Gaddgar: Virtual Booster
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| Mechanics | Skeleton | Fossil Supertype and Fossil Turns |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Choose one:
-Counter target fossil spell. -Counter target activated or triggered ability of a non-land fossil permanent. |
Attach target aura in your graveyard to target fossil creature with a power of 2 or less.
Impact ( : Exile Mantle the Great from your graveyard during your non-fossil turn.)- Exile target enchantment. |
As an additional cost to cast Missing Pieces discard a card.
Each opponent sacrifices a creature. If you discarded a fossil card, each opponent exiles the top 4 cards of their library. If you discarded a non-fossil card each opponent loses 2 life. |
![]() ![]() , : Draw a card and create a 1/1 green saproling token.Tree Tenders can hear the hums and murmurs of the flora around them.
2/2
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Return target creature to its owner's hand. If that creature had a power of 3 or greater you may untap target creature you control.
The ancient naga created traps to hunt mosasaurs and pliosaurs. The Vareesh islanders found the relicts and remade them to hunt sharks and whales.
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When Time Siphoner enters the battlefield target opponent puts the top three cards of their library into their graveyard. If a non-fossil card was put into that player's graveyard this way, you may draw a card.
1/4
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Target fossil creature gains flying and gets +1/+1 for each fossil creature you control until end of turn.
It all started with a run.
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When Wudd Boneblade enters the battlefield you may put a +1/+1 counter on Wudd Boneblade if an opponent has four or more non-fossil cards in their graveyard.
1/1
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When Scavenging Jackal enters the battlefield put the top two cards of your library into your graveyard and gain 2 life.
What different have Gaddgar's humans from jackals beyond their thumbs?
2/2
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Haste
Whenever Swift Plunderer deals combat damage to a player you may exile the top card of your library. Until end of turn you may play that card, if it could possibly be played during the turn. 3/1
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Exile target non-land permanent and each permanent that shares a name with it until end of turn.
If there is "lost time", then there must be "found time."
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(This land can only be played during and only exists during fossil turns.)
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Lifelink
Life, the love one's own heart and the fear that it will cease empowers humans to survive in these confusing, disappearing times.
1/2
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When Fauna Frenzier enters the battlefield target creature you control gets +1/+1 and gains trample until end of turn.
She knows not when or why her people mastered the beasts, but she has learned the art.
2/2
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Override from the Past
(rare)
Mantle the Great
(uncommon)
Missing Pieces
(uncommon)
Larnian Tree Tender
(uncommon)
Cunning Trap
(common)
Time Siphoner
(common)
First Flight
(common)
Wudd Boneblade
(common)
Scavenging Jackal
(common)
Swift Plunderer
(common)
Borrow to the Past
(common)
Ancient Mountain
(common)
Heartclub Skirmisher
(common)
Fauna Frenzier
(common)
Mountain
(basic)



: Draw a card and create a 1/1 green saproling token.
