Gaddgar: Virtual Booster
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| Mechanics | Skeleton | Fossil Supertype and Fossil Turns |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Whenever a creature with counters on it that was dealt damage by Gussack's Foulblade dies, you may draw X cards, where X was the number of counters on the creature that died.
7/7
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Exile a non-fossil creature from your graveyard: Toxic Mold gains deathtouch and indestructible until end of turn.
A sense of disgust preludes the end of one's senses.
1/3
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![]() ![]() , : Draw a card and create a 1/1 green saproling token.Tree Tenders can hear the hums and murmurs of the flora around them.
2/2
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Enchant fossil land
Enchanted land gains "Whenever this land becomes tapped, deal 1 damage to target creature." |
Heritage- Scytheclaw has vigilance (As long a fossil creature sharing a creature type with Scytheclaw is in your graveyard Scytheclaw has heritage)
2/2
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Reach
When their necks are raised, the diplodocuses can see for miles around them.
5/5
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Whenever another fossil creature dies you may gain 1 life.
Unpalatable though harmless, melonhead caps will grow wherever death is abundant.
1/1
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Return target creature to its owner's hand. If that creature had a power of 3 or greater you may untap target creature you control.
The ancient naga created traps to hunt mosasaurs and pliosaurs. The Vareesh islanders found the relicts and remade them to hunt sharks and whales.
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Hatchling Protector gets +1/+1 as long as you control a fossil creature token.
Raptors are born knowing how to hunt. They learn how to protect.
1/1
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Heritage- At the beginning of your upkeep, as long as a fossil creature sharing a creature type with Archaeologist Seeker is in your graveyard, target player puts the top two cards of their library into their graveyard.
2/2
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Flying
Terror of the Ancient Skies gets +1/+0 when being blocked by creatures with flying. The best fliers were not necessarily the most dominant.
2/1
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(This land can only be played during and only exists during fossil turns.)
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Target creature you control gets +2/+2 until end of turn.
Fossilize ![]() (Add ![]() to your mana pool when it's the same phase during your next fossil turn.) |
When Coaching Raptor enters the battlefield target raptor gets +1/+0 until end of turn.
Raptors hunt as a team, and any good team trains.
1/1
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Gussack's Foulblade
(rare)
Toxic Mold
(uncommon)
Larnian Tree Tender
(uncommon)
Dripping Lava
(uncommon)
Scytheclaw
(common)
Cloudnecked Diplodocus
(common)
Melonhead Cap
(common)
Cunning Trap
(common)
Hatchling Protector
(common)
Archaeologist Seeker
(common)
Terror of the Ancient Skies
(common)
Ancient Swamp
(common)
Adrenaline Rush
(common)
Coaching Raptor
(common)
Plains
(basic)



: Draw a card and create a 1/1 green saproling token.