Trivium: Recent Activity
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Mechanics | Design Goals | Worldbuilding | Skeleton | Draft Archetypes |
Recent updates to Trivium: (Generated at 2025-05-01 09:09:28)
Fundamental difference in types of token generation: Soldiers are recruited immediately, Citizens have to be slowly won over to your side. Citizens will also be less common than Soldiers.
Soldiers and Citizens will be the two minor focus tribes of this set.
Premium black removal at common. Anti-White-ish.
He's a big guy.
Bigger Charging Rhino. It's uncommon, so that makes it okay, right?
The ability is incredibly potent in the set with Shame and a bunch of 1/1s running around.
In lieu of the other cards, fighting white only makes the ability better, rather than giving it an ability at all
I will definitely change the name; I just wanted something cool and law sounding for the concept.
It definitely is something I am keeping an eye on. I am trying not to have too many clauses with potential for overlap - gonna focus on noncreature types for now, as well as timing. I figure CMC 5 or greater is mostly fine since few common noncreature spells cost 5 or more. I am tempted to include "targets a creature you control" as a law but doubling up is likely with the law creatures that block instants or sorceries. This is definitely a mechanic that will need some extensive testing to find what is just the right amount of oppression.
I think my other concern with this mechanic is that it, Oath, and Battalion both lend itself to linear decks that want to snap up as many similar cards if possible, leading to on-rails drafting in White (though maybe that might be somewhat of a good thing to encourage less fighting for cards within the color?)
It was, but sure. Though this kinda conjures up a world where "Praetorian" means "Kitty".
Law is an interesting mechanic; I do wonder if the deck it builds won't spiral out of control, though.
This and Droning Philosopher are the examples for common law cards.
Is the Praetorian Guard a Roman-specific thing? It isn't now.
A lot of text for a common, but hopefully this is okay.
Trinket text that gives bonuses against
decks. Hopefully not too much.
Green anti-white card. Also not!Spartacus.
I gotta stop giving blue all these junk rares. And yes it is technically a combat trick but its rare and narrow so its fine.
I really want to add a second clause giving protection of some sort of the chosen color as well, but that might be a bit much as a wider range Shelter/Quickchange, even if I bump the cost up by 1.
Thinking about draft archetypes. White is usually about going wide, so I am trying to figure out how I can distinguish
from 
. First thought: 
Pseudo-exalted? Some sort of Knightly Valor or Ironwood Fists variant with Oath cards providing pumpable bonuses?