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Mechanics | Skeleton | Fossil Supertype and Fossil Turns

This concept of "fossil turns" still confuses.

> "A player takes one fossil turn after their regular turn."

Is this always in effect? Even for games where no-one has any fossil stuff on the board? Do players still draw a card on that turn's draw step?

Then there's the question of game balance. If only one player has fossil stuff it doesn't sound exactly fair since they can just do whatever they want on those turns. Imagine that the opponent is playing some "draw-go" deck and then you just "fossil aggro" them since they are completely unable to do anything against that and can't really race you on the "real" turns.

It's similar to shadow. Fossil stuff doesn't exist on regular turns, regular stuff doesn't exist on fossil turns. Shadow is fairly aggressive; fossil rather more so, especially since I think as worded even Wrath of God or Upheaval can't affect fossil permanents. Owch.

And yes, I assume the fossil turn also needs to skip its draw step, as otherwise there'd be some crazy automatic Howling Mine shenanigans implied here.

It's fine; you get to draw a fossil from your fossil library. Which you won't have :)

Fossil turns are always in effect. I guess players would skip their draw during fossil turns so players aren't getting a bonus draw.

The idea is that decks would have to figure out how to split between their fossil and regular cards, as ignoring one would leave too open.

Logistically, wouldn't it simply be better to choose fossil or no fossil for a given deck, so I don't get screwed over when my Fossil lands get drawn with my nonfossil cards?

> "Fossil turns are always in effect. I guess players would skip their draw during fossil turns so players aren't getting a bonus draw."

> "The idea is that decks would have to figure out how to split between their fossil and regular cards, as ignoring one would leave too open."

The thing is, this still changes the functionality of emblems. Like Chandra, Roaring Flame's emblem would now deal 6 per turn. The same thing is true for cards with "For the rest of the game".

Also, using Sundial of the Infinite to not to discard for having too many cards or whatever wouldn't work anymore because you would still enter an end step on your fossil turn.

What I'm saying is that fossil turns either just don't work or require a CRAP TON more rules than "only fossil permanents on the battlefield are recognized". Like, "only objects created by fossil objects are recognized" or whatever.

I just hope this set at some point gets enough commons to make a playtest. That's probably the most straightforward way to figure out whether this has merit and which parts of a turn are best skipped.

I mean... you could also rule to just double certain phases or split the battlefield etc.

Emblems are troubling. I'd go with that Chandra, Roaring Flame's emblem does not reference fossil turns in any way, so it would any other emblems acting in a similar way would not be recognized.

How do you avoid discard with Sundial of the Infinite? I'm asking because I don't know. Anyway, the effects wouldn't trigger since they're not considered present or existing during the fossil turn.

Is there a chance that you would throw together a preconstructed decklist of something that shows off the fossil turn?

Once I have more cards, sure.

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