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Mechanics | Skeleton | Fossil Supertype and Fossil Turns

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# Name Colour Rarity Cost Type P T Card text Comments Recent comment
1 Auraclawer White Common 3{2}{w} Fossil Creature – Raptor Wizard 2 2 Tap three untapped fossil creatures you control: Destroy target enchantment. 1 1512955078 on 11 Dec 2017 by Sorrow
2 Bronzebeak Retainer White Common 2{1}{w} Creature – Raptor Bird Knight 2 1 When Bronzebeak Retainer enters the battlefield target creature gets +0/+3 and gains vigilance until end of turn. 0
3 Circling Pack White Uncommon 3{2}{w} Fossil Sorcery Creatures you control gain first strike until end of turn. Raptors you control get +X/+X until end of turn, where X is the number of raptors you control. 2 1507507796 on 09 Oct 2017 by Sorrow
4 Coordinated Predators White Common 3{1}{w}{w} Fossil Sorcery Create two 2/1 white fossil raptor tokens.

Impact {w}{w} ({w}{w}: exile Coordinated Predators from your graveyard during your non-fossil turn)- Put a +1/+1 counter on each non-fossil raptor you control.
5 1500461857 on 19 Jul 2017 by Tahazzar
5 Eternal Will White Rare 4{2}{w}{w} Fossil Enchantment You can't lose the game and your opponents can't win the game during your own fossil turn. 0
6 Feasting on Ferns White Common 3{2}{w} Sorcery Gain 4 life and put a +1/+1 counter on up to one target creature you control.

Fossilize {w}{w} (Add {w}{w} to your mana pool when it's the same phase during your next fossil turn.)
2 1497986708 on 20 Jun 2017 by Sorrow
7 First Flight White Common 4{3}{w} Fossil Instant Target fossil creature gains flying and gets +1/+1 for each fossil creature you control until end of turn. 3 1530741663 on 04 Jul 2018 by Sorrow
8 Hatching White Uncommon 4{3}{w} Sorcery Create two 1/1 white bird raptor tokens with flying. Then, if you control 4 or more creature tokens, put a +1/+1 counter on all tokens you control. 0
9 Hatchling Protector White Common 1{w} Fossil Creature – Raptor Warrior 1 1 Hatchling Protector gets +1/+1 as long as you control a fossil creature token. 5 1529732761 on 23 Jun 2018 by SecretInfiltrator
10 Heartclub Skirmisher White Common 2{1}{w} Creature – Human Warrior 1 2 Lifelink 0
11 Herding Raptor White Rare 3{1}{w}{w} Fossil Creature – Raptor 2 3 When Herding Raptor attacks you may put a fossil creature from your hand with a converted mana cost of 2 or less onto the battlefield tapped and attacking. 1 1507638496 on 10 Oct 2017 by Vitenka
12 Indomitable Vigor White Common 2{1}{w} Enchantment – Aura Enchant creature

Enchanted creature is indestructible during your opponent's turns.
0
13 Mantle the Great White Uncommon 4{3}{w} Fossil Sorcery Attach target aura in your graveyard to target fossil creature with a power of 2 or less.

Impact {w} ({w}: Exile Mantle the Great from your graveyard during your non-fossil turn.)- Exile target enchantment.
1 1528649766 on 10 Jun 2018 by Sorrow
14 Merraka, Nest Mother White Mythic 6{4}{w}{w} Legendary Fossil Creature – Raptor 3 5 Skip your fossil untap phase: Create 4 2/1 white raptors tokens.

Whenever a raptor deals damage put a +1/+1 counter on it.
4 1507756374 on 11 Oct 2017 by Vitenka
15 Meteoric Wrath // Dawn of Humanity White Rare 4 {2}{w}{w} // {3}{w} Fossil Sorcery // Instant Destroy all fossil creatures. // Aftermath (Cast this spell only from your graveyard. Then exile it.)

