Gaddgar: Virtual Booster
| Gaddgar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Fossil Supertype and Fossil Turns |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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When Oratory Weaver enters the battlefield exile your hand and draw seven cards.
When Oratory Weaver dies, you skip your next turn and next fossil turn. 3/3
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Stolen Dagger Trees enters the battlefield tapped.
: Add or to your mana pool.
Exile Stolen Dagger Trees: Stolen Dagger Trees gains the Fossil supertype. Return Stolen Dagger Trees to the battlefield at the beginning of your next fossil upkeep. Exile Stolen Dagger Trees: Stolen Dagger Trees loses the Fossil supertype. Return Stolen Dagger Trees to the battlefield at the beginning of your next upkeep. |
Enchant creature
When Gardener's Expertise enchants a creature, create a 1/1 green saproling token. Enchanted creature gets +1/+1 for each creature token you control. |
When Senseless Rager attacks each player exiles a random card from their hand until end of turn.
Confused and lost, the humans of Gaddgar comprehend little more than death.
3/2
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Flying
Cast Bog Biter only if a creature died this turn. Bats of the Annugal marshes have a greater sense of smell than hearing. Of course, they always have a taste for blood.
1/2
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Whenever you cast a sorcery spell, sacrifice Lightninh Chanter and deal 3 damage to any target.
She was gone with the lightning.
3/2
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Search your library for a basic fossil land, reveal it, and add it to your hand.
Impact ![]() (![]() : Exile Discovery Trek from your graveyard during your non-fossil turn)- You may play an additional land this turn. |
Destroy target creature that dealt damage to a player this turn.
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Whenever another fossil creature dies you may gain 1 life.
Unpalatable though harmless, melonhead caps will grow wherever death is abundant.
1/1
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Until end of turn whenever a fossil creature you control deals combat damage to a player, that player puts the top 3 cards of their library into their graveyard.
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Hatchling Protector gets +1/+1 as long as you control a fossil creature token.
Raptors are born knowing how to hunt. They learn how to protect.
1/1
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At the beginning of your fossil endstep, if Weary Scelidosaurus is tapped, exile Weary Scelidosaurus and gain 4 life.
Nature knows what the civilized deny.
2/2
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(This land can only be played during and only exists during fossil turns.)
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Heritage- Scytheclaw has vigilance (As long a fossil creature sharing a creature type with Scytheclaw is in your graveyard Scytheclaw has heritage)
2/2
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Oratory Weaver
(rare)
Stolen Dagger Trees
(uncommon)
Gardener's Expertise
(uncommon)
Senseless Rager
(uncommon)
Bog Biter
(common)
Lightninh Chanter
(common)
Discovery Trek
(common)
Necessary Vengeance
(common)
Melonhead Cap
(common)
Bury the Past
(common)
Hatchling Protector
(common)
Weary Scelidosaurus
(common)
Ancient Plains
(common)
Scytheclaw
(common)
Forest
(basic)


: Add
to your mana pool.

