Armageddon: Virtual Booster

Armageddon: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Background | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Legendary Creature – Human Advisor
When The House Committee enters the battlefield, tap a creature an opponent controls. That creature can't untap as long as The House Committee remains on the battlefield.
{1}{u}: Exile The House Committee, then return it to the battlefield under your control.
2/3
 U 
Creature – Human Rogue
{w}{b}, Discard a card, {t}: Destroy target creature that dealt damage this turn.
He wanders the streets at night, aiming to improve the world by systematically murdering those he deems to be dangerous criminals, completely ignorant of the most dangerous one.
3/2
 U 
Artifact Creature – Construct
Other artifact creatures you control get +1/+1.
Out in the middle of nowhere, a factory for war machines runs day and night, unwatched by human eyes.
2/3
 U 
Creature – Beast
Reach
{t}: Quillslinger Porcupine deals 1 damage to target creature with flying.
1/3
 C 
Instant
Target creature gets +2/+1 and gains lifelink until end of turn.
Originally invented through medicinal magic research, it was quickly banned due to ethical problems.
 C 
Artifact Creature – Construct
Defender
A few cases a day keeps the enemy at bay.
3/2
 C 
Creature – Elemental
Flying
Whenever Infused Cloud is blocked, return it to its owner's hand.
After mages realized that almost anything could be infused with mana, many strange creations ensued.
3/3
 C 
Creature – Human Rogue
Whenever Back Alley Pickpocket deals combat damage to a player, you gain 1 gold. (Gold can be paid in place of life or generic mana.)
Checking that your valuables are safe will only make them easier for him to steal.
1/1
 C 
Artifact Creature – Vehicle
Salvage – When Nuclear Submarine enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Nuclear Submarine.
{u}: Nuclear Submarine is unblockable until end of turn.
Illus. Unknown
2/3
 C 
Sorcery
Destroy target artifact or land.
Two months to build, half a second to destroy.
 C 
Artifact Creature – Vehicle
Salvage – When Adapted Steamroller enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Adapted Steamroller.
{g}: Adapted Steamroller gains trample until end of turn.
4/4
 C 
Instant
Target creature gets +2/+2 and can't be dealt damage by artifacts until end of turn.
On the front lines, any alternative to heavy plate vests as armor was met with warm gratitude.
 C 
Artifact
{1}, {t}: Add one mana of any color to your mana pool.
{7}, {t}, Sacrifice Radiant Manabead: Draw a card.
After the Awakening, diamonds rapidly lost their place among the most valued rare gems.
 C 
Creature – Elemental
Salvage – When Rambling Scrapmelter enters the battlefield, you may exile an artifact card from your graveyard. If you do, up to two target creatures can't block this turn.
4/3
 
 B 
Basic Land – Plains

The House Committee (rare)
Midnight Vigilante (uncommon)
Chief of the Foundry (uncommon)
Quillslinger Porcupine (uncommon)
Siphon Strike (common)
Defensive Turret (common)
Infused Cloud (common)
Back Alley Pickpocket (common)
Nuclear Submarine (common)
Demolish (common)
Adapted Steamroller (common)
Defensive Ward (common)
Radiant Manabead (common)
Rambling Scrapmelter (common)
Plains (basic)