Gaddgar: Virtual Booster
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| Mechanics | Skeleton | Fossil Supertype and Fossil Turns |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose one:
-Counter target fossil spell. -Counter target activated or triggered ability of a non-land fossil permanent. |
Deal 2 damage to all attacking creatures.
Be careful to watch your stamina in the jungles of Sudjem. Become too weary and you'll be easy prey for a dilophosaurus.
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Stolen Waterfall enters the battlefield tapped.
: Add or to your mana pool.
Exile Stolen Waterfall: Stolen Waterfall gains the Fossil supertype. Return Stolen Waterfall to the battlefield at the beginning of your next fossil upkeep. Exile Stolen Waterfall: Stolen Waterfall loses the Fossil supertype. Return Stolen Waterfall to the battlefield at the beginning of your next upkeep. |
When Ojuk Heretic enters the battlefield discard a card. If you discarded a non-fossil card, Ojuk Heretic deals 2 damage to target creature. If you discarded a fossil card, draw a card.
The Ojuk heretic does not praise the past, but sees the past as a tool to change the future.
2/1
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Each opponent loses 1 life.
Fossilize ![]() ![]() (Add ![]() ![]() to your mana pool when it's the same phase during your next fossil turn.) |
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Whenever you cast a sorcery spell, sacrifice Lightninh Chanter and deal 3 damage to any target.
She was gone with the lightning.
3/2
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Evidence (This card loses the fossil supertype at the beginning of your fossil endstep. This card gains the fossil supertype at the beginning of your regular endstep.)
Creatures you control get +0/+1. |
Deal 2 damage to target creature or player.
Impact ( : Exile Fossil Fuel from your graveyard during your non-fossil turn.) Add ![]() to your mana pool. |
Hatchling Protector gets +1/+1 as long as you control a fossil creature token.
Raptors are born knowing how to hunt. They learn how to protect.
1/1
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Tap or untap target fossil creature. If a creature was untapped this way it gains flying until end of turn. If a creature was tapped this way it loses flying and can't gain flying until end of turn.
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(This land can only be played during and only exists during fossil turns.)
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Whenever Khedd Slyscale deals combat damage to a player you may draw a card. If you do, discard a card.
Strike like the crash of a wave. Know your movements like a sailor knows the sea.
1/2
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Skip your next combat phase: put a +1/+1 counter on Brachiosaur Hatchling.
Babies of even the great sauropods are vulnerable and need their herds to protect them.
1/3
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Exile target non-land permanent and each permanent that shares a name with it until end of turn.
If there is "lost time", then there must be "found time."
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Override from the Past
(rare)
Overbearing Heat
(uncommon)
Stolen Waterfall
(uncommon)
Ojuk Heretic
(uncommon)
Swarmed by Mosquitos
(common)
Lightninh Chanter
(common)
Will to Live
(common)
Fossil Fuel
(common)
Hatchling Protector
(common)
Sudden Wind
(common)
Ancient Swamp
(common)
Khedd Slyscale
(common)
Brachiosaur Hatchling
(common)
Borrow to the Past
(common)
Island
(basic)


: Add
to your mana pool.

