Gaddgar: Virtual Booster
Gaddgar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Skeleton | Fossil Supertype and Fossil Turns |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
Whenever another fossil creature dies you may gain 1 life.
Unpalatable though harmless, melonhead caps will grow wherever death is abundant.
1/1
|
Skip you draw step: Each opponent discards a card.
Whenever a player discards a card put a +1/+1 counter on Madman of Brusei. 3/4
|
Deal 2 damage to all attacking creatures.
Be careful to watch your stamina in the jungles of Sudjem. Become too weary and you'll be easy prey for a dilophosaurus.
|
Stolen Mangrove enters the battlefield tapped.
![]() ![]() ![]() Exile Stolen Mangrove: Stolen Mangrove gains the Fossil supertype. Return Stolen Mangrove to the battlefield at the beginning of your next fossil upkeep. Exile Stolen Mangrove: Stolen Mangrove loses the Fossil supertype. Return Stolen Mangrove to the battlefield at the beginning of your next upkeep. |
Heritage- Sunclaw Aven has flying. (As long as a fossil creature of the same creature type is in your graveyard Sunclaw Aven has a heritage).
If the ancient raptors knew they'd learn to fly, would they let time move forward?
2/1
|
When Clean Grave Missionary enters the battlefield exile all cards from target player's graveyard.
The most paranoid of the surrakar work to hide all evidence of Gaddgar's past from the present.
2/4
|
Evidence (This card loses the fossil supertype at the beginning of your fossil endstep. This card gains the fossil supertype at the beginning of your regular endstep.)
Creatures you control get +0/+1. |
Put a +1/+1 counter on Edge Survivor at the beginning of your endstep if you have no cards in your hand.
Free of any emotional or cultural attachment, the Terror-Tails find strength in simply surviving.
1/1
|
Put the top four cards of target player's library into their graveyard. Then, that player chooses a card put into their graveyard this way and puts it on top of their library.
|
Target creature you control gets +2/+2 until end of turn.
Fossilize ![]() ![]() ![]() ![]() |
Gain 4 life and put a +1/+1 counter on up to one target creature you control.
Fossilize ![]() ![]() ![]() ![]() |
Exile target non-land permanent and each permanent that shares a name with it until end of turn.
If there is "lost time", then there must be "found time."
|
Each opponent loses 1 life.
Fossilize ![]() ![]() ![]() ![]() ![]() ![]() |
(This land can only be played during and only exists during fossil turns.)
|
|
Melonhead Cap
(common, foil)
Madman of Brusei
(rare)
Overbearing Heat
(uncommon)
Stolen Mangrove
(uncommon)
Sunclaw Aven
(uncommon)
Clean Grave Missionary
(common)
Will to Live
(common)
Edge Survivor
(common)
Grasp the Memory
(common)
Adrenaline Rush
(common)
Feasting on Ferns
(common)
Borrow to the Past
(common)
Swarmed by Mosquitos
(common)
Ancient Swamp
(common)
Island
(basic)