Polaria: Virtual Booster
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This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land, 1 token.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Lifelink
1/1
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Destroy all nonblack creatures.
The plague was thought to be lost, after centuries, it returned from the ice
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Other Beasts creatures you control get +1/+1 and gain Trample.
4/4
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Enchant creature
Tap enchanted creature Enchanted does not untap during it's controllers untap steps When enchanted creature leaves the battlefield, exile Permafrost. |
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Whenever Vent Yeti attacks, you may pay
. When you do, it deals 2 damage to defending player or a creature they control.A poor soul trapped in the Frosted Magma Vents
2/2
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As long as you control a Mountain or a snow land, Nomadic Survivalist gets +2/+1
1/2
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Create two 2/2 black Zombie creature tokens
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Tap or untap target creature.
Draw a card. |
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As an additional cost to cast Touch of the Fae, reveal a Faerie card from your hand.
Return target creature you don't control to it's owners hand. |
![]() , : Glacial Guardian or another target Human gains Indestructible until end of turn.2/2
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Flying
, : Prevent the next 1 damage that would be dealt to any target. You gain 1 life.1/2
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: Add ![]() |
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Flying, Lifelink
1/1
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When Nomad Warcaller enters the battlefield, another Nomad you control gets +1/+1 until end of turn.
2/1
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: Add ![]() |
Vigilance
1/1
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Spirit-Glacier's Patient
(common, foil)
Buried Disease
(rare)
Snowfall Hunter
(uncommon)
Permafrost
(uncommon)
Vent Yeti
(uncommon)
Nomadic Survivalist
(common)
Rise from the Snow
(common)
Song of Ice
(common)
Touch of the Fae
(common)
Glacial Guardian
(common)
Helpful Presence
(common)
Snowfield
(common)
Tundra Aven
(common)
Nomad Warcaller
(common)
Snow-Covered Forest
(basic)
Nomad
(token)







. When you do, it deals 2 damage to defending player or a creature they control.
: Glacial Guardian or another target Human gains Indestructible until end of turn.