Trivium: Recent Activity
Trivium: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Design Goals | Worldbuilding | Skeleton | Draft Archetypes |
Recent updates to Trivium: (Generated at 2025-05-01 09:12:41)
That's interesting. You can change your oath at any time, assuming you have a spell to do it with.
Of course, given this example of it, you'd be best of just playing a mono-colour deck.
Quick change to wording to save text space.
Changing Ostracize. Seems powerful. Might need new name. Also seems more WU.
Good idea. Trying it out. This set is intended to be a bit more complex (no real reason why other than flavor, and as custom cards I feel like I can sacrifice a bit more playability for flavor.)
That being said, humiliating a creature seems grokkable enough and 1/1 or 2/2 is easier to remember. Might up the ability to be 2/2 in order to separate it a bit more from Turn to Frog.
Keep in mind that anything that removes abilities also has to set P/T. That would be way too much for a keyword mechanic.
Ostracize compares badly to detain. It's too similar yet worse in so many ways. Also it's more of a
ability I think (strangely enough).
Why don't you go with the "loses all abilities until your next turn" idea/focus instead? It also makes sense for the
combination. While it's rather complex, to me exploring it seems to be more of a worthwhile effort - at least compared to sticking with this "sucky detain" variant.
Filler mechanic for now. Looking for a WB mechanic that meets the following criteria: -Can go on spells. -Requires memory or remembering things. -Illustrates class dichotomies -Relatively low design space.
Not sure how useful this will end up being. Seems comparable to a Goblin War Cry or Magmatic Chasm. Prevents people from alpha striking back too.
Battalion was perfect for this set and remains largely in the same Boros colors it was previously. Every other manipole-esque mechanic just feels like Battalion anyway.
Flavorful recreation of Hannibal's oath to always be Rome's enemy. Black gets negative oaths, while Green and White get beneficial oaths for the color they are sworn to. And yes, memory issues for permanents with Oath.
Saw this mechanic somewhere some time ago and figured it'd be perfect for the theme. White-Blue, obviously. And yes, there are memory issues and bookkeeping that comes with this set. That is going to be a theme over the entire set - at least, with the white-based archetypes.