Gaddgar: Virtual Booster
| Gaddgar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Fossil Supertype and Fossil Turns |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Discard a non-fossil instant or sorcery from your hand: Cast 3 copies of target fossil instant or sorcery in a graveyard without their mana cost. Use this ability only once during your own turn.
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Create a 1/1 red fossil raptor token with haste.
Deal X damage to target creature or planeswalker, where X is the number of fossil raptors you control. |
You may cast No Future for
. If you do, skip your next non-fossil turn.
Destroy target creature. What lies ahead is stolen by the Ancient Archmages.
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Stolen Midlands enters the battlefield tapped.
: Add or to your mana pool.
Exile Stolen Midlands: Stolen Midlands gains the Fossil supertype. Return Stolen Midlands to the battlefield at the beginning of your next fossil upkeep. Exile Stolen Midlands: Stolen Midlands loses the Fossil supertype. Return Stolen Midlands to the battlefield at the beginning of your next upkeep. |
Create two 2/1 white fossil raptor tokens.
Impact ![]() (![]() : exile Coordinated Predators from your graveyard during your non-fossil turn)- Put a +1/+1 counter on each non-fossil raptor you control. |
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Skip your next combat phase: put a +1/+1 counter on Brachiosaur Hatchling.
Babies of even the great sauropods are vulnerable and need their herds to protect them.
1/3
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When Magmamind enters the battlefield return target fossil instant or fossil sorcery with a converted mana cost of 3 or less from your graveyard to your hand.
3/2
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When Pack Cheerfang enters the battlefield reveal the top card of your library. If a noncreature spell was revealed this way fossil creatures you control get +1/+1 until end of turn.
1/2
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When Coaching Raptor enters the battlefield target raptor gets +1/+0 until end of turn.
Raptors hunt as a team, and any good team trains.
1/1
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Tap or untap target fossil creature. If a creature was untapped this way it gains flying until end of turn. If a creature was tapped this way it loses flying and can't gain flying until end of turn.
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(This land can only be played during and only exists during fossil turns.)
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When Scavenging Jackal enters the battlefield put the top two cards of your library into your graveyard and gain 2 life.
What different have Gaddgar's humans from jackals beyond their thumbs?
2/2
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When Paleobotanist enters the battlefield you may return a fossil land from your graveyard to your hand.
1/1
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Flying
Cast Bog Biter only if a creature died this turn. Bats of the Annugal marshes have a greater sense of smell than hearing. Of course, they always have a taste for blood.
1/2
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Future Cannibalized
(rare)
Raptors' Onslaught
(uncommon)
No Future
(uncommon)
Stolen Midlands
(uncommon)
Coordinated Predators
(common)
Brachiosaur Hatchling
(common)
Magmamind
(common)
Pack Cheerfang
(common)
Coaching Raptor
(common)
Sudden Wind
(common)
Ancient Forest
(common)
Scavenging Jackal
(common)
Paleobotanist
(common)
Bog Biter
(common)
Island
(basic)




: Add
or
to your mana pool.

