Gaddgar: Virtual Booster
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| Mechanics | Skeleton | Fossil Supertype and Fossil Turns |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Exile a non-fossil instant or non-fossil sorcery from a graveyard. For the remainder of the game, that card gains the fossil supertype.
![]() ![]() : Cast a copy of each exiled fossil instant or fossil sorcery card.1/4
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Creatures you don't control get -X/-0 until end of turn, where X is the number of cards in your hand.
If it has happened, past or future, Ezzarth has recorded the events in his Evertome.
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Prowess
At the beginning of your endstep, you may draw a card if you skipped your draw step this turn. 2/2
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Deathtouch
When Twin-Sting Witches dies, create 2 1/1 black scorpion tokens with deathtouch. Life may be frail, but that is life as a whole, from the mighty whale to the tiny aphid.
2/4
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Destroy target creature that dealt damage to a player this turn.
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At the beginning of your fossil endstep, if Weary Scelidosaurus is tapped, exile Weary Scelidosaurus and gain 4 life.
Nature knows what the civilized deny.
2/2
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Target creature you control gets +2/+2 until end of turn.
Fossilize ![]() (Add ![]() to your mana pool when it's the same phase during your next fossil turn.) |
Each opponent loses 1 life.
Fossilize ![]() ![]() (Add ![]() ![]() to your mana pool when it's the same phase during your next fossil turn.) |
When Time Siphoner enters the battlefield target opponent puts the top three cards of their library into their graveyard. If a non-fossil card was put into that player's graveyard this way, you may draw a card.
1/4
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Gain 4 life and put a +1/+1 counter on up to one target creature you control.
Fossilize ![]() (Add ![]() to your mana pool when it's the same phase during your next fossil turn.) |
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(This land can only be played during and only exists during fossil turns.)
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Relic Raider can't be blocked if you control an artifact.
A lucky find for a lucky strike.
2/2
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Enchant fossil creature
Enchanted creature can't be blocked by creatures with a power of 2 or less. "All will shudder at my might, forever"
—Ezzarth |
Exile target non-land permanent and each permanent that shares a name with it until end of turn.
If there is "lost time", then there must be "found time."
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Ezzarth of the Evertome
(mythic)
Endless Answers
(uncommon)
Sirban the Historian
(uncommon)
Twin-Sting Witches
(uncommon)
Necessary Vengeance
(common)
Weary Scelidosaurus
(common)
Adrenaline Rush
(common)
Swarmed by Mosquitos
(common)
Time Siphoner
(common)
Feasting on Ferns
(common)
Ancient Forest
(common)
Relic Raider
(common)
Apex Ascension
(common)
Borrow to the Past
(common)
Plains
(basic)


: Exile a non-fossil instant or non-fossil sorcery from a graveyard. For the remainder of the game, that card gains the fossil supertype.

