Polaria
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Create two 1/1 white Spirit creature tokens with Flying.
Humans you control get +1/+1 until end of turn.
Humans you control get +1/+1 until end of turn.
Flying
or , Sacrifice Ancestral Spirit: Prevent the next 2 damage that would be dealt to target Human you control this turn.
or , Sacrifice Ancestral Spirit: Prevent the next 2 damage that would be dealt to target Human you control this turn.
The ancestor's came alive to fight the disease
1/1
Whenever another Snow permanent enters the battlefield under your control, it gains Indestructible until end of turn.
As long as you control a Spirit, Cleric of the Ancestors gets +1/+1 and gains Lifelink.
2/2
Remove target creature you control from combat and prevent all combat damage that it would deal or be dealt.
, : Glacial Guardian or another target Human gains Indestructible until end of turn.
2/2
At the beginning of your end step, create X 1/1 white Spirit creature tokens with Flying, where X is the amount of damage you prevented this turn.
Defender
An array of living snowmen guard the hidden entrance to the Spirit Glacier
0/3
Flying
, : Prevent the next 1 damage that would be dealt to any target. You gain 1 life.
, : Prevent the next 1 damage that would be dealt to any target. You gain 1 life.
1/2
Flying, Vigilance
Whenever Legacy Soul enters the battlefield, attacks, blocks or dies, put a +1/+1 counter on each Human you control.
Whenever Legacy Soul enters the battlefield, attacks, blocks or dies, put a +1/+1 counter on each Human you control.
3/4
Prevent all combat damage that would be dealt to any target this turn. You gain life equal to the damage prevented this way.
During your turn, prevent all combat damage that would be dealt to creatures you control. You gain life equal to the damage prevented this way.
1/3
All cards that aren't on the battlefield, spells and permanents are snow in addition to their other types
The bright white snow blinds wavering eyes with it's constant glare
Prevent all combat damage target creature would deal or be dealt this turn.
Draw a card
Draw a card
Sung by those of the Spirit Glacier
Lifelink
1/1
Flash
When Spirited Pacifist enters the battlefield, prevent all combat damage that would be dealt to target creature this turn.
When Spirited Pacifist enters the battlefield, prevent all combat damage that would be dealt to target creature this turn.
"Fight the cold, not your brothers"
– Nahu Ja, Healer in the Spirit Glacier
– Nahu Ja, Healer in the Spirit Glacier
2/2
Flying, Lifelink
1/1
Fae Spell-Freeze costs less to cast if you control a Faerie.
Counter target spell.
Counter target spell.
Flying
You may pay and return an untapped Faerie you control to your hand rather than pay Faerie Cryomaster's mana cost
Faeries you control get +1/+1 and gain Hexproof during your turn.
: Return Faerie Cryomaster or another Faerie you control to it's owners hand.
You may pay and return an untapped Faerie you control to your hand rather than pay Faerie Cryomaster's mana cost
Faeries you control get +1/+1 and gain Hexproof during your turn.
: Return Faerie Cryomaster or another Faerie you control to it's owners hand.
4/3
As an additional cost to cast Faerie Polaris, return three target creatures you control to their owners hands.
Flying
Flying
4/3
Flying
, Sacrifice Freeze Faerie: Tap target creature with converted mana cost 3 or less.
, Sacrifice Freeze Faerie: Tap target creature with converted mana cost 3 or less.
1/1
Tap target creature
Whenever Ice Behemoth attacks, tap all creatures defending player controls.
8/8
Flying
, , Sacrifice Ice-Cove Clairvoyant: Draw three cards.
, , Sacrifice Ice-Cove Clairvoyant: Draw three cards.
2/2
Flying
: Icicle Faerie gains Hexproof until end of turn.
: Icicle Faerie gains Hexproof until end of turn.
1/2
Tap all non-Faerie creatures.
Only Faeries can flutter fast enough to escape an avalanche.
Enchant creature
Tap enchanted creature
Enchanted does not untap during it's controllers untap steps
When enchanted creature leaves the battlefield, exile Permafrost.
Tap enchanted creature
Enchanted does not untap during it's controllers untap steps
When enchanted creature leaves the battlefield, exile Permafrost.
Flying
: Untap target basic snow Island.
: Untap target basic snow Island.
1/2
Flying
1/1
Flying, Hexproof
3/2
Flying
: Snowflake Sylph or another target Faerie cannot be blocked this turn.
: Snowflake Sylph or another target Faerie cannot be blocked this turn.
2/2
Tap or untap target creature.
Draw a card.
Draw a card.
Soulless Frostborn cannot be blocked by Spirits.
The frigid wind stripped away his soul long ago
2/1
As an additional cost to cast Touch of the Fae, reveal a Faerie card from your hand.
Return target creature you don't control to it's owners hand.
Return target creature you don't control to it's owners hand.
: Tap or untap another target Snow creature.
1/3
Bleak-Sky Blight costs less to cast if you sacrifice a Zombie while you cast it.
