Gaddgar: Virtual Booster
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| Mechanics | Skeleton | Fossil Supertype and Fossil Turns |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Stolen Dagger Trees enters the battlefield tapped.
: Add or to your mana pool.
Exile Stolen Dagger Trees: Stolen Dagger Trees gains the Fossil supertype. Return Stolen Dagger Trees to the battlefield at the beginning of your next fossil upkeep. Exile Stolen Dagger Trees: Stolen Dagger Trees loses the Fossil supertype. Return Stolen Dagger Trees to the battlefield at the beginning of your next upkeep. |
![]() , discard a card: Put a 1/1 red fossil raptor token with haste and " : This creature deals one damage to any target.
![]() : Untap all raptors you control. Raptors you control gains haste until end of turn. |
Stolen Mine Tunnels enters the battlefield tapped.
: Add or to your mana pool.
Exile Stolen Mine Tunnels: Stolen Mine Tunnels gains the Fossil supertype. Return Stolen Mine Tunnels to the battlefield at the beginning of your next fossil upkeep. Exile Stolen Mine Tunnels: Stolen Mine Tunnels loses the Fossil supertype. Return Stolen Mine Tunnels to the battlefield at the beginning of your next upkeep. |
Stolen Waterfall enters the battlefield tapped.
: Add or to your mana pool.
Exile Stolen Waterfall: Stolen Waterfall gains the Fossil supertype. Return Stolen Waterfall to the battlefield at the beginning of your next fossil upkeep. Exile Stolen Waterfall: Stolen Waterfall loses the Fossil supertype. Return Stolen Waterfall to the battlefield at the beginning of your next upkeep. |
Sacrifice Stagnation Obelisk: Target player skips their next fossil combat phase. You skip your main phases during your next turn.
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Destroy target creature that dealt damage to a player this turn.
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Put a +1/+1 counter on Edge Survivor at the beginning of your endstep if you have no cards in your hand.
Free of any emotional or cultural attachment, the Terror-Tails find strength in simply surviving.
1/1
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At the beginning of each opponent's upkeep that player loses 1 life.
Nothing good ever comes from fighting.
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Target fossil creature gains flying and gets +1/+1 for each fossil creature you control until end of turn.
It all started with a run.
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Sacrifice a fossil creature: Comemancer gains indestructible until end of turn.
Bloated and foul, comemancers are always searching for new familiars.
3/3
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(This land can only be played during and only exists during fossil turns.)
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Relic Raider can't be blocked if you control an artifact.
A lucky find for a lucky strike.
2/2
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Discard a card: Terror-Tail Brute gains menance until end of turn.
The Terror-Tails shame of the past doesn't exist in the present, but their name and history do.
1/1
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Destroy target artifact or enchantment.
Fossilize ![]() (Add ![]() to your mana pool when it's the same phase during your next fossil turn.) |
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Stolen Dagger Trees
(uncommon, foil)
Hunt of the Sparkslingers
(rare)
Stolen Mine Tunnels
(uncommon)
Stolen Waterfall
(uncommon)
Stagnation Obelisk
(uncommon)
Necessary Vengeance
(common)
Edge Survivor
(common)
Price of Bloodshed
(common)
First Flight
(common)
Comemancer
(common)
Ancient Plains
(common)
Relic Raider
(common)
Terror-Tail Brute
(common)
Wilderness's Accord
(common)
Island
(basic)
: Add
or
to your mana pool.



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