Gaddgar: Virtual Booster
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| Mechanics | Skeleton | Fossil Supertype and Fossil Turns |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
: Exile a non-fossil instant or non-fossil sorcery from a graveyard. For the remainder of the game, that card gains the fossil supertype.
![]() ![]() : Cast a copy of each exiled fossil instant or fossil sorcery card.1/4
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Skip you draw step: Blindrage Berserker gets +3/+0 and first strike until end of turn.
Don't think, just swing the axe.
2/1
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Stolen Murkwater enters the battlefield tapped.
: Add or to your mana pool.
Exile Stolen Murkwater: Stolen Murkwater gains the Fossil supertype. Return Stolen Murkwater to the battlefield at the beginning of your next fossil upkeep. Exile Stolen Murkwater: Stolen Murkwater loses the Fossil supertype. Return Stolen Murkwater to the battlefield at the beginning of your next upkeep. |
When Stalking Afrovenator enters the battlefield you may have Stalking Afrovenator deal 4 damage to target fossil creature that was dealt damage this turn.
4/2
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Relic Raider can't be blocked if you control an artifact.
A lucky find for a lucky strike.
2/2
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Hatchling Protector gets +1/+1 as long as you control a fossil creature token.
Raptors are born knowing how to hunt. They learn how to protect.
1/1
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Heritage- Scytheclaw has vigilance (As long a fossil creature sharing a creature type with Scytheclaw is in your graveyard Scytheclaw has heritage)
2/2
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Enchant fossil creature
Enchanted creature can't be blocked by creatures with a power of 2 or less. "All will shudder at my might, forever"
—Ezzarth |
When Wudd Boneblade enters the battlefield you may put a +1/+1 counter on Wudd Boneblade if an opponent has four or more non-fossil cards in their graveyard.
1/1
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Untap target creature you control. That creature gets +1/+1 gains first strike until end of turn.
Hearing a raptor's shriek can startle some with adrenaline.
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Cast Alpha Scavenge only if a fossil creature died this turn.
Put a +1/+1 counter on target fossil creature you control. Target fossil creature you don't control gets -1/-1 until end of turn. |
(This land can only be played during and only exists during fossil turns.)
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When Magmamind enters the battlefield return target fossil instant or fossil sorcery with a converted mana cost of 3 or less from your graveyard to your hand.
3/2
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Each opponent loses 1 life.
Fossilize ![]() ![]() (Add ![]() ![]() to your mana pool when it's the same phase during your next fossil turn.) |
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Ezzarth of the Evertome
(mythic)
Blindrage Berserker
(uncommon)
Stolen Murkwater
(uncommon)
Stalking Afrovenator
(uncommon)
Relic Raider
(common)
Hatchling Protector
(common)
Scytheclaw
(common)
Apex Ascension
(common)
Wudd Boneblade
(common)
Panicked Awake
(common)
Alpha Scavenge
(common)
Ancient Island
(common)
Magmamind
(common)
Swarmed by Mosquitos
(common)
Swamp
(basic)


: Exile a non-fossil instant or non-fossil sorcery from a graveyard. For the remainder of the game, that card gains the fossil supertype.
to your mana pool.
