Armageddon: Virtual Booster
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| Background | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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As an additional cost to cast Coordinated Takedown, tap three untapped creatures you control.
Exile target creature. The ability to intertwine magical spells together becomes awe-inspiring in the hands of coordinated teams.
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
When United We Stand enters the battlefield, draw a card. Enchanted creature gets +1/+1 for each creature you control. |
Ammunition Cases enters the battlefield with three charge counters on it.
, , Remove a charge counter from Ammunition Cases: Target creature gets +2/+0 until end of turn.
When the last charge counter is removed, sacrifice Ammunition Cases. |
First strike
When Flamethrower Regiment enters the battlefield, you may exile any number of artifact cards from your graveyard. Put two +1/+1 counters on Flamethrower Regiment for each card exiled this way. "We need more fuel!"
"Let's dismantle that tank over there."
Illus. howstuffworks.com
2/2
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When Frontier Scouter enters the battlefield, if you control a Forest, you may search your library for a land card, reveal it, and put it into your hand. If you do, shuffle your library.
3/3
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Haste
When Angry Vandal enters the battlefield, you may destroy target artifact. Times of oppression create feelings of rebellion.
2/1
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Untap all creatures you control.
Draw a card. "Discipline is one of the most important characteristics an army can have. Without it, all you have is a large group of people who happen to be carrying weapons."
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, , Sacrifice Tactical Missile: Tactical Missile deals 2 damage to target creature or player."Incoming!"
Illus. IES System Inc.
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Target creature gets +3/+3 until end of turn. |
Salvage – When Mounted Saw enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Mounted Saw.
: Mounted Saw gets first strike until end of turn.4/1
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When Wildcaller Shaman enters the battlefield, put a 2/2 green Bear creature token into play.
2/2
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Target player puts the top two cards of his or her library into his or her graveyard. You gain 1 gold for each artifact card put into the graveyard this way. (Gold can be paid in place of life or generic mana.)
Draw a card. |
Target creature gets +2/+2 and can't be dealt damage by artifacts until end of turn.
On the front lines, any alternative to heavy plate vests as armor was met with warm gratitude.
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When Knifepoint Mugger enters the battlefield, target player may pay 3 life. Otherwise, that player sacrifices a creature.
![]() : Return Knifepoint Mugger to its owner's hand.You can pay one of two ways: cash or blood.
2/2
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Coordinated Takedown
(rare)
United We Stand
(uncommon)
Ammunition Cases
(uncommon)
Flamethrower Regiment
(uncommon)
Frontier Scouter
(common)
Angry Vandal
(common)
Stand at Attention
(common)
Tactical Missile
(common)
Focused Strength
(common)
Mounted Saw
(common)
Wildcaller Shaman
(common)
Mind Mining
(common)
Defensive Ward
(common)
Knifepoint Mugger
(common)
Plains
(basic)
Instant


or one mana of that creature's color.)
, Remove a charge counter from Ammunition Cases: Target creature gets +2/+0 until end of turn.


: Mounted Saw gets first strike until end of turn.
