Armageddon: Virtual Booster
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| Background | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Android Apothecary enters the battlefield, if you control a Plains, you may gain life equal to the number of creatures you control.
1/1
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Dynamite Cases enters the battlefield with three charge counters on it.
, , Remove a charge counter from Dynamite Cases: Dynamite Cases deals 2 damage to target creature or player.
When the last charge counter is removed, sacrifice Dynamite Cases. |
Defender
At the beginning of your upkeep, you gain 1 life. Sacrifice Giving Tree: Prevent all damage that would be dealt to you this turn. It kept giving until there was nothing to give but itself, and then it gave that away too.
2/4
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Whenever a non-Human, non-artifact creature enters the battlefield under your control, draw a card.
"The more we know about the animals that inhabit this planet, the more we understand about the grand system that is our world."
2/2
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: Add to your mana pool one mana of any type that lands you control could not produce."After months of study, I can only understand one thing about this artifact: it doesn't like anyone very much."
-unnamed scholar
Illus. Andy Paciorek
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Defender
"Why is this even here?"
—graffiti on the Berlin Wall 1/6
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Flash They strike and retreat with expert precision, leaving only the corpses to testify to their deeds.
3/3
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Target player reveals his or her hand. You choose a nonland card from it. That player discards that card and you gain 1 gold. (Gold can be paid in place of life or generic mana.)
"You can get much farther with a kind word and a gun than you can with a kind word alone."
-Al Capone |
When Wildcaller Shaman enters the battlefield, put a 2/2 green Bear creature token into play.
2/2
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Salvage – When Scrapheap Armorer enters the battlefield, you may exile an artifact card from your graveyard. If you do, put two +1/+1 counters on target creature.
Let nothing go to waste.
2/2
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Salvage – As an additional cost to play Electrical Burst, you may exile an artifact card from your graveyard.
Electrical Burst deals 2 damage to target creature. If the additional cost was paid, it deals 4 damage instead. "You'll find the voltage doesn't matter quite as much as much as the current. Here, let me demonstrate."
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Sacrifice Repair Kit: Target artifact you control gains indestructible until end of turn.
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: Killer Whale gains flying until end of turn.It doesn't matter what it is; it's never a good idea to mess with something that weighs over 6 tons.
Illus. National Geographic
3/5
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Return target artifact card from your graveyard to your hand. Gain 2 gold. (Gold can be paid in place of life or generic mana.)
"You'd be surprised what perfectly good stuff people throw away."
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Android Apothecary
(common, foil)
Dynamite Cases
(rare)
Giving Tree
(uncommon)
Animal Researcher
(uncommon)
Xenochromatic Lantern
(uncommon)
Fortified Barrier
(common)
Ambush Squadron
(common)
Rob at Gunpoint
(common)
Wildcaller Shaman
(common)
Scrapheap Armorer
(common)
Electrical Burst
(common)
Repair Kit
(common)
Killer Whale
(common)
Scrapyard Reclamation
(common)
Forest
(basic)
)
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, Remove a charge counter from Dynamite Cases: Dynamite Cases deals 2 damage to target creature or player.

