Gaddgar: Virtual Booster
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| Mechanics | Skeleton | Fossil Supertype and Fossil Turns |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Flash, haste
Cast Time-Terror Dragon only if a spell or ability caused you to skip your main phase or draw step this turn. 4/3
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Deathtouch
When Twin-Sting Witches dies, create 2 1/1 black scorpion tokens with deathtouch. Life may be frail, but that is life as a whole, from the mighty whale to the tiny aphid.
2/4
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Creatures you control gain first strike until end of turn. Raptors you control get +X/+X until end of turn, where X is the number of raptors you control.
Strength and might grown when not confined to one individual.
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Enchant creature
Enchanted creature gets +0/+1 for each island you control and gains "this creature can only be blocked by blue creatures." |
Gain 4 life and put a +1/+1 counter on up to one target creature you control.
Fossilize ![]() (Add ![]() to your mana pool when it's the same phase during your next fossil turn.) |
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When Musthing Steelskull enters the battlefield Musthing Steelskull fights target creature.
Pachycephalosaurs would rather fight than run.
3/2
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(This land can only be played during and only exists during fossil turns.)
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When Wudd Boneblade enters the battlefield you may put a +1/+1 counter on Wudd Boneblade if an opponent has four or more non-fossil cards in their graveyard.
1/1
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As long as it's your opponent's turn and Misthunter Harpoonist is tapped, Misthunter Harpoonist has hexproof.
The glory of Ezzarth's naga empire is gone. The cunning remains.
1/2
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At the beginning of each opponent's upkeep that player loses 1 life.
Nothing good ever comes from fighting.
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Haste
Whenever Swift Plunderer deals combat damage to a player you may exile the top card of your library. Until end of turn you may play that card, if it could possibly be played during the turn. 3/1
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Flying
Terror of the Ancient Skies gets +1/+0 when being blocked by creatures with flying. The best fliers were not necessarily the most dominant.
2/1
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Evidence (This card loses the fossil supertype at the beginning of your fossil endstep. This card gains the fossil supertype at the beginning of your regular endstep.)
Creatures you control get +0/+1. |
When Fauna Frenzier enters the battlefield target creature you control gets +1/+1 and gains trample until end of turn.
She knows not when or why her people mastered the beasts, but she has learned the art.
2/2
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Time-Terror Dragon
(rare)
Twin-Sting Witches
(uncommon)
Circling Pack
(uncommon)
Aquatic Adaptation
(uncommon)
Feasting on Ferns
(common)
Musthing Steelskull
(common)
Ancient Island
(common)
Wudd Boneblade
(common)
Misthunter Harpoonist
(common)
Price of Bloodshed
(common)
Swift Plunderer
(common)
Terror of the Ancient Skies
(common)
Will to Live
(common)
Fauna Frenzier
(common)
Swamp
(basic)
Creature – Dragon




