Shadowsun

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Showing all 68 cards

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Show rarities: C U R M T

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 U 
Enchantment – Moon
As Blessed Moon enters the battlefield, each player sacrifices all other moons they control.
Creatures you control get +1/+1 and have Lifelink.
Illus. vinegar at deviantART.com
 R 
Creature – Elemental Priest
When Brightsoul Adept enters the battlefield Illuminate (turn the top card of your library face up.).
All creatures lose and cannot gain Shadow as long as the top card of your library is white.
2/2
 R 
Creature – Elemental Warrior
{w}{w}, {t}: Illuminate (turn the top card of your library face up.)
Other White creatures you control get +1/+1 until end of turn for each white mana symbol on the Illuminated card.
2/2
 R 
Creature – Angel
Flying, Vigilance
When Brightwing Angel enters the battlefield, Illuminate (turn the top card of your library face up.)
As long as the top card of your library is white, Brightwing Angel has Lifelink.
5/5
 R 
Creature – Elemental
Flying
Prevent all damage that would be dealt to Dawn Elemental.
Their appearance signals the return of the sun.
3/3
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +1/+2 and can block creatures with Shadow.
 C 
Instant
Illuminate (turn the top card of your library face up.)
Gain 2 life.
If the Illuminated card is white, gain 4 life instead.
 R 
Enchantment
As long as the top card of your library is revealed it is white and all mana symbols on it are considered to be {w}.
 R 
Creature – Elemental Wizard
{w}{w}, {t}: Look at target face down card an opponent controls, you may turn that card face up. Any abilities on that card do not trigger if it is turned face up in this way.
2/2
 U 
Creature – Human Warrior
Protection from Colourless
1/2
 U 
Creature – Elemental Warrior
{1}{w}: Illuminate (turn the top card of your library face up.), Lumin Brightsword gets +1/+1 until end of turn for each white mana symbol on the Illuminated card.
2/2
 C 
Creature – Elemental Wizard
{1}{w}, {t}: Tap target creature, it doesn't untap during its controller's next untap phase.
Some Lumin learn to modulate their inner light to create patterns that other races find captivating.
1/1
 U 
Creature – Elemental Knight
Protection from Colourless.
{1}{w}: Illuminate (turn the top card of your library face up.)
As long as the top card of your library is white, Lumin Soulblade has first strike.
2/2
 R 
Enchantment – Moon
As Blue Moon enters the battlefield, each player sacrifices all other moons they control.
Whenever a creature you control is targeted by a spell or ability an opponent controls, counter that spell or ability unless its controller pays {2}.
 U 
Creature – Elemental Wizard
When Brightmind Scholar enters the battlefield, Illuminate (turn the top card of your library face up.).
If the Illuminated card is an Instant or Sorcery, until end of turn you may play it as if it were in your hand.
1/1
 C 
Instant
Illuminate (turn the top card of your library face up.)
Draw two cards then discard two cards.
If the illuminated card is blue, draw four cards and then discard two cards instead.
 U 
Sorcery
Scry 3 (Look at the top 3 cards of your library then put any number of them on the bottom of your library and the rest on top of your library in any order.)
Then Illuminate (turn the top card of your library face up.).
 R 
Creature – Insect
Morph {3}{b}{b}
If 2 or more creatures have entered the battlefield under an opponent's control this turn, Contagion Beetle's Morph cost is {b}{b} until end of turn.
When Contagion Beetle enters the battlefield or is turned face up, all creatures get -2/-2 until end of turn
3/3
 R 
Enchantment – Moon
As Cursed Moon enters the battlefield, each player sacrifices all other moons they control.
Non-black creatures get -1/-1.
 R 
Creature – Elemental
Flying
Damage dealt by Dusk Elemental cannot be prevented.
Their appearance heralds the ascendancy of darkness.
4/3
 M 
Creature – Demon
Flying
When Lord of Darkness enters the battlefield, put each card in your hand onto the battlefield face down as a 2/2 colourless creature.
If a non-creature card without Spellmorph would be turned face up, sacrifice it.
6/6
 R 
Creature – Demon Spirit
Face down creatures you control get +1/+1.