Create 4 1/1 white human tokens.
0
16 Necessary Vengeance White Common 6[{3}}{w} Instant Destroy target creature that dealt damage to a player this turn. 0
17 Overbearing Heat White Uncommon 5{4}{w} Fossil Instant Deal 2 damage to all attacking creatures. 5 1513258956 on 14 Dec 2017 by Vitenka
18 Pack Cheerfang White Common 3{2}{w} Fossil Creature – Raptor Warrior 1 2 When Pack Cheerfang enters the battlefield reveal the top card of your library. If a noncreature spell was revealed this way fossil creatures you control get +1/+1 until end of turn. 0
19 Panicked Awake White Common 2{1}{w} Instant Untap target creature you control. That creature gets +1/+1 gains first strike until end of turn. 2 1529566828 on 21 Jun 2018 by Tahazzar
20 Razorbeak Flock White Rare 5{3}{w}{w} Creature – Raptor Bird 2 2 Flying
When Razorbeak Flock enters the battlefield create a 1/1 white raptor bird token with flying for each raptor and bird in your graveyard.
0
21 Sunclaw Aven White Uncommon 2{1}{w} Creature – Bird Raptor 2 1 Heritage- Sunclaw Aven has flying. (As long as a fossil creature of the same creature type is in your graveyard Sunclaw Aven has a heritage). 0
22 Terror Beak White Common 2{1}{w} Creature – Raptor Bird 2 1 First strike 0
23 Will to Live White Common 1{w} Fossil Enchantment Evidence (This card loses the fossil supertype at the beginning of your fossil endstep. This card gains the fossil supertype at the beginning of your regular endstep.)
Creatures you control get +0/+1.
0
24 Aquatic Adaptation Blue Uncommon 2{u}{u} Enchantment – Aura Enchant creature

Enchanted creature gets +0/+1 for each island you control and gains "this creature can only be blocked by blue creatures."
2 1515443056 on 08 Jan 2018 by Sorrow
25 Archaeologist Seeker Blue Common 3{2}{u} Creature – Human Wizard Scout 2 2 Heritage- At the beginning of your upkeep, as long as a fossil creature sharing a creature type with Archaeologist Seeker is in your graveyard, target player puts the top two cards of their library into their graveyard. 2 1506783375 on 30 Sep 2017 by Alex
26 Bird Brain Blue Uncommon 1{u} Creature – Bird 1 1 Flying

Put the top card of your library into your graveyard: untap another target tapped bird.
7 1524029016 on 18 Apr 2018 by Tahazzar
27 Bury the Past Blue Common 2{1}{u} Fossil Sorcery Until end of turn whenever a fossil creature you control deals combat damage to a player, that player puts the top 3 cards of their library into their graveyard. 0
28 Cunning Trap Blue Common 2{1}{u} Instant Return target creature to its owner's hand. If that creature had a power of 3 or greater you may untap target creature you control. 0
29 Endless Answers Blue Uncommon 3{2}{u} Fossil Instant Creatures you don't control get -X/-0 until end of turn, where X is the number of cards in your hand. 0
30 Era of the Deprived Blue Rare 6{3}{u}{u}{{u}{ Fossil Enchantment At the beginning of your fossil turns choose a color. If a land would produce mana of the color, it produces {c} instead, unless that player taps another land that could produce mana of that color. 2 1506741569 on 30 Sep 2017 by SecretInfiltrator
31 Ezzarth of the Evertome Blue Mythic 5{3}{u}{u} Legendary Fossil Creature – Naga 1 4 {t}: Exile a non-fossil instant or non-fossil sorcery from a graveyard. For the remainder of the game, that card gains the fossil supertype.
{3}{u}{u}: Cast a copy of each exiled fossil instant or fossil sorcery card.
4 1507530276 on 09 Oct 2017 by SecretInfiltrator
32 Grasp the Memory Blue Common 2{1}{u} Sorcery Put the top four cards of target player's library into their graveyard. Then, that player chooses a card put into their graveyard this way and puts it on top of their library. 1 1529694934 on 22 Jun 2018 by Vitenka
33 Khedd Slyscale Blue Common 2{1}{u} Fossil Creature – Naga Rogue 1 2 Whenever Khedd Slyscale deals combat damage to a player you may draw a card. If you do, discard a card. 1 1518201616 on 09 Feb 2018 by Sorrow
34 Leave No Evidence // Unexpected Findings Blue Rare 8 {6}{u}{u} // {4}{u}{u} Fossil Instant // Sorcery Return all fossil nonland permanents opponents control to their owner's hands. // Aftermath (Cast this spell only from your graveyard. Then exile it.)


Each player reveals their hand. Then, put a non-fossil permanent chosen at random from each player's hand onto the battlefield under your control.
1 1514235942 on 25 Dec 2017 by Sorrow
35 Missing the Moment Blue Rare 4{2}{u}{u} Enchantment Skip your combat phase: Draw a card. 0
36 Misthunter Harpoonist Blue Common 2{1}{u} Creature – Naga Warrior 1 2 As long as it's your opponent's turn and Misthunter Harpoonist is tapped, Misthunter Harpoonist has hexproof. 2 1506739249 on 30 Sep 2017 by Sorrow
37 Override from the Past Blue Rare 2{u}{u} Fossil Instant Choose one:

