Gaddgar: Virtual Booster
| Gaddgar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
| Mechanics | Skeleton | Fossil Supertype and Fossil Turns |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
|
Enchant fossil creature
Whenever enchanted creature deals combat damage to a player, you control that player's next non-fossil turn. |
Target fossil creature gets -2/-0 and loses all abilities until end of turn. Then, target fossil creature you control with a power of 4 or greater fights that creature.
|
Prowess
At the beginning of your endstep, you may draw a card if you skipped your draw step this turn. 2/2
|
When Senseless Rager attacks each player exiles a random card from their hand until end of turn.
Confused and lost, the humans of Gaddgar comprehend little more than death.
3/2
|
Enchant creature
Enchanted creature is indestructible during your opponent's turns. Everwatching and everready, once can only do as much as they can.
|
|
Flying
Cast Bog Biter only if a creature died this turn. Bats of the Annugal marshes have a greater sense of smell than hearing. Of course, they always have a taste for blood.
1/2
|
Tap three untapped fossil creatures you control: Destroy target enchantment.
Those too weak to hunt still find roles in Merraka's pack.
2/2
|
When Coaching Raptor enters the battlefield target raptor gets +1/+0 until end of turn.
Raptors hunt as a team, and any good team trains.
1/1
|
When Paleobotanist enters the battlefield you may return a fossil land from your graveyard to your hand.
1/1
|
Discard a card: Terror-Tail Brute gains menance until end of turn.
The Terror-Tails shame of the past doesn't exist in the present, but their name and history do.
1/1
|
|
At the beginning of each opponent's upkeep that player loses 1 life.
Nothing good ever comes from fighting.
|
(This land can only be played during and only exists during fossil turns.)
|
Put a +1/+1 counter on target fossil creature. It gains indestructible until end of turn.
The Carnotaurus learned that ankylosaurs can be damn hard to kill.
|
Put the top four cards of target player's library into their graveyard. Then, that player chooses a card put into their graveyard this way and puts it on top of their library.
|
|
Dark Fate
(mythic)
Spinosaurus's Surprise
(uncommon)
Sirban the Historian
(uncommon)
Senseless Rager
(uncommon)
Indomitable Vigor
(common)
Bog Biter
(common)
Auraclawer
(common)
Coaching Raptor
(common)
Paleobotanist
(common)
Terror-Tail Brute
(common)
Price of Bloodshed
(common)
Ancient Plains
(common)
Bestial Determination
(common)
Grasp the Memory
(common)
Island
(basic)



