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Recent updates to Trivium: (Generated at 2025-05-01 09:10:34)
Tainted cycle, except White. Instead of caring about Swamps like Black, it instead cares about if you control something with White in it. I feel like this cycle is fairly weak as is, and land cycles are an ever shrinking design space, so any input on this would be much appreciated!
I am not entirely sure what you mean with your comment -
The emblem seems cool, and the enchantment might work better for Theros or a similar world, but the flavor here is that, after the legendary creature dies, he or she becomes immortalized in the form of a statue as a god, similar how many of the emperors of Rome were added to the Roman pantheon after (and during) their reign. It's not supposed to be removal, just a Johnny card that keeps a card's static and activated abilities around for you to use in a nigh-unremovable fixture. Mechanically, I don't think there is a strong mechanical difference between turning it into an artifact or enchantment, but I went with artifact because A. Marble statues and B. Tap abilities won't feel as jarring.
Usually these kind of cards just turn the creature into an enchantment. One weird card made an emblem that had all the creature's abilities. I liked that. They work as pseudo removal or pack your creature's (static/triggered) abilities into something that can't easily be removed.
It is definitely at a "safe" cost for now, since Gift of Immortality costs
. Will probably cut the cost a bit later, or give it some other effect.
This is a cool card. I feel like it's a bit high on the mana cost, or could use an additional ability of some kind to give it some utility, maybe Plainscycling? IDK, I like it though.
Gonna brainstorm a bit more on a good UG mechanic later. For now, enjoy legendary matters. Eventually I will get around to adding not-Vercingetorix, not-Cato, not-Mithradates, and not-Boudicca to the legendary lineup (yeah, I know Boudicca was a Briton and was during Nero's time, but the other choices are Arminius and Ambioris, and I wanted a female), so this may not be completely useless during draft.
This is probably broken with something in eternal formats maybe, but 5 mana is a steep price to pay when they can remove it in response or just exile the creature. In limited, Drauca, Mother of Rebirth comes to mind, but its a rare interaction that costs 12 mana total, so I am okay with that.
The wording on the ability is so that a shamed creature can't be Divinized. Maybe that is incorrect? After all, Claudius was pretty shamed throughout his entire life.
I don't know about being unhappy. I think Johnny will be happy with a 1/3 flyer blocker that gives you a scry every turn! And on the rare occasions you need to attack with it instead, you can do that.
The problem here is now that this is basically exactly equivalent to "
: Scry 1" but takes a heck of a lot more words over it.
Actually, that was my exact opposite reaction. My first thought was "shouldn't this be on a Wind Drake?" With Wind Drake, there's a choice to be made (which is why it appeals to Spike.) With a 1/3, the vast majority of the time, there's no choice. Scry 1 is almost always better than 1 damage. That's why people don't attack with Merfolk Looter.
But no one was ever planning on attacking with a 1/1 ground pounder. You could attack with a 1/3 flyer... but you can't. Mostly, this card is an annoying tease... one that neither Timmy, Johnny, nor Spike would be particularly happy with.
I'm thinking of adjusting the trigger to be "at the beginning of your opponent's end step" to encourage more interaction (though it won't come up TOO often in gameplay). I figure this mechanic on defensive cards will read better than if the mechanic was on, say, a Wind Drake, where you have to choose between attacking and holding back for the bonus. The latter will probably appeal a little more to spikey players.
I would be more excited about Sway of Illusion, but I still wouldn't expect it to be rare. As far as protection goes, Crypsis was a thing a while ago for whatever reason.
Hmmm, if you remove that "if ~ is untapped" restriction does the design suffer? I'm just thinking is it really necessary. The card itself is like Geist of the Archives, Sigiled Starfish, or Aether Theorist. The p/t of 1/3 already discourages attacking so adding that scry clause makes it even more nonsensical to attack with this. It might as well have defender if you ask me.
The mechanic kinda reminds of me inspired, funnily enough.
The card name is nonsense, but "Biding (your time)" sounds okay to me.
Standard reprint because I gotta have that flavor text somewhere in this set.
Currently trying out two new mechanics for Anti-
factions:

Outmaneuver (Whenever this creature becomes blocked, each creature blocking it gets -1/-1.)

Bide ( Bide - At the beginning of [your end step/each opponent's end step], if ~ is untapped, [EFFECT].
Please refer to Mt. Tarsus Lookout and Carthago's Loyalist for discussion related to these mechanics.
Also please suggest a better name for Bide. This ain't Pokemon.
Thank you for all your comments thus far.
next main phase -> next turn's upkeep. Now your shameful survivors don't die due to lingering combat damage.
Now de-keyworded to be a colorshifted Benthic Giant. Might give it trample later due to all the 1/1's running around.
Hexproof is a bit too strong. Normalizing the Oath-tribal effects so that the creatures have the keyword/stats that they give out. Now a better Giant Spider. Sorry Giant Spider!
Un-keywording this. I still like this design.
Now changed to a filler uncommon. Aggressive or defensive! I'm concerned about how strong Black will be against defensive decks with all these hard to block cards.
Now a variant of Lyev Decree, which admittedly wasn't very playable. Might have to take a harder look at this next time around.
Updating this design. Keeping that punisher clause because it's fun. Now a 4/4.
Updating this design because I like the name. Reuses tap abilities and helps make that lone flyer/evasive dude you are chipping in with play defense too.
Revisiting some cards. Changing this to +1 cost and making it an instant. Reprisal this is not.
Reminds me of my very first combat keyword design, Overpower, as on Enraged Mastodon and a few others.
Another quick design showcasing "inevitability" cards, as well as what off-color uncommons (aka color combos that don't have a pushed archetype) might look like.
Alternate Name: Siege. Though it sounds a bit white, especially because Romans were usually the ones doing all the sieging.