Gaddgar: Virtual Booster

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Mechanics | Skeleton | Fossil Supertype and Fossil Turns
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Fossil Creature – Raptor
When Herding Raptor attacks you may put a fossil creature from your hand with a converted mana cost of 2 or less onto the battlefield tapped and attacking.
2/3
 U 
Land
Stolen Rockflats enters the battlefield tapped.

{t}: Add {r} or {w} to your mana pool.

Exile Stolen Rockflats: Stolen Rockflats gains the Fossil supertype. Return Stolen Rockflats to the battlefield at the beginning of your next fossil upkeep.

Exile Stolen Rockflats: Stolen Rockflats loses the Fossil supertype. Return Stolen Rockflats to the battlefield at the beginning of your next upkeep.
 U 
Land
Stolen Marsh enters the battlefield tapped.

{t}: Add {w} or {b} to your mana pool.

Exile Stolen Marsh: Stolen Marsh gains the Fossil supertype. Return Stolen Marsh to the battlefield at the beginning of your next fossil upkeep.

Exile Stolen Marsh: Stolen Marsh loses the Fossil supertype. Return Stolen Marsh to the battlefield at the beginning of your next upkeep.
 U 
Instant
You may cast No Future for {b}. If you do, skip your next non-fossil turn.

Destroy target creature.
What lies ahead is stolen by the Ancient Archmages.
 C 
Fossil Creature – Viashino Shaman
When Magmamind enters the battlefield return target fossil instant or fossil sorcery with a converted mana cost of 3 or less from your graveyard to your hand.
3/2
 C 
Creature – Insect Warrior
Heritage- Scytheclaw has vigilance (As long a fossil creature sharing a creature type with Scytheclaw is in your graveyard Scytheclaw has heritage)
2/2
 C 
Fossil Creature – Naga Wizard
When Time Siphoner enters the battlefield target opponent puts the top three cards of their library into their graveyard. If a non-fossil card was put into that player's graveyard this way, you may draw a card.
1/4
 C 
Fossil Enchantment
Evidence (This card loses the fossil supertype at the beginning of your fossil endstep. This card gains the fossil supertype at the beginning of your regular endstep.)
Creatures you control get +0/+1.
 C 
Basic Fossil Land – Plains
(This land can only be played during and only exists during fossil turns.)
 C 
Creature – Naga Scout
Relic Raider can't be blocked if you control an artifact.
A lucky find for a lucky strike.
2/2
 C 
Fossil Creature – Sauropod Child
Skip your next combat phase: put a +1/+1 counter on Brachiosaur Hatchling.
Babies of even the great sauropods are vulnerable and need their herds to protect them.
1/3
 C 
Fossil Creature – Raptor Wizard
Tap three untapped fossil creatures you control: Destroy target enchantment.
Those too weak to hunt still find roles in Merraka's pack.
2/2
 C 
Fossil Creature – Raptor Warrior
When Coaching Raptor enters the battlefield target raptor gets +1/+0 until end of turn.
Raptors hunt as a team, and any good team trains.
1/1
 C 
Enchantment
At the beginning of each opponent's upkeep that player loses 1 life.
Nothing good ever comes from fighting.
Mountain
 
 B 
Basic Land – Mountain

Herding Raptor (rare)
Stolen Rockflats (uncommon)
Stolen Marsh (uncommon)
No Future (uncommon)
Magmamind (common)
Scytheclaw (common)
Time Siphoner (common)
Will to Live (common)
Ancient Plains (common)
Relic Raider (common)
Brachiosaur Hatchling (common)
Auraclawer (common)
Coaching Raptor (common)
Price of Bloodshed (common)
Mountain (basic)