Gaddgar: Virtual Booster

Gaddgar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Fossil Supertype and Fossil Turns
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Fossil Creature – Theropod
Whenever another theropod enters the battlefield under your control put a +1/+1 counter on it and choose for it to gain first strike, haste, menace, or trample.
4/4
 U 
Land
Stolen Murkwater enters the battlefield tapped.

{t}: Add {u} or {b} to your mana pool.

Exile Stolen Murkwater: Stolen Murkwater gains the Fossil supertype. Return Stolen Murkwater to the battlefield at the beginning of your next fossil upkeep.

Exile Stolen Murkwater: Stolen Murkwater loses the Fossil supertype. Return Stolen Murkwater to the battlefield at the beginning of your next upkeep.
 U 
Creature – Human Warrior
When Senseless Rager attacks each player exiles a random card from their hand until end of turn.
Confused and lost, the humans of Gaddgar comprehend little more than death.
3/2
 U 
Fossil Sorcery
As an additional cost to cast Missing Pieces discard a card.

Each opponent sacrifices a creature. If you discarded a fossil card, each opponent exiles the top 4 cards of their library. If you discarded a non-fossil card each opponent loses 2 life.
 C 
Fossil Enchantment – Aura
Enchant fossil creature
Enchanted creature can't be blocked by creatures with a power of 2 or less.
"All will shudder at my might, forever"
—Ezzarth
 C 
Fossil Enchantment
Evidence (This card loses the fossil supertype at the beginning of your fossil endstep. This card gains the fossil supertype at the beginning of your regular endstep.)
Creatures you control get +0/+1.
 C 
Basic Fossil Land – Mountain
(This land can only be played during and only exists during fossil turns.)
 C 
Sorcery
Each opponent loses 1 life.

Fossilize {b}{b}{b} (Add {b}{b}{b} to your mana pool when it's the same phase during your next fossil turn.)
 C 
Creature – Bat
Flying

Cast Bog Biter only if a creature died this turn.
Bats of the Annugal marshes have a greater sense of smell than hearing. Of course, they always have a taste for blood.
1/2
 C 
Fossil Instant
Target fossil creature gains flying and gets +1/+1 for each fossil creature you control until end of turn.
It all started with a run.
 C 
Sorcery
Put the top four cards of target player's library into their graveyard. Then, that player chooses a card put into their graveyard this way and puts it on top of their library.
 C 
Fossil Creature – Theropod
Already hungry, now you've made it angry.
5/3
 C 
Fossil Creature – Ornithischian
At the beginning of your fossil endstep, if Weary Scelidosaurus is tapped, exile Weary Scelidosaurus and gain 4 life.
Nature knows what the civilized deny.
2/2
 C 
Creature – Human Druid
When Paleobotanist enters the battlefield you may return a fossil land from your graveyard to your hand.
1/1
Plains
 
 B 
Basic Land – Plains

Basal Theropod (rare)
Stolen Murkwater (uncommon)
Senseless Rager (uncommon)
Missing Pieces (uncommon)
Apex Ascension (common)
Will to Live (common)
Ancient Mountain (common)
Swarmed by Mosquitos (common)
Bog Biter (common)
First Flight (common)
Grasp the Memory (common)
Aggravated Allosaurus (common)
Weary Scelidosaurus (common)
Paleobotanist (common)
Plains (basic)