Gaddgar: Virtual Booster
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| Mechanics | Skeleton | Fossil Supertype and Fossil Turns |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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At the beginning of your fossil turns choose a color. If a land would produce mana of the color, it produces
instead, unless that player taps another land that could produce mana of that color. |
When Thundering Turiasaur attacks or blocks each opponents taps a land they control.
The ground trembles as turiasaur's walk, making it hard for one to move out of their way.
5/8
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Flying
Put the top card of your library into your graveyard: untap another target tapped bird. 1/1
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As an additional cost to cast Missing Pieces discard a card.
Each opponent sacrifices a creature. If you discarded a fossil card, each opponent exiles the top 4 cards of their library. If you discarded a non-fossil card each opponent loses 2 life. |
Sacrifice a fossil creature: Comemancer gains indestructible until end of turn.
Bloated and foul, comemancers are always searching for new familiars.
3/3
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First strike
Not all the raptors' descendants found the skies.
2/1
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Create two 2/1 white fossil raptor tokens.
Impact ![]() (![]() : exile Coordinated Predators from your graveyard during your non-fossil turn)- Put a +1/+1 counter on each non-fossil raptor you control. |
Until end of turn whenever a fossil creature you control deals combat damage to a player, that player puts the top 3 cards of their library into their graveyard.
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Put a +1/+1 counter on target fossil creature. It gains indestructible until end of turn.
The Carnotaurus learned that ankylosaurs can be damn hard to kill.
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Haste
Whenever Swift Plunderer deals combat damage to a player you may exile the top card of your library. Until end of turn you may play that card, if it could possibly be played during the turn. 3/1
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Put a +1/+1 counter on Edge Survivor at the beginning of your endstep if you have no cards in your hand.
Free of any emotional or cultural attachment, the Terror-Tails find strength in simply surviving.
1/1
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Destroy target artifact or enchantment.
Fossilize ![]() (Add ![]() to your mana pool when it's the same phase during your next fossil turn.) |
(This land can only be played during and only exists during fossil turns.)
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Each opponent loses 1 life.
Fossilize ![]() ![]() (Add ![]() ![]() to your mana pool when it's the same phase during your next fossil turn.) |
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Era of the Deprived
(rare)
Thundering Turiasaur
(uncommon)
Bird Brain
(uncommon)
Missing Pieces
(uncommon)
Comemancer
(common)
Terror Beak
(common)
Coordinated Predators
(common)
Bury the Past
(common)
Bestial Determination
(common)
Swift Plunderer
(common)
Edge Survivor
(common)
Wilderness's Accord
(common)
Ancient Plains
(common)
Swarmed by Mosquitos
(common)
Plains
(basic)


instead, unless that player taps another land that could produce mana of that color.


