Gaddgar: Virtual Booster
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| Mechanics | Skeleton | Fossil Supertype and Fossil Turns |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Until end of turn whenever a fossil creature you control deals combat damage to a player, that player puts the top 3 cards of their library into their graveyard.
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(
: Add to your mana pool.)
, sacrifice: Add ![]() to your mana pool. Until the end of the turn, any red mana that would enter your mana pool becomes instead. |
Heritage- Sunclaw Aven has flying. (As long as a fossil creature of the same creature type is in your graveyard Sunclaw Aven has a heritage).
If the ancient raptors knew they'd learn to fly, would they let time move forward?
2/1
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Creatures you don't control get -X/-0 until end of turn, where X is the number of cards in your hand.
If it has happened, past or future, Ezzarth has recorded the events in his Evertome.
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Shuffle a non-fossil card from your graveyard into your library: Add
.Time is borrowed, time is taken.
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Return target creature to its owner's hand. If that creature had a power of 3 or greater you may untap target creature you control.
The ancient naga created traps to hunt mosasaurs and pliosaurs. The Vareesh islanders found the relicts and remade them to hunt sharks and whales.
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Alpha predators, gorgosaurs roam the Akkeri Valley, making meals of any fleshy creature they find.
6/4
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When Time Siphoner enters the battlefield target opponent puts the top three cards of their library into their graveyard. If a non-fossil card was put into that player's graveyard this way, you may draw a card.
1/4
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Reach
When their necks are raised, the diplodocuses can see for miles around them.
5/5
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(This land can only be played during and only exists during fossil turns.)
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At the beginning of each opponent's upkeep that player loses 1 life.
Nothing good ever comes from fighting.
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First strike
Not all the raptors' descendants found the skies.
2/1
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Heritage- Scytheclaw has vigilance (As long a fossil creature sharing a creature type with Scytheclaw is in your graveyard Scytheclaw has heritage)
2/2
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Enchant creature
Enchanted creature is indestructible during your opponent's turns. Everwatching and everready, once can only do as much as they can.
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Bury the Past
(common, foil)
The Last Mountain
(rare)
Sunclaw Aven
(uncommon)
Endless Answers
(uncommon)
Reclaim for the Past
(uncommon)
Cunning Trap
(common)
Gorgosaurus
(common)
Time Siphoner
(common)
Cloudnecked Diplodocus
(common)
Ancient Swamp
(common)
Price of Bloodshed
(common)
Terror Beak
(common)
Scytheclaw
(common)
Indomitable Vigor
(common)
Swamp
(basic)

: Add
to your mana pool.)

to your mana pool. Until the end of the turn, any red mana that would enter your mana pool becomes
instead.

