Gaddgar: Virtual Booster
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| Mechanics | Skeleton | Fossil Supertype and Fossil Turns |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Destroy all fossil creatures.
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Create 4 1/1 white human tokens. |
Stolen Midlands enters the battlefield tapped.
: Add or to your mana pool.
Exile Stolen Midlands: Stolen Midlands gains the Fossil supertype. Return Stolen Midlands to the battlefield at the beginning of your next fossil upkeep. Exile Stolen Midlands: Stolen Midlands loses the Fossil supertype. Return Stolen Midlands to the battlefield at the beginning of your next upkeep. |
Creatures you don't control get -X/-0 until end of turn, where X is the number of cards in your hand.
If it has happened, past or future, Ezzarth has recorded the events in his Evertome.
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Sacrifice Stagnation Obelisk: Target player skips their next fossil combat phase. You skip your main phases during your next turn.
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When Clean Grave Missionary enters the battlefield exile all cards from target player's graveyard.
The most paranoid of the surrakar work to hide all evidence of Gaddgar's past from the present.
2/4
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Target creature you control gets +2/+2 until end of turn.
Fossilize ![]() (Add ![]() to your mana pool when it's the same phase during your next fossil turn.) |
(This land can only be played during and only exists during fossil turns.)
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When Scavenging Jackal enters the battlefield put the top two cards of your library into your graveyard and gain 2 life.
What different have Gaddgar's humans from jackals beyond their thumbs?
2/2
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When Paleobotanist enters the battlefield you may return a fossil land from your graveyard to your hand.
1/1
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Tap three untapped fossil creatures you control: Destroy target enchantment.
Those too weak to hunt still find roles in Merraka's pack.
2/2
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Put the top four cards of target player's library into their graveyard. Then, that player chooses a card put into their graveyard this way and puts it on top of their library.
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When Beast Herder enters the battlefield target creature with a power of 4 or greater gains vigilance until end of turn.
Brave people hunt giant beasts. Braver people train gaint beasts.
2/2
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Evidence (This card loses the fossil supertype at the beginning of your fossil endstep. This card gains the fossil supertype at the beginning of your regular endstep.)
Creatures you control get +0/+1. |
Destroy target land.
Fossilize ![]() (Add ![]() to your mana pool when it's the same phase during your next fossil turn.) |
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Meteoric Wrath // Dawn of Humanity
(rare)
Stolen Midlands
(uncommon)
Endless Answers
(uncommon)
Stagnation Obelisk
(uncommon)
Clean Grave Missionary
(common)
Adrenaline Rush
(common)
Ancient Mountain
(common)
Scavenging Jackal
(common)
Paleobotanist
(common)
Auraclawer
(common)
Grasp the Memory
(common)
Beast Herder
(common)
Will to Live
(common)
Big Boom Eruption
(common)
Plains
(basic)



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