)
Armored Car
(common)
Wall of Thoughts
(common)
Mountain
(basic)
: Add
or
to your mana pool.



