Armageddon: Virtual Booster
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| Background | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As an additional cost to cast Coordinated Takedown, tap three untapped creatures you control.
Exile target creature. The ability to intertwine magical spells together becomes awe-inspiring in the hands of coordinated teams.
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Choose one – Target player discards three cards; or target player loses 5 life.
In lieu of actual amnesiac mind magic, a slightly more crude alternative is often acceptable.
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, : Mortar Squad deals 1 damage to target attacking or blocking creature.Nothing ruins your day more than getting nailed in the head with a mortar.
1/1
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Deathtouch
![]() ![]() : Target creature gets -1/-1 until end of turn.The ruin of war poisons more than just the land.
2/2
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Sacrifice Poison Gas Canister: Target creature gets -1/-1 until end of turn. Activate this ability only any time you could cast a sorcery.
"It is weapons like these that make people question the purpose of war."
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Hexproof (This creature can't be the target of spells or abilities your opponents control.)
No one knows if the mana surge awakened creatures long thought to be mythical, or if it simply brought them into existence.
4/4
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Flare Thrower enters the battlefield tapped.
: Add to your mana pool.
, , Sacrifice Flare Thrower: Flare Thrower deals 2 damage to target creature or player. |
Target player draws two cards, then discards one at random.
As long as you found what you were looking for, the ancient scroll you accidentally destroyed doesn't really matter so much.
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Target player draws two cards.
"Why bother with schools if we can put knowledge directly into students' minds?"
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Defender
When Wall of Thoughts comes into play, put the top five cards of your library into your graveyard. Would you trade a piece of your mind for peace of mind?
0/4
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Salvage – When Scrapheap Armorer enters the battlefield, you may exile an artifact card from your graveyard. If you do, put two +1/+1 counters on target creature.
Let nothing go to waste.
2/2
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Flying, vigilance
Even in a war governed by machines and magic, the primitive methods of doing things can still prove to be useful.
Illus. Graham Owen
1/2
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When Insurgent Ransacker enters the battlefield or dies, you gain 1 gold. (Gold can be paid in place of life or generic mana.)
Everything is fuel for the cause.
2/1
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Whenever equipped creature attacks, attacking creatures you control get +1/+0 until end of turn.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
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Coordinated Takedown
(rare)
Head Bash
(uncommon)
Mortar Squad
(uncommon)
Noxious Shambler
(uncommon)
Poison Gas Canister
(common)
Forest Sasquatch
(common)
Flare Thrower
(common)
Careless Perusal
(common)
Learn
(common)
Wall of Thoughts
(common)
Scrapheap Armorer
(common)
Courier Hawk
(common)
Insurgent Ransacker
(common)
Glorious Banner
(common)
Forest
(basic)
Instant



: Mortar Squad deals 1 damage to target attacking or blocking creature.

to your mana pool.