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CardName: Min Lai, Miracle Worker Cost: 2ww Type: Legendary Creature - Human Cleric Pow/Tgh: 1/3 Rules Text: During your turn, prevent all combat damage that would be dealt to creatures you control. You gain life equal to the damage prevented this way. Flavour Text: Set/Rarity: Polaria Mythic |
History: [-] |
I find 6 life per turn a bit too much. The gameplay it encourages doesn't seem preferable.
It's also detracting from the "Huh, my creatures are basically invulnerable, as long as I remember to attack. Rock!" effect of the main ability.
How about tying them together more explicitly? "Gain 1 life for each attacking creature" works really well; since yuo want your creatures to attack, and also feels white since you can use it defensively?
And hey; maybe it'll be more than 6 :)
Given that 'miracle' is an actualy mechanic; the name is slightly unfortunate.
Hmmm, I read that ability in my mind as though it was Personal Sanctuary effect. This is indeed much more formidable.
I am going to try something to give it a broader scope, more utility and, yes, more efficiency (though that isn't quite my main point)
And to put it up to Mythic rarity... So you tell me what yu think