-Counter target fossil spell.
-Counter target activated or triggered ability of a non-land fossil permanent.
0
38 Relic Raider Blue Common 2{u}{u} Creature – Naga Scout 2 2 Relic Raider can't be blocked if you control an artifact. 0
39 Sirban the Historian Blue Uncommon 3{2}{u} Legendary Creature – Naga Wizard 2 2 Prowess
At the beginning of your endstep, you may draw a card if you skipped your draw step this turn.
1 1509147227 on 27 Oct 2017 by Sorrow
40 Sudden Wind Blue Common 1{u} Fossil Instant Tap or untap target fossil creature. If a creature was untapped this way it gains flying until end of turn. If a creature was tapped this way it loses flying and can't gain flying until end of turn. 0
41 Terror of the Ancient Skies Blue Common 2{1}{u} Fossil Creature – Ptersoaur 2 1 Flying
Terror of the Ancient Skies gets +1/+0 when being blocked by creatures with flying.
1 1522872243 on 04 Apr 2018 by Tahazzar
42 Time Out Blue Uncommon 2{1}{u} Instant Return target creature to its owner's hand. Then, if it's that player's turn and that player has seven or more cards in their hand, they skip the rest of the current phase. 1 1518600228 on 14 Feb 2018 by Vitenka
43 Time Siphoner Blue Common 5{4}{u} Fossil Creature – Naga Wizard 1 4 When Time Siphoner enters the battlefield target opponent puts the top three cards of their library into their graveyard. If a non-fossil card was put into that player's graveyard this way, you may draw a card. 0
44 Alpha Scavenge Black Common 2{1}{b} Fossil Instant Cast Alpha Scavenge only if a fossil creature died this turn.

Put a +1/+1 counter on target fossil creature you control. Target fossil creature you don't control gets -1/-1 until end of turn.
2 1532778878 on 28 Jul 2018 by SecretInfiltrator
45 Bog Biter Black Common 1{b} Creature – Bat 1 2 Flying

Cast Bog Biter only if a creature died this turn.
2 1523338472 on 10 Apr 2018 by Tahazzar
46 Clean Grave Missionary Black Common 4{3}{b} Fossil Creature – Surrakar Cleric 2 4 When Clean Grave Missionary enters the battlefield exile all cards from target player's graveyard. 0
47 Comemancer Black Common 4{3}{b} Fossil Creature – Surrakar Wizard 3 3 Sacrifice a fossil creature: Comemancer gains indestructible until end of turn. 0
48 Dark Fate Black Mythic 3{1}{b}{b} Fossil Enchantment – Aura Enchant fossil creature

Whenever enchanted creature deals combat damage to a player, you control that player's next non-fossil turn.
1 1506738962 on 30 Sep 2017 by Sorrow
49 Follower of Absence Black Common 2{b}{b} Creature – Human Cleric 1 2 When Follower of Absence enters the battlefield you may discard a card. If you discard a fossil card you may put a +1/+1 counter on Follower of Absence. 0
50 Gussack's Foulblade Black Rare 7{4}{b}{b}{b} Fossil Creature – Surrakar Barbarian 7 7 Whenever a creature with counters on it that was dealt damage by Gussack's Foulblade dies, you may draw X cards, where X was the number of counters on the creature that died. 0
51 Gussack, Baron of Life Black Mythic 3{2}{b} Legendary Fossil Creature – Surrakar 1 3 Creatures in your graveyard gain the fossil supertype.

Whenever a fossil creature would die, exile it instead.

You may cast fossils creature from your graveyard.
0
52 Madman of Brusei Black Rare 4{2}{b}{b} Creature – Human Warrior 3 4 Skip you draw step: Each opponent discards a card.

Whenever a player discards a card put a +1/+1 counter on Madman of Brusei.
0
53 Melonhead Cap Black Common 1{b} Fossil Creature – Fungus 1 1 Whenever another fossil creature dies you may gain 1 life. 0
54 Missing Pieces Black Uncommon 1{b} Fossil Sorcery As an additional cost to cast Missing Pieces discard a card.

Each opponent sacrifices a creature. If you discarded a fossil card, each opponent exiles the top 4 cards of their library. If you discarded a non-fossil card each opponent loses 2 life.
0
55 No Future Black Uncommon 3{1}{b}{b} Instant You may cast No Future for {b}. If you do, skip your next non-fossil turn.

Destroy target creature.
0
56 Paleontologist Black Common 2{1}{b} Creature – Human Wizard 1 1 When Paleontologist enters the battlefield return a fossil creature from your graveyard to your hand. 0
57 Price of Bloodshed Black Common 2{1}{b} Enchantment At the beginning of each opponent's upkeep that player loses 1 life. 7 1521606043 on 21 Mar 2018 by Sorrow
58 Scavenging Jackal Black Common 2{1}{b} Creature – Jackal 2 2 When Scavenging Jackal enters the battlefield put the top two cards of your library into your graveyard and gain 2 life. 2 1521800783 on 23 Mar 2018 by SecretInfiltrator
59 Stratasourced Necromancer Black Rare 3{1}{b}{b} Creature – Human Wizard 1 3 Skip your next fossil turn: Target fossil creature in your graveyard loses the fossil type. Return that creature to the battlefield. Use this ability only once each turn. 0
60 Swarmed by Mosquitos Black Common 1{b} Sorcery Each opponent loses 1 life.

