Armageddon: Virtual Booster
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| Background | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Salvage – When Rambling Scrapmelter enters the battlefield, you may exile an artifact card from your graveyard. If you do, up to two target creatures can't block this turn.
4/3
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Convoke
Reach Whenever a creature attacks you or a planeswalker you control, you may have target land you control become a 4/4 green Treefolk creature, in addition to its other types and colors, until end of turn. When Heart of the Forest dies, destroy all nonland, noncreature permanents. 6/6
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Defender, flying
Prevent all combat damage that would be dealt to and dealt by Smog Bank. Whenever Smog Bank blocks a creature, that creature's controller loses 1 life. 0/2
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At the beginning of your upkeep, you may discard Seeker's Bauble.
When Seeker's Bauble is exiled from your graveyard, you may draw a card. |
Tap target creature and put X ice counters on it. As long as that creature has any ice counters on it, remove an ice counter from it instead of untapping it during each of its controller's untap steps.
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Flash They strike and retreat with expert precision, leaving only the corpses to testify to their deeds.
3/3
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Sacrifice a Human: Nightsail Hunter gains flying until end of turn.
Cutting motionlessly through the night sky, the hunters are often mistaken for mere bomber planes.
4/4
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Defender
When Wall of Thoughts comes into play, put the top five cards of your library into your graveyard. Would you trade a piece of your mind for peace of mind?
0/4
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Return target artifact card from your graveyard to your hand. Gain 2 gold. (Gold can be paid in place of life or generic mana.)
"You'd be surprised what perfectly good stuff people throw away."
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When Lifeforce Shaman enters the battlefield, target creature gets +3/+3 until end of turn.
While the rest of world took months to adapt to the existence of mana, those who held strong ties to the land acted like they had always known.
1/1
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When Stim-Pack enters the battlefield, target creature gets +1/+1 until end of turn.
Sacrifice Stim-Pack: Target creature gets +1/+1 until end of turn. |
Prevent all damage that would be dealt to Armored Car as long as it's attacking.
Built in the days before the mana surge, its once effective safeguards are now mostly obsolete.
2/2
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: Add one mana of any color to your mana pool.Shortly after the mana surge, unusual formations appeared throughout the landscape. People swarmed to them to discover their secrets.
Illus. Final Fantasy XV
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Target creature gets +2/+0 and gains first strike until end of turn.
"Other than the occasional minor side effect of frying your tongue, it's really an extremely useful spell."
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Rambling Scrapmelter
(common, foil)
Heart of the Forest
(rare)
Smog Bank
(uncommon)
Seeker's Bauble
(uncommon)
Absolute Zero
(uncommon)
Ambush Squadron
(common)
Nightsail Hunter
(common)
Wall of Thoughts
(common)
Scrapyard Reclamation
(common)
Lifeforce Shaman
(common)
Stim-Pack
(common)
Armored Car
(common)
Manalith
(common)
Inferno Breath
(common)
Swamp
(basic)






or one mana of that creature's color.)

: Add one mana of any color to your mana pool.