Gaddgar: Virtual Booster
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| Mechanics | Skeleton | Fossil Supertype and Fossil Turns |
This booster was generated with modern collation since the cardset contains mythics: 1 rare / mythic, 3 uncommons, 10 commons, 1 basic land.
You could alternatively have 15 random cards regardless of rarity.
You could alternatively have 15 random cards regardless of rarity.
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(This land can only be played during and only exists during fossil turns.)
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Whenever another theropod enters the battlefield under your control put a +1/+1 counter on it and choose for it to gain first strike, haste, menace, or trample.
4/4
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Create a 1/1 red fossil raptor token with haste.
Deal X damage to target creature or planeswalker, where X is the number of fossil raptors you control. |
Flying
Put the top card of your library into your graveyard: untap another target tapped bird. 1/1
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Deathtouch
When Twin-Sting Witches dies, create 2 1/1 black scorpion tokens with deathtouch. Life may be frail, but that is life as a whole, from the mighty whale to the tiny aphid.
2/4
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Target creature you control gets +2/+2 until end of turn.
Fossilize ![]() (Add ![]() to your mana pool when it's the same phase during your next fossil turn.) |
When Magmamind enters the battlefield return target fossil instant or fossil sorcery with a converted mana cost of 3 or less from your graveyard to your hand.
3/2
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Destroy target creature that dealt damage to a player this turn.
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Exile target non-land permanent and each permanent that shares a name with it until end of turn.
If there is "lost time", then there must be "found time."
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Hatchling Protector gets +1/+1 as long as you control a fossil creature token.
Raptors are born knowing how to hunt. They learn how to protect.
1/1
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When Paleontologist enters the battlefield return a fossil creature from your graveyard to your hand.
Gaddgar's past may be guarded, but hints of truth remain.
1/1
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Tap or untap target fossil creature. If a creature was untapped this way it gains flying until end of turn. If a creature was tapped this way it loses flying and can't gain flying until end of turn.
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(This land can only be played during and only exists during fossil turns.)
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Destroy target land.
Fossilize ![]() (Add ![]() to your mana pool when it's the same phase during your next fossil turn.) |
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Ancient Swamp
(common, foil)
Basal Theropod
(rare)
Raptors' Onslaught
(uncommon)
Bird Brain
(uncommon)
Twin-Sting Witches
(uncommon)
Adrenaline Rush
(common)
Magmamind
(common)
Necessary Vengeance
(common)
Borrow to the Past
(common)
Hatchling Protector
(common)
Paleontologist
(common)
Sudden Wind
(common)
Ancient Swamp
(common)
Big Boom Eruption
(common)
Plains
(basic)



