Gaddgar: Virtual Booster

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Mechanics | Skeleton | Fossil Supertype and Fossil Turns
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 R 
Fossil Enchantment
Sauropods and theropods you control can't be blocked by creatures with a power of 3 or less.

Whenever a sauropod or theropod enters the battlefield under your control, you may put a +1/+1 counter on it and draw a card.
 U 
Fossil Creature – Theropod
Trample

Whenever Carnotaurus Brute fights put a +1/+1 counter on Carnotaurus Brute If it survives.
4/3
 U 
Enchantment – Aura
Enchant creature

When Gardener's Expertise enchants a creature, create a 1/1 green saproling token.

Enchanted creature gets +1/+1 for each creature token you control.
 U 
Land
Stolen Mine Tunnels enters the battlefield tapped.

{t}: Add {b} or {r} to your mana pool.

Exile Stolen Mine Tunnels: Stolen Mine Tunnels gains the Fossil supertype. Return Stolen Mine Tunnels to the battlefield at the beginning of your next fossil upkeep.

Exile Stolen Mine Tunnels: Stolen Mine Tunnels loses the Fossil supertype. Return Stolen Mine Tunnels to the battlefield at the beginning of your next upkeep.
 C 
Fossil Sorcery
Search your library for a basic fossil land, reveal it, and add it to your hand.

Impact {1}{g} ({1}{g}: Exile Discovery Trek from your graveyard during your non-fossil turn)- You may play an additional land this turn.
 C 
Fossil Creature – Raptor Warrior
Hatchling Protector gets +1/+1 as long as you control a fossil creature token.
Raptors are born knowing how to hunt. They learn how to protect.
1/1
 C 
Fossil Creature – Theropod
Alpha predators, gorgosaurs roam the Akkeri Valley, making meals of any fleshy creature they find.
6/4
 C 
Creature – Human Wizard Scout
Heritage- At the beginning of your upkeep, as long as a fossil creature sharing a creature type with Archaeologist Seeker is in your graveyard, target player puts the top two cards of their library into their graveyard.
2/2
 C 
Basic Fossil Land – Swamp
(This land can only be played during and only exists during fossil turns.)
 C 
Fossil Enchantment
Evidence (This card loses the fossil supertype at the beginning of your fossil endstep. This card gains the fossil supertype at the beginning of your regular endstep.)
Creatures you control get +0/+1.
 C 
Creature – Bat
Flying

Cast Bog Biter only if a creature died this turn.
Bats of the Annugal marshes have a greater sense of smell than hearing. Of course, they always have a taste for blood.
1/2
 C 
Creature – Insect Shaman
When Lifelore Student dies you may return an enchantment from your graveyard to your hand.
Oral traditions are only the instructions.
3/2
 C 
Fossil Creature – Viashino Shaman
When Magmamind enters the battlefield return target fossil instant or fossil sorcery with a converted mana cost of 3 or less from your graveyard to your hand.
3/2
 C 
Fossil Creature – Fungus
Whenever another fossil creature dies you may gain 1 life.
Unpalatable though harmless, melonhead caps will grow wherever death is abundant.
1/1
Plains
 
 B 
Basic Land – Plains

Era of Giants (rare)
Carnotaurus Brute (uncommon)
Gardener's Expertise (uncommon)
Stolen Mine Tunnels (uncommon)
Discovery Trek (common)
Hatchling Protector (common)
Gorgosaurus (common)
Archaeologist Seeker (common)
Ancient Swamp (common)
Will to Live (common)
Bog Biter (common)
Lifelore Student (common)
Magmamind (common)
Melonhead Cap (common)
Plains (basic)