Fossilize {b}{b}{b} (Add {b}{b}{b} to your mana pool when it's the same phase during your next fossil turn.)
1 1507588556 on 09 Oct 2017 by Sorrow
61 Terrifying Future Black Rare 4{2}{b}{b} Sorcery Target player discards two cards at random. If a fossil card was discarded this way that player skips their next fossil turn. 1 1507587741 on 09 Oct 2017 by Sorrow
62 Time of Blood Black Common 1{b} Enchantment At the beginning of your upkeep you may have each opponent lose 2 life and you gain life equal to the amount of life lost this way. If you do, skip each of your main phases this turn. 0
63 Toxic Mold Black Uncommon 2{1}{b} Creature – Fungus 1 3 Exile a non-fossil creature from your graveyard: Toxic Mold gains deathtouch and indestructible until end of turn. 1 1530629223 on 03 Jul 2018 by Sorrow
64 Twin-Sting Witches Black Uncommon 5{4}{b} Creature – Human Wizard 2 4 Deathtouch
When Twin-Sting Witches dies, create 2 1/1 black scorpion tokens with deathtouch.
3 1528688668 on 11 Jun 2018 by Sorrow
65 Weary Scelidosaurus Black Common 3{2}{b} Fossil Creature – Ornithischian 2 2 At the beginning of your fossil endstep, if Weary Scelidosaurus is tapped, exile Weary Scelidosaurus and gain 4 life. 0
66 Wudd Boneblade Black Common 1{b} Fossil Creature – Surrakar Warrior 1 1 When Wudd Boneblade enters the battlefield you may put a +1/+1 counter on Wudd Boneblade if an opponent has four or more non-fossil cards in their graveyard. 0
67 Basal Theropod Red Rare 5{4}{r} Fossil Creature – Theropod 4 4 Whenever another theropod enters the battlefield under your control put a +1/+1 counter on it and choose for it to gain first strike, haste, menace, or trample. 0
68 Big Boom Eruption Red Common 4{2}{r}{r} Sorcery Destroy target land.

Fossilize {r}{r} (Add {r}{r} to your mana pool when it's the same phase during your next fossil turn.)
1 1516861654 on 25 Jan 2018 by Sorrow
69 Blindrage Berserker Red Uncommon 1{r} Creature – Human Berserker 2 1 Skip you draw step: Blindrage Berserker gets +3/+0 and first strike until end of turn. 0
70 Coaching Raptor Red Common 1{r} Fossil Creature – Raptor Warrior 1 1 When Coaching Raptor enters the battlefield target raptor gets +1/+0 until end of turn. 0
71 Dripping Lava Red Uncommon 3{2}{r} Fossil Enchantment – Aura Enchant fossil land

Enchanted land gains "Whenever this land becomes tapped, deal 1 damage to target creature."
0
72 Edge Survivor Red Common 1{r} Creature – Viashino Warrior 1 1 Put a +1/+1 counter on Edge Survivor at the beginning of your endstep if you have no cards in your hand. 0
73 Fossil Fuel Red Common 1{r} Fossil Instant Deal 2 damage to target creature or player.

Impact {r} ({r}: Exile Fossil Fuel from your graveyard during your non-fossil turn.) Add {r}{r} to your mana pool.
0
74 Future Cannibalized Red Rare 8{6}{r}{r} Fossil Enchantment Discard a non-fossil instant or sorcery from your hand: Cast 3 copies of target fossil instant or sorcery in a graveyard without their mana cost. Use this ability only once during your own turn. 3 1525719905 on 07 May 2018 by Sorrow
75 Garan, the Future's Thief Red Mythic 5{3}{r}{r} Legendary Fossil Creature – Viashino 2 3 Whenever you cast a red spell from your hand, you may exile the top card of your library. If you do, that card gains the fossil supertype and cast that spell until end of turn.

Red non-creature spells gain "This spell deals 2 damage to target player."
0
76 Gorgosaurus Red Common 6{4}{r}{r} Fossil Creature – Theropod 6 4 0
77 Hunt of the Sparkslingers Red Rare 5{4}{r} Fossil Enchantment {2}{r}, discard a card: Put a 1/1 red fossil raptor token with haste and "{t}: This creature deals one damage to any target.

