Armageddon: Virtual Booster
| Armageddon: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Background | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Menace
At the beginning of your upkeep, remove a charge counter from Organ Harvester or sacrifice it. Sacrifice a non-artifact creature: Put a charge counter on Organ Harvester. It gets +2/+2 until end of turn. 3/3
|
Other artifact creatures you control get +1/+1.
Out in the middle of nowhere, a factory for war machines runs day and night, unwatched by human eyes.
2/3
|
Ammunition Cases enters the battlefield with three charge counters on it.
, , Remove a charge counter from Ammunition Cases: Target creature gets +2/+0 until end of turn.
When the last charge counter is removed, sacrifice Ammunition Cases. |
, Pay 1 life: Draw a card, then discard a card."What I sell is neither material goods nor professional services; I sell possibility."
1/1
|
Flying, lifelink
The dark alleyways of the city are home to things other than just thieves and thugs.
3/2
|
|
Defender
A few cases a day keeps the enemy at bay.
3/2
|
Salvage – When Nuclear Submarine enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Nuclear Submarine.
: Nuclear Submarine is unblockable until end of turn.
Illus. Unknown
2/3
|
Sacrifice Poison Gas Canister: Target creature gets -1/-1 until end of turn. Activate this ability only any time you could cast a sorcery.
"It is weapons like these that make people question the purpose of war."
|
Target creature gets -X/-X until end of turn.
Secretive government agencies are always at work, pulling the strings of international politics. Of course, they always deny any involvement.
|
Target creature gets +2/+2 and can't be dealt damage by artifacts until end of turn.
On the front lines, any alternative to heavy plate vests as armor was met with warm gratitude.
|
|
Destroy target noncreature permanent.
"In this age of weapons and war, people sometimes need a little reminder that nature is still the most powerful force on this planet."
|
When Lifeforce Shaman enters the battlefield, target creature gets +3/+3 until end of turn.
While the rest of world took months to adapt to the existence of mana, those who held strong ties to the land acted like they had always known.
1/1
|
Target player draws two cards, then discards one at random.
As long as you found what you were looking for, the ancient scroll you accidentally destroyed doesn't really matter so much.
|
: Killer Whale gains flying until end of turn.It doesn't matter what it is; it's never a good idea to mess with something that weighs over 6 tons.
Illus. National Geographic
3/5
|
|
Organ Harvester
(rare)
Chief of the Foundry
(uncommon)
Ammunition Cases
(uncommon)
Stock Broker
(uncommon)
Malicious Ghost
(common)
Defensive Turret
(common)
Nuclear Submarine
(common)
Poison Gas Canister
(common)
Death Wind
(common)
Defensive Ward
(common)
Dismantling Vines
(common)
Lifeforce Shaman
(common)
Careless Perusal
(common)
Killer Whale
(common)
Mountain
(basic)


, Remove a charge counter from Ammunition Cases: Target creature gets +2/+0 until end of turn.
