Armageddon: Virtual Booster
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| Background | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When an ability of an artifact is activated, if it isn't a mana ability, copy that ability. You may choose new targets for it.
Placed strategically behind the eastern front, the arrays and their attending reserves were originally meant to be the last line of defense.
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Whenever Scorched Earth Squadron or another Soldier creature enters the battlefield under your control, tap target land an opponent controls. That land doesn't untap during its controller's next untap step. 3/4
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Salvage – when Chromatic Visionary enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Chromatic Visionary.
: Add to your mana pool. If Chromatic Visionary has a +1/+1 counter on it, you may add one mana of any color to your mana pool instead.1/1
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Defender, reach
![]() : Destroy target attacking creature with flying.A thousand guns, each one an eye watching the lines for enemies.
0/8
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Flying
Although rarely cost-efficient, the development of new designs is a necessity for any army.
2/3
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Counter target artifact spell.
Draw a card. "I regret to inform you that the funding for your project has been cut."
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Enchant creature
Enchanted creature doesn't untap during its controller's untap step. : Untap enchanted creature. |
Prevent all damage that would be dealt to Armored Car as long as it's attacking.
Built in the days before the mana surge, its once effective safeguards are now mostly obsolete.
2/2
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Flash They strike and retreat with expert precision, leaving only the corpses to testify to their deeds.
3/3
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Sacrifice a Human: Nightsail Hunter gains flying until end of turn.
Cutting motionlessly through the night sky, the hunters are often mistaken for mere bomber planes.
4/4
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Target creature gets +2/+0 and gains first strike until end of turn.
"Other than the occasional minor side effect of frying your tongue, it's really an extremely useful spell."
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Salvage – When Nitro Kart enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Nitro Kart.
: Nitro Kart gains haste until end of turn.2/1
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, , Sacrifice Tactical Missile: Tactical Missile deals 2 damage to target creature or player."Incoming!"
Illus. IES System Inc.
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Haste Fervent Recruits attacks each turn if able. They don't know what they're fighting for. They don't care.
3/3
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Amplification Array
(rare)
Scorched Earth Squadron
(uncommon)
Chromatic Visionary
(uncommon)
Defensive Battery
(uncommon)
Aircraft Prototype
(common)
Halt Order
(common)
Telekinetic Manipulation
(common)
Armored Car
(common)
Ambush Squadron
(common)
Nightsail Hunter
(common)
Inferno Breath
(common)
Nitro Kart
(common)
Tactical Missile
(common)
Fervent Recruits
(common)
Mountain
(basic)


or one mana of that creature's color.)
: Add

