Gaddgar: Virtual Booster
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| Mechanics | Skeleton | Fossil Supertype and Fossil Turns |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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Create a token copy of the fossil creature you control with the combined greatest power and toughness and a token copy of the fossil creature you control with the combined lowest power and toughness.
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When Stalking Afrovenator enters the battlefield you may have Stalking Afrovenator deal 4 damage to target fossil creature that was dealt damage this turn.
4/2
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Stolen Murkwater enters the battlefield tapped.
: Add or to your mana pool.
Exile Stolen Murkwater: Stolen Murkwater gains the Fossil supertype. Return Stolen Murkwater to the battlefield at the beginning of your next fossil upkeep. Exile Stolen Murkwater: Stolen Murkwater loses the Fossil supertype. Return Stolen Murkwater to the battlefield at the beginning of your next upkeep. |
Stolen Midlands enters the battlefield tapped.
: Add or to your mana pool.
Exile Stolen Midlands: Stolen Midlands gains the Fossil supertype. Return Stolen Midlands to the battlefield at the beginning of your next fossil upkeep. Exile Stolen Midlands: Stolen Midlands loses the Fossil supertype. Return Stolen Midlands to the battlefield at the beginning of your next upkeep. |
Haste
Whenever Swift Plunderer deals combat damage to a player you may exile the top card of your library. Until end of turn you may play that card, if it could possibly be played during the turn. 3/1
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Whenever another fossil creature dies you may gain 1 life.
Unpalatable though harmless, melonhead caps will grow wherever death is abundant.
1/1
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When Coaching Raptor enters the battlefield target raptor gets +1/+0 until end of turn.
Raptors hunt as a team, and any good team trains.
1/1
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Relic Raider can't be blocked if you control an artifact.
A lucky find for a lucky strike.
2/2
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Target fossil creature gains flying and gets +1/+1 for each fossil creature you control until end of turn.
It all started with a run.
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Already hungry, now you've made it angry.
5/3
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Evidence (This card loses the fossil supertype at the beginning of your fossil endstep. This card gains the fossil supertype at the beginning of your regular endstep).
: Add to your mana pool. |
Exile target non-land permanent and each permanent that shares a name with it until end of turn.
If there is "lost time", then there must be "found time."
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Flying
Terror of the Ancient Skies gets +1/+0 when being blocked by creatures with flying. The best fliers were not necessarily the most dominant.
2/1
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Enchant creature
Enchanted creature is indestructible during your opponent's turns. Everwatching and everready, once can only do as much as they can.
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Earthshaker and Twigcrawler
(rare)
Stalking Afrovenator
(uncommon)
Stolen Murkwater
(uncommon)
Stolen Midlands
(uncommon)
Swift Plunderer
(common)
Melonhead Cap
(common)
Coaching Raptor
(common)
Relic Raider
(common)
First Flight
(common)
Aggravated Allosaurus
(common)
Amber
(common)
Borrow to the Past
(common)
Terror of the Ancient Skies
(common)
Indomitable Vigor
(common)
Island
(basic)



: Add
or
to your mana pool.
to your mana pool.

to your mana pool.