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Trivium: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Design Goals | Worldbuilding | Skeleton | Draft Archetypes |
Code: History: [-] Add your comments: |
Fixed flanking. In
. I think I like it better than Grudge so far. Simple, not linear, and helps wreck shamed creatures (that Black also has access to) and allows it to punch through 1/4s.
I wanted to make it blocking or blocked by to encourage defensive play as well, unlike flanking. Not sure if that is the right way to go.
Not even sure this should be
. Especially since Outmaneuver is Red. Maybe Red/Black feels better for this mechanic?
I would definitely keep
out of this, but on the hand afflict happened and was grixis, soo... Idk? I guess it's "just another evasion mechanic".
This probably should read "... each creature blocking it gets...", right? Otherwise it's rather weird and nonintuitive (very easily misread).
Allowing it to trigger on the creature with the ability blocking might encourage too many boards to get stalled. Then again, first strike kind of does that too.
Ahh, that wording sounds much better. Grammar/spelling is yet another one of my victims of sleepyposting on here.
You are right in it being only maginally blue at best. I will definitely keep it in BR because I have an idea that might work for UG.
I think I will leave it at triggering during attacks only if it's in BR. The other mechanic I have in mind lends itself to board stalls.
Reminds me of my very first combat keyword design, Overpower, as on Enraged Mastodon and a few others.