{1}{r}: Untap all raptors you control. Raptors you control gains haste until end of turn.
3 1512955303 on 11 Dec 2017 by Sorrow
78 Lava Javelineer Red Common 2{1}{r} Creature – Viashino Warrior 2 1 At the beginning of your endstep Lava Javelineer deals 1 damage to target opponent if a card you own was exiled this turn. 0
79 Lightninh Chanter Red Common 3{2}{r} Creature – Human Shaman 3 2 Whenever you cast a sorcery spell, sacrifice Lightninh Chanter and deal 3 damage to any target. 2 1532752087 on 28 Jul 2018 by dude1818
80 Magmamind Red Common 4{3}{r} Fossil Creature – Viashino Shaman 3 2 When Magmamind enters the battlefield return target fossil instant or fossil sorcery with a converted mana cost of 3 or less from your graveyard to your hand. 0
81 Ojuk Heretic Red Uncommon 2{1}{r} Creature – Viashino Shaman 2 1 When Ojuk Heretic enters the battlefield discard a card. If you discarded a non-fossil card, Ojuk Heretic deals 2 damage to target creature. If you discarded a fossil card, draw a card. 0
82 Oratory Weaver Red Rare 5{3}{r}{r} Creature – Viashino Shaman 3 3 When Oratory Weaver enters the battlefield exile your hand and draw seven cards.

When Oratory Weaver dies, you skip your next turn and next fossil turn.
2 1529652890 on 22 Jun 2018 by SecretInfiltrator
83 Raptors' Onslaught Red Uncommon 2{1}{r} Fossil Sorcery Create a 1/1 red fossil raptor token with haste.

Deal X damage to target creature or planeswalker, where X is the number of fossil raptors you control.
1 1530740687 on 04 Jul 2018 by Sorrow
84 Senseless Rager Red Uncommon 3{2}{r} Creature – Human Warrior 3 2 When Senseless Rager attacks each player exiles a random card from their hand until end of turn. 3 1518202204 on 09 Feb 2018 by Sorrow
85 Shrieking War-Caller Red Mythic 4{2}{r}{r} Fossil Creature – Raptor Warrior 3 3 When Shrieking War-Caller attacks create 2 1/1 red raptor warrior tokens with haste tapped and attacking.

If five or more raptors you control attack, put a +1/+1 counter on all raptors you control, and skip your next declare attackers and fossil declare attackers steps.
0
86 Stalking Afrovenator Red Uncommon 4{3}{r} Fossil Creature – Theropod 4 2 When Stalking Afrovenator enters the battlefield you may have Stalking Afrovenator deal 4 damage to target fossil creature that was dealt damage this turn. 0
87 Swift Plunderer Red Common 3{2}{r} Fossil Creature – Raptor 3 1 Haste

Whenever Swift Plunderer deals combat damage to a player you may exile the top card of your library. Until end of turn you may play that card, if it could possibly be played during the turn.
1 1506738144 on 30 Sep 2017 by Sorrow
88 Temporal Hammer Red Uncommon 2{1}{r} Fossil Sorcery Deal 4 damage to target fossil creature. If a creature dealt damage this way would die, exile that creature instead.

Impact {2}{r}-({2}{r}: exile Temporal Hammer from your graveyard during your non-fossil turn)- If target player would take an extra turn, Temporal Hammer deals 10 damage to that player instead.
0
89 Terror-Tail Brute Red Common 1{r} Creature – Viashino Warrior 1 1 Discard a card: Terror-Tail Brute gains menance until end of turn. 1 1507529695 on 09 Oct 2017 by SecretInfiltrator
90 Time-Terror Dragon Red Rare 0{0} Creature – Dragon 4 3 Flash, haste

Cast Time-Terror Dragon only if a spell or ability caused you to skip your main phase or draw step this turn.
1 1507435118 on 08 Oct 2017 by Sorrow
91 Adrenaline Rush Green Common 1{g} Instant Target creature you control gets +2/+2 until end of turn.

Fossilize {g}{g} (Add {g}{g} to your mana pool when it's the same phase during your next fossil turn.)
0
92 Aggravated Allosaurus Green Common 4{2}{g}{g} Fossil Creature – Theropod 5 3 3 1525626303 on 06 May 2018 by Vitenka
93 Apex Ascension Green Common 1{g} Fossil Enchantment – Aura Enchant fossil creature
Enchanted creature can't be blocked by creatures with a power of 2 or less.
4 1532779244 on 28 Jul 2018 by SecretInfiltrator
94 Beast Herder Green Common 3{2}{g} Creature – Human Druid 2 2 When Beast Herder enters the battlefield target creature with a power of 4 or greater gains vigilance until end of turn. 0
95 Bestial Determination Green Common 3{2}{g} Fossil Instant Put a +1/+1 counter on target fossil creature. It gains indestructible until end of turn. 0
96 Brachiosaur Hatchling Green Common 3{2}{g} Fossil Creature – Sauropod Child 1 3 Skip your next combat phase: put a +1/+1 counter on Brachiosaur Hatchling. 0
97 Carnotaurus Brute Green Uncommon 4{2}{g}{g} Fossil Creature – Theropod 4 3 Trample

Whenever Carnotaurus Brute fights put a +1/+1 counter on Carnotaurus Brute If it survives.
0
98 Cloudnecked Diplodocus Green Common 5{4}{g} Fossil Creature – Sauropod 5 5 Reach 2 1507217106 on 05 Oct 2017 by Link
99 Discovery Trek Green Common 1{g} Fossil Sorcery Search your library for a basic fossil land, reveal it, and add it to your hand.

