Gaddgar: Virtual Booster

Gaddgar: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity
Mechanics | Skeleton | Fossil Supertype and Fossil Turns
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Fossil Creature – Raptor Warrior
When Shrieking War-Caller attacks create 2 1/1 red raptor warrior tokens with haste tapped and attacking.

If five or more raptors you control attack, put a +1/+1 counter on all raptors you control, and skip your next declare attackers and fossil declare attackers steps.
3/3
 U 
Instant
You may cast No Future for {b}. If you do, skip your next non-fossil turn.

Destroy target creature.
What lies ahead is stolen by the Ancient Archmages.
 U 
Fossil Sorcery
Deal 4 damage to target fossil creature. If a creature dealt damage this way would die, exile that creature instead.

Impact {2}{r}-({2}{r}: exile Temporal Hammer from your graveyard during your non-fossil turn)- If target player would take an extra turn, Temporal Hammer deals 10 damage to that player instead.
 U 
Creature – Human Warrior
When Senseless Rager attacks each player exiles a random card from their hand until end of turn.
Confused and lost, the humans of Gaddgar comprehend little more than death.
3/2
 C 
Sorcery
Each opponent loses 1 life.

Fossilize {b}{b}{b} (Add {b}{b}{b} to your mana pool when it's the same phase during your next fossil turn.)
 C 
Instant
Exile target non-land permanent and each permanent that shares a name with it until end of turn.
If there is "lost time", then there must be "found time."
 C 
Creature – Naga Scout
Relic Raider can't be blocked if you control an artifact.
A lucky find for a lucky strike.
2/2
 C 
Fossil Enchantment
Evidence (This card loses the fossil supertype at the beginning of your fossil endstep. This card gains the fossil supertype at the beginning of your regular endstep.)
Creatures you control get +0/+1.
 C 
Fossil Sorcery
Create two 2/1 white fossil raptor tokens.

Impact {w}{w} ({w}{w}: exile Coordinated Predators from your graveyard during your non-fossil turn)- Put a +1/+1 counter on each non-fossil raptor you control.
 C 
Fossil Creature – Naga Wizard
When Time Siphoner enters the battlefield target opponent puts the top three cards of their library into their graveyard. If a non-fossil card was put into that player's graveyard this way, you may draw a card.
1/4
 C 
Basic Fossil Land – Plains
(This land can only be played during and only exists during fossil turns.)
 C 
Fossil Creature – Raptor Warrior
When Coaching Raptor enters the battlefield target raptor gets +1/+0 until end of turn.
Raptors hunt as a team, and any good team trains.
1/1
 C 
Instant
Target creature you control gets +2/+2 until end of turn.

Fossilize {g}{g} (Add {g}{g} to your mana pool when it's the same phase during your next fossil turn.)
 C 
Fossil Creature – Sauropod
Reach
When their necks are raised, the diplodocuses can see for miles around them.
5/5
Plains
 
 B 
Basic Land – Plains

Shrieking War-Caller (mythic)
No Future (uncommon)
Temporal Hammer (uncommon)
Senseless Rager (uncommon)
Swarmed by Mosquitos (common)
Borrow to the Past (common)
Relic Raider (common)
Will to Live (common)
Coordinated Predators (common)
Time Siphoner (common)
Ancient Plains (common)
Coaching Raptor (common)
Adrenaline Rush (common)
Cloudnecked Diplodocus (common)
Plains (basic)