Armageddon: Virtual Booster
| Armageddon: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Background | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Double strike
: Ashgut Behemoth gets +1/-1 until end of turn.
![]() , : Ashgut Behemoth deals damage equal to its power to target creature or player.
(If a creature would deal negative damage, it deals 0 damage instead.) -2/10
|
Whenever cards are exiled from your graveyard, put a +1/+1 counter on Salvager Construct for each exiled card.
Exile two artifact cards from your graveyard: Return Salvager Construct from your graveyard to your hand. 2/2
|
Salvage – When Medicinal Capsule enters the battlefield, you may exile an artifact card from your graveyard, if you do, put a charge counter on Medicinal Capsule.
![]() , Sacrifice Medicinal Capsule: Return up to one creature card with converted mana cost 3 or less from your graveyard to the battlefield. If Medicinal Capsule has a charge counter on it, choose up to two targets instead. |
Hexproof
When U.S. Spec Ops Corps enters the battlefield, shuffle target creature into its owner's library. Within weeks of the Awakening, the U.S. military had already developed a program to advantage of the new possibilities.
3/3
|
Salvage – When Nitro Kart enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Nitro Kart.
: Nitro Kart gains haste until end of turn.2/1
|
|
When Wildcaller Shaman enters the battlefield, put a 2/2 green Bear creature token into play.
2/2
|
Destroy target artifact or land.
Two months to build, half a second to destroy.
|
While the West continued to research ways of creating increasingly powerful spells, the Soviet side used magic to develop their armies at a staggering pace.
2/2
|
When Siege Blaster enters the battlefield, if you control a Mountain, Siege Blaster deals 2 damage to each opponent.
Explosions rarely have natural causes.
3/2
|
Defender
A few cases a day keeps the enemy at bay.
3/2
|
|
Hexproof (This creature can't be the target of spells or abilities your opponents control.)
No one knows if the mana surge awakened creatures long thought to be mythical, or if it simply brought them into existence.
4/4
|
Flying, lifelink
The dark alleyways of the city are home to things other than just thieves and thugs.
3/2
|
Target player draws two cards.
"Why bother with schools if we can put knowledge directly into students' minds?"
|
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
He's larger than the average bear.
2/3
|
|
Ashgut Behemoth
(rare)
Salvager Construct
(uncommon)
Medicinal Capsule
(uncommon)
U.S. Spec Ops Corps
(uncommon)
Nitro Kart
(common)
Wildcaller Shaman
(common)
Demolish
(common)
Augmented Cadet
(common)
Siege Blaster
(common)
Defensive Turret
(common)
Forest Sasquatch
(common)
Malicious Ghost
(common)
Learn
(common)
Polar Bear
(common)
Island
(basic)



: Ashgut Behemoth deals damage equal to its power to target creature or player.