Destroy target land.
Destroy target land.
, Reveal Blurred Behemoth from your hand: Put two -1/-1 counters on target creature.
, : Put two -1/-1 counters on target creature.
, : Put two -1/-1 counters on target creature.
From underneath the Ice it sits, waiting to break free and hunt once more
7/7
Destroy all nonblack creatures.
The plague was thought to be lost, after centuries, it returned from the ice
Deathtouch
, , Sacrifice Cold Cadaver: Destroy target creature. Activate this ability only if a creature has died this turn
, , Sacrifice Cold Cadaver: Destroy target creature. Activate this ability only if a creature has died this turn
To study the dead's anatomy is to be desperate for hope. To tinker with it is madness.
5/5
Sacrifice up to two creatures. Then, you gain life equal to their total power and toughness.
Human organs make great campfire fuels when the skies are dark
Destroy all creatures and tap all lands.
Whenever Entombed Terror attacks and isn't blocked, it gets +1/+0 until end of turn.
3/2
First Strike
Fallen Nomad enters the battlefield tapped unless you control another Zombie.
Fallen Nomad enters the battlefield tapped unless you control another Zombie.
Even after death, nobody wants to be alone.
3/3
When Flesh Burrower enters the battlefield, destroy up to one target creature with converted mana cost 2 or less.
It burrows in the warm flesh of the recently deceased for survival.
1/1
: Frostbitten Corpse gets Deathtouch until end of turn.
2/2
At the beginning of combat on your turn, flip a coin. If it lands on heads, Frostwalker gains First Strike this turn. If it lands on tails, Frostwalker gains Menace this turn.
3/3
When Frozen Stalker enters the battlefield, put a -1/-1 counter on up to one target creature.
First it died, then it was frozen, then it thawed. Now, it stalks.
2/2
Destroy target creature with converted mana cost 3 or less.
Nonblack creatures get -2/-2 until end of turn.
Create two 2/2 black Zombie creature tokens
Menace, Deathtouch
Whenever Rotting Goliath enters the battlefield or attacks, target creature gets -X/-X until end of turn, where X is the number of Zombies you control plus one.
Whenever Rotting Goliath enters the battlefield or attacks, target creature gets -X/-X until end of turn, where X is the number of Zombies you control plus one.
5/5
2/2
Deathtouch
1/1
Abominable Yeti cannot be blocked by less than three creatures.
5/4
Trample
At the beginning of combat on your turn, Battling Beast deals 1 damage to each creature and each player.
At the beginning of combat on your turn, Battling Beast deals 1 damage to each creature and each player.
6/4
Enchant creature
Enchanted creature gets +4/+0 and gains Haste. It must attack each turn if able.
Enchanted creature gets +4/+0 and gains Haste. It must attack each turn if able.
Burnfrost Axe deals 2 damage to target creature and an additional 2 damage to it for each counter on it.
This spell is capable of melting a square mile of frozen water, and boiling all the fish in that small lake
Cast Campfire Flare only if you have cast two or more Nomad spells this turn.
Campfire Flare deals 4 damage divided as you choose among up to two target creatures or players.
Campfire Flare deals 4 damage divided as you choose among up to two target creatures or players.
As an additional cost to cast this spell, sacrifice a Snow creature.
Frostburn deals 4 damage to target creature or player.
Frostburn deals 4 damage to target creature or player.
Destroy X target artifacts.
Haste
Mother Yeti costs less to cast and gets +3/+2 for each Yeti you control. As long as you control three or more Yetis, Mother Yeti gains Trample and Menace.
Mother Yeti costs less to cast and gets +3/+2 for each Yeti you control. As long as you control three or more Yetis, Mother Yeti gains Trample and Menace.
1/1
, : Nomad Temper-Mage deals 1 damage to each creature that isn't a Nomad.
2/2
When Nomad Warcaller enters the battlefield, another Nomad you control gets +1/+1 until end of turn.
2/1
Haste
4/3
Haste
Whenever Reckless Nomad attacks, you may pay . When you do, exile the top card of your library. You may cast that spell this turn.
Whenever Reckless Nomad attacks, you may pay . When you do, exile the top card of your library. You may cast that spell this turn.
Unlike him, most Nomads don't take risks. But, they also don't get the rewards.
2/1
Haste, Trample
When Savage Ravager enters the battlefield, any opponent may have it deal 5 damage to them. If they do, sacrifice Savage Ravager.
When Savage Ravager enters the battlefield, any opponent may have it deal 5 damage to them. If they do, sacrifice Savage Ravager.
5/5
Remove all counters from target permanent.
Unthaw Secrets deals damage to target player equal to the amount of damage they have been dealt this turn. Then, exile the top five cards of that players library. You may cast those spells this turn, and may spend mana as though it were mana of any color to cast them.
Exile Unthaw Secrets
Exile Unthaw Secrets
Whenever Vent Yeti attacks, you may pay . When you do, it deals 2 damage to defending player or a creature they control.
