Armageddon: Virtual Booster
| Armageddon: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Background | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Whenever a creature with a napalm counter on it is dealt damage, remove the napalm counter and Napalm Reaper deals 2 damage to it.
![]() : Put a napalm counter on target creature. That creature gets -1/-1 until end of turn.
, : Deal 1 damage to each other creature.5/3
|
Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn.
"This is the fate of those who would dare betray our great nation."
|
Choose one – Target player discards three cards; or target player loses 5 life.
In lieu of actual amnesiac mind magic, a slightly more crude alternative is often acceptable.
|
Equipped creature has menace.
, Sacrifice Explosive Vest and the equipped creature: Explosive Vest deals 13 damage to each creature blocking or blocked by equipped creature.
Equip ![]() |
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Trample "Um, sir, we're having a bit of a problem here..."
-unnamed logger 5/5
|
|
Whenever equipped creature attacks, attacking creatures you control get +1/+0 until end of turn.
Equip ( : Attach to target creature you control. Equip only as a sorcery.) |
Salvage – When Cityscape Streetmage enters the battlefield, you may exile an artifact card from your graveyard. If you do, return target creature to its owner's hand.
"The graffiti on that wall looks unsightly. So does that man spraying it, actually. Might as well clean them both up."
2/1
|
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card and you gain 1 gold. (Gold can be paid in place of life or generic mana.)
"You can get much farther with a kind word and a gun than you can with a kind word alone."
-Al Capone |
, : Add one mana of any color to your mana pool.
, , Sacrifice Radiant Manabead: Draw a card.After the Awakening, diamonds rapidly lost their place among the most valued rare gems.
|
When Wildcaller Shaman enters the battlefield, put a 2/2 green Bear creature token into play.
2/2
|
|
Defender
When Wall of Thoughts comes into play, put the top five cards of your library into your graveyard. Would you trade a piece of your mind for peace of mind?
0/4
|
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Haste Fervent Recruits attacks each turn if able. They don't know what they're fighting for. They don't care.
3/3
|
, Sacrifice Army Wardmage: Prevent all damage that would be dealt this turn."I do not care about the politics that put us here. I only care to help stem the bleeding of my fellow countrymen."
1/1
|
Defender
A few cases a day keeps the enemy at bay.
3/2
|
|
Napalm Reaper
(rare)
Public Execution
(uncommon)
Head Bash
(uncommon)
Explosive Vest
(uncommon)
Animated Oak
(common)
Glorious Banner
(common)
Cityscape Streetmage
(common)
Rob at Gunpoint
(common)
Radiant Manabead
(common)
Wildcaller Shaman
(common)
Wall of Thoughts
(common)
Fervent Recruits
(common)
Army Wardmage
(common)
Defensive Turret
(common)
Island
(basic)

: Put a napalm counter on target creature. That creature gets -1/-1 until end of turn.
,
: Deal 1 damage to each other creature.


,