Gaddgar: Virtual Booster

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Mechanics | Skeleton | Fossil Supertype and Fossil Turns
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Fossil Creature – Surrakar Wizard
Sacrifice a fossil creature: Comemancer gains indestructible until end of turn.
Bloated and foul, comemancers are always searching for new familiars.
3/3
 
 R 
Creature – Human Wizard
Skip your next fossil turn: Target fossil creature in your graveyard loses the fossil type. Return that creature to the battlefield. Use this ability only once each turn.
1/3
 U 
Land
Stolen Marsh enters the battlefield tapped.

{t}: Add {w} or {b} to your mana pool.

Exile Stolen Marsh: Stolen Marsh gains the Fossil supertype. Return Stolen Marsh to the battlefield at the beginning of your next fossil upkeep.

Exile Stolen Marsh: Stolen Marsh loses the Fossil supertype. Return Stolen Marsh to the battlefield at the beginning of your next upkeep.
 U 
Fossil Sorcery
Create a 1/1 red fossil raptor token with haste.

Deal X damage to target creature or planeswalker, where X is the number of fossil raptors you control.
 U 
Land
Stolen Mangrove enters the battlefield tapped.

{t}: Add {b} or {g} to your mana pool.

Exile Stolen Mangrove: Stolen Mangrove gains the Fossil supertype. Return Stolen Mangrove to the battlefield at the beginning of your next fossil upkeep.

Exile Stolen Mangrove: Stolen Mangrove loses the Fossil supertype. Return Stolen Mangrove to the battlefield at the beginning of your next upkeep.
 C 
Fossil Enchantment – Aura
Enchant fossil creature
Enchanted creature can't be blocked by creatures with a power of 2 or less.
"All will shudder at my might, forever"
—Ezzarth
 C 
Creature – Human Warrior
Lifelink
Life, the love one's own heart and the fear that it will cease empowers humans to survive in these confusing, disappearing times.
1/2
 C 
Fossil Creature – Raptor Warrior
When Pack Cheerfang enters the battlefield reveal the top card of your library. If a noncreature spell was revealed this way fossil creatures you control get +1/+1 until end of turn.
1/2
 C 
Instant
Return target creature to its owner's hand. If that creature had a power of 3 or greater you may untap target creature you control.
The ancient naga created traps to hunt mosasaurs and pliosaurs. The Vareesh islanders found the relicts and remade them to hunt sharks and whales.
 C 
Fossil Creature – Viashino Shaman
When Magmamind enters the battlefield return target fossil instant or fossil sorcery with a converted mana cost of 3 or less from your graveyard to your hand.
3/2
{3}
 
 C 
Fossil Artifact
Evidence (This card loses the fossil supertype at the beginning of your fossil endstep. This card gains the fossil supertype at the beginning of your regular endstep).

{t}: Add {c} to your mana pool.
 C 
Fossil Creature – Ornithischian
When Musthing Steelskull enters the battlefield Musthing Steelskull fights target creature.
Pachycephalosaurs would rather fight than run.
3/2
 C 
Fossil Creature – Fungus
Whenever another fossil creature dies you may gain 1 life.
Unpalatable though harmless, melonhead caps will grow wherever death is abundant.
1/1
 C 
Sorcery
Each opponent loses 1 life.

Fossilize {b}{b}{b} (Add {b}{b}{b} to your mana pool when it's the same phase during your next fossil turn.)
Island
 
 B 
Basic Land – Island

Comemancer (common, foil)
Stratasourced Necromancer (rare)
Stolen Marsh (uncommon)
Raptors' Onslaught (uncommon)
Stolen Mangrove (uncommon)
Apex Ascension (common)
Heartclub Skirmisher (common)
Pack Cheerfang (common)
Cunning Trap (common)
Magmamind (common)
Amber (common)
Musthing Steelskull (common)
Melonhead Cap (common)
Swarmed by Mosquitos (common)
Island (basic)