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CardName: Spirit Glacier Cost: Type: Snow Land Pow/Tgh: / Rules Text: Spirit Glacier enters the battlefield tapped unless you control a Spirit, Human or Cleric. {T}: Add {W} {1}{W}, {T}: Prevent the next 1 damage that would be dealt to any target this turn. Flavour Text: "The spirit glaciers are what is left of the ancestors" - Gail Yum, Spirit Glacier Matriarch Set/Rarity: Polaria Uncommon |
History: [-] |
Caverns are usually black-red unless they are used for color-neutral lands.
This is just Meandering River - something that totally can exist in a winter landscape. It just would be frozen over.
this is big in the lore, but I will take this into future reference when making lands, thank you.
i see your point about caverns, and i can retcon lore, can't do that as easy with flavor. so im asking you if you know a natural kind of structure that a bunch of nomads could hide behind safely?
i thought of caverns being pretty well-defended, but maybe something more color-appropriate?
I don't know about the lore ramifications, but aside those, you could reprint Boreal Shelf for this slot.
Actually - it's Boreal Shelf now. Apparently you added the snow supertype.
Makes me wonder whether being snow is important or a gimmick - this could a glacier. (see Glacial Fortress)
Snow Drifts?
thanks secret! will retcon some flavor .txts
i dont know what u mean by snow drifts. and about what role snow plays. i've gotta say in such a snow themed set, it seems obvious to have the snow supertype. but i did actually want this set to originally be super cold AND super hot. but i think it just became a new ice age :P
Those absolutely can't be included in the same tap ability. By having modes that target, it's no longer a mana ability, so you can only activate it at instant speed
Thanks for letting me know.
A damage prevention ability like that on a land really messes with combat. Could use a prohibitive mana cost or better replacement with an ability that creates less complexity.