Armageddon: Virtual Booster

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Background | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Archer
Defender
{t}: Put an aim counter on target creature. The counter is removed when the creature attacks. Activate this ability only whenever you could cast a sorcery.
{2}, {t}: Destroy target creature with an aim counter on it.
0/4
 U 
Enchantment – Aura
Flash
Enchant creature
Whenever enchanted creature deals damage to an opponent, draw a card and gain 1 gold. (Gold can be paid in place of life or generic mana.)
 U 
Creature – Wall
Defender, flying
Prevent all combat damage that would be dealt to and dealt by Smog Bank.
Whenever Smog Bank blocks a creature, that creature's controller loses 1 life.
0/2
 U 
Enchantment – Aura
Enchant artifact
Enchanted artifact doesn't untap during its controller's untap step.
"Is that a tank embedded in that tree?"
 C 
Creature – Human Rogue
As an additional cost to cast Hired Thugs pay 3 life or {3}.
Hired Thugs can't block.
In the bad parts of the city, literally anything can be bought for a price.
5/5
 C 
Artifact
Fog Machine enters the battlefield tapped.
{t}: Add {g} to your mana pool.
{g}, {t}, Sacrifice Fog Machine: Prevent all combat damage that would be dealt this turn.
 C 
Artifact Creature – Vehicle
When Siege Blaster enters the battlefield, if you control a Mountain, Siege Blaster deals 2 damage to each opponent.
Explosions rarely have natural causes.
3/2
 C 
Creature – Human Rogue
Whenever Back Alley Pickpocket deals combat damage to a player, you gain 1 gold. (Gold can be paid in place of life or generic mana.)
Checking that your valuables are safe will only make them easier for him to steal.
1/1
 C 
Creature – Bird
Flying, vigilance
Even in a war governed by machines and magic, the primitive methods of doing things can still prove to be useful.
Illus. Graham Owen
1/2
 C 
Creature – Whale
{u}: Killer Whale gains flying until end of turn.
It doesn't matter what it is; it's never a good idea to mess with something that weighs over 6 tons.
Illus. National Geographic
3/5
 C 
Creature – Human Artificer
Salvage – When Scrapheap Armorer enters the battlefield, you may exile an artifact card from your graveyard. If you do, put two +1/+1 counters on target creature.
Let nothing go to waste.
2/2
 C 
Instant
Target creature an opponent controls deals damage equal to its power to another target creature.
"I always knew you were a traitor, you filthy pinko scum!" were the last words he recalled saying to his now-deceased commanding officer.
 C 
Creature – Human Soldier
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Haste
Fervent Recruits attacks each turn if able.
They don't know what they're fighting for. They don't care.
3/3
 C 
Artifact Creature – Vehicle
Salvage – When Nuclear Submarine enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Nuclear Submarine.
{u}: Nuclear Submarine is unblockable until end of turn.
Illus. Unknown
2/3
 
 B 
Basic Land – Plains

Sniper Turret (rare)
Industrial Espionage (uncommon)
Smog Bank (uncommon)
Snaring Roots (uncommon)
Hired Thugs (common)
Fog Machine (common)
Siege Blaster (common)
Back Alley Pickpocket (common)
Courier Hawk (common)
Killer Whale (common)
Scrapheap Armorer (common)
Seeing Red (common)
Fervent Recruits (common)
Nuclear Submarine (common)
Plains (basic)