Armageddon: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Salvage – As an additional cost to play Electrical Burst, you may exile an artifact card from your graveyard.
Electrical Burst deals 2 damage to target creature. If the additional cost was paid, it deals 4 damage instead. "You'll find the voltage doesn't matter quite as much as much as the current. Here, let me demonstrate."
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Dynamite Cases enters the battlefield with three charge counters on it.
, , Remove a charge counter from Dynamite Cases: Dynamite Cases deals 2 damage to target creature or player.
When the last charge counter is removed, sacrifice Dynamite Cases. |
Flying, menace
Shutter the windows. Bar the doors. Whatever you do, don't go outside.
4/4
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Salvage – When Ætherpulse Capsule enters the battlefield, you may exile an artifact card from your graveyard, if you do, put a charge counter on Ætherpulse Capsule.
, Sacrifice Ætherpulse Capsule: Return up to one target nonland permanents to their owner's hands. If Ætherpulse Capsule has a charge counter on it, choose up to two targets instead. |
Trample
Whenever an artifact an opponent controls is put into the graveyard from the battlefield, Terra Nova Hounds deals 2 damage to that artifact's controller. 3/3
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Salvage – When Scrapheap Armorer enters the battlefield, you may exile an artifact card from your graveyard. If you do, put two +1/+1 counters on target creature.
Let nothing go to waste.
2/2
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Salvage – As an additional cost to play Electrical Burst, you may exile an artifact card from your graveyard.
Electrical Burst deals 2 damage to target creature. If the additional cost was paid, it deals 4 damage instead. "You'll find the voltage doesn't matter quite as much as much as the current. Here, let me demonstrate."
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As an additional cost to cast Hired Thugs pay 3 life or
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Hired Thugs can't block. In the bad parts of the city, literally anything can be bought for a price.
5/5
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, : Put a 1/1 white Soldier creature token into play.He walks the city streets, sending men off to meet their heroic deaths.
2/2
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When Head Taker enters the battlefield, if you control a Swamp, target creature gets -2/-2 until end of turn.
"It's like a guillotine. But with arms and legs."
2/2
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Target player puts the top two cards of his or her library into his or her graveyard. You gain 1 gold for each artifact card put into the graveyard this way. (Gold can be paid in place of life or generic mana.)
Draw a card. |
, Pay 1 life: Shade of Avarice gets +1/+1 until end of turn.What is mana but possibility, to be shaped into an idea given form?
1/1
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, : Add one mana of any color to your mana pool.
, , Sacrifice Radiant Manabead: Draw a card.After the Awakening, diamonds rapidly lost their place among the most valued rare gems.
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Prevent all damage that would be dealt to Armored Car as long as it's attacking.
Built in the days before the mana surge, its once effective safeguards are now mostly obsolete.
2/2
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Electrical Burst
(common, foil)
Dynamite Cases
(rare)
Cityscape Night-Riders
(uncommon)
Ætherpulse Capsule
(uncommon)
Terra Nova Hounds
(uncommon)
Scrapheap Armorer
(common)
Electrical Burst
(common)
Hired Thugs
(common)
Soviet Army Recruiter
(common)
Head Taker
(common)
Mind Mining
(common)
Shade of Avarice
(common)
Radiant Manabead
(common)
Armored Car
(common)
Island
(basic)

)
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, Remove a charge counter from Dynamite Cases: Dynamite Cases deals 2 damage to target creature or player.

, Sacrifice Ætherpulse Capsule: Return up to one target nonland permanents to their owner's hands. If Ætherpulse Capsule has a charge counter on it, choose up to two targets instead.
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