So, this doesn't untap - but it creates 4x 2/1 creatures every single turn? That grow if they attack and survive?
gibber
That's a scary-good ability - make this a 6-cost legendary mythic and go to town.
Admittedly; it anti-synergises with your other fossil stuff; but several of your other cards do too, to it ("Abandon fossils") looks like a deck archetype you're consciously aiming for. So not a real downside at all
changed spell to card so that you can turn a land into a fossil land if you haven't yet played a land during your fossil turn. Also the damage when casting red non-creature spells was increased from 1 to 2.
So you want to say "As long as it's your opponent's turn and ~ is tapped"? I'd probably lead with that. The current wording makes it parse like "during your opponent's turn" is an attribute describing the time it has to be tapped without applying to when it has hexproof.
(That said I don't see why the dual rastrictions are necessary - rather choose one and be happy with it.)
I prefer this kind of effect to be in the style of either Shared Triumph (open to multiple tribes) or kicked Strength of Night (threshold N, but does something at 0 as well).
This feels especially true for the already parasitic fossil supertype and a new original creature type like Raptor which is not supported outside the set.
Working with phases made me think back to an old challenge card I did. There were problems with the design, but I wonder if making a rule on the phase that needs to be skipped and how it was skipped solves that problem. Is trying to specify on why the phase was skipped even valid for a card that wouldn't be cast until after the phase was skipped since I don't think this card should be able to check why a phase was skipped if it hasn't entered the battlefield yet.
So, this doesn't untap - but it creates 4x 2/1 creatures every single turn? That grow if they attack and survive?
gibber
That's a scary-good ability - make this a 6-cost legendary mythic and go to town.
Admittedly; it anti-synergises with your other fossil stuff; but several of your other cards do too, to it ("Abandon fossils") looks like a deck archetype you're consciously aiming for. So not a real downside at all
Because Mosquito Swarm sounds like a creature and not a sorcery
changed spell to card so that you can turn a land into a fossil land if you haven't yet played a land during your fossil turn. Also the damage when casting red non-creature spells was increased from 1 to 2.
changed spell to card so that you can turn a land into a fossil land if you haven't yet played a land during your fossil turn.
See Dark Fate.
Forgot to add the fossil supertype
Picky picky. Cards are spells or lands. Seems a perfectly legit card to me.
Kinda potentially awesome; though slightly slow to ramp up.
What spell? You just exiled a card and in exile it's a card in exile. It has none of the charecteristics a spell needs to have e. g. chosen targets.
So you want to say "As long as it's your opponent's turn and ~ is tapped"? I'd probably lead with that. The current wording makes it parse like "during your opponent's turn" is an attribute describing the time it has to be tapped without applying to when it has hexproof.
(That said I don't see why the dual rastrictions are necessary - rather choose one and be happy with it.)
You should have more reminder text like this on the other fossil cards. At least every single common.
That's awfully efficient.
This text parses horribly. You can think a while about what exactly this wants to tell you about "white mana sources".
Couldn't you just use "
: This becomes or is no longer fossile. It does not untap during your next untap step or fossile untap step."?
There are a whole of a lot issues with zone changes and retaining the supertype throughout those changes.
Also you have plenty of unnecessary linebreaks that make all this additional decks look even more spacious.
I prefer this kind of effect to be in the style of either Shared Triumph (open to multiple tribes) or kicked Strength of Night (threshold N, but does something at 0 as well).
This feels especially true for the already parasitic fossil supertype and a new original creature type like Raptor which is not supported outside the set.
Because raptors have to be in a pack. The cost will likely be adjusted based on the number of raptors in the set.
See Time-Bound Dragon.
Working with phases made me think back to an old challenge card I did. There were problems with the design, but I wonder if making a rule on the phase that needs to be skipped and how it was skipped solves that problem. Is trying to specify on why the phase was skipped even valid for a card that wouldn't be cast until after the phase was skipped since I don't think this card should be able to check why a phase was skipped if it hasn't entered the battlefield yet.
Nope.