Armageddon: Virtual Booster

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Background | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Sorcery
Destroy target creature. If that creature is put into a graveyard this turn, you gain 3 gold. (Gold can be paid in place of life or generic mana.)
Despite what they say about the value of human life being priceless, a price gets put on it all the time.
 
 R 
Creature – Elemental
Memory Elemental's power and toughness are each equal to the number of cards in your graveyard.
An incarnation made of each forgotten thought.
*/*
 U 
Artifact Creature – Construct
Whenever cards are exiled from your graveyard, put a +1/+1 counter on Salvager Construct for each exiled card.
Exile two artifact cards from your graveyard: Return Salvager Construct from your graveyard to your hand.
2/2
 U 
Artifact Creature – Scarecrow
Deathtouch
{2}{b}{b}: Target creature gets -1/-1 until end of turn.
The ruin of war poisons more than just the land.
2/2
 U 
Instant
Creatures opponents control get -0/-1 until end of turn.
In war, death often comes with the firing of a weapon, or an explosion. Few soldiers expect it to come quietly.
 C 
Artifact Creature – Vehicle
When Frontier Scouter enters the battlefield, if you control a Forest, you may search your library for a land card, reveal it, and put it into your hand. If you do, shuffle your library.
3/3
 C 
Creature – Bird
Flying
When Deathbringer Crow enters the battlefield, choose a target creature. When that creature is dealt damage this turn, destroy it.
Crows being related to death is just a myth, but the line between myth and reality had disappeared after the mana surge.
1/2
 C 
Creature – Human Shaman
When Lifeforce Shaman enters the battlefield, target creature gets +3/+3 until end of turn.
While the rest of world took months to adapt to the existence of mana, those who held strong ties to the land acted like they had always known.
1/1
 C 
Artifact
Sacrifice Repair Kit: Target artifact you control gains indestructible until end of turn.
 C 
Instant
Salvage – As an additional cost to play Electrical Burst, you may exile an artifact card from your graveyard.
Electrical Burst deals 2 damage to target creature. If the additional cost was paid, it deals 4 damage instead.
"You'll find the voltage doesn't matter quite as much as much as the current. Here, let me demonstrate."
 C 
Creature – Shade
{b}, Pay 1 life: Shade of Avarice gets +1/+1 until end of turn.
What is mana but possibility, to be shaped into an idea given form?
1/1
 C 
Sorcery
Untap all creatures you control.
Draw a card.
"Discipline is one of the most important characteristics an army can have. Without it, all you have is a large group of people who happen to be carrying weapons."
 C 
Artifact Creature – Vehicle
Prevent all damage that would be dealt to Armored Car as long as it's attacking.
Built in the days before the mana surge, its once effective safeguards are now mostly obsolete.
2/2
 C 
Instant
Exile target creature. Its controller draws a card.
"You are not welcome in my world."
Illus. Popular Science
 
 B 
Basic Land – Plains

Sniper Shot (common, foil)
Memory Elemental (rare)
Salvager Construct (uncommon)
Noxious Shambler (uncommon)
Gas Spray (uncommon)
Frontier Scouter (common)
Deathbringer Crow (common)
Lifeforce Shaman (common)
Repair Kit (common)
Electrical Burst (common)
Shade of Avarice (common)
Stand at Attention (common)
Armored Car (common)
Banish to Nowhere (common)
Plains (basic)