Gaddgar: Virtual Booster
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| Mechanics | Skeleton | Fossil Supertype and Fossil Turns |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Return all fossil nonland permanents opponents control to their owner's hands.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Each player reveals their hand. Then, put a non-fossil permanent chosen at random from each player's hand onto the battlefield under your control. |
Target creature gets +2/+1 until end of turn. Then, if that creature has first strike, each other creature you control that shares a type with it gains first strike until end of turn. The same is true for double strike, haste, vigilance, trample, flying, lifelink, menace, and reach.
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Whenever a creature being blocked by Spiketail Piercer dies, Spiketail Piercer deals 2 damage to that creatures controller.
4/5
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When Ojuk Heretic enters the battlefield discard a card. If you discarded a non-fossil card, Ojuk Heretic deals 2 damage to target creature. If you discarded a fossil card, draw a card.
The Ojuk heretic does not praise the past, but sees the past as a tool to change the future.
2/1
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Exile target non-land permanent and each permanent that shares a name with it until end of turn.
If there is "lost time", then there must be "found time."
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When Coaching Raptor enters the battlefield target raptor gets +1/+0 until end of turn.
Raptors hunt as a team, and any good team trains.
1/1
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Heritage- At the beginning of your upkeep, as long as a fossil creature sharing a creature type with Archaeologist Seeker is in your graveyard, target player puts the top two cards of their library into their graveyard.
2/2
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Sacrifice a fossil creature: Comemancer gains indestructible until end of turn.
Bloated and foul, comemancers are always searching for new familiars.
3/3
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Tap or untap target fossil creature. If a creature was untapped this way it gains flying until end of turn. If a creature was tapped this way it loses flying and can't gain flying until end of turn.
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Search your library for a basic fossil land, reveal it, and add it to your hand.
Impact ![]() (![]() : Exile Discovery Trek from your graveyard during your non-fossil turn)- You may play an additional land this turn. |
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Each opponent loses 1 life.
Fossilize ![]() ![]() (Add ![]() ![]() to your mana pool when it's the same phase during your next fossil turn.) |
(This land can only be played during and only exists during fossil turns.)
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Whenever you cast a sorcery spell, sacrifice Lightninh Chanter and deal 3 damage to any target.
She was gone with the lightning.
3/2
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Target fossil creature gains flying and gets +1/+1 for each fossil creature you control until end of turn.
It all started with a run.
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Leave No Evidence // Unexpected Findings
(rare)
Pack Tactics
(uncommon)
Spiketail Piercer
(uncommon)
Ojuk Heretic
(uncommon)
Borrow to the Past
(common)
Coaching Raptor
(common)
Archaeologist Seeker
(common)
Comemancer
(common)
Sudden Wind
(common)
Discovery Trek
(common)
Swarmed by Mosquitos
(common)
Ancient Mountain
(common)
Lightninh Chanter
(common)
First Flight
(common)
Plains
(basic)