A poor soul trapped in the Frosted Magma Vents
2/2
Trample
Whenever Yeti Warlord attacks, other attacking Yeti's get +2/+0 and gain Trample until end of turn.
Whenever Yeti Warlord attacks, other attacking Yeti's get +2/+0 and gain Trample until end of turn.
7/3
Beasts you control get +1/+1.
2/2
Trample
Whenever Bellowing Mammoth attacks, you may pay . If you do, destroy target artifact or enchantment.
Whenever Bellowing Mammoth attacks, you may pay . If you do, destroy target artifact or enchantment.
4/4
: Put a basic Forest card from your hand onto the battlefield tapped.
At the beginning of your end step, if you control six or more Forests, transform Forestspawn Seeds.
At the beginning of your end step, if you control six or more Forests, transform Forestspawn Seeds.
Trample, Reach, Hexproof
, : For each basic Forest you control, create a token that is a copy of it.
, : For each basic Forest you control, create a token that is a copy of it.
6/6
Trample, Vigilance
: Massive Mammoth fights another target creature.
: Massive Mammoth fights another target creature.
It's mind is as sharp as it's tusks.
5/5
When Nomad Wayfarer enters the battlefield, you may put a basic Forest card from your hand onto the battlefield tapped.
2/3
Put a +1/+1 counter on target creature and a +1/+1 counter on up to one target Nomad.
Landfall – Whenever a land enters the battlefield under your control, Nomadic Agrarian explores.
2/3
, Tap an untapped nontoken Nomad you control: Create a 1/1 green Nomad creature token with Vigilance.
Nomads you control get +0/+2 and gain Vigilance.
Nomads you control get +0/+2 and gain Vigilance.
2/3
As long as you control a Mountain or a snow land, Nomadic Survivalist gets +2/+1
1/2
When Nomadic Tribe enters the battlefield, create three 1/1 green Nomad creature tokens with Vigilance.
1/1
The bears of Polaria are known to withstand injuries for months before kneeling over from infection
2/2
Trample
Whenever Snow Wurm deals combat damage to a player, untap target basic Forest you control.
Whenever Snow Wurm deals combat damage to a player, untap target basic Forest you control.
6/6
Enchant creature
Enchanted creature is snow in addition to it's other types and has ": Add "
Enchanted creature is snow in addition to it's other types and has ": Add "
Other Beasts creatures you control get +1/+1 and gain Trample.
4/4
Trample, Indestructible
Elephant spells you cast cost less to cast. Elephants you control get +2/+2.
Elephant spells you cast cost less to cast. Elephants you control get +2/+2.
5/5
Tap an untapped basic Forest you control: Treeshambler Nomad gains Reach until end of turn.
1/3
Trample
The wild beastly law of the frosted tundra envelops itself in this animal's raw strength
5/5
Whenever Tusking Mammoth deals damage to another creature, put a +1/+1 counter on it.
: Tusking Mammoth fights target creature
: Tusking Mammoth fights target creature
The Tusking Mammoth often use their tusks to fight other members of the tribe, these fights decide who gets to eat first
3/4
: Add one mana of any color
Equip
Equipped creature is snow in addition to it's other types and has ": Add "
Equipped creature is snow in addition to it's other types and has ": Add "
Equip
Equipped creature has Protection from Snow.
Equipped creature has Protection from Snow.
Frosted Magma Vents enters the battlefield tapped
: Add
, , Sacrifice Frosted Magma Vents: It deals 2 damage to target creature or player
: Add
, , Sacrifice Frosted Magma Vents: It deals 2 damage to target creature or player
Graveyards of Polaria enters the battlefield tapped
: Add
, , Sacrifice Graveyards of Polaria: Destroy all non-Zombie creatures. Then, create those many 2/2 black Zombie creatures.
: Add
, , Sacrifice Graveyards of Polaria: Destroy all non-Zombie creatures. Then, create those many 2/2 black Zombie creatures.
Harsh Landscape enters the battlefield tapped unless you control a Nomad
: Add or
: Add or
Ice Peaks enters the battlefield tapped
: Add
, , Sacrifice Ice Peaks: Put a Snow permanent card from your hand onto the battlefield.
: Add
, , Sacrifice Ice Peaks: Put a Snow permanent card from your hand onto the battlefield.
: Add
: Add
: Add
: Add
: Add
: Add
Spirit Glacier enters the battlefield tapped unless you control a Spirit, Human or Cleric.
: Add
, : Prevent the next 1 damage that would be dealt to any target this turn.
: Add
, : Prevent the next 1 damage that would be dealt to any target this turn.
"The spirit glaciers are what is left of the ancestors"
– Gail Yum, Spirit Glacier Matriarch
– Gail Yum, Spirit Glacier Matriarch
Vigilance
1/1
Flying
1/1
2/2
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Polaria: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Restart the game.