Armageddon: Virtual Booster
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| Background | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flying
![]() ![]() , , Discard a card: Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard."It's not safe to go out these days. The streets and the skies are filled with death."
-Chicago resident, in a interview 4/4
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Flying
At the beginning of your upkeep, put the top five cards of your library into your graveyard. 4/3
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Trample
Salvage – When Conqueror Tank enters the battlefield, you may exile an artifact card from your graveyard. If you do, put two +1/+1 counters on Conqueror Tank. 5/5
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Other artifact creatures you control get +1/+1.
Out in the middle of nowhere, a factory for war machines runs day and night, unwatched by human eyes.
2/3
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When Knifepoint Mugger enters the battlefield, target player may pay 3 life. Otherwise, that player sacrifices a creature.
![]() : Return Knifepoint Mugger to its owner's hand.You can pay one of two ways: cash or blood.
2/2
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, , Sacrifice Smoke Canister: Up to two target creatures can't block this turn. Draw a card."They can't fight if they can't see."
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When Militia Reserves enters the battlefield, create a 1/1 white Soldier creature token.
2/1
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Flying
When Deathbringer Crow enters the battlefield, choose a target creature. When that creature is dealt damage this turn, destroy it. Crows being related to death is just a myth, but the line between myth and reality had disappeared after the mana surge.
1/2
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Salvage – When Rambling Scrapmelter enters the battlefield, you may exile an artifact card from your graveyard. If you do, up to two target creatures can't block this turn.
4/3
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Untap all creatures you control.
Draw a card. "Discipline is one of the most important characteristics an army can have. Without it, all you have is a large group of people who happen to be carrying weapons."
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Salvage – As an additional cost to play Electrical Burst, you may exile an artifact card from your graveyard.
Electrical Burst deals 2 damage to target creature. If the additional cost was paid, it deals 4 damage instead. "You'll find the voltage doesn't matter quite as much as much as the current. Here, let me demonstrate."
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Defender
A few cases a day keeps the enemy at bay.
3/2
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Salvage – When Scrapheap Armorer enters the battlefield, you may exile an artifact card from your graveyard. If you do, put two +1/+1 counters on target creature.
Let nothing go to waste.
2/2
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Salvage – When Nitro Kart enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Nitro Kart.
: Nitro Kart gains haste until end of turn.2/1
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Black Moth
(rare)
Delirium Fiend
(uncommon)
Conqueror Tank
(uncommon)
Chief of the Foundry
(uncommon)
Knifepoint Mugger
(common)
Smoke Canister
(common)
Militia Reserves
(common)
Deathbringer Crow
(common)
Rambling Scrapmelter
(common)
Stand at Attention
(common)
Electrical Burst
(common)
Defensive Turret
(common)
Scrapheap Armorer
(common)
Nitro Kart
(common)
Swamp
(basic)


, Discard a card: Target creature gets -X/-X until end of turn, where X is the number of cards in your graveyard.


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