Armageddon: Virtual Booster
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| Background | Skeleton |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Whenever Scorched Earth Squadron or another Soldier creature enters the battlefield under your control, tap target land an opponent controls. That land doesn't untap during its controller's next untap step. 3/4
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Convoke
Flying Attacking creatures you control get +1/+0 until end of turn. Whenever Firewing Captain attacks, you may pay ![]() . If you do, Firewing Captain deals X damage to target creature. X cannot be greater than the number of attacking creatures you control.5/4
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Equipped creature gets +2/+0 and has haste and flying.
Equip ( : Attach to target creature you control. Equip only as a sorcery.)Not all inventions are created for merely practical purposes.
Illus. digitaljournal.com
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Whenever another creature dies, you gain 1 gold. (Gold can be paid in place of life or generic mana.)
Another death, another dollar.
2/3
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Death Ray deals 5 damage to target creature.
"Who needs physics when you have magic?"
Illus. Methados@Deviantart
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Salvage – When Nitro Kart enters the battlefield, you may exile an artifact card from your graveyard. If you do, put a +1/+1 counter on Nitro Kart.
: Nitro Kart gains haste until end of turn.2/1
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Untap all creatures you control.
Draw a card. "Discipline is one of the most important characteristics an army can have. Without it, all you have is a large group of people who happen to be carrying weapons."
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Flying
Although rarely cost-efficient, the development of new designs is a necessity for any army.
2/3
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, , Sacrifice Tactical Missile: Tactical Missile deals 2 damage to target creature or player."Incoming!"
Illus. IES System Inc.
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature's color.)
Haste Fervent Recruits attacks each turn if able. They don't know what they're fighting for. They don't care.
3/3
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Target creature gets +2/+2 and can't be dealt damage by artifacts until end of turn.
On the front lines, any alternative to heavy plate vests as armor was met with warm gratitude.
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Destroy target creature with flying.
"Looks like we just ran into some turbulence. Shouldn't be an issue."
-unnamed pilot, last words |
Haste
When Angry Vandal enters the battlefield, you may destroy target artifact. Times of oppression create feelings of rebellion.
2/1
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Return target artifact card from your graveyard to your hand. Gain 2 gold. (Gold can be paid in place of life or generic mana.)
"You'd be surprised what perfectly good stuff people throw away."
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Scorched Earth Squadron
(uncommon, foil)
Firewing Captain
(rare)
Personal Jetpack
(uncommon)
War Profiteer
(uncommon)
Death Ray
(uncommon)
Nitro Kart
(common)
Stand at Attention
(common)
Aircraft Prototype
(common)
Tactical Missile
(common)
Fervent Recruits
(common)
Defensive Ward
(common)
Plummet
(common)
Angry Vandal
(common)
Scrapyard Reclamation
(common)
Forest
(basic)


or one mana of that creature's color.)


, Sacrifice Tactical Missile: Tactical Missile deals 2 damage to target creature or player.