Gaddgar: Virtual Booster
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| Mechanics | Skeleton | Fossil Supertype and Fossil Turns |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Skip your combat phase: Draw a card.
When time goes missing, people ask questions. Questions begin the hunt for understanding.
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When Ojuk Heretic enters the battlefield discard a card. If you discarded a non-fossil card, Ojuk Heretic deals 2 damage to target creature. If you discarded a fossil card, draw a card.
The Ojuk heretic does not praise the past, but sees the past as a tool to change the future.
2/1
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Create a 1/1 red fossil raptor token with haste.
Deal X damage to target creature or planeswalker, where X is the number of fossil raptors you control. |
Enchant creature
Enchanted creature gets +0/+1 for each island you control and gains "this creature can only be blocked by blue creatures." |
Put a +1/+1 counter on target fossil creature. It gains indestructible until end of turn.
The Carnotaurus learned that ankylosaurs can be damn hard to kill.
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When Pack Cheerfang enters the battlefield reveal the top card of your library. If a noncreature spell was revealed this way fossil creatures you control get +1/+1 until end of turn.
1/2
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Return target creature to its owner's hand. If that creature had a power of 3 or greater you may untap target creature you control.
The ancient naga created traps to hunt mosasaurs and pliosaurs. The Vareesh islanders found the relicts and remade them to hunt sharks and whales.
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When Bronzebeak Retainer enters the battlefield target creature gets +0/+3 and gains vigilance until end of turn.
The Phorusrhacids praised bravery and bravado, one champion for them to band themselves under.
2/1
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Haste
Whenever Swift Plunderer deals combat damage to a player you may exile the top card of your library. Until end of turn you may play that card, if it could possibly be played during the turn. 3/1
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Deal 2 damage to target creature or player.
Impact ( : Exile Fossil Fuel from your graveyard during your non-fossil turn.) Add ![]() to your mana pool. |
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Target creature can't be blocked until end of turn.
Target creature can't block until end of turn. |
Tap or untap target fossil creature. If a creature was untapped this way it gains flying until end of turn. If a creature was tapped this way it loses flying and can't gain flying until end of turn.
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Destroy target artifact or enchantment.
Fossilize ![]() (Add ![]() to your mana pool when it's the same phase during your next fossil turn.) |
Whenever another fossil creature dies you may gain 1 life.
Unpalatable though harmless, melonhead caps will grow wherever death is abundant.
1/1
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Missing the Moment
(rare)
Ojuk Heretic
(uncommon)
Raptors' Onslaught
(uncommon)
Aquatic Adaptation
(uncommon)
Bestial Determination
(common)
Pack Cheerfang
(common)
Cunning Trap
(common)
Bronzebeak Retainer
(common)
Swift Plunderer
(common)
Fossil Fuel
(common)
Deceiver's Infiltration
(common)
Sudden Wind
(common)
Wilderness's Accord
(common)
Melonhead Cap
(common)
Forest
(basic)


