Polaria
Polaria by Froggychum
106 cards in Multiverse
41 commons, 31 uncommons,
21 rares, 5 mythics, 5 basics, 3 tokens
1 token green, 1 token white, 1 token black, 1 colourless, 17 white, 18 blue,
18 black, 17 red, 18 green, 3 artifact, 11 land
198 comments total
A plane of frigid cold where life struggles to survive
Polaria: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
- Snow
Damage Prevention, Life Gain, Clerics, Spirits, Humans
Faeries, Tapping, Flying
Zombies, Destruction, Rats
Yetis, Direct Damage
Elephants, Ramp
Nomads, Beasts
Recently active cards: (all recent activity)
Spirit Glacier enters the battlefield tapped unless you control a Spirit, Human or Cleric.
: Add

,
: Prevent the next 1 damage that would be dealt to any target this turn.





"The spirit glaciers are what is left of the ancestors"
– Gail Yum, Spirit Glacier Matriarch
– Gail Yum, Spirit Glacier Matriarch








Recent comments: (all recent activity)
See other cardsets
A damage prevention ability like that on a land really messes with combat. Could use a prohibitive mana cost or better replacement with an ability that creates less complexity.
See Snow-Covered Mountain.
See Snow-Covered Swamp.
See Snow-Covered Island.
See Snow-Covered Plains.
Thanks for letting me know.
Those absolutely can't be included in the same tap ability. By having modes that target, it's no longer a mana ability, so you can only activate it at instant speed
done addings
I think this ability is fine, but also just realised it's the same card as snowrat, so i'll need to change it
MaRo recently said all colors can cantrip, so im exercising that liberty