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CardName: Xanthium Irontusk Cost: 5G Type: Creature - Boar Pow/Tgh: 4/5 Rules Text: Hexproof Flavour Text: The tusks of the Xanthian boars are often sharpened and polished as much as any helmet or spear. Set/Rarity: Trivium Common

Xanthium Irontusk
{5}{g}
 
 C 
Creature – Boar
Hexproof
The tusks of the Xanthian boars are often sharpened and polished as much as any helmet or spear.
4/5
Updated on 20 Jul 2017 by Mal

Code:

History: [-]

2017-06-20 15:14:43: Mal created and commented on the card Xanthium Irontusk

Unlike Greece and Carthage, Samnium {g} plays less of a role in Roman and European history. So I've retained some basic qualities of the Samnites while kind of sprinkling in some cultural flavor from the Britons and Germania.

Samnium shared a lot of its culture with Roman culture, so I plan on flavoring them as a more savage version of not-Roman religious sects. To mark this sharing of culture, White Reach and Green Vigilance will move from tertiary to secondary. I have decided that {g}{r} will counter {w} by keying off of how many creatures the opponent controls, since all White archetypes involve flooding the board. It feels a bit White since it's a catch-up mechanic, but there is similar precedent in cards like Scourge of Geier Reach and Primeval Protector. Testing it out for now, but will probably need a name for it that sounds less White. Settled on 3 for now since 3 is the magic number this set.

Other ideas for mechanics involved giving your opponent 1/1s for big bonuses (like the Hunted cycle), or disrupting lands by freezing them. Settled on this for now since this seems safe and straightforward.

Not-Samnium {g} will primarily be composed of Leonin, Boars, and Beasts.

2017-06-20 15:16:19: Mal edited Xanthium Irontusk
2017-07-20 01:28:06: Mal edited Xanthium Irontusk:

Now de-keyworded to be a colorshifted Benthic Giant. Might give it trample later due to all the 1/1's running around.

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