When Lord of the Unknown enters the battlefield, you may turn any number of face up creatures you control face down. (They become 2/2 colourless creatures. If they don't have Morph, they gain a morph cost equal to their normal casting cost.)
2/2
 R 
Legendary Creature – Elemental Rogue
First Strike
Deathtouch
When a creature damaged by Markaveni, Stygian Outcast goes to the graveyard this turn, its controller loses 2 life.
2/2
 R 
Enchantment
You may play creature cards from your hand as though they had Morph with a Morph cost equal to their regular casting cost. Any enters the battlefield effects on creatures played this way are triggered when the creature is turned face up instead.
 R 
Creature – Demon Shade
Shadow (This creature can only block or be blocked by other creatures with shadow.)
{1}{b}: Shadow Demon gets +1/+1 until end of turn.
5/5
 C 
Instant
Spellmorph {1}{b}{b} (You may play this card facedown as a 2/2 colourless creature for {3}. Turn it faceup at any time that you could legally cast it by paying its Spellmorph cost, then cast the spell. This then goes to the graveyard.)
Destroy target non-black creature.
 U 
Creature – Harpy
Flying
Shadow (This creature can only block or be blocked by other creatures with shadow.)
2/1
 C 
Enchantment – Aura
Enchant Creature
Enchanted creature gets +2/+1 and has Shadow (This creature can only block or be blocked by other creatures with shadow.).
 U 
Creature – Elemental Assassin
Morph {2}{b} (You may cast this face down as a 2/2 colourless creature for {3}. Turn it face up any time for its morph cost.)
When Stygian Shadowblade enters the battlefield or is turned face up, destroy target non-black creature.
2/1
 U 
Sorcery
Spellmorph {3}{r}{r} (You may play this card facedown as a 2/2 colourless creature for {3}. Turn it faceup at any time that you could legally cast it by paying its Spellmorph cost, then cast the spell. This then goes to the graveyard.)
Choose one: Destroy target artifact; or destroy target land.
If you paid the Spellmorph cost, you may choose both.
 U 
Enchantment – Moon
As Fickle Moon enters the battlefield, each player sacrifices all other moons they control.
At the start of each upkeep, flip a coin.
If the coin comes up heads creatures get +1/+0 until end of turn.
If the coin comes up tails, creatures get -1/-0 until end of turn.
Illus. ironshod@deviantArt
 U 
Instant
Illuminate (turn the top card of your library face up.)
Illuminated Bolt deals X damage to target creature or player, where X is equal to the illuminated card's converted mana cost +1.
 C 
Instant
Spellmorph {r}{r} (You may play this card facedown as a 2/2 colourless creature for {3}. Turn it faceup at any time that you could legally cast it by paying its Spellmorph cost, then cast the spell. This then goes to the graveyard.)
Living Lightning deals 3 damage to target creature or player.
 C 
Instant
Illuminate (turn the top card of your library face up.)
Piercing Ray deals 2 damage to target creature or player. If the Illuminated card is Red, it deals 4 damage instead.
 R 
Creature – Wolf Shaman
{t}: Put a 2/2 green Wolf creature token onto the battlefield.
{t}: You gain 1 life for each Wolf you control.
2/2
 R 
Creature – Elf Warrior
Canopy Commander can't be blocked except by creatures with flying.
Other Elf creatures you control get +1/+1 and can't be blocked except by creatures with flying.
3/3
 C 
Creature – Elf Druid
{t}: Add {g} to your mana pool.
{1}, {t}: Add {g}{w} to your mana pool.
1/1
 C 
Creature – Elf Druid
{t}: Add {g} to your mana pool.
{1}, {t}: Add {g}{b} to your mana pool.
1/1
 C 
Creature – Wolf Barbarian
You may have Feral Outcast assign its combat damage as though it weren't blocked.
A wolf without a pack is either a survivor or a brute.
2/2
 U 
Creature – Elf Druid
When Firebeetle Handler enters the battlefield, Illuminate (turn the top card of your library face up.).
Put X 1/1 green Insect creature tokens onto the battlefield, where X is the illuminated card's converted mana cost +1.
2/2
 U 
Enchantment – Moon
As Hunter's Moon enters the battlefield, each player sacrifices all other moons they control.
Creatures you control get +1/+1 and gain Provoke.
Illus. el-grimlock at deviantART
 U 
Creature – Wolf Warrior
Trample
Lupin Pack has power and toughness equal to the number of wolf creatures you control.
