Armageddon: Virtual Booster
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| Background | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Whenever Scorched Earth Squadron or another Soldier creature enters the battlefield under your control, tap target land an opponent controls. That land doesn't untap during its controller's next untap step. 3/4
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Flying
Orbital Surveyor can only block creatures with flying. Players play with the top card of their libraries revealed. As long as the top card of your library has a converted mana cost higher than the top card of each opponent's library, other creatures you control get +1/+1. : Scry 1.5/5
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Flying
At the beginning of your upkeep, put the top five cards of your library into your graveyard. 4/3
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Trample
Salvage – When Conqueror Tank enters the battlefield, you may exile an artifact card from your graveyard. If you do, put two +1/+1 counters on Conqueror Tank. 5/5
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Flash
Flying When Angel of Salvation enters the battlefield, target Human creature you control gains indestructible until end of turn. 3/3
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Salvage – When Adapted Steamroller enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Adapted Steamroller.
: Adapted Steamroller gains trample until end of turn.4/4
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When Frontier Scouter enters the battlefield, if you control a Forest, you may search your library for a land card, reveal it, and put it into your hand. If you do, shuffle your library.
3/3
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Destroy target artifact or land.
Two months to build, half a second to destroy.
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When Stim-Pack enters the battlefield, target creature gets +1/+1 until end of turn.
Sacrifice Stim-Pack: Target creature gets +1/+1 until end of turn. |
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Haste Fervent Recruits attacks each turn if able. They don't know what they're fighting for. They don't care.
3/3
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Hexproof (This creature can't be the target of spells or abilities your opponents control.)
No one knows if the mana surge awakened creatures long thought to be mythical, or if it simply brought them into existence.
4/4
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: Killer Whale gains flying until end of turn.It doesn't matter what it is; it's never a good idea to mess with something that weighs over 6 tons.
Illus. National Geographic
3/5
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Target creature gets +2/+2 and can't be dealt damage by artifacts until end of turn.
On the front lines, any alternative to heavy plate vests as armor was met with warm gratitude.
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When Insurgent Ransacker enters the battlefield or dies, you gain 1 gold. (Gold can be paid in place of life or generic mana.)
Everything is fuel for the cause.
2/1
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Scorched Earth Squadron
(uncommon, foil)
Orbital Surveyor
(rare)
Delirium Fiend
(uncommon)
Conqueror Tank
(uncommon)
Angel of Salvation
(uncommon)
Adapted Steamroller
(common)
Frontier Scouter
(common)
Demolish
(common)
Stim-Pack
(common)
Fervent Recruits
(common)
Forest Sasquatch
(common)
Killer Whale
(common)
Defensive Ward
(common)
Insurgent Ransacker
(common)
Forest
(basic)


or one mana of that creature's color.)


: Scry 1.

: Adapted Steamroller gains trample until end of turn.