Armageddon: Virtual Booster

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Background | Skeleton
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Artifact
Flare Thrower enters the battlefield tapped.
{t}: Add {r} to your mana pool.
{r}, {t}, Sacrifice Flare Thrower: Flare Thrower deals 2 damage to target creature or player.
 
 R 
Creature – Ooze
Whenever you cast a spell, put a +1/+1 counter on Rabid Manaplasm, and it fights target creature.
Sacrifice Rabid Manaplasm: Counter target spell with converted mana cost equal or less than Rabid Manaplasm's power.
1/1
 U 
Artifact Creature – Scarecrow
Deathtouch
{2}{b}{b}: Target creature gets -1/-1 until end of turn.
The ruin of war poisons more than just the land.
2/2
 U 
Artifact – Equipment
Equipped creature gets +2/+0 and has haste and flying.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Not all inventions are created for merely practical purposes.
Illus. digitaljournal.com
 U 
Creature – Human Rebel
When Terra Nova Enforcers enters the battlefield, choose one:
• Destroy target artifact.
• Create a 1/1 green Hound creature token.
"We are Terra Nova and our goal is simple: to dismantle civilization so that this Earth could return to the way it once was."
2/2
 C 
Artifact Creature – Vehicle
Prevent all damage that would be dealt to Armored Car as long as it's attacking.
Built in the days before the mana surge, its once effective safeguards are now mostly obsolete.
2/2
 C 
Enchantment – Aura
Enchant creature
As an additional cost to cast Arrest Warrant, tap two untapped creatures you control.
Enchanted creature can't attack or block, and its activated abilities can't be activated.
 C 
Artifact Creature – Vehicle
Salvage – When Lightweight Glider enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Lightweight Glider.
{w}: Lightweight Glider gains flying until end of turn.
2/1
 C 
Creature – Human Scout
When Backwoods Trailblazer enters the battlefield, you may search your library for a basic land card and reveal it. If you do, shuffle your library and put that card on top of it.
Even in the wilderness near the cities, there are places unspoiled by humanity still waiting to be explored.
2/3
 C 
Sorcery
Untap all creatures you control.
Draw a card.
"Discipline is one of the most important characteristics an army can have. Without it, all you have is a large group of people who happen to be carrying weapons."
 C 
Creature – Boar
Haste
A creature as unpredictable as it is deadly.
3/3
 C 
Creature – Beast Horror
Sacrifice a Human: Nightsail Hunter gains flying until end of turn.
Cutting motionlessly through the night sky, the hunters are often mistaken for mere bomber planes.
4/4
 C 
Artifact
When Stim-Pack enters the battlefield, target creature gets +1/+1 until end of turn.
Sacrifice Stim-Pack: Target creature gets +1/+1 until end of turn.
 C 
Creature – Bird Scout
Flying
Salvage – When Surveillance Pigeon enters the battlefield, you may exile an artifact card from your graveyard. If you do, draw a card.
1/1
 
 B 
Basic Land – Swamp

Flare Thrower (common, foil)
Rabid Manaplasm (rare)
Noxious Shambler (uncommon)
Personal Jetpack (uncommon)
Terra Nova Enforcers (uncommon)
Armored Car (common)
Arrest Warrant (common)
Lightweight Glider (common)
Backwoods Trailblazer (common)
Stand at Attention (common)
Flame Boar (common)
Nightsail Hunter (common)
Stim-Pack (common)
Surveillance Pigeon (common)
Swamp (basic)