Gaddgar: Virtual Booster
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| Mechanics | Skeleton | Fossil Supertype and Fossil Turns |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Skip your next fossil turn: Target fossil creature in your graveyard loses the fossil type. Return that creature to the battlefield. Use this ability only once each turn.
1/3
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Shuffle a non-fossil card from your graveyard into your library: Add
.Time is borrowed, time is taken.
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Stolen Basin enters the battlefield tapped.
: Add or to your mana pool.
Exile Stolen Basin: Stolen Basin gains the Fossil supertype. Return Stolen Basin to the battlefield at the beginning of your next fossil upkeep. Exile Stolen Basin: Stolen Basin loses the Fossil supertype. Return Stolen Basin to the battlefield at the beginning of your next upkeep. |
Target fossil creature gets -2/-0 and loses all abilities until end of turn. Then, target fossil creature you control with a power of 4 or greater fights that creature.
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Exile target non-land permanent and each permanent that shares a name with it until end of turn.
If there is "lost time", then there must be "found time."
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When Clean Grave Missionary enters the battlefield exile all cards from target player's graveyard.
The most paranoid of the surrakar work to hide all evidence of Gaddgar's past from the present.
2/4
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Whenever Khedd Slyscale deals combat damage to a player you may draw a card. If you do, discard a card.
Strike like the crash of a wave. Know your movements like a sailor knows the sea.
1/2
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(This land can only be played during and only exists during fossil turns.)
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When Scavenging Jackal enters the battlefield put the top two cards of your library into your graveyard and gain 2 life.
What different have Gaddgar's humans from jackals beyond their thumbs?
2/2
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Hatchling Protector gets +1/+1 as long as you control a fossil creature token.
Raptors are born knowing how to hunt. They learn how to protect.
1/1
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When Beast Herder enters the battlefield target creature with a power of 4 or greater gains vigilance until end of turn.
Brave people hunt giant beasts. Braver people train gaint beasts.
2/2
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When Pack Cheerfang enters the battlefield reveal the top card of your library. If a noncreature spell was revealed this way fossil creatures you control get +1/+1 until end of turn.
1/2
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When Magmamind enters the battlefield return target fossil instant or fossil sorcery with a converted mana cost of 3 or less from your graveyard to your hand.
3/2
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When Wudd Boneblade enters the battlefield you may put a +1/+1 counter on Wudd Boneblade if an opponent has four or more non-fossil cards in their graveyard.
1/1
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Stratasourced Necromancer
(rare)
Reclaim for the Past
(uncommon)
Stolen Basin
(uncommon)
Spinosaurus's Surprise
(uncommon)
Borrow to the Past
(common)
Clean Grave Missionary
(common)
Khedd Slyscale
(common)
Ancient Swamp
(common)
Scavenging Jackal
(common)
Hatchling Protector
(common)
Beast Herder
(common)
Pack Cheerfang
(common)
Magmamind
(common)
Wudd Boneblade
(common)
Swamp
(basic)



: Add
to your mana pool.
