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Recent updates to Trivium: (Generated at 2025-05-01 09:08:29)
Pretty bog standard design if you ask me, but it does its job. This is generally for the WU or possibly WG/WB decks as a top end finisher.
Breath of Life isn't quite in White's color pie any more, but White still gets reanimation and hopefully this feels white enough.
Another reprint from Theros. Meta consistency. Wanted a defensive filler for early game somewhere in the set, so this is on the table for now as a possible reprint.
Probably gonna have a couple of book-like flavor texts to call back to Cassius Dio and Livy's works.
I am okay with the white bonus being something White and Green both get - I'll use this version for testing but since its a hole filler common I will see what G/W needs after I get started on the Set Skeleton after this extended vacation of mine.
@dude1818 - There are plenty of Green cards that gain life on their own, or at least outside of creatures. See Bountiful Harvest (based off lands), Appetite for the Unnatural, Feed the Clans (which gets better if you control a big guy), Dosan's Oldest Chant, and Herald of the Pantheon. It has a form of lifegain that keys off of creatures, but so does white in its access to lifelink. I don't think there is a very fine line in the sand that says "Green/White can only do this to gain life".
Green can only gain life based on creatures. That's solidly white's contribution here.
For the "require a target" issue you could have it say "up to one target creature". That's the one wording I would generally hope to supersede the current "you may have target" phrase since that specifically still requires a target even though intuitively you would think it wouldn't.
In any case, the current variation does indeed look more cohesive. I get the white theme with the requirement, but gaining life isn't that more white than it's green. Maybe something like...
> "Then if you control a Plains and a Forest, you gain 2 life"
... to wrap the whole thing together.
Also, I would mayhaps pump the lifegain to 3.
Taking some of your advice to make the design feel a little more cohesive. (Note: Not require a target.)
...You're right. I was going off of Death Frenzy when I designed this.
Increased mana cost by 1 and made it one-sided.
I would personally consider removing the "white" restriction, making it an instant, and having the land enter tapped.
Shouldn't the debuff flavorwise only affect your opponent's creatures?
Splashable role-filler that turns defeated or surrendering tribes into Citizens. Not exactly a 1-for-1 analogue, but hopefully the flavor is clear. While the Romans didn't actually make them Citizens, it was close enough to not warrant the type change for tribal support.
Merchant should really be a creature class along with Noble/Lord.
Vedalken are Esper coloured in this set. Most black Vedalken are from Morcassa, AKA Not-Carthage.
Nahh, indestructible isn't strictly necessary. I just added it to give it some extra oomph and for EDH players; just making that sick statue of Karador, Ghost Chieftain or Reya Dawnbringer extra sticky.
The one thing that gets me about your design is that its an enchantment, that copies a (legendary) creature, except it turns into an artifact. I think I like it as an Aura that kind of echoes Gift of Immortality for now - I will test a couple versions when I get back from this extended vacation of mine to see how easy it is to grok.
I was thinking on the lines of
> Divinize

> Enchantment
> You may have ~ ETB as a copy of any legendary creature card in your graveyard except it's a colorless artifact with indestructible. (It won't become a creature.)
Is gaining indestructible essential?
Hey look, more trinket text that matters.
3WW -> 1WW
I'll lower the cost to something more in line with Gift of Immortality then. Making it a sorcery that creates an artifact seems like an interesting alternative. It gives me Goryo's Vengeance flashbacks, but priced similar to Defy Death should be fine.
Yeah, I got that. I was just referring to those cards it reminded me of. So, rambling as is the custom.
I think the

is wayyy too much to pay for an Aura like this btw.
Also, the design would be clearer IMO if it was like an artifact that came as a copy of legendary card in graveyard, or created a token of a legendary card in graveyard (but still not being a creature obviously), or whatever - the point being the target would be already dead creature.
I love the narrative set up by Vitenka :)
All the while players were glamouring for Counterspell in standard/modern, it turns out that Cancel is too powerful common? Oh, the salt would truly reach new levels of atmosphere.