Armageddon: Virtual Booster
| Armageddon: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Background | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Soldier creatures you control get +1/+1 and have vigilance. You can't lose control of Soldier creatures you own. |
: Each player puts the top four cards of his or her library into his or her graveyard.The ears of all who hear it bleed memories and hopes.
|
Trample
Whenever an artifact an opponent controls is put into the graveyard from the battlefield, Terra Nova Hounds deals 2 damage to that artifact's controller. 3/3
|
As an additional cost to cast Shrapnel Spray, sacrifice an artifact.
Shrapnel Spray deals X damage to each creature, where X is the converted mana cost of the sacrificed artifact. |
Sacrifice a Human: Nightsail Hunter gains flying until end of turn.
Cutting motionlessly through the night sky, the hunters are often mistaken for mere bomber planes.
4/4
|
|
Target player puts the top two cards of his or her library into his or her graveyard. You gain 1 gold for each artifact card put into the graveyard this way. (Gold can be paid in place of life or generic mana.)
Draw a card. |
Whenever equipped creature attacks, attacking creatures you control get +1/+0 until end of turn.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Sacrifice Repair Kit: Target artifact you control gains indestructible until end of turn.
|
When Militia Reserves enters the battlefield, create a 1/1 white Soldier creature token.
2/1
|
When Backwoods Trailblazer enters the battlefield, you may search your library for a basic land card and reveal it. If you do, shuffle your library and put that card on top of it.
Even in the wilderness near the cities, there are places unspoiled by humanity still waiting to be explored.
2/3
|
|
Salvage – When Scrapheap Armorer enters the battlefield, you may exile an artifact card from your graveyard. If you do, put two +1/+1 counters on target creature.
Let nothing go to waste.
2/2
|
Defender
A few cases a day keeps the enemy at bay.
3/2
|
Flying
Whenever Infused Cloud is blocked, return it to its owner's hand. After mages realized that almost anything could be infused with mana, many strange creations ensued.
3/3
|
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Haste Fervent Recruits attacks each turn if able. They don't know what they're fighting for. They don't care.
3/3
|
|
Semper Fidelis
(rare)
Screeching Horn
(uncommon)
Terra Nova Hounds
(uncommon)
Shrapnel Spray
(uncommon)
Nightsail Hunter
(common)
Mind Mining
(common)
Glorious Banner
(common)
Repair Kit
(common)
Militia Reserves
(common)
Backwoods Trailblazer
(common)
Scrapheap Armorer
(common)
Defensive Turret
(common)
Infused Cloud
(common)
Fervent Recruits
(common)
Plains
(basic)


or one mana of that creature's color.)
: Each player puts the top four cards of his or her library into his or her graveyard.