Impact {1}{g} ({1}{g}: Exile Discovery Trek from your graveyard during your non-fossil turn)- You may play an additional land this turn.
0
100 Earthshaker and Twigcrawler Green Rare 6{4}{g}{g} Fossil Sorcery Create a token copy of the fossil creature you control with the combined greatest power and toughness and a token copy of the fossil creature you control with the combined lowest power and toughness. 0
101 Era of Giants Green Rare 5{3}{g}{g} Fossil Enchantment Sauropods and theropods you control can't be blocked by creatures with a power of 3 or less.

Whenever a sauropod or theropod enters the battlefield under your control, you may put a +1/+1 counter on it and draw a card.
0
102 Fauna Frenzier Green Common 4{3}{g} Creature – Insect Shaman 2 2 When Fauna Frenzier enters the battlefield target creature you control gets +1/+1 and gains trample until end of turn. 0
103 Gardener's Expertise Green Uncommon 2{1}{g} Enchantment – Aura Enchant creature

When Gardener's Expertise enchants a creature, create a 1/1 green saproling token.

Enchanted creature gets +1/+1 for each creature token you control.
0
104 Larnian Tree Tender Green Uncommon 2{1}{g} Creature – Insect Druid 2 2 {g}{g}{g}, {t}: Draw a card and create a 1/1 green saproling token. 0
105 Lifelore Student Green Common 3{2}{g} Creature – Insect Shaman 3 2 When Lifelore Student dies you may return an enchantment from your graveyard to your hand. 0
106 Musthing Steelskull Green Common 3{2}{g} Fossil Creature – Ornithischian 3 2 When Musthing Steelskull enters the battlefield Musthing Steelskull fights target creature. 0
107 Paleobotanist Green Common 1{g} Creature – Human Druid 1 1 When Paleobotanist enters the battlefield you may return a fossil land from your graveyard to your hand. 0
108 Reclaim for the Past Green Uncommon 3{2}{g} Fossil Enchantment Shuffle a non-fossil card from your graveyard into your library: Add {g}. 0
109 Scytheclaw Green Common 2{1}{g} Creature – Insect Warrior 2 2 Heritage- Scytheclaw has vigilance (As long a fossil creature sharing a creature type with Scytheclaw is in your graveyard Scytheclaw has heritage) 2 1530347818 on 30 Jun 2018 by SecretInfiltrator
110 Thundering Turiasaur Green Uncommon 8{6}{g}{g} Fossil Creature – Sauropod 5 8 When Thundering Turiasaur attacks or blocks each opponents taps a land they control. 0
111 Tsixik, Terra Empress Green Mythic 3{2}{g} Legendary Fossil Creature – Insect Druid 2 3 Skip your next beginning phase: Until end of turn each other fossil creature you control becomes a land in addition to its other types and gains "{t}: add one mana of any color to your mana pool."

Tsixik, Terra Empress gets +1/+1 for each land you control.
0
112 Whiptail Diplodocus Green Rare 5{4}{g} Fossil Creature – Sauropod 5 5 Whenever Whiptail Diplodocus blocks Whiptail Diplodocus deals 2 damage to an attacking creature at random. 0
113 Wilderness's Accord Green Common 2{1}{g} Sorcery Destroy target artifact or enchantment.

Fossilize {g}{g} (Add {g}{g} to your mana pool when it's the same phase during your next fossil turn.)
0
114 Borrow to the Past Multicolour Common 4{2}{u}{w} Instant Exile target non-land permanent and each permanent that shares a name with it until end of turn. 0
115 Kivas, Tyrannosaurus Alpha Multicolour Rare 7{5}{r}{g} Legendary Fossil Creature – Theropod 6 6 Whenever another theropod enters the battlefield under your control put a +1/+1 counter on Kivas, Tyrannosaurus Alpha and Kivas fights target creature.

