Trivium: Cardlist | Visual spoiler | Export | Booster | Comments | Search | Recent activity |
Mechanics | Design Goals | Worldbuilding | Skeleton | Draft Archetypes |
CardName: Xanthium Irontusk Cost: 5G Type: Creature - Boar Pow/Tgh: 4/5 Rules Text: Hexproof Flavour Text: The tusks of the Xanthian boars are often sharpened and polished as much as any helmet or spear. Set/Rarity: Trivium Common |
Code: History: [-] Add your comments: |
Unlike Greece and Carthage, Samnium
plays less of a role in Roman and European history. So I've retained some basic qualities of the Samnites while kind of sprinkling in some cultural flavor from the Britons and Germania.
Samnium shared a lot of its culture with Roman culture, so I plan on flavoring them as a more savage version of not-Roman religious sects. To mark this sharing of culture, White Reach and Green Vigilance will move from tertiary to secondary. I have decided that
will counter
by keying off of how many creatures the opponent controls, since all White archetypes involve flooding the board. It feels a bit White since it's a catch-up mechanic, but there is similar precedent in cards like Scourge of Geier Reach and Primeval Protector. Testing it out for now, but will probably need a name for it that sounds less White. Settled on 3 for now since 3 is the magic number this set.
Other ideas for mechanics involved giving your opponent 1/1s for big bonuses (like the Hunted cycle), or disrupting lands by freezing them. Settled on this for now since this seems safe and straightforward.
Not-Samnium
will primarily be composed of Leonin, Boars, and Beasts.
Now de-keyworded to be a colorshifted Benthic Giant. Might give it trample later due to all the 1/1's running around.