Gaddgar: Virtual Booster
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| Mechanics | Skeleton | Fossil Supertype and Fossil Turns |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(
: Add to you mana pool.)
, sacrifice: Add ![]() to your mana pool. Until the end of the turn, any white mana that would enter your mana pool becomes instead. |
Creatures you don't control get -X/-0 until end of turn, where X is the number of cards in your hand.
If it has happened, past or future, Ezzarth has recorded the events in his Evertome.
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Target creature gets +2/+1 until end of turn. Then, if that creature has first strike, each other creature you control that shares a type with it gains first strike until end of turn. The same is true for double strike, haste, vigilance, trample, flying, lifelink, menace, and reach.
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Stolen Midlands enters the battlefield tapped.
: Add or to your mana pool.
Exile Stolen Midlands: Stolen Midlands gains the Fossil supertype. Return Stolen Midlands to the battlefield at the beginning of your next fossil upkeep. Exile Stolen Midlands: Stolen Midlands loses the Fossil supertype. Return Stolen Midlands to the battlefield at the beginning of your next upkeep. |
At the beginning of each opponent's upkeep that player loses 1 life.
Nothing good ever comes from fighting.
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Evidence (This card loses the fossil supertype at the beginning of your fossil endstep. This card gains the fossil supertype at the beginning of your regular endstep).
: Add to your mana pool. |
Reach
When their necks are raised, the diplodocuses can see for miles around them.
5/5
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When Magmamind enters the battlefield return target fossil instant or fossil sorcery with a converted mana cost of 3 or less from your graveyard to your hand.
3/2
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Relic Raider can't be blocked if you control an artifact.
A lucky find for a lucky strike.
2/2
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Enchant creature
Enchanted creature is indestructible during your opponent's turns. Everwatching and everready, once can only do as much as they can.
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Sacrifice a fossil creature: Comemancer gains indestructible until end of turn.
Bloated and foul, comemancers are always searching for new familiars.
3/3
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When Fauna Frenzier enters the battlefield target creature you control gets +1/+1 and gains trample until end of turn.
She knows not when or why her people mastered the beasts, but she has learned the art.
2/2
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Target fossil creature gains flying and gets +1/+1 for each fossil creature you control until end of turn.
It all started with a run.
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When Wudd Boneblade enters the battlefield you may put a +1/+1 counter on Wudd Boneblade if an opponent has four or more non-fossil cards in their graveyard.
1/1
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The Last Plains
(rare)
Endless Answers
(uncommon)
Pack Tactics
(uncommon)
Stolen Midlands
(uncommon)
Price of Bloodshed
(common)
Amber
(common)
Cloudnecked Diplodocus
(common)
Magmamind
(common)
Relic Raider
(common)
Indomitable Vigor
(common)
Comemancer
(common)
Fauna Frenzier
(common)
First Flight
(common)
Wudd Boneblade
(common)
Forest
(basic)
: Add
to you mana pool.)

to your mana pool. Until the end of the turn, any white mana that would enter your mana pool becomes
instead.


