Armageddon: Virtual Booster
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| Background | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose one -
• Blazing Winds deals 3 damage to each creature without flying. • Blazing Winds deals 3 damage to each creature with flying. |
When Treasure from Trash enters the battlefield, you may search your library for up to five artifact cards and put them into your graveyard. If you do, shuffle your library.
At the beginning of your upkeep, return an artifact card from your graveyard to your hand. |
: Add to your mana pool.
Whenever you sacrifice an artifact you control, you gain 1 gold. (Gold can be paid in place of life or generic mana.) It's a place where you can sell all your trash and trinkets. Just don't expect to get a good deal.
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Trample
Salvage – When Conqueror Tank enters the battlefield, you may exile an artifact card from your graveyard. If you do, put two +1/+1 counters on Conqueror Tank. 5/5
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Whenever Scorched Earth Squadron or another Soldier creature enters the battlefield under your control, tap target land an opponent controls. That land doesn't untap during its controller's next untap step. 3/4
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Untap all creatures you control.
Draw a card. "Discipline is one of the most important characteristics an army can have. Without it, all you have is a large group of people who happen to be carrying weapons."
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Target creature gets +2/+0 and gains first strike until end of turn.
"Other than the occasional minor side effect of frying your tongue, it's really an extremely useful spell."
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Salvage – When Scrapheap Armorer enters the battlefield, you may exile an artifact card from your graveyard. If you do, put two +1/+1 counters on target creature.
Let nothing go to waste.
2/2
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Exile target creature. Its controller draws a card.
"You are not welcome in my world."
Illus. Popular Science
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Defender
A few cases a day keeps the enemy at bay.
3/2
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Salvage – When Nuclear Submarine enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Nuclear Submarine.
: Nuclear Submarine is unblockable until end of turn.
Illus. Unknown
2/3
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, Pay 1 life: Shade of Avarice gets +1/+1 until end of turn.What is mana but possibility, to be shaped into an idea given form?
1/1
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Sacrifice Repair Kit: Target artifact you control gains indestructible until end of turn.
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Flying
Salvage – When Surveillance Pigeon enters the battlefield, you may exile an artifact card from your graveyard. If you do, draw a card. 1/1
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Blazing Winds
(rare, foil)
Treasure from Trash
(rare)
Flea Market
(uncommon)
Conqueror Tank
(uncommon)
Scorched Earth Squadron
(uncommon)
Stand at Attention
(common)
Inferno Breath
(common)
Scrapheap Armorer
(common)
Banish to Nowhere
(common)
Defensive Turret
(common)
Nuclear Submarine
(common)
Shade of Avarice
(common)
Repair Kit
(common)
Surveillance Pigeon
(common)
Island
(basic)




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