Armageddon: Virtual Booster

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Background | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Artifact Creature – Construct
Trample
At the beginning of each upkeep, remove a charge counter from Steel Harvester or sacrifice it.
Sacrifice an artifact: Put a charge counter on Steel Harvester.
7/7
 U 
Creature – Spirit Knight
Flying, menace
Shutter the windows. Bar the doors. Whatever you do, don't go outside.
4/4
 U 
Artifact Creature – Scarecrow
Deathtouch
{2}{b}{b}: Target creature gets -1/-1 until end of turn.
The ruin of war poisons more than just the land.
2/2
 U 
Creature – Human Soldier
{w}, {t}: Mortar Squad deals 1 damage to target attacking or blocking creature.
Nothing ruins your day more than getting nailed in the head with a mortar.
1/1
 C 
Artifact – Equipment
Equipped creature gets +1/+1.
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
They may be inordinately heavy, but the complaining usually stops once it blocks the first bullet.
 C 
Creature – Human Artificer
Salvage – When Scrapheap Armorer enters the battlefield, you may exile an artifact card from your graveyard. If you do, put two +1/+1 counters on target creature.
Let nothing go to waste.
2/2
 C 
Creature – Human Soldier
Whenever Frontline Charger is blocked, you may sacrifice it. If you do, Frontline Charger deals 2 damage to target creature blocking it.
It's not normally smart to charge blindly into gunfire, but it's even dumber to stand in his way.
1/1
 C 
Instant
Target creature gets +2/+2 and can't be dealt damage by artifacts until end of turn.
On the front lines, any alternative to heavy plate vests as armor was met with warm gratitude.
 C 
Instant
Destroy target noncreature permanent.
"In this age of weapons and war, people sometimes need a little reminder that nature is still the most powerful force on this planet."
{2}{u}
 
 C 
Sorcery
Target player draws two cards.
"Why bother with schools if we can put knowledge directly into students' minds?"
 C 
Creature – Bird
Flying
When Deathbringer Crow enters the battlefield, choose a target creature. When that creature is dealt damage this turn, destroy it.
Crows being related to death is just a myth, but the line between myth and reality had disappeared after the mana surge.
1/2
 C 
Artifact Creature – Vehicle
Salvage – When Nitro Kart enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Nitro Kart.
{r}: Nitro Kart gains haste until end of turn.
2/1
 C 
Artifact Creature – Construct
Defender
A few cases a day keeps the enemy at bay.
3/2
 C 
Creature – Spirit
Flying, lifelink
The dark alleyways of the city are home to things other than just thieves and thugs.
3/2
 
 B 
Basic Land – Forest

Steel Harvester (rare)
Cityscape Night-Riders (uncommon)
Noxious Shambler (uncommon)
Mortar Squad (uncommon)
Plate Vest (common)
Scrapheap Armorer (common)
Frontline Charger (common)
Defensive Ward (common)
Dismantling Vines (common)
Learn (common)
Deathbringer Crow (common)
Nitro Kart (common)
Defensive Turret (common)
Malicious Ghost (common)
Forest (basic)