Gaddgar: Virtual Booster
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| Mechanics | Skeleton | Fossil Supertype and Fossil Turns |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Return target creature to its owner's hand. Then, if it's that player's turn and that player has seven or more cards in their hand, they skip the rest of the current phase.
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(
: Add to your mana pool.)
, sacrifice: Add ![]() to your mana pool. Until the end of the turn, any red mana that would enter your mana pool becomes instead. |
Attach target aura in your graveyard to target fossil creature with a power of 2 or less.
Impact ( : Exile Mantle the Great from your graveyard during your non-fossil turn.)- Exile target enchantment. |
Stolen Murkwater enters the battlefield tapped.
: Add or to your mana pool.
Exile Stolen Murkwater: Stolen Murkwater gains the Fossil supertype. Return Stolen Murkwater to the battlefield at the beginning of your next fossil upkeep. Exile Stolen Murkwater: Stolen Murkwater loses the Fossil supertype. Return Stolen Murkwater to the battlefield at the beginning of your next upkeep. |
Exile a non-fossil creature from your graveyard: Toxic Mold gains deathtouch and indestructible until end of turn.
A sense of disgust preludes the end of one's senses.
1/3
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Evidence (This card loses the fossil supertype at the beginning of your fossil endstep. This card gains the fossil supertype at the beginning of your regular endstep).
: Add to your mana pool. |
When Lifelore Student dies you may return an enchantment from your graveyard to your hand.
Oral traditions are only the instructions.
3/2
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Until end of turn whenever a fossil creature you control deals combat damage to a player, that player puts the top 3 cards of their library into their graveyard.
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Enchant fossil creature
Enchanted creature can't be blocked by creatures with a power of 2 or less. "All will shudder at my might, forever"
—Ezzarth |
Put the top four cards of target player's library into their graveyard. Then, that player chooses a card put into their graveyard this way and puts it on top of their library.
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Gain 4 life and put a +1/+1 counter on up to one target creature you control.
Fossilize ![]() (Add ![]() to your mana pool when it's the same phase during your next fossil turn.) |
Deal 2 damage to target creature or player.
Impact ( : Exile Fossil Fuel from your graveyard during your non-fossil turn.) Add ![]() to your mana pool. |
At the beginning of your upkeep you may have each opponent lose 2 life and you gain life equal to the amount of life lost this way. If you do, skip each of your main phases this turn.
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Whenever another fossil creature dies you may gain 1 life.
Unpalatable though harmless, melonhead caps will grow wherever death is abundant.
1/1
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Time Out
(uncommon, foil)
The Last Mountain
(rare)
Mantle the Great
(uncommon)
Stolen Murkwater
(uncommon)
Toxic Mold
(uncommon)
Amber
(common)
Lifelore Student
(common)
Bury the Past
(common)
Apex Ascension
(common)
Grasp the Memory
(common)
Feasting on Ferns
(common)
Fossil Fuel
(common)
Time of Blood
(common)
Melonhead Cap
(common)
Plains
(basic)

: Add
to your mana pool.)

to your mana pool. Until the end of the turn, any red mana that would enter your mana pool becomes
instead.
