Armageddon: Virtual Booster
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| Background | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
: Ghostcloak Scouter gains hexproof until end of turn.
![]() : Choose target player that Ghostcloak Scouter dealt combat damage to this turn. That player reveals his or her hand. You choose a card from it and exile that card. You may play that card this turn.2/2
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Choose one – Target player discards three cards; or target player loses 5 life.
In lieu of actual amnesiac mind magic, a slightly more crude alternative is often acceptable.
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Haste
When Armored Personnel Carrier dies, put two 1/1 white Human Soldier creature tokens onto the battlefield. When everyone is using magic, sometimes your enemies just don't expect you to show up in a normal vehicle.
3/3
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Haste
![]() : Flameburst Brawler deals 1 damage to target player.It was originally designed for melee combat, but a mechanic decided to attach a fireball launcher to test the result. They never found his body.
1/1
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, , Sacrifice Tactical Missile: Tactical Missile deals 2 damage to target creature or player."Incoming!"
Illus. IES System Inc.
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Salvage – When Lightweight Glider enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Lightweight Glider.
: Lightweight Glider gains flying until end of turn.2/1
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Trample "Um, sir, we're having a bit of a problem here..."
-unnamed logger 5/5
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Convoke (Each creature you tap while casting this spell reduces its cost by
or by one mana of that creature's color.)
Vigilance 2/4
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Deathtouch
Never underestimate the power of something seemingly harmless.
1/1
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, Sacrifice Army Wardmage: Prevent all damage that would be dealt this turn."I do not care about the politics that put us here. I only care to help stem the bleeding of my fellow countrymen."
1/1
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
He's larger than the average bear.
2/3
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Salvage – As an additional cost to play Electrical Burst, you may exile an artifact card from your graveyard.
Electrical Burst deals 2 damage to target creature. If the additional cost was paid, it deals 4 damage instead. "You'll find the voltage doesn't matter quite as much as much as the current. Here, let me demonstrate."
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When Insurgent Ransacker enters the battlefield or dies, you gain 1 gold. (Gold can be paid in place of life or generic mana.)
Everything is fuel for the cause.
2/1
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Prevent all damage that would be dealt to Armored Car as long as it's attacking.
Built in the days before the mana surge, its once effective safeguards are now mostly obsolete.
2/2
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Ghostcloak Scouter
(rare)
Head Bash
(uncommon)
Armored Personnel Carrier
(uncommon)
Flameburst Brawler
(uncommon)
Tactical Missile
(common)
Lightweight Glider
(common)
Animated Oak
(common)
Village Militia
(common)
Poison Dart Frog
(common)
Army Wardmage
(common)
Polar Bear
(common)
Electrical Burst
(common)
Insurgent Ransacker
(common)
Armored Car
(common)
Mountain
(basic)
: Ghostcloak Scouter gains hexproof until end of turn.

: Choose target player that Ghostcloak Scouter dealt combat damage to this turn. That player reveals his or her hand. You choose a card from it and exile that card. You may play that card this turn.
: Flameburst Brawler deals 1 damage to target player.
, Sacrifice Tactical Missile: Tactical Missile deals 2 damage to target creature or player.
: Lightweight Glider gains flying until end of turn.