Whenever two or more theropods you control attack Kivas gains doublestrike, trample, and hexproof until end of turn.
0
116 Spiketail Piercer Multicolour Uncommon 5{3}{r}{g} Fossil Creature – Ornithischian 4 5 Whenever a creature being blocked by Spiketail Piercer dies, Spiketail Piercer deals 2 damage to that creatures controller. 0
117 Spinosaurus's Surprise Multicolour Uncommon 3{1}{g}{u} Fossil Instant Target fossil creature gets -2/-0 and loses all abilities until end of turn. Then, target fossil creature you control with a power of 4 or greater fights that creature. 4 1515396841 on 08 Jan 2018 by Vitenka
118 Deceiver's Infiltration Multicolour Common 3{1}{u}{r} Sorcery Target creature can't be blocked until end of turn.

Target creature can't block until end of turn.
0
119 Pack Tactics Multicolour Uncommon 3{1}{r}{w} Fossil Sorcery Target creature gets +2/+1 until end of turn. Then, if that creature has first strike, each other creature you control that shares a type with it gains first strike until end of turn. The same is true for double strike, haste, vigilance, trample, flying, lifelink, menace, and reach. 0
120 Amber Artifact Common 3{3} Fossil Artifact Evidence (This card loses the fossil supertype at the beginning of your fossil endstep. This card gains the fossil supertype at the beginning of your regular endstep).

{t}: Add {c} to your mana pool.
2 1532803377 on 28 Jul 2018 by SecretInfiltrator
121 Lord Helix Artifact Rare 1{1} Legendary Fossil Artifact Evidence (This card loses the fossil supertype at the beginning of your fossil endstep. This card gains the fossil supertype at the beginning of your regular endstep.)

Exile Lord Helix: Create a legendary 8/8 five-color kraken token named Helix the Primal with evidence and "{t}: Gain 3 life, draw a card, target player loses 2 life, deal 2 damage to any target, and untap two target lands." Activate this ability only if you have at least six creatures in your graveyard and have four or less life.
5 1528147917 on 04 Jun 2018 by Sorrow
122 Stagnation Obelisk Artifact Uncommon 3{3} Artifact Sacrifice Stagnation Obelisk: Target player skips their next fossil combat phase. You skip your main phases during your next turn. 4 1506688995 on 29 Sep 2017 by Vitenka
123 Ancient Forest Land Common 0 Basic Fossil Land – Forest (This land can only be played during and only exists during fossil turns.) 0
124 Ancient Island Land Common 0 Basic Fossil Land – Island (This land can only be played during and only exists during fossil turns.) 0
125 Ancient Mountain Land Common 0 Basic Fossil Land – Mountain (This land can only be played during and only exists during fossil turns.) 0
126 Ancient Plains Land Common 0 Basic Fossil Land – Plains (This land can only be played during and only exists during fossil turns.) 1 1507529764 on 09 Oct 2017 by SecretInfiltrator
127 Ancient Swamp Land Common 0 Basic Fossil Land – Swamp (This land can only be played during and only exists during fossil turns.) 0
128 Stolen Basin Land Uncommon 0 Land Stolen Basin enters the battlefield tapped.

{t}: Add {g} or {u} to your mana pool.

Exile Stolen Basin: Stolen Basin gains the Fossil supertype. Return Stolen Basin to the battlefield at the beginning of your next fossil upkeep.

Exile Stolen Basin: Stolen Basin loses the Fossil supertype. Return Stolen Basin to the battlefield at the beginning of your next upkeep.
1 1507529528 on 09 Oct 2017 by SecretInfiltrator
129 Stolen Dagger Trees Land Uncommon 0 Land Stolen Dagger Trees enters the battlefield tapped.

{t}: Add {r} or {g} to your mana pool.

Exile Stolen Dagger Trees: Stolen Dagger Trees gains the Fossil supertype. Return Stolen Dagger Trees to the battlefield at the beginning of your next fossil upkeep.

Exile Stolen Dagger Trees: Stolen Dagger Trees loses the Fossil supertype. Return Stolen Dagger Trees to the battlefield at the beginning of your next upkeep.
0
130 Stolen Mangrove Land Uncommon 0 Land Stolen Mangrove enters the battlefield tapped.

{t}: Add {b} or {g} to your mana pool.

Exile Stolen Mangrove: Stolen Mangrove gains the Fossil supertype. Return Stolen Mangrove to the battlefield at the beginning of your next fossil upkeep.

Exile Stolen Mangrove: Stolen Mangrove loses the Fossil supertype. Return Stolen Mangrove to the battlefield at the beginning of your next upkeep.
0
131 Stolen Marsh Land Uncommon 0 Land Stolen Marsh enters the battlefield tapped.

{t}: Add {w} or {b} to your mana pool.

Exile Stolen Marsh: Stolen Marsh gains the Fossil supertype. Return Stolen Marsh to the battlefield at the beginning of your next fossil upkeep.

