Gaddgar: Virtual Booster

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Mechanics | Skeleton | Fossil Supertype and Fossil Turns
Printable
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
 C 
Basic Fossil Land – Swamp
(This land can only be played during and only exists during fossil turns.)
 
 R 
Fossil Creature – Theropod
Whenever another theropod enters the battlefield under your control put a +1/+1 counter on it and choose for it to gain first strike, haste, menace, or trample.
4/4
 U 
Fossil Sorcery
Create a 1/1 red fossil raptor token with haste.

Deal X damage to target creature or planeswalker, where X is the number of fossil raptors you control.
 U 
Creature – Bird
Flying

Put the top card of your library into your graveyard: untap another target tapped bird.
1/1
 U 
Creature – Human Wizard
Deathtouch
When Twin-Sting Witches dies, create 2 1/1 black scorpion tokens with deathtouch.
Life may be frail, but that is life as a whole, from the mighty whale to the tiny aphid.
2/4
 C 
Instant
Target creature you control gets +2/+2 until end of turn.

Fossilize {g}{g} (Add {g}{g} to your mana pool when it's the same phase during your next fossil turn.)
 C 
Fossil Creature – Viashino Shaman
When Magmamind enters the battlefield return target fossil instant or fossil sorcery with a converted mana cost of 3 or less from your graveyard to your hand.
3/2
 C 
Instant
Destroy target creature that dealt damage to a player this turn.
 C 
Instant
Exile target non-land permanent and each permanent that shares a name with it until end of turn.
If there is "lost time", then there must be "found time."
 C 
Fossil Creature – Raptor Warrior
Hatchling Protector gets +1/+1 as long as you control a fossil creature token.
Raptors are born knowing how to hunt. They learn how to protect.
1/1
 C 
Creature – Human Wizard
When Paleontologist enters the battlefield return a fossil creature from your graveyard to your hand.
Gaddgar's past may be guarded, but hints of truth remain.
1/1
 C 
Fossil Instant
Tap or untap target fossil creature. If a creature was untapped this way it gains flying until end of turn. If a creature was tapped this way it loses flying and can't gain flying until end of turn.
 C 
Basic Fossil Land – Swamp
(This land can only be played during and only exists during fossil turns.)
 C 
Sorcery
Destroy target land.

Fossilize {r}{r} (Add {r}{r} to your mana pool when it's the same phase during your next fossil turn.)
Plains
 
 B 
Basic Land – Plains

Ancient Swamp (common, foil)
Basal Theropod (rare)
Raptors' Onslaught (uncommon)
Bird Brain (uncommon)
Twin-Sting Witches (uncommon)
Adrenaline Rush (common)
Magmamind (common)
Necessary Vengeance (common)
Borrow to the Past (common)
Hatchling Protector (common)
Paleontologist (common)
Sudden Wind (common)
Ancient Swamp (common)
Big Boom Eruption (common)
Plains (basic)