Gaddgar: Virtual Booster

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Mechanics | Skeleton | Fossil Supertype and Fossil Turns
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Creature – Insect Warrior
Heritage- Scytheclaw has vigilance (As long a fossil creature sharing a creature type with Scytheclaw is in your graveyard Scytheclaw has heritage)
2/2
 
 R 
Fossil Creature – Sauropod
Whenever Whiptail Diplodocus blocks Whiptail Diplodocus deals 2 damage to an attacking creature at random.
When hunting sauropods, the viashino wear funerary outfits in case any of them die during the hunt.
5/5
 U 
Instant
You may cast No Future for {b}. If you do, skip your next non-fossil turn.

Destroy target creature.
What lies ahead is stolen by the Ancient Archmages.
 U 
Fossil Instant
Deal 2 damage to all attacking creatures.
Be careful to watch your stamina in the jungles of Sudjem. Become too weary and you'll be easy prey for a dilophosaurus.
 U 
Land
Stolen Murkwater enters the battlefield tapped.

{t}: Add {u} or {b} to your mana pool.

Exile Stolen Murkwater: Stolen Murkwater gains the Fossil supertype. Return Stolen Murkwater to the battlefield at the beginning of your next fossil upkeep.

Exile Stolen Murkwater: Stolen Murkwater loses the Fossil supertype. Return Stolen Murkwater to the battlefield at the beginning of your next upkeep.
 C 
Fossil Creature – Fungus
Whenever another fossil creature dies you may gain 1 life.
Unpalatable though harmless, melonhead caps will grow wherever death is abundant.
1/1
 C 
Creature – Insect Shaman
When Fauna Frenzier enters the battlefield target creature you control gets +1/+1 and gains trample until end of turn.
She knows not when or why her people mastered the beasts, but she has learned the art.
2/2
 C 
Fossil Enchantment
Evidence (This card loses the fossil supertype at the beginning of your fossil endstep. This card gains the fossil supertype at the beginning of your regular endstep.)
Creatures you control get +0/+1.
 C 
Basic Fossil Land – Forest
(This land can only be played during and only exists during fossil turns.)
 C 
Instant
Target creature you control gets +2/+2 until end of turn.

Fossilize {g}{g} (Add {g}{g} to your mana pool when it's the same phase during your next fossil turn.)
 C 
Creature – Raptor Bird Knight
When Bronzebeak Retainer enters the battlefield target creature gets +0/+3 and gains vigilance until end of turn.
The Phorusrhacids praised bravery and bravado, one champion for them to band themselves under.
2/1
 C 
Enchantment
At the beginning of your upkeep you may have each opponent lose 2 life and you gain life equal to the amount of life lost this way. If you do, skip each of your main phases this turn.
 C 
Fossil Instant
Tap or untap target fossil creature. If a creature was untapped this way it gains flying until end of turn. If a creature was tapped this way it loses flying and can't gain flying until end of turn.
 C 
Fossil Instant
Deal 2 damage to target creature or player.

Impact {r} ({r}: Exile Fossil Fuel from your graveyard during your non-fossil turn.) Add {r}{r} to your mana pool.
Swamp
 
 B 
Basic Land – Swamp

Scytheclaw (common, foil)
Whiptail Diplodocus (rare)
No Future (uncommon)
Overbearing Heat (uncommon)
Stolen Murkwater (uncommon)
Melonhead Cap (common)
Fauna Frenzier (common)
Will to Live (common)
Ancient Forest (common)
Adrenaline Rush (common)
Bronzebeak Retainer (common)
Time of Blood (common)
Sudden Wind (common)
Fossil Fuel (common)
Swamp (basic)