Gaddgar: Virtual Booster
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| Mechanics | Skeleton | Fossil Supertype and Fossil Turns |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
![]() , discard a card: Put a 1/1 red fossil raptor token with haste and " : This creature deals one damage to any target.
![]() : Untap all raptors you control. Raptors you control gains haste until end of turn. |
Trample
Whenever Carnotaurus Brute fights put a +1/+1 counter on Carnotaurus Brute If it survives. 4/3
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Exile a non-fossil creature from your graveyard: Toxic Mold gains deathtouch and indestructible until end of turn.
A sense of disgust preludes the end of one's senses.
1/3
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As an additional cost to cast Missing Pieces discard a card.
Each opponent sacrifices a creature. If you discarded a fossil card, each opponent exiles the top 4 cards of their library. If you discarded a non-fossil card each opponent loses 2 life. |
When Musthing Steelskull enters the battlefield Musthing Steelskull fights target creature.
Pachycephalosaurs would rather fight than run.
3/2
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Target fossil creature gains flying and gets +1/+1 for each fossil creature you control until end of turn.
It all started with a run.
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(This land can only be played during and only exists during fossil turns.)
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Flying
Terror of the Ancient Skies gets +1/+0 when being blocked by creatures with flying. The best fliers were not necessarily the most dominant.
2/1
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Enchant creature
Enchanted creature is indestructible during your opponent's turns. Everwatching and everready, once can only do as much as they can.
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Whenever Khedd Slyscale deals combat damage to a player you may draw a card. If you do, discard a card.
Strike like the crash of a wave. Know your movements like a sailor knows the sea.
1/2
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Already hungry, now you've made it angry.
5/3
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At the beginning of each opponent's upkeep that player loses 1 life.
Nothing good ever comes from fighting.
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When Beast Herder enters the battlefield target creature with a power of 4 or greater gains vigilance until end of turn.
Brave people hunt giant beasts. Braver people train gaint beasts.
2/2
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At the beginning of your fossil endstep, if Weary Scelidosaurus is tapped, exile Weary Scelidosaurus and gain 4 life.
Nature knows what the civilized deny.
2/2
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Hunt of the Sparkslingers
(rare)
Carnotaurus Brute
(uncommon)
Toxic Mold
(uncommon)
Missing Pieces
(uncommon)
Musthing Steelskull
(common)
First Flight
(common)
Ancient Plains
(common)
Terror of the Ancient Skies
(common)
Indomitable Vigor
(common)
Khedd Slyscale
(common)
Aggravated Allosaurus
(common)
Price of Bloodshed
(common)
Beast Herder
(common)
Weary Scelidosaurus
(common)
Mountain
(basic)


: This creature deals one damage to any target.


