Gaddgar: Virtual Booster

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Mechanics | Skeleton | Fossil Supertype and Fossil Turns
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 M 
Legendary Fossil Creature – Surrakar
Creatures in your graveyard gain the fossil supertype.

Whenever a fossil creature would die, exile it instead.

You may cast fossils creature from your graveyard.
1/3
 U 
Creature – Insect Druid
{g}{g}{g}, {t}: Draw a card and create a 1/1 green saproling token.
Tree Tenders can hear the hums and murmurs of the flora around them.
2/2
 U 
Fossil Sorcery
Attach target aura in your graveyard to target fossil creature with a power of 2 or less.

Impact {w} ({w}: Exile Mantle the Great from your graveyard during your non-fossil turn.)- Exile target enchantment.
 U 
Land
Stolen Midlands enters the battlefield tapped.

{t}: Add {g} or {w} to your mana pool.

Exile Stolen Midlands: Stolen Midlands gains the Fossil supertype. Return Stolen Midlands to the battlefield at the beginning of your next fossil upkeep.

Exile Stolen Midlands: Stolen Midlands loses the Fossil supertype. Return Stolen Midlands to the battlefield at the beginning of your next upkeep.
 C 
Basic Fossil Land – Island
(This land can only be played during and only exists during fossil turns.)
 C 
Instant
Exile target non-land permanent and each permanent that shares a name with it until end of turn.
If there is "lost time", then there must be "found time."
 C 
Fossil Creature – Ornithischian
At the beginning of your fossil endstep, if Weary Scelidosaurus is tapped, exile Weary Scelidosaurus and gain 4 life.
Nature knows what the civilized deny.
2/2
 C 
Fossil Creature – Raptor Warrior
Hatchling Protector gets +1/+1 as long as you control a fossil creature token.
Raptors are born knowing how to hunt. They learn how to protect.
1/1
 C 
Creature – Naga Scout
Relic Raider can't be blocked if you control an artifact.
A lucky find for a lucky strike.
2/2
 C 
Enchantment
At the beginning of your upkeep you may have each opponent lose 2 life and you gain life equal to the amount of life lost this way. If you do, skip each of your main phases this turn.
 C 
Creature – Human Shaman
Whenever you cast a sorcery spell, sacrifice Lightninh Chanter and deal 3 damage to any target.
She was gone with the lightning.
3/2
 C 
Fossil Creature – Surrakar Cleric
When Clean Grave Missionary enters the battlefield exile all cards from target player's graveyard.
The most paranoid of the surrakar work to hide all evidence of Gaddgar's past from the present.
2/4
 C 
Fossil Creature – Raptor Warrior
When Pack Cheerfang enters the battlefield reveal the top card of your library. If a noncreature spell was revealed this way fossil creatures you control get +1/+1 until end of turn.
1/2
 C 
Fossil Creature – Sauropod Child
Skip your next combat phase: put a +1/+1 counter on Brachiosaur Hatchling.
Babies of even the great sauropods are vulnerable and need their herds to protect them.
1/3
Swamp
 
 B 
Basic Land – Swamp

Gussack, Baron of Life (mythic)
Larnian Tree Tender (uncommon)
Mantle the Great (uncommon)
Stolen Midlands (uncommon)
Ancient Island (common)
Borrow to the Past (common)
Weary Scelidosaurus (common)
Hatchling Protector (common)
Relic Raider (common)
Time of Blood (common)
Lightninh Chanter (common)
Clean Grave Missionary (common)
Pack Cheerfang (common)
Brachiosaur Hatchling (common)
Swamp (basic)