Gaddgar: Virtual Booster
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| Mechanics | Skeleton | Fossil Supertype and Fossil Turns |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Exile a non-fossil instant or non-fossil sorcery from a graveyard. For the remainder of the game, that card gains the fossil supertype.
![]() ![]() : Cast a copy of each exiled fossil instant or fossil sorcery card.1/4
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Create two 1/1 white bird raptor tokens with flying. Then, if you control 4 or more creature tokens, put a +1/+1 counter on all tokens you control.
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Return target creature to its owner's hand. Then, if it's that player's turn and that player has seven or more cards in their hand, they skip the rest of the current phase.
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Creatures you control gain first strike until end of turn. Raptors you control get +X/+X until end of turn, where X is the number of raptors you control.
Strength and might grown when not confined to one individual.
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At the beginning of your upkeep you may have each opponent lose 2 life and you gain life equal to the amount of life lost this way. If you do, skip each of your main phases this turn.
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Create two 2/1 white fossil raptor tokens.
Impact ![]() (![]() : exile Coordinated Predators from your graveyard during your non-fossil turn)- Put a +1/+1 counter on each non-fossil raptor you control. |
Target creature can't be blocked until end of turn.
Target creature can't block until end of turn. |
At the beginning of your endstep Lava Javelineer deals 1 damage to target opponent if a card you own was exiled this turn.
The blood of Gaddgar's core is the closest the plane has to stability.
2/1
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When Paleobotanist enters the battlefield you may return a fossil land from your graveyard to your hand.
1/1
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When Time Siphoner enters the battlefield target opponent puts the top three cards of their library into their graveyard. If a non-fossil card was put into that player's graveyard this way, you may draw a card.
1/4
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Put the top four cards of target player's library into their graveyard. Then, that player chooses a card put into their graveyard this way and puts it on top of their library.
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Skip your next combat phase: put a +1/+1 counter on Brachiosaur Hatchling.
Babies of even the great sauropods are vulnerable and need their herds to protect them.
1/3
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Heritage- At the beginning of your upkeep, as long as a fossil creature sharing a creature type with Archaeologist Seeker is in your graveyard, target player puts the top two cards of their library into their graveyard.
2/2
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Deal 2 damage to target creature or player.
Impact ( : Exile Fossil Fuel from your graveyard during your non-fossil turn.) Add ![]() to your mana pool. |
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Ezzarth of the Evertome
(mythic)
Hatching
(uncommon)
Time Out
(uncommon)
Circling Pack
(uncommon)
Time of Blood
(common)
Coordinated Predators
(common)
Deceiver's Infiltration
(common)
Lava Javelineer
(common)
Paleobotanist
(common)
Time Siphoner
(common)
Grasp the Memory
(common)
Brachiosaur Hatchling
(common)
Archaeologist Seeker
(common)
Fossil Fuel
(common)
Swamp
(basic)


: Exile a non-fossil instant or non-fossil sorcery from a graveyard. For the remainder of the game, that card gains the fossil supertype.


