Gaddgar: Virtual Booster

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Mechanics | Skeleton | Fossil Supertype and Fossil Turns
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Fossil Creature – Fungus
Whenever another fossil creature dies you may gain 1 life.
Unpalatable though harmless, melonhead caps will grow wherever death is abundant.
1/1
 
 R 
Creature – Human Warrior
Skip you draw step: Each opponent discards a card.

Whenever a player discards a card put a +1/+1 counter on Madman of Brusei.
3/4
 U 
Fossil Instant
Deal 2 damage to all attacking creatures.
Be careful to watch your stamina in the jungles of Sudjem. Become too weary and you'll be easy prey for a dilophosaurus.
 U 
Land
Stolen Mangrove enters the battlefield tapped.

{t}: Add {b} or {g} to your mana pool.

Exile Stolen Mangrove: Stolen Mangrove gains the Fossil supertype. Return Stolen Mangrove to the battlefield at the beginning of your next fossil upkeep.

Exile Stolen Mangrove: Stolen Mangrove loses the Fossil supertype. Return Stolen Mangrove to the battlefield at the beginning of your next upkeep.
 U 
Creature – Bird Raptor
Heritage- Sunclaw Aven has flying. (As long as a fossil creature of the same creature type is in your graveyard Sunclaw Aven has a heritage).
If the ancient raptors knew they'd learn to fly, would they let time move forward?
2/1
 C 
Fossil Creature – Surrakar Cleric
When Clean Grave Missionary enters the battlefield exile all cards from target player's graveyard.
The most paranoid of the surrakar work to hide all evidence of Gaddgar's past from the present.
2/4
 C 
Fossil Enchantment
Evidence (This card loses the fossil supertype at the beginning of your fossil endstep. This card gains the fossil supertype at the beginning of your regular endstep.)
Creatures you control get +0/+1.
 C 
Creature – Viashino Warrior
Put a +1/+1 counter on Edge Survivor at the beginning of your endstep if you have no cards in your hand.
Free of any emotional or cultural attachment, the Terror-Tails find strength in simply surviving.
1/1
 C 
Sorcery
Put the top four cards of target player's library into their graveyard. Then, that player chooses a card put into their graveyard this way and puts it on top of their library.
 C 
Instant
Target creature you control gets +2/+2 until end of turn.

Fossilize {g}{g} (Add {g}{g} to your mana pool when it's the same phase during your next fossil turn.)
 C 
Sorcery
Gain 4 life and put a +1/+1 counter on up to one target creature you control.

Fossilize {w}{w} (Add {w}{w} to your mana pool when it's the same phase during your next fossil turn.)
 C 
Instant
Exile target non-land permanent and each permanent that shares a name with it until end of turn.
If there is "lost time", then there must be "found time."
 C 
Sorcery
Each opponent loses 1 life.

Fossilize {b}{b}{b} (Add {b}{b}{b} to your mana pool when it's the same phase during your next fossil turn.)
 C 
Basic Fossil Land – Swamp
(This land can only be played during and only exists during fossil turns.)
Island
 
 B 
Basic Land – Island

Melonhead Cap (common, foil)
Madman of Brusei (rare)
Overbearing Heat (uncommon)
Stolen Mangrove (uncommon)
Sunclaw Aven (uncommon)
Clean Grave Missionary (common)
Will to Live (common)
Edge Survivor (common)
Grasp the Memory (common)
Adrenaline Rush (common)
Feasting on Ferns (common)
Borrow to the Past (common)
Swarmed by Mosquitos (common)
Ancient Swamp (common)
Island (basic)