Gaddgar: Virtual Booster
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| Mechanics | Skeleton | Fossil Supertype and Fossil Turns |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Evidence (This card loses the fossil supertype at the beginning of your fossil endstep. This card gains the fossil supertype at the beginning of your regular endstep.)
Exile Lord Helix: Create a legendary 8/8 five-color kraken token named Helix the Primal with evidence and " : Gain 3 life, draw a card, target player loses 2 life, deal 2 damage to any target, and untap two target lands." Activate this ability only if you have at least six creatures in your graveyard and have four or less life. |
Deal 2 damage to all attacking creatures.
Be careful to watch your stamina in the jungles of Sudjem. Become too weary and you'll be easy prey for a dilophosaurus.
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Stolen Dagger Trees enters the battlefield tapped.
: Add or to your mana pool.
Exile Stolen Dagger Trees: Stolen Dagger Trees gains the Fossil supertype. Return Stolen Dagger Trees to the battlefield at the beginning of your next fossil upkeep. Exile Stolen Dagger Trees: Stolen Dagger Trees loses the Fossil supertype. Return Stolen Dagger Trees to the battlefield at the beginning of your next upkeep. |
Stolen Mine Tunnels enters the battlefield tapped.
: Add or to your mana pool.
Exile Stolen Mine Tunnels: Stolen Mine Tunnels gains the Fossil supertype. Return Stolen Mine Tunnels to the battlefield at the beginning of your next fossil upkeep. Exile Stolen Mine Tunnels: Stolen Mine Tunnels loses the Fossil supertype. Return Stolen Mine Tunnels to the battlefield at the beginning of your next upkeep. |
When Beast Herder enters the battlefield target creature with a power of 4 or greater gains vigilance until end of turn.
Brave people hunt giant beasts. Braver people train gaint beasts.
2/2
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Until end of turn whenever a fossil creature you control deals combat damage to a player, that player puts the top 3 cards of their library into their graveyard.
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Alpha predators, gorgosaurs roam the Akkeri Valley, making meals of any fleshy creature they find.
6/4
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Destroy target artifact or enchantment.
Fossilize ![]() (Add ![]() to your mana pool when it's the same phase during your next fossil turn.) |
When Clean Grave Missionary enters the battlefield exile all cards from target player's graveyard.
The most paranoid of the surrakar work to hide all evidence of Gaddgar's past from the present.
2/4
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Lifelink
Life, the love one's own heart and the fear that it will cease empowers humans to survive in these confusing, disappearing times.
1/2
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Destroy target creature that dealt damage to a player this turn.
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(This land can only be played during and only exists during fossil turns.)
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Whenever you cast a sorcery spell, sacrifice Lightninh Chanter and deal 3 damage to any target.
She was gone with the lightning.
3/2
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Whenever another fossil creature dies you may gain 1 life.
Unpalatable though harmless, melonhead caps will grow wherever death is abundant.
1/1
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Lord Helix
(rare)
Overbearing Heat
(uncommon)
Stolen Dagger Trees
(uncommon)
Stolen Mine Tunnels
(uncommon)
Beast Herder
(common)
Bury the Past
(common)
Gorgosaurus
(common)
Wilderness's Accord
(common)
Clean Grave Missionary
(common)
Heartclub Skirmisher
(common)
Necessary Vengeance
(common)
Ancient Forest
(common)
Lightninh Chanter
(common)
Melonhead Cap
(common)
Swamp
(basic)
: Gain 3 life, draw a card, target player loses 2 life, deal 2 damage to any target, and untap two target lands." Activate this ability only if you have at least six creatures in your graveyard and have four or less life.
or
to your mana pool.
or 
