Armageddon: Virtual Booster

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Background | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Creature – Human
When Oil Baron enters the battlefield, target land loses all abilities and becomes an Oil-Well with "{t}: Add {1} to your mana pool. You lose 2 life." You gain 2 gold.
"That little tribe isn't important. We need that oil."
0/1
 U 
Artifact Creature – Construct
Defender, reach
{3}{g}: Destroy target attacking creature with flying.
A thousand guns, each one an eye watching the lines for enemies.
0/8
 U 
Instant
Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn.
"This is the fate of those who would dare betray our great nation."
 U 
Artifact
Salvage – When Medicinal Capsule enters the battlefield, you may exile an artifact card from your graveyard, if you do, put a charge counter on Medicinal Capsule.
{w}{w}, Sacrifice Medicinal Capsule: Return up to one creature card with converted mana cost 3 or less from your graveyard to the battlefield. If Medicinal Capsule has a charge counter on it, choose up to two targets instead.
 C 
Creature – Human Cleric
{3}, Sacrifice Army Wardmage: Prevent all damage that would be dealt this turn.
"I do not care about the politics that put us here. I only care to help stem the bleeding of my fellow countrymen."
1/1
 C 
Sorcery
Untap all creatures you control.
Draw a card.
"Discipline is one of the most important characteristics an army can have. Without it, all you have is a large group of people who happen to be carrying weapons."
 C 
Artifact
Flare Thrower enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{r}, {t}, Sacrifice Flare Thrower: Flare Thrower deals 2 damage to target creature or player.
 C 
Creature – Human Scout
When Backwoods Trailblazer enters the battlefield, you may search your library for a basic land card and reveal it. If you do, shuffle your library and put that card on top of it.
Even in the wilderness near the cities, there are places unspoiled by humanity still waiting to be explored.
2/3
 C 
Artifact Creature – Construct
When Head Taker enters the battlefield, if you control a Swamp, target creature gets -2/-2 until end of turn.
"It's like a guillotine. But with arms and legs."
2/2
 C 
Creature – Human Soldier
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Haste
Fervent Recruits attacks each turn if able.
They don't know what they're fighting for. They don't care.
3/3
 C 
Enchantment – Aura
Enchant creature
Enchanted creature doesn't untap during its controller's untap step.
{u}: Untap enchanted creature.
 C 
Artifact
Sacrifice Poison Gas Canister: Target creature gets -1/-1 until end of turn. Activate this ability only any time you could cast a sorcery.
"It is weapons like these that make people question the purpose of war."
{1}{g}
 
 C 
Instant
Destroy target creature with flying.
"Looks like we just ran into some turbulence. Shouldn't be an issue."
-unnamed pilot, last words
 C 
Creature – Human Rogue
As an additional cost to cast Hired Thugs pay 3 life or {3}.
Hired Thugs can't block.
In the bad parts of the city, literally anything can be bought for a price.
5/5
 
 B 
Basic Land – Swamp

Oil Baron (rare)
Defensive Battery (uncommon)
Public Execution (uncommon)
Medicinal Capsule (uncommon)
Army Wardmage (common)
Stand at Attention (common)
Flare Thrower (common)
Backwoods Trailblazer (common)
Head Taker (common)
Fervent Recruits (common)
Telekinetic Manipulation (common)
Poison Gas Canister (common)
Plummet (common)
Hired Thugs (common)
Swamp (basic)