Much like regular wolves, the Lupin like to run in packs.
*/*
 R 
Creature – Wolf Warrior
Other Wolf creatures you control get +1/+1 and gain
"{2}{g}, {t}: This creature Fights target creature."
2/2
 C 
Creature – Wolf Warrior
A deck can have any number of cards named Lupin Packrunner.
2/2
 U 
Creature – Wolf Rogue
Hexproof (It cannot be the target of opponents spells and abilities.)
The Lupin are a secretive people living deep in the wild areas of the world.
2/2
 U 
Tribal Sorcery – Wolf
Put a 2/2 green Wolf creature token onto the battlefield.
Whenever a nontoken Wolf enters the battlefield under your control, you may return Summon the Pack from your graveyard to your hand.
 C 
Enchantment – Aura
Spellmorph {g} (You may play this card facedown as a 2/2 colourless creature for {3}. Turn it faceup at any time that you could legally cast it by paying its Spellmorph cost, then attach it to target creature.)
Enchant Creature
Enchanted creature gets +0/+2 and has Reach.
 U 
Creature – Elf Archer
{t}: Woodkin Hunter fights target creature with flying.
Living in the canopy, the woodkin elves have become proficient at bringing down winged prey.
2/2
 R 
Creature – Elf Shaman
{3}{g}{g}, {t}: Target Forest becomes a 7/7 green Elemental creature with trample. It's still a land.
2/3
 C 
Creature – Elf Scout
Woodkin Treewalker can't be blocked except by creatures with flying.
1/1
 R 
Enchantment
Whenever you draw a card, Illuminate (turn the top card of your library face up.).
You may play Illuminated cards as though they were in your hand.
 U 
Instant
Illuminate (turn the top card of your library face up.)
Counter target spell unless its controller pays {x}. Where X is equal to the illuminated card's converted mana cost +1.
 U 
Instant
Counter target spell unless its controller turns target face-up creature they control face down.
Spellmorph {u}{b} (You may play this card facedown as a 2/2 colourless creature for {3}. Turn it faceup at any time that you could legally cast it by paying its Spellmorph cost, then cast the spell. This then goes to the graveyard.)
 U 
Sorcery
Turn target creature face down and then turn it face-up.
 R 
Creature – Elemental Wizard
{1}{u}{b}, {t}: Gain control, of target creature for as long as Stygian Puppetmaster remains tapped and on the battlefield.
You may choose not to untap Stygian Puppetmaster during your untap phase.
The Stygian Puppetmasters can manipulate a person's shadow to physically control them.
2/2
 C 
Creature – Human Wizard
When Illuminator enters the battlefield, Illuminate (turn the top card of your library face up.)
1/1
 U 
Creature – Human Wizard
Morph {u/b}{u/b} (You may cast this face down as a 2/2 colourless creature for {3}. Turn it face up any time for its morph cost.)
When Obscurer is turned face up, you may turn target creature you control face down.
1/1
 R 
Creature – Angel Shade
Flying, Lifelink
{w/b}: Angelic Shade gets +1/+1 until end of turn.
Even death cannot keep her from her mission.
1/1
 U 
Creature – Human Knight
First Strike, lifelink
2/2
 U 
Artifact – Equipment
Equipped creature gets +1/+1 and has Shadow (This creature can only block or be blocked by other creatures with shadow.)
Equip {2}
Agents of both the light and dark utilise cloaks of this kind.
 M 
Artifact
Creatures can only be played facedown as 2/2 colourless creatures for {3}.
If they do not have a Morph cost, they gain a Morph cost equal to their regular casting cost. enters the battlefield effects on face down creatures trigger when the creature is turned face up.
 R 
Land
Ancient Battlefield enters the battlefield tapped unless you control a Plains or Swamp.

{t}: Add {w} or {b} to your mana pool.
 R 
Land
Cemetery Grove enters the battlefield tapped unless you control a Swamp or a Forest.

{t}: Add {b} or {g} to your mana pool.
 R 
Land
Raging Waterfall enters the battlefield tapped unless you control an Island or a Mountain.

{t}: Add {u} or {r} to your mana pool.
 R 
Land
Sargasso Sea enters the battlefield tapped unless you control a Forest or an Island.

{t}: Add {g} or {u} to your mana pool.
 R 
Land
Sun-Seared Plain enters the battlefield tapped unless you control a Mountain or a Plains.

{t}: Add {r} or {w} to your mana pool.
 T 
Creature – Insect
1/1
 T 
Creature – Wolf
2/2

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