Exile Stolen Marsh: Stolen Marsh loses the Fossil supertype. Return Stolen Marsh to the battlefield at the beginning of your next upkeep.
0
132 Stolen Midlands Land Uncommon 0 Land Stolen Midlands enters the battlefield tapped.

{t}: Add {g} or {w} to your mana pool.

Exile Stolen Midlands: Stolen Midlands gains the Fossil supertype. Return Stolen Midlands to the battlefield at the beginning of your next fossil upkeep.

Exile Stolen Midlands: Stolen Midlands loses the Fossil supertype. Return Stolen Midlands to the battlefield at the beginning of your next upkeep.
0
133 Stolen Mine Tunnels Land Uncommon 0 Land Stolen Mine Tunnels enters the battlefield tapped.

{t}: Add {b} or {r} to your mana pool.

Exile Stolen Mine Tunnels: Stolen Mine Tunnels gains the Fossil supertype. Return Stolen Mine Tunnels to the battlefield at the beginning of your next fossil upkeep.

Exile Stolen Mine Tunnels: Stolen Mine Tunnels loses the Fossil supertype. Return Stolen Mine Tunnels to the battlefield at the beginning of your next upkeep.
0
134 Stolen Murkwater Land Uncommon 0 Land Stolen Murkwater enters the battlefield tapped.

{t}: Add {u} or {b} to your mana pool.

Exile Stolen Murkwater: Stolen Murkwater gains the Fossil supertype. Return Stolen Murkwater to the battlefield at the beginning of your next fossil upkeep.

Exile Stolen Murkwater: Stolen Murkwater loses the Fossil supertype. Return Stolen Murkwater to the battlefield at the beginning of your next upkeep.
0
135 Stolen RIverbend Land Uncommon 0 Land {t}: Add {w} or {u} to your mana pool.

Stolen RIverbend enters the battlefield tapped.

Exile Stolen RIverbend: Stolen RIverbend gains the Fossil supertype. Return Stolen RIverbend to the battlefield at the beginning of your next fossil upkeep.

Exile Stolen RIverbend: Stolen RIverbend loses the Fossil supertype. Return Stolen RIverbend to the battlefield at the beginning of your next upkeep.
1 1507218136 on 05 Oct 2017 by Sorrow
136 Stolen Rockflats Land Uncommon 0 Land Stolen Rockflats enters the battlefield tapped.

{t}: Add {r} or {w} to your mana pool.

Exile Stolen Rockflats: Stolen Rockflats gains the Fossil supertype. Return Stolen Rockflats to the battlefield at the beginning of your next fossil upkeep.

Exile Stolen Rockflats: Stolen Rockflats loses the Fossil supertype. Return Stolen Rockflats to the battlefield at the beginning of your next upkeep.
0
137 Stolen Waterfall Land Uncommon 0 Land Stolen Waterfall enters the battlefield tapped.

{t}: Add {u} or {r} to your mana pool.

Exile Stolen Waterfall: Stolen Waterfall gains the Fossil supertype. Return Stolen Waterfall to the battlefield at the beginning of your next fossil upkeep.

Exile Stolen Waterfall: Stolen Waterfall loses the Fossil supertype. Return Stolen Waterfall to the battlefield at the beginning of your next upkeep.
0
138 The Last Forest Land Rare 0 Fossil Land – Forest ({t}: Add {g} to your mana pool.)

{t}, sacrifice: Add {r}{w} to your mana pool. Until the end of the turn, any green mana that would enter your mana pool becomes {c} instead.
1 1502178677 on 08 Aug 2017 by Mal
139 The Last Island Land Rare 0 Fossil Land – Island ({t}: Add {u} to your mana pool.)

{t}, sacrifice: Add {w}{b} to your mana pool. Until the end of the turn, any blue mana that would enter your mana pool becomes {c} instead.
0
140 The Last Mountain Land Rare 0 Fossil Land – Mountain ({t}: Add {r} to your mana pool.)

{t}, sacrifice: Add {b}{g} to your mana pool. Until the end of the turn, any red mana that would enter your mana pool becomes {c} instead.
0
141 The Last Plains Land Rare 0 Fossil Land – Plains ({t}: Add {w} to you mana pool.)

{t}, sacrifice: Add {g}{u} to your mana pool. Until the end of the turn, any white mana that would enter your mana pool becomes {c} instead.
2 1507529658 on 09 Oct 2017 by SecretInfiltrator
142 The Last Swamp Land Rare 0 Fossil Land – Swamp ({t}: Add {b} to your mana pool.)

{t}, sacrifice: Add {u}{r} to your mana pool. Until the end of the turn, any black mana that would enter your mana pool becomes {c} instead.
0
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Mechanics | Skeleton | Fossil Supertype and Fossil Turns